Commit graph

4912 commits

Author SHA1 Message Date
Megamouse a84cc1d3bb Qt: move Render_Info to emu_settings.h 2017-10-08 13:34:46 +03:00
Nekotekina cc594ad353 Add supporters 2017-10-05 19:51:37 +03:00
Nekotekina 3907dd0444 Implement SYS_NET_SO_REUSEPORT 2017-10-05 19:51:37 +03:00
Nekotekina 3d64b65813 Fix /dev/urandom typo 2017-10-05 19:51:37 +03:00
Nekotekina ab4e66a0bf Add cellVdec hack (stolen TLS) 2017-10-05 19:51:37 +03:00
Nekotekina 144f6809bf Implement CALL_FUNC 2017-10-05 19:51:37 +03:00
Nekotekina d296e6021d libbeisobmf.sprx 2017-10-05 19:51:37 +03:00
Nekotekina 45a855ef1f Fix cellKb 2017-10-05 19:51:37 +03:00
Nekotekina e5f756205c sys_net full rewrite
Implement sys_net syscalls
Clean libnet functions
Use libnet.sprx
Use libhttp.sprx
Use libssl.sprx
Use librudp.sprx
Implement sys_ss_random_number_generator
2017-10-05 19:51:37 +03:00
Talkashie 6335fa8df1 Update tooltips.json (#3529) 2017-10-05 19:34:48 +03:00
Megamouse b2605206b1 Qt: fix gamegrid regression: mismatch between entry count and grid size 2017-10-05 17:10:18 +01:00
Megamouse 0ca1f82059 [Qt] fix experimental build warning layout and smoothen gamelist scrolling (#3532)
* Qt: fix layout of "experimental build warning" for dpi scaling

