Commit graph

3994 commits

Author SHA1 Message Date
raven02 2aa2c1811f Vulkan : add structure type for color blend state (#2091) 2016-08-23 19:07:51 +08:00
raven02 af1ff4439d RSX: fix wrong format 0x9c (#2087) 2016-08-23 16:18:58 +08:00
raven02 51bdf1e3ed DX12: fix invalid dimension (#2086)
DX12: workaround invalid texture dimension
2016-08-23 11:06:01 +08:00
raven02 d7a899f984 Vulkan : refine 2-sided lighting approach (#2083) 2016-08-23 08:24:22 +08:00
raven02 707523c679 Vulkan: set ColorBlendState info (used by logicOp) (#2080)
* Vulkan: set ColorBlendState info (used by logicOp)

* fix attachmentCount
2016-08-22 23:14:32 +08:00
raven02 e04de77f82 Vulkan : Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE (#2081) 2016-08-21 18:18:26 +08:00
raven02 be9cebbc8f Workaround id_min/max (#2079) 2016-08-20 21:27:50 +08:00
Nekotekina c20756136a Minor diagnostic added 2016-08-18 13:29:53 +03:00
Nekotekina 066e3006bf cellGameCreateGameData fixed
cellGameDataCheck fixed
PARAM.SFO creation fixed
2016-08-17 21:59:42 +03:00
Nekotekina bbb0effe23 Minor fixes
cellSyncMutexTryLock fixed
2016-08-17 19:50:20 +03:00
Nekotekina ad174eb12c error_code implemented
Reports based on formatting system
ppu_error_code removed
arm_error_code removed
2016-08-16 18:57:44 +03:00
Nekotekina 1c33c012ad ERROR_CODE macro removed 2016-08-15 19:18:05 +03:00
Nekotekina 3c82e1a58d Silly macro removed-3 2016-08-15 18:30:33 +03:00
Nekotekina dbcb5df172 WRAP_EXPR macro removed 2016-08-15 17:11:45 +03:00
Nekotekina 84d0d396ed EXPECTS usage removed 2016-08-15 16:29:38 +03:00
Nekotekina 56b9b38c9c verify() fix 2016-08-15 14:59:19 +03:00
Nekotekina 05fb57baff VERIFY macro removed 2016-08-15 03:13:31 +03:00
Nekotekina cc46f2d7e6 LOG macro improved 2016-08-15 00:04:42 +03:00
Nekotekina 1f3433464c ENSURES usage removed 2016-08-14 22:41:01 +03:00
Nekotekina 0f87c4485d Silly macro removed-2 2016-08-14 18:19:42 +03:00
Nekotekina 5e0489dcc0 cpu_init removed 2016-08-14 18:07:34 +03:00
Nekotekina 2d512121f1 XAudio2.8+ fix 2016-08-12 23:45:02 +03:00
Nekotekina 7a2802a5e0 Silly macro removed 2016-08-12 19:31:28 +03:00
Vincent Lejeune 619d605a9e rsx: remove vertex_draw_count 2016-08-11 19:47:14 +02:00
Vincent Lejeune b8721b6475 gl: Refactor vertex_buffer.cpp 2016-08-11 19:47:14 +02:00
Vincent Lejeune a94b9d38b0 vk: refactor VKVertexBuffers. 2016-08-11 19:47:14 +02:00
Nekotekina fc56e70172 vm::ptr<char> formatting 2016-08-11 16:47:20 +03:00
Nekotekina bdeccd889f cpu_type removed, system_type added
cpu_state -> cpu_flag
vm::stack_allocator template improved
ppu_cmd type changed to enum, cmd64 type added
2016-08-09 17:14:41 +03:00
raven02 009ac37a7d XAudio : reorder versioning 2.9>2.7>2.8 (#2048) 2016-08-09 15:55:11 +08:00
kd-11 44ae306e6b vk: delay texture removal when cache is clobbered (#2045) 2016-08-09 08:47:42 +08:00
Nekotekina a7e808b35b EXCEPTION macro removed
fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Nekotekina 46735d6b3d New bitsets (experimental) 2016-08-08 16:29:37 +03:00
Nekotekina 1a7ea2d235 fmt_unveil<> fix 2016-08-07 17:05:35 +03:00
Nekotekina 4438163da1 Gui log bugfix 2016-08-07 14:39:29 +03:00
Nekotekina b7eda71673 XAudio2.7 bug workaround 2016-08-06 18:19:38 +03:00
Nekotekina 0fcbd43db9 Specify XAudio sample rate and ch num 2016-08-06 16:21:29 +03:00
Nekotekina 4de513eb01 Increase XAudio thread priority 2016-08-06 15:40:51 +03:00
Nekotekina 7be259217a Error loading image fix 2016-08-06 13:39:05 +03:00
Nekotekina c9a789bf76 PPU LLVM fix 2016-08-06 13:39:03 +03:00
Vincent Lejeune fb47945930 rsx: Returns u32 instead of size_t for get_index_count/type_size 2016-08-06 00:25:23 +02:00
Vincent Lejeune eb1d4811de rsx: Use a "draw clause" object in rsx_state. 2016-08-05 23:33:40 +02:00
Nekotekina d646fbb94f Fmt/Log fixes 2016-08-05 20:59:25 +03:00
Vincent Lejeune 7a6f5b6ee5 rsx: Move index pointer generation in rsx::thread. 2016-08-05 17:54:44 +02:00
raven02 8ff155a2c9 Regression fix #2029 (#2030) 2016-08-05 14:38:58 +08:00
Nekotekina f7dcaa4a68 cellSysutilCheckCallback fix 2016-08-04 22:36:41 +03:00
Nekotekina 5a36c57c57 Formatting system improved
`unveil<>` renamed to `fmt_unveil<>`, now packs args to u64 imitating va_args
`bijective...` removed, `cfg::enum_entry` now uses formatting system
`fmt_class_string<>` added, providing type-specific "%s" handler function
Added `fmt::append`, removed `fmt::narrow` (too obscure)
Utilities/cfmt.h: C-style format template function (WIP)
Minor formatting fixes and cleanup
2016-08-04 21:34:00 +03:00
raven02 4dd67cdd54 texture: ignore when texture width > pitch 2016-08-04 17:54:34 +08:00
kd-11 47a9c8d731 vk/gl: bug fixes (#2018)
* vk: use null sampler for invalid/broken texture configurations

