Commit graph

5627 commits

Author SHA1 Message Date
kd-11 1aa44ede31 gl: Improve AMD multidraw workaround
- Reimplements the AMD workaround using an identity buffer to avoid the performance hit of doing multiple glDrawArrays for every single compiled set
- Reimplements first/count allocation using a scratch buffer to reduce allocation overhead when large number of draw calls is used
2018-05-13 14:44:14 +03:00
kd-11 eccb57d4b8 vk: AMD primitive restart bug workaround
- Emulate primitive restart with degenerate triangles
2018-05-13 14:44:14 +03:00
kd-11 b7979d3f57 rsx/vk: Improvements and minor optimizations
- Improve dirty state tracking affecting program state
- vk: Refactor out transform constants upload into a separate channel to avoid if possible
  transform data uploads are quite expensive
2018-05-13 14:44:14 +03:00
kd-11 440a31ef18 rsx: Optimizations for program management 2018-05-13 14:44:14 +03:00
kd-11 a52ea7f870 rsx: Improve fragment and vertex program usage
- Introduces a gpu program analyser step to examine shader contents before attempting compilation or cache search
  - Avoids detecting shader as being different because of unused textures having state changes
  - Adds better program size detection for vertex programs
- Improved vertex program decompiler
  - Properly support CAL type instructions
  - Support jumping over instructions marked with a termination marker with BRA/CAL class opcodes
  - Fix SRC checks and abort
  - Fix CC register initialization
  - NOTE: Even unused SRC registers have to be valid (usually referencing in.POS)
2018-05-13 14:44:14 +03:00
Jake 75b40931fc rsx: initial capture/replay functionality (#4510)
* rsx: initial capture/replay functionality
2018-05-13 12:18:05 +03:00
Nekotekina 7cb4672344 Travis: remove LLVM for now 2018-05-13 00:03:08 +03:00
Nekotekina 4c7afb6952 Opt-in set DAZ and FTZ 2018-05-13 00:03:08 +03:00
Nekotekina a77896c1b6 Update LLVM commit, use small code model 2018-05-13 00:03:08 +03:00
Nekotekina be5c18cc85 SPU Re: more precise jt generation
Improve analyser, set v1
Fix branch indirect conditional
2018-05-12 23:50:49 +03:00
Nekotekina 737db90058 Set DAZ and FTZ 2018-05-09 23:38:26 +03:00
Nekotekina 5d15d64ec8 Memory mirror support
Implemented utils::memory_release (not used)
Implemented utils::shm class (handler for shared memory)
Improved sys_mmapper syscalls
Rewritten ppu_patch function
Implemented vm::get_super_ptr (ignores memory protection)
Minimal allocation alignment increased to 0x10000
2018-05-09 23:35:34 +03:00
Nekotekina fe4c3c4d84 Implement SPU recompiler cache
Shared between ASMJIT/LLVM recompilers, compiled at startup
2018-05-09 23:35:18 +03:00
Nekotekina f5ee6fb113 Convert newlines in game title 2018-05-09 22:19:55 +03:00
Nekotekina acfe22e5bc SPU: improve jumptable detection 2018-05-09 22:19:55 +03:00
Nekotekina 8f91917e8c SPU ASMJIT: simplify patchpoints
Remove SPU thread reference from spu_recompiler_base
Disable support for far jumps in pathpoints (they were rare and unsafe)
2018-05-09 22:19:55 +03:00
Nekotekina 1ca51a023c SPU LLVM Recompiler (preview) 2018-05-09 22:19:55 +03:00
Nekotekina a975ecdc4f Use LLVM 6 2018-05-08 13:05:29 +03:00
Nekotekina 8b704588d0 Update cpu_translator 2018-05-08 13:05:29 +03:00
Nekotekina db229dffb0 PPU LLVM: minor update 2018-05-08 13:05:29 +03:00
Nekotekina 16f5167aed SPU Analyser improved
This restores some functionality removed in SPU ASMJIT v2.0
Also implements new experimental features
2018-05-08 13:05:29 +03:00
Nekotekina 767dfa271e SPU ASMJIT: internal jumptable
Allow indirect calls within current function using a jumptable
This restores some functionality removed in SPU ASMJIT 2.0
Change SPUThread::get_ch_value prototype
2018-05-08 13:05:29 +03:00
Nekotekina df453d6d4f SPU ASMJIT: allow holes in raw block data
This is preparation for further changes.
