Megamouse
b230b0df0d
Qt: Workaround for yet another hidden column resize
2018-05-22 16:27:33 +01:00
Megamouse
62efe6e5be
Qt: set smaller default log frame height
2018-05-22 16:27:33 +01:00
Megamouse
7c031c2330
Qt: remove redundant visibility check in FixNarrowColumns
2018-05-22 16:27:33 +01:00
Megamouse
40d2341ef1
Qt: resize game list columns by default with slight spacing
2018-05-22 16:27:33 +01:00
Megamouse
f1670a9ea0
Qt: disable resizing trophy tables to contents by default
2018-05-22 16:27:33 +01:00
Megamouse
325048a134
Qt: apply header states after populating the tables
2018-05-22 16:27:33 +01:00
Megamouse
bff9a06f9f
Qt: simplify occasions of restoreState
2018-05-22 16:27:33 +01:00
Megamouse
31101b4828
Qt: use correct menu icon for "Play last played game" on booting RPCS3
2018-05-22 16:27:33 +01:00
Megamouse
598008868e
Qt: include QButtonGroup in settings_dialog.cpp in order to fix Qt 5.11
2018-05-22 16:27:33 +01:00
Nekotekina
72574b11ff
SPU: use reservation spinlocks on writes (non-TSX)
...
This should decrease contention by avoiding global lock
2018-05-21 21:56:14 +03:00
Nekotekina
182259e4a5
cellSaveData fix
2018-05-21 21:47:04 +03:00
kd-11
c9669818eb
Facepalm
...
- overlays: Do not free self handle!!!!
2018-05-21 15:55:25 +03:00
Nekotekina
6fd402bcf8
Transactions: drop RDTSC usage
...
Use simple increment (minor optimization)
2018-05-21 00:18:37 +03:00
Nekotekina
fb0f5f0c8b
Fix vm::reservation_notifier
2018-05-21 00:18:37 +03:00
Nekotekina
7a6db3dd7e
spu_getll_tx: diagnose loop count
2018-05-21 00:18:37 +03:00
Nekotekina
295f782b30
spu_putlluc_tx: diagnose loop count
2018-05-21 00:18:37 +03:00
Nekotekina
a33f297315
Replace notifier::lock_shared() with try_lock_shared()
...
Also add notify_one(), try_lock() and unlock()
Move some code in cond.cpp
2018-05-21 00:18:37 +03:00
Nekotekina
8d5bbfb850
Update SPU dump: print current MFC cmd
2018-05-21 00:18:37 +03:00
Nekotekina
33a1c743a4
Transactions: move loops inside
...
Rewrite loops in assembler (minor optimization)
2018-05-21 00:18:37 +03:00
kd-11
f6f45b8699
Native UI refactored ( #4623 )
...
Refactor and improve native overlays
2018-05-20 23:05:00 +03:00
Megamouse
68fff54a8b
cellSaveData: don't return after funcStat was successful in savedata_op
...
also add some missing constants
2018-05-20 23:16:11 +04:00
Megamouse
c61049b76f
Qt: Fix missing rows in our beloved trophy manager
2018-05-20 14:29:56 +04:00
Megamouse
f8bbdc39c5
Qt: Change Trophy Manager to use item selection instead of double click
2018-05-20 14:29:56 +04:00
Megamouse
4c03348e60
Qt: Restrict trophy manager combo box size
2018-05-20 14:29:56 +04:00
Megamouse
95951c31f8
Qt: Fix obnoxious glitch where game list columns ended up with 0 width
...
Qt can be messy at times
2018-05-19 21:59:13 +01:00
Megamouse
67637dfaa4
Qt: Fix compat download exception
2018-05-19 21:59:13 +01:00
scribam
bf2f00a163
log: add Vulkan header version
2018-05-19 10:59:10 +03:00
scribam
6c5c89a4a3
3rdparty: remove Vulkan/Vulkan-LoaderAndValidationLayers
2018-05-19 10:59:10 +03:00
Megamouse
4e8ce7fac0
Qt: Enable all play options for the last played game on StartUp
...
- main_window::CreateThumbnailToolbar into main_window::Init
- also moved the log message for "Recent Game Not Valid" from Error to Warning (only the common occurance)
2018-05-18 21:30:16 +01:00
Megamouse
6b3eebc907
Qt: trophy manager - fix trophy sorting by ID + handle some warnings
2018-05-18 23:17:10 +04:00
Megamouse
9269d8a370
Qt: resize initial game list headers to minimal size if necessary
...
we do this on showing columns already
2018-05-18 23:17:10 +04:00
Megamouse
99c52a0d0c
Qt: use column names instead of numbers in gui_settings
2018-05-18 23:17:10 +04:00
Megamouse
d1a9afbd67
Qt: refactor game list column initialization
2018-05-18 23:17:10 +04:00
Megamouse
2b8f96dcec
Qt: refactor Get-/SetGamelistColVisibility
2018-05-18 23:17:10 +04:00
Megamouse
9c025be831
Qt: improve game list header behavior
2018-05-18 23:17:10 +04:00
Megamouse
aee03114fd
Qt: rsx debugger replace wrong setSectionResize command
2018-05-18 23:17:10 +04:00
Megamouse
bb8e89f84a
Qt: add game icons to the trophy manager
...
and fix some header behaviour
2018-05-18 23:17:10 +04:00
Megamouse
6f0bad34f4
Qt: remove trophy_tree_widget_item.h
2018-05-18 23:17:10 +04:00
Megamouse
d275c36e0a
Qt: trophy manager overhaul
2018-05-18 23:17:10 +04:00
Megamouse
4e5cceb03e
TROPUSR: add GetUnlockedTrophiesCount()
2018-05-18 23:17:10 +04:00
Nekotekina
67391322f4
Transactions: touch memory only after a failure
...
Minor optimization
2018-05-17 22:19:26 +03:00
Nekotekina
39088e5005
SPU: Allow waiting on LR+TM events (fixup)
2018-05-17 21:21:15 +03:00
Nekotekina
7afda26c69
spu_putllc_tx: preload a little more (WIN32)
2018-05-17 18:58:08 +03:00
Nekotekina
58e4d49bb5
Fixup (endless loop)
2018-05-17 18:33:44 +03:00
scribam
8f975e2329
cmake: improve pthread inclusion
2018-05-17 18:42:44 +04:00
scribam
3dfe46fc42
cmake: use -Wno-unused-command-line-argument only with clang (gcc doesn't have this option)
2018-05-17 18:42:44 +04:00
scribam
580c8b8803
cmake: remove leftover from #4329 about X11
2018-05-17 18:42:44 +04:00
scribam
5ef1cab30b
cmake: update cotire to 1.8.0
2018-05-17 18:42:44 +04:00
pauls-gh
fdef77d779
Set Windows timer resolution to 0,5ms ( #4579 )
...
* Fix for https://github.com/RPCS3/rpcs3/issues/4569
(Win 10 update 1803 performance regression)
2018-05-17 15:00:22 +04:00
Megamouse
2eae06454b
Qt: simplify horizontal header text alignment in the gamelist
...
Needs reset of the gamelist state in the settings to work properly.
Also added minor refactor
2018-05-17 14:27:45 +04:00
Megamouse
29318803a6
Qt: add sanity check to remove game (prevent nasty system flush).
...
and minor code refactor
2018-05-17 14:27:45 +04:00
Megamouse
ff2c05da50
Qt: Use pointer to game info instead of index in game list
...
this should fix differences between model and view
2018-05-17 14:27:45 +04:00
Megamouse
cafcac9ccd
Qt: streamline custom config refresh in game list and thus ignore scroll
...
move l_GetItem lambda into custom_table_widget_item constructor
2018-05-17 14:27:45 +04:00
Megamouse
e43afa7148
Qt: streamline game removal in game list and fix followed item selection
2018-05-17 14:27:45 +04:00
Megamouse
9a1c0e4577
Qt: merge custom context menu functions
2018-05-17 14:27:45 +04:00
Megamouse
baec681c9e
Qt: minor fix for compat downloader
2018-05-17 14:27:45 +04:00
Megamouse
8b54552ddf
Qt: use NoEditTriggers instead of ItemIsEditable flags in the gamelist
2018-05-17 14:27:45 +04:00
Megamouse
1cff1ca03e
Qt: add "Move Support" column to the gamelist and load the info from psf
2018-05-17 14:27:45 +04:00
Megamouse
3ba133f485
Qt: fix gamelist sort by adding a sort_role to custom_list_widget_item
2018-05-17 14:27:45 +04:00
Megamouse
28e19a1d14
Qt: use GameInfo's bootable instead of GUI_GameInfo's bootable member
2018-05-17 14:27:45 +04:00
Megamouse
49a4015d5d
Qt: Hide firmware and path columns by default
2018-05-17 14:27:45 +04:00
Florent Castelli
253248349f
Link against the top-level LLVM targets only
...
Dependencies are still linked through usage requirements.
2018-05-16 23:35:53 +01:00
Florent Castelli
afd55da8cb
Add EXCLUDE_FROM_ALL to add_subdirectory calls
2018-05-16 23:35:53 +01:00
scribam
70e2873e69
Compilation fix for GCC 8 (at least)
2018-05-17 00:53:31 +04:00
Zion Nimchuk
705525510e
re-enable LLVM for travis and build AppImages with LLVM 6
2018-05-17 00:01:53 +04:00
Nekotekina
367f039523
Build transactions at runtime
...
Drop _xbegin family intrinsics due to bad codegen
Implemented `notifier` class, replacing vm::notify
Minor optimization: detach transactions from global mutex on TSX path
Minor optimization: don't acquire vm::passive_lock on PPU on TSX path
2018-05-16 17:31:58 +03:00
Nekotekina
fd525ae1cf
Implement build_function_asm
...
Uses ASMJIT to build function at startup
2018-05-16 15:48:35 +03:00
scribam
fd8aae5725
emu: remove wait_engine files
...
These files are empty and do not serve any purpose currently
2018-05-16 03:56:06 +04:00
scribam
7518200c7e
ps3emu_api: remove leftover files
...
Initial removal has been started with commit 6dd2c78b1b
2018-05-16 03:56:06 +04:00
scribam
196f985283
hle: improve cellSync2 error checks and logging
2018-05-15 22:59:34 +04:00
sftt
27004eb934
Avoid illegal available_user_memory in sys_memory ( #4399 )
...
jarveson says "the comment and minus can be completely deleted/reverted" in 17cf24d0ed
2018-05-15 17:40:45 +01:00
scribam
04ad49de4d
typos
2018-05-14 21:14:39 +04:00
isJuhn
fc23243d01
Fix setParam in cellHddGameCheck
2018-05-14 16:56:47 +01:00
Jan Beich
2cfb2428d2
build/cmake: pass -DNDEBUG by default like msvc
...
Downstream may override CMAKE_CXX_FLAGS_RELEASE in order to enforce
consistent optimization flags for every package. If -DNDEBUG is lost
RPCS3 may run slower and fall victim to assertions in bundled libs.
2018-05-14 16:01:19 +01:00
tlm-2501
21dc05265d
Add description for SPU LLVM ( #4558 )
...
Not entirely sure on the wording, but some form of a description seems necessary.
2018-05-14 15:32:47 +01:00
creeperjedi
819ed801a7
Added (experimental) next to LLVM Recompiler
2018-05-14 14:41:50 +01:00
Nekotekina
a46ef4f29a
Increase open file limit on Linux
...
Add some assertions to VirtualMemory.cpp
2018-05-13 23:56:43 +03:00
Nekotekina
3c70645f0b
Update SPU cache (v2)
...
Improve SPU analyser: filter unreachable fragments
More strict NOP/LNOP analysis
Fill block predecessors info
ASMJIT: fix assertion and improve indirect branch
2018-05-13 20:40:23 +03:00
Megamouse
84a4671a0e
Qt: Use additional windows resource file for qt.conf
...
fixup for a39384cadd
2018-05-13 21:02:21 +04:00
Megamouse
a39384cadd
Qt: Create qt/plugins dir to tidy up our Visual Studio builds
...
see folders: bearer, imageformats, styles and platforms.
This will stay compatible with the old builds too, unless someone wisely put their plugin folders into a 'plugin' subdirectory
2018-05-13 18:39:24 +04:00
kd-11
4836a03a7d
rsx: Fix build
2018-05-13 14:44:14 +03:00
kd-11
9d1f4a2538
vk: Include RADV POLARIS and RADV VEGA in the primitive restart
...
blacklist
2018-05-13 14:44:14 +03:00
kd-11
bff6060bd6
rsx: Improve puller state management
...
- Properly identify puller spin primitives
- Add a small wake delay after exiting a spin delay. Fixes desynchronization
It seems real hw has a small delay between cell edits to commandbuffer memory at the GET address and the changes becoming visible to the DMA puller
Simulated with a short busy_wait, large values will improve sync but degrade performance
2018-05-13 14:44:14 +03:00
kd-11
1aa44ede31
gl: Improve AMD multidraw workaround
...
- Reimplements the AMD workaround using an identity buffer to avoid the performance hit of doing multiple glDrawArrays for every single compiled set
- Reimplements first/count allocation using a scratch buffer to reduce allocation overhead when large number of draw calls is used
2018-05-13 14:44:14 +03:00
kd-11
eccb57d4b8
vk: AMD primitive restart bug workaround
...
- Emulate primitive restart with degenerate triangles
2018-05-13 14:44:14 +03:00
kd-11
b7979d3f57
rsx/vk: Improvements and minor optimizations
...
- Improve dirty state tracking affecting program state
- vk: Refactor out transform constants upload into a separate channel to avoid if possible
transform data uploads are quite expensive
2018-05-13 14:44:14 +03:00
kd-11
440a31ef18
rsx: Optimizations for program management
2018-05-13 14:44:14 +03:00
kd-11
a52ea7f870
rsx: Improve fragment and vertex program usage
...
- Introduces a gpu program analyser step to examine shader contents before attempting compilation or cache search
- Avoids detecting shader as being different because of unused textures having state changes
- Adds better program size detection for vertex programs
- Improved vertex program decompiler
- Properly support CAL type instructions
- Support jumping over instructions marked with a termination marker with BRA/CAL class opcodes
- Fix SRC checks and abort
- Fix CC register initialization
- NOTE: Even unused SRC registers have to be valid (usually referencing in.POS)
2018-05-13 14:44:14 +03:00
Jake
75b40931fc
rsx: initial capture/replay functionality ( #4510 )
...
* rsx: initial capture/replay functionality
2018-05-13 12:18:05 +03:00
Nekotekina
7cb4672344
Travis: remove LLVM for now
2018-05-13 00:03:08 +03:00
Nekotekina
4c7afb6952
Opt-in set DAZ and FTZ
2018-05-13 00:03:08 +03:00
Nekotekina
a77896c1b6
Update LLVM commit, use small code model
2018-05-13 00:03:08 +03:00
Nekotekina
be5c18cc85
SPU Re: more precise jt generation
...
Improve analyser, set v1
Fix branch indirect conditional
2018-05-12 23:50:49 +03:00
Nekotekina
737db90058
Set DAZ and FTZ
2018-05-09 23:38:26 +03:00
Nekotekina
5d15d64ec8
Memory mirror support
...
Implemented utils::memory_release (not used)
Implemented utils::shm class (handler for shared memory)
Improved sys_mmapper syscalls
Rewritten ppu_patch function
Implemented vm::get_super_ptr (ignores memory protection)
Minimal allocation alignment increased to 0x10000
2018-05-09 23:35:34 +03:00
Nekotekina
fe4c3c4d84
Implement SPU recompiler cache
...
Shared between ASMJIT/LLVM recompilers, compiled at startup
2018-05-09 23:35:18 +03:00
Nekotekina
f5ee6fb113
Convert newlines in game title
2018-05-09 22:19:55 +03:00
Nekotekina
acfe22e5bc
SPU: improve jumptable detection
2018-05-09 22:19:55 +03:00
Nekotekina
8f91917e8c
SPU ASMJIT: simplify patchpoints
...
Remove SPU thread reference from spu_recompiler_base
Disable support for far jumps in pathpoints (they were rare and unsafe)
2018-05-09 22:19:55 +03:00
Nekotekina
1ca51a023c
SPU LLVM Recompiler (preview)
2018-05-09 22:19:55 +03:00
Nekotekina
a975ecdc4f
Use LLVM 6
2018-05-08 13:05:29 +03:00
Nekotekina
8b704588d0
Update cpu_translator
2018-05-08 13:05:29 +03:00
Nekotekina
db229dffb0
PPU LLVM: minor update
2018-05-08 13:05:29 +03:00
Nekotekina
16f5167aed
SPU Analyser improved
...
This restores some functionality removed in SPU ASMJIT v2.0
Also implements new experimental features
2018-05-08 13:05:29 +03:00
Nekotekina
767dfa271e
SPU ASMJIT: internal jumptable
...
Allow indirect calls within current function using a jumptable
This restores some functionality removed in SPU ASMJIT 2.0
Change SPUThread::get_ch_value prototype
2018-05-08 13:05:29 +03:00
Nekotekina
df453d6d4f
SPU ASMJIT: allow holes in raw block data
...
This is preparation for further changes.
This commit shouldn't affect anything.
2018-05-08 13:05:29 +03:00
Nekotekina
2fecddcde2
SPU ASMJIT: rewrite halt instruction
...
Use conditional memory access to invalid address.
This approach can allow continue (for debugging);
but at the same time it doesn't add function call to recompiled code.
2018-05-08 13:05:29 +03:00
Nekotekina
4d60d85db5
SPU: fix MFC_PUTQLLUC_CMD fence trait
2018-05-08 13:05:29 +03:00
Nekotekina
f4af3f2987
PPU: improve LWARX/LDARX consistency
2018-05-08 13:05:29 +03:00
Maxetto
dca6f1f863
Update some lv2 syscall names ( #4490 )
2018-05-06 14:21:50 +04:00
scribam
ff1b0d73b7
hle: make cellSubDisplayInit returns CELL_SUBDISPLAY_ERROR_ZERO_REGISTERED
2018-05-06 12:49:44 +04:00
isJuhn
f27f7d50c9
Add Rich Presence option
2018-04-29 18:38:00 +01:00
kd-11
98b715d8c8
gl: Workaround for AMD driver bug
2018-04-25 19:14:36 +03:00
kd-11
ffa62918aa
gl: Improve pixel transfer code and notify on AMD driver bug
...
- Readback does not work at all with float textures on AMD openGL
Driver throws a bogus OUT_OF_MEMORY error regardless of amount of VRAM and system RAM available
2018-04-25 19:14:36 +03:00
kd-11
f3210a9a33
rsx: Workaround for lost memory sections
...
- TODO: surface_cache and texture_cache need a better method of persisting partial framebuffer resources
2018-04-25 19:14:36 +03:00
kd-11
58035697d5
rsx: Restore component mapping override for depth textures
2018-04-25 19:14:36 +03:00
kd-11
7e32e7343a
vk: Reorganize handling of formats support
...
- Formats support is linked to the physical device and by extension the logical device derived from it
It therefore makes no sense to track this as a separate object.
Simplifies parameter passing and template specialization.
Also avoids corner cases with AMD hardware (where D24S8 is not supported)
2018-04-25 19:14:36 +03:00
kd-11
291a828217
fixups
2018-04-25 19:14:36 +03:00
kd-11
40ae5e605d
vk: Fix border color selection
2018-04-25 19:14:36 +03:00
kd-11
c5d1f30e82
rsx: Fix performance counters
...
- Detect jump-to-self type idling
2018-04-25 19:14:36 +03:00
kd-11
91a6091d26
rsx: Minor fixes
...
- vk: Clear dirty textures before copying 'old contents' in case the old data does not fill the new region
- rsx: Properly decode border color - seems to be in BGRA format
- vk: better approximation of border color to better choose between the presets
- vk: Individually clear color images outside render pass and without scissor
- vk: Fix renderpass selection for clear overlay pass
- vk: Include scissor region when emulating clear mask
NOTES:
- vk: Completely avoid using vkClearXXXXimage - its 'broken' on nvidia drivers
Spec is vague about the function so its not an actual bug
ClearAttachment is clearly defined as bypassing bound state which works correctly
- TODO: Implement memory sampling to simulate loading precleared memory if cell used memset to preinitialize the framebuffer
Autoclear depth to 1|255 and color to 0 is hacky!
2018-04-25 19:14:36 +03:00
kd-11
da99f3cb9a
rsx: Critical fixes
...
- texture cache: Avoid leaking memory sections
- Avoid double ref increment on flush-always reprotection
- Detect invalidated_resources entries in surface cache when protecting fbo memory
- vk: Copypasta bugfix, properly initialize aspect mask
2018-04-25 19:14:36 +03:00
kd-11
a42b00488d
rsx: Texture fixes
...
- gl/vk: Fix subresource copy/blit
- gl/vk: Fix default_component_map reading
- vk: Reimplement cell readback path and improve software channel decoder
- Properly name the subresource layout field - its in blocks not bytes!
- Implement d24s8 upload from memory correctly
- Do not ignore DEPTH_FLOAT textures - they are depth textures and abide by the depth compare rules
- NOTE: Redirection of 16-bit textures is not implemented yet
2018-04-25 19:14:36 +03:00
kd-11
63d9cb37ec
rsx: Framebuffer fixes
...
Primary:
- Fix SET_SURFACE_CLEAR channel mask - it has been wrong for all these
years! Layout is RGBA not ARGB/BGRA like other registers
Other Fixes:
- vk: Implement subchannel clears using overla pass
- vk: Simplify and clean up state management
- gl: Fix nullptr deref in case of failed subresource copy
- vk/gl: Ignore float buffer clears as hardware seems to do
2018-04-25 19:14:36 +03:00
kd-11
9abbbb79ae
rsx: Blit engine fixes
...
- Ignore unlocked blit sections [TODO]
- Do not attempt blit on hw if bytesize is unsupported
- gl: Implement typeless memory transfers
Uses pbo to handle type-agnostic memory transfer
2018-04-25 19:14:36 +03:00
kd-11
bb5622401c
overlays/gl: minor fixes
...
- fix ogl color map for overlay resources
- fix label background for save dialog
2018-04-25 19:14:36 +03:00
kd-11
6d46ac1ad6
gl: Reimplement textures
...
- Separate texture data from texture views
2018-04-25 19:14:36 +03:00
kd-11
cf1b700ebc
rsx: Improve format mismatch detection hack
2018-04-25 19:14:36 +03:00
kd-11
c5cd758700
rsx: Workaround for G8B8 render targets
...
- Mainly affected are colormasks and read swizzles
NOTES:
- Writes to G write to the second and fourth component (YW)
- Writes to B write to first and third component (XZ)
- This means the actual format layout is BGBG (RGBA) making RG mapping actually GR
- Clear does not seem to have any intended effect on this format (TLOU)
2018-04-25 19:14:36 +03:00
Nekotekina
bd1d4de422
Fix unnecessary cache dir
2018-04-22 00:06:49 +03:00
Nekotekina
da6afb11f0
Fix game title if unset
2018-04-22 00:06:49 +03:00
Nekotekina
ef0196d791
Fix warning (vm::reservation_update)
2018-04-22 00:06:49 +03:00
Nekotekina
738a7cac4f
SPU ASMJIT: inline WRCH
2018-04-22 00:06:49 +03:00
Nekotekina
9516250bec
SPU: fix MFC_WrTagUpdate
2018-04-22 00:06:49 +03:00
Nekotekina
2418de7e8b
SPU ASMJIT: inline RDCH
2018-04-22 00:06:49 +03:00
Nekotekina
00ce814501
SPU ASMJIT: inline RCHCNT
2018-04-22 00:06:49 +03:00
Nekotekina
9ad5fc8a08
SPU: rewrite spu_channel_t
2018-04-22 00:06:49 +03:00
Nekotekina
3ffafb741c
SPU ASMJIT: übertrampolines and spu_runtime
...
Use opt-out shared spu_runtime to save memory (Option: SPU Shared Runtime)
Implement "übertrampolines" for dispatching compiled blocks
Patch fixed branch points to use trampolines after check failure
2018-04-22 00:06:49 +03:00
Nekotekina
8ca33bcb94
SPU ASMJIT v2.0
...
Use X86Assembler and blocks
2018-04-22 00:06:48 +03:00
Robbie
477522210e
Refactor debugger_frame into subclasses. Mostly trying to simplify
...
breakpoints.
2018-04-21 22:21:51 +04:00
Greg V
633004c820
Fix build with ffmpeg 4.0
2018-04-21 21:06:06 +04:00
Megamouse
8f4fa8a5b6
cellPad: check for more invalid parameters
2018-04-20 17:09:14 +04:00
Zion Nimchuk
3b24e7e685
Discord Rich Presence Integration (Thanks to @Megamouse for fixing the windows build)
2018-04-19 04:47:56 +04:00
Zion Nimchuk
3d551482a9
Remove weird whitespace from appdata
...
Fixes xml validation
2018-04-19 02:30:35 +04:00
TheAnig
eb3dfb6bb4
Implemented sysCacheClear() ( #4445 )
2018-04-18 18:17:55 +04:00
Megamouse
cecfc59040
Qt: implement log Repaint
2018-04-18 01:28:11 +04:00
TGEnigma
6baf675205
Fixes PPU disasm for branch opcodes
2018-04-16 19:02:06 +04:00
isJuhn
da6f98f310
Fix setParam in cellGameDataCheckCreate2
2018-04-16 15:53:22 +04:00
Zion Nimchuk
2bb0387fc5
Fix appstream copypasta, thanks to @Dominator56 for pointing it out
2018-04-16 15:11:37 +04:00
Megamouse
41f4bb9016
Rename Supporter
2018-04-15 15:49:01 +01:00
Megamouse
69b5f25644
Qt: Fix vfs dialog reset and add some translations
...
Reset would crash the app, because a cleared item received a signal on currentItemChanged.
Also, Reset did not reset the list as one might think, but clean it and then result in wrong behaviour.
Furthermore the settings were saved, regardless of accepting the dialog or not.
2018-04-15 15:49:01 +01:00
Zion Nimchuk
78bb9a7278
Add appstream metadata for linux
2018-04-14 01:10:12 +04:00
JohnHolmesII
7303f04bc5
Minor bugfix
2018-04-10 15:06:56 +03:00
Nekotekina
ea82b732a3
SPU: fix non-TSX path
2018-04-08 23:30:50 +03:00
Talkashie
64992f758d
Fix typos ( #4410 )
...
* MASSIVE TYPO FIX part 1
* ANOTHER HUUUUGE TYPO FIX part 2
* thank you :hcorion: for all of your help. I could not have done this without you
2018-04-08 01:01:39 +01:00
GinkREAL
8a51af0b56
cellVdec: Do not decode next frame during end_sequence
2018-04-08 02:51:46 +04:00
Nekotekina
c77b310422
Implement sys_vm_invalidate
2018-04-07 21:18:34 +03:00
Nekotekina
0797164fac
SPU: fix possible livelock
...
The bug affects TSX path
2018-04-07 20:51:21 +03:00
Nekotekina
3681507136
Rewrite vm::reservation
...
Use flat virtual memory area
2018-04-07 20:51:21 +03:00
Nekotekina
2b5cf2455f
SPU: improve TSX usage
...
Reduce transaction failure amount
Remove vm::try_to_lock
2018-04-06 21:47:54 +03:00
Nekotekina
d392379c7a
Use vm::passive_lock for SPU threads
2018-04-06 15:47:00 +03:00
Nekotekina
e88508b679
SPU: cache barrier/fence masks
2018-04-06 15:47:00 +03:00
kd-11
568118634e
vk: Squash some spec violations that went unnoticed
2018-04-05 01:06:50 +03:00
kd-11
cfd0b8a975
rsx: Fix alphakill
2018-04-05 01:06:50 +03:00
kd-11
93b2776604
rsx: Fix vertex input detection
...
- Properly detect inline array registers vs constant value registers
- Silence needless spam, 306E is 2D surface engiine, the assumption that y is multiplied by 306E pitch is not crazy
2018-04-05 01:06:50 +03:00
kd-11
53f2533a08
rsx: Implement proper Z-order curve in 3 dimensions
...
- Should fix garbage palette textures getting uploaded (LSD graphics)
2018-04-05 01:06:50 +03:00
kd-11
e291494282
rsx: Texture cache updates
...
- Properly implement section gather for 3d and cubemaps
Implements render-to-3d and fixes some corner cases for render-to-cubemap
2018-04-05 01:06:50 +03:00
Zion Nimchuk
b0352d6ef7
Silence some annoying terminal output
2018-04-03 03:17:52 +04:00
Zion Nimchuk
8c19ff4fb9
Make loading StyleSheets work for AppImages and if installed via make install
2018-04-03 03:17:52 +04:00
Nekotekina
da9baac842
Improve save data dialog
...
Bug fix: don't display new data entry when not asked for
Use icon/title provided by the game for the new data entry
Display new data entry at the beginning of list when necessary
Minor cellSaveData cleanup
2018-04-02 16:27:28 +03:00
Nekotekina
0e74f2e340
Fix MMIO on SPU
...
Thanks Digitaldude555 for reporting the bug and @elad335 for pinging me
2018-04-01 22:39:48 +03:00
Nekotekina
402ca480cd
Fix vm::check_addr usage
2018-04-01 22:39:48 +03:00
Nekotekina
d871675b3b
Process RawSPU MMIO in do_dma_transfer
2018-04-01 22:39:48 +03:00
Nekotekina
bb0cfe383d
Fix MFC_SYNC_CMD
2018-04-01 20:52:54 +03:00
scribam
717f2b0ac8
cellVdec: log error when using interlaced frame instead of throwing an exception
2018-04-01 03:36:22 +04:00
Megamouse
2bf405e36d
rsx_debugger: clear command count when not used
2018-04-01 02:53:53 +04:00
Megamouse
c42b25f10e
rsx_debugger: use PerformJump on doubleclick instead of the mouse scroll
2018-04-01 02:53:53 +04:00
Megamouse
b9318f73e6
rsx_debugger: handle show buffer per doubleclick through an event filter
2018-04-01 02:53:53 +04:00
Megamouse
ff89f7ca45
Qt: add show_windowed_image to qt_utils
2018-04-01 02:53:53 +04:00
Megamouse
ed7d514c31
rsx_debugger: move debugger table resize to qt_utils for reusability
...
maybe create a custom table class in the future
2018-04-01 02:53:53 +04:00
Megamouse
d97d30ea2e
rsx_debugger: save/restore table header states
2018-04-01 02:53:53 +04:00
Megamouse
4899e35fbb
rsx_debugger: layout refactoring for highdpi and resizeability
2018-04-01 02:53:53 +04:00
Megamouse
92ec846375
Qt: simplify resetGeometry occurances
2018-04-01 02:53:53 +04:00
Megamouse
755ceb50a4
stub cellGem some more ( #4349 )
2018-04-01 02:03:37 +04:00
VelocityRa
706faa1d32
PPUTranslator: Ignore relative relocations
2018-04-01 01:32:08 +04:00
jjsat
4620fa8bd8
Return parameter error if the result of funcFixed is invalid.
2018-04-01 01:04:37 +04:00
jjsat
1dc87a0704
Corrected logic for handling number of returned save data list entries and total number of save entries.
2018-04-01 01:04:37 +04:00
jjsat
bba7184090
Handle some invalid save function parameters.
2018-04-01 01:04:37 +04:00
jjsat
d973337c4e
Calculate save data file size more accurately and return size in savedata_get_list_item if requested.
2018-04-01 01:04:37 +04:00
Nekotekina
898637f830
Remove mfc_thread
...
Clear mfc_queue on reset
Improve MFC Proxy a bit
2018-03-31 21:13:12 +03:00
Nekotekina
78dbc4fb5f
RawSPU: reset status register on start
...
Was proposed by @elad335
Implemented as atomic op
2018-03-31 20:35:30 +03:00
Nekotekina
a3db2774f1
[LLVM] Fix thread limiter
...
Allow to apply max llvm threads setting as usual
2018-03-31 20:35:30 +03:00
Nekotekina
c3a5e3f491
[LLVM Cache] Minor workaround
2018-03-31 16:51:19 +03:00
Ani
7359774c76
qt: Do not deploy Qt5Quick
...
We're using Qt5Qml but not Qt5Quick, therefore the extra extension can be removed
2018-03-31 02:54:59 +01:00
VelocityRa
bca46e92d4
cellCamera: Implement cellCamera*NotifyEventQueue and do some refactoring
2018-03-30 20:50:31 +01:00
Jake
2c16dddd1e
fix debug build
2018-03-30 13:30:04 +03:00
Jake
6d6d6fa827
dx12/vk/gl: implement use of vertex_data_base_index when calculating index
2018-03-30 13:30:04 +03:00
Megamouse
3e863f2189
remove redundant error messages in sceNpTrophy
2018-03-30 05:40:57 +04:00
Megamouse
2d68aed68f
improve sceNpTrophyGetTrophyInfo and sceNpTrophyGetGameInfo
2018-03-30 05:40:57 +04:00
kd-11
ee0fe28ddc
rsx: Fix copypasta
2018-03-29 13:52:11 +03:00
kd-11
7627ad04f1
rsx: Disable gamma control on WZYX textures
...