* gl: Do not consider 32_BIT_EXPORTS flag for depth writes
2016-08-04 03:33:52 +08:00
raven02 208f4c3e27 vk: front_diff_color typo fix (#2016)
* vk: typo fix

* continue in for loop
2016-08-02 23:54:49 +08:00
raven02 61c6f82f74 Regression fix #1995 (#2014) 2016-08-01 19:47:14 +08:00
Nekotekina e6bd91ada0 id_manager: embedded RTTI 2016-08-01 12:51:47 +03:00
Nekotekina e585939ac2 id_manager::id_key implemented 2016-08-01 01:35:53 +03:00
Nekotekina 3576e13e9a emucore.vcxproj fix 2016-08-01 01:35:37 +03:00
Vincent Lejeune 9e7902455d rsx: Fix warning because of unused arguments 2016-07-31 19:19:21 +02:00
Nekotekina 68cf570b58 Implemented rsx::invalid_method 2016-07-31 18:16:51 +03:00
Nekotekina 1c69eb2b73 rsx_method_t extended
rsx_methods.cpp cleanup
2016-07-31 18:16:49 +03:00
Nekotekina 6a9f3040e1 rsx_methods.cpp fix 2016-07-31 18:16:48 +03:00
Vincent Lejeune 22a89a272e Move all gcm enums into separate header/cpp. 2016-07-31 17:04:30 +02:00
Vincent Lejeune 4c46bde315 rsx: Inline rsx_state and texture constructors. 2016-07-31 16:48:09 +02:00
Nekotekina 0578430fd0 XAudio2 version priority 2016-07-30 20:25:46 +03:00
Vincent Lejeune b9f4c15ec0 vm: Add missing headers.
vm.h relies on memory (std::shared_ptr) and functionnal (std::function).
2016-07-30 18:39:26 +02:00
Vincent Lejeune 15500d4ee9 rsx: implement serialization of rsx states. 2016-07-30 18:39:26 +02:00
Vincent Lejeune 2528fc4555 Add cereal dependency 2016-07-30 18:39:26 +02:00
Nekotekina f8719c1230 PPUThread refactoring
`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
kd-11 33c59fa51b vk: optionally center/offset images when scaling (#1998) 2016-07-30 10:07:39 +08:00
Vincent Lejeune ac771f951d rsx: Copy state in capture frame call 2016-07-27 20:20:35 +02:00
Vincent Lejeune 8b12379eb3 rsx: Use bitfield template to decode values. 2016-07-27 18:38:36 +02:00
jypem 2064f1cb80 Handle error when loading game icon (#1687) 2016-07-26 14:39:12 +03:00
Lena e377199e41 Ensure the 'shaderlog' directory exists (#1986)
Should fix #1984
2016-07-26 00:15:14 +03:00
Nekotekina a8f977ed9e XAudio 2.8 test fix 2016-07-25 19:30:21 +03:00
Nekotekina 44bee7d0ba LLVM: Use small code model
Global variables modified:
__mptr: pointer to memory base addr
__cptr: pointer to function map addr

Use 32 bit pointers in function map
2016-07-25 18:26:02 +03:00
raven02 1672c93a2d Revert "Audio : allow XAudio2 to run its own thread" (#1988) 2016-07-25 09:09:14 +08:00
raven02 2a3029a62c PPU: register undocumented functions in cellSysmodule (#1987) 2016-07-25 08:43:02 +08:00
raven02 53b2e19d96 Audio : allow XAudio2 to run its own thread (#1980) 2016-07-25 08:25:02 +08:00
Nekotekina 5c9f83c3a8 PPU LLVM: New "stack" strategy
Minor pessimization: all memory accesses are volatile
Special handling of prologues and epilogues
Minor optimizing assumption for SP
2016-07-24 21:47:45 +03:00
Nekotekina 712c04b2ad PPU Analyser update
WIP, nothing changed
2016-07-24 21:06:10 +03:00
Nekotekina 39dadad534 PPU executable memory protection
Experimental commit, not improved for PRX
Also fixed minor bug in PRX loader
2016-07-24 21:06:09 +03:00
Nekotekina a026d35c97 sys_interrupt_thread_eoi fixed
thread_ctrl::interrupt improved
BIND_FUNC improved: preparations
2016-07-24 21:06:07 +03:00
Nekotekina 7ccdea7822 Removed std::enable_shared_from_this
Minor ID manager refactoring
2016-07-24 21:06:05 +03:00
kd-11 09ae45c566 vk: Conform to current spec (#1981)
* vk: define rtt images with transfer_dst set