and remove compiler warning in welcome_dialog.ui

* Qt: smoothen gamelist/-grid scrolling by setting singlestep value

and fix missing scroll and deselect on gamegrid

* Qt: show all bootable categories in gamegrid
2017-10-05 05:22:02 +03:00
toccata10 0c5cb4824b Add Deadzones for evdev gamepads (#3519) 2017-10-05 04:59:35 +03:00
Megamouse cf83b796e1 Qt: include debug tool colors in stylesheet (#3527)
Qt: include debug tool colors in stylesheet
2017-10-04 23:10:24 +01:00
kd-11 b338c81907 spu: Fixes (#3526)
* spu: Rewrite interpreter fast FM
- Partially implement accurate FM
- Fix FMA/FMS/FNMS by removing an optimization that does not work for INF (cmpunord)
- cmpunord does not catch all cases of an extended result/overflow
- NOTE: FM still does not handle corner cases well (e.g inf * 1.2 because SPU does not have concept of inf)
2017-10-04 20:58:06 +03:00
Megamouse 81b3e7e449 Qt: disable viewport settings on custom configs 2017-10-03 01:34:26 +03:00
scribam 425ddd13e5 [Qt] Fix repository urls to install Qt 2017-10-03 00:41:56 +03:00
Megamouse 3067c8bd27 Qt: fix tty objectname and add tty text color to stylesheet 2017-09-28 18:23:17 +03:00
jjsat 632c8872cd Respect the controller setting when returning data from cellPadGetData. 2017-09-28 12:15:54 +03:00
Megamouse 9650218bb8 Qt: fix log stacking bug when wordwrap occurs 2017-09-28 01:46:20 +03:00
Megamouse 0b51102167 Qt: add log colors to stylesheet
and silence some compiler warnings
2017-09-28 01:46:20 +03:00
Megamouse ca36d08893 Qt: use rgba lambda for default stylesheet 2017-09-28 01:46:20 +03:00
Megamouse a358384900 Qt: support thumbnail icons in stylesheets 2017-09-28 01:46:20 +03:00
Megamouse 77a75305c7 Qt: implement GetOpaqueImageArea 2017-09-28 01:46:20 +03:00
Ryan Gonzalez 85b9809b39 Fix evdev axis reversal (#3303) 2017-09-28 01:13:57 +03:00
Zion Nimchuk d36de7d54f AppVeyor git branch in title fix #2 2017-09-28 00:50:24 +03:00
Jake 2b1c757084 ds4: Fix initial connection issue and hotplug/dongle calibration detection 2017-09-24 22:03:49 +03:00
kd-11 e7db0c7d99 vk: Clamp unreleased texture metric
- TODO: Find the leaking references
2017-09-23 16:46:41 +03:00
kd-11 393e3b702f rsx: Clean up debug overlays. Add unreleased textures metric to track texture memory 2017-09-23 16:46:41 +03:00
kd-11 23ad687e7e vk: New images always should be UNDEFINED or PREINITIALIZED 2017-09-23 16:46:41 +03:00
kd-11 a04ecdbe0a vulkan: Use frameid to determine texture storage to discard 2017-09-23 16:46:41 +03:00
kd-11 9ee21af524 vulkan: Optimize memory allocation 2017-09-23 16:46:41 +03:00
kd-11 b74cdcde00 rsx: Make the 3rd texture dimension matter
- Affects cube maps and texture3D surfaces
2017-09-23 16:46:41 +03:00
kd-11 4d83d749a0 rsx: Texture cache fixes
- Update section flags when requested
- Fix nullptr dereference: cached_dest will be null if dst_is_render_target is true
2017-09-23 16:46:41 +03:00
Zion 8e66e719fa Fix branch name for AppVeyor Builds (#3472) 2017-09-22 13:26:43 +03:00
kd-11 c6e6f4afea vs/qt: Explicitly reference target output to avoid failing post-build step
- Referencing the whole build folder will err if there is any non-qt exe in the folder
2017-09-21 20:05:07 +03:00
kd-11 d0148728c6 rsx: Fixes
- Fix section scanning range for early reject
- Specify IMAGE_ASPECT_STENCIL when uploading image_from_cpu
2017-09-21 20:05:07 +03:00
kd-11 dfc564f837 gl: Check that fence is not empty before calling destroy 2017-09-21 20:05:07 +03:00
Farseer 2b0edf6cde Allow null argument
Should fix Jak 2
2017-09-21 17:31:46 +03:00
Henrique Jung daa7520d1d Deploy QT DLLs using windeployqt tool (#3432)
* Deploy QT DLLs using windeployqt tool

Replace the old mechanism that manually copy the DLLs using either CMake
or VS built-in functions. The new approach uses the windeployqt tool
provided by the QT project that automatically detect the needed DLLs and
perform the necessary copying.

This approach should be more robust if there's an upstream change on QT
project regarding DLLs usage.

* QT DLLs: do not ship RPCS3 with ANGLE and software-OpenGL

According to https://doc.qt.io/qt-5/windows-requirements.html ANGLE is
useful for applications that use OpenGL ES by removing the need to
install OpenGL drivers, redirecting OpenGL calls to DirectX instead.
RPCS does not uses OpenGL ES so it's better to just remove it from the
binary distribution.

opengl32sw.dll is a fallback mechanism when ANGLE libraries are not
available that uses a software backend for OpenGL. It's unlikely that
RPCS3 will work using software-OpenGL, so there's little point into
shipping them.

* QT DLLs: do not ship with SVG and translation files

Like the other removed QT libraries: they are not needed right now. We
can deploy them if they become useful someday.
2017-09-21 16:53:20 +03:00
kd-11 3499d089e7 rsx: Texture cache fixes and improvements
rsx: Conditional lock hack removed
vulkan - Fixes
- Remove unused texture class
- Fix native pitch calculation (WCB)
rsx: Catch hanging begin/end pairs when flushing deferred draw calls
vulkan: Register DXT compressed formats
vulkan: Register depth formats
gl: Workaround for 'texture stitching' when gathering flip surface
- TODO: Add a proper flip hack option
rsx: Fix texture memory size calculation
- DXT textures dont have real pitch. Since pitch is used to calculate memory size, make sure it always evaluates to rsx_size
rsx: Fix cpu copy detection
rsx: Validate blit dst surface and dont make assumptions about region blit order
- Also relax restrictions on memory owned by the blit engine if strict rendering is not enabled
rsx: Fix depth texture detection
rsx: Do not manually offset into dst. The overlapped range check does so automatically
rsx: Minor optimizations
rsx: Minor fixes
- Fix to detect incompatible formats when using GPU texture scaling and show message
- Better 'is_depth_texture' algorithm to eliminate false positives
2017-09-21 16:17:06 +03:00
kd-11 6b96a2022a rsx: Add support for non-projective shadow sampling
- Fixes missing shadows in persona 5