- Gamma is seemingly used for (D/X/A)RGB only. Data textures are unaffected
2018-03-29 13:52:11 +03:00
kd-11
f559c088a1
rsx: Dubious fix for broken B8 swizzle remap
2018-03-29 13:52:11 +03:00
pauls-gh
a17025c465
Strict Rendering Mode (SRM) fix. Move old surface copy before texture upload.
...
Fixes the following issues on Tales of Vesperia which requires SRM.
- Blacked out scene after the sleeping dog now renders correctly
- Ghosting effect. The ghosting was most noticeable as a delay between the character rendering and the cell shading around the character. This appears to be gone with this change.
2018-03-29 11:01:58 +03:00
Megamouse
70cc2e3665
Qt: minor fixes
2018-03-28 16:01:32 +01:00
kd-11
fca6c4fb7f
vk: Improve compatibility workarounds
...
- Disable fence reset on gcn1 - gcn3
- Enable polaris+ workarounds on linux if proprietary driver is used
2018-03-28 11:30:11 +03:00
Megamouse
05fc49506a
Qt: use seperate icon sizes for game list and game grid
2018-03-27 19:40:25 +01:00
Kravickas
e6cb4df877
Fix a typo in gcm_enums.cpp ( #4333 )
...
* Update gcm_enums.cpp
2018-03-27 18:43:38 +01:00
Asinine
2172e61ce5
Update settings to indicate speed differences between Interpreters and Recompilers for less confusion ( #4345 )
...
* Update settings_dialog.ui
* Qt: completely detach ppu and spu ui texts from backend.
2018-03-27 17:55:54 +01:00
kd-11
5aac8aa424
rsx: Clamp negative fog distance
2018-03-25 16:02:47 +03:00
kd-11
887ea43e39
rsx: Fix some texture cache problems
...
- gl/vk: Properly handle remapping temporary resources
2018-03-25 13:31:06 +03:00
kd-11
9fce5b0f7a
gl: Fix leaking occlusion queries
...
- GL queries share the target binding (not asynchronous!)
- Discard active queries by closing them, leave closed queries alone (nothing to be done for discard op)
2018-03-25 13:31:06 +03:00
kd-11
22af70d0d0
gl: Always use indexed blend caps to avoid conflict with the state cache.
...
- glEnable/glDisable should not be used with GL_BLEND as the main renderer uses the indexed variant
2018-03-25 13:31:06 +03:00
kd-11
321c360dcb
rsx: Overhaul rendertarget sampling/shuffles
...
- Reimplements render target views used for sampling
- Optimizes access using an encoded control token
- Adds proper encoding for 24-bit textures (DRGB8 -> ORGB/OBGR)
- Adds proper encoding for ABGR textures (ABGR8 -> ARGB8)
- Silence some compiler warnings as well
- TODO: Real texture views for OGL current method is a hack
2018-03-25 13:31:06 +03:00
kd-11
9bb1ed78f9
gl: Implement video-out calibration for gamma and dynamic range
...
- Seems to be of limited use but if it is determined to be useful, a vulkan implementation can be done
2018-03-25 13:31:06 +03:00
kd-11
9fc1740608
rsx/fp: Fragment program overhaul
...
- Separate TXB from TXL: They are completely different!
- Properly perform TMU emulation in the fragment shader. Implemens SRGB conversion and alphakill at the moment
- Properly perform ROP emulation in the fragment shader. Implements FRAMEBUFFER_SRGB. While support on the chip looks to be incomplete (and wierd), it does work
- Document some more bits in SHADER_CONTROL register
2018-03-25 13:31:06 +03:00
kd-11
c6a2525c9b
video out: Set up video configuration options in fxm
...
- TODO: Actually do something with the values
2018-03-25 13:31:06 +03:00
kd-11
aeebeed0f2
vk: Fix AMD primitive restart emulation when strict mode is active
...
The restart emulation is there to keep the proprietary drivers from randomly crashing when using primitive restart
2018-03-25 13:31:06 +03:00
kd-11
9f416e5ce1
rsx/gl/vk: Obey channel remapping on framebuffer resources if requested
2018-03-25 13:31:06 +03:00
kd-11
27552891ad
rsx/fp: Improvements
...
- Export some debug information in the free texture register space components zw
Very useful when analysing renderdoc captures
- Enable shadow comparison on depth as long as compare function is active and texture is uploaded for depth read
Some engines (UE3) read all the components in the shader and use mul/mad with the result
2018-03-25 13:31:06 +03:00
kd-11
5817f9fe3f
rsx: Texture format fixes
...
- Implement SRGB (gamma corrected) textures (DXT1, DXT3, DXT5, RGBA8 only)
- Fix channel map decode for XY data texture formats
- Fix remap layout for X16 textures (verified with Mass Effect 3)
2018-03-25 13:31:06 +03:00
Talkashie
a35bcb131e
unimportant teepo fix ( #4328 )
...
* ultra teepo fix part 1
* super mega teepo fix part 2
2018-03-24 20:21:50 +04:00
eladash
63fa50080d
sys_spu: dont check prio if spu group type is 0x20
...
it's currently unknown whats the exact relationship between the prio and the group type SYS_SPU_THREAD_GROUP_TYPE_COOPERATE_WITH_SYSTEM (0x20).
tho we do know prio'es whom less than 16 are reserved for the system.
2018-03-24 19:48:14 +04:00
eladash
d27a375363
RawSPU/MFC: fix get start type proxy commands
2018-03-24 19:48:14 +04:00
eladash
fad9cd6ef1
sys_spu: fix spu image loading address calculation
...
by calculating mem_size after nsegs has being calculated
2018-03-24 19:48:14 +04:00
Zeke Sonxx
3066a05df0
sys_crash_dump user_log_area improvements
...
Gets Destiny BLUS31181 to Intro
2018-03-24 17:49:18 +04:00
scribam
50446f7fef
Partial compilation fixes for osx
2018-03-24 11:14:40 +00:00
Kaiwen Xu
32d38a4633
Fix git-version.h not correctly updating.
2018-03-24 00:52:11 +04:00
scribam
1ae724f739
sys_fs: returns the correct error value when the path is 0 or an empty string
2018-03-23 21:45:22 +04:00
Megamouse
50ff987850
stub sceNpScoreWaitAsync and sceNpScorePollAsync
...
and sceNpScoreCreateTransactionCtx
2018-03-23 20:46:24 +04:00
pauls-gh
44cddda4b4
Fix VTC source index increment
2018-03-23 12:01:30 +03:00
pauls-gh
d79a544320
VTC tiling - fix source offset increment.
2018-03-23 12:01:30 +03:00
pauls-gh
e5b4710471
Add end condition for VTC copy. This handles the case when depth is not a multiple of 4.
2018-03-23 12:01:30 +03:00
pauls-gh
e6010ba2ca
Fix code formatting
2018-03-23 12:01:30 +03:00
pauls-gh
fd8d2ecbf4
Remove Volume Texture Compression (VTC) tiling for Vulkan, DX12 and ATI (OpenGL).
2018-03-23 12:01:30 +03:00
Nekotekina
78cfba158d
Use lowercase for FNIDs for consistency
2018-03-22 23:24:58 +03:00
Nekotekina
2c6c8f1a25
Implement patch support for PRX
...
Store SHA-1 hash in ppu_module
2018-03-22 23:24:58 +03:00
Nekotekina
19944eeed0
Implement SPRX precompilation
...
Automatically precompile firmware modules
Add "Create LLVM Cache" menu (for games)
Reimplement jit_compiler::cpu as static method
2018-03-22 23:24:58 +03:00
Megamouse
9d961f620b
rsx/Qt: add option to disable the shader compilation hint
2018-03-22 16:33:37 +04:00
Megamouse
9fcba58537
Qt: sort the game list case insensitive initially
2018-03-22 16:33:37 +04:00
Megamouse
9f1fe5775e
Qt: use QString::simplified() instead of get_single_line
...
hopefully this works
2018-03-22 16:33:37 +04:00
Megamouse
baea538c32
Qt: clean up gui_settings.h - move general functions to qt_utils.h
2018-03-22 16:33:37 +04:00
Megamouse
c10e195dba
Qt: move compat_status to game_compatibility.h
2018-03-22 16:33:37 +04:00
Megamouse
5492e0eae1
Qt: enable hiding on game list and optimize the game list filter
2018-03-22 16:33:37 +04:00
Megamouse
17d2124a71
visual studio: add filters for some module headers
2018-03-22 16:33:37 +04:00
scribam
af89b62194
Check if the compiler supports "-march=native"
2018-03-21 14:11:05 +03:00
scribam
526228442b
Use "USE_NATIVE_INSTRUCTIONS" variable instead of a specific "TRAVIS" variable
2018-03-21 14:11:05 +03:00
GeniusMage
4e2a8a3cdb
Teepo fix
...
2D isn't always > 3D
2018-03-21 13:40:34 +03:00
eladash
252ddf8085
set logging stack mode to true by default
2018-03-20 02:49:53 +04:00
eladash
fc3698f831
qt: make description of disabled AF setting a bit clearer
2018-03-20 02:49:53 +04:00
eladash
3426531e38
qt/spu: remove max dma write size setting
...
This wasn't really used for anything tbh
2018-03-20 02:49:53 +04:00
kd-11
92fb828d52
gl: Compat support for mesa drivers Needs CLIENT_STORAGE bit set for persistent buffers to make them useful
2018-03-20 00:11:41 +03:00
kd-11
d13584f858
rsx: fixups
...
gl/vk: Bump shader cache version
gl/vk: Disable anisotropic override when strict mode enabled as it is proven to alter some games negatively
gl: Clamp buffer view range to not exceed the backing buffer size. Also add assert for the same condition
2018-03-19 12:13:34 +03:00
scribam
b232409cc5
Add return codes when camera handler is set to null
2018-03-16 18:16:49 +00:00
scribam
da635af0d6
Make cellCameraInit returns CELL_OK when no camera is plugged in.
2018-03-16 18:16:49 +00:00
kd-11
5f047034ae
rsx: Disable async count verification to avoid lockup due to zombie reports in ZCULL
2018-03-13 18:55:03 +03:00
kd-11
ffe6c9ba5a
fix linux builds
2018-03-13 18:55:03 +03:00
kd-11
910fc54ee2
vk: Implement reading from cell if swap image isn't found
2018-03-13 18:55:03 +03:00
kd-11
f00d9a7c7f
rssx" Halfplement alpha-to-coverage AA transparency
2018-03-13 18:55:03 +03:00
kd-11
2dce55d036
rsx: ZCULL synchronization fixes
...
- Track asynchronous operations in RSX core
- Add read barriers to force pending writes to finish.
Fixes zcull delay flicker in all UE3 titles without forcing hard stall
- Increase zcull latency as all writes should be synchronized now
2018-03-13 18:55:03 +03:00
kd-11
315798b1f4
rsx: ZCULL rewrite and other improvements
...
- ZCULL unit emulation rewritten
- ZCULL reports are now deferred avoiding pipeline stalls
- Minor optimizations; replaced std::mutex with shared_mutex where contention is rare
- Silence unnecessary error message
- Small improvement to out of memory handling for vulkan and slightly bump vertex buffer heap
2018-03-13 18:55:03 +03:00
kd-11
dece1e01f4
rsx: Improve transform constants management
...
- Removes the duplicate local_transform_constants
- Resets the transform constants on every context reset
- Simplifies the code abit which should make it faster
- NOTE: Transform constants are persistent across context re-init events (VF5)
2018-03-13 18:55:03 +03:00
kd-11
a19ffba8e8
rsx: Simplify MRT blend setup; Enable separable MRT blend on vulkan and fix corner cases for GL
2018-03-13 18:55:03 +03:00
kd-11
e230867492
rsx: Properly implement raster window offsets
2018-03-13 18:55:03 +03:00
kd-11
0c8e4c0887
rsx: Improve FIFO commandlist flattening
...
- TODO: Alot of work is still needed to execute draw commands out of order
Thats the only solution to games sending many draw calls with high frequency of state changes
2018-03-13 18:55:03 +03:00
kd-11
84b8a08d26
rsx: Basic performance counters
2018-03-13 18:55:03 +03:00
kd-11
2855869530
vulkan: Support APPLE
...
- Adds support for compilation on MAC with moltenVK. Note that vulkan does
not work on MacOS yet. There are two main blockers:-
1) Texture component swizzles are not supported except for
RGBA8_UNORM->BGRA8_UNORM.
2) There is a bug in their SPIR-V -> MSL generator.
GLSL.std.450.xxxx functions are not implemented which breaks rpcs3
functionality. Trying to compile a vertex shader will throw because
unpackHalf2x16 is missing.
2018-03-13 18:55:03 +03:00
kd-11
d41b49d8b4
rsx/fp: Color output registers are always present and zero initialized
...
- According to NV_fragment_program spec, registers are zero initialized always
- A program even without writing to these registers will have black (0, 0, 0, 0) output
Confirmed behaviour with MotorStorm games. Their engine uses this quirk to clear color buffers when doing depth replace
Might be an unfixed game bug
2018-03-13 18:55:03 +03:00
kd-11
4804efc17d
rsx: Clear up confusion on depth writes.
...
According to the NV_fragment_program spec, its not feasible to have 16-bit depth wries
NOTE: NV_fragement_program precedes NV_fragment_program2 which is very
close to what RSX consumes. It is hardware from that era afterall
2018-03-13 18:55:03 +03:00
kd-11
053ab585f4
gl/vk: Clean up some format casts
...
- TODO: Byte ordering considerations on data casts
2018-03-13 18:55:03 +03:00
kd-11
20d4c09a1c
rsx/vk/gl: Enforce format matching for render target resources. Fall back to raw data copy if match fails
...
- Forces Bitcast of texture data if input format cannot possibly be the
same as the existing texture format
- rsx: Other minor improvements to texture cache :-
- remove obsolete blit engine incompatibility warning. The texture will be re-uploaded if it is indeed incompatible
- Implement warn_once and err_once to avoid spamming the log with systemic errors
- Track mispredicted flushes
- Reswizzle bitcasted texture data to native layout
TODO: Also needs reshuffle according to input remap vector
2018-03-13 18:55:03 +03:00
kd-11
68b3229756
rsx/fp: Improve rgister component gather detection
...
- Also avoids clobbering register data by keeping gathered bits in a temp var
2018-03-13 18:55:03 +03:00
kd-11
87741141f1
rsx/vulkan: Add post-compilation key validation and dynamically determine attachment write maks based on decompiled shader
...
- A new step is added between decompilation and pipeline object creation allowing for properties to be updated based on shader contents
- Allos masking off attachment writes that are unmodified in the shader
2018-03-13 18:55:03 +03:00
kd-11
705820c430
rsx: Nvidia driver compatibility workarounds
...
- Sanitize NaN values before they reach the driver. On nvidia (X * NaN = X)
2018-03-13 18:55:03 +03:00
kd-11
6b23e733d0
rsx/gl/vk: Improvements
...
- gl: Do not call makeCurrent every flip - it is already called in set_current()
- gl: Improve ring buffer behaviour; use sliding window to view buffers larger than maximum viewable hardware range
NV hardware can only view 128M at a time
- gl/vk: Bump transform constant heap size When lots of draw calls are issued, the heap is exhaused very fast (8k per draw)
- gl: Remove CLIENT_STORAGE_BIT from ring buffers. Performance is marginally better without this flag (at least on windows)
2018-03-13 18:55:03 +03:00
kd-11
07cbf3da48
rsx/gl: Minor fixes
...
- Identify depth textures reaching the gpu via shader_read upload path
- Use correct timestamp counter for opengl
- inline draw_state::test_property because msvc doesnt do it for us
2018-03-13 18:55:03 +03:00
kd-11
af1b13550b
rsx/vk: More optimizations
...
- Do not bother rechecking the dirty sampler pool for hits. Its faster to create new sampler than to search the pool
- Reserve some memory on vertex layout struct to reduce reallocation penalty
2018-03-13 18:55:03 +03:00
kd-11
8ccaabb502
vulkan: Optimize vertex data upload
...
- Reuse buffer views as much as possible, vkCreateBufferView is slow on NV
Implemented as a large sliding window, reuseable until it is filled
2018-03-13 18:55:03 +03:00
kd-11
01349b8cee
rsx: Texture cache fixes - Optionally attempt to merge framebuffers into an atlas if partial resources are missing - Support for data update requests to the temporary subresource handler This is useful for framebuffer feedback loops where a new copy is needed after every draw call (resource is always dirty)
2018-03-13 18:55:03 +03:00
kd-11
4487cc8e7a
Remove an ugly hack pertaining to partial framebuffer-resident texture data - Its better to fill in the missing information with a wrap or clamp than to fake the texture reads in valid regions - Texture coordinate scaling is used to fill in for the cropped dimension available
2018-03-13 18:55:03 +03:00
TGEnigma
cb9e6e75db
Debugger improvements ( #4026 )
...
* Improve debugger
* Added 'Step Over' functionality
* Added special SPU pause functionality that pauses the SPU thread when the tag mask is at 0x80000000 by holding ctrl while pausing
* Go to address dialog now evaluates expressions, including defined variables such as pc, r1, r2, etc
* Requires QtScript to be linked with the project
* Made the option to center shown addresses (Go to addr/pc) optional by making it an entry in the GUI ini config
* Shown addresses now appear 'selected'
* New keyboard shortcuts!
- Ctrl+G -> Go to address
- F10 -> Step Over
- F11 -> Step (Into)
2018-03-13 16:23:12 +04:00
Nekotekina
817dfe8651
cellGameContentPermit workaround
2018-03-12 19:16:52 +03:00
Nekotekina
ba54f7ae39
Improve cellGameCreateGameData error checks
2018-03-12 18:53:57 +03:00
Nekotekina
f328cdbaef
Fix cellGame regression
2018-03-12 11:40:12 +03:00
Nekotekina
4b1c052030
Fix crash on exit after access violation
2018-03-11 19:33:02 +03:00
Nekotekina
c0a0cb98c5
Fix argv for DG category
2018-03-11 19:33:01 +03:00
Nekotekina
4fd69a09c7
Fix cellGameDataCheckCreate2
2018-03-11 19:33:01 +03:00
Nekotekina
eea2c20420
Improve vfs::mount
...
Mount /dev_bdvd/PS3_GAME if necessary
2018-03-11 19:33:01 +03:00
Nekotekina
f4d2fccdfe
Improve boot dir access
...
Add Emu.GetDir() method
2018-03-11 19:33:01 +03:00
Nekotekina
c8a6bc6e24
Relax /dev_bdvd mounting requirements
...
Allow some PSN games with DG category to boot
2018-03-11 19:33:01 +03:00
Jake
7bbadfd08b
ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing
2018-03-09 20:30:59 +04:00
Jake
3a9428a88e
rsx: Fix alpha test on VK/GL
...
Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return
2018-03-09 18:06:20 +03:00
Jake
7233640cf0
rsx: add vertex data base to offset and mask before translating address
2018-03-07 16:57:20 +03:00
Talkashie
d4e88aa11c
gui: Fix typos and clean up Engrish ( #4250 )
2018-03-05 18:28:10 +00:00
Jake
ec0cd9f006
cellGame: Fix cellDiscGameGetBootDiscInfo return values ( #4241 )
2018-03-03 03:11:25 +04:00
Megamouse
8db7ef4d5a
Qt: enable background images for floating dock widgets
2018-03-02 21:50:48 +04:00
Nick Renieris
504e3112dd
[HLE] First steps to Playstation Move ( #4083 )
...
* [sysutil] Add Magnetometer system param
* [ui] Add UI for Move handler
Current options are "Null" and "Fake".
* cellGem: Improvements
* cellCamera: Improvements
2018-03-02 20:51:21 +04:00
Nekotekina
f96e9b6ed7
Fix boot game crash
2018-03-01 16:28:08 +03:00
Nekotekina
f056b2f4ab
Improve TTY output
...
Use atomic variable to sync TTY size
Implement console_putc (liblv2)
Write plaintext instead of HTML
Slightly improve performance
Fix random line breaks in TTY
2018-03-01 16:28:08 +03:00
Nekotekina
445b7c0758
Optimize SPU interpreter
...
Made SPU decoder similar to PPU decoder
2018-03-01 16:13:35 +03:00
Nekotekina
53f8b03acc
CPUTranslator: implement ICmp ops
...
Added operators ==, !=, >, <, >=, <=
2018-03-01 16:13:35 +03:00
Megamouse
900329a1de
Qt: fix dockwidget background
2018-03-01 17:10:26 +04:00
scribam
dacc9af38f
Add 2-channels mode for cellAudioOutGetDeviceInfo
2018-03-01 04:20:54 +04:00
scribam
8d7620d95f
Change return of function "sceNpMatching2Init" to CELL_OK
2018-03-01 01:41:42 +04:00
Megamouse
3043c73745
Fix Boot regression introduced by #4158
2018-02-28 23:44:06 +04:00
Megamouse
f786c078c2
Qt: enable custom fonts for stylesheets and add random object names
2018-02-28 23:44:06 +04:00
scribam
31cee7e4c8
Make cellNetCtlGetInfo returns the correct value in disconnected mode
2018-02-28 22:25:51 +04:00
elad
6e8ccbcf17
spu/interp: optimize floating point exception checking
...
read once the MXCSR register and use his value to check for all exceptions
2018-02-28 21:30:33 +04:00
Megamouse
72e54e8b60
Qt: ask for cache and config removal on app remove ( #4016 )
2018-02-28 20:06:44 +04:00
Andrey
e0f53ace19
Improve GDB debug server ( #4027 )
...
* Made GDB debugger working with IDA
* Added async interrupts support
* Report proper thread after pausing
* Support attaching debugger before running app
2018-02-28 19:31:39 +04:00
Megamouse
2444385763
Qt: simplify Boot options a bit ( #4158 )
2018-02-28 18:53:39 +04:00
Megamouse
6141bc5598
Fix firmware installation for vfs
2018-02-28 17:27:06 +04:00
Megamouse
9138d537c8
Qt: remove gamelist toolbar
2018-02-28 16:52:19 +04:00
scribam
05354698f0
Add callbacks for cellStorage
2018-02-28 15:58:50 +04:00
scribam
14e15b2feb
Add callbacks for cellUserInfo
2018-02-28 15:58:50 +04:00
scribam
324d21d849
Add callbacks for cellPhotoImport
2018-02-28 15:58:50 +04:00
scribam
aa30e865c2
Add callbacks for cellSysconf
2018-02-28 15:58:50 +04:00
scribam
0772b9c879
Add callbacks for cellCrossController
2018-02-28 15:58:50 +04:00
scribam
296052b1ff
Add callbacks for cellPrint
2018-02-28 15:58:50 +04:00
scribam
be834a67d1
Add callbacks for cellPhotoDecode
2018-02-28 15:58:50 +04:00
scribam
b63461f599
Add callbacks for cellMusicExport
2018-02-28 15:58:50 +04:00
scribam
1fb7cc4002
Add callbacks for cellMusicDecode
2018-02-28 14:47:35 +04:00
elad
b61a69c877
fix spu interpreter single stepping
2018-02-25 20:30:44 +04:00
scribam
7753ac60b0
Add CELL_GAMEUPDATE_RESULT_STATUS_* enum
2018-02-25 13:17:38 +00:00
scribam
aabf3c6695
Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2
2018-02-25 13:17:38 +00:00
zarroboogs
d78b0467d8
RPCS3 0.0.5: Versioning Changes (Hotfix) ( #4208 )
...
* travis hotfix
* expose env vars for tag, hash and commit number
* bump version
* also update av version string
* remove hash from av version for master builds
* change hash encoding back to ascii
2018-02-24 19:54:58 +00:00
scribam
ede76033a7
Add callbacks for cellMusic
2018-02-24 02:38:43 +04:00
Nikolay Amiantov
41bd07274f
Fix quoting in cmake
2018-02-23 19:06:37 +00:00
Megamouse
5266dd6c60
Update for Qt 5.10 ( #4202 )
...
* Update Readme for Qt 5.10
* Update cmake for Qt 5.10
* Update travis to Qt 5.10.1
2018-02-23 02:08:14 +04:00
Megamouse
cf1c45dfe8
Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags
...
probably needs Qt 5.10.1 to work propery
2018-02-22 00:18:14 +04:00
Megamouse
ae7e275a9d
sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir
2018-02-22 00:18:14 +04:00
Megamouse
b60f29282a
Qt: add translation to save manager messageboxes
2018-02-22 00:18:14 +04:00
Megamouse
bda466c3bd
Qt: improve VFS dialog a bit
...
- use normal selection instead of doubleclick
- move SaveSettings out of the tabs to reduce file access
- translate EmptyPath as well
- some other minor refactors to reduce lines of code
2018-02-22 00:18:14 +04:00
kd-11
4c6ceeff11
rsx/vk: Cleanup
...
- Silence some warnings, remove dprints
2018-02-21 14:59:46 +03:00
kd-11
77f2b521e1
vulkan: Swapchains reimplemented
...
- Adds support for abstract implementations
- Adds native windowing implementations for WIN32 and X11 as fallbacks
when present support is lacking (headless configs)
2018-02-21 14:59:46 +03:00
Juhn
1b26ec56ed
Implement _sys_qsort in sys_libc_.cpp ( #4176 )
2018-02-21 00:24:47 +04:00
elad
7c0fd5094e
disasm: clamp spu address
2018-02-20 20:27:57 +04:00
Zion Nimchuk
77b8f3a0f9
Add an easy way for package builders to disable native cpu optimizations
2018-02-19 17:30:24 +04:00
Megamouse
95d232db4f
Qt: fix gamegrid scroll
...
scrollafter is useless in gamegrid, because the currentIndex was reset after PopulateGameGrid, so just ignore it.
2018-02-19 01:23:40 +04:00
Robbie
00b1ff752d
Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known.
2018-02-18 04:29:41 +04:00
elad
877b296fc3
hle: return enosys on unpresented syscalls
2018-02-16 21:57:31 +04:00
kd-11
ee88e7f948
rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled
2018-02-16 16:14:54 +03:00
kd-11
ebb9fc7cd9
vk/drivers: Restore polaris+ patch to disable primitive restart
2018-02-16 16:14:54 +03:00
kd-11
32f0e91893
vulkan: Improve primitive restart workaround for vega/polaris
...
- For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535
- Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active
2018-02-16 16:14:54 +03:00
kd-11
a8ab408f64
rsx: Account for null blit ops (memcpy)
...
- Do not perform extra memory tasks if no actual image copy was performed
2018-02-16 16:14:54 +03:00
kd-11
661b8b006f
rsx: Add texture readback statistics to the texture cache and debug overlay
2018-02-16 16:14:54 +03:00
kd-11
1bd77c2f51
rsx: Add cache pattern checking to blit engine resources
...
- Feature was implemented long ago but was not functional due to bugs
2018-02-16 16:14:54 +03:00
kd-11
c191a98ec3
vulkan API fixes
...
- Fix for texture barriers
- vulkan: Rework texture cache handling of depth surfaces
- Support for scaled depth blit using overlay pass
- Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants
- Optimize the depth conversion routines with SSE
- vulkan: Replace slow single element copy with std::memcpy
- Check heap status before attempting blit operations
- Bump guard size on upload buffer as well
2018-02-16 16:14:54 +03:00
kd-11
3bbecd998a
infinitesimal fixes
2018-02-16 16:14:54 +03:00
kd-11
3406cc9886
gl: Fix save binding state for cube textures
2018-02-16 16:14:54 +03:00
kd-11
bd297d079d
rsx: Minor optimizations
2018-02-16 16:14:54 +03:00
kd-11
a5500ebfa4
rsx: Fix disjoint draw range splitting
...
- Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled
2018-02-16 16:14:54 +03:00
kd-11
a64bea1286
rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color
2018-02-16 16:14:54 +03:00
kd-11
b67f28e00d
rsx/texture_cache: Do not access non-existent components
2018-02-16 16:14:54 +03:00
kd-11
89c548b5d3
rsx: fbo fixes 2.5
...
- Implement flush-always behaviour to partially fix readback from a currently bound fbo
- Without this, only the first read is correct, as more draws are added the results become 'wrong'
- Fixes WCB and cpublit behviour
- Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used
- Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers)
- Memory management tuning
- rsx: on-demand texture cache rescanning for unprotected sections
- rsx: Only framebuffer resources are upscaled
- Do not resize regular blit engine resources
- Lazy initialize readback buffer when using opengl
-- These measures should help minimize vram usage
2018-02-16 16:14:54 +03:00
kd-11
02e571adbc
gl: Cleanup some more things
...
- Avoid referencing GL's null texture
- Improve texture creation helpers
- Remove useless __glcheck from GLHelpers.cpp
2018-02-16 16:14:54 +03:00
kd-11
98e50d3064
gl: Reuse framebuffer textures whenever possible
2018-02-16 16:14:54 +03:00
kd-11
f20fd217f8
rsx: Reorganize framebuffer setup code
...
- Fixes some fast paths for framebuffer creation and binding
2018-02-16 16:14:54 +03:00
elad
95c6ac699b
hle: gpio syscalls
...
* add sys_gpio_get, sys_gpio_set
2018-02-12 04:29:07 +04:00
Ani
9caceeacd7
gui: Update compatibility colors
...
Update to the colors now used by the website
2018-02-12 01:58:14 +04:00
Ani
c689a9ba8e
rpcs3qt: Handle duplicate name warning
...
The name 'verticalLayout_29' (QVBoxLayout) is already in use, defaulting to 'verticalLayout_291'.
2018-02-12 01:58:14 +04:00
Ani
777cd9a8ae
Remove redundant imports
...
They are already included on the related rpcs3qt files
2018-02-12 01:58:14 +04:00
Ani
6dd2c78b1b
Remove unused files (ps3emu_api)
2018-02-12 01:58:14 +04:00
Nekotekina
d2652aedd2
VK: add two options (workarounds)
...
Force FIFO present mode option is workaround for recent MESA drivers
Force primitive restart flag should also work on said drivers
2018-02-11 19:52:14 +03:00
Nekotekina
fa04ff6d90
CPUTranslator: add bitcast, trunc, zext, sext
2018-02-10 15:57:01 +03:00
Nekotekina
cce0ad0c35
Clean vm::ps3 namespace use
2018-02-09 17:49:37 +03:00
Nekotekina
76be7d40ac
Remove PSP2
2018-02-09 15:24:46 +03:00
Nekotekina
13aa88c3c4
Game list: improve deduplication logic
2018-02-08 21:10:03 +03:00
Nekotekina
439a78d12c
SPU ASMJIT: rewrite 128-bit shifts by bit
...
Six instructions changed to use xmm registers instead of gpr.
ROTQBII, ROTQMBII, SHLQBII look better (shifts by imm)
ROTQBI, ROTQMBI, SHLQBI changed for consistency (shifts by variable)
2018-02-08 21:10:03 +03:00
Nekotekina
c7c49ab286
SPU ASMJIT: minor change to ROTH instruction
...
Only AVX-512 path is changed (third version).
This instruction is extremely rare.
And the code is probably not optimal.
So this commit is pretty useless.
2018-02-08 21:10:03 +03:00
Nekotekina
b01e460863
PPU LLVM: rewrite AVG instructions
2018-02-08 21:10:03 +03:00
Nekotekina
93c0a0aa35
PPU LLVM: rewrite add/sub instructions
...
Use new patterns for saturation instructions
Avoid ZExt/SExt completely
2018-02-08 21:10:03 +03:00
Nekotekina
74834527eb
SPU: rewrite ORX instruction
2018-02-08 21:10:03 +03:00
Nekotekina
9b9ac3ca62
SPU: emit VZEROUPPER
...
Workaround dirty AVX high state
2018-02-08 21:10:03 +03:00
Nekotekina
db83113316
Initial cpu_translator impl
2018-02-08 21:10:03 +03:00
Nekotekina
17ce5d9117
Handle exceptions at game list update
...
Should fix #4056
2018-02-08 20:46:13 +03:00
Nekotekina
e2439e962c
SPU: use XOP instructions
2018-02-08 20:46:13 +03:00
Nekotekina
84103b69cf
SPU: 16-bit shifts for AVX2
2018-02-08 20:46:13 +03:00
elad
5b5f2d4240
hle: add a missing check in sys_spu
...
check if exit code exists and the spu is stopped by a stop instruction
and optimize the way were getting the exit code
2018-02-06 04:09:07 +04:00
elad
956ae17876
spu: add a missing STOP code
...
should fix #2456
for whatever reason, this call accepts only an empty ouput mailbox, otherwise break
2018-02-06 04:09:07 +04:00
elad
a6fb6c865d
mfc: dont check for one completed command if tag update requast is 2
...
Instead check only for completed commads tag groups specified in the tag mask ( as real hw does )
2018-02-06 04:09:07 +04:00
TGEnigma
f6b0b31e8b
Fix gs_frame spawning on monitor other than the one the main window is on ( #4029 )
...