* vk: Bind a buffer view for attribs with undefined data

* vk: Properly define renderpass clip region to fit the framebuffer

* vk: respect type bits from returned memory requirements
2016-07-25 00:28:49 +08:00
Nekotekina deeb4acbe5 Partial revert of 6ae54ae27b 2016-07-22 19:26:58 +03:00
Nekotekina 5eb98b745f cellVdec fixed (requires LLE dmux)
Basic MPEG2 support
2016-07-22 18:29:05 +03:00
kd-11 74fec275c7 gl: Clear depth surfaces before use; Vulkan cleanup (#1957)
* vk: Clean up a few trap messages

vk: silence a few compile errors

* gl: Clear new depth surfaces to max_depth

gl: use glClear to clear depth buffers
2016-07-22 07:31:58 +08:00
Nekotekina a0c0df6e9d Dynamic XAudio version detection 2016-07-21 17:46:46 +03:00
raven02 0ae8cc4467 D3D12: revert heap size back to 896M (#1960)
* D3D12: revert heap size back to 896M

* Update D3D12GSRender.h
2016-07-21 14:50:06 +08:00
raven02 f36f478281 vk: refactor compare_op (#1959) 2016-07-21 13:35:06 +08:00
Nekotekina 0227c03366 GUI logging improved
logs::listener resurrected
rpcs3 version: constexpr
2016-07-21 01:54:39 +03:00
raven02 8157e7cac8 Obsolete 3D monitor (#1955) 2016-07-20 23:45:26 +08:00
Nekotekina ae634bb87e RSX exception fix
VBlank thread management fix
2016-07-20 15:16:19 +03:00
Vincent Lejeune e9bee80f4b rsx: Use register_decoder for vertex attributes. 2016-07-19 20:28:32 +02:00
kd-11 854bc1db60 dx12: simplify constant color blend equation/algorithm checks 2016-07-19 19:20:57 +03:00
kd-11 d3837de571 dx12: Constant color/alpha blending 2016-07-19 19:20:57 +03:00
raven02 e1ff3f4674 rsx: use fragment_textures_count (#1948)
* rsx:  use fragment_textures_count

* Typo: unknow -> unknown
2016-07-19 22:50:40 +08:00
Nekotekina ceb4cb59ac Typo fix: comparaison->comparison 2016-07-19 14:17:25 +03:00
Nekotekina fc9fdca3f6 Make TLS great again
And clean System.h a bit
2016-07-19 14:06:39 +03:00
raven02 6296453ef3 D3D12: inline stencil test as GL and Vulkan backend (#1945) 2016-07-19 16:52:14 +08:00
Nekotekina 04926374f7 PKG installer fix 2016-07-18 21:28:58 +03:00
raven02 7ac9d3b679 D3D12/Vulkan : swizzle texture format G8B8 (#1931)
* D3D12: swizzle texture format G8B8

* Vulkan: swizzle texture format G8B8
2016-07-18 20:16:11 +08:00
kd-11 2e5b01faca vk: Fix vertex winding (#1934)
* vk: do not flip face winding based on shader origin

* vk: disable face culling
2016-07-17 22:55:59 +03:00
kd-11 2337bf204c vk/dx12: Enable/fix separate back and front lighting (#1927)
* vk: separate specular color

rsx: separate front color output from back color output

re-enable front-back diffuse lighting

vk: fix front face selection and actually enable face culling

* dx12: Hide constant-key blended visuals (by common use of factor, 1-factor)

* dx12: Fix 2 sided lighting when the shader does not compute both outputs

* vk/dx12: confirm that src register exists before copying for 2-sided lighting
2016-07-18 00:57:50 +08:00
Vincent Lejeune c6ed5a8e6b gl: Fix direct call to rsx::method_registers array. 2016-07-17 17:31:53 +02:00
Vincent Lejeune d97cdb9fbf rsx: Gather most rsx commands pretty printing and state modification function in a single file.
rsx_decode.h implements a "rsx_decoders" template class that is specialized for most GCM command
found in rsx command buffer. 3 static members are defined : a "decode" function that turns command
value into a more meaninfull type if applicable (for instance bool for _enabled* command, surface
formats for set_surface_format command...), a "commit_rsx_state" that modifies a given rsx_state
structure when the command is parsed, and a "dump" function used in rsx_debugger for pretty printing.
Hopefully having the 3 functions in a single place for every command will act as a self documenting
list of rsx command buffer opcode.

rsx_state is also expanded into several explicit variables instead of being stored into a u32 array.
This should makes debugging easier (Visual Studio will display the exact value of these member for instance)
as well as preparing rsx_state for serialisation/deserialisation.

The vertex array and textures opcode are not concerned atm for bisecting purpose.
2016-07-17 17:31:53 +02:00
Nekotekina 692d9dd4ae NV0039_OFFSET_IN fix 2016-07-17 15:03:13 +03:00
Nekotekina 438e057dc8 Partial commit: sys_fs 2016-07-17 02:27:52 +03:00
Nekotekina 96728a83f6 Partial commit: sys_memory, sys_mmapper 2016-07-16 14:46:01 +03:00
Nekotekina f5e65e4ad9 Partial commit: sys_tty 2016-07-16 14:45:59 +03:00
Nekotekina c95f6c8c56 Partial commit: sys_vm 2016-07-16 14:45:58 +03:00
Nekotekina 73c2115968 BEType: explicit alignment specifier 2016-07-16 14:45:57 +03:00
raven02 2085d318bb rsx: typo fix (#1921) 2016-07-15 20:19:15 +03:00
Nekotekina c77dec6d6a PPU Analyser improved
Fix for old homebrews
2016-07-15 13:42:22 +03:00
AnnieL dc34d5b350 cell: add several error (return) codes and definitions (#1914)
* cellHttp: add error codes

Adds error codes for cellHttp and cellHttps

* libDaisy: adds error codes and definitions

Adds error codes, assertations and definitions for cellDaisy.