vk: Enable polygon depth bias a.k.a polygonOffset
- Fixes shadow acne in persona 5
2017-09-21 16:17:06 +03:00
kd-11 3836b40bf7 rsx: Fixups 2017-09-21 16:17:06 +03:00
kd-11 571dbfb7b1 rsx: Texture cache improvements
- Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO)
rsx: Fixups to allow large textures for blit operation
- Also includes checks for both leaking sections and blit regions for vulkan
hotfix for hanging when using WCB
addendum - unlock both ro and no blocks before attempting to copy memory blocks
gl: Fixups for ARB_explicit_uniform_location
- Forces glsl v 430 to make use of the extension
rsx/vk: Rework texture cache to minimize recursive access violations
- Also modifies the vulkan commandbuffer begin/end/submit mechanism
gl: Fix cached_texture_section::is_flushable to take memory protection into account
rsx: Fix blit dst offset calculation
2017-09-21 16:17:06 +03:00
kd-11 10e25eb362 rsx: Fix multidraw range splits again
rsx: Hotfix for disjoint range detection
2017-09-21 16:17:06 +03:00
kd-11 45d0e821dc gl: Minor optimizations
rsx: Texture cache - improvements to locking
rsx: Minor optimizations to get_current_vertex_program and begin-end batch flushes
rsx: Optimize texture cache storage
- Manages storage in blocks of 16MB
rsx/vk/gl: Fix swizzled texture input
gl: Hotfix for compressed texture formats
2017-09-21 16:17:06 +03:00
kd-11 e37a2a8f7d rsx: Texture cache fixes and improvments
gl/vk/rsx: Refactoring; unify texture cache code
gl: Fixups
- Removes rsx::gl::texture class and leave gl::texture intact
- Simplify texture create and upload mechanisms
- Re-enable texture uploads with the new texture cache mechanism
rsx: texture cache - check if bit region fits into dst texture before attempting to copy
gl/vk: Cleanup
- Set initial texture layout to DST_OPTIMAL since it has no data in it anyway at the start
- Move structs outside of classes to avoid clutter
2017-09-21 16:17:06 +03:00
kd-11 07c83f6e44 gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw 2017-09-21 16:17:06 +03:00
kd-11 061824a7ec rsx: Add support for batched multidraw
gl: Fix multidraw [WIP]
rsx: Ignore vertex base when data source is generated using arithmetic
vk: Check pending flag before doing fence poke
vk/gl: Fix for inlined array and immediate draws
rsx: Collapse joined draws when batching
2017-09-21 16:17:06 +03:00
kd-11 abb56a354d rsx: Bug fixes and improvements
rsx: Try to skip unknown commands without discarding entire cb
2017-09-21 16:17:06 +03:00
kd-11 9359b8c170 rsx/fp: Shader decompiler fixes
- Requires proper 2-pass impl
rsx/fp: Catch hanging code blocks
rsx/fp: Don't pause on scaling error
2017-09-21 16:17:06 +03:00
kd-11 2d0f1f27a8 esx: Fixes to the texture cache
rsx: Blit engine improvements
- Always handle blits to and from framebuffers through the GPU
- Handle depth surfaces properly when using GL
- Check for format mismatches when blitting to the surface store [WIP]
2017-09-21 16:17:06 +03:00
kd-11 73312fc363 rsx: Several fixes and improvements
- Do not ignore non-centered pixel blitting
- Register method ac00+16
- Bump texture memory heap to account for GPU texture scaling requirements (vulkan)
- Explicit MRT location index output to better convey intent (openGL)
2017-09-21 16:17:06 +03:00
kd-11 deb590cb05 rsx/vk: Bug fixes
- Make each frame context own its own memory
- Fix GPU blit
- Fix image layout transitions in flip