This commit shouldn't affect anything.
2018-05-08 13:05:29 +03:00
Nekotekina 2fecddcde2 SPU ASMJIT: rewrite halt instruction
Use conditional memory access to invalid address.
This approach can allow continue (for debugging);
but at the same time it doesn't add function call to recompiled code.
2018-05-08 13:05:29 +03:00
Nekotekina 4d60d85db5 SPU: fix MFC_PUTQLLUC_CMD fence trait 2018-05-08 13:05:29 +03:00
Nekotekina f4af3f2987 PPU: improve LWARX/LDARX consistency 2018-05-08 13:05:29 +03:00
Maxetto dca6f1f863 Update some lv2 syscall names (#4490) 2018-05-06 14:21:50 +04:00
scribam ff1b0d73b7 hle: make cellSubDisplayInit returns CELL_SUBDISPLAY_ERROR_ZERO_REGISTERED 2018-05-06 12:49:44 +04:00
isJuhn f27f7d50c9 Add Rich Presence option 2018-04-29 18:38:00 +01:00
kd-11 98b715d8c8 gl: Workaround for AMD driver bug 2018-04-25 19:14:36 +03:00
kd-11 ffa62918aa gl: Improve pixel transfer code and notify on AMD driver bug
- Readback does not work at all with float textures on AMD openGL
  Driver throws a bogus OUT_OF_MEMORY error regardless of amount of VRAM and system RAM available
2018-04-25 19:14:36 +03:00
kd-11 f3210a9a33 rsx: Workaround for lost memory sections
- TODO: surface_cache and texture_cache need a better method of persisting partial framebuffer resources
2018-04-25 19:14:36 +03:00
kd-11 58035697d5 rsx: Restore component mapping override for depth textures 2018-04-25 19:14:36 +03:00
kd-11 7e32e7343a vk: Reorganize handling of formats support
- Formats support is linked to the physical device and by extension the logical device derived from it
  It therefore makes no sense to track this as a separate object.
  Simplifies parameter passing and template specialization.
  Also avoids corner cases with AMD hardware (where D24S8 is not supported)
2018-04-25 19:14:36 +03:00
kd-11 291a828217 fixups 2018-04-25 19:14:36 +03:00
kd-11 40ae5e605d vk: Fix border color selection 2018-04-25 19:14:36 +03:00
kd-11 c5d1f30e82 rsx: Fix performance counters
- Detect jump-to-self type idling
2018-04-25 19:14:36 +03:00
kd-11 91a6091d26 rsx: Minor fixes
- vk: Clear dirty textures before copying 'old contents' in case the old data does not fill the new region
- rsx: Properly decode border color - seems to be in BGRA format
- vk: better approximation of border color to better choose between the presets
- vk: Individually clear color images outside render pass and without scissor
- vk: Fix renderpass selection for clear overlay pass
- vk: Include scissor region when emulating clear mask

NOTES:
- vk: Completely avoid using vkClearXXXXimage - its 'broken' on nvidia drivers
  Spec is vague about the function so its not an actual bug
  ClearAttachment is clearly defined as bypassing bound state which works correctly
- TODO: Implement memory sampling to simulate loading precleared memory if cell used memset to preinitialize the framebuffer
  Autoclear depth to 1|255 and color to 0 is hacky!