* cellHttpUtil: add error codes

Adds error codes for cellHttpUtil.

* cellCelp8Enc: moves error codes, adds definitions

Moves error codes to cellCelp8Enc.h, adds some definitions.

* cellCelpEnc: moves error codes, adds definitions

* cellJpgEnc: adds error codes and definitions

Moves the existant error codes to cellJpgEnc.h and adds more error codes
/ definitions.

* cellVoice: moves error codes, adds definitions

Moves error codes to cellVoice.h, adds most cellVoice definitions

* Fix typos
2016-07-15 00:02:07 +03:00
AnnieL ca835ba68a cellGame: unknown category temporary fix (hack) (#1909)
All the games I've been trying to load from outside RPCS3's bin directory are returning me empty directories
```
{PPU[0x3] Thread (main_thread) [0x011223d8]} class fmt::exception thrown: cellGameBootCheck(): Unknown CATEGORY: 
```

This is a hack for when the category is empty or unknown. 
We assume it's a disk game and proceed with the emulation.
2016-07-14 23:12:26 +03:00
kd-11 ce56351554 gl: Fix fragment constants streaming (#1907) 2016-07-15 02:25:38 +08:00
raven02 d60b292ef1 Modules: savedata fix (#1910) 2016-07-15 00:28:26 +08:00
Nekotekina eb377f425c PPU LLVM: Analyser fix
ppu_branch_target removed
2016-07-14 16:27:14 +03:00
kd-11 6401eefb26 gl: reset texture scaling factor during bind
reset vertex textures as well
2016-07-13 21:01:16 +03:00
kd-11 ea6f3ff5ed gl: Properly determine front face winding 2016-07-13 21:01:16 +03:00
kd-11 97581d8635 gl: Fix primitive type checks 2016-07-13 21:01:16 +03:00
Nekotekina 0a5b518aea PPU Analyser fix 2016-07-13 02:54:34 +03:00
Nekotekina 94da0dbd4d PPU LLVM improvements
Removed interpreter dependencies
Reciprocal instructions improved
2016-07-12 17:33:13 +03:00
raven02 87e38118a5 Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE (#1898) 2016-07-12 21:52:11 +08:00
Nekotekina ba8fd825ec fs::get_data_dir implemented 2016-07-11 22:12:39 +03:00
kd-11 2c981cf940 rsx: mark register access with divider op enabled and frequency 1 (#1892) 2016-07-12 02:53:52 +08:00
Nekotekina 11f7b167ae Update Vulkan submodules
Temporarily disabled Vulkan build for Linux
2016-07-11 19:27:50 +03:00
Nekotekina 06c6c8212d Minor fixes
elf_object
Loader fix
Analyser fix
2016-07-11 16:30:11 +03:00
raven02 b89961f01d rsx: set frame limiter before rsx->flip() (#1885) 2016-07-11 21:00:04 +08:00
kd-11 59df7e7104 glsl: not all shaders write to col0 (#1884)
fix typo
2016-07-11 09:05:13 +08:00
kd-11 bbf7e6332c glsl; dump shaderlog (#1883)
fix typo
2016-07-11 01:16:31 +08:00
Lena 8c3b3f7ab4 CMake: improve compiler checks (#1847)
Moves the compiler check out of rpcs3/CMakeLists.txt and adds them
into rpcs3/cmake_modules/ConfigureCompiler.cmake
Add better compiler checks and eliminate a TODO
2016-07-10 16:15:56 +08:00
raven02 47987efb75 rsx: add default case for to_front_face() (#1879) 2016-07-10 08:33:20 +08:00
raven02 ed8ebda804 vk: add missing compare func not_equal (#1876) 2016-07-10 04:32:09 +08:00
raven02 d4da0e052d sys_net: add few socket options (#1874) 2016-07-10 02:30:56 +08:00
kd-11 6705a6ecc9 rsx: properly check for inlined array before discarding draw (#1877) 2016-07-09 22:54:44 +08:00
raven02 dfa968863a DX12: get_scissor() fix (#1868) 2016-07-09 01:00:15 +08:00
raven02 70885ada67 RSX: throw exception removal for user_command() (#1872) 2016-07-09 00:22:10 +08:00
raven02 1f4ebf1501 RSX: check vertex_draw_count 2016-07-08 16:56:12 +08:00
Vincent Lejeune 772706ca4c Factorize rsx state 2016-07-07 21:38:57 +02:00
Ivan 77594dc66c PPU LLVM: New analyser (#1858)
Minor fixes
VEX prefix support
2016-07-07 21:42:39 +03:00
GhettoGirl 758897a929 GUI: add prx library search functionality in settings dialog
Add the possibility too lookup specific libraries in the settings dialog.
2016-07-05 20:46:51 +02:00
GhettoGirl 5c4af45bf5 GUI: improve prx library selection
Sorts the libraries in the settings dialog alphabetically, so they are easier to find.
Sorts selected and unselected modules alphabetically seperatly.
2016-07-05 00:00:46 +02:00
raven02 effd379c25 Vulkan/DX12 : refactor cull face code (#1849)
* Vulkan/DX12 : refactor cull face code

1

* Add optimal build options to CMakeLists (#1841)

Provides two options when building RPCS3

    USE_SYSTEM_FFMPEG BOOL (default: OFF)
    USE_SYSTEM_LIBPNG BOOL (default: OFF)

These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.

Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.

* DX12: depth buffer compare should perform only if depth testing is enabled (#1848)

* GL: front face regression fix (#1854)

* GUI: Add bulk decryption of LLE modules (#1845)

Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.