* Fix gs_frame spawning on a screen other than the one the RPCS3 window is on for multi-monitor setups
* Cleaned up code & refactored it into a utility function for reuse
* Qt: take gs_frame's framemargins into account by using showEvent
2018-02-03 19:50:48 +00:00
scribam
cd9bfba790
Add sceNpMatchingInt
2018-02-03 14:07:38 +00:00
scribam
6001808174
Add callbacks for cellPhotoExport
2018-02-03 03:52:06 +00:00
TGEnigma
55821041bf
core/GUI: Fix null pointer dereference
2018-02-02 11:17:12 +03:00
kd-11
e7537cded5
vk: Also discard background if window is too small in vertical axis
2018-02-02 10:07:55 +03:00
kd-11
ea8bdda9a3
rsx/gl/vk: Support for swizzled? context surfaces
...
- For some surfaces, dimensions are passed via the log2 bits rather than surface pitch
-- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled
2018-02-02 10:07:55 +03:00
kd-11
eeb6e29e39
vulkan: implement proper texture read barriers
2018-02-02 10:07:55 +03:00
kd-11
b9cca71c47
gl: API compliance fixes
...
- Do not assume texture2D when creating new textures
- Flag invalid texture cache if readonly texture is trampled by fbo memory.
Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance
2018-02-02 10:07:55 +03:00
scribam
2821915eae
Add callbacks for cellVideoUpload
2018-02-01 17:19:52 +04:00
scribam
68143bc47c
Add callbacks for cellVideoExport
2018-02-01 17:19:52 +04:00
scribam
f4e5bfbdf7
Add callbacks for cellRec
2018-02-01 17:19:52 +04:00
Zion Nimchuk
70fe0cc224
Install and load icons from Icons in executable directory, fixes local builds using Icons
2018-01-31 01:01:33 +04:00
kd-11
4f7d3e5dc1
vk: Stuff
...
- Remove subpass dependencies; transitions are handled via exicit imagememrybarriers
- Reuse sampler objects whenever possible; create/delete cycles are not free
2018-01-30 21:16:43 +03:00
kd-11
33bcdd476c
glsl/fp/vp: Avoid shader clutter
...
- Do not add unused subroutines in shaders unless necessary
-- makes shaders easier to read and disassembled spir-v has less clutter
- glsl: Replace switch block with lookup table
2018-01-30 21:16:43 +03:00
kd-11
2e04dceaf0
rsx: misc fixes
...
- Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend)
- Add epsilon fix to glslcommon
- Fix shader dialog crash when using qt (race condition)
2018-01-30 21:16:43 +03:00
kd-11
648fc92184
rsx/fp/vp: Epsilon value is too large!
...
- Original epsilon value was 1.E-10 which nvidia linux driver could not read properly
-- Restores the original value represented in decimal notation
2018-01-30 21:16:43 +03:00
kd-11
c05d164eee
gl: Implement swap control on linux
2018-01-30 21:16:43 +03:00
Juhn
d37aa466ff
Fix native UI save_dialog when there are no saves ( #4113 )
...
- Also implements single action list view with cancel action only
2018-01-30 16:26:00 +03:00
ZeroZero2018
cd8e97a7c6
Fix to B8 format render target swizzling ( #4123 )
2018-01-29 21:58:25 +03:00
isJuhn
a27e2db455
Stub some functions in cellWebBrowser
2018-01-28 02:50:42 +04:00
Megamouse
bb5bdb2e8c
improve cellKB keyreleases and autorepeat
2018-01-27 01:57:55 +04:00
Megamouse
b9c10a186d
Qt/Core: implement max llvm compile threads
2018-01-26 01:57:05 +04:00
Zangetsu38
c8965564e4
vk/ogl: Fix regression for G8B8
2018-01-24 20:20:28 +03:00
Zangetsu38
a9c26b40dd
hle: Stub function Unimplemented in NpSns.
2018-01-24 20:20:28 +03:00
Jake
efe6a6cf53
rsx: fixed emulated primitive restart
2018-01-24 16:28:09 +00:00
Jake
2f414f96bf
rsx: fix potential hang during thread close
2018-01-24 16:28:09 +00:00
Inviuz
cc0d7c5985
improved hack/fix for cellsurmixer
2018-01-24 15:21:24 +00:00
kd-11
4f01794713
Minor fixes
...
- vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path)
- gl: Do not bother waiting for idle before servicing external flip requests
- gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context
- overlays: Do not compute size metrics for invalid/unsupported glyphs
2018-01-22 11:43:35 +03:00
kd-11
3d9e3a16f1
rsx/gl/vk: Fixes and optimizations
...
- opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous
-- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead
-- Over 2x performance in some cases (Resogun, TNT racers)
- gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo
- whitespace fixes for sys_rsx
2018-01-22 11:43:35 +03:00
kd-11
ab17b49e15
scheduler stuff
...
- more threads for rsx
- better 1600
2018-01-22 11:43:35 +03:00
kd-11
fcd702c8a6
rsx: Texture format fixes
...
- Implement low bit decode override flags for 2-component textures
- Properly implement alot of texture remaps according to the autotest results
rsx: Do not unnecessarily shuffle WZYX->RGBA unless we have proof
- From looking at format swizzles, this is incorrect
2018-01-22 11:43:35 +03:00
kd-11
743928b379
vk/gl: Preserve clamped z precision to some extent
...
- Use edges of depth range to map clamped stuff
Disable range compression on regular draws vs extended range draws
- Some applications require full 0-1 usage without compromises.
-- TODO: This leaves the extended range z values to fight with regular draws in the .99 - 1.0 range
2018-01-22 11:43:35 +03:00
elad
f908daf323
SPU/MFC: check for sync command before doing a list transfer
...
fixes #3828
2018-01-20 03:32:48 +04:00
Zion Nimchuk
49e64b9e82
install icons to /usr/share and load them from there
2018-01-19 12:44:01 +03:00
kd-11
6828fbf658
rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point
2018-01-19 12:03:57 +03:00
kd-11
0a2992839b
rsx/gl/vk: Simulate z clipping with selective depth clamp
...
- The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances
-- If depth falls within near/far, clamp depth value to [0,1]
2018-01-19 12:03:57 +03:00
kd-11
1a6e53ec98
overlay: Fixes
...
- Add fallback fonts including attempting to find glyphs in dev_flash
- Fix vulkan hang on startup if icons are not present
2018-01-19 12:03:57 +03:00
kd-11
9ec2337192
rsx: Synchronization improvements
...
- Always flush the primary queue and wait if not involking readback from rsx thread
-- Should fix some instances of device_lost when using WCB
-- Marked remaining case as TODO
-- TODO: optimize amount of time rsx waits for external threads trying to read
2018-01-19 12:03:57 +03:00
kd-11
cbc8bf01a1
cell/scheduler: Manage thread placement depending on cpu hardware
2018-01-19 12:03:57 +03:00
Megamouse
d238791b7d
RSX: properly handle disconnected pads
2018-01-18 21:18:56 +03:00
Megamouse
42f56e357c
Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already
...
also remove some unused headers
2018-01-18 21:18:56 +03:00
scribam
fbac1c304a
Improve cellSearch implementation
2018-01-18 18:40:57 +04:00
kd-11
71f69d1d48
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs ( #4011 )
2018-01-17 19:14:00 +03:00
scribam
34c49c77b2
Fix #3950
2018-01-17 15:17:06 +00:00
elad
cc02ef64a5
[GUI] remove the letter v from the emu's version
2018-01-17 14:16:13 +00:00
elad
ff26bf411b
[GUI] add commit hash to game panel if not master
...
also cleaned up game id
2018-01-17 14:16:13 +00:00
Megamouse
7aa1707c2c
Qt/Input: use name_string instead of hard coded strings
...
hopefully prevents any more need for fixups like this lol
+ tend to some warnings for rebase
2018-01-17 13:23:51 +00:00
Megamouse
d6c4d8eec0
Qt/Input: enable XInput configs with disconnected devices
2018-01-17 00:43:08 +04:00
Megamouse
c5755b3633
Qt: fix deadzone preview size on high dpi
2018-01-16 05:05:00 +04:00
elad
24e97b9e03
SPU: Allow writing to the WrSRR0 channel
2018-01-16 04:34:15 +04:00
elad
5848864f55
SPU: Allow reading of the RdSRR0 channel
...
stupid bug
2018-01-16 04:34:15 +04:00
scribam
ec41483e9b
Update current firmware version
2018-01-15 22:52:07 +00:00
TGEnigma
28a96f1543
Add option to disable on-disk shader cache ( #4041 )
2018-01-15 19:23:36 +03:00
Nekotekina
435ea8d553
Fix "cellGame: cellGameDataCheck arg validate"
...
Fixes #4058
2018-01-14 22:23:48 +03:00
Megamouse
14ddeb07a5
Qt: handler zero-width columns in gamelist
2018-01-14 22:23:43 +03:00
myfreeweb
15d0bdb7cf
Detect Vulkan Xlib/Wayland surface support at runtime ( #4048 )
...
Detect Vulkan Xlib/Wayland surface support at runtime
2018-01-14 22:16:06 +03:00
Jake
d216398596
cellGame: cellGameDataCheck arg validate
2018-01-14 20:50:55 +03:00
Jake
0477f8ed3c
rsx: add log for potential source of error
2018-01-14 20:50:55 +03:00
Jake
7ca2c444cc
rsx: Fix depth clipping
2018-01-14 20:50:55 +03:00
Jake
c5074ba81f
d3d12: fix invalid framebuffer crash and shader compile
2018-01-14 20:50:55 +03:00
Jake
ac53fc54dc
rsx: fix image_in arg and swizzle fix
2018-01-14 20:50:55 +03:00
Megamouse
2053de0885
handle some warnings
2018-01-13 23:38:23 +04:00
Megamouse
ef6a36241e
Qt: fix CurrentSelectionIconPath()
2018-01-13 23:38:23 +04:00
Megamouse
fbde1818a2
Qt: fix register editor
...
and remove a windowhint (?)
2018-01-13 23:38:23 +04:00
Unknown
155f7a7d76
improve cellPad
...
fix input regression and fix input for FIFA games
fix input in NASCAR [BLUS30932]
fix port status query -> disconnected devices don't cripple following devices by decreased now_connect
2018-01-13 22:48:52 +04:00
Megamouse
9b4868f017
Input: init pads as disconnected
...
inlcudes simpsons "hack" as comment
2018-01-13 22:48:52 +04:00
kd-11
5959411aeb
Fix windows build
2018-01-11 12:26:41 +03:00
Greg V
fbceec47b8
Add support for Vulkan on Wayland
...
The variable VK_USE_PLATFORM_WAYLAND_KHR is actually used by the Vulkan
header, so use it here too.
2018-01-11 12:26:41 +03:00
Unknown
51a2b43d81
Qt/Input: Introduce profiles
2018-01-10 03:17:02 +04:00
Zion Nimchuk
4231ea2eb6
Also stub some similar cellGameUpdate functions
2018-01-09 04:56:06 +04:00
Zion Nimchuk
8ee0ed84e4
Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN
2018-01-09 04:56:06 +04:00
TGEnigma
d770a42349
Fix debug build
2018-01-06 04:45:55 +04:00
Megamouse
19d181fa4c
Qt: implement simple find dialog for logs ( #3941 )
2018-01-05 03:41:10 +04:00
Nekotekina
83b541ea9d
SPU: rewrite ROTH (AVX-512)
2018-01-03 01:04:04 +03:00
Nekotekina
af3e1fc580
Improve Restart function
...
Don't erase boot args
Should now work correctly with game launchers
2018-01-03 01:04:04 +03:00
Nekotekina
7050575fdb
Add Start Threshold parameter (ALSA)
2018-01-03 01:04:04 +03:00
kd-11
ee009ec99c
rsx: Robustness fixes
...
- Track last working state and reset to it if RSX starts to desync
-- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands
- Ignore empty sets
-- Mark empty/invalid IB sets as having 0 element counts.
2018-01-02 21:17:56 +03:00
Nekotekina
198e9dce1d
Fix #4005 regression
...
Delay unregister EH frames (Linux)
2018-01-01 10:41:07 +03:00
VelocityRa
383c501a35
[gui] Show total number of llvm compilation dialogs
...
- Doesn't account for dynamic libraries loaded after the fact,
but usually good enough since
1) Those aren't even present in some games
2) They usually only have about 1 or 2 fragments (dialogs) each.
2017-12-31 22:08:17 +03:00
VelocityRa
7c64c2f703
MsgDialog: Add SetMsg() for changing main text
2017-12-31 22:08:17 +03:00
lewmpk
d64e79bd9f
fix clang warning: logical-op-parentheses
2017-12-31 22:08:17 +03:00
VelocityRa
489ded43b1
Trophy: Return correct disk space requirements
...
Closes #3763
2017-12-31 22:08:17 +03:00
Nekotekina
d40aaf0391
PPU: use shared jit_compiler instance
...
(Linux) Fix deregisterEHFrames error message
2017-12-31 22:08:17 +03:00
kd-11
1ea5e7404a
rsx: Workaround for nvidia linux
...
- For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
2017-12-31 12:43:40 +03:00
kd-11
55c324e062
rsx: Invalidate surface configuration if stencil state is changed
...
- Stencil state afects validity of a depth/stencil surface same as depth state
2017-12-31 12:43:40 +03:00
kd-11
d496dbecad
rsx: Implement depth clamping
2017-12-31 12:43:40 +03:00
kd-11
4872be9de3
rsx/vk: Synchronize access to queue submit calls
...
- Should prevent concurrent access on the present/graphics queue
2017-12-31 12:43:40 +03:00
kd-11
688569e5c8
gl: Remove flag test optimization as it does not work properly
...
- Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
2017-12-31 12:43:40 +03:00
Megamouse
90f825aa49
Qt: fix compat list sort ( #4003 )
2017-12-31 01:43:56 +00:00
Nekotekina
78f7020ce6
Warn about corrupted PARAM.SFO
2017-12-29 20:05:06 +03:00
Nekotekina
a92bf39efa
Trophy: check both bdvd and hdd locations
2017-12-29 20:04:40 +03:00
Nekotekina
e836c33f37
cellGame: don't write empty TITLE_IDs in PARAM.SFO
2017-12-29 20:04:10 +03:00
Nekotekina
f271b650da
SPU: minor addition for CFLTU, CUFLT
2017-12-29 03:09:35 +03:00
Nekotekina
14929a1497
Fix game category issues
...
Fix cellGameDataCheckCreate2 PARAM.SFO
Fix trophy initialization for gamedata (game patch)
Implement psf::assign
Potentially fix cellGameSetParamString
2017-12-29 03:09:35 +03:00
Nekotekina
e768bdc80f
Remove /app_home/ dependency
...
Should also fix exitspawn
2017-12-27 02:51:58 +03:00
Nekotekina
a605919729
Fix lv2_socket id_base
2017-12-27 02:51:58 +03:00
Nekotekina
39a3ed2d03
SPU: minor additions for AVX2+
2017-12-27 02:51:58 +03:00
Nekotekina
0a89f1db39
Fix primary stack size
2017-12-25 21:08:15 +03:00
Ofek
3cf0fb60a4
Set lv2_socket id_base ( #3983 )
2017-12-25 15:47:28 +04:00
Megamouse
fc2ef5529d
Fix cellPadSetPortSetting ( #3980 )
...
* Don't skip setting port settings when no controller is connected
* DS4: fix error message
2017-12-24 14:47:36 +00:00
Unknown
8a3759f479
Input: evdev: add positive axis list yml to handle 0+ range sticks
2017-12-24 00:27:52 +04:00
Ofek
a6208d2bd7
Reset initial seek position in MSELF files ( #3977 )
2017-12-23 23:18:55 +04:00
Unknown
58d8d12665
Qt/Input: fix numpad (regression)
2017-12-23 02:01:37 +04:00
kd-11
8b31a9448a
vulkan: Tweaks to sampler state fallback paths
...
- Make all texture access on non-existent textures return 0
- If border color is closer to 0, then set alpha to 0 as well (might break some corner cases with alpha test)
- Zero initialize null sampler
2017-12-22 20:08:14 +03:00
kd-11
4819847c46
rsx: Modify semaphore_acquire timeout detection
...
- Take paused state into account
- Make timeout configurable
2017-12-22 20:08:14 +03:00
kd-11
d6bc6ec2c1
rsx: fix initial swizzle ordering for render target data
2017-12-22 20:08:14 +03:00
kd-11
320fb5f94c
rsx/fp: Fix alphakill
2017-12-22 20:08:14 +03:00
kd-11
4a0c4259f0
c++ is hard
...
- Remove unnecessary const definitions
2017-12-22 20:08:14 +03:00
Unknown
e9364bd87b
Input: fix initial DS4 connection (regression)
2017-12-22 01:26:31 +04:00
Ani
5e04a5f21d
_sys_process_exit: Fix logging ( #3963 )
2017-12-21 19:48:21 +00:00
Unknown
106de04485
Input: Fix connection count
...
and some minor commenting
2017-12-21 18:42:53 +04:00
Unknown
8eb8755aea
Input: fix evdev directions, sticks and rumble
...
minor style fix
2017-12-21 18:42:53 +04:00
Unknown
1b13b94095
Qt: Fix icon size actions
2017-12-21 18:42:53 +04:00
Unknown
69283accd0
Qt/Input: implement mouse button mapping / improve keyboard
2017-12-21 18:42:53 +04:00
Unknown
2dd8a1afdb
Input: evdev fixes and first rumble implementation
2017-12-21 18:42:53 +04:00
Unknown
114dd2a723
Input: improve evdev settings dialog / change threshold behaviour
2017-12-21 18:42:53 +04:00
Unknown
6891371a79
Input: improve MMJOY settings dialog / change threshold behaviour
2017-12-21 18:42:53 +04:00
Nekotekina
a285409f59
Fix travis
2017-12-21 00:40:28 +03:00
Nekotekina
f24491de84
SPU: fixes
2017-12-20 01:21:59 +03:00
Nekotekina
83da7f9b63
PPU: remove SSSE3 dependency
2017-12-20 01:21:15 +03:00
Nekotekina
1ae8850b3f
PPU: rewrite VMHRADDSHS without SSSE3
2017-12-20 00:04:09 +03:00
Nekotekina
140a581d23
PPU: redesign LVSL, LVSR instructions
2017-12-20 00:04:09 +03:00
Nekotekina
d3198ddf60
SPU: reorder some instructions for better throughput
2017-12-20 00:04:09 +03:00
Nekotekina
6d34dcd75f
SPU: add some AVX-512 variants
2017-12-20 00:04:09 +03:00
Nekotekina
4aee4ed6d7
SPU: remove SSSE3 dependency
2017-12-20 00:04:08 +03:00
Nekotekina
61de20a633
RSX: remove SSSE3 dependency
2017-12-20 00:04:08 +03:00
kd-11
de5dab35e0
rsx: Raise semaphore timeout duration bacause some games are very slow
2017-12-18 10:45:37 +03:00
kd-11
47060cdc5f
rsx/fp: Fix typo
2017-12-18 10:45:37 +03:00
kd-11
7dd349ae8e
Update FragmentProgramDecompiler.cpp
2017-12-18 10:45:37 +03:00
kd-11
4e80858bed
rsx/fp: Hotfix for TEXBEM/TXPBEM
2017-12-18 10:45:37 +03:00
kd-11
e89a035e8b
rsx/fp: Implement TXPBEM
2017-12-18 10:45:37 +03:00
kd-11
f7c52d3bb7
rsx/fp: Implement TEXBEM (untested)
2017-12-18 10:45:37 +03:00
kd-11
6f8dd20f03
rsx/fp: Stuff
...
- Implement BEM
- Add LG2 to special instructions
2017-12-18 10:45:37 +03:00
kd-11
b1a1c0251f
rsx: Implement variable point size
2017-12-18 10:45:37 +03:00
kd-11
0d0821e914
rsx: Pause FIFO queue when changing ctrl registers
2017-12-18 10:45:37 +03:00
kd-11
6891323c18
rsx: framebuffer textures do not have mipmaps!
...
- Force mipmap count to 1 if sampling from an RTV/DSV
- TODO: Better wcb flush detection, it should be better to re-upload the texture after it has been dwnloaded if expected mipmaps are > 1
2017-12-18 10:45:37 +03:00
kd-11
71c8885678
rsx/cfg: Lower the default scaling threshold to 16x16
2017-12-18 10:45:37 +03:00
kd-11
7c7cd4153e
rsx: Framebuffer setup fixes
...
- Sometimes square renders are done to surfaces with pitch=64 and re-uploaded with swizzle scanning
-- This setup avoids discarding targets if they are square and pitch == 64
2017-12-18 10:45:37 +03:00
kd-11
ff0f1510e5
rsx: Minor fixes
...
- Abort nv406e semaphore acquire if the rsx thread stalls/crashes
- Fix texture size approximation to take mipmaps into account. Fixes some games hanging with WCB
2017-12-18 10:45:37 +03:00
kd-11
3338fdb936
rsx: Fix RGB565 blits. Data is byteswapped on input
...
- Fixes messed up BG on retroarch glyphs
2017-12-18 10:45:37 +03:00
kd-11
6dfe32c6d2
fix linux builds
2017-12-18 10:45:37 +03:00
kd-11
95966a467e
rsx: Texture cache fixes
...
- Handle blit resources in a more consistent way
- TODO: Handle some corner cases (piyotama)
2017-12-18 10:45:37 +03:00
kd-11
ac0022483a
rsx: Implement delayed swizzle remap for blit engine resources
...
- Fixes remap vectors for memory copied via blit engine as it has no context
2017-12-18 10:45:37 +03:00
Zion
17bfb3beaf
various memory access violation fixes (and friends) ( #3930 )
...
* various memory access violation fixes
* Another fix, for motorstorm demo
* Better stub cellGameUpdateCheckStartAsync and FinishAsync, Fixes #3934
2017-12-16 04:03:49 +04:00
scribam
6e9b064a0f
Add new functions to cellSysutil
2017-12-11 01:36:22 +04:00
scribam
50f2be57f7
Spaces to tabs
2017-12-10 16:48:33 +04:00
scribam
b4a97c99d8
Add const and ref for loops
2017-12-10 16:48:33 +04:00
elad335
3aefd14b3d
disasm: display db[x]cyc
2017-12-10 16:19:36 +04:00
Ani
60f5929f81
Hotfix #3919 ( #3920 )
...
* Restore GIT_BRANCH
Removed by mistake on previous commit
* Fix commit count on AppVeyor builds
2017-12-08 23:53:05 +00:00
Ani
6b323d7e2e
Version adjustments
2017-12-08 22:46:19 +00:00
Jake
d7881c6714
ds4: fix led on bluetooth
2017-12-08 15:19:17 +04:00
Jake
d0013679c0
rsx: fix image_in swizzled texture crash
2017-12-08 15:19:17 +04:00
kd-11
0b3fbf1d4c
rsx: Narrow the race condition window further
...
- Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock
2017-12-06 12:55:49 +03:00
kd-11
69eb483089
rsx: Framebuffer setup fix
...
- Stencil flag is meaningless if surface does not support stencil
2017-12-06 12:55:49 +03:00
kd-11
a2b4cf22b5
rsx: Reimplement invalidate_range_base_impl
...
- Avoid unprotecting memory until just before we have to write the data
- Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the "bad" memory
2017-12-06 12:55:49 +03:00
Nekotekina
d8ae94df5b
savedata: avoid passing vm memory to fs::file
2017-12-05 15:55:10 +03:00
Unknown
03814e8d02
Qt: implement compatibility column
2017-12-05 16:53:14 +04:00
kd-11
970d2a06e0
rsx: Properly fix DATA3F_M register alignment
2017-12-04 18:22:18 +03:00
kd-11
9853027f72
rsx/vp: Decide default return values in case of undefined attributes based on location ID
...
- Different default values should be returned for different attributes
2017-12-04 18:22:18 +03:00
kd-11
90c2324e47
rsx: Program cache fixes
...
- Reorganize storage hash vs ucode hash
- Scan for actual fragment program start in case leading NOPed code precedes the actual instructions
-- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes
2017-12-04 18:22:18 +03:00
kd-11
f5145943b2
d3d12: Fix fragment shader compile
2017-12-04 18:22:18 +03:00
kd-11
960f26f84e
rsx:: fixes for framebuffer setup
...
- provide a DSV if depth and/or stencil testing is enabled
2017-12-04 18:22:18 +03:00
kd-11
cdd4fd9867
rsx/fp: Explicitly insert global functions.
...
- Functions such as pack/unpack ops must exist before the shared gather functions are declared
2017-12-04 18:22:18 +03:00
Nekotekina
bfb3144f34
sys_net: Force AF_INET
2017-12-02 12:36:05 +03:00
Unknown
8f314c5101
Input: handle MMJOY reconnection (pad still needs to be online on start)
2017-12-01 20:28:06 +00:00
Unknown
2ec4f66427
Input: improve evdev and mmjoy stick input
2017-12-01 20:28:06 +00:00
Unknown
7165001b68
Qt: Fix SettingsDialog crash introduced by removal of groupboxes
2017-12-01 20:28:06 +00:00
Unknown
c077426e95
Input: Fix filter button for evdev and DS4
2017-12-01 20:28:06 +00:00
Unknown
c870bbb885
Input/MMJOY: handle Axis and POV capabilities
2017-12-01 20:28:06 +00:00
kd-11
3fbc960c44
gl/vk: Better handling of inter-format data copies
...
- RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL
2017-12-01 21:00:50 +03:00
kd-11
896c8991de
rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation
2017-12-01 21:00:50 +03:00
kd-11
bec6c1a939
gl: Implement rgba8 -> fp16 casting pass
...
-- Is this actually necessary? The two format are binary compatible
2017-12-01 21:00:50 +03:00
kd-11
fe9090bd39
rsx/fp: Implement register gather (only for UP(X) instructions)
...
- Workaround for temp register aliasing between H and R variants
- TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack
2017-12-01 21:00:50 +03:00
kd-11
44e34064de
vulkan: Do not clear non-existent surfaces
2017-12-01 21:00:50 +03:00
kd-11
a18ae0f6ac
rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range
...
- Confirmed with a GOW shader which writes result of UP8 to BGRA8 output
2017-12-01 21:00:50 +03:00
kd-11
08b829dc22
rsx: wcb scaling fixes
2017-12-01 21:00:50 +03:00
kd-11
9d27ac359b
gl: Minor wcb tweaks
2017-12-01 21:00:50 +03:00
kd-11
6c9c300fe0
rsx: Fix texture cache memory usage statistics
2017-12-01 21:00:50 +03:00
kd-11
17340c44cc
rsx: method register fixes
...
- Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute)
- Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1)
2017-12-01 21:00:50 +03:00
kd-11
90a3f3af30
rsx: Discard queue if RET is found without CALL
2017-12-01 21:00:50 +03:00
kd-11
da1e97618b
rsx: Changes to surface pitch handling
...
- Zeta pitch is ignored by real HW for some reason
- Monitor ptch value changes as well since they may affect disabled surfaces
- TODO: Verify if MRT pitch is really taken into consideration
2017-12-01 21:00:50 +03:00
kd-11
89bc333295
vk: Compliance fixes; vkCmd state affects currently bound descriptor set!
2017-12-01 21:00:50 +03:00
kd-11
3350e7ee55
rsx: Fixes for framebuffer setup code
2017-12-01 21:00:50 +03:00
kd-11
ddebc334bf
rsx: Fixes
...
- Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only)
- Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead
2017-12-01 21:00:50 +03:00
kd-11
145ecb00fc
rsx: Texture cache hotfixes
2017-12-01 21:00:50 +03:00
kd-11
75d0ff177d
gl: Avoid null deref
2017-12-01 21:00:50 +03:00
kd-11
4d75e98647
rsx/fp: Do not apply input mods to all types of inputs
...
- Temp registers are confirmed to be affected
- Const registers are confirmed to be unaffected
- Varying inputs are not confirmed yet
2017-12-01 21:00:50 +03:00
kd-11
3bfdcf698d
rsx: More tuning for depth/color buffer selection
2017-12-01 21:00:50 +03:00
kd-11
51891039dd
rsx: improve depth/color contested memory allocation heuristics
...
- Needs more tests to prove correct behaviour
2017-12-01 21:00:50 +03:00
kd-11
07fe5f87ae
gl: Fix face winding
...
- Face winding is always calculated based off the top left corner
2017-12-01 21:00:50 +03:00
kd-11
de5a4fe083
rsx: Reimplement depth <-> RGBA reinterpretation code
...
- Implements proper channel order for fp24-ARGB8 conversion
- Takes swizzle remap into account when reconstructing source bytes
2017-12-01 21:00:50 +03:00
kd-11
5cf2d774f3
fp32 precision on GPUs is embarassing
...
- Division seems to suffer from drift easily on GPUs due to limited precision
2017-12-01 21:00:50 +03:00
kd-11
ccc0383f75
vulkan: Implement overlay shader passes
...
- Implements vk::overlay_pass and vk::depth_convert_pass
- Also added a sanity check in RSX core for depth replace shaders
2017-12-01 21:00:50 +03:00
kd-11
680ca1d12a
rsx: Zcull refactoring and vulkan implementation
2017-12-01 21:00:50 +03:00
kd-11
c926868758
vk: Dont always assume framebuffers exist
...
- TODO: Use temporary renderbuffers for these outputs
2017-12-01 21:00:50 +03:00
kd-11
30269e5bad
rsx/gl: Use strict method of gathering the depth buffer bits
...
- Performance difference on modern GPUs is negligible
2017-12-01 21:00:50 +03:00
kd-11
07f61db24a
rsx: Try to take the context for the surface creation into account
2017-12-01 21:00:50 +03:00
kd-11
63f261a66d
rsx: Improve framebuffer check heuristics for contested memory buffers
2017-12-01 21:00:50 +03:00
kd-11
33f3a3e014
rsx: Major fixes
...
- Handle aliased depth + color target by disabling depth writes. This looks to be the correct way
- Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects
- Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly
-- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround
-- Only implemented for openGL at the moment
-- Requires a workaround for an AMD driver bug
2017-12-01 21:00:50 +03:00
kd-11
8646f51fa3
rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things
2017-12-01 21:00:50 +03:00
kd-11
0aaae000b3
rsx: Minor improvements
2017-12-01 21:00:50 +03:00
kd-11
db58cd7513
rsx: Invalidate both depth and color surfaces when binding a new surface
2017-12-01 21:00:50 +03:00
Jake
d17093e65b
spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking
2017-12-01 20:29:59 +03:00
Jake
34e01ba3d8
mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks
2017-12-01 20:29:59 +03:00
Jake
8b476b5bfa
spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher
2017-12-01 20:29:59 +03:00
Jake
ad97780c4f
spu: Implement DFCMGT for interpreter and recompiler
2017-12-01 20:29:59 +03:00
Jake
17cf24d0ed
sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS
2017-12-01 20:29:59 +03:00
Zion Nimchuk
c424652b43
Silence warnings in misc files (gui, psp2, mfc, mouse)
2017-11-30 18:07:19 +03:00
Zion Nimchuk
3a9ae2df9e
silence warnings in RSX stuff
2017-11-30 18:07:19 +03:00
Zion Nimchuk
8276d29d4f
Silence warnings in lv2/Modules
2017-11-30 18:07:19 +03:00
Zion Nimchuk
b9b06143d2
Silence some warnings in some files in Utilities
2017-11-30 18:07:19 +03:00
Unknown
853c3f9e39
Qt/Input: implement blacklist to Filter Noise in pad dialog
2017-11-30 19:06:54 +04:00
Unknown
c04c23f33d
Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice
2017-11-30 19:06:54 +04:00
Unknown
25a1d86986
Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text
2017-11-30 19:06:54 +04:00
Unknown
c2379b8337
Qt/Input: disable config button when device combobox is empty
2017-11-30 19:06:54 +04:00
elad
91fd1465f2
SPU MFC: Clamp tag and size ( #3803 )
2017-11-29 16:28:41 +04:00
Unknown
a4de495093
Qt/Input: Implement GetModifierCode to improve keyevents
2017-11-29 15:57:29 +04:00
Unknown
2cd551a222
Qt/Input: disable TabFocus while mapping buttons in order to map Tab key
2017-11-29 15:57:29 +04:00
Unknown
dd4ccb059e
Input: MMJOY prioritize button presses due to constant axis events
2017-11-29 15:57:29 +04:00
Unknown
5810b29298
Input: Fallback in FindKeyCode to prevent crashes on incompatible config
2017-11-29 05:09:41 +04:00
Peter Mcteague
6702c14b88
Added installation for additional packages to game boot
2017-11-28 22:22:37 +03:00
scribam
8901cc9ae6
Update Qt to 5.9.3
2017-11-28 15:22:47 +04:00
Unknown
17ff1e41a5
Input: fix MMJOY a bit
2017-11-28 10:25:22 +00:00
Unknown
782156b26f
Input: fix currentText of device combobox
2017-11-28 10:25:22 +00:00
Unknown
4f5e93bd09
Input: Fix Default XInput LB
2017-11-28 10:25:22 +00:00
Megamouse
662fe8cc95
[Qt/Input] Improve pad_settings_dialog a bit ( #3611 )
...