2018-04-25 19:14:36 +03:00
kd-11 da99f3cb9a rsx: Critical fixes
- texture cache: Avoid leaking memory sections
  - Avoid double ref increment on flush-always reprotection
  - Detect invalidated_resources entries in surface cache when protecting fbo memory
- vk: Copypasta bugfix, properly initialize aspect mask
2018-04-25 19:14:36 +03:00
kd-11 a42b00488d rsx: Texture fixes
- gl/vk: Fix subresource copy/blit
- gl/vk: Fix default_component_map reading
- vk: Reimplement cell readback path and improve software channel decoder
- Properly name the subresource layout field - its in blocks not bytes!
- Implement d24s8 upload from memory correctly
- Do not ignore DEPTH_FLOAT textures - they are depth textures and abide by the depth compare rules
- NOTE: Redirection of 16-bit textures is not implemented yet
2018-04-25 19:14:36 +03:00
kd-11 63d9cb37ec rsx: Framebuffer fixes
Primary:
- Fix SET_SURFACE_CLEAR channel mask - it has been wrong for all these
  years! Layout is RGBA not ARGB/BGRA like other registers

Other Fixes:
- vk: Implement subchannel clears using overla pass
- vk: Simplify and clean up state management
- gl: Fix nullptr deref in case of failed subresource copy
- vk/gl: Ignore float buffer clears as hardware seems to do
2018-04-25 19:14:36 +03:00
kd-11 9abbbb79ae rsx: Blit engine fixes
- Ignore unlocked blit sections [TODO]
- Do not attempt blit on hw if bytesize is unsupported
- gl: Implement typeless memory transfers
  Uses pbo to handle type-agnostic memory transfer
2018-04-25 19:14:36 +03:00
kd-11 bb5622401c overlays/gl: minor fixes
- fix ogl color map for overlay resources
- fix label background for save dialog
2018-04-25 19:14:36 +03:00
kd-11 6d46ac1ad6 gl: Reimplement textures
- Separate texture data from texture views
2018-04-25 19:14:36 +03:00
kd-11 cf1b700ebc rsx: Improve format mismatch detection hack 2018-04-25 19:14:36 +03:00
kd-11 c5cd758700 rsx: Workaround for G8B8 render targets
- Mainly affected are colormasks and read swizzles

NOTES:
- Writes to G write to the second and fourth component (YW)
- Writes to B write to first and third component (XZ)
- This means the actual format layout is BGBG (RGBA) making RG mapping actually GR
- Clear does not seem to have any intended effect on this format (TLOU)
2018-04-25 19:14:36 +03:00
Nekotekina bd1d4de422 Fix unnecessary cache dir 2018-04-22 00:06:49 +03:00
Nekotekina da6afb11f0 Fix game title if unset 2018-04-22 00:06:49 +03:00
Nekotekina ef0196d791 Fix warning (vm::reservation_update) 2018-04-22 00:06:49 +03:00
Nekotekina 738a7cac4f SPU ASMJIT: inline WRCH 2018-04-22 00:06:49 +03:00
Nekotekina 9516250bec SPU: fix MFC_WrTagUpdate 2018-04-22 00:06:49 +03:00
Nekotekina 2418de7e8b SPU ASMJIT: inline RDCH 2018-04-22 00:06:49 +03:00
Nekotekina 00ce814501 SPU ASMJIT: inline RCHCNT 2018-04-22 00:06:49 +03:00
Nekotekina 9ad5fc8a08 SPU: rewrite spu_channel_t 2018-04-22 00:06:49 +03:00
Nekotekina 3ffafb741c SPU ASMJIT: übertrampolines and spu_runtime
Use opt-out shared spu_runtime to save memory (Option: SPU Shared Runtime)
Implement "übertrampolines" for dispatching compiled blocks
Patch fixed branch points to use trampolines after check failure
2018-04-22 00:06:49 +03:00
Nekotekina 8ca33bcb94 SPU ASMJIT v2.0
Use X86Assembler and blocks
2018-04-22 00:06:48 +03:00
Robbie 477522210e Refactor debugger_frame into subclasses. Mostly trying to simplify
breakpoints.