The output path is the same where the input module resides and the extension is changed
to *.prx

* vk: Avoid double-copy for vertex attributes (#1852)

* vk: Avoid double-copy for vertex attributes

fix buffer overflow

vk: Fix vertex attrib offset_in_dst for batched draw calls

* whitespace fix only
2016-07-03 10:35:51 +08:00
kd-11 a6b7c9c309 vk: Avoid double-copy for vertex attributes (#1852)
* vk: Avoid double-copy for vertex attributes

fix buffer overflow

vk: Fix vertex attrib offset_in_dst for batched draw calls

* whitespace fix only
2016-07-02 22:27:53 +08:00
Lena 85c4392b34 GUI: Add bulk decryption of LLE modules (#1845)
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.

The output path is the same where the input module resides and the extension is changed
to *.prx
2016-07-02 19:19:32 +08:00
raven02 c3bac7c92b GL: front face regression fix (#1854) 2016-07-01 20:47:56 +08:00
raven02 45d41267f5 DX12: depth buffer compare should perform only if depth testing is enabled (#1848) 2016-07-01 15:02:40 +08:00
Lena 869e10027d Add optimal build options to CMakeLists (#1841)
Provides two options when building RPCS3

    USE_SYSTEM_FFMPEG BOOL (default: OFF)
    USE_SYSTEM_LIBPNG BOOL (default: OFF)

These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.

Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.
2016-07-01 12:07:16 +08:00
raven02 246b593783 Vulkan/GL: add default case for front face in case of garbage value (#1844) 2016-06-30 12:46:25 +08:00
raven02 d22017bfca DX12: using better approximation for constant color/alpha blending (#1839)
* DX12: using better approximation for constant color/alpha blending

* typo fix

* Comment updated.
2016-06-28 20:19:04 +08:00
DH 989f954432 Added WIP vertex textures support 2016-06-28 12:58:44 +03:00
DH 4d88296485 RSX shaders cache: group programs by indexes 2016-06-28 12:54:08 +03:00
DH 086e1c34dd RSX: added hack to the nv3089::image_in
Remove it when textures cache will be implemented properly
2016-06-28 12:52:10 +03:00
DH e6c6a7fb8b RSX: added proper nv0039::buffer_notify implementation from rsx_cache branch 2016-06-28 12:48:45 +03:00
DH 32830d45ff Improved shaders cache 2016-06-27 21:53:56 +03:00
Nekotekina 0ea0c21fed LLVM: Indirect call map 2016-06-27 19:34:14 +03:00
Nekotekina 7a921cbdf9 cpu_thread compressed 2016-06-27 16:43:57 +03:00
Nekotekina 9db7de29fb Syscall analysis implemented 2016-06-27 16:43:56 +03:00
Nekotekina a19b721c26 LLVM: Added JIT.cpp
Refactoring, used -fno-rtti option
2016-06-27 16:43:53 +03:00
Nekotekina 73ea020525 PPU LLVM: Thread context argument 2016-06-27 16:43:50 +03:00
raven02 2c10348408 DX12 : add remaining constant color/alpha blending (#1834) 2016-06-27 20:40:53 +08:00
DH 67a341fded Fixed _var_base move ctor 2016-06-27 03:22:22 +03:00
DH 44879dd9f3 Implemented alpha kill and fog 2016-06-27 01:52:08 +03:00
DH 6ae54ae27b RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
Fixed ps1ght games
2016-06-26 21:32:50 +03:00
DH bf8a20c4b9 Avoid using flip hack if it's possible
Also added some documentation about it
2016-06-26 21:32:49 +03:00
DH 55bc9eda9a Do not throw exception if cellDiscGame* executed
That not a critical situation, simple message in the log should be a good enough
2016-06-26 21:32:48 +03:00
DH e296f81a37 Shaders decompiler: support non 2D textures
Do not validate programs with undefined textures uniforms
Minor fix
2016-06-26 21:32:48 +03:00
raven02 d69a4173fa vk: push back border color to sampler (#1832)
* vk: push back border color to sampler

* use approximate color

* Add TODO for VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
2016-06-26 21:25:25 +08:00
raven02 4a08e8cd0b sys_ppu_thread_create break fix (#1824) 2016-06-25 22:36:48 +08:00
raven02 7779742ac1 GL: fix few texture swizzle remap (#1823)
* GL: fix few texture swizzle remap

* GL: add texture format HILO8 & HILO_S8

* VK: add mapping for X32_FLOAT
2016-06-25 20:15:10 +08:00
raven02 091b6711ae sys_net: set other options using setockopt() (#1815)
* sys_net: set other options using setockopt()