* Input: further work on remapping Xinput and begin work on remapping DS4
* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput
* Input: begin evdev remapping and change all handlers to use cfg::string
* Input: finish work on remapping evdev
and some more crap
* Input: finish work on remapping Xinput and DS4
* Input: add DS4 Colors to DS4 config
* Input: Improve DS4 deadzone scaling
Jarves made some mistakes, so I'll fix them in the follow up commit
* Input: fix Jarves fixes on DS4 deadzone
and remove unnecessary usage of toUtf8
* Input: add primitive batterychecks to XInput and DS4
* Input: add mmjoystick remapping
* Input: Fix evdev and some Vibration issues
* Input: adjust capabilities to fix stick input for games like LoS 2
also fix threshold slider minimum
also add ps button to all the handlers
* Input: Further evdev work
based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)
* Input: use 20ms vibration update time for xbox one elite controllers.
* Input: Fix return type of Clamp()
* Input: Evdev Fix
* Input: Evdev Optional GetNextButtonPress
presumably better than the other
* Input: review changes
* Input: evdev: fix wrong index in axis handling
move bindpadtodevice down to keep consistency between handlers and not get crazy
* Input: evdev: fix expensive add_device in GetNextButtonPress
* cleanup
* Input: mmjoy: fix type
* Input: evdev: final fixes
* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4
* Input: add deadzone preview by passing necessary values in callback
use 0.5 of max value for threshold in pad dialog
* Input: get rid of all-uppercase variables
2017-11-28 01:31:15 +04:00
Nekotekina
695b4c1f06
Change sys_usbd_receive_event
2017-11-27 23:15:28 +03:00
Nekotekina
d366823949
RSX: fix fix (406E semaphore release)
2017-11-27 23:15:28 +03:00
Unknown
917ee472d4
Qt: implement progress_dialog
2017-11-27 23:16:46 +04:00
Unknown
2f7d621fc8
Qt: remove some warnings
2017-11-27 23:16:46 +04:00
VelocityRa
754cdea435
Avoid recreating SwsContext every frame
...
* Applies to video decoding(`libvdec`) and post-processing(`libvpost`).
2017-11-27 22:35:40 +04:00
scribam
5f07f78c23
CMake minor improvements ( #3783 )
...
* cmake: simplify GLEW integration
* cmake: simplify ZLIB integration
* cmake: simplify ALSA detection
* cmake: check C++ compiler and flags instead of C ones
* cmake: bring consistency in Qt packages detection and remove unnecessary related "include_directories"
* cmake: harmonize coding style
* cmake: set CMAKE_INCLUDE_CURRENT_DIR to ON only when necessary
2017-11-27 22:04:55 +04:00
Unknown
b22f3d7a55
Qt: change settingsdialog to horizontal layout
2017-11-27 21:35:59 +04:00
Nekotekina
1344f15efd
RSX: improve nv406e::semaphore_release
2017-11-26 09:02:37 +03:00
Nekotekina
f7803927d9
Fix exitspawn (autoexit option)
...
Fix other situations affected by this options
2017-11-26 09:02:37 +03:00
scribam
78101a9e57
cmake: remove unused link to ffmpeg libswresample
2017-11-25 14:07:11 +00:00
scribam
d05071221e
cmake: check if ffmpeg libswscale is present
2017-11-25 14:07:11 +00:00
Nekotekina
7d3a528871
Use Qt for error reports
2017-11-23 20:36:21 +03:00
Nekotekina
5fffef74a2
PKG installer update for DLC
...
Also:
1) Don't ask for overwriting. It's outdated feature.
2) Limit cancellation capabilities.
2017-11-23 18:38:05 +03:00
Nekotekina
74c248150b
Log sys_fs_utime values
2017-11-23 18:38:05 +03:00
Ofek
3628a8593f
Fix cellGameBootCheck for disc games ( #3771 )
...
Don't return dirName
2017-11-23 16:27:44 +04:00
Ofek
58c42ad9c0
Check sys_spu_thread_group_create's nsize ( #3742 )
...
* Check sys_spu_thread_group_create's nsize
* cellSearch callback correction
2017-11-23 02:02:23 +04:00
Megamouse
fb52cbb8b2
Trophy: Save dialog state ( #3729 )
...
* Trophy: Save dialog state and add show type settings
* SaveDataManager: Save Dialog State
* SaveDataList: Minor Optimization
* Qt: Save icon size on mouseevent resizes
it's a bit slower than using the slider because it saves every single resize. But better than not saving at all for now
* SaveData: Optimize saving to settings a bit
No Saving needed there
* Qt: get rid of all-uppercase enums and namespaces
* Qt/Linux: adjust remaining DX12 tooltip
* Qt: prevent dockwidget contextmenu
2017-11-22 15:11:59 +04:00
Unknown
de465cb941
Fix "Exit RPCS3 when process finishes" command line crash
...
Added force_boot to force boot on cmdline boot.
Load() caused a Stop() that exited the application with "Exit RPCS3 when process finishes" enabled. Now Stop is only called if the emu is not stopped
2017-11-21 03:02:47 +04:00
Jan Beich
dd5791a2cc
Fixes from FreeBSD package ( #3765 )
...
* Thread: unbreak on BSDs after dbc9bdfe02
Utilities/Thread.cpp:1920:2: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'?
cpu_set_t cs;
^~~~~~~~~
cpusetid_t
/usr/include/sys/types.h:84:22: note: 'cpusetid_t' declared here
typedef __cpusetid_t cpusetid_t;
^
Utilities/Thread.cpp:1921:2: error: use of undeclared identifier 'CPU_ZERO'
CPU_ZERO(&cs);
^
Utilities/Thread.cpp:1922:2: error: use of undeclared identifier 'CPU_SET'
CPU_SET(core, &cs);
^
Utilities/Thread.cpp:1923:48: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'?
pthread_setaffinity_np(pthread_self(), sizeof(cpu_set_t), &cs);
^~~~~~~~~
cpusetid_t
* JIT: use MAP_32BIT on Linux and FreeBSD
Unless RLIMIT_DATA is low enough FreeBSD by default reserves lower 2Gb
for brk(2) style heap, ignoring mmap(2) address hint requested by RPCS3.
Passing MAP_32BIT fixes the following crash
Assertion failed: ((Type == ELF::R_X86_64_32 && (Value <= UINT32_MAX)) || (Type == ELF::R_X86_64_32S && ((int64_t)Value <= INT32_MAX && (int64_t)Value >= INT32_MIN))), function resolveX86_64Relocation, file /usr/ports/devel/llvm40/work/llvm-4.0.1.src/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp, line 287.
* build: unbreak -DVULKAN_PREBUILT with system glslang on Unix
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:4:10: fatal error: '../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h' file not found
#include "../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::compile_glsl_to_spv(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&, glsl::program_domain, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&)':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x50e): undefined reference to `glslang::TProgram::TProgram()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x51d): undefined reference to `glslang::TShader::TShader(EShLanguage)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x542): undefined reference to `glslang::TShader::setStrings(char const* const*, int)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x581): undefined reference to `glslang::TShader::parse(TBuiltInResource const*, int, EProfile, bool, bool, EShMessages, glslang::TShader::Includer&)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5d6): undefined reference to `glslang::TProgram::link(EShMessages)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5f1): undefined reference to `glslang::GlslangToSpv(glslang::TIntermediate const&, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&, glslang::SpvOptions*)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5ff): undefined reference to `glslang::TShader::getInfoLog()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x61a): undefined reference to `glslang::TShader::getInfoDebugLog()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x630): undefined reference to `glslang::TShader::~TShader()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x63c): undefined reference to `glslang::TProgram::~TProgram()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6d2): undefined reference to `glslang::TShader::~TShader()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6de): undefined reference to `glslang::TProgram::~TProgram()'
rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::initialize_compiler_context()':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6f5): undefined reference to `glslang::InitializeProcess()'
rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::finalize_compiler_context()':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x856): undefined reference to `glslang::FinalizeProcess()'
* build/msvc: add missing glslang include directory after 6bb3f1b4d75c
"c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj" (default target) (15) ->
(ClCompile target) ->
Emu\RSX\VK\VKCommonDecompiler.cpp(4): fatal error C1083: Cannot open include file: 'SPIRV/GlslangToSpv.h': No such file or directory [c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj]
2017-11-21 01:56:25 +04:00
clienthax
86a34fbb45
Fix regressions caused by network code. ( #3702 )
...
* Stub SOCK_DGRAM_P2P to allow some games to load again.
* Add 'support' for unspec sockets
(Have only seen the youtube app using these so far)
2017-11-20 16:42:16 +03:00
kd-11
5d87ef86b5
vk: Reset renderer status whenever a window geometry event is processed
2017-11-20 15:18:57 +03:00
kd-11
df7d52b177
rsx/fp: Give abs higher prio as it invalidates any precision checks
2017-11-20 15:18:57 +03:00
kd-11
f5addbf751
rsx/fp: improve SRC modifier order
...
- Neg modifier is applied after clamping. Abs has not been tested/proven so precision clamp goes first now, not last
2017-11-20 15:18:57 +03:00
kd-11
a8c0dd649e
rsx/fp: RE work on precision modifier bits
...
- Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer
2017-11-20 15:18:57 +03:00
kd-11
bbb3bdf008
rsx: Abort all drawing commands if no swapchain exists
...
- Should keep nvidia from consuming all device memory when minimized
2017-11-20 15:18:57 +03:00
kd-11
6d2dcbd164
rsx: Enable hw blit engine for local->main memory blit operations as well
2017-11-20 15:18:57 +03:00
kd-11
be6b5922dd
rsx: research native texel byte order on cpu readback (WCB) [WIP]
2017-11-20 15:18:57 +03:00
Unknown
59be9dc36e
Qt: move "Disable Vertex Cache" option back to gpu tab
2017-11-20 13:36:13 +03:00
Unknown
61ca9df45c
Qt: Use global Appicon instead of setting it in every Dialog
2017-11-20 00:34:29 +00:00
Zion Nimchuk
12ecba7d49
Initial work on sys_usbd syscalls
2017-11-19 23:11:13 +03:00
scribam
223f17ac7e
Bump CMake requirement
2017-11-16 01:41:51 +04:00
Nekotekina
c435b328c7
Implement savedata delete op
2017-11-15 21:00:02 +03:00
Nekotekina
0d1cb8c878
Fix cellMsgDialog
2017-11-15 21:00:02 +03:00
Nekotekina
16d7023a92
cellSaveData fixes
2017-11-15 21:00:02 +03:00
Nekotekina
358afc045d
Minor fix (cellGame)
2017-11-15 21:00:02 +03:00
Nekotekina
0fbb8b9a18
Implement _sys_prx_load_module_by_fd
...
Implement _sys_prx_load_module_on_memcontainer_by_fd
2017-11-15 21:00:02 +03:00
Nekotekina
9ef00b4a12
RSX: Rewrite frame limit
2017-11-15 21:00:02 +03:00
Nekotekina
9bc0ec586a
Fix command line args
2017-11-15 21:00:02 +03:00
Nekotekina
f4eab09557
Add supporters
2017-11-15 21:00:02 +03:00
Nekotekina
f2980d57a1
ALSA audio backend fixes
2017-11-15 21:00:02 +03:00
Nekotekina
dbc9bdfe02
Implement set_ideal_processor_core (linux)
2017-11-15 21:00:02 +03:00
clienthax
9e0b881b2b
Fire callback in cellSearchInitialize
...
Allows BLJS10131 to get ingame ;)
2017-11-15 02:26:36 +04:00
clienthax
946ba3be29
Fix bug in sys_spu_thread_group_create ( #3734 )
2017-11-14 22:24:55 +04:00
Ani
0064976c43
Bump version to 0.0.4
2017-11-12 18:13:22 +00:00
Robbie
2c19fdf092
Fix off by one error in trophies ( #3715 )
2017-11-12 17:36:13 +00:00
Ofek
8fc9862614
Fix cellGameGet(Set)Param ( #3690 )
...
* Fix cellGameGet(Set)Param
2017-11-11 22:22:38 +00:00
Talkashie
55d84414ee
Stub sceNpSnsFbCheckConfig ( #3720 )
2017-11-11 22:18:32 +04:00
Talkashie
8c0bdd71d9
Correct two typos and a couple of other nitpicky things ( #3721 )
...
Correct two typos and a couple of other nitpicky things
2017-11-11 12:56:59 +00:00
kd-11
3c9126d91f
rsx: Ignore FENCE instruction as it seems like its ignored on realhw
...
- This is likely a compiler hint for performance reasons and not a mandate
2017-11-09 14:39:50 +03:00
kd-11
8b4836a12f
rsx: Fix shader cache version check
2017-11-09 14:39:50 +03:00
kd-11
b2a7eee1ec
rsx: Bump shader cache ver and fix blit engine crash
...
- Disables blit operations if the target will have a size of 0 in any dimension
- Bumps shader cache ver to 1.1
2017-11-09 14:39:50 +03:00
kd-11
ed21bb309f
rsx: Minor fixups
...
- Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA
-- This requires handling AA resolve by removing a half downscale on multisampled axes
- Return all ones when a vertex attribute is disabled.
-- Some games forget to enable vertex attributes actually needed by the fs
2017-11-08 13:15:34 +03:00
kd-11
7b3e4f5e3d
vk: Hotfix
...
- facepalm: Do not enable depth comparison mode if masquerading as RGBA color!
2017-11-08 13:15:34 +03:00
kd-11
30b3af0d12
vk: Cleanup, simplify renderpass management
2017-11-08 13:15:34 +03:00
kd-11
541cb4062b
vk: Fix shader logging
...
- Do not overwrite logged programs
2017-11-08 13:15:34 +03:00
kd-11
4e9160104a
rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
...
- Both backends now generate very similar code
2017-11-08 13:15:34 +03:00
kd-11
86fa379c78
rsx/vk: Fix unnormalized converted textures
2017-11-08 13:15:34 +03:00
kd-11
8733505d0a
rsx: Minor fixes
...
- texture_cache: Fix internal size calculation for subresources
- vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state
2017-11-08 13:15:34 +03:00
kd-11
242611aa46
gl/qt: Catch segfaults in wglDeleteContext with SEH (AMD windows driver)
...
- In rare cases the driver derefs a nullptr and dies, taking the emulator with it
- From testing, it seems the vram is indeed freed when this happens so its "safe" to continue
2017-11-08 13:15:34 +03:00
kd-11
baa5a261a5
rsx: Rewrite invalidate_range_impl_base in a way that makes sense. Fixes wcb hanging
2017-11-08 13:15:34 +03:00
kd-11
3730b9d1da
rsx: More fixes
...
- Support for raster offsets in surface descriptors (looks to be unused)
- Do not tag disabled render targets when using MRT (pitch = 64)
- Add missing notify_surface_changed() call for openGL
2017-11-08 13:15:34 +03:00
kd-11
0d35363ea0
rsx: Minor optimization - dont update sampler state if texture state registers have not changed
2017-11-08 13:15:34 +03:00
kd-11
75504b3f5e
rsx: Rework context handling and stop leaking the GL ccontext
...
- GL contexts are external handles that require manual lifecycle management
2017-11-08 13:15:34 +03:00
kd-11
4ca98e53a6
rsx: Fix for unnormalized texture access
2017-11-08 13:15:34 +03:00
kd-11
300a36d3d6
rsx: Fixes for cubemap reconstruction
...
- Do not abort generation if sides are missing, replace with blank surfaces instead
- Make cubemaps scale with res scaling
2017-11-08 13:15:34 +03:00
kd-11
60c7a508a7
rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache
...
- This limits the number of times an image is copied and improves performance
2017-11-08 13:15:34 +03:00
kd-11
1fa18757fc
rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW]
...
- Enables real-time cubemap reflections
- TODO: Vulkan is broke; rsx is very slow with this feature
2017-11-08 13:15:34 +03:00
kd-11
fbb7186e66
rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters
2017-11-08 13:15:34 +03:00
kd-11
0961a43997
rsx: Implement 1D<->2D image type casts
2017-11-08 13:15:34 +03:00
kd-11
7037504dcf
rsx: Workaround for missing AA flags on some surfaces
...
- This just doesnt work right yet. It looks like AA is being used dynamically? (RDR)
- TODO: Try to locate flags to set AA if AA mode is not changed
2017-11-08 13:15:34 +03:00
kd-11
2385029eab
gl: Shift code around to increase work done after memory transfer operations
...
- The current code is slower because memory operations are too close to their draw calls
-- This is mainly an issue with proprietary AMD drivers
2017-11-08 13:15:34 +03:00
kd-11
eed55a446c
rsx: Minor optimization
...
- Defer resolving image copy operations to the binding step
2017-11-08 13:15:34 +03:00
kd-11
bbcb6b6851
rsx: Fbo fixes 2
...
- Use AA mode to predict surface compression. Compression mode is useless without AA activated
- Rewrites most image subresource fetch routines to use the new heuristic
- Fix rsx:🧵 :find_tile. FEED000(X) can be substituted for (X) in the code
-- Fixes alot of failures when looking for tiled regions
rsx: Fix antialiased unnormalized coords
- scaling factors are inverse to allow proper coordinates to be computed in fs
2017-11-08 13:15:34 +03:00
kd-11
b95630d84a
rsx: Minor fixups
...
- Optimize framebuffer memory invalidate conditions
- Fix texture sampling of AA textures (wider by 2x surfaces)
2017-11-08 13:15:34 +03:00
kd-11
af1d3c2aa6
rsx: Improve surface store resource management
...
- vk: Use frame testing to determine invalidated resources that can be safely deleted
2017-11-08 13:15:34 +03:00
kd-11
ec3e5c547f
rsx: More fixes
...
- Tag surface store to help determine when contents have been invalidated
- Crop framebuffer textures if they are not the requested dimensions!
2017-11-08 13:15:34 +03:00
kd-11
963a87fed5
rsx: Critical fixes
...
- Remove generic throws from the rsx pipeline. Stops the rsx thread from silently dying leaving the emulator in a hung state
- Hackplement add_signed and reverse_subtract_signed blend modes
2017-11-08 13:15:34 +03:00
kd-11
173d05b54f
rsx: Optimizations
...
- Reimplement fragment program fetch and rewrite texture upload mechanism
-- All of these steps should only be done at most once per draw call
-- Eliminates continously checking the surface store for overlapping addresses as well
addenda - critical fixes
- gl: Bind TIU before starting texture operations as they will affect the currently bound texture
- vk: Reuse sampler objects if possible
- rsx: Support for depth resampling for depth textures obtained via blit engine
vk/rsx: Minor fixes
- Fix accidental imageview dereference when using WCB if texture memory occupies FB memory
- Invalidate dirty framebuffers (strict mode only)
- Normalize line endings because VS is dumb
2017-11-08 13:15:34 +03:00
Zion Nimchuk
865bb47462
HEAD or master will no longer show up in the titlebar
2017-11-08 12:49:22 +04:00
scribam
3e7ed8a831
PPUTranslator minor changes
2017-11-08 08:34:00 +04:00
Zion Nimchuk
6782b22637
Make cellMouseGetDataList return CELL_MOUSE_ERROR_NO_DEVICE if mouse handler is set to null
2017-11-04 19:55:32 +00:00
scribam
4600094829
[RSX] Fix uninitialized value before usage
2017-11-04 01:28:53 +03:00
kd-11
daaa83b9ca
rsx: Fix for framebuffer validation
2017-11-04 00:08:30 +03:00
Robbie
3288050680
Have trophy manager reject games that have invalid usr data rather than dying.
2017-11-03 21:15:43 +03:00
Robbie
b8c29ae957
Make it so that TROPUSR doesn't crash on "bad" imput.
2017-11-03 21:15:43 +03:00
Robbie
47bacc0ef0
Make trophy dialog smarter and not need the silly file. Can load all games by default now.
2017-11-03 21:15:43 +03:00
Tahir Akhlaq
3d0dced4bd
change CryptAcquireContextW to try CRYPT_NEWKEYSET flag if key container doesnt exist already < https://msdn.microsoft.com/en-us/library/windows/desktop/aa379886(v=vs.85).aspx >
2017-11-03 14:17:37 +03:00
kd-11
30bba09fed
disable fb testing for partial framebuffer resources
2017-11-02 14:35:19 +03:00
kd-11
31b07f2c5c
rsx: Tweaks
...
- Optimize get_surface_subresource
- Add check_program_status time to draw call setup statistics. It can slow down games significantly
2017-11-02 14:35:19 +03:00
kd-11
f7063bb57b
vk: Improved handling of swap_bytes behaviour when using WCB
2017-11-02 14:35:19 +03:00
kd-11
e4ef85b6e0
rsx: Experimental; Try to calculate pixel offset using nv3062 pitch register since we know the target block is defined with 3062 registers
2017-11-02 14:35:19 +03:00
Nekotekina
b7c2088489
Add supporters
2017-11-01 05:07:12 +03:00
Nekotekina
59cd0a9c7f
Implement set_native_priority (posix)
2017-11-01 05:07:12 +03:00
Nekotekina
af107df0b4
Fix NPDRM exitspawn
2017-11-01 05:07:12 +03:00
Nekotekina
0e7e40f2cb
Fix /dev_bdvd/ for exitspawn
2017-11-01 05:07:11 +03:00
Nekotekina
0b788f5b43
Add Delete LLVM Cache option
2017-11-01 05:07:11 +03:00
scribam
db5c2500c2
Update PPA urls to the latest version of Qt
2017-10-31 09:29:12 +00:00
Robbie
4aa89132d7
Implement Trophy Manager.
2017-10-29 18:48:33 +03:00
MRG95
c1f08ce58d
Added breakpoint list
...
Added a list widget that displays all the currently active breakpoints. You can rename each one for convenience, delete them in bulk, or double click to jump to that address.
2017-10-29 16:17:05 +03:00
MRG95
09a0d046f4
Repositioned current instruction to middle
...
As soon as I tried the debugger, i wanted to move it to the middle almost instantly. Checked the code and found it sitting right here but commented out. Why? This is awesome.
2017-10-29 16:17:05 +03:00
Unknown
0741698f13
Qt: Fix Save Data Dialog initial size
2017-10-29 15:52:46 +03:00
kd-11
c2ac05f734
rsx: Fix for rsx thread lockup due to nested access violations when WCB is enabled
2017-10-29 15:25:17 +03:00
kd-11
f8f5f9f418
vk: Allow swapchain create to fail with an error
2017-10-29 15:25:17 +03:00
kd-11
7e6d6b45d4
nvidia facepalm
2017-10-29 15:25:17 +03:00
kd-11
361e80f7dc
rsx: Tag cache blocks returned on access violation to validate data passed
...
to flush_all is up to date. Should prevent recursive exceptions
Partially revert Jarves' fix to invalidate cache on tile unbind. This will
need alot more work. Fixes hangs
2017-10-29 15:25:17 +03:00
kd-11
395b4bfa45
gsframe: Break waiting is emulator is stopped suddenly
...
- Keeps the queue from hanging the GUI
2017-10-29 15:25:17 +03:00
kd-11
ce2b790d8f
rsx/qt: GsFrame improvements
...
- Identify minimize/restore events as separate from regular resize and do not react to them
- Enable message queue consumption after loading the shaders cache. Also hides the frame in this step
-- This fixes the 'start fullscreen' bug when running vulkan
2017-10-29 15:25:17 +03:00
Nekotekina
1ffc1e82b0
fixup
2017-10-28 23:39:10 +03:00
Nekotekina
8520ca7ef7
Audio: add Buffer Count setting
2017-10-28 23:24:08 +03:00
Nekotekina
89fba1c385
ppu_acontext draft
2017-10-28 23:24:08 +03:00
Nekotekina
00a0d37455
Add cmdline support
2017-10-28 23:24:08 +03:00
scribam
dbb2251f93
[Qt] Fix uninitialised values before usage
2017-10-28 13:56:32 +03:00
kd-11
7abf755a57
rsx: Avoid false positives by early rejection. Should keep cache thashing to a minimum
2017-10-28 13:26:16 +03:00
kd-11
055f0e2e4a
rsx: Export more information about affected cache sections when handling violations
...
- This allows for better handling of deferred flushes.
-- There's still no guarantee that cache contents will have changed between the set acquisition and following flush operation
-- Hopefully this is rare enough that it doesnt cause serious issues for now
2017-10-28 13:26:16 +03:00
kd-11
49f4da3016
rsx: Fixes
...
- vk: Always reopen primary command buffers. They should only be closed in flush_command_queue
- If uploading a texture and there are collisions with protected buffers, do not rebuild the cache
- Perform writes via flush before reprotecting pages that were not trampled
- Only flush no pages once
2017-10-28 13:26:16 +03:00
kd-11
bf234dc668
rsx: Implement memory tags for strict mode to validate render target memory
2017-10-28 13:26:16 +03:00
kd-11
11bd65c2b5
vulkan: Flush queue before attempting to copy texture memory!
2017-10-28 13:26:16 +03:00
Jake
e0d1ac676e
rsx: invalidate surface store address when tile is unbound
2017-10-28 12:46:20 +03:00
Jake
494cbac78b
spu: save and restore mfc cmd after processing
2017-10-28 12:46:20 +03:00
Jake
0d46a8e786
spu: Implement readch(mfc_cmd)
2017-10-28 12:46:20 +03:00
Jake
626b9f93c4
rsx: make dmactrl get 'readonly'
2017-10-28 12:46:20 +03:00
Zangetsu38
53f9defb07
Trophy: use system language setting
2017-10-27 14:09:50 +01:00
Robbie
4bf8d1e41f
Fix off by one error. Sigh.
2017-10-26 20:31:55 +01:00
Robbie
936c817bd8
Fix focus issue in trophies.
2017-10-26 20:31:55 +01:00
kd-11
9c9495621c
rsx: Fix critical bug concerning transient data layout in memory
2017-10-26 00:35:45 +03:00
kd-11
d53673c6f7
rsx: Disable draw call batching when strict mode is enabled
...
- Minor bugs have been observed with it always enabled
2017-10-26 00:35:45 +03:00
kd-11
882e949f80
vk: Fix for infinite hanging in the access violation handler
2017-10-24 22:59:09 +03:00
kd-11
e6849a59a2
rsx: Better detection of framebuffer memory copy operations
...
- Still requires texture stitching to work correctly, but matching dimensions works well for now
2017-10-24 22:59:09 +03:00
kd-11
6918e265ec
rsx/vk: Be a little more frugal with texture memory to avoid running out of VRAM on 1GB cards
2017-10-24 22:59:09 +03:00
kd-11
e9f293f522
rsx: Improve separate treatment of write exceptions vs read exceptions
...
- Optimizes search functionality and avoids thrashing valid sections
2017-10-24 22:59:09 +03:00
kd-11
5fc36d64b6
fix build
2017-10-24 22:59:09 +03:00
kd-11
95e6d78689
rsx: Workaround for 0 pitch textures.
...
- Should these be ignored? Needs investigation
2017-10-24 22:59:09 +03:00
kd-11
f4a666345a
rsx: Even more texture cache fixes
...
- Fix subresource sampling
- Invalidate memory range before uploading textures to prevent hangs
2017-10-24 22:59:09 +03:00
kd-11
7a5c88a8d1
rsx: Only transfer framebuffer contents if memory contents are compatible
2017-10-24 22:59:09 +03:00
kd-11
0de0dded53
rsx: Texture fixes continued
...
- Fix buffer invalidate behaviour (wcb)
- Disable auto rebuild with only framebuffer storage getting rebuilt
- Fix vulkan subresource sampling
2017-10-24 22:59:09 +03:00
kd-11
5e58cf6079
rsx: Restructuring [WIP]
...
- Refactor invalidate memory functions into one function
- Add cached object rebuilding functionality to avoid throwing away useful memory on an invalidate
- Added debug monitoring of texture unit VRAM usage
2017-10-24 22:59:09 +03:00
Robbie
b0737d1c90
Make a basic trophy notification dialog ( #3204 )
...
* Make trophy notification dialog.
* Fix bug where trophy state doesn't persist with game reboot.
2017-10-24 18:43:05 +03:00
Robbie
779ed75a19
Save manager improvements ( #3631 )
...
* Make size of manager only 60% of screen height initially at most.
* Add ability to delete/select multiple entries.
* Add ability to open up save dir and fix how it's done in
game_list_frame.
* Make delete much cleaner.
2017-10-24 18:09:38 +03:00
kd-11
96fd8556f2
Silence annoying experimental build warning
...
- Compiling locally on VS defines BRANCH to "" (empty $BRANCH envvar) and defines _MSC_VER. The pdb check is useless since it will never be reached
2017-10-22 00:14:40 +03:00
kd-11
8f324dfc0a
vk: Enable primitive restart workaround for polaris and vega on linux as well
...
- Looks like it might be a hardware erratum
2017-10-22 00:14:40 +03:00
Unknown
34a6085cc0
Qt: add "clear" option to tty log contextmenu
2017-10-19 15:13:17 +01:00
Megamouse
b3efa75206
[Qt] UI improvements ( #3558 )
...
* Qt: Show tooltips in description box
* Qt: implement description subscription
* Qt: add gamelist resize for ctrl-+/-/wheel (simple zoom)
* Qt: handle strict mode in gui tab
* Qt: more highdpi stuff
* Qt: remove old tooltips from settings_dialog
* Qt: conform cpublit tooltip to new subscription model
2017-10-19 14:29:48 +03:00
toccata10
b90a7dc66a
evdev: add analog to dpad option ( #3551 )
...
* evdev Analog to digital option
* rewrite conditions on axis rotation
* a bit of cleanup
2017-10-19 13:41:02 +03:00
Megamouse
200557c036
[Qt] Add syntax highlighter ( #3550 )
...
* Qt: Add syntax highlighter
* Qt: add syntax highlighter to cg_disasm
The glsl part is pretty much finished.
The asm is still missing a few rules.
Colors are not yet fully decided
* Qt: add filter for syntax highlighter
2017-10-19 12:58:39 +03:00
kd-11
472cb3b1c2
gl: Check for vendor_string ATI for AMD cards. It seems AMD is still using the ATI openGL stack
2017-10-19 12:22:52 +03:00
kd-11
d8ee6a2edb
add RX 550 to AMD vulkan cards with restart bug
2017-10-19 12:22:52 +03:00
kd-11
ddcacb8258
general fixes; Force u32 return type for index_count and add RX Vega to primitive restart blacklist
2017-10-19 12:22:52 +03:00
kd-11
a8e1754fa4
rsx: Allow clear_surface command for depth-only passes. Removes invalidate cache hack
2017-10-19 12:22:52 +03:00
kd-11
5db45c3699
rsx: More fixes
...
- Workaround for AMD glMultiDrawArrays bug
- Disable disjoint command submission when multidraw support is disabled
2017-10-19 12:22:52 +03:00
kd-11
89dcafbe41
rsx: Reimplement index buffer generation
...
- Emulate primitive restart in software whenever we get the chance
- Ensure PRIMITIVE_RESTART is never active when LIST topologies are active
- Reimplement TRIANGLE_FAN, POLYGON and QUAD expansion
2017-10-19 12:22:52 +03:00
kd-11
3d05e61f7e
rsx/vk: Workaround for polaris primitive restart bug
2017-10-19 12:22:52 +03:00
scribam
170a95f5df
Add BRANCH as a preprocessor definition taken from an environment variable
2017-10-15 18:20:02 +01:00
scribam
f20e0c2898
rpcs3.vcxproj: remove unused paths in AdditionalLibraryDirectories
2017-10-15 14:23:48 +01:00
kd-11
a11d66f52d
update vulkan submodules ( #3600 )
2017-10-15 14:37:52 +03:00
Megamouse
304a4a1b61
GUI: add some visual studio filters ( #3375 )
2017-10-14 19:06:20 +03:00
Henrique Jung
76b7103fed
[CMake] Build LLVM from the submodule if there's no suitable version
...
When RPCS3 is compiled with LLVM (default option), CMake only tries to
find LLVM on the default system installation. So the OS must have a
sytstem-wide installation of LLVM of at least version 4.0, which is not
available on many GNU/Linux distributions (e.g. Ubuntu 16.04, Debian
Stretch). If CMake can not find a suitable version, it silently falls
back to compile RPCS3 without LLVM.
This patch makes CMake defaults to compile the LLVM submodule if and
only if a suitable LLVM version is not found installed on the system.
Due to a build time check on LLVM, in-tree builds will not work when
building the submodule (LLVM does not allow in-source builds). For this
reason, the instruction for building on CMake were updated.
2017-10-14 14:54:10 +03:00
kd-11
1572d01c53
qt: Add cpu blit emulation override to the debug tab
2017-10-14 14:19:14 +03:00
kd-11
86bf61ad35
rsx: Fix memory protection
...
- Fixes hanging when wcb is enabled
2017-10-14 14:19:14 +03:00
kd-11
479aa91368
rsx: Add a debug option to force full software emulation of blit engine
2017-10-14 14:19:14 +03:00
kd-11
eab9d06981
rsx: Texture cache fixes
...
- Fix src/dst framebuffer detection
- Silence some warnings
2017-10-13 15:23:48 +03:00
Zangetsu38
c63ff05e6e
Fix compile VS for Optional submodule
2017-10-13 05:14:12 +03:00
scribam
0129c54ab6
Move optional.hpp as a submodule
2017-10-12 18:00:24 +03:00
kd-11
c570410e06
rsx: Stop executing broken command queues if the application fails to recover in 3 retries
2017-10-12 13:51:29 +03:00
kd-11
9af71699a4
rsx: Minor fixes
...