2018-04-21 22:21:51 +04:00
Greg V 633004c820 Fix build with ffmpeg 4.0 2018-04-21 21:06:06 +04:00
Megamouse 8f4fa8a5b6 cellPad: check for more invalid parameters 2018-04-20 17:09:14 +04:00
Zion Nimchuk 3b24e7e685 Discord Rich Presence Integration (Thanks to @Megamouse for fixing the windows build) 2018-04-19 04:47:56 +04:00
Zion Nimchuk 3d551482a9 Remove weird whitespace from appdata
Fixes xml validation
2018-04-19 02:30:35 +04:00
TheAnig eb3dfb6bb4 Implemented sysCacheClear() (#4445) 2018-04-18 18:17:55 +04:00
Megamouse cecfc59040 Qt: implement log Repaint 2018-04-18 01:28:11 +04:00
TGEnigma 6baf675205 Fixes PPU disasm for branch opcodes 2018-04-16 19:02:06 +04:00
isJuhn da6f98f310 Fix setParam in cellGameDataCheckCreate2 2018-04-16 15:53:22 +04:00
Zion Nimchuk 2bb0387fc5 Fix appstream copypasta, thanks to @Dominator56 for pointing it out 2018-04-16 15:11:37 +04:00
Megamouse 41f4bb9016 Rename Supporter 2018-04-15 15:49:01 +01:00
Megamouse 69b5f25644 Qt: Fix vfs dialog reset and add some translations
Reset would crash the app, because a cleared item received a signal on currentItemChanged.
Also, Reset did not reset the list as one might think, but clean it and then result in wrong behaviour.
Furthermore the settings were saved, regardless of accepting the dialog or not.
2018-04-15 15:49:01 +01:00
Zion Nimchuk 78bb9a7278 Add appstream metadata for linux 2018-04-14 01:10:12 +04:00
JohnHolmesII 7303f04bc5 Minor bugfix 2018-04-10 15:06:56 +03:00
Nekotekina ea82b732a3 SPU: fix non-TSX path 2018-04-08 23:30:50 +03:00
Talkashie 64992f758d Fix typos (#4410)
* MASSIVE TYPO FIX part 1

* ANOTHER HUUUUGE TYPO FIX part 2

* thank you :hcorion: for all of your help. I could not have done this without you
2018-04-08 01:01:39 +01:00
GinkREAL 8a51af0b56 cellVdec: Do not decode next frame during end_sequence 2018-04-08 02:51:46 +04:00
Nekotekina c77b310422 Implement sys_vm_invalidate 2018-04-07 21:18:34 +03:00
Nekotekina 0797164fac SPU: fix possible livelock
The bug affects TSX path
2018-04-07 20:51:21 +03:00
Nekotekina 3681507136 Rewrite vm::reservation
Use flat virtual memory area
2018-04-07 20:51:21 +03:00
Nekotekina 2b5cf2455f SPU: improve TSX usage
Reduce transaction failure amount
Remove vm::try_to_lock
2018-04-06 21:47:54 +03:00
Nekotekina d392379c7a Use vm::passive_lock for SPU threads 2018-04-06 15:47:00 +03:00
Nekotekina e88508b679 SPU: cache barrier/fence masks 2018-04-06 15:47:00 +03:00
kd-11 568118634e vk: Squash some spec violations that went unnoticed 2018-04-05 01:06:50 +03:00
kd-11 cfd0b8a975 rsx: Fix alphakill 2018-04-05 01:06:50 +03:00
kd-11 93b2776604 rsx: Fix vertex input detection
- Properly detect inline array registers vs constant value registers
- Silence needless spam, 306E is 2D surface engiine, the assumption that y is multiplied by 306E pitch is not crazy
2018-04-05 01:06:50 +03:00
kd-11 53f2533a08 rsx: Implement proper Z-order curve in 3 dimensions
- Should fix garbage palette textures getting uploaded (LSD graphics)
2018-04-05 01:06:50 +03:00
kd-11 e291494282 rsx: Texture cache updates
- Properly implement section gather for 3d and cubemaps
  Implements render-to-3d and fixes some corner cases for render-to-cubemap
2018-04-05 01:06:50 +03:00