* typo fix

* Typo fix #2
2016-06-23 09:54:46 +08:00
DH 714e07b1dc OpenGL rendered: use textures cache 2016-06-23 01:01:29 +03:00
DH 001ab05f1a Fixed LLVM & MemLeak builds 2016-06-22 23:03:46 +03:00
DH f30d71da6c OpenGL renderer: improved vertex attributes setup
Minor fixes
2016-06-22 22:46:47 +03:00
DHrpcs3 cbf880fb71 OpenGL renderer: Proper clipping implementation 2016-06-21 19:56:07 +03:00
DHrpcs3 8fd3064905 OpenGL renderer: check for gl errors in release builds.
Ignore null-sized textures
Cleanup
2016-06-21 19:56:06 +03:00
DHrpcs3 e83c387ebe OpenGL renderer: Fixed texture bias setup. 2016-06-21 19:56:05 +03:00
DHrpcs3 3b5cd4845e OpenGL renderer: use correct MVP matrix. Cleanup
Simplified gl::ring_buffer helper
2016-06-21 19:56:05 +03:00
DHrpcs3 c0487a634e Added rsx_program_decompiler to the CMakeLists 2016-06-21 19:56:04 +03:00
O1L 67fe5e1107 Fill fragment constants 2016-06-21 19:56:02 +03:00
O1L 1778113b71 Use sampler buffers in vertex shaders 2016-06-21 19:56:01 +03:00
O1L 8637754d6a Missed changes 2016-06-21 19:56:00 +03:00
O1L 083c4fc855 Try to use new shaders decompiler in OpenGL backend 2016-06-21 19:56:00 +03:00
Nekotekina 251fb86ab0 PPU LLVM: Some instructions simplified 2016-06-21 18:08:21 +03:00
Lena 5853332db7 Fixed the frame icon (#1811)
There was a tiny duplicate of the icon itself in the left upper corner.
2016-06-21 17:03:07 +03:00
Nekotekina 860926d731 File op buffer 2016-06-21 13:22:07 +03:00
Nekotekina eb889920e6 IdManager fix
Debug build fixed
Allowed get/remove with forward declarations
2016-06-21 12:23:28 +03:00
raven02 c96057296a Fix invalid map<K, T> key error (#1801) 2016-06-20 06:43:13 +08:00
Nekotekina a8bebcba55 LLVM AOT 2016-06-19 21:29:48 +03:00
Nekotekina 6fa5e2cc7c PPUAnalyser.h added 2016-06-19 20:50:21 +03:00
raven02 298c9fea22 vk: Better VRAM heap selection by memory properties (AMD) 2016-06-19 13:49:25 +08:00
raven02 244f3dfb89 DX12: set the heap size based on available vram (#1786) 2016-06-19 11:01:11 +08:00
raven02 28366d35d2 VK: add cull mode and front face (#1789) 2016-06-19 09:53:49 +08:00
raven02 f6b5f02501 Merge branch 'master' into gl-flip 2016-06-19 00:28:02 +08:00
kd-11 833c100850 vk: Properly enable window resizing 2016-06-18 15:39:07 +03:00
DHrpcs3 bc63eaea48 Added rpcs3 api (dynamic library) 2016-06-17 21:26:06 +03:00
DHrpcs3 795170635f Added dynamic_library utility 2016-06-17 21:26:05 +03:00
DHrpcs3 b52e885cde Added rpcs3 version object
Removed _PRGVER_ macros
2016-06-17 21:26:04 +03:00
raven02 079411eee8 Texture format W16_Z16_Y16_X16_FLOAT fix (#1777) 2016-06-17 09:32:07 +03:00
raven02 9f1ee5bd28 OGL: disable pixel processing test before flip 2016-06-15 21:51:51 +08:00
kd-11 3a63b62486 gl: dynamically determine texture buffer offset alignment
fix alignment issues for gpus where align < 16 is ok
2016-06-14 00:08:23 +03:00
kd-11 28a5d4d4f0 Add a workaround for a khronos spec bug 2016-06-14 00:08:23 +03:00
kd-11 6761d4a30c gl: use streaming buffers for uniform & elem buffer as well
gl: stream uniform data using stream buffer

gl: vertex streaming improvements and bugfixes

gl: add basic timing info check for profiling

gl: ebo streaming fixes and enhancements
2016-06-14 00:08:23 +03:00
kd-11 ed94626411 gl: use unsynchronized buffer streaming for attribs
fix linux build
2016-06-14 00:08:23 +03:00
kd-11 40a598b0ab gl/vk: Quickly ignore access violations outside cache range 2016-06-14 00:08:23 +03:00
raven02 ea528a1ced Write shader log in seperate directory (#1755)
Write shader log in separate directory
2016-06-13 19:53:50 +03:00
raven02 caf5894152 Vulkan: add two sided stencil/logic op/depth bounds test support (#1767)
* Vulkan: add two sided stencil support

* Vulkan: add logic op support

* Vulkan: add depth bound test support

* Drop off wrong case

* Minor fixes
2016-06-13 14:10:59 +03:00
kd-11 3956b21cb7 vk/gl/dx12: Dynamic cb flush for vulkan; fix glsl/hlsl vertex shader generation for some games; dx12: ignore fbo textures during flip if no surface target is set (#1766)
* gl/vk/dx12: Fix vertex shader code generation for buggy games

dx12: revert vsh attribute changes

* vk: dynamically flush command buffers if we exceed available resources

* dx12: do not prepare flip texture if it has not been initialized
2016-06-11 16:24:27 +03:00
kd-11 35ab3b0cd8 gl/vk/dx12: re-implement pack/unpack operations (#1764)
dx12: implement pack/unpack operations

dx12: Fix shader compilation when pack/unpack is used

dx12: pk16/up16 - relax half-float range to more realistic values
2016-06-10 14:42:48 +03:00
raven02 db27ea923d VP: add few opcodes comment for vec/sca (#1750) 2016-06-10 01:03:43 +03:00
kd-11 4260f68f85 gl/vk: Fix ub256 and s32k vertex attributes; silence some unnecessary debug errors (#1757)
* gl/vk: Sample integer attribs with integer samplers

