Nekotekina
4b72ecda0d
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-08-13 22:22:44 +04:00
B1ackDaemon
618d2c85ab
Merge pull request #750 from Syphurith/patch-AutoPause
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Auto-Pause At Function Call and System Call
2014-08-13 20:22:44 +03:00
Hykem
351d6eabb8
Merge pull request #747 from tambry/FlipImmediate
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Somewhat implemented cellGcmSetFlipImmediate
2014-08-13 16:48:30 +01:00
Hykem
b005d2fbd7
Merge pull request #746 from tambry/DrmAvailableViolationFix
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License isn't always needed, fixes access violation
2014-08-13 16:48:02 +01:00
Hykem
1b41cb0e80
Merge pull request #745 from tambry/DirNameFix
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Fix redeclaration
2014-08-13 16:47:45 +01:00
Hykem
60cb52bd23
Merge pull request #743 from tambry/DefaultRWLock
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Create RWLock with default attributes, when attributes is a null pointer
2014-08-13 16:47:28 +01:00
Raul Tambre
134ee1eff0
Somewhat implemented cellGcmSetFlipImmediate
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Also a small change (optimization?) in cellGcmSetPrepareFlip()
2014-08-13 17:00:37 +03:00
luxsie
ea00c3a07f
Auto-Pause At Function Call and System Call.
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Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc).
Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h
It triggers currently in GameViewer, and would finally change to somewhere else.
Well and now it is all enabled (Function call + System call) by default.
2014-08-13 20:54:27 +08:00
Raul Tambre
8f4d8f82ed
License isn't always needed, fixes access violation
2014-08-13 15:25:13 +03:00
Raul Tambre
03747e3106
Fix redeclaration
2014-08-13 13:53:21 +03:00
B1ackDaemon
36ab30d3e9
Merge pull request #744 from tambry/DataPatchCheckFix
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Don't set game's size info in Patch and Data check
2014-08-13 12:53:29 +03:00
Raul Tambre
1a92526ba0
Don't set game's size info in Patch and Data check
2014-08-13 10:57:55 +03:00
Raul Tambre
3095d01144
Create RWLock with default attributes, when attributes is a null pointer
2014-08-13 10:46:17 +03:00
Raul Tambre
980dfc8f4b
Re-fixed content error dialogs
2014-08-13 09:39:45 +03:00
B1ackDaemon
72f1206585
Merge pull request #740 from tambry/ErrorDialogFix
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Improve content errors and fix access violation
2014-08-13 00:23:52 +03:00
Raul Tambre
7dc48425c1
Improve content errors and fix access violation
2014-08-12 23:27:13 +03:00
Raul Tambre
8095c34e49
Don't set game's size info when it's a null pointer
2014-08-12 20:44:28 +03:00
Nekotekina
ce0a7fda5c
syncLFQueueGetPushPointer
2014-08-12 19:46:22 +04:00
Nekotekina
fb80c1419c
Endianness fix (I'm idiot)
2014-08-12 13:05:07 +04:00
Nekotekina
24019fa7b2
CellSyncLFQueue draft
2014-08-12 13:05:05 +04:00
Nekotekina
6383288311
syncLFQueueInitialize
2014-08-12 13:05:03 +04:00
luxsie
fcab9b2f8e
typo fix.
2014-08-12 04:24:12 +08:00
luxsie
e9ee084231
Automatic-Pause at specified function calls, can be set up using "pause.bin" with rpcs3.
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You would need to find the function ids you wanna play with and write them reversed with Hex Editor.
That's quite pity i have no knowledge about wxWidgets so there is no GUI to set up this.
2014-08-12 04:15:20 +08:00
Raul Tambre
54839b293b
Log name of syscall, when access violation occurs
2014-08-10 22:56:42 +03:00
Raul Tambre
0aed6d8c19
Add TaskAttribute2 initilization
2014-08-10 22:06:51 +03:00
Raul Tambre
51dd8cb5c3
Add TasksetAttribute2 initilization, fix wrong TODO
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Also fixed cellSpurs.h formatting
2014-08-10 19:05:41 +03:00
raven02
e948842faa
Damn typo
2014-08-10 07:10:44 +08:00
Nekotekina
dadd93bb84
Revert "Return CELL_EFAULT if specified address is invalid"
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This reverts commit 15fa50f24e .
2014-08-09 20:39:28 +04:00
Nekotekina
c3bba76d32
cellSyncLFQueueInitialize preparations
2014-08-09 20:27:13 +04:00
Nekotekina
b09412a79a
sys_process_get_sdk_version rough implementation
2014-08-09 20:27:11 +04:00
Nekotekina
18e1799980
Last syscall registering
2014-08-09 20:25:05 +04:00
B1ackDaemon
e9835d4a2c
Merge pull request #733 from raven02/patch-3
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Show game title and ID in log
2014-08-09 19:10:42 +03:00
B1ackDaemon
e69744c7ca
Merge pull request #732 from raven02/patch-2
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Return CELL_EFAULT if specified address is invalid
2014-08-09 19:10:37 +03:00
raven02
e49fcd4b21
Fix typo
2014-08-09 23:31:21 +08:00
raven02
b9ae34cc3b
Show game title and ID in log
2014-08-09 23:16:21 +08:00
raven02
15fa50f24e
Return CELL_EFAULT if specified address is invalid
2014-08-09 20:36:24 +08:00
raven02
3f65b54a1e
cellFsSdataOpenByFd
2014-08-09 17:17:23 +08:00
raven02
6a0ad1b001
cellFsFsync
2014-08-09 16:44:27 +08:00
raven02
1521eea324
Misc cleanup
2014-08-09 16:27:59 +08:00
raven02
ae96537b8d
FS: add cellFsChmod & cellFsAioWrite
2014-08-09 15:11:30 +08:00
Nekotekina
c3d84c8f05
Log fix
2014-08-09 00:39:15 +04:00
Nekotekina
f0eadc783d
Oops.
2014-08-08 22:52:11 +04:00
Nekotekina
231de946a0
Renaming (2)
2014-08-08 22:25:45 +04:00
Nekotekina
7f5ae1cdc2
Renaming (1)
2014-08-08 22:23:30 +04:00
Nekotekina
dfd5fd388e
Little cleanup
2014-08-08 22:13:17 +04:00
Nekotekina
b00e0fcf69
sys_event_flag.cpp restored
2014-08-08 19:55:12 +04:00
Nekotekina
b89c4fec3e
cellSyncLFQueue moved, cellSpursQueue cleared
2014-08-08 18:50:42 +04:00
Nekotekina
9b24db3a76
cellSyncQueuePeek
2014-08-08 17:54:46 +04:00
Nekotekina
9b24ca7a28
Broken comments
2014-08-08 16:55:51 +04:00
Nekotekina
8169a8e4bb
cellSyncRwmWrite
2014-08-08 01:34:56 +04:00