Zion Nimchuk b0352d6ef7 Silence some annoying terminal output 2018-04-03 03:17:52 +04:00
Zion Nimchuk 8c19ff4fb9 Make loading StyleSheets work for AppImages and if installed via make install 2018-04-03 03:17:52 +04:00
Nekotekina da9baac842 Improve save data dialog
Bug fix: don't display new data entry when not asked for
Use icon/title provided by the game for the new data entry
Display new data entry at the beginning of list when necessary
Minor cellSaveData cleanup
2018-04-02 16:27:28 +03:00
Nekotekina 0e74f2e340 Fix MMIO on SPU
Thanks Digitaldude555 for reporting the bug and @elad335 for pinging me
2018-04-01 22:39:48 +03:00
Nekotekina 402ca480cd Fix vm::check_addr usage 2018-04-01 22:39:48 +03:00
Nekotekina d871675b3b Process RawSPU MMIO in do_dma_transfer 2018-04-01 22:39:48 +03:00
Nekotekina bb0cfe383d Fix MFC_SYNC_CMD 2018-04-01 20:52:54 +03:00
scribam 717f2b0ac8 cellVdec: log error when using interlaced frame instead of throwing an exception 2018-04-01 03:36:22 +04:00
Megamouse 2bf405e36d rsx_debugger: clear command count when not used 2018-04-01 02:53:53 +04:00
Megamouse c42b25f10e rsx_debugger: use PerformJump on doubleclick instead of the mouse scroll 2018-04-01 02:53:53 +04:00
Megamouse b9318f73e6 rsx_debugger: handle show buffer per doubleclick through an event filter 2018-04-01 02:53:53 +04:00
Megamouse ff89f7ca45 Qt: add show_windowed_image to qt_utils 2018-04-01 02:53:53 +04:00
Megamouse ed7d514c31 rsx_debugger: move debugger table resize to qt_utils for reusability
maybe create a custom table class in the future
2018-04-01 02:53:53 +04:00
Megamouse d97d30ea2e rsx_debugger: save/restore table header states 2018-04-01 02:53:53 +04:00
Megamouse 4899e35fbb rsx_debugger: layout refactoring for highdpi and resizeability 2018-04-01 02:53:53 +04:00
Megamouse 92ec846375 Qt: simplify resetGeometry occurances 2018-04-01 02:53:53 +04:00
Megamouse 755ceb50a4 stub cellGem some more (#4349) 2018-04-01 02:03:37 +04:00
VelocityRa 706faa1d32 PPUTranslator: Ignore relative relocations 2018-04-01 01:32:08 +04:00
jjsat 4620fa8bd8 Return parameter error if the result of funcFixed is invalid. 2018-04-01 01:04:37 +04:00
jjsat 1dc87a0704 Corrected logic for handling number of returned save data list entries and total number of save entries. 2018-04-01 01:04:37 +04:00
jjsat bba7184090 Handle some invalid save function parameters. 2018-04-01 01:04:37 +04:00
jjsat d973337c4e Calculate save data file size more accurately and return size in savedata_get_list_item if requested. 2018-04-01 01:04:37 +04:00
Nekotekina 898637f830 Remove mfc_thread
Clear mfc_queue on reset
Improve MFC Proxy a bit
2018-03-31 21:13:12 +03:00
Nekotekina 78dbc4fb5f RawSPU: reset status register on start
Was proposed by @elad335
Implemented as atomic op
2018-03-31 20:35:30 +03:00
Nekotekina a3db2774f1 [LLVM] Fix thread limiter
Allow to apply max llvm threads setting as usual
2018-03-31 20:35:30 +03:00
Nekotekina c3a5e3f491 [LLVM Cache] Minor workaround 2018-03-31 16:51:19 +03:00
Ani 7359774c76 qt: Do not deploy Qt5Quick
We're using Qt5Qml but not Qt5Quick, therefore the extra extension can be removed
2018-03-31 02:54:59 +01:00
VelocityRa bca46e92d4 cellCamera: Implement cellCamera*NotifyEventQueue and do some refactoring 2018-03-30 20:50:31 +01:00