- Dont skip cb if a problem occurs, just spin on it instead to allow possibility of recovery
- Vulkan cleanup for the die_with_error helper
2017-10-12 13:51:29 +03:00
kd-11
58860614e3
rsx/qt: Implement native window hooks for win32 windows to allow communication between WndProc thread and rsx::thread
...
- This communication is important in communicating window events. Helps properly synchronize swapchain management on vulkan and stops nvidia crashing
- Do not block the message queue lest the driver detect window as not responding
2017-10-12 13:51:29 +03:00
Farseer
e8bde583ef
Remove sysutil callback
2017-10-12 04:46:10 +03:00
Nekotekina
5b19908996
Escape problematic characters in VFS
...
With full-width <>:"\|?*
2017-10-11 22:01:37 +03:00
Nekotekina
19f3bb8cb0
Allow shader cache dialog cancellation
2017-10-11 20:06:33 +03:00
Nekotekina
ac64792d99
Optimize PPU module loading
...
I'm garbage 🤦
2017-10-11 20:06:33 +03:00
Nekotekina
efe140bc0c
Fix instruction editor a bit
2017-10-11 20:06:33 +03:00
Nekotekina
df2fc13b7a
Add PPU instruction stat dumper
...
Needs PPU Debug option to activate and PPU Interpreter
Dumps after Resume (after Pause)
Fix utils::memory_decommit, clean vm.cpp
2017-10-11 20:06:33 +03:00
kd-11
f5d450f24c
vk: Better vsync mode selection ( #3571 )
2017-10-11 19:10:49 +03:00
yzwduck
2e5f8c0786
Rename outputs correctly when writing default values to them ( #3574 )
...
- Fix for undeclared variable errors
2017-10-11 01:50:43 +03:00
kd-11
5a03db7d2e
rsx: Improve memory protection behavior when strict mode is off
2017-10-10 12:10:41 +03:00
kd-11
91ef202ee7
vulkan: Better VkResult handling
2017-10-10 12:10:41 +03:00
Zion Nimchuk
6d6b281270
Fix gentoo LLVM linking
2017-10-09 22:46:36 +01:00
Zion Nimchuk
a3c49bea2c
Revert "Add option to build using llvm shared libs and document other cmake options"
...
This reverts commit 6f33953861430882d318b6b96f7e59b06b6a4d4c.
2017-10-09 22:46:36 +01:00
kd-11
1d375cb13c
vulkan: Fix window resize race condition when doing flip
2017-10-09 20:25:41 +03:00
Megamouse
20ad9a13b8
Qt: add high resolution settings to gui tab
2017-10-09 20:25:41 +03:00
kd-11
fc0f98b5db
rsx: Res scaling improvements
...
- gl: Reintroduce the wcb hw downscaling
- rsx: Clamp scalable render target size with a config var
2017-10-09 20:25:41 +03:00
kd-11
3fe37ede97
rsx: Fixups
...
- gl: Remove redundant texstorage1D call
- gl: Disable the wcb scaling code as it doesnt work right yet [WIP]
- vk: Fix wcb reads
2017-10-09 20:25:41 +03:00
kd-11
55df3cdf67
vulkan: Implement vsync
2017-10-09 20:25:41 +03:00
kd-11
6e8107a5cb
rsx: Implement AF override
2017-10-09 20:25:41 +03:00
kd-11
7bee4064a6
gl/wcb: Use temporary scaled image to implement bilinear filter
2017-10-09 20:25:41 +03:00
kd-11
12ab03b0b5
rsx/gl: Implement resolution scaling
...
rsx: Revise wpos calculation to take resolution scale into account
2017-10-09 20:25:41 +03:00
kd-11
47202d5839
rsx: Set up patch functionality for program coeffecients
2017-10-09 20:25:41 +03:00
Robbie
47b121a700
PPU Page Faults ( #3309 )
...
I guess I'll merge it and fix some issues later myself.
2017-10-08 23:37:54 +03:00
scribam
d53b640bcf
Change compiler requirements in cmake script to match with the values listed in the README.md file
2017-10-08 14:50:31 +03:00
Unknown
78ef467138
Qt: fix fullscreen icon
2017-10-08 13:34:46 +03:00
Unknown
b7f6bd4c91
Qt: extend drag and drop to mainwindow
2017-10-08 13:34:46 +03:00
Unknown
e272acd7c1
Qt: sort game_list_frame members
2017-10-08 13:34:46 +03:00
Unknown
93d2ac887d
Qt: add spu and ppu debug checkboxes to debug tab
2017-10-08 13:34:46 +03:00
Megamouse
a84cc1d3bb
Qt: move Render_Info to emu_settings.h
2017-10-08 13:34:46 +03:00
Nekotekina
cc594ad353
Add supporters
2017-10-05 19:51:37 +03:00
Nekotekina
3907dd0444
Implement SYS_NET_SO_REUSEPORT
2017-10-05 19:51:37 +03:00
Nekotekina
3d64b65813
Fix /dev/urandom typo
2017-10-05 19:51:37 +03:00
Nekotekina
ab4e66a0bf
Add cellVdec hack (stolen TLS)
2017-10-05 19:51:37 +03:00
Nekotekina
144f6809bf
Implement CALL_FUNC
2017-10-05 19:51:37 +03:00
Nekotekina
d296e6021d
libbeisobmf.sprx
2017-10-05 19:51:37 +03:00
Nekotekina
45a855ef1f
Fix cellKb
2017-10-05 19:51:37 +03:00
Nekotekina
e5f756205c
sys_net full rewrite
...
Implement sys_net syscalls
Clean libnet functions
Use libnet.sprx
Use libhttp.sprx
Use libssl.sprx
Use librudp.sprx
Implement sys_ss_random_number_generator
2017-10-05 19:51:37 +03:00
Talkashie
6335fa8df1
Update tooltips.json ( #3529 )
2017-10-05 19:34:48 +03:00
Megamouse
b2605206b1
Qt: fix gamegrid regression: mismatch between entry count and grid size
2017-10-05 17:10:18 +01:00
Megamouse
0ca1f82059
[Qt] fix experimental build warning layout and smoothen gamelist scrolling ( #3532 )
...
* Qt: fix layout of "experimental build warning" for dpi scaling
and remove compiler warning in welcome_dialog.ui
* Qt: smoothen gamelist/-grid scrolling by setting singlestep value
and fix missing scroll and deselect on gamegrid
* Qt: show all bootable categories in gamegrid
2017-10-05 05:22:02 +03:00
toccata10
0c5cb4824b
Add Deadzones for evdev gamepads ( #3519 )
2017-10-05 04:59:35 +03:00
Megamouse
cf83b796e1
Qt: include debug tool colors in stylesheet ( #3527 )
...
Qt: include debug tool colors in stylesheet
2017-10-04 23:10:24 +01:00
kd-11
b338c81907
spu: Fixes ( #3526 )
...
* spu: Rewrite interpreter fast FM
- Partially implement accurate FM
- Fix FMA/FMS/FNMS by removing an optimization that does not work for INF (cmpunord)
- cmpunord does not catch all cases of an extended result/overflow
- NOTE: FM still does not handle corner cases well (e.g inf * 1.2 because SPU does not have concept of inf)
2017-10-04 20:58:06 +03:00
Megamouse
81b3e7e449
Qt: disable viewport settings on custom configs
2017-10-03 01:34:26 +03:00
scribam
425ddd13e5
[Qt] Fix repository urls to install Qt
2017-10-03 00:41:56 +03:00
Megamouse
3067c8bd27
Qt: fix tty objectname and add tty text color to stylesheet
2017-09-28 18:23:17 +03:00
jjsat
632c8872cd
Respect the controller setting when returning data from cellPadGetData.
2017-09-28 12:15:54 +03:00
Megamouse
9650218bb8
Qt: fix log stacking bug when wordwrap occurs
2017-09-28 01:46:20 +03:00
Megamouse
0b51102167
Qt: add log colors to stylesheet
...
and silence some compiler warnings
2017-09-28 01:46:20 +03:00
Megamouse
ca36d08893
Qt: use rgba lambda for default stylesheet
2017-09-28 01:46:20 +03:00
Megamouse
a358384900
Qt: support thumbnail icons in stylesheets
2017-09-28 01:46:20 +03:00
Megamouse
77a75305c7
Qt: implement GetOpaqueImageArea
2017-09-28 01:46:20 +03:00
Ryan Gonzalez
85b9809b39
Fix evdev axis reversal ( #3303 )
2017-09-28 01:13:57 +03:00
Zion Nimchuk
d36de7d54f
AppVeyor git branch in title fix #2
2017-09-28 00:50:24 +03:00
Jake
2b1c757084
ds4: Fix initial connection issue and hotplug/dongle calibration detection
2017-09-24 22:03:49 +03:00
kd-11
e7db0c7d99
vk: Clamp unreleased texture metric
...
- TODO: Find the leaking references
2017-09-23 16:46:41 +03:00
kd-11
393e3b702f
rsx: Clean up debug overlays. Add unreleased textures metric to track texture memory
2017-09-23 16:46:41 +03:00
kd-11
23ad687e7e
vk: New images always should be UNDEFINED or PREINITIALIZED
2017-09-23 16:46:41 +03:00
kd-11
a04ecdbe0a
vulkan: Use frameid to determine texture storage to discard
2017-09-23 16:46:41 +03:00
kd-11
9ee21af524
vulkan: Optimize memory allocation
2017-09-23 16:46:41 +03:00
kd-11
b74cdcde00
rsx: Make the 3rd texture dimension matter
...
- Affects cube maps and texture3D surfaces
2017-09-23 16:46:41 +03:00
kd-11
4d83d749a0
rsx: Texture cache fixes
...
- Update section flags when requested
- Fix nullptr dereference: cached_dest will be null if dst_is_render_target is true
2017-09-23 16:46:41 +03:00
Zion
8e66e719fa
Fix branch name for AppVeyor Builds ( #3472 )
2017-09-22 13:26:43 +03:00
kd-11
c6e6f4afea
vs/qt: Explicitly reference target output to avoid failing post-build step
...
- Referencing the whole build folder will err if there is any non-qt exe in the folder
2017-09-21 20:05:07 +03:00
kd-11
d0148728c6
rsx: Fixes
...
- Fix section scanning range for early reject
- Specify IMAGE_ASPECT_STENCIL when uploading image_from_cpu
2017-09-21 20:05:07 +03:00
kd-11
dfc564f837
gl: Check that fence is not empty before calling destroy
2017-09-21 20:05:07 +03:00
Farseer
2b0edf6cde
Allow null argument
...
Should fix Jak 2
2017-09-21 17:31:46 +03:00
Henrique Jung
daa7520d1d
Deploy QT DLLs using windeployqt tool ( #3432 )
...
* Deploy QT DLLs using windeployqt tool
Replace the old mechanism that manually copy the DLLs using either CMake
or VS built-in functions. The new approach uses the windeployqt tool
provided by the QT project that automatically detect the needed DLLs and
perform the necessary copying.
This approach should be more robust if there's an upstream change on QT
project regarding DLLs usage.
* QT DLLs: do not ship RPCS3 with ANGLE and software-OpenGL
According to https://doc.qt.io/qt-5/windows-requirements.html ANGLE is
useful for applications that use OpenGL ES by removing the need to
install OpenGL drivers, redirecting OpenGL calls to DirectX instead.
RPCS does not uses OpenGL ES so it's better to just remove it from the
binary distribution.
opengl32sw.dll is a fallback mechanism when ANGLE libraries are not
available that uses a software backend for OpenGL. It's unlikely that
RPCS3 will work using software-OpenGL, so there's little point into
shipping them.
* QT DLLs: do not ship with SVG and translation files
Like the other removed QT libraries: they are not needed right now. We
can deploy them if they become useful someday.
2017-09-21 16:53:20 +03:00
kd-11
3499d089e7
rsx: Texture cache fixes and improvements
...
rsx: Conditional lock hack removed
vulkan - Fixes
- Remove unused texture class
- Fix native pitch calculation (WCB)
rsx: Catch hanging begin/end pairs when flushing deferred draw calls
vulkan: Register DXT compressed formats
vulkan: Register depth formats
gl: Workaround for 'texture stitching' when gathering flip surface
- TODO: Add a proper flip hack option
rsx: Fix texture memory size calculation
- DXT textures dont have real pitch. Since pitch is used to calculate memory size, make sure it always evaluates to rsx_size
rsx: Fix cpu copy detection
rsx: Validate blit dst surface and dont make assumptions about region blit order
- Also relax restrictions on memory owned by the blit engine if strict rendering is not enabled
rsx: Fix depth texture detection
rsx: Do not manually offset into dst. The overlapped range check does so automatically
rsx: Minor optimizations
rsx: Minor fixes
- Fix to detect incompatible formats when using GPU texture scaling and show message
- Better 'is_depth_texture' algorithm to eliminate false positives
2017-09-21 16:17:06 +03:00
kd-11
6b96a2022a
rsx: Add support for non-projective shadow sampling
...
- Fixes missing shadows in persona 5
vk: Enable polygon depth bias a.k.a polygonOffset
- Fixes shadow acne in persona 5
2017-09-21 16:17:06 +03:00
kd-11
3836b40bf7
rsx: Fixups
2017-09-21 16:17:06 +03:00
kd-11
571dbfb7b1
rsx: Texture cache improvements
...
- Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO)
rsx: Fixups to allow large textures for blit operation
- Also includes checks for both leaking sections and blit regions for vulkan
hotfix for hanging when using WCB
addendum - unlock both ro and no blocks before attempting to copy memory blocks
gl: Fixups for ARB_explicit_uniform_location
- Forces glsl v 430 to make use of the extension
rsx/vk: Rework texture cache to minimize recursive access violations
- Also modifies the vulkan commandbuffer begin/end/submit mechanism
gl: Fix cached_texture_section::is_flushable to take memory protection into account
rsx: Fix blit dst offset calculation
2017-09-21 16:17:06 +03:00
kd-11
10e25eb362
rsx: Fix multidraw range splits again
...
rsx: Hotfix for disjoint range detection
2017-09-21 16:17:06 +03:00
kd-11
45d0e821dc
gl: Minor optimizations
...
rsx: Texture cache - improvements to locking
rsx: Minor optimizations to get_current_vertex_program and begin-end batch flushes
rsx: Optimize texture cache storage
- Manages storage in blocks of 16MB
rsx/vk/gl: Fix swizzled texture input
gl: Hotfix for compressed texture formats
2017-09-21 16:17:06 +03:00
kd-11
e37a2a8f7d
rsx: Texture cache fixes and improvments
...
gl/vk/rsx: Refactoring; unify texture cache code
gl: Fixups
- Removes rsx::gl::texture class and leave gl::texture intact
- Simplify texture create and upload mechanisms
- Re-enable texture uploads with the new texture cache mechanism
rsx: texture cache - check if bit region fits into dst texture before attempting to copy
gl/vk: Cleanup
- Set initial texture layout to DST_OPTIMAL since it has no data in it anyway at the start
- Move structs outside of classes to avoid clutter
2017-09-21 16:17:06 +03:00
kd-11
07c83f6e44
gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw
2017-09-21 16:17:06 +03:00
kd-11
061824a7ec
rsx: Add support for batched multidraw
...
gl: Fix multidraw [WIP]
rsx: Ignore vertex base when data source is generated using arithmetic
vk: Check pending flag before doing fence poke
vk/gl: Fix for inlined array and immediate draws
rsx: Collapse joined draws when batching
2017-09-21 16:17:06 +03:00
kd-11
abb56a354d
rsx: Bug fixes and improvements
...
rsx: Try to skip unknown commands without discarding entire cb
2017-09-21 16:17:06 +03:00
kd-11
9359b8c170
rsx/fp: Shader decompiler fixes
...
- Requires proper 2-pass impl
rsx/fp: Catch hanging code blocks
rsx/fp: Don't pause on scaling error
2017-09-21 16:17:06 +03:00
kd-11
2d0f1f27a8
esx: Fixes to the texture cache
...
rsx: Blit engine improvements
- Always handle blits to and from framebuffers through the GPU
- Handle depth surfaces properly when using GL
- Check for format mismatches when blitting to the surface store [WIP]
2017-09-21 16:17:06 +03:00
kd-11
73312fc363
rsx: Several fixes and improvements
...
- Do not ignore non-centered pixel blitting
- Register method ac00+16
- Bump texture memory heap to account for GPU texture scaling requirements (vulkan)
- Explicit MRT location index output to better convey intent (openGL)
2017-09-21 16:17:06 +03:00
kd-11
deb590cb05
rsx/vk: Bug fixes
...
- Make each frame context own its own memory
- Fix GPU blit
- Fix image layout transitions in flip
vk: Improve frame-local memory usage tracking to prevent overwrites
- Also slightly bumps VRAM requirements for stream buffers to help with running out of storage
- Fixes flickering and missing graphics in some cases. Flickering is still there and needs more work
vk: Up vertex attribute heap size and increase the guard size on it
vulkan: Reorganize memory management
vulkan: blit cleanup
vulkan: blit engine improvements
- Override existing image mapping when conflicts detected
- Allow blitting of depth/stencil surfaces
2017-09-21 16:17:06 +03:00
kd-11
2033f3f7dc
rsx/vk/gl: Refactoring and reimplementation of blit engine
...
Fix rsx offscreen-render-to-display-buffer-blit surface reads
- Also, properly scale display output height if reading from compressed tile
gl: Fix broken dst height computation
- The extra padding is only there to force power-of-2 sizes and isnt used
gl: Ignore compression scaling if output is rendered to in a renderpass
rsx/gl/vk: Cleanup for GPU texture scaling. Initial impl [WIP]
- TODO: Refactor more shared code into RSX/common
2017-09-21 16:17:06 +03:00
Nekotekina
3e3160d7ac
Minor VFS fix
2017-09-21 14:34:09 +03:00
Nekotekina
dd919c76b8
cellAudio: use error_code
2017-09-20 14:27:52 +03:00
Nekotekina
a6a0f13264
Remove unnecessary include git-version.h
2017-09-20 14:26:42 +03:00
Nekotekina
b9a0c107ab
Fix library loading mode 'both'
2017-09-20 14:26:42 +03:00
Nekotekina
5c93acefd9
Try to fix some fs errors
2017-09-19 15:07:07 +03:00
Nekotekina
a428dac71c
sys_fs_mkdir: implement ENOENT
2017-09-19 15:07:07 +03:00
Nekotekina
3901f08fa0
Fix error on loading a library twice
2017-09-19 15:07:07 +03:00
Nekotekina
519f21db18
Exitspawn support renewal
...
Implemented _sys_process_exit2 syscall
Rewritten sys_game_process_exitspawn
Rewritten sys_game_process_exitspawn2
Implemented _sys_process_atexitspawn
Implemented _sys_process_at_Exitspawn
And some other changes
2017-09-19 15:07:07 +03:00
Nekotekina
bc098d6b9c
Rewrite _sys_strncat
2017-09-19 15:07:07 +03:00
Nekotekina
22ff8abd7d
Rewrite _sys_strncpy
2017-09-19 15:07:07 +03:00
Nekotekina
871ccfd32c
Rewrite _sys_strrchr
2017-09-19 15:07:07 +03:00
Nekotekina
7a79e184c5
Rewrite _sys_strchr
2017-09-19 15:07:07 +03:00
Nekotekina
0e72cc879f
Rewrite _sys_strcpy
2017-09-19 15:07:07 +03:00
Nekotekina
13304bd18b
Rewrite _sys_strcat
2017-09-19 15:07:07 +03:00
Nekotekina
a4b824c50a
Rewrite _sys_strncmp
2017-09-19 15:07:07 +03:00
Nekotekina
ccc87081f3
Rewrite _sys_strcmp
2017-09-19 15:07:07 +03:00
Nekotekina
800ba9d902
Rewrite _sys_strlen
2017-09-19 15:07:07 +03:00
Nekotekina
015b9fdf8b
Fix _sys_strncasecmp
2017-09-19 15:07:07 +03:00
Nekotekina
83f93202d0
Rewrite _sys_memcmp
2017-09-19 15:07:07 +03:00
Nekotekina
ae2ea02377
Implemented _sys_prx_load_module_on_memcontainer
2017-09-19 15:07:07 +03:00
Nekotekina
4fe4521881
Implemented __sys_look_ctype_table
...
Implemented _sys_tolower, _sys_toupper
Fixed _sys_strncasecmp
2017-09-19 15:07:07 +03:00
Nekotekina
b9b71ccbc1
Implemented syscall _sys_process_exit
2017-09-19 15:07:07 +03:00
Nekotekina
e789b969b0
Implemented MFF_HIDDEN for VNIDs
...
Minor refactoring
Now possible: ```REF_FUNC(...).flag(MFF_HIDDEN);```
2017-09-19 15:07:07 +03:00
Nekotekina
837c5dddee
Add <typeinfo>
2017-09-19 15:07:07 +03:00
Nekotekina
669b1385cc
Move sys_process_exit
2017-09-19 15:07:07 +03:00
scribam
01ffaab3e0
Silent some compiler warnings
2017-09-19 13:21:12 +03:00
Robbie
d5fb7180d0
HGA calls sys_rsx_context_attribute before calling sys_rsx_memory_allocate. This inevitably causes RPCS3 to crash. Add nullptr check to prevent this.
2017-09-18 21:24:13 +01:00
Megamouse
b141b43c1c
[Qt] fix graphics adapter selection and rebase for less redundancy
2017-09-17 21:05:54 +01:00
Megamouse
cad91e114d
Qt: add char count label to osk dialog
2017-09-17 12:39:52 +03:00
Megamouse
db51779682
Qt: settings_dialog layout fix (hack)
2017-09-17 11:40:41 +03:00
Peter Mcteague
c18e71ca29
Add git_branch to git-version.h, add display version info to gs_frame and add branch and version to log. ( #3186 )
...
* Added version number and branch name to gs_frame and log file. This also involved making the files that generate git-version.h , get the branch.
2017-09-16 14:54:25 +03:00
myfreeweb
07af701afe
Vulkan: use pkg-config instead of checking for Linux ( #3440 )
...
Makes Vulkan optional on Linux / makes it possible on FreeBSD.
2017-09-14 21:02:09 +03:00
Nekotekina
669d953529
Implement fs::error::notempty
2017-09-14 00:23:23 +03:00
Nekotekina
22d8b57027
Improve lv2_memory object
2017-09-14 00:23:23 +03:00
Nekotekina
0e691e2c51
sys_mmapper: minor range fix
2017-09-14 00:23:23 +03:00
Nekotekina
ae1e9e78db
sys_fs: use g_tls_error for diagnostic
...
Affected syscalls:
sys_fs_open
sys_fs_opendir
sys_fs_stat
sys_fs_mkdir
sys_fs_fcntl (get free space)
2017-09-14 00:23:23 +03:00
Zion Nimchuk
4a10dcc549
Fix buffer overrun in cert loading, made it more accurate. Fixes #3408
2017-09-13 17:40:57 +03:00
Megamouse
553f67d7e3
Qt: improve gamelist refresh, fix some more scroll issues
...
despite earlier efforts with modelindex and so on the annoying scroll jump still surfaced sometimes, so we only scrollTo index on selected occasions from now on.
Furthermore we don't need to refresh the gamelist if no custom config has been applied, so this will only be needed on accept from now on
2017-09-11 23:17:32 +03:00
Megamouse
fac8a520f0
Qt: Remove duplicate gui repaints in settings dialog
...
ApplyGuiOptions(true) already forces GuiStylesheetRequest and therefore RepaintGui in main_window if necessary.
We don't need GuiRepaintRequest on accept because there should be no option left that doesn't repaint immediately
2017-09-11 23:17:32 +03:00
Megamouse
f0358f85fc
[Qt] fix small buttons/missing icons in the toolbar (Doppelgänger) ( #3413 )
...
* Qt: use lambda for colorizedIcon in main_window and game_list_frame
* Qt: enable AA_UseHighDpiPixmaps for better looking icons
* Qt: use iconSize instead of sizehint for linux, add some comments
2017-09-10 20:46:39 +03:00
Henrique Jung
4b9fa8ec6d
CMake build: copy QT DLLs files to bin directory
...
AppVeyor build relies on CMake to build the VS project files, which then
is used to build RPCS3, so we must tell CMake to copy Qt DLLs files the
same way VS build does.
2017-09-10 19:25:54 +03:00
Robbie
47685bef39
If the loop is never entered, then the jit is null.
2017-09-10 18:51:59 +03:00
Megamouse
b11f9e0405
[Qt] add scrollbar to about dialog ( #3417 )
...
* Qt: add scrollbar to about dialog
* move contributors
2017-09-10 14:03:24 +03:00
Henrique Jung
84e7de0a78
VS build: copy Qt5WinExtras.dll to bin directory
...
When building RPCS3 on Visual Studio, there's some DLLs that are copied
from the local QT installation to the RPCS3's output directory using a
post-build script. However, one of these DLL was missing, which is
required for running the program on debug mode (for release versions,
the file is already present on git).
This commit just add the additional command that is needed to copy the
file.
2017-09-10 01:27:22 +01:00
scribam
f39e2b999f
[Qt] Delete "ui" pointer in destructor
2017-09-09 20:29:42 +01:00
Megamouse
cd4b28b4d7
Qt / OpenGL: fix delete_context
2017-09-09 19:46:10 +01:00
Megamouse
2db2114a45
Qt: add Refresh button to gamepad settings, minor cleanup
2017-09-09 19:46:10 +01:00
Megamouse
4b11a62b4d
Qt: fix gamepad settings layout issue
2017-09-09 19:46:10 +01:00
RipleyTom
0457f23b13
Pad Refactoring
...
Adds a window to setup multiple input types as once
All controllers are now handled by a single thread
[hcorion] evdev refactor
2017-09-09 00:55:03 +01:00
Peter Mcteague
a6ba7ed21c
Fixed a line where event->ingore() was called after break.
2017-09-09 00:33:53 +01:00
Peter Mcteague
5326912bc0
Added ignoring of keyboard shortcuts to keyboard_pad_handler
...
This fixes an issue where pressing keyboard shortcuts will input them to
the game.
2017-09-09 00:33:53 +01:00
Megamouse
be46c82aaa
[Qt] style adjustments 6
...
rename members and clean headers for gamelist and main window
adjust some more connects
2017-09-08 19:23:34 +01:00
Megamouse
43bae9f9d7
[Qt] style adjustments 5
...
rename even more members and clean headers
adjust some more connects
move some function bodies to cpp
2017-09-08 19:23:34 +01:00
Megamouse
95231c4dee
[Qt] style adjustments 4
...
rename more members and clean headers
adjust some connects
2017-09-08 19:23:34 +01:00
Megamouse
a95e01290e
[Qt] style adjustments 3
...
rename some members and clean headers
2017-09-08 19:23:34 +01:00
Farseer
0cbbd3a5b1
Trophy fixes
...
Should fix Kung Fu Panda 2 Raging Blast 2
2017-09-08 20:10:57 +03:00
Zion Nimchuk
d8f3354ce3
Fix some of libpng known incorrect profile spam
2017-09-08 17:23:16 +01:00
RipleyTom
e4105f46de
Implement _sys_prx_get_module_info
2017-09-08 00:06:53 +03:00
Megamouse
9a1ee9e984
use single line titles in gamelist and recent games menu
2017-09-07 21:26:44 +01:00
Zion Nimchuk
7c897d5019
Weird tlou fix
2017-09-06 21:44:58 +01:00
Zion Nimchuk
bfe2bccc51
Implement progress bar in taskbar for non-windows platforms, Fixes #2605
2017-09-06 21:44:58 +01:00
Zion Nimchuk
d2cae96e8d
Add option to build using llvm shared libs and document other cmake options
2017-09-06 21:44:58 +01:00
Megamouse
8e955297ef
[Qt] style adjustments 2
...
some more of the same
2017-09-06 17:15:38 +01:00
Megamouse
205f6a9000
[Qt] style adjustments 1
...
mainly move { to newline
get rid of some lines here, add some lines there
2017-09-06 17:15:38 +01:00
jjsat
4558f93f92
Convert endianess before passing buffers to setsockopt.
2017-09-06 00:14:15 +03:00
jjsat
634c411946
Fix sys_tty_write() if called with pwritelen == NULL.
2017-09-06 00:14:15 +03:00
Megamouse
d4d0d35e05
game_list_frame: force single line text in list items
2017-09-05 21:44:46 +03:00
Nekotekina
83e139cd1a
Improve sys_fs_ftruncate
...
Handle stream API lock (EBUSY)
Handle append mode
2017-09-04 02:15:29 +03:00
Nekotekina
2e510e5ca0
Fix rXml limitation
...
(trophies)
2017-09-04 02:15:28 +03:00
Nekotekina
1262263f5c
Fix sys_event_port_connect_ipc
2017-09-04 02:15:28 +03:00
Nekotekina
9b9e2bcafb
Move sys_gamepad filter
2017-09-04 02:15:28 +03:00
RipleyTom
cde29aba64
multi pkg fix
2017-09-04 00:10:15 +01:00
scribam
34cf1ff7c7
Remove old wxWidgets-related references
2017-09-03 23:12:36 +01:00
Zion Nimchuk
cc880b53aa
Add cross-platform implementation of cellHttpUtilParseUri
2017-09-04 00:37:36 +03:00
Zion Nimchuk
8ad44dd00f
Implement cellSslCertificateLoader
2017-09-04 00:37:36 +03:00
Megamouse
9440e65452
settings_dialog: minor connect simplification
2017-09-02 15:22:58 +03:00
Megamouse
5cb6815bf3
GUI: Fix Repaint on stylesheet change
2017-09-02 15:22:58 +03:00
Ofek
caab400258
Various fixes (Trophy, Gcm corrections, stack alloc) ( #2894 )
...
* Fixed sys_get_random_number generating less bytes than needed, and ceiling the buffer size in 0x1000 instead of failing
* Corrected alignment check in libgcm
* Now calling callback of sceNpManagerRegisterCallback
* Fixed trophies
2017-09-02 14:43:44 +03:00
Megamouse
d3f13ab8a3
fix da build
2017-09-02 12:04:22 +03:00
Talkashie
ca6064b109
sys_usbd stuff ( #3346 )
...
* Create sys_usbd.cpp
* Create sys_usbd.h
* Update lv2.cpp
2017-09-02 04:21:42 +03:00
Ani
e57caefd09
libad: Enable LLE load
...
Removes libad from ignore list.
It will only affect games that call for it, making them progress further with the Recompiler instead of dying in Unregistered Function, as there's no HLE implementation of libad.
Tested with Guitar Hero 5 [BLES00576]
2017-09-01 21:10:50 +01:00
Nekotekina
7e99f6bc5f
Add supporters
2017-09-01 21:39:32 +03:00
Nekotekina
a85caaee1d
Set PPU stack bounds
2017-09-01 21:24:43 +03:00
Nekotekina
5b00aaf561
Fix decrypt_self usage
2017-09-01 02:10:57 +03:00
Nekotekina
05442bdb11
Protect SPU segments
2017-09-01 00:59:25 +03:00
Nekotekina
9ba3cea2b1
RawSPU: implemented read SPU_RunCntl_offs
2017-08-31 23:22:52 +03:00
Nekotekina
20d48289b8
RawSPU: implement read SPU_NPC_offs
2017-08-31 22:55:39 +03:00
Nekotekina
8f9410ceff
Implemented syscall sys_event_port_connect_ipc
2017-08-31 22:10:22 +03:00
Nekotekina
3a08dd7dde
RawSPU: implement Prxy_TagStatus_offs
...
Rollback to immediate MFC transfers
2017-08-31 22:03:47 +03:00
Nekotekina
cfb858a51c
Load liblv2.sprx by default
2017-08-31 21:46:58 +03:00
Nekotekina
37d7fdbcae
Fix sys_raw_spu_image_load
2017-08-31 21:44:42 +03:00
Nekotekina
62c14e9437
Fix sys_raw_spu_load
2017-08-31 21:44:26 +03:00
Nekotekina
90b8346312
Implemented syscall _sys_spu_image_get_segments
2017-08-31 21:39:12 +03:00
Nekotekina
167d6a08f8
Implemented syscall _sys_spu_image_get_information
2017-08-31 21:30:13 +03:00
Nekotekina
649d68a00f
+sys_spu_elf_get_segments
2017-08-31 20:38:17 +03:00
Nekotekina
8807cd06b7
+sys_spu_elf_get_information
2017-08-31 20:37:54 +03:00
Nekotekina
b533d57717
sys_spu_image: minor update
...
Cleanup
Templates extended
2017-08-31 20:36:51 +03:00
Nekotekina
010b75251f
fs::rename fixed
...
Added overwriting policy
sys_fs_rename improved
2017-08-30 17:14:30 +03:00
Nekotekina
da3f3fd1fb
Fix ipc_manager::add
...
Thanks to @Farseer2 for debugging
2017-08-29 21:26:31 +03:00
JayC-03
64a6fbe39f
Add missing game categories
...