* gl: silence useless DPRINTs where behaviour has already proven correct
2016-06-08 12:39:08 +03:00
kd-11 c4102f3b18 vk/gl: Enable alpha test in shaders (#1743) 2016-06-05 20:31:23 +03:00
raven02 9710044134 Remap color component depends on RTT or RSX memory (#1744) 2016-06-05 11:11:58 +03:00
raven02 39767b8d46 Texture bias minor fix (#1745) 2016-06-04 19:12:14 +03:00
raven02 e5a792515e GL: set texture bias (#1742) 2016-06-04 14:41:53 +03:00
raven02 8f67c910ab FP: Implement REFL and LRP (#1712) 2016-06-04 10:23:45 +03:00
kd-11 6b3c47a42a vk: change default border color to black; fix GEQUAL compare op 2016-06-03 17:07:48 +03:00
kd-11 60a7f9b3f2 vk: Fix rtt formats and component sampling
vk: Fix for rtt image sampling
2016-06-03 17:07:48 +03:00
kd-11 d22672b156 vk: Disable user clip planes
Use // for comments as requested
2016-06-03 17:07:48 +03:00
kd-11 dc970c513a gl: Respect more requested surface format configurations 2016-06-03 17:07:48 +03:00
kd-11 2bcc755fca Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE 2016-06-03 17:07:48 +03:00
Raul Tambre 92446de9d9
Change "start after boot" default value to true 2016-06-03 08:56:37 +03:00
Raul Tambre 2e5d20c315
sys_net: Use IDM, initialize networking on startup 2016-06-03 08:56:37 +03:00
Raul Tambre 31ec26a7a1
Big sys_net improvements and fixes
* Error codes are now properly handled
* Couple more functions implemented
* Support for setting certain socket information
* socketselect() handles Unix waiting behaviour on Windows
* accept() fixed
2016-06-03 08:56:37 +03:00
Raul Tambre 8d2b6f6054
Implement sceNpUtilCmpNpId
Will need a full implementation of emulated network to be "fully"
implemented.
2016-06-03 08:56:37 +03:00
Raul Tambre b073ead988
cellUserInfo: Cleanup, notify about errors 2016-06-03 08:56:37 +03:00
Raul Tambre 97083ebba4
Implement cellFsAllocateFileAreaWithoutZeroFill
And a couple minor null pointer checks in sys_fs.
2016-06-03 08:56:37 +03:00
raven02 ee645d054d GL/Vulkan: Implement DP2A (#1708) 2016-06-02 13:07:43 +03:00
raven02 df6ee9c29d DX12: fix for surface color format (#1709)
#1652
#1594
2016-05-30 00:53:28 +03:00
raven02 fc1408e643 FP: Implement texture lookup with explicit gradients (#1706) 2016-05-29 18:33:41 +03:00
raven02 214d3d0f1a GL/Vulkan: write shader program log as .glsl and .spirv (#1720)
* GL: write shader program log as .glsl

* VK: write shader program log as .spirv
2016-05-26 21:47:37 +03:00
Ivan edc92843a7 Hotfix (#1705) 2016-05-24 01:59:39 +03:00
Nekotekina 266db1336d The rest 2016-05-23 16:22:25 +03:00
Nekotekina e2d82394f6 Cell 2016-05-23 16:22:23 +03:00
Nekotekina 38c444cfa1 PSP2 2016-05-23 16:22:22 +03:00
raven02 5c52521a0a Display render on title frame (#1701)
* Display render on title frame

* Fix few typo

* fix wrong condition
2016-05-23 13:08:34 +03:00
raven02 42423588c8 Use native function for OP_CODE_PK2/UK2 and UP2/UK2 2016-05-21 22:08:34 +08:00
John ce3fdeda5e Replace math macros by function calls from cmath. (#1695) 2016-05-19 19:15:56 +03:00
Josh Pruim 805c778f91 Added confirm to delete (#1698) 2016-05-16 21:42:35 +03:00
Ivan aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan da7472fe81 Optimizations (#1680)
* Optimizations

1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)

* any_pod<> implemented

Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Ivan 75fe95eeb1 GSL moved from stdafx.h (#1676)
Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Ivan efc8779275 SPU channel optimization (#1675) 2016-04-19 16:04:02 +03:00
Nekotekina f63ec52479 D3D12 Adapter setting fix 2016-04-16 00:45:58 +03:00
Nekotekina 6312bf5323 rpcs3.rc recreated as rpcs3_.rc
I have no idea why it didn't compile.
Also recreated without UTF-16 BOM.
2016-04-15 20:19:28 +03:00
Nekotekina f8f067ca7c Partial commit: Emu (the rest) 2016-04-15 19:22:49 +03:00
Nekotekina c7738b8b37 Partial commit: Gui 2016-04-15 19:22:46 +03:00
Nekotekina 643c15c4e9 Partial commit: ARMv7 2016-04-15 19:22:44 +03:00
Nekotekina 0c7f763889 Partial commit: Memory 2016-04-15 19:22:43 +03:00
Nekotekina b85fc50854 Partial commit: Crypto 2016-04-15 19:22:41 +03:00
Nekotekina edd0965c1a Partial commit: Audio 2016-04-15 19:22:40 +03:00
Nekotekina 766f1b2b01 Partial commit: IO 2016-04-15 19:22:39 +03:00
Nekotekina 984aa44220 Partial commit: FS 2016-04-15 19:22:38 +03:00
Nekotekina b85a68e8a1 Partial commit: RSX 2016-04-15 19:22:36 +03:00
Nekotekina 4cf41305e0 Partial commit: Cell (deletions) 2016-04-15 19:22:35 +03:00
Nekotekina c4e99dbdb2 Partial commit: Cell 2016-04-15 19:22:34 +03:00
Nekotekina 42e1d4d752 Partial commit: Syscalls 2016-04-15 19:22:30 +03:00
Nekotekina 5637c22363 Partial commit: Modules (cell) 2016-04-15 19:22:29 +03:00
Nekotekina 7e30a0f464 Partial commit: Modules 2016-04-15 19:22:25 +03:00
Nekotekina 2553e45d76 Partial commit: Loader 2016-04-15 19:22:22 +03:00
Nekotekina 5fc6f59821 Partial commit: Preview 2016-04-15 19:22:15 +03:00
Raul Tambre 7c1ab47262 Fix OpenGL crash (#1668) 2016-04-08 22:18:46 +03:00
Danila Malyutin 6b5ee57718 rXml: use pugixml in header-only mode (#1665)
Fixes compilation in VS
2016-04-08 21:17:24 +03:00
Vincent Lejeune 3a3d264cb5 rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune 2ae5a7ff39 rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune 2e17ea1490 rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12. 2016-04-07 22:17:28 +02:00
Vincent Lejeune cbe119b457 rsx/common: Remove MIN2/MAX2 macro. 2016-04-07 22:17:28 +02:00
Raul Tambre 5ad060f150 Vulkan/DX12: Texture format fixes
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre 1ff4f77eaf Fix jstrchk to be TODO
It's actually not implemented properly...
2016-04-07 21:34:32 +03:00
Raul Tambre a8e15ce18a Fix forced_unit for unimplemented instructions
For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre 3ee56627eb DX12 texture format fixes and improvements 2016-04-07 21:34:32 +03:00
Raul Tambre cedc023922 HLE: Implement RGBA->GA support, minor fixes 2016-04-07 21:34:32 +03:00
mpm11011 b57daef75a Pugixml to replace wx/xml in rXML
Pugixml to replace wx/xml in rXML

