Commit graph

5627 commits

Author SHA1 Message Date
Megamouse 2b8f96dcec Qt: refactor Get-/SetGamelistColVisibility 2018-05-18 23:17:10 +04:00
Megamouse 9c025be831 Qt: improve game list header behavior 2018-05-18 23:17:10 +04:00
Megamouse aee03114fd Qt: rsx debugger replace wrong setSectionResize command 2018-05-18 23:17:10 +04:00
Megamouse bb8e89f84a Qt: add game icons to the trophy manager
and fix some header behaviour
2018-05-18 23:17:10 +04:00
Megamouse 6f0bad34f4 Qt: remove trophy_tree_widget_item.h 2018-05-18 23:17:10 +04:00
Megamouse d275c36e0a Qt: trophy manager overhaul 2018-05-18 23:17:10 +04:00
Megamouse 4e5cceb03e TROPUSR: add GetUnlockedTrophiesCount() 2018-05-18 23:17:10 +04:00
Nekotekina 67391322f4 Transactions: touch memory only after a failure
Minor optimization
2018-05-17 22:19:26 +03:00
Nekotekina 39088e5005 SPU: Allow waiting on LR+TM events (fixup) 2018-05-17 21:21:15 +03:00
Nekotekina 7afda26c69 spu_putllc_tx: preload a little more (WIN32) 2018-05-17 18:58:08 +03:00
Nekotekina 58e4d49bb5 Fixup (endless loop) 2018-05-17 18:33:44 +03:00
scribam 8f975e2329 cmake: improve pthread inclusion 2018-05-17 18:42:44 +04:00
scribam 3dfe46fc42 cmake: use -Wno-unused-command-line-argument only with clang (gcc doesn't have this option) 2018-05-17 18:42:44 +04:00
scribam 580c8b8803 cmake: remove leftover from #4329 about X11 2018-05-17 18:42:44 +04:00
scribam 5ef1cab30b cmake: update cotire to 1.8.0 2018-05-17 18:42:44 +04:00
pauls-gh fdef77d779 Set Windows timer resolution to 0,5ms (#4579)
* Fix for https://github.com/RPCS3/rpcs3/issues/4569
(Win 10 update 1803 performance regression)
2018-05-17 15:00:22 +04:00
Megamouse 2eae06454b Qt: simplify horizontal header text alignment in the gamelist
Needs reset of the gamelist state in the settings to work properly.
Also added minor refactor
2018-05-17 14:27:45 +04:00
Megamouse 29318803a6 Qt: add sanity check to remove game (prevent nasty system flush).
and minor code refactor
2018-05-17 14:27:45 +04:00
Megamouse ff2c05da50 Qt: Use pointer to game info instead of index in game list
this should fix differences between model and view
2018-05-17 14:27:45 +04:00
Megamouse cafcac9ccd Qt: streamline custom config refresh in game list and thus ignore scroll
move l_GetItem lambda into custom_table_widget_item constructor
2018-05-17 14:27:45 +04:00
Megamouse e43afa7148 Qt: streamline game removal in game list and fix followed item selection 2018-05-17 14:27:45 +04:00
Megamouse 9a1c0e4577 Qt: merge custom context menu functions 2018-05-17 14:27:45 +04:00
Megamouse baec681c9e Qt: minor fix for compat downloader 2018-05-17 14:27:45 +04:00
Megamouse 8b54552ddf Qt: use NoEditTriggers instead of ItemIsEditable flags in the gamelist 2018-05-17 14:27:45 +04:00
Megamouse 1cff1ca03e Qt: add "Move Support" column to the gamelist and load the info from psf 2018-05-17 14:27:45 +04:00
Megamouse 3ba133f485 Qt: fix gamelist sort by adding a sort_role to custom_list_widget_item 2018-05-17 14:27:45 +04:00
Megamouse 28e19a1d14 Qt: use GameInfo's bootable instead of GUI_GameInfo's bootable member 2018-05-17 14:27:45 +04:00
Megamouse 49a4015d5d Qt: Hide firmware and path columns by default 2018-05-17 14:27:45 +04:00
Florent Castelli 253248349f Link against the top-level LLVM targets only
Dependencies are still linked through usage requirements.