Jake 2c16dddd1e fix debug build 2018-03-30 13:30:04 +03:00
Jake 6d6d6fa827 dx12/vk/gl: implement use of vertex_data_base_index when calculating index 2018-03-30 13:30:04 +03:00
Megamouse 3e863f2189 remove redundant error messages in sceNpTrophy 2018-03-30 05:40:57 +04:00
Megamouse 2d68aed68f improve sceNpTrophyGetTrophyInfo and sceNpTrophyGetGameInfo 2018-03-30 05:40:57 +04:00
kd-11 ee0fe28ddc rsx: Fix copypasta 2018-03-29 13:52:11 +03:00
kd-11 7627ad04f1 rsx: Disable gamma control on WZYX textures
- Gamma is seemingly used for (D/X/A)RGB only. Data textures are unaffected
2018-03-29 13:52:11 +03:00
kd-11 f559c088a1 rsx: Dubious fix for broken B8 swizzle remap 2018-03-29 13:52:11 +03:00
pauls-gh a17025c465 Strict Rendering Mode (SRM) fix. Move old surface copy before texture upload.
Fixes the following issues on Tales of Vesperia which requires SRM.
- Blacked out scene after the sleeping dog now renders correctly
- Ghosting effect. The ghosting was most noticeable as a delay between the character rendering and the cell shading around the character. This appears to be gone with this change.
2018-03-29 11:01:58 +03:00
Megamouse 70cc2e3665 Qt: minor fixes 2018-03-28 16:01:32 +01:00
kd-11 fca6c4fb7f vk: Improve compatibility workarounds
- Disable fence reset on gcn1 - gcn3
- Enable polaris+ workarounds on linux if proprietary driver is used
2018-03-28 11:30:11 +03:00
Megamouse 05fc49506a Qt: use seperate icon sizes for game list and game grid 2018-03-27 19:40:25 +01:00
Kravickas e6cb4df877 Fix a typo in gcm_enums.cpp (#4333)
* Update gcm_enums.cpp
2018-03-27 18:43:38 +01:00
Asinine 2172e61ce5 Update settings to indicate speed differences between Interpreters and Recompilers for less confusion (#4345)
* Update settings_dialog.ui

* Qt: completely detach ppu and spu ui texts from backend.
2018-03-27 17:55:54 +01:00
kd-11 5aac8aa424 rsx: Clamp negative fog distance 2018-03-25 16:02:47 +03:00
kd-11 887ea43e39 rsx: Fix some texture cache problems
- gl/vk: Properly handle remapping temporary resources
2018-03-25 13:31:06 +03:00
kd-11 9fce5b0f7a gl: Fix leaking occlusion queries
- GL queries share the target binding (not asynchronous!)
- Discard active queries by closing them, leave closed queries alone (nothing to be done for discard op)
2018-03-25 13:31:06 +03:00
kd-11 22af70d0d0 gl: Always use indexed blend caps to avoid conflict with the state cache.
- glEnable/glDisable should not be used with GL_BLEND as the main renderer uses the indexed variant
2018-03-25 13:31:06 +03:00
kd-11 321c360dcb rsx: Overhaul rendertarget sampling/shuffles
- Reimplements render target views used for sampling
- Optimizes access using an encoded control token
- Adds proper encoding for 24-bit textures (DRGB8 -> ORGB/OBGR)
- Adds proper encoding for ABGR textures (ABGR8 -> ARGB8)
- Silence some compiler warnings as well
- TODO: Real texture views for OGL current method is a hack
2018-03-25 13:31:06 +03:00
kd-11 9bb1ed78f9 gl: Implement video-out calibration for gamma and dynamic range
- Seems to be of limited use but if it is determined to be useful, a vulkan implementation can be done
2018-03-25 13:31:06 +03:00
kd-11 9fc1740608 rsx/fp: Fragment program overhaul
- Separate TXB from TXL: They are completely different!