vk: Improve frame-local memory usage tracking to prevent overwrites
- Also slightly bumps VRAM requirements for stream buffers to help with running out of storage
- Fixes flickering and missing graphics in some cases. Flickering is still there and needs more work
vk: Up vertex attribute heap size and increase the guard size on it
vulkan: Reorganize memory management
vulkan: blit cleanup
vulkan: blit engine improvements
- Override existing image mapping when conflicts detected
- Allow blitting of depth/stencil surfaces
2017-09-21 16:17:06 +03:00
kd-11 2033f3f7dc rsx/vk/gl: Refactoring and reimplementation of blit engine
Fix rsx offscreen-render-to-display-buffer-blit surface reads
- Also, properly scale display output height if reading from compressed tile

gl: Fix broken dst height computation
- The extra padding is only there to force power-of-2 sizes and isnt used

gl: Ignore compression scaling if output is rendered to in a renderpass

rsx/gl/vk: Cleanup for GPU texture scaling. Initial impl [WIP]
- TODO: Refactor more shared code into RSX/common
2017-09-21 16:17:06 +03:00
Nekotekina 3e3160d7ac Minor VFS fix 2017-09-21 14:34:09 +03:00
Nekotekina dd919c76b8 cellAudio: use error_code 2017-09-20 14:27:52 +03:00
Nekotekina a6a0f13264 Remove unnecessary include git-version.h 2017-09-20 14:26:42 +03:00
Nekotekina b9a0c107ab Fix library loading mode 'both' 2017-09-20 14:26:42 +03:00
Nekotekina 5c93acefd9 Try to fix some fs errors 2017-09-19 15:07:07 +03:00
Nekotekina a428dac71c sys_fs_mkdir: implement ENOENT 2017-09-19 15:07:07 +03:00
Nekotekina 3901f08fa0 Fix error on loading a library twice 2017-09-19 15:07:07 +03:00
Nekotekina 519f21db18 Exitspawn support renewal
Implemented _sys_process_exit2 syscall
Rewritten sys_game_process_exitspawn
Rewritten sys_game_process_exitspawn2
Implemented _sys_process_atexitspawn
Implemented _sys_process_at_Exitspawn
And some other changes
2017-09-19 15:07:07 +03:00
Nekotekina bc098d6b9c Rewrite _sys_strncat 2017-09-19 15:07:07 +03:00
Nekotekina 22ff8abd7d Rewrite _sys_strncpy 2017-09-19 15:07:07 +03:00
Nekotekina 871ccfd32c Rewrite _sys_strrchr 2017-09-19 15:07:07 +03:00
Nekotekina 7a79e184c5 Rewrite _sys_strchr 2017-09-19 15:07:07 +03:00
Nekotekina 0e72cc879f Rewrite _sys_strcpy 2017-09-19 15:07:07 +03:00
Nekotekina 13304bd18b Rewrite _sys_strcat 2017-09-19 15:07:07 +03:00
Nekotekina a4b824c50a Rewrite _sys_strncmp 2017-09-19 15:07:07 +03:00
Nekotekina ccc87081f3 Rewrite _sys_strcmp 2017-09-19 15:07:07 +03:00
Nekotekina 800ba9d902 Rewrite _sys_strlen 2017-09-19 15:07:07 +03:00
Nekotekina 015b9fdf8b Fix _sys_strncasecmp 2017-09-19 15:07:07 +03:00
Nekotekina 83f93202d0 Rewrite _sys_memcmp 2017-09-19 15:07:07 +03:00
Nekotekina ae2ea02377 Implemented _sys_prx_load_module_on_memcontainer 2017-09-19 15:07:07 +03:00
Nekotekina 4fe4521881 Implemented __sys_look_ctype_table
Implemented _sys_tolower, _sys_toupper
Fixed _sys_strncasecmp
2017-09-19 15:07:07 +03:00
Nekotekina b9b71ccbc1 Implemented syscall _sys_process_exit 2017-09-19 15:07:07 +03:00
Nekotekina e789b969b0 Implemented MFF_HIDDEN for VNIDs
Minor refactoring
Now possible: ```REF_FUNC(...).flag(MFF_HIDDEN);```
2017-09-19 15:07:07 +03:00
Nekotekina 837c5dddee Add <typeinfo> 2017-09-19 15:07:07 +03:00