2018-05-16 23:35:53 +01:00
Florent Castelli afd55da8cb Add EXCLUDE_FROM_ALL to add_subdirectory calls 2018-05-16 23:35:53 +01:00
scribam 70e2873e69 Compilation fix for GCC 8 (at least) 2018-05-17 00:53:31 +04:00
Zion Nimchuk 705525510e re-enable LLVM for travis and build AppImages with LLVM 6 2018-05-17 00:01:53 +04:00
Nekotekina 367f039523 Build transactions at runtime
Drop _xbegin family intrinsics due to bad codegen
Implemented `notifier` class, replacing vm::notify
Minor optimization: detach transactions from global mutex on TSX path
Minor optimization: don't acquire vm::passive_lock on PPU on TSX path
2018-05-16 17:31:58 +03:00
Nekotekina fd525ae1cf Implement build_function_asm
Uses ASMJIT to build function at startup
2018-05-16 15:48:35 +03:00
scribam fd8aae5725 emu: remove wait_engine files
These files are empty and do not serve any purpose currently
2018-05-16 03:56:06 +04:00
scribam 7518200c7e ps3emu_api: remove leftover files
Initial removal has been started with commit 6dd2c78b1b
2018-05-16 03:56:06 +04:00
scribam 196f985283 hle: improve cellSync2 error checks and logging 2018-05-15 22:59:34 +04:00
sftt 27004eb934 Avoid illegal available_user_memory in sys_memory (#4399)
jarveson says "the comment and minus can be completely deleted/reverted" in 17cf24d0ed
2018-05-15 17:40:45 +01:00
scribam 04ad49de4d typos 2018-05-14 21:14:39 +04:00
isJuhn fc23243d01 Fix setParam in cellHddGameCheck 2018-05-14 16:56:47 +01:00
Jan Beich 2cfb2428d2 build/cmake: pass -DNDEBUG by default like msvc
Downstream may override CMAKE_CXX_FLAGS_RELEASE in order to enforce
consistent optimization flags for every package. If -DNDEBUG is lost
RPCS3 may run slower and fall victim to assertions in bundled libs.
2018-05-14 16:01:19 +01:00
tlm-2501 21dc05265d Add description for SPU LLVM (#4558)
Not entirely sure on the wording, but some form of a description seems necessary.
2018-05-14 15:32:47 +01:00
creeperjedi 819ed801a7 Added (experimental) next to LLVM Recompiler 2018-05-14 14:41:50 +01:00
Nekotekina a46ef4f29a Increase open file limit on Linux
Add some assertions to VirtualMemory.cpp
2018-05-13 23:56:43 +03:00
Nekotekina 3c70645f0b Update SPU cache (v2)
Improve SPU analyser: filter unreachable fragments
More strict NOP/LNOP analysis
Fill block predecessors info
ASMJIT: fix assertion and improve indirect branch
2018-05-13 20:40:23 +03:00
Megamouse 84a4671a0e Qt: Use additional windows resource file for qt.conf
fixup for a39384cadd
2018-05-13 21:02:21 +04:00
Megamouse a39384cadd Qt: Create qt/plugins dir to tidy up our Visual Studio builds
see folders: bearer, imageformats, styles and platforms.
This will stay compatible with the old builds too, unless someone wisely put their plugin folders into a 'plugin' subdirectory
2018-05-13 18:39:24 +04:00
kd-11 4836a03a7d rsx: Fix build 2018-05-13 14:44:14 +03:00
kd-11 9d1f4a2538 vk: Include RADV POLARIS and RADV VEGA in the primitive restart
blacklist
2018-05-13 14:44:14 +03:00
kd-11 bff6060bd6 rsx: Improve puller state management
- Properly identify puller spin primitives
- Add a small wake delay after exiting a spin delay. Fixes desynchronization
  It seems real hw has a small delay between cell edits to commandbuffer memory at the GET address and the changes becoming visible to the DMA puller
  Simulated with a short busy_wait, large values will improve sync but degrade performance
2018-05-13 14:44:14 +03:00
kd-11 1aa44ede31 gl: Improve AMD multidraw workaround
- Reimplements the AMD workaround using an identity buffer to avoid the performance hit of doing multiple glDrawArrays for every single compiled set
- Reimplements first/count allocation using a scratch buffer to reduce allocation overhead when large number of draw calls is used
2018-05-13 14:44:14 +03:00
kd-11 eccb57d4b8 vk: AMD primitive restart bug workaround
- Emulate primitive restart with degenerate triangles
2018-05-13 14:44:14 +03:00
kd-11 b7979d3f57 rsx/vk: Improvements and minor optimizations
- Improve dirty state tracking affecting program state
- vk: Refactor out transform constants upload into a separate channel to avoid if possible
  transform data uploads are quite expensive
2018-05-13 14:44:14 +03:00
kd-11 440a31ef18 rsx: Optimizations for program management 2018-05-13 14:44:14 +03:00
kd-11 a52ea7f870 rsx: Improve fragment and vertex program usage
- Introduces a gpu program analyser step to examine shader contents before attempting compilation or cache search
