Eladash
bfa78870cb
SPU: Fix unregistered channels in RCHCNT
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Shouldn't throw exception on realhw.
2020-09-22 19:47:47 +03:00
Eladash
ad37259ccc
SPU: Implement many missing channel counts
2020-09-22 19:47:47 +03:00
Eladash
418968d974
sceNpTrophy: Add logging of commSign
2020-09-22 19:46:52 +03:00
Eladash
89905bc1c4
sceNpTrophyRegisterContext: Implement SCE_NP_TROPHY_STATUS_NOT_INSTALLED
2020-09-22 19:46:52 +03:00
Eladash
3a96d99187
sceNpTrophyRegisterContext: Atomically create trophy data
2020-09-22 19:46:52 +03:00
kd-11
a50ea09053
rsx: Properly pass format_class information during RTV/DSV resource barrier
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- Also takes the opportunity to remove repeating code in a minor refactor.
2020-09-22 12:19:54 +03:00
kd-11
d012abd924
vk: Improve image transfer and scaling
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- Handle typeless src and dst with aliased typeless format
- Optimize typeless transfers by only dealing with affected texels.
* Eliminates redundant dst->typeless transfer of full image (very expensive)
* Eliminates full src->typeless transfer of full image and replaces with only affected region
* Requires significantly smaller output buffers, saving on VRAM cost
2020-09-22 12:19:54 +03:00
kd-11
7ed82c0791
rsx: Always force typeless copy if memory is crossing aspect boundary
2020-09-22 12:19:54 +03:00
Eladash
cf61198fe3
HLE: Implement ERROR_BROKEN in cellGameDataCheck ( #8945 )
2020-09-22 10:30:31 +02:00
Megamouse
5d50602397
Qt/Input: fix default pad handler
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We accidentally always saved keyboard to Player 1 if null was selected.
The new code will only apply keyboard by default if the config file was not found.
2020-09-22 06:59:38 +02:00
Megamouse
0b42cf06f8
sceNpTrophyCreateContext: improve commId logging
2020-09-21 15:32:02 +02:00
Megamouse
4c4be331f5
HLE: Fix sceNpTrophyCreateContext
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fixes #7431 Soldner-X
Assuming that a SceNpCommunicationId should have a format like "TEST12345", then there is no need to delete termination characters after we already created a truncated string with 9 characters + null terminator.
The current behaviour does not work at all, because in case that we actually have a non-null termination character, deleteTerminateChar will step over the last x chars in the already truncated ID until it forcefully finds a character of its liking. eg. term='2': "TEST12345" => "TEST1" => "TEST1_00"
2020-09-21 15:32:02 +02:00
Megamouse
511e9920c2
patch_engine: Apply patch when APP_VER is unknown
2020-09-21 11:59:57 +02:00
Eladash
75c3fdcb6f
Fix cellGameBootCheck PARAM.SFO reads
2020-09-21 06:36:34 +03:00
Eladash
5ac6f090fc
Fix cellGamePatchCheck ( #8933 )
2020-09-19 19:38:22 +01:00
Eladash
0d183a24be
cellFs: Rewrite cellFsGetFreeSize
2020-09-19 13:53:04 +01:00
Eladash
a21790b992
sys_fs: Fix sys_fs_disk_free
2020-09-19 13:53:04 +01:00
Eladash
762ceaf87e
sys_fs: Do not expose real hard drive available space!!!!!!!!!!!!!
2020-09-19 13:53:04 +01:00
Eladash
2620a51cc9
cellSaveData: Minor fix
2020-09-19 13:53:04 +01:00
Eladash
f1e8739608
Always reset size in cellGameGetSizeKB
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Reversed.