Change reinterpret cast to static cast.

Pass name in pred by reference
2016-04-06 17:35:06 -04:00
kd-11 dab1dda903 Specify buffers to read when blitting output to backbuffer 2016-04-06 11:16:49 +03:00
kd-11 1a61ef0440 Remove deprecated features from core profile 2016-04-06 11:16:49 +03:00
kd-11 e9766f1b76 Properly handle ssa input type (non-varying)
Properly handle ssa input as local (non-varying)
2016-04-06 01:22:01 +03:00
Vincent Lejeune 99717b7902 gl: Fix vertex buffer size. 2016-04-02 18:27:49 +02:00
Vincent Lejeune bad2d7f121 gl: Move vertex setting in a separate file. 2016-04-02 18:27:49 +02:00
Vincent Lejeune d59486295d gl: Supports 1D and 3D textures. 2016-04-01 00:52:51 +02:00
Vincent Lejeune 69d08b6691 vulkan: Support cube and 1D/3D textures. 2016-03-31 23:50:14 +02:00
Vincent Lejeune c95c4c32e6 vulkan: Always map at least 1 byte. 2016-03-31 23:50:14 +02:00
Vincent Lejeune 5a3cf5d9ac rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format. 2016-03-31 20:40:19 +02:00
Vincent Lejeune ce072f25e2 d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00
Vincent Lejeune 4c0b5bbc62 gl: Correctly upload cubemap texture. 2016-03-31 00:15:19 +02:00
Vincent Lejeune 51a6862bf4 gl: Use right texture target. 2016-03-31 00:15:17 +02:00
Vincent Lejeune b6c827b17a gl: Fix r5g6b5 format. 2016-03-31 00:12:41 +02:00
Vincent Lejeune 17c4b2387e gl: Fix unnormalized coord sampling. 2016-03-31 00:12:41 +02:00
Vincent Lejeune 91d0229bc5 rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly. 2016-03-30 22:19:29 +02:00
Vincent Lejeune b7c539ad7a rsx/common: Make get_exact_mipmap_count take compressed format into account 2016-03-30 22:19:29 +02:00
Vincent Lejeune 77674be1c1 vulkan: Fix all warnings in VKGSRender project. 2016-03-30 21:16:53 +02:00
Vincent Lejeune 70903d46e6 vulkan: Reset command buffer after framebuffer flushing.
Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
2016-03-30 21:16:53 +02:00
Vincent Lejeune f86c079acf vulkan: Do not acquireNextImage twice when no rtt is present. 2016-03-30 21:16:53 +02:00
Vincent Lejeune 38d57eb02c vulkan: Remove unneeded dirty_frame boolean. 2016-03-30 21:16:53 +02:00
Vincent Lejeune d5e44f6224 vulkan: Fix stencil aspect mask sometimes missing. 2016-03-30 21:16:53 +02:00
Zangetsu38 3fbc3a3f00 vulkan: Add instruction for Persona 4 : Arena 2016-03-30 21:16:53 +02:00
Vincent Lejeune 73233fd347 rsx/common: Use typed class for texture filters. 2016-03-30 20:03:50 +02:00
Vincent Lejeune d971c4e0f6 rsx/common: Use typed enum for max anisotropy. 2016-03-30 20:03:50 +02:00
Vincent Lejeune 7f25720bd3 rsx/common: Use a typed enum for texture wrap mode. 2016-03-30 20:03:50 +02:00
Vincent Lejeune f2c82d3cf4 rsx/common: Use a typed class for texture dimension. 2016-03-30 20:03:50 +02:00
Vincent Lejeune 08b47616b6 d3d12: Fix updated texture state 2016-03-30 18:01:54 +02:00
AnnieL 96329a6e29 Making sure the right file is included 2016-03-29 18:59:50 +01:00
AnnieL 9f257ee9f8 Slims down minidx9 to XAudio2_7
Removes minidx9 as a submodule
Slims down minidx9 to have only the files XAudio2 (2.7) needs.
The other dx9 related files weren't being used.
2016-03-29 18:51:54 +01:00