  - Avoids detecting shader as being different because of unused textures having state changes
  - Adds better program size detection for vertex programs
- Improved vertex program decompiler
  - Properly support CAL type instructions
  - Support jumping over instructions marked with a termination marker with BRA/CAL class opcodes
  - Fix SRC checks and abort
  - Fix CC register initialization
  - NOTE: Even unused SRC registers have to be valid (usually referencing in.POS)
2018-05-13 14:44:14 +03:00
Jake 75b40931fc rsx: initial capture/replay functionality (#4510)
* rsx: initial capture/replay functionality
2018-05-13 12:18:05 +03:00
Nekotekina 7cb4672344 Travis: remove LLVM for now 2018-05-13 00:03:08 +03:00
Nekotekina 4c7afb6952 Opt-in set DAZ and FTZ 2018-05-13 00:03:08 +03:00
Nekotekina a77896c1b6 Update LLVM commit, use small code model 2018-05-13 00:03:08 +03:00
Nekotekina be5c18cc85 SPU Re: more precise jt generation
Improve analyser, set v1
Fix branch indirect conditional
2018-05-12 23:50:49 +03:00
Nekotekina 737db90058 Set DAZ and FTZ 2018-05-09 23:38:26 +03:00
Nekotekina 5d15d64ec8 Memory mirror support
Implemented utils::memory_release (not used)
Implemented utils::shm class (handler for shared memory)
Improved sys_mmapper syscalls
Rewritten ppu_patch function
Implemented vm::get_super_ptr (ignores memory protection)
Minimal allocation alignment increased to 0x10000
2018-05-09 23:35:34 +03:00
Nekotekina fe4c3c4d84 Implement SPU recompiler cache
Shared between ASMJIT/LLVM recompilers, compiled at startup
2018-05-09 23:35:18 +03:00
Nekotekina f5ee6fb113 Convert newlines in game title 2018-05-09 22:19:55 +03:00
Nekotekina acfe22e5bc SPU: improve jumptable detection 2018-05-09 22:19:55 +03:00
Nekotekina 8f91917e8c SPU ASMJIT: simplify patchpoints
Remove SPU thread reference from spu_recompiler_base
Disable support for far jumps in pathpoints (they were rare and unsafe)
2018-05-09 22:19:55 +03:00
Nekotekina 1ca51a023c SPU LLVM Recompiler (preview) 2018-05-09 22:19:55 +03:00
Nekotekina a975ecdc4f Use LLVM 6 2018-05-08 13:05:29 +03:00
Nekotekina 8b704588d0 Update cpu_translator 2018-05-08 13:05:29 +03:00
Nekotekina db229dffb0 PPU LLVM: minor update 2018-05-08 13:05:29 +03:00
Nekotekina 16f5167aed SPU Analyser improved
This restores some functionality removed in SPU ASMJIT v2.0
Also implements new experimental features
2018-05-08 13:05:29 +03:00
Nekotekina 767dfa271e SPU ASMJIT: internal jumptable
Allow indirect calls within current function using a jumptable
This restores some functionality removed in SPU ASMJIT 2.0
Change SPUThread::get_ch_value prototype
2018-05-08 13:05:29 +03:00
Nekotekina df453d6d4f SPU ASMJIT: allow holes in raw block data
This is preparation for further changes.
This commit shouldn't affect anything.
2018-05-08 13:05:29 +03:00
Nekotekina 2fecddcde2 SPU ASMJIT: rewrite halt instruction
Use conditional memory access to invalid address.
This approach can allow continue (for debugging);
but at the same time it doesn't add function call to recompiled code.
2018-05-08 13:05:29 +03:00
Nekotekina 4d60d85db5 SPU: fix MFC_PUTQLLUC_CMD fence trait 2018-05-08 13:05:29 +03:00
Nekotekina f4af3f2987 PPU: improve LWARX/LDARX consistency 2018-05-08 13:05:29 +03:00
Maxetto dca6f1f863 Update some lv2 syscall names (#4490) 2018-05-06 14:21:50 +04:00
scribam ff1b0d73b7 hle: make cellSubDisplayInit returns CELL_SUBDISPLAY_ERROR_ZERO_REGISTERED 2018-05-06 12:49:44 +04:00
isJuhn f27f7d50c9 Add Rich Presence option 2018-04-29 18:38:00 +01:00
kd-11 98b715d8c8 gl: Workaround for AMD driver bug 2018-04-25 19:14:36 +03:00
kd-11 ffa62918aa gl: Improve pixel transfer code and notify on AMD driver bug
- Readback does not work at all with float textures on AMD openGL
  Driver throws a bogus OUT_OF_MEMORY error regardless of amount of VRAM and system RAM available
2018-04-25 19:14:36 +03:00
kd-11 f3210a9a33 rsx: Workaround for lost memory sections
- TODO: surface_cache and texture_cache need a better method of persisting partial framebuffer resources
2018-04-25 19:14:36 +03:00
kd-11 58035697d5 rsx: Restore component mapping override for depth textures 2018-04-25 19:14:36 +03:00
kd-11 7e32e7343a vk: Reorganize handling of formats support
- Formats support is linked to the physical device and by extension the logical device derived from it
  It therefore makes no sense to track this as a separate object.