Used by some media apps,
YouTube boots now.
2017-08-29 03:19:35 +03:00
Zion
818df50bb5
Spelling correction
2017-08-28 18:43:47 +03:00
Nekotekina
f59a448f3f
Copy sys_spu_segment info in SPU TG
...
No idea whether it fixes something or not
2017-08-27 03:00:10 +03:00
Nekotekina
d98f739043
Make impossible to disable fatal errors
2017-08-27 03:00:10 +03:00
Nekotekina
aa5dc5455e
_sys_spu_image_import implemented
...
vm:var<T[]> improved (begin/end)
sys_spu_image_import rewritten
2017-08-27 03:00:10 +03:00
Ani
dfc970c926
Point forums URLs to the new one
...
Updates forums URLs to our new forums
2017-08-27 01:27:38 +03:00
scribam
cb00190c3e
[Qt] Replace deprecated qSort function by std::sort
2017-08-26 22:32:40 +01:00
scribam
8fdf1b23a3
Update cell_FreeType2.cpp
2017-08-26 22:03:15 +01:00
kd-11
2e9405db4c
rsx: Remove index expansion for quad strips
2017-08-26 21:53:54 +03:00
kd-11
fe5828cb47
rsx: Implement QUAD_STRIP
...
- QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical.
- The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX
- Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
2017-08-26 21:53:54 +03:00
kd-11
e56d8db6a3
gl: Do not modify bound depth/stencil buffers bound to zcull memory
...
- Fixes some rare cases where zcull always fails
2017-08-26 21:53:54 +03:00
kd-11
e76b6e3f27
gl: Workaround for restrictive z range
2017-08-26 21:53:54 +03:00
kd-11
9a7ce2fd29
rsx/vp: ARL fix
2017-08-26 21:53:54 +03:00
kd-11
462b93f62c
vulkan: Gracefully handle back-to-back flip request spam
2017-08-26 21:53:54 +03:00
kd-11
f71f67c4ff
rsx: Make fragment state dynamic to reduce shader permutations
2017-08-26 21:53:54 +03:00
kd-11
8358bda133
gl/rsx: Fixes to zcull pixel counting
2017-08-26 21:53:54 +03:00
scribam
85199e200b
[Qt] Simplify firmware libraries searching
2017-08-25 22:20:57 +03:00
RipleyTom
5681801b85
cellOskDialogLoadAsync fix
...
Takes into account text limit and initial text
2017-08-25 21:31:27 +03:00
Talkashie
86ef07b166
Correct typo
2017-08-25 18:42:41 +01:00
Andrew O'Neil
daf3760cd4
Add PulseAudio audio backend
2017-08-24 17:43:34 +03:00
Nekotekina
c1450ad616
Reenable thread_local for all platforms
2017-08-24 16:27:07 +03:00
Nekotekina
1716db14ed
Fix moving disc games with arbitrary dir name
2017-08-23 21:26:18 +03:00
Nekotekina
a68983b551
Ensure all log messages are displayed
2017-08-22 21:06:37 +03:00
Megamouse
c7c0139788
stylesheets: add custom color to gamepad
2017-08-22 15:28:22 +03:00
Zangetsu38
37bc2b3bb9
rsx: implement pixel size 16.
2017-08-21 17:32:21 +03:00
Megamouse
c85806c422
GUI: improve reset to deafult button
2017-08-21 01:05:57 +03:00
Megamouse
ee98683538
stylesheets: UI Colors fixes
2017-08-21 01:05:57 +03:00
Megamouse
a822d990d2
stylesheets: UI_Colors hotfix
2017-08-20 17:56:52 +03:00
Megamouse
33d3303bdf
GUI: hide utilities by default
2017-08-20 17:32:30 +03:00
Megamouse
8b35df8327
misc: add build warning to log
2017-08-20 17:32:30 +03:00
Megamouse
0854ed2b51
misc: get rid of some compiler warnings
2017-08-20 17:32:30 +03:00
Megamouse
713c1a7a86
cg_disasm: fix frame by removing parent
2017-08-20 17:32:30 +03:00
Megamouse
fb816a0eb9
osk: fix backspace
2017-08-20 17:32:30 +03:00
Megamouse
fff62df6a2
stylesheets: make UI Colors optional
2017-08-20 16:14:32 +03:00
Zion Nimchuk
e6a07e80d7
Fix evdev joystick detection
2017-08-19 20:05:33 +03:00
Zion Nimchuk
bc7d728eb3
Fix linux builds giving experimental build even if not on experimental build.
2017-08-19 20:05:33 +03:00
Zion Nimchuk
66a43c35db
Fix evdev controller detection, add joystick squircling
2017-08-19 20:05:33 +03:00
Robbie
e9f057c91b
Make removing a save fast
2017-08-19 18:17:46 +03:00
Robbie
196cdfafa6
Implement a proper save manager.
2017-08-19 18:17:46 +03:00
Nekotekina
590ca7115f
Rewrite cellVideoOutConfigure
2017-08-19 17:35:04 +03:00
Jake
650db9c962
cellPad: remove unneeded &
2017-08-19 12:27:53 +03:00
Jake
5d7c454e52
rsx: Vertex Decompiler, fix sca register assignment
2017-08-19 12:27:53 +03:00
Jake
4d5f98017f
d3d12: ignore 0 sized rt dma copy
2017-08-19 12:27:53 +03:00
Jake
7ecf6cb014
rsx: Ignore sending system reserved semaphores to renderer
2017-08-19 12:27:53 +03:00
Danila Malyutin
9d1aebce74
Silence some obvious warnings
...
Makes travis logs a bit cleaner
2017-08-18 23:09:52 +03:00
scribam
dc9671c639
Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions
2017-08-18 22:42:38 +03:00
scribam
93bfe8164c
Move sys_gamepad files to the correct directory
2017-08-18 21:59:25 +03:00
probonopd
d6329eaa1a
Make it pass desktop-file-validate in Ubuntu 14.04
2017-08-18 20:57:21 +03:00
kd-11
f21a3069a5
vulkan: Don't keep invalidated objects around too long
...
Games like Tales of Vesperia seem to be using a random memory allocator with very low collision chance.
This means objects are very unlikely to be reused in such games leading to pile-up
2017-08-18 16:51:38 +03:00
kd-11
a8b989b51d
vk: Improve window resize handling
...
- Be careful not to request images not available
- Request a triple buffer at all times if available to keep acquisition from locking up
2017-08-18 16:51:38 +03:00
kd-11
142bfb5250
rsx: Fix immediate indexed drawing
2017-08-18 16:51:38 +03:00
kd-11
334327df67
rsx: Add a success message on program compile completion
...
- Should help users wondering if rpcs3 'froze' during shader compile
2017-08-16 23:58:30 +03:00
kd-11
2400210144
vk: Reimplement access violation sync handling
2017-08-16 23:58:30 +03:00
kd-11
1b1c300aad
vulkan: Restructure frame queues
2017-08-16 23:58:30 +03:00
kd-11
531b03e7af
vk: Catch leaking imageview refs on resize
2017-08-16 23:58:30 +03:00
kd-11
650c1c64f1
gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
2017-08-16 23:58:30 +03:00
kd-11
2fd4726919
rsx: Fix single vertex array input declarations
2017-08-16 23:58:30 +03:00
kd-11
b86745ee4e
gl: Fix vsync; always use adaptive vsync instead of double-buffered
2017-08-16 23:58:30 +03:00
kd-11
c04aa05398
rsx: Shader pipeline fixes and improvements
...
- Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built
- use glsl loop-unroll friendly comparison; skip vertex input compare if either key requests it
- Minor tweaks to fp key generation
2017-08-16 23:58:30 +03:00
kd-11
3c9bab8563
ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger
2017-08-16 23:58:30 +03:00
kd-11
0dc24799f1
gui: Add delete shader cache option in the context menu
2017-08-16 23:58:30 +03:00
kd-11
6eb1786635
rsx: Clamp depth range to [0,1]
...
- Fixes remaining issues with Ni no Kuni
2017-08-16 23:58:30 +03:00
kd-11
bbf2a97d2e
rsx: Zero-initialize the vertex register block
...
- Some games reference constant regs that they never initialize
2017-08-16 23:58:30 +03:00
kd-11
00c6a589a5
rsx/util: Add simple consistent hash function
...
rsx/vk/shaders_cache: Move vp control mask to dynamic state
rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend
rsx: Add more texture state variables to the cache
2017-08-16 23:58:30 +03:00
kd-11
c7dca1dbef
rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
...
- Fix pipeline state storage to uniquely store each pipeline variant
- Adds a progress bar to indicate loading is taking place
2017-08-16 23:58:30 +03:00
kd-11
1da732bbf5
rsx/gl/vk: Invalidate texture regions when memory is unmapped
...
- Free GPU resources immediately if mappings change to avoid leaking VRAM
2017-08-16 23:58:30 +03:00
kd-11
00b0311c86
rsx/gl/vulkan: Refactoring and partial vulkan rewrite
...
- Updates vulkan to use GPU vertex processing
- Rewrites vulkan to buffer entire frames and present when first available to avoid stalls
- Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access
- Discards incomplete cb at destruction to avoid refs to destroyed objects
- Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready
- Manage frame contexts separately for easier async frame management
- Avoid wasteful create-destroy cycles when sampling rtts
2017-08-16 23:58:30 +03:00
kd-11
6a707f515e
vk/gl: Factorize shared GLSL code
...
- prep vulkan for shared glsl backend
2017-08-16 23:58:30 +03:00
kd-11
c0409a819e
gl: Workaround for depth/color format mismatch when using hardware blit
2017-08-16 23:58:30 +03:00
kd-11
b2b5f564a1
rsx: Add a few more depth format types to known behaviour paths
2017-08-16 23:58:30 +03:00
kd-11
d54c2dd39a
gl: Move vertex processing to the GPU
...
- Significant gains from greatly reduced CPU work
- Also reorders command submission in end() to improve throughput
- Refactors most of the vertex buffer handling
- All vertex processing is moved GPU side
2017-08-16 23:58:30 +03:00
Megamouse
e668ecd453
stylesheets: fix gamegrid font
2017-08-16 16:11:11 +01:00
Megamouse
0020359b8f
stylesheets: fix color settings
2017-08-16 16:11:11 +01:00
Megamouse
a0176775ff
stylesheets: make toolbar styles more accessible
2017-08-16 16:11:11 +01:00
Megamouse
a18fddb831
stylesheets: move white header section to default stylesheet
2017-08-16 16:11:11 +01:00
Megamouse
ea462ae7d7
stylesheets: fix default not working
2017-08-16 16:11:11 +01:00
Ryan Gonzalez
6d14583f28
Better evdev joystick axis scaling ( #3202 )
...
Fix evdev scaling when the minimum value is <0
Declare a trigger as pressed as long as any value >0 is given
2017-08-15 22:14:13 +03:00
scribam
956117a74f
Fix the window title when the option "show_fps_in_title" is not checked
2017-08-15 21:34:16 +03:00
scribam
0c1d4e43e4
Simplify m_show_fps assignation
2017-08-15 21:34:16 +03:00
scribam
ae156801df
Simplify qstr function
2017-08-15 21:34:16 +03:00
RipleyTom
844e09c40e
Fix search edit context menu weird color
2017-08-15 21:14:09 +03:00
RipleyTom
81da93a302
Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior
2017-08-15 21:14:09 +03:00
RipleyTom
e0508c6c64
unpkg fix
2017-08-15 15:58:16 +03:00
RipleyTom
db9618ac2f
Resets sleep timer on button press
...
Adds windows sleep timer reset on ds4 button input
Refactoring
Shorter version
2017-08-15 15:28:53 +03:00
RipleyTom
a38182b967
Adds check for pkg signature in QT part
2017-08-15 14:30:32 +03:00
RipleyTom
474bd7beaf
Adds support for multi-files pkg.
2017-08-15 14:30:32 +03:00
Talkashie
d8c449aadf
Update cellNetCtl.cpp
2017-08-14 18:17:46 +03:00
Talkashie
2c611ec0ba
Update cellHttp.cpp
2017-08-14 18:17:46 +03:00
Nekotekina
d2fb69cda3
Add build warning
2017-08-13 23:26:32 +03:00
Nekotekina
24f9f06279
Check FNID duplication
2017-08-13 21:39:08 +03:00
Nekotekina
b671bb72dc
Rewrite Drag&Drop classification
2017-08-13 21:39:08 +03:00
Nekotekina
af11ad6253
Fix deadlock in vm::unmap
2017-08-13 21:39:08 +03:00
Nekotekina
0d9b89fb34
Update supporters
2017-08-13 21:39:08 +03:00
RipleyTom
80fee5ac1e
( #3214 )
...
Adds cpu to log.
Adds [DO NOT USE] to D3D12 selection.
2017-08-13 18:32:48 +03:00
Talkashie
a909bd6edd
Register missing functions in cellSysutil ( #3206 )
2017-08-13 00:32:00 +03:00
Megamouse
eeb4d4d4de
emu_settings: fix faulty custom config file creation
2017-08-12 12:53:51 +03:00
Megamouse
4c42043940
game_list_frame: add scrollAfter option to Refresh for Talkashie
2017-08-12 12:53:51 +03:00
praydog
6136abd0f8
Minor DS4 Bluetooth fix ( #3140 )
...
* Fix DS4 input not working after controller restart (bluetooth)
* Fix bad hid_free_enumeration logic
* Tabbing
* Proper way of telling DS4 to send 0x11 reports
* Dead code removal
2017-08-11 00:41:13 +03:00
scribam
98ef419abd
Add sceNpTssGetDataNoLimit and sceNpTssGetDataNoLimitAsync functions
2017-08-10 15:03:54 +03:00
scribam
77354f0f90
Add _sce_net_add_name_server function
2017-08-10 15:03:54 +03:00
scribam
108f87c08f
Add cellUsbdRegisterCompositeLdd, cellUsbdUnregisterCompositeLdd and cellUsbdResetDevice functions
2017-08-10 15:03:54 +03:00
scribam
08e2698b9c
Add cellSearchGetContentInfoSharable function
2017-08-10 15:03:54 +03:00
scribam
6e81db7b43
Add cellVideoOutSetCopyControl function
2017-08-10 15:03:54 +03:00
scribam
e9f12ae30a
Stub cellAvconfExt functions
2017-08-10 15:03:54 +03:00
scribam
2f977aae18
Stub cellSysutilAvc2 functions
2017-08-10 15:03:54 +03:00
Megamouse
0e5a862d8a
fix resize on boot
2017-08-10 02:53:40 +03:00
kd-11
1e46cd255b
gl: Fix inconsistent state tracking
2017-08-10 00:16:20 +03:00
kd-11
e5e6af41a6
gl: Fix occlusion statistics clearing
2017-08-10 00:16:20 +03:00
kd-11
ce437eb8d2
gl: Properly initialize pipeline properties
2017-08-10 00:16:20 +03:00
kd-11
4c019c55d2
rsx/gl: Fix zcull queries and log conditional render modes
...
- Fixes a situation where a query readback is requested while zcull render is still active
2017-08-10 00:16:20 +03:00
Megamouse
ae440a92ac
use new range for combobox, remove obsolete code
2017-08-09 23:44:29 +03:00
Robbie
54d2e8bfdd
Remove some warnings from Linux and fixed something from code review.
2017-08-09 22:11:28 +03:00
Robbie
3f206981d9
Finesse size of goto address. Downgrade image loading failed to warning.
2017-08-09 22:11:28 +03:00
Robbie
fa7407cd42
Remove about 100 warnings from rpcs3qt code.
2017-08-09 22:11:28 +03:00
Robbie
866b9524b3
Add rpcs3 icon to save dialogs.
2017-08-09 22:11:28 +03:00
Robbie
d1cde4d0a7
Perform refactoring of pads to remove the ugly pad initialization.
2017-08-09 22:11:28 +03:00
Aurora
2fcd38c2bc
Reduce the zero-page size on macOS, so that PPUThread works
2017-08-08 23:20:07 +03:00
Aurora
300b34e268
Disable PIE on macOS too
2017-08-08 23:20:07 +03:00
Aurora
7e1c6a5819
Make it build on macOS with Clang
2017-08-08 23:20:07 +03:00
Nekotekina
613214cdca
Improve error formatting
2017-08-08 22:17:51 +03:00
Malcolm Jestadt
009f53a267
fix segfault in boot recent list
2017-08-08 02:34:24 +03:00
Megamouse
f3ad922a8f
drag and dropperinno ( #3037 )
2017-08-06 22:29:28 +03:00
Nekotekina
7b27a8e993
Fix idm::init, fxm::init
2017-08-06 16:13:11 +03:00
kd-11
fcb7072fee
Implement hardware zcull emulation
...
rsx/gl: Support s1 immediate values; ogl minor refactoring
2017-08-06 14:29:42 +03:00
kd-11
7ab1792ef7
rsx: Implement conditional locks
2017-08-06 14:29:42 +03:00
Jan Beich
40d305b35d
Make ALSA optional
2017-08-06 02:02:57 +01:00
RipleyTom
2d7e91ba8a
Yield instead of sleeping rsx thread. ( #3158 )
...
Another Yield
2017-08-06 01:46:01 +01:00
Nekotekina
b05434bc6f
Fix Firmware message
2017-08-05 17:07:30 +03:00
Nekotekina
7b4c044480
Relax allocations in ppu_load_exec
2017-08-04 14:33:53 +03:00
Nekotekina
c14eb4e54a
Implement error report stacking
2017-08-04 14:33:53 +03:00
Megamouse
930ce4af60
log_frame: fix random stack
2017-08-03 23:06:54 +03:00
Megamouse
d51a986dd4
GUI: fix icon sizes and exterminate gamelist bug
...
recreate old icon size values
2017-08-03 23:06:54 +03:00
Jake
02845f546e
Add gcm to auto lle / liblv2
2017-08-02 01:33:12 +03:00
Jake
fff34a7f0f
d3d12: Fix 0 sized framebuffer crashes
2017-08-02 01:33:12 +03:00
Jake
21dd715b42
sys_rsx: implement support for lle-gcm
2017-08-02 01:33:12 +03:00
Jake
d9a693019b
rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent
2017-08-02 01:33:12 +03:00
mp-t
607d2486ea
Code review ( #3114 )
...
* Fix always-true conditions in sceNp module
* gl_render_targets: useless check on unsigned variable, possible bug
* fixed UB in crypto utility functions
* copy-paste error in vk::init_default_resources
* pass strings by const ref
* Dont copy vectors. Make sure copies are not needed because functions are used in a multi-threaded context.
2017-08-01 20:22:33 +03:00
Nekotekina
77f58326af
Add supporters
2017-07-30 01:09:42 +03:00
Nekotekina
bf14cbdb27
Fix _sys_lwcond_signal, _sys_lwcond_signal_all
2017-07-30 01:09:42 +03:00
Nekotekina
93db420f80
sys_lwmutex, sys_lwcond refactoring
2017-07-30 01:09:42 +03:00
Nekotekina
a209d0d7fa
Minor fix of sys_event_queue_receive
2017-07-30 01:09:42 +03:00
Nekotekina
f564a72d03
SPU: minor optimization
2017-07-30 01:09:42 +03:00
Talkashie
aeb01bd216
Update outdated firmware log message
2017-07-30 01:10:24 +03:00
Robbie
f9e996e006
Rewrite memory pool to be thread safe.
2017-07-28 23:50:21 +03:00
Megamouse
4dbc546e7b
GUI: add custom config indicator ( #3108 )
...
* game_list: add custom config indicator
* icon resize: get rid of duplicate call (great performance boost)
* icon resize: only save on slider release or clicks (performance)
refactoring shenanigans
* game_list: skip filtered out games in Refresh (performance)
* settings_dialog: remove unnecessary show() that caused glitches
* gs_frame: add disableMouse setting
* fix travis warnings
2017-07-28 23:03:48 +03:00
Talkashie
7ac96f7526
Fix missing newline, add periods, add tooltip for gs_resizeOnBoot ( #3112 )
...
* Update settings_dialog.cpp
* Update tooltips.json
2017-07-27 22:37:29 +01:00
kd-11
f613901eac
gl/vk: Do not trust gcm buffer size to match internal rendering resolution
...
- Should fix games with strange scaling artifacts due to upscaling from lower resolutions
2017-07-27 14:33:30 +03:00
kd-11
4cd5624fa7
rsx/vk/gl: Refactoring - Also adds a vertex cache to openGL as well
2017-07-27 14:33:30 +03:00
kd-11
fc6891a0e3
ui: Restore 'Strict Mode Rendering' to GPU tab. Also add an option to disable the vertex cache
...
- Also, updates json tooltips for some options
2017-07-27 14:33:30 +03:00
kd-11
fb7ccbd7b4
vulkan: Workaround to avoid lockup due to double fault
...
- TODO: Ensure no page faults occur within a page-fault handler!
2017-07-27 14:33:30 +03:00
kd-11
17c399d4e8
spu: acquire_pc rewritten to be more precise in timing
...
- More accurate pauses may slightly reduce performance but makes it more viable
to allow more threads to participate without stuttering
2017-07-27 14:33:30 +03:00
kd-11
dd19622823
vulkan: Texture cache rewritten - Use a map of vectors instead of a flat array
2017-07-27 14:33:30 +03:00
kd-11
46fa6e47fe
rsx/vk: Vertex cache rewritten, add option to disable it as well
...
- Also enable SPU loop detection by default while were at it
2017-07-27 14:33:30 +03:00
Nekotekina
7fa42cfaad
Fix sys_semaphore_wait (on timeout)
2017-07-26 22:35:45 +03:00
Nekotekina
5d8640109d
Add supporters
2017-07-26 22:24:35 +03:00
Nekotekina
d2116a187e
Update tooltips
2017-07-26 21:27:34 +03:00
Nekotekina
f58652e51c
cellRec: fix vm::bptr
2017-07-26 21:09:00 +03:00
Nekotekina
bf53035e3f
IPC support for lv2 sync objects
2017-07-26 21:03:41 +03:00
Nekotekina
60c6bb9865
Restore hook static functions
2017-07-26 21:03:41 +03:00
Nekotekina
67b71c0f89
Fix sys_rwlock_wunlock
2017-07-26 21:03:41 +03:00
Nekotekina
5766fb1f31
Fix sys_rwlock_wlock
2017-07-26 21:03:41 +03:00
Ryan Gonzalez
dbd69536ed
Linux evdev joystick support ( #2885 )
...
* Linux evdev joystick support (#2678 )
* Cleanup libevdev configure code
* evdev fixes
* Evdev joystick additions/fixes
* Error message tweak
* Fix evdev multiple joysticks (thanks @hcorion!)
* Change by-id to by-path in evdev
2017-07-26 21:03:06 +03:00
Zion Nimchuk
08f0047529
Refactor setsockopt for better cross-platform-ness
2017-07-26 20:27:07 +03:00
Zion Nimchuk
54a38aa927
Fix issue #2788
2017-07-26 20:27:07 +03:00
scribam
173cc13d01
Stub some cellSysutilAvc2 functions
2017-07-26 17:49:40 +03:00
scribam
1899f399b6
Mixed minor changes
2017-07-26 17:49:40 +03:00
scribam
4c5921a7a4
Stub some cellGameExec and cellResc functions
2017-07-26 17:49:40 +03:00
scribam
be84dd73a9
Stub cellRec functions
2017-07-26 17:49:40 +03:00
Megamouse
9f3f07f3ae
game_list: enable stepless icon sizes
2017-07-26 17:00:32 +03:00
Megamouse
d260ccfc96
settings_dialog.ui: just LINUX things
2017-07-26 17:00:32 +03:00
Megamouse
1c3b9754aa
settings_dialog: enable LLE List multiselection
2017-07-26 15:44:59 +03:00
Megamouse
37c26b77ee
settings_dialog: make size consistent
2017-07-25 23:18:41 +01:00
Megamouse
ff772dd28b
game_list: fix sort and scroll
2017-07-25 17:37:29 +03:00
Zion Nimchuk
60e2928ec1
Fixes #3063
2017-07-25 03:42:04 +01:00
Zion Nimchuk
f8e57147b0
Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage
2017-07-25 02:41:05 +01:00
LambdaMan
1bef748dc4
Allow overlapping ranges in cellGcmMapEaIoAdress with coherency check ( #3070 )
...
According to Jarves, lle-gcm branch already does the same thing so we know the behaviour should be correct
2017-07-25 02:27:23 +03:00
RipleyTom
b2fa0fdf53
Fix PARAM.SFO filename case ( #3081 )
...
For (get_list_item)
2017-07-24 23:53:20 +03:00
Megamouse
ab198c0c5f
gamelist: scroll fix (workaround)
2017-07-24 23:21:35 +03:00
Megamouse
f577af452d
Update Framelimiter Tooltip
2017-07-24 23:21:35 +03:00
Megamouse
a7802e9377
Settings Overhaul
2017-07-24 23:21:35 +03:00
kd-11
3b03f9a010
vulkan: Avoid double flushing if a texture is externally synchronized
2017-07-24 16:52:42 +03:00
kd-11
cb194e06ce
gl: Fix framebuffer validity checks
2017-07-24 16:52:42 +03:00
kd-11
a24780fe5e
vulkan: Avoid cache miss whenever possible if WCB is enabled
2017-07-24 16:52:42 +03:00
kd-11
a7c28f5827
rsx: Fix remainder/iteration computations in BufferUtils
2017-07-24 16:52:42 +03:00
kd-11
425821863b
vulkan; Add a weak vertex cache with single frame validity
2017-07-24 16:52:42 +03:00
kd-11
8db6555bdb
lower mt upload threshold to something useful
2017-07-24 16:52:42 +03:00
kd-11
6557bf1b20
rsx: More aggressive thread scheduling for vertex processing
...
- Significantly helps vertex performance
- Not recommended as more threads will harm performance if the PC does not have the cores for it
2017-07-24 16:52:42 +03:00
Robbie
6648084c64
Add Q_EMITs and clean up a couple signals.
2017-07-23 19:17:39 +03:00
RipleyTom
5543441618
xinput config file
2017-07-23 18:30:24 +03:00
Robbie
0508e1e638
Log marking. Useful for knowing when time based things happen in log.
2017-07-23 17:27:16 +03:00
Nekotekina
adf119e960
sys_rwlock_runlock fixed
...
Registered _sys_rwlock_trywlock
2017-07-23 16:01:52 +03:00
Nekotekina
2bc57fbee3
LLVM: Add error message
2017-07-23 11:03:38 +03:00
Nekotekina
42b06af577
Force recompiling liblv2.sprx
2017-07-23 11:03:38 +03:00
Nekotekina
f9a69c449d
PPU LLVM: minor bitcast avoidance
2017-07-23 11:03:38 +03:00
Nekotekina
3f9affd2ad
Stub some SPU syscalls
2017-07-23 11:03:38 +03:00
Nekotekina
23701248f3
Set LLVM recompiler as default
2017-07-23 11:03:38 +03:00
Nekotekina
c9abab6828
cellGame: minor refactoring
2017-07-23 11:03:38 +03:00
Robbie
5cc152b8dd
Save Data Note ( #3054 )
...
* Split save_data_utility into two classes.
* Add entry notes to saves.
* Code review changes
2017-07-23 10:55:08 +03:00
Megamouse
9bd6d28514
gs_frame: fix event
2017-07-22 20:34:56 +03:00
Megamouse
58816e314c
main_window: adjust toolbar size to prevent blurry icons
2017-07-22 20:34:56 +03:00
Megamouse
e93fbc6900
Merge pull request #3 from RipleyTom/OpenGLFix
...
Fix openGL
2017-07-22 20:34:56 +03:00
Megamouse
f8c2e198c5
gs_frame: fix the mysterious "second boot crash"
2017-07-22 20:34:56 +03:00
Megamouse
f69e252c7a
cg_disasm: fixerinno
2017-07-22 20:34:56 +03:00
Megamouse
96dfa9b526
Splitter fix
2017-07-22 20:09:54 +03:00
Robbie
2b24635ef7
Scroll fix
2017-07-22 20:09:54 +03:00
Jake
fde6099769
rsx: Fix vertex decompiler to support 2 arg destination
2017-07-22 09:41:00 +03:00
Jake
7b3693bb29
sys_timer: Fix initial timer state
2017-07-22 09:41:00 +03:00
kd-11
df8fa74e2a
vulkan hotfix ( #3046 )
...
* Rework vertex attribute binding for vulkan. Allows always providing a buffer view to the pipeline even if the game has the attribute disabled as long as it is consumed by the vertex shader.
2017-07-22 01:54:28 +03:00
scribam
9747ab61f9
Missing function names (HLE) and small fixes ( #3038 )
...
* Add sceNpScoreGetFriendsRanking and sceNpScoreGetFriendsRankingAsync functions
* Add sceNpSnsFbGetLongAccessToken function
* Add new functions for the sceNpTus module
* Add new functions for the cellSailRec module
* Stub cellCrossControllerInitialize
* Add sceNpAuth* functions for the sceNp2 module
* Remove unnecessary call to c_str()
* Add missing module id "CELL_SYSMODULE_ADEC_AT3MULTI"
* Add Turkish keyboard mapping constant
* Add cellOskDialogExtRegisterKeyboardEventHookCallbackEx function
* Update cellSubDisplay
* Update cotire version to 1.7.10
* Replace cellSubdisplay by cellSubDisplay
* Update cellSysutil.cpp with new functions stubbed
2017-07-21 18:41:11 +03:00
Nekotekina
d7e72797a8
Version 0.0.3
2017-07-20 18:05:34 +03:00
Nekotekina
291ec1eeb2
SPU recompiler: minor optimization
2017-07-20 17:22:09 +03:00
Nekotekina
b24eb621ae
Use RTM instructions (skylake+)
2017-07-20 17:22:09 +03:00
Nekotekina
0fa148e65e
Improve CPU feature check
...
Damn exit on SSSE3 failure
Check AVX for Intel processors
2017-07-20 17:22:09 +03:00
Talkashie
3f6b24d33a
Correct typo
...
No classes or names or any of that poop are being changed here, only a text string.
2017-07-20 15:43:24 +03:00
Danila Malyutin
9fee2ebeb5
Enable optimizations on travis
2017-07-20 01:17:51 +03:00
kd-11
99828a8f15
spu: Clean up asmjit - avoid touching the shared db whenever possible
...
- Gets around the locking issues when fetching from the shared db
2017-07-19 23:28:33 +03:00
kd-11
2526626646
rsx: Surface cache bug fixes
...
- Properly handle data 'transfer' when recycling frame buffer images
- Clear 'recycled' surfaces before use
2017-07-19 23:28:33 +03:00
kd-11
582913dc31
spu: Simplify watchdog design (PC is purely HLE and occupies SPU code kernel space only, max 256K)
2017-07-19 23:28:33 +03:00
kd-11
94c1b74a17
fix build; restore asmjit reader_lock for now
2017-07-19 23:28:33 +03:00
kd-11
cbd1b28d0d
spu: Add polling loop detection and clean up channel access contention code
...
- spus run a tight gpu-style kernel with no multitasking on the cores themselves
-- this does not map well to PC processor cores because they never sleep even when doing nothing
-- the poll detection hack tries to find a good place to insert a scheduler yield
-- RdDec is a good spot as it signifies the spu kernel is waiting on a timer
2017-07-19 23:28:33 +03:00
kd-11
05ffb50037
vk/rsx: Bug fixes and improvements
...
- Improvements to framebuffer usage; Avoid creating new resources every frame
- Handle null fragment program properly
- Collect vertex upload statistics
- vk: Pre-initialize 'unused' varying registers in the vertex shader in case it gets matched with a fs that consumes it
-- Fixes a crash about fog_c not being declared
gl/dx12/vk: Handle null fragment program
- cleanup - use yield semantic instead of sleep(0) as yield is more cross-platform
-- sleep(0) is a windows specific scheduler hint
2017-07-19 23:28:33 +03:00
kd-11
72e13ddeb2
spu: Implement concurrent instruction execution watchdog for wrch
...
- Delays threads by a predetermined amount to 'desync' spurs kernels.
Largely reduces lock contention issues as well as making spurs kernels
play nice with reservations
- Also reduces number of lost notifications (SPU_EVENT_LR)
2017-07-19 23:28:33 +03:00
kd-11
78f09d7645
asmjit: Minimal locking when reading, also only lock when actually writing to the db
2017-07-19 23:28:33 +03:00
kd-11
f69121116a
rsx/vk: Optimize framebuffer lifetime management
...
- Significant gains due to avoiding aggressive create-delete cycles every frame
2017-07-19 23:28:33 +03:00
RipleyTom
0136215ef1
Minor sceNpBasicGetEvent Fix
2017-07-19 21:41:37 +03:00
Megamouse
ab534ac55d
main_window fixerinno
...
remove sinful toolbar sorcery
2017-07-19 21:16:13 +03:00
Megamouse
67bbd59924
debugger_frame fixerinno
...
delete zombie dialog
clear breakpoints properly
2017-07-19 21:16:13 +03:00
RipleyTom
f0b1a587aa
Implements deadzone for xinput
2017-07-19 20:35:12 +03:00
Megamouse
ae8f858c56
settings_dialog: get rid of string duplication
...
use enum to dictate button id
2017-07-19 17:40:27 +03:00
Dangles91
7426eb285f
Fixes for save_op_get_list_item
...
