Eladash
1ee7b91646
Refactoring ( #6143 )
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Prefer vm::ptr<>::ptr over vm::get_addr.
Prefer vm::_ptr/base over vm::g_base_addr with offset.
Added methods atomic_t<>::bts and atomic_t<>::btr .
Removed obsolute rsx:🧵 :Read/WriteIO32 methods.
Removed wrong check in semaphore_release.
Added handling for PUTRx commands for RawSPU MFC proxy.
Prefer overloaded methods of v128 instead of _mm_... in VPKSHUS ppu interpreter precise.
Fixed more potential overflows that may result in wrong behaviour.
Added io/size alignment check for sys_rsx_context_iounmap.
Added rsx::constants::local_mem_base which represents RSX local memory base address.
Removed obsolute rsx:🧵 :main_mem_addr/ioSize/ioAddress members.
2019-06-29 01:27:49 +03:00
JohnHolmesII
ebb1ae6408
Properly ignore SIMD macros to avoid warning
2019-06-28 01:40:52 +03:00
JohnHolmesII
be521ff0ab
Fix warnings related to parentheses
2019-06-25 20:36:32 -07:00
kd-11
6a32f716db
rsx: Reimplement vertex layout streaming
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- Remove string comparisons from the hot-path!
- Use attribute streaming and push constants to avoid forcing a descriptor block copy every other draw call/pass.
While this isn't so bad on nvidia cards, it makes AMD cards a slideshow.
2019-06-25 20:50:54 +03:00
kd-11
358169507c
rsx: Use SSE to accelerate index buffer uploads
2019-06-25 20:50:54 +03:00
kd-11
c9501b60ab
rsx: Use explicit fma for MAD emulation
2019-06-25 20:50:54 +03:00
kd-11
6be7c58fa4
glsl: Refactoring, cleanup and optimizations
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- Avoid generating unused code
- Reduce GPR usage in emitted code
2019-06-25 20:50:54 +03:00
Lassi Hämäläinen
c963c51a60
Remove unnecessary header includes
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- Manually removed lot of unneeded #includes to clean code and reduce
compilation time
- Reordered some of the #includes to be in more logical order
2019-06-25 17:11:10 +03:00
Lassi Hämäläinen
e9e87b8bd9
Add missing #includes to header files
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- Multiple header files where missing #includes to other headers that
where used in the header. Correct header was included in correct
order in source files which caused everything to compile.
- Added missing #includes so header files correctly include all their
dependencies and fixes problems with IDEs being unable to parse
headers correctly due to missing symbols
2019-06-25 17:11:10 +03:00
kd-11
86119f58d6
rsx: Typo fix
2019-06-14 16:19:52 +03:00
kd-11
9d166c5bed
rsx: Force invalidate of children by issuing a resolve notification whenever the parent is written to
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- Fixes successive reads of an antialiased surface that is still bound between reads
2019-06-14 16:19:52 +03:00
kd-11
8a1cf2c913
rsx: Attempt to reduce stencil load overhead for nvidia cards
2019-06-14 16:19:52 +03:00
kd-11
c655036920
rsx/fp: Ease pressure on fragment shaders when emulating clamp16
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- TODO: Option to completely skip clamping in some architectures as it is not needed in most games
- Mostly affects older GPUs that do not have access to native fp16
2019-06-14 16:19:52 +03:00
kd-11
bca5f94b3f
rsx: Add option to toggle MSAA
2019-06-14 16:19:52 +03:00
kd-11
ea8409dcfd
rsx: Re-enable optional sample-to-pixel transformation
2019-06-14 16:19:52 +03:00
kd-11
acb14320da
rsx: Fixup for resolution scaling support
2019-06-14 16:19:52 +03:00
kd-11
4a5bbba277
rsx: Enable MSAA
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- vk: Enable depth buffer resolve+unresolve
- vk: Add AMD stenciling extension support
- rsx: Temporarily disables MSAA-compatible hacks such as transparency AA
- TODO: Add paths to optionally disable MSAA
2019-06-14 16:19:52 +03:00
kd-11
f6f3b40ecc
rsx: Fix AA coordinate transforms
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- Requires native_pitch value to take samples into account
2019-06-14 16:19:52 +03:00
kd-11
655eff29e8
rsx: Refactoring and cleanup after d3d12 separation
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- Remove deprecated functionality
- Refactor to share code between common routines
2019-06-14 16:19:52 +03:00
kd-11
0d906d6974
rsx: Remove surface aa_mode hacks
2019-06-14 16:19:52 +03:00
scribam
13671d9684
rsx: Apply Clang-Tidy fix "modernize-loop-convert" + const when relevant
2019-06-12 15:11:52 +03:00
scribam
1e327ad31b
rsx: Apply Clang-Tidy fix "readability-avoid-const-params-in-decls"
2019-06-12 15:11:52 +03:00
scribam
44265aa27d
rsx: Apply Clang-Tidy fix "modernize-use-equals-default"