- Properly perform TMU emulation in the fragment shader. Implemens SRGB conversion and alphakill at the moment
- Properly perform ROP emulation in the fragment shader. Implements FRAMEBUFFER_SRGB. While support on the chip looks to be incomplete (and wierd), it does work
- Document some more bits in SHADER_CONTROL register
2018-03-25 13:31:06 +03:00
kd-11 c6a2525c9b video out: Set up video configuration options in fxm
- TODO: Actually do something with the values
2018-03-25 13:31:06 +03:00
kd-11 aeebeed0f2 vk: Fix AMD primitive restart emulation when strict mode is active
The restart emulation is there to keep the proprietary drivers from randomly crashing when using primitive restart
2018-03-25 13:31:06 +03:00
kd-11 9f416e5ce1 rsx/gl/vk: Obey channel remapping on framebuffer resources if requested 2018-03-25 13:31:06 +03:00
kd-11 27552891ad rsx/fp: Improvements
- Export some debug information in the free texture register space components zw
  Very useful when analysing renderdoc captures
- Enable shadow comparison on depth as long as compare function is active and texture is uploaded for depth read
  Some engines (UE3) read all the components in the shader and use mul/mad with the result
2018-03-25 13:31:06 +03:00
kd-11 5817f9fe3f rsx: Texture format fixes
- Implement SRGB (gamma corrected) textures (DXT1, DXT3, DXT5, RGBA8 only)
- Fix channel map decode for XY data texture formats
- Fix remap layout for X16 textures (verified with Mass Effect 3)
2018-03-25 13:31:06 +03:00
Talkashie a35bcb131e unimportant teepo fix (#4328)
* ultra teepo fix part 1

* super mega teepo fix part 2
2018-03-24 20:21:50 +04:00
eladash 63fa50080d sys_spu: dont check prio if spu group type is 0x20
it's currently unknown whats the exact relationship between the prio and the group type SYS_SPU_THREAD_GROUP_TYPE_COOPERATE_WITH_SYSTEM (0x20).
tho we do know prio'es whom less than 16 are reserved for the system.
2018-03-24 19:48:14 +04:00
eladash d27a375363 RawSPU/MFC: fix get start type proxy commands 2018-03-24 19:48:14 +04:00
eladash fad9cd6ef1 sys_spu: fix spu image loading address calculation
by calculating mem_size after nsegs has being calculated
2018-03-24 19:48:14 +04:00
Zeke Sonxx 3066a05df0 sys_crash_dump user_log_area improvements
Gets Destiny BLUS31181 to Intro
2018-03-24 17:49:18 +04:00
scribam 50446f7fef Partial compilation fixes for osx 2018-03-24 11:14:40 +00:00
Kaiwen Xu 32d38a4633 Fix git-version.h not correctly updating. 2018-03-24 00:52:11 +04:00
scribam 1ae724f739 sys_fs: returns the correct error value when the path is 0 or an empty string 2018-03-23 21:45:22 +04:00
Megamouse 50ff987850 stub sceNpScoreWaitAsync and sceNpScorePollAsync
and sceNpScoreCreateTransactionCtx
2018-03-23 20:46:24 +04:00
pauls-gh 44cddda4b4 Fix VTC source index increment 2018-03-23 12:01:30 +03:00
pauls-gh d79a544320 VTC tiling - fix source offset increment. 2018-03-23 12:01:30 +03:00
pauls-gh e5b4710471 Add end condition for VTC copy. This handles the case when depth is not a multiple of 4. 2018-03-23 12:01:30 +03:00
pauls-gh e6010ba2ca Fix code formatting 2018-03-23 12:01:30 +03:00