- For some reason this has a massive impact on performance above some arbitrary threshold of calls
Shows up under surface_cache::get_merged_memory_region when doing gathers.
- Creating new images is expensive.
- We can keep around a set of images that have been recently discarded and use them instead of creating new ones from scratch each time.
* Update asmjit dependency (aarch64 branch)
* Disable USE_DISCORD_RPC by default
* Dump some JIT objects in rpcs3 cache dir
* Add SIGILL handler for all platforms
* Fix resetting zeroing denormals in thread pool
* Refactor most v128:: utils into global gv_** functions
* Refactor PPU interpreter (incomplete), remove "precise"
* - Instruction specializations with multiple accuracy flags
* - Adjust calling convention for speed
* - Removed precise/fast setting, replaced with static
* - Started refactoring interpreters for building at runtime JIT
* (I got tired of poor compiler optimizations)
* - Expose some accuracy settings (SAT, NJ, VNAN, FPCC)
* - Add exec_bytes PPU thread variable (akin to cycle count)
* PPU LLVM: fix VCTUXS+VCTSXS instruction NaN results
* SPU interpreter: remove "precise" for now (extremely non-portable)
* - As with PPU, settings changed to static/dynamic for interpreters.
* - Precise options will be implemented later
* Fix termination after fatal error dialog
Drop AVX2 path for now, since it usually operates on small data.
Rely on automatic SSE vectorization on recent compilers.
Side refactoring on JIT.h to workaround weird conflict issue.
Optimize CPU capability tests for arch-tuned builds.
Separate streaming and non-streaming utilities.
Rewritten copy_data_swap_u32(_cmp) with AVX2 path.
- Just use RGB565 for all blit targets. Avoids really dumb transforms done by GPU hw.
- When X16 is used, all the channels get written to R channel alone. CmdBlit does perform format conversion!
- gl: Force image copy when blit is requested with compatible targets. Avoids format conversion issues.