Nekotekina 669b1385cc Move sys_process_exit 2017-09-19 15:07:07 +03:00
scribam 01ffaab3e0 Silent some compiler warnings 2017-09-19 13:21:12 +03:00
Robbie d5fb7180d0 HGA calls sys_rsx_context_attribute before calling sys_rsx_memory_allocate. This inevitably causes RPCS3 to crash. Add nullptr check to prevent this. 2017-09-18 21:24:13 +01:00
Megamouse b141b43c1c [Qt] fix graphics adapter selection and rebase for less redundancy 2017-09-17 21:05:54 +01:00
Megamouse cad91e114d Qt: add char count label to osk dialog 2017-09-17 12:39:52 +03:00
Megamouse db51779682 Qt: settings_dialog layout fix (hack) 2017-09-17 11:40:41 +03:00
Peter Mcteague c18e71ca29 Add git_branch to git-version.h, add display version info to gs_frame and add branch and version to log. (#3186)
* Added version number and branch name to gs_frame and log file. This also involved making the files that generate git-version.h , get the branch.
2017-09-16 14:54:25 +03:00
myfreeweb 07af701afe Vulkan: use pkg-config instead of checking for Linux (#3440)
Makes Vulkan optional on Linux / makes it possible on FreeBSD.
2017-09-14 21:02:09 +03:00
Nekotekina 669d953529 Implement fs::error::notempty 2017-09-14 00:23:23 +03:00
Nekotekina 22d8b57027 Improve lv2_memory object 2017-09-14 00:23:23 +03:00
Nekotekina 0e691e2c51 sys_mmapper: minor range fix 2017-09-14 00:23:23 +03:00
Nekotekina ae1e9e78db sys_fs: use g_tls_error for diagnostic
Affected syscalls:
sys_fs_open
sys_fs_opendir
sys_fs_stat
sys_fs_mkdir
sys_fs_fcntl (get free space)
2017-09-14 00:23:23 +03:00
Zion Nimchuk 4a10dcc549 Fix buffer overrun in cert loading, made it more accurate. Fixes #3408 2017-09-13 17:40:57 +03:00
Megamouse 553f67d7e3 Qt: improve gamelist refresh, fix some more scroll issues
despite earlier efforts with modelindex and so on the annoying scroll jump still surfaced sometimes, so we only scrollTo index on selected occasions from now on.
Furthermore we don't need to refresh the gamelist if no custom config has been applied, so this will only be needed on accept from now on
2017-09-11 23:17:32 +03:00
Megamouse fac8a520f0 Qt: Remove duplicate gui repaints in settings dialog
ApplyGuiOptions(true) already forces GuiStylesheetRequest and therefore RepaintGui in main_window if necessary.
We don't need GuiRepaintRequest on accept because there should be no option left that doesn't repaint immediately
2017-09-11 23:17:32 +03:00
Megamouse f0358f85fc [Qt] fix small buttons/missing icons in the toolbar (Doppelgänger) (#3413)
* Qt: use lambda for colorizedIcon in main_window and game_list_frame

* Qt: enable AA_UseHighDpiPixmaps for better looking icons

* Qt: use iconSize instead of sizehint for linux, add some comments
2017-09-10 20:46:39 +03:00
Henrique Jung 4b9fa8ec6d CMake build: copy QT DLLs files to bin directory
AppVeyor build relies on CMake to build the VS project files, which then
is used to build RPCS3, so we must tell CMake to copy Qt DLLs files the
same way VS build does.
2017-09-10 19:25:54 +03:00
Robbie 47685bef39 If the loop is never entered, then the jit is null. 2017-09-10 18:51:59 +03:00
Megamouse b11f9e0405 [Qt] add scrollbar to about dialog (#3417)
* Qt: add scrollbar to about dialog