Only return data for dir and bind where requested. Some games like Akiba's Trip call this function but don't ask for any data back.
2017-07-18 15:22:49 +03:00
Nekotekina
f91f2e3e6d
Patch: add floating point support
...
Also count applied entries
2017-07-17 18:36:54 +03:00
Nekotekina
e39ee10105
Patch system improved
...
SPU patch rewritten
PPU patch implemented
2017-07-17 16:49:46 +03:00
Nekotekina
2ef2f0f63b
PPU LLVM: simplify module loading
2017-07-17 16:49:46 +03:00
Nekotekina
e875c91121
Restore timeBeginPeriod
2017-07-17 16:49:46 +03:00
Dangles
6610abcd5f
Minor changes for save data utility ( #3005 )
2017-07-16 19:10:45 +03:00
Megamouse
aed9b31294
add system_info.h ( #2985 )
...
add system info to log
add SSSE3 Error message to main_window
2017-07-16 17:36:38 +03:00
Zion Nimchuk
6597eb27c7
Fix PIE being on by default
2017-07-16 16:59:46 +03:00
Megamouse
035a39a9a8
GUI: minor figgcess ( #3010 )
...
* emulator tab: minor layout adjustment
* tool bar: adjust size dynamically for hidpi
* gamelist tool bar: adjust size dynamically for hidpi
* gamelist search bar: adjust style
* move game_list.h into rpcs3qt
* hide game data by default
2017-07-15 21:22:24 +03:00
Learath2
9c547d5eef
Fix bug with std::stof being locale-dependant ( #3012 )
2017-07-15 03:38:10 +03:00
Learath2
504fa5ffda
Add version to install firmware dialog ( #2958 )
2017-07-14 18:34:05 +03:00
Megamouse
ad66dbfd0b
Add game window resize on boot ( #3000 )
2017-07-14 18:10:38 +03:00
Megamouse
0adb579736
rename controls to keyboard
2017-07-14 17:45:47 +03:00
Megamouse
d4c83e5dd2
Settings: fix cameraBox
2017-07-14 17:45:47 +03:00
Megamouse
821a8c6e65
settings_dialog: add icon hints to color buttons
2017-07-14 17:20:41 +03:00
Megamouse
ef60809219
move colorizedIcon to gui_settings
2017-07-14 17:20:41 +03:00
Megamouse
a21ed06d27
Icons (blue): fix inconsistent colors
2017-07-14 17:20:41 +03:00
Megamouse
97f59405aa
game_list_frame: repaint tool icons
2017-07-14 17:20:41 +03:00
Megamouse
b586bd3b10
gui_settings: add gamelist tool icon color
2017-07-14 17:20:41 +03:00
Megamouse
c617b17037
settings_dialog: add color picker for gamelist tool icons
2017-07-14 17:20:41 +03:00
Megamouse
73bbfcb246
main_window: repaint tool icons
2017-07-14 17:20:41 +03:00
Megamouse
cfa7d04c49
settings_dialog: add color picker for main window tool icons
2017-07-14 17:20:41 +03:00
Megamouse
fb191693d1
gui_settings: add tool icon color
2017-07-14 17:20:41 +03:00
Megamouse
743a19027a
game_list_frame: add method colorizedIcons
2017-07-14 17:20:41 +03:00
Robbie
ced539579e
Murdering a wx zombie
2017-07-14 14:20:07 +03:00
Robbie
225af34ce9
For the Neko
2017-07-14 14:20:07 +03:00
Robbie
eb80b7ec34
Small main_window refactoring. Fixed one of the guiconfig crashes too somehow.
2017-07-14 14:20:07 +03:00
Talkashie
3df960bb52
Fix various typos and capitalisation inconsistencies.
...
also Jarves please implement sysutils
2017-07-14 13:54:13 +03:00
Nekotekina
25fcde9507
Rearrange /dev_bdvd mounting logic
...
Prevent booting patches without /dev_bdvd
Prevent booting with foreign /dev_bdvd
2017-07-14 03:39:22 +03:00
Nekotekina
d8abe75526
Improved sprx boot (for devs only)
2017-07-14 01:47:00 +03:00
Nekotekina
15fe8f1c51
Fix cmdline start
2017-07-14 01:47:00 +03:00
scribam
ce7b55871b
Add sceNp2* functions
2017-07-14 01:46:07 +03:00
scribam
9d8fa28dd9
Add sceNp* functions
2017-07-14 01:46:07 +03:00
scribam
3a3e9770f3
Add cellHttp* functions
2017-07-14 01:46:07 +03:00
scribam
2d037fa130
Remove "#pragma once" directive in a cpp file
2017-07-14 01:46:07 +03:00
Robbie
ab595d2b95
Improve Save Manager ( #2951 )
...
* Add the save icons to the save data entry and manager.
* Simplify code slightly since I have an else now so no need for == false
* Move the icon to the top of the list because it looks better. Remove redundant settitle.
* Fix size. It's a bit forced but there wasn't any better way as far as I could see on stack overflow.
Also, add an error dialog if you have no entries.
Simplify the logic slightly for the selected since with the no data case handled, I can make more assumptions about the return value.
* save_data_utility: fix dialog sizes
* CELL_OK
* Retcon dialog to instead be error in log.
* Dangle92 and I had some fun. Everything should be good now.
* In dangle's code he disabled the icon, in mine I hide it if there is nothing. Having both isn't needed. Yay merges resulting in doing stupid things.
* Fix leek
* Default size to zero for sanity. Shared pointer is fine handling null (tested with disgaea and renaming icon file)
* Simplifying. Thanks for review and advice all
2017-07-13 18:38:13 +03:00
Megamouse
e8ba5876ce
clean up some unused / redundant includes
2017-07-13 16:38:50 +03:00
Megamouse
2cd5f63284
game_list: enable deselection + fix entry selection
2017-07-13 16:38:50 +03:00
RipleyTom
d410494a7d
Fixes pkg overwriting files without the PKG_FILE_ENTRY_OVERWRITE flag
2017-07-13 15:43:13 +03:00
Robbie
dcfe8e1abd
fixz ( #2996 )
...
Patch crash regression in game grid
2017-07-13 04:05:29 +01:00
Nekotekina
7702eb2fa7
PPU: clean linkage info
2017-07-12 21:29:09 +03:00
Megamouse
bb563b3eb7
minor menu fix
2017-07-12 21:00:13 +03:00
Nekotekina
4913cac24f
Refresh game list after booting
2017-07-12 19:41:33 +03:00
Nekotekina
113b937263
Fix moving game dir
2017-07-12 19:35:46 +03:00
Nekotekina
a5c431c2b7
_lv2prx mutex implemented
2017-07-12 19:11:51 +03:00
Nekotekina
5ba23ac4c4
sys_lwmutex_locker aux class
2017-07-12 19:09:53 +03:00
Nekotekina
f7472d59aa
GUI: fix recent entry duplication
2017-07-12 18:16:09 +03:00
Nekotekina
3cd4256b9e
Fill game list from all locations
2017-07-12 18:16:09 +03:00
Nekotekina
08e9400870
Improve booting disc games
...
Store disc locations for disc games
Create /dev_hdd0/disc/ directory
Move disc games from /dev_hdd0/game/ to /disc/ automatically
Load disc game patches automatically
2017-07-12 16:38:19 +03:00
Nekotekina
420bfef214
Cleaning after PoorRequest
2017-07-12 14:07:38 +03:00
Nekotekina
ae265f7586
GUI: Disable poorly designed limitations
2017-07-12 14:00:38 +03:00
Nekotekina
ff53ff3bbf
Force HLE for net-related libraries
2017-07-12 14:00:38 +03:00
Nekotekina
4a512694d9
Implemented _sys_memchr
2017-07-12 14:00:38 +03:00
Nekotekina
8202352452
Do not load sprx twice
2017-07-12 14:00:38 +03:00
Nekotekina
73a2a937c4
PPU LLVM: reuse loaded executables
2017-07-12 14:00:38 +03:00
Nekotekina
a51f82c949
GUI: add supporters
2017-07-12 14:00:38 +03:00
Nekotekina
3278062c29
PPU: load only libsysmodule.sprx
2017-07-12 14:00:38 +03:00
Nekotekina
74f2be7307
PPU: free prx segments
2017-07-12 14:00:38 +03:00
Nekotekina
0ee454f44b
vm: decommit by exec_addr
2017-07-12 14:00:38 +03:00
Nekotekina
9a38d63661
Store sys_spu_image value
2017-07-12 14:00:38 +03:00
Nekotekina
bab537c7e2
PPU LLVM: unuse FP_SAT_OP
2017-07-12 14:00:38 +03:00
Robbie
a426d32a36
Search for threads.
2017-07-12 04:56:07 +03:00
Robbie
9403948ce3
Disable remove custom config if no custom config exists.
2017-07-12 03:19:24 +03:00
Robbie
0405b860c6
Add $(EmulatorDir) to VFS dialog
2017-07-12 03:19:24 +03:00
Robbie
83df572604
Fix a couple crashes
2017-07-12 03:19:24 +03:00
Megamouse
67f1fa086d
debugger_frame: transfer capture button from main_window menu
...
and clean up some unused actions in main_window.ui
2017-07-12 00:56:53 +01:00
Megamouse
06f6ac66fa
debugger_frame: remove pause button
...
and move its functionality to run button
2017-07-12 00:56:53 +01:00
RipleyTom
34709eb399
Fix Stswi instruction
2017-07-10 18:42:02 +03:00
scribam
5c60a99cc4
Check if the pth is a valid directory before to look for icons.
2017-07-10 17:39:45 +03:00
Robbie
cea0ff4598
Fix VFS default button ( #2975 )
2017-07-10 14:43:57 +01:00
Megamouse
b7aed7bbde
Dagimon super mega level
...
add stretchToDisplayArea to settingsdialog
fix color picker and toolbar background
settingsdialog adjustments
fix tooltips + .pup
fix adapter box
2017-07-10 16:15:57 +03:00
Megamouse
1a4e1919fc
Dagimon mega level
...
ani fixes
add color options for toolbar and game icons
2017-07-10 16:15:57 +03:00
Megamouse
457c2d364f
Dagimon ultra level
...
gui new design: hidpi fixes
settings_dialog fix glitch
welcome dialog hdpi adjustments
about dialog hdpi adjustments
about dialog fix size
pad dialog hdpi adjustments
settings_dialog: remove SetActiveTab
2017-07-10 16:15:57 +03:00
Megamouse
c9e9fcd0a3
Dagimon champion level
2017-07-10 16:15:57 +03:00
Megamouse
9f8eb88a9f
Dagimon rookie level
...
fix lib stuff
fix build
add slider amd searchbar
disable gamelist toolbar per default
Dagimon rookie level
2017-07-10 16:15:57 +03:00
raven02
2e47c42367
Add Stretch to Display Area option ( #2961 )
2017-07-08 16:06:11 +03:00
kd-11
41d921808b
spu: Reimplement FCGT and FCMGT to handle corner cases (such as comparisons against infinites and denormals)
...
- Also optimize FMA/FMS/FNMS for recompiler
2017-07-08 14:52:16 +03:00
kd-11
9e7a42d057
rsx: Minor bug fixes
...
- vk: Do not select first available format when choosing a swapchain format
- gl/vk: Ignore rendering zero sized framebuffers/scissors
- fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
2017-07-08 14:52:16 +03:00
kd-11
d43e06c0ea
rsx: Fix some fp bugs
...
rsx/fp: Properly fix RCP
- Input is always scalar, output is a vector
rsx/fp: Ignore forced unit for SIP and TEX instructions
2017-07-08 14:52:16 +03:00
kd-11
c788331e45
vk: Fix layout transitions
2017-07-08 14:52:16 +03:00
kd-11
3d935b64f2
rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared
2017-07-08 14:52:16 +03:00
kd-11
e9b8f94fb1
rsx/gl/vk: Enable frame skipping
2017-07-08 14:52:16 +03:00
kd-11
b95ffaf4dd
rsx: Implement skip draw. Also, start working on MT vertex upload
2017-07-08 14:52:16 +03:00
kd-11
ab97a0a5a3
spu: dma tweaks
2017-07-08 14:52:16 +03:00
Megamouse
e74d6446c8
msg_dialog_frame: hidpi fixes for osk_dialog
2017-07-07 01:53:42 +03:00
Megamouse
cbb7753227
msg_dialog_frame: hidpi fixes for m_dialog
...
move spacings up
2017-07-07 01:53:42 +03:00
Zion Nimchuk
78fad1a372
Finalize AppImage build
2017-07-04 21:19:33 +01:00
RipleyTom
d793f8ad78
Implements sys_fs_disk_free
2017-07-04 16:16:32 +03:00
Nekotekina
dda274afb0
Fix Miku OP video
...
And break something else
2017-07-04 02:04:22 +03:00
Nekotekina
f0d184f38b
PPU LLVM: relocation support
2017-07-04 02:04:22 +03:00
Robbie
fd1ca2f102
Change default selection button to select entry instead of cancel.
2017-07-03 23:56:55 +03:00
Robbie
458968658f
Fix akiba with cell cancel
2017-07-03 23:56:55 +03:00
Martin Lindhe
2e9a543598
qt: relax dependency to qt 5.7
2017-07-03 17:32:14 +01:00
Robbie
190a59ce03
Basic Save Manager ( #2924 )
...
* The basic unstubbing. Save entries will be listed and you can select a save. If you select none, then it'll work as well. WIP
* Filled out the trivial parts of the info dialog.
* Finish implementation and clean up. No "maintain" dialog or context menu for now until the copy/delete functions are implemented.
* Fix crash
* Update cellSaveData.cpp
2017-07-01 21:42:09 +03:00
Zangetsu38
253e7a90b8
vk: add "add_signed" in blend op.
2017-06-30 18:40:40 +03:00
Megamouse
fd4a153eef
GUI fixes + log stacking ( #2897 )
...
* Add Stacking option to log contextmenu
Squashed commit:
[69f296af] cleanup
[4f4bf41f] use contextmenu instead
[e67036bc] use gui settings instead (+1 squashed commits)
Squashed commits:
[b3913dbe] fix backwards selection (+1 squashed commits)
Squashed commits:
[1e150f04] add stacking option (+3 squashed commit)
Squashed commit:
[be78da4f] fix scroll
[d3450c21] fix clearSelection
[e962ec9c] fix log color issue
* fix recent games related app crash
* gamelist improvements
Squashed commit:
[aa1f79c2] fix title names & con background
[d8381984] fix gamelist search
* finally fix show menu bug
* add rows to gamelist: resolutions, sound formats and parental level
* fix gamelist loadsettings
2017-06-30 15:41:40 +03:00
Inviuz
645f0e63ab
REF 57 plus FREF fix
...
kept bothering me until i realized what was wrong with it
2017-06-30 14:24:00 +03:00
Nekotekina
c087a9534a
PPU LLVM: SSA reordering
...
Fetch indirect jump target
Flush registers earlier
2017-06-29 17:48:55 +03:00
Nekotekina
da87bb6710
PPU LLVM: minor fix
2017-06-29 17:48:55 +03:00
Nekotekina
3c064439b3
PPU LLVM: new mptr/cptr format
2017-06-29 17:48:55 +03:00
Nekotekina
85f8a42bd2
PPU: MTOCRF optimization
2017-06-29 17:48:55 +03:00
Nekotekina
ef55d6fa0c
PPU LLVM: less trash, fix crash
2017-06-29 17:48:55 +03:00
Nekotekina
aa34fa8baa
PPU LLVM: some passes disabled
2017-06-29 17:48:55 +03:00
Nekotekina
2629f9be44
PPU: VREFP, VRSQRTEFP changed
2017-06-29 17:48:55 +03:00
Nekotekina
fc2a45d6d6
Removed unnecessary code
2017-06-29 17:48:55 +03:00
kd-11
a69f19a9ab
rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
2017-06-29 13:13:19 +03:00
kd-11
d7662e54cc
rsx/fp: Do not swizzle shadow lookups
2017-06-29 13:13:19 +03:00
kd-11
459a7ba5a2
rsx: Avoid using push_back/emplace_back on empty STL containers
...
- Reckless management of STL containers causes significant slowdown
- Also reorders vertex compare steps to fail quickly on simpler checks
2017-06-29 13:13:19 +03:00
kd-11
9cb58a47cd
gl: Avoid creating surface copies when strict mode is disabled.
2017-06-29 13:13:19 +03:00
kd-11
3651e67a25
vk: Fix mapping of output colors to render target ranges
2017-06-29 13:13:19 +03:00
kd-11
8a0f6f1cbc
gl: Fix legacy ring buffer address alignment
...
- Should always return a base address aligned to the buffers alignment.
- Fixes renderdoc crashes when capturing
2017-06-29 13:13:19 +03:00
kd-11
9cbaacb13f
cellVideoOut: Enable 59.94 Hz required for some games
2017-06-29 13:13:19 +03:00
kd-11
1887e2460f
rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup.
2017-06-29 13:13:19 +03:00
kd-11
6e578c4fde
rsx: Initialize declared but unset varying variables to all ones
2017-06-29 13:13:19 +03:00
kd-11
47e5074dc5
rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges
...
- Drop the 'first' argument as it is unused for now
2017-06-29 13:13:19 +03:00
kd-11
74d8619240
dx12: Fix error reporting
2017-06-29 13:13:19 +03:00
Nekotekina
89f676de75
PPU: preparations (no fixes)
2017-06-26 16:56:13 +03:00
Nekotekina
061c92ba1f
PPU LLVM: Improve FlushRegisters
2017-06-26 16:56:13 +03:00
Nekotekina
8034196c25
ppu_syscall_code type added (for fmt)
2017-06-26 16:56:13 +03:00
Nekotekina
f49a30bc1a
PPU LLVM: disable unnecessary passes
2017-06-26 16:56:13 +03:00
Nekotekina
1196e9decc
PPU LLVM: remove unnecessary code
2017-06-26 16:56:13 +03:00
Nekotekina
cd4f290d3d
PPU LLVM: v2, simplification (no allocas)
2017-06-26 16:56:13 +03:00
Nekotekina
45fae363c6
PPU LLVM: MFCR optimized
2017-06-26 16:56:13 +03:00
Nekotekina
9738ce0cf6
LLVM: fix cancellation
2017-06-26 16:56:13 +03:00
Nekotekina
e5ae32e5f3
Fix #ifdef style
2017-06-26 16:56:13 +03:00
Inviuz
81ab6ab8b4
FREFS/weak imports and VREFS 4 and 6
2017-06-26 14:17:34 +03:00
Megamouse
cfbfdd7b8a
dialog fixes for multithreading ( #2913 )
...
* add appicon to msg_dialogs
* give every msg_dialog its own taskprogress
* weird little m*f* algorithm
2017-06-26 02:44:52 +03:00
Megamouse
8d0e7adb62
fix image load log message
2017-06-25 00:13:10 +03:00
Megamouse
96a893120d
disable compat for non ps3 games
2017-06-25 00:13:10 +03:00
Megamouse
a1c72de1eb
add "Other" category
...
include all categories to list and filters
2017-06-25 00:13:10 +03:00
Megamouse
d11bb71a17
Reenable Home and Audio/Video interactions
2017-06-25 00:13:10 +03:00
Nekotekina
6561ddae41
PPU LLVM: multithread compilation
2017-06-24 19:12:19 +03:00
Nekotekina
ef21e2253f
qt: Use #pragma once, Q_SIGNALS, Q_SLOTS
2017-06-24 14:25:11 +03:00
Nekotekina
dd553331df
qt: Remove emit
2017-06-24 14:25:11 +03:00
Nekotekina
d86858da64
Fix tabs
2017-06-24 14:25:11 +03:00
Nekotekina
fcefbf26c6
wxFuneral
2017-06-24 14:25:11 +03:00
Nekotekina
79a3b308d1
qt: Update about dlg
2017-06-24 14:25:11 +03:00
Robbie
5ecc7d5360
Fix issue with msgdialog not passing event back properly.
2017-06-24 13:59:07 +03:00
Nekotekina
321f50bf7b
qt: Fix kb pad handler
2017-06-23 20:09:33 +03:00
Nekotekina
d0b37777c3
Remove throw cpu_flag
2017-06-23 20:09:33 +03:00
Nekotekina
aea094730b
PPU LLVM: paradigm shift
...
For now, compile only one block at time
Use tail calls to move between blocks
Fully write PPU context (except CIA)
This fixes many compatibility problems
2017-06-23 20:09:33 +03:00
Nekotekina
a29d7d3962
LLVM: implement STSWI, LSWI...
...
Fix DIVD, DIVDU, DIVW, DIVWU, MULHW
Removed __adde_get_ca in ADDE, SUBFE
2017-06-23 20:09:33 +03:00
Nekotekina
155f13ed54
Workaround booting NP games
2017-06-23 20:09:33 +03:00
Nekotekina
82a296f900
PPUOpcodes.h updated
2017-06-23 20:09:33 +03:00
Nekotekina
0890cc3e49
qt: Fix OutDir config
2017-06-23 20:09:33 +03:00
Nekotekina
0da9c8d20c
qt: Fix logging
2017-06-23 20:09:33 +03:00
Megamouse
4ce8e9ba16
fix debugger o.O ( #2903 )
...
* fix debugger o.O
* minor simplification
* how did I not see this the first time
2017-06-23 15:08:38 +03:00
Megamouse
51ce8f6c20
add No Thread option
2017-06-23 02:16:14 +03:00
kd-11
72edf26fb8
rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
...
code cleanup
2017-06-22 23:36:15 +03:00
kd-11
d2b3cf22e3
vs: drop user files from shipped vs files
2017-06-22 23:36:15 +03:00
kd-11
28f3e9a65b
vk: Move resource init/destroy to constructor and destructor
2017-06-22 23:36:15 +03:00
kd-11
17318112eb
rsx: Do not sample as pcf shader if writing a vector result
2017-06-22 23:36:15 +03:00
kd-11
590bb7cbe4
rsx: Bug fixes
...
rsx: Give more info when ring buffer allocations fail
2017-06-22 23:36:15 +03:00
kd-11
798f90dac2
rsx/ui: Make a few settings configurable via the GUI
2017-06-22 23:36:15 +03:00
kd-11
b2e906f4cc
rsx: Code cleanup. Fixes several dozen warnings
...
- Wrap unused parameters as comments to prevent C1400
- Fix sized variable conversions with explicit casts
2017-06-22 23:36:15 +03:00
kd-11
11317acdbe
rsx: Handle non-zero base vertex better
...
- Vertex buffer contents treat the base vertex as vertex 0 so we do the same for indices
rsx: Fix vertex base indexing
rsx: Properly fix non-zero offset indexed rendering
2017-06-22 23:36:15 +03:00
kd-11
5c6cf77c57
rsx: Register NV4097_SET_COLOR_KEY_COLOR method.
2017-06-22 23:36:15 +03:00
kd-11
13825c9ef7
vk: Proper shutdown to avoid destroying resources still in use
2017-06-22 23:36:15 +03:00
kd-11
6013b0782e
vk: Avoid constantly reinitializing the SH context when compiling SPIRV. Speedup
2017-06-22 23:36:15 +03:00
kd-11
5f180e0b30
vk: Prefer optimal formats when clearing buffers
2017-06-22 23:36:15 +03:00
kd-11
84ae1c5214
gl: Silence log spam
2017-06-22 23:36:15 +03:00
kd-11
86adc42739
rsx/gl/vk: Invert default stencil values
...
- Fixes stencil volume shadows in a few games. This is part of the surface invalidation workarounds
2017-06-22 23:36:15 +03:00
kd-11
30f276a49b
gl: Properly emulate signed normalized wide integers
...
Another fix for signed normalized formats; single component vectors are swizzled
2017-06-22 23:36:15 +03:00
kd-11
98cf72e0fb
rsx: Fix clip space computations
2017-06-22 23:36:15 +03:00
kd-11
75964c686f
rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
2017-06-22 23:36:15 +03:00
kd-11
0cb6dee474
vk/gl: Do not sample currently bound render targets
...
- Create temporary copies for use with the draw call instead
2017-06-22 23:36:15 +03:00
kd-11
db1a90d828
rsx: Discard surface store contents once per frame (temp workaround)
...
Need to find the proper command issued to discard all surfaces
2017-06-22 23:36:15 +03:00
kd-11
110974af0b
vk/gl: Fix sampling of shadow2D textures
2017-06-22 23:36:15 +03:00
kd-11
69d3d47901
gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
...
- Also set some default values for samplers in a cleaner way using their 'natural' float values
2017-06-22 23:36:15 +03:00
kd-11
b50d5107b3
rsx/vk/gl: Minor fixes
2017-06-22 23:36:15 +03:00
kd-11
6a9eef0382
rsx/gl/vk: Enable use of native PCF shadows
2017-06-22 23:36:15 +03:00
kd-11
5f66d0b996
rsx/wip: Fix depth surface reuse and clearing (fixes shadows)
2017-06-22 23:36:15 +03:00
kd-11
701728ecd7
rsx: Fix depth-as-rgba read in fp
2017-06-22 23:36:15 +03:00
kd-11
423fd4a388
rsx: Fix stencil initial values
2017-06-22 23:36:15 +03:00
Jan Beich
392d91b604
Improve portability for BSDs ( #2813 )
...
* sys_net: don't use fds_bits from a system header on FreeBSD
rpcs3/Emu/Cell/Modules/sys_net.cpp:137:14: error: no member named '__fds_bits' in
'sys_net::fd_set'; did you mean 'fds_bits'?
if (src->fds_bits[i] & (1 << bit))
^~~~~~~~
fds_bits
/usr/include/sys/select.h:75:18: note: expanded from macro 'fds_bits'
#define fds_bits __fds_bits
^
rpcs3/Emu/Cell/Modules/sys_net.h:114:13: note: 'fds_bits' declared here
be_t<u32> fds_bits[32];
^
* GUI: fallback to xdg-open on other Unices
rpcs3/Gui/GameViewer.cpp:289:26: error: use of undeclared identifier 'command'
wxExecute(fmt::FromUTF8(command));
^
* File: FreeBSD never supported copyfile(3) but sendfile(2) works fine
Utilities/File.cpp:114:10: fatal error: 'copyfile.h' file not found
#include <copyfile.h>
^~~~~~~~~~~~
* Thread: add signal handling for BSDs
Utilities/Thread.cpp:761:23: error: use of undeclared identifier 'REG_RAX'
static const decltype(REG_RAX) reg_table[] =
^
Utilities/Thread.cpp:763:2: error: use of undeclared identifier 'REG_RAX'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:11: error: use of undeclared identifier 'REG_RCX'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:20: error: use of undeclared identifier 'REG_RDX'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:29: error: use of undeclared identifier 'REG_RBX'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:38: error: use of undeclared identifier 'REG_RSP'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:47: error: use of undeclared identifier 'REG_RBP'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:56: error: use of undeclared identifier 'REG_RSI'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:763:65: error: use of undeclared identifier 'REG_RDI'
REG_RAX, REG_RCX, REG_RDX, REG_RBX, REG_RSP, REG_RBP, REG_RSI, REG_RDI,
^
Utilities/Thread.cpp:764:2: error: use of undeclared identifier 'REG_R8'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:10: error: use of undeclared identifier 'REG_R9'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:18: error: use of undeclared identifier 'REG_R10'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:27: error: use of undeclared identifier 'REG_R11'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:36: error: use of undeclared identifier 'REG_R12'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:45: error: use of undeclared identifier 'REG_R13'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:54: error: use of undeclared identifier 'REG_R14'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:63: error: use of undeclared identifier 'REG_R15'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:764:72: error: use of undeclared identifier 'REG_RIP'
REG_R8, REG_R9, REG_R10, REG_R11, REG_R12, REG_R13, REG_R14, REG_R15, REG_RIP
^
Utilities/Thread.cpp:792:26: error: no member named 'gregs' in '__mcontext'
const u64 reg_value = *X64REG(context, reg - X64R_RAX);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:804:21: error: no member named 'gregs' in '__mcontext'
out_value = (u8)(*X64REG(context, reg - X64R_AL));
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:809:21: error: no member named 'gregs' in '__mcontext'
out_value = (u8)(*X64REG(context, reg - X64R_AH) >> 8);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:815:31: error: no member named 'gregs' in '__mcontext'
const s8 imm_value = *(s8*)(RIP(context) + i_size - 1);
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:827:33: error: no member named 'gregs' in '__mcontext'
const s16 imm_value = *(s16*)(RIP(context) + i_size - 2);
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:836:33: error: no member named 'gregs' in '__mcontext'
const s32 imm_value = *(s32*)(RIP(context) + i_size - 4);
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:846:20: error: no member named 'gregs' in '__mcontext'
out_value = (u32)RCX(context);
^~~~~~~~~~~~
Utilities/Thread.cpp:779:18: note: expanded from macro 'RCX'
#define RCX(c) (*X64REG((c), 1))
^~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:851:19: error: no member named 'gregs' in '__mcontext'
const u32 _cf = EFLAGS(context) & 0x1;
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:851:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:852:19: error: no member named 'gregs' in '__mcontext'
const u32 _zf = EFLAGS(context) & 0x40;
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:852:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:853:19: error: no member named 'gregs' in '__mcontext'
const u32 _sf = EFLAGS(context) & 0x80;
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:853:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:854:19: error: no member named 'gregs' in '__mcontext'
const u32 _of = EFLAGS(context) & 0x800;
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:854:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:855:19: error: no member named 'gregs' in '__mcontext'
const u32 _pf = EFLAGS(context) & 0x4;
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:855:19: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:885:12: error: no member named 'gregs' in '__mcontext'
case 1: *X64REG(context, reg - X64R_RAX) = value & 0xff | *X64REG(context, re...
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:885:62: error: no member named 'gregs' in '__mcontext'
...*X64REG(context, reg - X64R_RAX) = value & 0xff | *X64REG(context, reg - X64R_RAX) & 0xffffff...
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:886:12: error: no member named 'gregs' in '__mcontext'
case 2: *X64REG(context, reg - X64R_RAX) = value & 0xffff | *X64REG(context, ...
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:886:64: error: no member named 'gregs' in '__mcontext'
...reg - X64R_RAX) = value & 0xffff | *X64REG(context, reg - X64R_RAX) & 0xffff0000; return true;
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:887:12: error: no member named 'gregs' in '__mcontext'
case 4: *X64REG(context, reg - X64R_RAX) = value & 0xffffffff; return true;
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:888:12: error: no member named 'gregs' in '__mcontext'
case 8: *X64REG(context, reg - X64R_RAX) = value; return true;
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:913:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x1; // set CF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:913:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:917:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x1; // clear CF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:917:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:922:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x40; // set ZF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:922:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:926:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x40; // clear ZF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:926:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:931:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x80; // set SF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:931:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:935:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x80; // clear SF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:935:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:940:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x800; // set OF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:940:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:944:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x800; // clear OF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:944:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:953:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x4; // set PF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:953:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:957:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x4; // clear PF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:957:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:962:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) |= 0x10; // set AF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:962:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:966:3: error: no member named 'gregs' in '__mcontext'
EFLAGS(context) &= ~0x10; // clear AF
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:966:3: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:976:7: error: no member named 'gregs' in '__mcontext'
if (EFLAGS(context) & 0x400 /* direction flag */)
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:769:49: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:976:7: error: use of undeclared identifier 'REG_EFL'
Utilities/Thread.cpp:769:55: note: expanded from macro 'EFLAGS'
#define EFLAGS(context) ((context)->uc_mcontext.gregs[REG_EFL])
^
Utilities/Thread.cpp:1020:25: error: no member named 'gregs' in '__mcontext'
auto code = (const u8*)RIP(context);
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:1146:3: error: no member named 'gregs' in '__mcontext'
RIP(context) += i_size;
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:1368:47: error: no member named 'gregs' in '__mcontext'
const bool is_writing = context->uc_mcontext.gregs[REG_ERR] & 0x2;
~~~~~~~~~~~~~~~~~~~~ ^
Utilities/Thread.cpp:1368:53: error: use of undeclared identifier 'REG_ERR'
const bool is_writing = context->uc_mcontext.gregs[REG_ERR] & 0x2;
^
Utilities/Thread.cpp:1393:89: error: no member named 'gregs' in '__mcontext'
...%s location %p at %p.", cause, info->si_addr, RIP(context)));
^~~~~~~~~~~~
Utilities/Thread.cpp:784:18: note: expanded from macro 'RIP'
#define RIP(c) (*X64REG((c), 16))
^~~~~~~~~~~~~~~
Utilities/Thread.cpp:767:55: note: expanded from macro 'X64REG'
#define X64REG(context, reg) (&(context)->uc_mcontext.gregs[reg_table[reg]])
~~~~~~~~~~~~~~~~~~~~~~ ^
* Thread: add explict casts for incomplete pthread_t on some platforms
Utilities/Thread.cpp:1467:17: error: no viable overloaded '='
ctrl->m_thread = thread;
~~~~~~~~~~~~~~ ^ ~~~~~~
Utilities/Atomic.h:776:12: note: candidate function not viable: cannot convert argument of
incomplete type 'pthread_t' (aka 'pthread *') to 'const atomic_t<unsigned long>' for 1st
argument
atomic_t& operator =(const atomic_t&) = delete;
^
Utilities/Atomic.h:902:7: note: candidate function not viable: cannot convert argument of
incomplete type 'pthread_t' (aka 'pthread *') to 'const type' (aka 'const unsigned long') for
1st argument
type operator =(const type& rhs)
^
Utilities/Thread.cpp:1656:3: error: no matching function for call to 'pthread_detach'
pthread_detach(m_thread.raw());
^~~~~~~~~~~~~~
/usr/include/pthread.h:218:6: note: candidate function not viable: no known conversion from 'type'
(aka 'unsigned long') to 'pthread_t' (aka 'pthread *') for 1st argument
int pthread_detach(pthread_t);
^
* build: dlopen() maybe in libc
/usr/bin/ld: cannot find -ldl
c++: error: linker command failed with exit code 1 (use -v to see invocation)
* build: iconv() maybe available on some BSDs in libc
/usr/bin/ld: cannot find -liconv
c++: error: linker command failed with exit code 1 (use -v to see invocation)
* build: hidapi-hidraw is only built on Linux
/usr/bin/ld: cannot find -lhidapi-hidraw
c++: error: linker command failed with exit code 1 (use -v to see invocation)
* Thread: use getrusage() on more POSIX-like systems
* Qt: don't return NULL handle on other platforms
rpcs3/rpcs3qt/gs_frame.cpp:120:1: warning: control reaches end of non-void function [-Wreturn-type]
}
^
* build: properly disable Vulkan on other platforms
In file included from rpcs3/rpcs3_app.cpp:40:
In file included from rpcs3/Emu/RSX/VK/VKGSRender.h:3:
rpcs3/Emu/RSX/VK/VKHelpers.h:1209:42: error: unknown type name 'device_queues'
std::vector<VkBool32> supportsPresent(device_queues);
^
rpcs3/Emu/RSX/VK/VKHelpers.h:1211:4: error: expected member name or ';' after declaration specifiers
for (u32 index = 0; index < device_queues; index++)
^
rpcs3/Emu/RSX/VK/VKHelpers.h:1221:4: error: expected member name or ';' after declaration specifiers
for (u32 i = 0; i < device_queues; i++)
^
rpcs3/Emu/RSX/VK/VKHelpers.h:1256:4: error: expected member name or ';' after declaration specifiers
if (graphicsQueueNodeIndex != presentQueueNodeIndex)
^
rpcs3/Emu/RSX/VK/VKHelpers.h:1261:4: error: expected member name or ';' after declaration specifiers
CHECK_RESULT(vkGetPhysicalDeviceSurfaceFormatsKHR(dev, surface, &formatCount, nullptr));
^
[...]