  Simplifies parameter passing and template specialization.
  Also avoids corner cases with AMD hardware (where D24S8 is not supported)
2018-04-25 19:14:36 +03:00
kd-11 291a828217 fixups 2018-04-25 19:14:36 +03:00
kd-11 40ae5e605d vk: Fix border color selection 2018-04-25 19:14:36 +03:00
kd-11 c5d1f30e82 rsx: Fix performance counters
- Detect jump-to-self type idling
2018-04-25 19:14:36 +03:00
kd-11 91a6091d26 rsx: Minor fixes
- vk: Clear dirty textures before copying 'old contents' in case the old data does not fill the new region
- rsx: Properly decode border color - seems to be in BGRA format
- vk: better approximation of border color to better choose between the presets
- vk: Individually clear color images outside render pass and without scissor
- vk: Fix renderpass selection for clear overlay pass
- vk: Include scissor region when emulating clear mask

NOTES:
- vk: Completely avoid using vkClearXXXXimage - its 'broken' on nvidia drivers
  Spec is vague about the function so its not an actual bug
  ClearAttachment is clearly defined as bypassing bound state which works correctly
- TODO: Implement memory sampling to simulate loading precleared memory if cell used memset to preinitialize the framebuffer
  Autoclear depth to 1|255 and color to 0 is hacky!
2018-04-25 19:14:36 +03:00
kd-11 da99f3cb9a rsx: Critical fixes
- texture cache: Avoid leaking memory sections
  - Avoid double ref increment on flush-always reprotection
  - Detect invalidated_resources entries in surface cache when protecting fbo memory
- vk: Copypasta bugfix, properly initialize aspect mask
2018-04-25 19:14:36 +03:00
kd-11 a42b00488d rsx: Texture fixes
- gl/vk: Fix subresource copy/blit
- gl/vk: Fix default_component_map reading
- vk: Reimplement cell readback path and improve software channel decoder
- Properly name the subresource layout field - its in blocks not bytes!
- Implement d24s8 upload from memory correctly
- Do not ignore DEPTH_FLOAT textures - they are depth textures and abide by the depth compare rules
- NOTE: Redirection of 16-bit textures is not implemented yet
2018-04-25 19:14:36 +03:00
kd-11 63d9cb37ec rsx: Framebuffer fixes
Primary:
- Fix SET_SURFACE_CLEAR channel mask - it has been wrong for all these
  years! Layout is RGBA not ARGB/BGRA like other registers

Other Fixes:
- vk: Implement subchannel clears using overla pass
- vk: Simplify and clean up state management
- gl: Fix nullptr deref in case of failed subresource copy
- vk/gl: Ignore float buffer clears as hardware seems to do
2018-04-25 19:14:36 +03:00
kd-11 9abbbb79ae rsx: Blit engine fixes
- Ignore unlocked blit sections [TODO]
- Do not attempt blit on hw if bytesize is unsupported
- gl: Implement typeless memory transfers
  Uses pbo to handle type-agnostic memory transfer
2018-04-25 19:14:36 +03:00
kd-11 bb5622401c overlays/gl: minor fixes
- fix ogl color map for overlay resources
- fix label background for save dialog
2018-04-25 19:14:36 +03:00
kd-11 6d46ac1ad6 gl: Reimplement textures
- Separate texture data from texture views
2018-04-25 19:14:36 +03:00
kd-11 cf1b700ebc rsx: Improve format mismatch detection hack 2018-04-25 19:14:36 +03:00
kd-11 c5cd758700 rsx: Workaround for G8B8 render targets
- Mainly affected are colormasks and read swizzles

NOTES:
- Writes to G write to the second and fourth component (YW)
- Writes to B write to first and third component (XZ)
- This means the actual format layout is BGBG (RGBA) making RG mapping actually GR
- Clear does not seem to have any intended effect on this format (TLOU)
2018-04-25 19:14:36 +03:00
Nekotekina bd1d4de422 Fix unnecessary cache dir 2018-04-22 00:06:49 +03:00
Nekotekina da6afb11f0 Fix game title if unset 2018-04-22 00:06:49 +03:00
Nekotekina ef0196d791 Fix warning (vm::reservation_update) 2018-04-22 00:06:49 +03:00
Nekotekina 738a7cac4f SPU ASMJIT: inline WRCH 2018-04-22 00:06:49 +03:00