2020-09-19 13:53:04 +01:00
Eladash
b31a0115b2
cellFsStat Improvements
2020-09-19 13:53:04 +01:00
Eladash
ed032dc985
cellGame: Improvements
2020-09-19 13:53:04 +01:00
Eladash
c436ef0c6f
SPU: Implement channels 70, 71, add naming for channel 69 ( #8932 )
2020-09-19 13:08:35 +01:00
kd-11
9db97278f3
rsx: Lower error message to warning
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- Mismatched texture handling is a TODO that will be handled with texturing rewrites
2020-09-19 01:55:59 +03:00
kd-11
d3898fda57
rsx: Release misconfigured texture memory before attempting reupload
2020-09-19 01:55:59 +03:00
eladash
36ac68b436
SPU: Implement events channel count, minor interrupts fixes
2020-09-18 21:57:24 +03:00
kd-11
7900780cea
vk: Fix nul section crash due to unexpected format (B8)
2020-09-16 20:14:44 +03:00
kd-11
92d65ff3c2
rsx: Add support for mixed data types when sampling shadow coordinates
2020-09-15 17:37:52 +03:00
Eladash
a52a16807f
PPU: Use SEQ-CST memory barrier in reservation load
2020-09-15 11:20:17 +02:00
Megamouse
f84697ad5c
move localized_string_id to own file
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I dont know if there was a circular dependency issue
2020-09-14 18:24:18 +02:00
Megamouse
a2da187615
HLE: localize most - if not all - exposed strings
2020-09-14 18:24:18 +02:00
Megamouse
d0ffbbfc4d
Qt/overlays: use Argument list for translatable strings
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This is somewhat crippled for now. It only takes a single argument in the callback
2020-09-14 18:24:18 +02:00
Megamouse
460a933267
Qt/overlays: Localize most rsx overlays
2020-09-14 18:24:18 +02:00
Eladash
3206378ae6
sys_spu: Fix overexecution of cpu_return()
2020-09-12 22:11:40 +03:00
Eladash
7ce790f369
SPU: Use ASM for AVX2 coompilation instead of intrinsics
2020-09-12 18:49:49 +03:00
Eladash
5db1427923
cellGame: Implement cellHddGameCheck2
2020-09-12 11:00:24 +02:00
Eladash
81eceb1728
cellSysUtil: Implement CELL_SYSUTIL_SYSTEMPARAM_ID_LICENSE_AREA
2020-09-12 11:00:24 +02:00
Megamouse
639650c65a
Add more defines to cellSysutil
2020-09-12 09:56:51 +02:00
Eladash
9ff0b460a2
SPU: Make PUTLLUC LR event accurate
2020-09-11 09:02:18 +02:00
Eladash
4f0125a0e9
SPU: Remove "Accurate PUTLLUC" setting (always accurate)
2020-09-11 09:02:18 +02:00
Eladash
d489b02fc1
PPU: Do not allow unaligned/unmapped reservation addresses
2020-09-10 13:35:57 +02:00
RipleyTom
676fed7cfc
Only bind 3658 with RPCN
2020-09-09 23:56:25 +02:00
RipleyTom
d9d354c981
Makes DNS processing more consistent
2020-09-09 23:56:25 +02:00
kd-11
da6760ed98
vk: Simplify shadow comparison operations for non-integer formats
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- Just use hardware PCF, it makes everyone's life easier.
2020-09-09 22:11:12 +03:00
Eladash
1e4655aef6
SPU: Remove STOP 0x0 hack ( #8873 )
2020-09-09 11:36:04 +01:00
Ani
22dc2947b3
hle: Implement ID_CURRENT_USER_HAS_NP_ACCOUNT ( #8864 )
2020-09-08 15:12:47 +01:00
Eladash
43fce92aa9
PPU: reduce LARX logging level to warning
2020-09-08 15:23:55 +02:00
kd-11
6380e67af9
rsx: Fix depth clipping
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- Fix special case where n=f making (f-n) = 0
- Dynamically update depth range by setting dirty bits
- Fix depth bounds when n=f and bounds test is disabled
2020-09-08 15:33:08 +03:00
kd-11
dc465df3bc
rsx: Enable support for extended range in depth buffer
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- Software clipping emulation is used here as OpenGL does not have explicit clip control.
- Hardware clip control for vulkan to be enabled after this.
2020-09-08 15:33:08 +03:00
kd-11
2e88924cb9
rsx/gl: Refactoring and cleanup
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- Fix incorrect memory requirement calculation for D32FS8X24_PACK64 data type on GL
- Removes a lot of spaghetti code in GL backend from years of accumulation
- Retires several now-useless methods from RSX util toolbox
2020-09-08 13:53:06 +03:00