* move contributors
2017-09-10 14:03:24 +03:00
Henrique Jung 84e7de0a78 VS build: copy Qt5WinExtras.dll to bin directory
When building RPCS3 on Visual Studio, there's some DLLs that are copied
from the local QT installation to the RPCS3's output directory using a
post-build script. However, one of these DLL was missing, which is
required for running the program on debug mode (for release versions,
the file is already present on git).

This commit just add the additional command that is needed to copy the
file.
2017-09-10 01:27:22 +01:00
scribam f39e2b999f [Qt] Delete "ui" pointer in destructor 2017-09-09 20:29:42 +01:00
Megamouse cd4b28b4d7 Qt / OpenGL: fix delete_context 2017-09-09 19:46:10 +01:00
Megamouse 2db2114a45 Qt: add Refresh button to gamepad settings, minor cleanup 2017-09-09 19:46:10 +01:00
Megamouse 4b11a62b4d Qt: fix gamepad settings layout issue 2017-09-09 19:46:10 +01:00
RipleyTom 0457f23b13 Pad Refactoring
Adds a window to setup multiple input types as once
All controllers are now handled by a single thread
[hcorion] evdev refactor
2017-09-09 00:55:03 +01:00
Peter Mcteague a6ba7ed21c Fixed a line where event->ingore() was called after break. 2017-09-09 00:33:53 +01:00
Peter Mcteague 5326912bc0 Added ignoring of keyboard shortcuts to keyboard_pad_handler
This fixes an issue where pressing keyboard shortcuts will input them to
the game.
2017-09-09 00:33:53 +01:00
Megamouse be46c82aaa [Qt] style adjustments 6
rename members and clean headers for gamelist and main window
adjust some more connects
2017-09-08 19:23:34 +01:00
Megamouse 43bae9f9d7 [Qt] style adjustments 5
rename even more members and clean headers
adjust some more connects
move some function bodies to cpp
2017-09-08 19:23:34 +01:00
Megamouse 95231c4dee [Qt] style adjustments 4
rename more members and clean headers
adjust some connects
2017-09-08 19:23:34 +01:00
Megamouse a95e01290e [Qt] style adjustments 3
rename some members and clean headers
2017-09-08 19:23:34 +01:00
Farseer 0cbbd3a5b1 Trophy fixes
Should fix Kung Fu Panda 2 Raging Blast 2
2017-09-08 20:10:57 +03:00
Zion Nimchuk d8f3354ce3 Fix some of libpng known incorrect profile spam 2017-09-08 17:23:16 +01:00
RipleyTom e4105f46de Implement _sys_prx_get_module_info 2017-09-08 00:06:53 +03:00
Megamouse 9a1ee9e984 use single line titles in gamelist and recent games menu 2017-09-07 21:26:44 +01:00
Zion Nimchuk 7c897d5019 Weird tlou fix 2017-09-06 21:44:58 +01:00
Zion Nimchuk bfe2bccc51 Implement progress bar in taskbar for non-windows platforms, Fixes #2605 2017-09-06 21:44:58 +01:00
Zion Nimchuk d2cae96e8d Add option to build using llvm shared libs and document other cmake options 2017-09-06 21:44:58 +01:00
Megamouse 8e955297ef [Qt] style adjustments 2
some more of the same
2017-09-06 17:15:38 +01:00
Megamouse 205f6a9000 [Qt] style adjustments 1
mainly move { to newline
get rid of some lines here, add some lines there
2017-09-06 17:15:38 +01:00
jjsat 4558f93f92 Convert endianess before passing buffers to setsockopt. 2017-09-06 00:14:15 +03:00
jjsat 634c411946 Fix sys_tty_write() if called with pwritelen == NULL. 2017-09-06 00:14:15 +03:00
Megamouse d4d0d35e05 game_list_frame: force single line text in list items 2017-09-05 21:44:46 +03:00
Nekotekina 83e139cd1a Improve sys_fs_ftruncate
Handle stream API lock (EBUSY)
Handle append mode
2017-09-04 02:15:29 +03:00
Nekotekina 2e510e5ca0 Fix rXml limitation
(trophies)
2017-09-04 02:15:28 +03:00
Nekotekina 1262263f5c Fix sys_event_port_connect_ipc 2017-09-04 02:15:28 +03:00
Nekotekina 9b9e2bcafb Move sys_gamepad filter 2017-09-04 02:15:28 +03:00
RipleyTom cde29aba64 multi pkg fix 2017-09-04 00:10:15 +01:00
scribam 34cf1ff7c7 Remove old wxWidgets-related references 2017-09-03 23:12:36 +01:00
Zion Nimchuk cc880b53aa Add cross-platform implementation of cellHttpUtilParseUri 2017-09-04 00:37:36 +03:00
Zion Nimchuk 8ad44dd00f Implement cellSslCertificateLoader 2017-09-04 00:37:36 +03:00
Megamouse 9440e65452 settings_dialog: minor connect simplification 2017-09-02 15:22:58 +03:00
Megamouse 5cb6815bf3 GUI: Fix Repaint on stylesheet change 2017-09-02 15:22:58 +03:00
Ofek caab400258 Various fixes (Trophy, Gcm corrections, stack alloc) (#2894)
* Fixed sys_get_random_number generating less bytes than needed, and ceiling the buffer size in 0x1000 instead of failing
* Corrected alignment check in libgcm
* Now calling callback of sceNpManagerRegisterCallback
* Fixed trophies
2017-09-02 14:43:44 +03:00
Megamouse d3f13ab8a3 fix da build 2017-09-02 12:04:22 +03:00
Talkashie ca6064b109 sys_usbd stuff (#3346)
* Create sys_usbd.cpp