2019-06-12 15:11:52 +03:00
scribam
635695ac78
rsx: Apply Clang-Tidy fix "modernize-use-emplace"
2019-06-12 15:11:52 +03:00
scribam
cba828384d
rsx: Apply Clang-Tidy fix "modernize-pass-by-value"
2019-06-12 15:11:52 +03:00
scribam
b91bcdbbca
rsx: Apply Clang-Tidy fix "modernize-use-bool-literals"
2019-06-12 15:11:52 +03:00
scribam
35dc98be06
rsx: Apply Clang-Tidy fix "readability-string-compare"
2019-06-12 15:11:52 +03:00
scribam
801fa0113f
rsx: Apply Clang-Tidy fix "readability-inconsistent-declaration-parameter-name"
2019-06-12 15:11:52 +03:00
scribam
8f2647555a
rsx: Apply Clang-Tidy fix "readability-redundant-string-init"
2019-06-12 15:11:52 +03:00
scribam
db926ee671
rsx: Apply Clang-Tidy fix "performance-unnecessary-value-param"
2019-06-12 15:11:52 +03:00
scribam
81a3b49c2f
rsx: Apply Clang-Tidy fix "readability-container-size-empty"
2019-06-12 15:11:52 +03:00
scribam
f9ad635856
rsx: TextGlyphs optimizations
2019-06-09 23:09:11 +01:00
Nekotekina
dfd50d0185
Implement std::bit_cast<>
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Partial implementation of std::bit_cast from C++20.
Also fix most strict-aliasing rule break warnings (gcc).
2019-06-02 23:22:16 +03:00
scribam
09c9996f31
Use empty() instead of comparing size() with 0
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Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/readability-container-size-empty.html
2019-06-01 22:59:23 +03:00
scribam
bf557ea6e6
Use the more efficient character literal overload for find_first_of/find_last_of
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Recommendation from Clang-Tidy: https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html
2019-06-01 22:59:23 +03:00
scribam
78c7ef3039
rsx: Use clear() instead of resize(0)
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The result is the same but clear [1] has slightly less code than resize [2] and signals better the intent IMHO.
[1] fb7fb646fa/libstdc%2B%2B-v3/include/bits/stl_vector.h (L1495)
[2] fb7fb646fa/libstdc%2B%2B-v3/include/bits/stl_vector.h (L934)
2019-06-01 22:59:23 +03:00
kd-11
f2cac26154
rsx: Refactor out GLSLTypes from GLSLCommon to avoid warning spam due to unused functions when included in settings dialog code
2019-05-31 13:27:43 +03:00
kd-11
507ec8252b
vk: Refactor renderpass management
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- Ensures the current renderpass matches the image properties even when a cyclic reference is detected
- Solves SDK debug output error spam due to mismatching layouts and renderpasses
2019-05-25 14:07:29 +03:00
kd-11
4037225e98
vk: Workaround for cyclic feedback loops
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- Transition attachments to LAYOUT_GENERAL in case of a feedback loop
- Fixes appearance of garbage along polygon edges in some
post-processing passes.
- Also reverse this transition when rendering goes back to normal
2019-05-17 16:41:17 +03:00
kd-11
cb78522620
rsx: Fixup for uninitialized surface antialiasing mode
2019-05-16 19:25:26 +03:00
kd-11
45a13d0319
rsx: Fixup for lost aliased surfaces
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- Intersection routines were changed and require explicit identification of the "old surface"
2019-05-16 19:25:26 +03:00
kd-11
05eb1e9193
rsx: Fix zombie image references from inside the texture cache
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- Do not add locked orphans to the flush_always cache! They will not remove their cache entries as they are not bound
2019-05-16 19:25:26 +03:00
kd-11
214bb3ec87
rsx: Always initialize memory unless it is guaranteed to be wiped
2019-05-16 19:25:26 +03:00
kd-11
88290d9fab
rsx: Hack around using data regions as transfer targets
2019-05-16 19:25:26 +03:00
kd-11
4182f9984d
rsx: Propagate split section information back to the texture cache
2019-05-16 19:25:26 +03:00
kd-11
3c7d8a1099
rsx: Minor texture/surface scanning optimization
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- Also re-enable optimization in blit engine accidentally disabled during debugging
2019-05-16 19:25:26 +03:00
kd-11
9f0090772a
rsx: Fix write tagging when comments are transferred in by blit engine
2019-05-16 19:25:26 +03:00
kd-11
4b443be881
rsx: Fix self-intersection with previous occupant of the address being replaced
2019-05-16 19:25:26 +03:00
kd-11
b840f6da28
[WIP] rsx: Use a sane reference counting model
2019-05-16 19:25:26 +03:00
kd-11
e3cf3ab6b8
rsx: Minor fixes
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- Fix transfer scaling (inverted)
- Fix under-estimated typeless acquisition when doing depth format scaling
2019-05-16 19:25:26 +03:00