Commit graph

1137 commits

Author SHA1 Message Date
Nekotekina 4b72ecda0d Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-08-13 22:22:44 +04:00
B1ackDaemon 618d2c85ab Merge pull request #750 from Syphurith/patch-AutoPause
Auto-Pause At Function Call and System Call
2014-08-13 20:22:44 +03:00
Hykem 351d6eabb8 Merge pull request #747 from tambry/FlipImmediate
Somewhat implemented cellGcmSetFlipImmediate
2014-08-13 16:48:30 +01:00
Hykem b005d2fbd7 Merge pull request #746 from tambry/DrmAvailableViolationFix
License isn't always needed, fixes access violation
2014-08-13 16:48:02 +01:00
Hykem 1b41cb0e80 Merge pull request #745 from tambry/DirNameFix
Fix redeclaration
2014-08-13 16:47:45 +01:00
Hykem 60cb52bd23 Merge pull request #743 from tambry/DefaultRWLock
Create RWLock with default attributes, when attributes is a null pointer
2014-08-13 16:47:28 +01:00
Raul Tambre 134ee1eff0 Somewhat implemented cellGcmSetFlipImmediate
Also a small change (optimization?) in cellGcmSetPrepareFlip()
2014-08-13 17:00:37 +03:00
luxsie ea00c3a07f Auto-Pause At Function Call and System Call.
Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc).
Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h
It triggers currently in GameViewer, and would finally change to somewhere else.
Well and now it is all enabled (Function call + System call) by default.
2014-08-13 20:54:27 +08:00
Raul Tambre 8f4d8f82ed License isn't always needed, fixes access violation 2014-08-13 15:25:13 +03:00
Raul Tambre 03747e3106 Fix redeclaration 2014-08-13 13:53:21 +03:00
B1ackDaemon 36ab30d3e9 Merge pull request #744 from tambry/DataPatchCheckFix
Don't set game's size info in Patch and Data check
2014-08-13 12:53:29 +03:00
Raul Tambre 1a92526ba0 Don't set game's size info in Patch and Data check 2014-08-13 10:57:55 +03:00
Raul Tambre 3095d01144 Create RWLock with default attributes, when attributes is a null pointer 2014-08-13 10:46:17 +03:00
Raul Tambre 980dfc8f4b Re-fixed content error dialogs 2014-08-13 09:39:45 +03:00
B1ackDaemon 72f1206585 Merge pull request #740 from tambry/ErrorDialogFix
Improve content errors and fix access violation
2014-08-13 00:23:52 +03:00
Raul Tambre 7dc48425c1 Improve content errors and fix access violation 2014-08-12 23:27:13 +03:00
Raul Tambre 8095c34e49 Don't set game's size info when it's a null pointer 2014-08-12 20:44:28 +03:00
Nekotekina ce0a7fda5c syncLFQueueGetPushPointer 2014-08-12 19:46:22 +04:00
Nekotekina fb80c1419c Endianness fix (I'm idiot) 2014-08-12 13:05:07 +04:00
Nekotekina 24019fa7b2 CellSyncLFQueue draft 2014-08-12 13:05:05 +04:00
Nekotekina 6383288311 syncLFQueueInitialize 2014-08-12 13:05:03 +04:00
luxsie fcab9b2f8e typo fix. 2014-08-12 04:24:12 +08:00
luxsie e9ee084231 Automatic-Pause at specified function calls, can be set up using "pause.bin" with rpcs3.
You would need to find the function ids you wanna play with and write them reversed with Hex Editor.
That's quite pity i have no knowledge about wxWidgets so there is no GUI to set up this.
2014-08-12 04:15:20 +08:00
Raul Tambre 54839b293b Log name of syscall, when access violation occurs 2014-08-10 22:56:42 +03:00
Raul Tambre 0aed6d8c19 Add TaskAttribute2 initilization 2014-08-10 22:06:51 +03:00
Raul Tambre 51dd8cb5c3 Add TasksetAttribute2 initilization, fix wrong TODO
Also fixed cellSpurs.h formatting
2014-08-10 19:05:41 +03:00
raven02 e948842faa Damn typo 2014-08-10 07:10:44 +08:00
Nekotekina dadd93bb84 Revert "Return CELL_EFAULT if specified address is invalid"
This reverts commit 15fa50f24e.
2014-08-09 20:39:28 +04:00
Nekotekina c3bba76d32 cellSyncLFQueueInitialize preparations 2014-08-09 20:27:13 +04:00
Nekotekina b09412a79a sys_process_get_sdk_version rough implementation 2014-08-09 20:27:11 +04:00
Nekotekina 18e1799980 Last syscall registering 2014-08-09 20:25:05 +04:00
B1ackDaemon e9835d4a2c Merge pull request #733 from raven02/patch-3
Show game title and ID in log
2014-08-09 19:10:42 +03:00
B1ackDaemon e69744c7ca Merge pull request #732 from raven02/patch-2
Return CELL_EFAULT if specified address is invalid
2014-08-09 19:10:37 +03:00
raven02 e49fcd4b21 Fix typo 2014-08-09 23:31:21 +08:00
raven02 b9ae34cc3b Show game title and ID in log 2014-08-09 23:16:21 +08:00
raven02 15fa50f24e Return CELL_EFAULT if specified address is invalid 2014-08-09 20:36:24 +08:00
raven02 3f65b54a1e cellFsSdataOpenByFd 2014-08-09 17:17:23 +08:00
raven02 6a0ad1b001 cellFsFsync 2014-08-09 16:44:27 +08:00
raven02 1521eea324 Misc cleanup 2014-08-09 16:27:59 +08:00
raven02 ae96537b8d FS: add cellFsChmod & cellFsAioWrite 2014-08-09 15:11:30 +08:00
Nekotekina c3d84c8f05 Log fix 2014-08-09 00:39:15 +04:00
Nekotekina f0eadc783d Oops. 2014-08-08 22:52:11 +04:00
Nekotekina 231de946a0 Renaming (2) 2014-08-08 22:25:45 +04:00
Nekotekina 7f5ae1cdc2 Renaming (1) 2014-08-08 22:23:30 +04:00
Nekotekina dfd5fd388e Little cleanup 2014-08-08 22:13:17 +04:00
Nekotekina b00e0fcf69 sys_event_flag.cpp restored 2014-08-08 19:55:12 +04:00
Nekotekina b89c4fec3e cellSyncLFQueue moved, cellSpursQueue cleared 2014-08-08 18:50:42 +04:00
Nekotekina 9b24db3a76 cellSyncQueuePeek 2014-08-08 17:54:46 +04:00
Nekotekina 9b24ca7a28 Broken comments 2014-08-08 16:55:51 +04:00
Nekotekina 8169a8e4bb cellSyncRwmWrite 2014-08-08 01:34:56 +04:00