* Create sys_usbd.h

* Update lv2.cpp
2017-09-02 04:21:42 +03:00
Ani e57caefd09 libad: Enable LLE load
Removes libad from ignore list.

It will only affect games that call for it, making them progress further with the Recompiler instead of dying in Unregistered Function, as there's no HLE implementation of libad.

Tested with Guitar Hero 5 [BLES00576]
2017-09-01 21:10:50 +01:00
Nekotekina 7e99f6bc5f Add supporters 2017-09-01 21:39:32 +03:00
Nekotekina a85caaee1d Set PPU stack bounds 2017-09-01 21:24:43 +03:00
Nekotekina 5b00aaf561 Fix decrypt_self usage 2017-09-01 02:10:57 +03:00
Nekotekina 05442bdb11 Protect SPU segments 2017-09-01 00:59:25 +03:00
Nekotekina 9ba3cea2b1 RawSPU: implemented read SPU_RunCntl_offs 2017-08-31 23:22:52 +03:00
Nekotekina 20d48289b8 RawSPU: implement read SPU_NPC_offs 2017-08-31 22:55:39 +03:00
Nekotekina 8f9410ceff Implemented syscall sys_event_port_connect_ipc 2017-08-31 22:10:22 +03:00
Nekotekina 3a08dd7dde RawSPU: implement Prxy_TagStatus_offs
Rollback to immediate MFC transfers
2017-08-31 22:03:47 +03:00
Nekotekina cfb858a51c Load liblv2.sprx by default 2017-08-31 21:46:58 +03:00
Nekotekina 37d7fdbcae Fix sys_raw_spu_image_load 2017-08-31 21:44:42 +03:00
Nekotekina 62c14e9437 Fix sys_raw_spu_load 2017-08-31 21:44:26 +03:00
Nekotekina 90b8346312 Implemented syscall _sys_spu_image_get_segments 2017-08-31 21:39:12 +03:00
Nekotekina 167d6a08f8 Implemented syscall _sys_spu_image_get_information 2017-08-31 21:30:13 +03:00
Nekotekina 649d68a00f +sys_spu_elf_get_segments 2017-08-31 20:38:17 +03:00