/usr/bin/ld: cannot find -lvulkan
c++: error: linker command failed with exit code 1 (use -v to see invocation)
* build: make install/strip work by moving commands
* Qt: create surface for GL context if it wasn't ready
#0 strlen (str=0x0) at /usr/src/lib/libc/string/strlen.c:100
#1 0x000000000090f02e in std::__1::char_traits<char>::length (__s=0x0)
at /usr/include/c++/v1/__string:215
#2 std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string (__s=0x0, this=<optimized out>) at /usr/include/c++/v1/string:1547
#3 gl::capabilities::initialize (this=0x2ba32a0 <gl::g_driver_caps>)
at rpcs3/Emu/RSX/GL/GLHelpers.h:133
#4 0x000000000090d3dd in gl::get_driver_caps () at rpcs3/Emu/RSX/GL/GLHelpers.cpp:56
#5 0x00000000008fa511 in GLGSRender::on_init_thread (this=0x838d30018)
at rpcs3/Emu/RSX/GL/GLGSRender.cpp:484
#6 0x0000000000938f9e in rsx:🧵 :on_task (this=0x838d30018)
at rpcs3/Emu/RSX/RSXThread.cpp:334
#7 0x0000000000abc329 in task_stack::task_type<named_thread::start_thread(std::__1::shared_ptr<void> const&)::$_10>::invoke() ()
#8 0x0000000000abc114 in thread_ctrl::start(std::__1::shared_ptr<thread_ctrl> const&, task_stack)::$_7::__invoke(void*) ()
#9 0x0000000801e60c35 in thread_start (curthread=0x843650a00)
at /usr/src/lib/libthr/thread/thr_create.c:289
#10 0x0000000000000000 in ?? ()
* build: don't abort without git metadata
-- Found Git: /usr/local/bin/git (found version "2.13.1")
fatal: Not a git repository (or any parent up to mount point /)
Stopping at filesystem boundary (GIT_DISCOVERY_ACROSS_FILESYSTEM not set).
CMake Warning at git-version.cmake:12 (message):
git rev-list failed, unable to include version.
* build: non-parallel needs git-version.h earlier
rpcs3/rpcs3_version.cpp:3:10: fatal error: 'git-version.h' file not found
#include "git-version.h"
^~~~~~~~~~~~~~~
1 error generated.
2017-06-22 21:03:41 +03:00
clienthax
ac12fc8b44
HLE cellHttpUtilParseUri, Also initalise networking with windows. ( #2879 )
...
TODO: rewrite with <regex>
2017-06-22 20:27:12 +03:00
scribam
fe67d51e5e
Stub cellMsgDialogOpenSimulViewWarning
2017-06-22 20:08:21 +03:00
scribam
4d294e7a69
Stub sys_rsxaudio_ functions
2017-06-22 20:08:21 +03:00
scribam
45dc7fbac8
Stub some cellHttpAuth* functions
2017-06-22 20:08:21 +03:00
Jake
72590e2c93
cellGem: Fix headers
2017-06-21 19:28:05 +03:00
Jake
d3df83a3ea
Sprx: loading / reloc fixes
2017-06-21 19:28:05 +03:00
Jake
03268b0838
Trophy: return size for GetRequiredDiskSpace again
2017-06-21 19:28:05 +03:00
Jake
f77e9f8bc1
kb/mouse: fix max in init
2017-06-21 19:28:05 +03:00
Nekotekina
9cc52c75e3
Fix hex_to_bytes
2017-06-18 23:47:37 +03:00
Ryan Gonzalez
907c800e87
Fix message shown when Qt 5 is missing ( #2884 )
2017-06-18 19:05:02 +01:00
Robbie
8c9b816c3d
EmuGameDir --> EmuConfigDir.
...
Give QListWidget a parent to remove a slight memory leak.
2017-06-18 18:09:41 +01:00
Robbie
40d1882db9
Fix refresh by having the save occur on accept instead of during the destructor.
2017-06-18 18:09:41 +01:00
Zangetsu38
152ab8c13d
Rename project rpcs3qt in rpcs3.
2017-06-18 00:30:51 +03:00
Zangetsu38
4c8cc7d5c2
Fix icon and exe name for VS.
...
Rename old rpcs3 project.
Restored original name for rpcs3_.rc to rpcs3.rc.
Delete old wxWidgets/setup.h & FindwxWidgets.cmake.
2017-06-18 00:30:51 +03:00
Ani
fe8f6fb48a
GUI: List SPRX modules only
...
Excludes .prx modules from being listed, which prevents user from
downloading random folders from the web that only have .prx modules and
break auto load.
2017-06-17 22:42:23 +03:00
Megamouse
31cedb6192
Reimplement debugger resize & disassembly ( #2876 )
...
* Reimplement debugger resize
fix interrupt
* add splitter to disassembly
fix debugger regression of last commit
fix gotoaddr pos
* travis sth sth
* add drag & drop to cg_disasm
* check for invalid address on set breakpoint
reenable debugger controls on Emu.IsReady()
* check for valid address more thoroughly
2017-06-16 21:35:58 +03:00
Megamouse
aca5c73fb3
Fix inconsistent selection in gamelist/grid ( #2871 )
...
* use userrole instead of missingno
* fix consistent gamelist selection
* fix consistent gamegrid selection
* scroll to selection on refresh
* fix adapters not saved to config
2017-06-16 20:43:22 +03:00
Robbie
f84f4ccd38
Include a VFS manipulation dialog ( #2863 )
...
* VFS Dialog
* Couple convenience changes. Refresh after dialog in case dev_hdd0 changes. And, have add directory set which directory you're currently using as well.
2017-06-15 13:22:06 +03:00
Zion Nimchuk
d6e4566418
Fix annoying cmake output.
2017-06-14 18:45:14 +01:00
Zion Nimchuk
8872421785
Add automated qt5 tech support in CMake
2017-06-14 18:45:14 +01:00
Zion Nimchuk
3f74bafa70
Disable LLVM option in PPU when RPCS3 is not built with it
2017-06-14 18:45:14 +01:00
Zion Nimchuk
e1a78abfc9
Misc organizing and bug fixing
2017-06-14 18:45:14 +01:00
Jake
23d1ddbb8e
Dx12/Vulk: Fix KernelBase.dll crash ( #2870 )
2017-06-13 11:36:42 +03:00
Megamouse
25823a1f66
Update Icons provided by Discord user rutantan ( #2862 )
...
* update Icons + remove rightclick on toolbar
* use better data icons
* use better disc icons
* Use better unknown icons
* final adjustment (hdd icons)
2017-06-12 20:23:12 +01:00
Zion Nimchuk
0c4cc34488
Implement strncasecmp and strrchr
2017-06-12 20:25:03 +03:00
Robbie
5c7a4b1405
Add ability to boot elves in command line. ( #2859 )
2017-06-12 16:47:26 +01:00
Megamouse
a3d1f7b7b0
Grid Mode + Tool Bar ( #2857 )
...
* Grid layout
* Add Tiny Mode
fix scrolling
fix maxGamesPerRow calculation
* prime empty toolbar
* Add Search Bar, Icon Size and List Mode to ToolBar
Fix some minor glitches
* fix toolbar save and adjust default margin
* fix toolbar regression
minor simplification in Refresh
* Implement search and rename PopulateUI to PopulateGameList
* minor refactoring hehehehehehe
* Fix crash
* refresh speedboost optimizations
* Small refactoring of refresh to have default argument of false.
* add icons to toolbar
* fix scrambed order
* search for serial as well
2017-06-11 15:07:00 +01:00
kd-11
9aa632bcc1
rsx/vk: Fixes for ring buffer allocation and image clipping ( #2850 )
2017-06-10 23:32:17 +03:00
RipleyTom
0dd10d1457
Command line elf path fix ( #2844 )
2017-06-10 22:50:10 +03:00
Ani
5dd5323ad0
Revert "Grid Game Layout ( #2854 )" ( #2856 )
...
This reverts commit 3537671cb7 .
2017-06-10 16:05:13 +01:00
Robbie
3537671cb7
Grid Game Layout ( #2854 )
...
* Grid layout
* Add Tiny Mode
fix scrolling
fix maxGamesPerRow calculation
* prime empty toolbar
* Add Search Bar, Icon Size and List Mode to ToolBar
Fix some minor glitches
* fix toolbar save and adjust default margin
2017-06-10 22:41:14 +08:00
flash-fire
511ff9d12c
Fix visual studio build since vulkan changed debug library names in update.
2017-06-10 15:59:22 +03:00
Megamouse
d2518caf2e
GUI: Hotfix for Boot Recent ( #2847 )
...
* fix recent list
check for empty name
only change list enabled at aboutToShow
only AddRecentGame if Boot succeeded
* use stringpairlist instead of two stringlists
fix weird typo line
* fix travis
2017-06-08 19:59:07 +01:00
Areiser
e5e95a31f1
Add qt5-base dependency for arch linux ( #2841 )
...
Add Qt5 dependency for arch linux and debian/ubuntu
2017-06-08 18:01:30 +01:00
kd-11
fab6951789
Fix dpi awareness error; Enable program debug information on msvc
2017-06-08 19:08:44 +03:00
kd-11
12da498001
vk: API bug fixes - Improve spec conformity
...
explicitly request anisotropic filtering and BC compression
clean up a leaking framebuffer handle reference when using debug overlay
Wait for device instead of queue to ensure no conflict during renderer shutdown
Clip scissor regions when doing surface clears
2017-06-08 19:08:44 +03:00
kd-11
2556484c67
fixes to project files and build scripts
...
cleanup
2017-06-08 19:08:44 +03:00
kd-11
860b76452f
vulkan bringup on linux
...
cleanup: drop unused stuff
2017-06-08 19:08:44 +03:00
Megamouse
6cb7a17814
GUI: Add recent games menu ( #2843 )
...
* add recent games menu
* remove invalid paths from list
* push InvalidRecentAction into BootRecentAction
* disable actions on boot
disable clear recent on freeze recent
* fix gamelist games not booting on recent list
* minor fix for list disable error
2017-06-08 13:52:18 +01:00
Megamouse
0f433ea882
use global config as default for game config again ( #2845 )
...
this was missing as a result to the previous fix of the game configs
2017-06-07 20:12:19 +01:00
Megamouse
affda37d04
fix dpi scaling (for all ?)
2017-06-07 00:01:45 +01:00
Megamouse
bda945218d
add dpi scaling for windows
...
fix welcome screen for all platforms (looks slightly different)
2017-06-07 00:01:45 +01:00
Megamouse
01ea3def54
maybe fix about dialog encoding
2017-06-07 00:01:45 +01:00
Megamouse
6ab69012e3
fix game config saving to global if empty
2017-06-07 00:01:45 +01:00
Megamouse
35c80ab9fc
fix about dialog icon
2017-06-07 00:01:45 +01:00
Megamouse
8183449fb1
fix shortcuts
2017-06-07 00:01:45 +01:00
Talkashie
761b74ec59
Update game_list_frame.cpp ( #2835 )
...
Fix two typos and make message less vague
2017-06-05 18:16:05 +01:00
Robbie
6cfb184b1e
RPCS3 QT ( #2645 )
...
* Fix windows build. I made sure to do everything with a win32 prefix to not effect linux build.
* Make the window resizable instead of fixed in the corner.
* Ignore moc files and things in the debug/release folder. I might also ignore rpcs3qt.vcxproj and its filters as they're autogenerated by importing the qt project file. But, this helps clean out clutter for now.
* Add cmake. This doesn't interact with the rest of rpcs3 nor the main cmake file. That's the next thing I'm doing. I'll probably need to modify them so it'll take me time to figure out. But, this will build rpcs3qt on linux and build as is with using qt.
* The build works. I'd like to thank my friends, Google and Stackoverflow.
Setted up by importing rpcs3Qt project using Qt's visual studio plugin.
* Cleanup. Remove all the stuff in the rpcs3qt folder as its incorporated elsewhere. Remove the rpcs3qt project file as its now built into the solution and cmake doesn't care about pro files.
* Update readme to reflect getting Qt.
* Remove wxwidgets as submodule and add zlib instead. Wxwidgets was our old way of having zlib. I also added build dependencies to rpcs3qt so you should no longer get link errors on the first clean rebuild.
* Add rpcs3_version, few GUI tweaks
* Set defaultSize to 70% of screen size
* Add the view menu (#3 )
* Added the view menu with the corresponding elements. Now, the debugger/log are hidden by default. The view menu has a checkbox which you click to show/hide the dock widgets.
* Make log visible by default
* Improve UI by making it into a checkbox that's easier to use.
* fix qt build for vs2017 (seems to work fine in 2015 with plugin but needs testing by other users)
* updated readme for qt
* update appveyor for qt
- cleaned formatting for the post build command
* fix build (#6 )
* fix build legit this time i promise
* [Ready] Gamepadsettings (#4 )
* WIP Gamepadsettings
pushbutton Eventhandling missing
* GamepadSettings should work except for cfg Init
Some KeyInputs are missing
* Update padsettingsdialog.h
* Update padsettingsdialog.cpp (#5 )
* Update padsettingsdialog.cpp
removed silly tabs
* Update padsettingsdialog.cpp
* GetKeyCode simplified
* rename pad settings to keyboard settings o.O
* rename keyboard setting to input settings
* Remvoed the QT_UI defines.
* Readded new line at end of file. Replaced define in padsettings with constant.
* GUI fixes (Settings)
* Stub the logger UI. Nothing special besides a simple stub.
* Unstub the log. I haven't tested TTY but it should work.
Only thing to do, but this is in general, is add persistent settings.
* Minor refactoring to simplify code.
* Fix image loading. I'm 90% sure it works because it loads the path as expected and that's the same format I used in my gamelist implementation for the images.
* Made game lists much more functional than it was.
* mainwindow
* gamelist
* Please forgive me for I have lambdaed.
Added the ability to toggle showing columns via a context menu.
* Fix GameList further
* sort by name on init fixed
* Created the baseline refactoring. I'm going to start working on the callbacks now. May need to implement other classes in the process. Fun stuff, I know.
* adds InstallPkg (tested) and InstallPup (should work but makes unknown shenanigans) implementation
adds RefreshGameList
obliterates 10sec Refresh
* messages
* Rpcs3 gs frame (#16 )
* Messing with project settings try to get trails of cold steel to boot.bluh
Definitely one change is needed in linker settings for RPCS3 to not crash immediately.
Can't even see how horribly botched my implementation of GSFrame is because we aren't booting lol. Something is gone awry with elf.
* remove random ! not that it matters much right now
* minor additions
* "Working" with debug mode though you have to ignore an assert reached from Qt. Qt is upset that the rsx thread is calling stuff on the UI thread despite not owning it. However, I can't do a thing to change that atm. (The fix would be to do what the TODO says in System.cpp-- making gsframe and stuff get initialized via system call)
Crashes due to needing pad callback to be done.
* With this build in debug mode, Trails of Cold steel will get FPS. (caveat. You have to ignore when Qt throws a debug assert lol)
* Fix release mode. Fix the Qt debug assert by using ancient occault rituals. I want to be able to remove the blocking connects but it won't work right now without it. It isn't perfect but it's good enough for now IMO.
* Add enters to the end of files.
* Removing target and setting source of events to be the application instead of the main window. The main window isn't the game window, and I don't really know what widget will be targetted for the game event. Works, though, it's admittedly probably not optimal by ANY means.
* Fix comment.
* Fix libpng wit zlib.
* Move Qt GUI into RPCS3Qt. (#17 )
Restore wx GUI.
* fix install-progressdialogs randomly not showing
* install-progressdialog cosmetics
* add stylesheet file loading
* apply request
* Add stylesheet to git ignore.
* XInput..
* Joystick...
* Rpcs3 qt small fixes (#20 )
* Small fixes. Have emulator stop when x button is pressed on game window. Have emulator/application stop when the main window is closed.
* If I forget another new line ending for a file.............................................
* Add CgDisasm (#21 )
* fix install-progressdialogs randomly not showing
* install-progressdialog cosmetics
* add stylesheet file loading
* apply request
* add CgDisasm
add code to disable contextmenu options
fix gamelist issue
* missing proj changes
* Add ability to open stylesheets from menu.
* Mega searcher (#23 )
* add MemoryStringSearcher
set minimum Sizes for mainwindow and CgDisasm
* minor fixes
* Since the system.cpp callbacks for emulator state were unused, I removed them. Then, I replaced them with callbacks for the Gui.
* added stylesheet options
setfocus on settings fixed
newline added
* added signals and slots for EmuRun and EmuStop
* update ui
update ui now works
added callback onReady
added EnableMenues
added ps3 commands
* added restart logic to menu
* newline
* event header removed
* Added graphic settings class. (#26 )
* Added graphic settings class. First thing is to have the dock widgets and window size/location be stateful. Minor bug with debugger frame changing size on hide/show on default setup on second load. But, otherwise, fine. Also, the GUI doesn't update to accomodate the statefulness of the widgets. But, that'll come in time as I update this class.
* Add view debugger, logger, gamelist to settings and synchronize them.
* Separate initializing actions from connects
* Add invisible fullscreen cursor and double click event.
* Add the UI log settings.
* Add MemoryViewer (#30 )
* Add Memoryviewer
Image Button crashes/not fully implemented
focus on some button annoying
minor changes for question dialogs
* GuiSettings Refactoring (#31 )
* Add settings for columns shown and which one is saved
* I accidentally refactored the settings class. Added ability to reset to default GUI. Added statefulness to column widths.
* add gui tab
* Fix logging at startup.
* Preset settings.I think I ironed out MOST of the glitches. Will work on the rest of it soon. Should be a lot simpler as I won't have to use the so-called meta settings. Also, renamed all settings methods to CapitalCase.
* Removed dock widget controls.
* Added style sheets. Removed the option from the menu.
* Rewrite to use folder design. Much simpler! Yay! Simpler. Better, right?
* It's remarkable how tricky this is.
* Added convenience button to open up the settings folder in explorer
* Add newlines at end of file
* simplified logic. Fixed a bug.. hopefully not more bugs
* Fix the undocumented feature
* Make the dialog big enough to have entire text on title shown. If talkashie changes the font to size 1203482 I don't care lol
* Make warning messagebox instead of changing the title of the dialog.
* marking...
* Hcorion suggested changes.
* [WIP] autopause (#32 )
* autopause added
needs fixing
headers do not show text
* fix compile stuff
* Add MsgDialog + edge widgets (#33 )
* Add MsgDialog
needs magic
* add "Debugger" Buttons to menubar
* Adapt ds4 changes. I'm not sure if they work as I don't have a compatible controller. But, at the same time, it's kind of silly all I had to do was remove stdguiafx to get compilation.
* [Ready] Add KernelExplorer (#36 )
* KernelExplorer added
* Fix build. Connect mainwindow to show explorer.
* qstr formatting added
hid header, fixed button size
* Taskbar Progress for install PUP/PKG (#37 )
* Add Taskbar Progress for both PKG and PUP installer
* fix missing ifdefs for windows
* add mainwindow icon + thumbnail toolbar
* add game specific icons to the GSFrame
* fix icon crash
* fix appIcon's aspect ratio in SetAppIconFromPath
* Fix black borders in RGB32 icons
* rename thumbar related buttons
* EmuSettings (#35 )
* Core tab done minus doing the library list.
* Graphics tab.
* Audio tab
* Input tab
* Added the other tabs
* LLE part one-- load existing libraries sorted. (I'd finish it but I'm going to look at a PR by mega)
* add search and add other libraries that aren't checked.
* Finish adding lle selecting things.
* marking my territory (#38 )
fixed settingsdialog glitch and width
added groupbox to gui buttons
removed parents from layouts
* add debuggerframe + RSXDebugger (#34 )
* Add Debuggerframe
* add RSXDebugger
* add RSXDebugger fo real
* RSXDebugger improved
minor adjustments
* add utf8 conversions like neko told me to
hopefully i did not utf8-ise too many things xD
* fix some variables
* maybe fix image buffers in RSXDebugger
* fixed image view (pretty sure)
* fixed image buffer (hopefully)
* QT Opengl frame (#41 )
* fix RSX Debugger headers (#40 )
* fix some debugger layout issues
fix RSX Debugger headers + some comments
* add kd-11's SPU options
fix D3D12 showing on non-compatible systems
tidy up coretab
* improve D3D12 behaviour in graphicstab:
adapter selection and D3D12 render won't show on non-compatible systems
add monospace font to cgDisasm
* enable update only on visibility
* Rpcs3 qt llvm build (#42 )
* LLVM pushed so mega can test
* probably is what is needed with Release LLVM
* should probably have RPCS3-Qt be using release-llvm
* include zlib the same way.
* don't talk to me about how I made this happen.
* I applied the magical treatment to debug mode too. Though, it's entirely probably that doing it once in LLVM-release mode made this entirely redundant
* hack
* progress bar for LLVM spawns but doesn't close yet.
* fix msgDialog (#43 )
fix oskDialog
* Minor bug fixzz
* fix osk and msgdialog for real (#44 )
* fix msgDialog
fix oskDialog
* fix OskDialog part 2
fix MsgDialog part 2
* This bug is evil, and it should be ashamed of itself.
* Refactor YAML. Commented out gui options that aren't added to config yet (add em back later when we merge that in)
* Fix pad stuff.
* add SaveDataUtility (#45 )
* add SaveDataUtility
* fix slots
* fix slots again
fix lists not showing stuff
fix dialogs not showing
add colClicked
refactor stuff and polish some layouts
* add SaveDataDialog.h and SaveDataDialog.cpp
* tidy up mainwindow
* add callback
* fix RegisterEditor (#47 )
* fix RegisterEditor
* fix other dialogs' immortality (gasp...vampires)
* remove debug leftovers
* fix InstructionEditor (#46 )
* fix InstructionEditor
* fix typo
* Fix MouseClickEvents in RSXDebugger (#50 )
* Fix MouseClickEvents in RSXDebugger
Fix focus on MemoryViewer and RSXDebugger
Adjust PadButtonWidth
* fix another comment
* fix debuggerframe events (#49 )
* Fix pad settings bro (#48 )
* Fix pad settings bro
* fix comment
* Icons and Menu-Additions (#39 )
* Add Icons and iconlogic to cornerWidget and actions
* add cornerWidget toggle
fix dockwidget action state on start
remove DoSettings
* fix game removal bug
remove tableitem focus rectangle
therefore add TableItemDelegate.h
* remove grid and focus rectangle from autopausedialog
* add fullscreen checkbox to misctab
minor padsettings layout improvements
* Add show category submenu to view menu
Add gamelist filter accordingly
fix minor bug where play icon was displayed despite pause label
add boolean b_fullscreen to mainwindow for later use in GSFrame
* fix headers in autopausesettings
fix remove bug in autopausesettings
add delete keypressevent in autopausesettings
fix missing tr() and minor refactoring in gamelist
* add default Icons for play/pause/stop/restart
* Fix fullscreen start. Some stuff was wrong with settings, just trust me.
* remove fullscreen leftovers and fix merge
* SPU stuff. (There was also a weird thing with config.h in GLGSFrame.h with an include that I removed to fix build)
* please neko's lambda fetishes (#53 )
* please neko's lambda fetish in mainwindow
* please neko's lambda fetish in gamelistframe
* please neko's lambda fetish in logframe
* fix neko's lambda fetish in debuggerframe
* pleasefixdofetishsomething in Autopausesettingsdialog
* fix sth sth lambda in cg disasm
* lambda stuff in instructioneditor
* lambda kernelexplorer
* lambda-ise memoryviewer
* lambda rsxdebugger
* lambda savedatautil
this could be done even more, but the functions are not implemented
* Rpcs3 qt fixes -- shadow taskbar bug (#52 )
* SShadow's bug of taskbar progress staying fixed on cancelling pkg install.
* other taskbar
* i'm still a baka
* Fix a warning
* qtQt refactoring (#54 )
* fix neko's snake fetish
* File names should match headers. Are these the names I want? Not necessarily. But, this is much less confusing.
* i thought I committed everything with stage all.........................
* remove unused utilities
* The most important commit of them all.
* Disable legacy opengl buffers when not using opengl.
* fix code review comment
* Quick crash patch. Neko removed autopause. SO, I remove it too from emusettings/misc tab
* Merge lovely things from master (#55 )
* Configuration simplified
* untrivial parts of the merge
* no need for these options anymore
* Minor change to fix column widths at startup (not sure why it doesn't work already, but adding the true makes it work so......... whatever)
* here ya go
* FIx hitting okay in settings causing graphics to messup (#57 )
* fixes + msgdialog taskbarprogress (#56 )
* fix ok button in taskbar
add taskicon progressbar for msgdialog
add tablewidgetitem to rsxdebugger
fix comments in save_data_utility.cpp
* fix d3d adapter default
* fix taskicon progressbar not being destroyed properly
* add last_path to filedialogs
* fix msgdialog crash on ok (#58 )
* fix thread stopping in debbugerFrame (#59 )
* Move Emu.init to be first. This will fix the qt stuff seeming to ignore the virtual filesystem in the config. (VFS to be made soon maybe) (#60 )
* Fix full screen opening on double RIGHT click.
* fix other instances of double click ...
* Fix locaiton of gui config. (#61 )
* fix d3d bug (#62 )
* fix d3d bug
* small utf8 addition
* Fix cmake for qt (#64 )
* Initial CMake fix
* Fix compilation with GCC
* Get rid of awful hack
* Update cotire with qt support
* Maybe fix travis
* Emergency Hack Relief Program Activated
* Fix travis build (#65 )
* make about dialog great again (#67 )
and add previous additions
* Fix library sort / smart gamelist context menu (#63 )
* fix library sort
* add Title to custom game config dialog
* disable options on gamelist context menu
* use namespace for category Strings
* introduce sstr
* fix some tr nonsense
* Rpcs3qt Appveyor (#68 )
Fix appyveyor build!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* possible fix for gamelist icons (#69 )
add warning for appicon
* Fix clang build (#66 )
Hcorion, the build savior.
* Rpcs3 qt resources (#70 )
* Resource files attempt 1
* Autorcc should probably be on?
* forgot the most important file lol
* Forgot an instance of the icon in the code...
* Patch fix for clang build.
* vulkan/d3d12 combobox merge (#71 )
* add vulkan adapterbox and merge with d3d12 box
* fix adapter text on other renderer
* gather render strings
* attempt fix on gamelist row height
* adjust adapter behaviour to new guideline
* Compiler of Peace.
* High critical hit rate.
* Mugi eating strawberries is savage.
* Apply KD-11 Hotfix (#73 )
* Most of Ani Adjusts (#72 )
* Most of the adjustments are made here.
* fix gamelist rowheight
* fix msg dialog layout and disable_cancel
* cleanup
* fix disable cancle again
* fix debuggerframe buttons and doubleclick
* Add a fun little bonus feature :) (#74 )
* category filters simplyfied (#75 )
* Cleaning up cmake a bit.
* fixezzzzzz (#76 )
* upgrade Info Boxes
* upgrade file explorer
* refactor GetSettings and SetSettings
* second refactoring
* cleanup
* travis is a grammar nazi
* second travis shenanigans
* third travis weirdo thingy
* travis 4 mega fun
* travis 5 default to def
* finish refactoring for settings
fix gamelist headers
* hotfix msgdialog and infobox (#77 )
* msgdialog fix 1
* fix zombie infobox
* Rpcs3 Qt Welcome Page (#78 )
* Add a welcome dialog.
* Add enter to end of file
* i'm an idiot
* last mistake i hope
* sponsored via --> funded by
* RPCS3 does not condone piracy.
* Mega Adjusts
* Ani Adjustments and a few refactorings
* Yay
* Add Gamelist Icon Sizes (#79 )
* Reverting Mega's suggestion. If people can use alt-f4 to get around this dialog, they can probably use an emulator too.
* Fix firmware file choice dialog in QT GUI (#80 )
* ani adjusts 2 + minor icon size simplifications (#81 )
FPS Additions
* Update Travis to Qt 5.9 (#82 )
2017-06-04 17:48:33 +03:00
Jake
195f24507b
cellPad: Clear info structs before setting
2017-06-02 19:40:22 +03:00
Jake
56b21fd411
cellPadPeriphGetData impl
2017-06-02 19:40:22 +03:00
kd-11
d5df4a4616
rsx/fp/gl: Minor fixes ( #2823 )
...
* rsx/fp: expand glsl unpack instructions to vec4
* rsx/fp: Ignore BRK outside LOOP/REP
* fix string compare typo
2017-06-01 15:53:25 +03:00
kd-11
e6d55a6692
ui/vk: Reimplement vulkan GS selection; minor fixes for broken contexts on unsupported devices
2017-05-26 18:26:10 +03:00
John-Gee
63cadab042
Need to link to libatomic for objects with sizes that aren't supported natively by the CPU
2017-05-26 13:11:41 +03:00
xperia64
05b9575981
Add option to select Vulkan device ( #2814 )
2017-05-25 18:46:28 +03:00
kd-11
e82163bfb9
cmake: Link libllvm-4.0.so dynamically to avoid conflict with system libs ( #2811 )
...
* cmake: Link libllvm dynamically to avoid conflict with other system libs
2017-05-24 18:33:16 +03:00
Zion Nimchuk
83ffd7c9fb
Add installation for linux
2017-05-22 20:53:59 +03:00
Zion Nimchuk
7f2e87580f
Update .xpm based on new .ico
2017-05-22 20:53:59 +03:00
kd-11
18df292f90
rsx/fp: Better handling of flow control ops
2017-05-22 14:28:33 +03:00
kd-11
ccb23d70a5
vk: Improve flush queue sync between cell threads
2017-05-22 14:28:33 +03:00
kd-11
786bcb0d1b
rsx: bugfix - avoid a divide by zero
2017-05-22 14:28:33 +03:00
kd-11
0efc3c1c6c
rsx: Relax restriction on vertex register data fetch
2017-05-22 14:28:33 +03:00
kd-11
d4ddc40988
rsx: Add support for repeated data streams (broken attrib divisor?)
2017-05-22 14:28:33 +03:00
kd-11
e8b4d332eb
rsx: Use faster upload path when conditions allow
...
Fix aligned memory access (SSE)
rsx: BufferUtils; always use optimized paths
2017-05-22 14:28:33 +03:00
Jake
674acd8431
ds4: use controller calibration values for accel/gyro
2017-05-21 18:07:43 +03:00
Jake
80fc471067
Ignore LLE savedata modules
2017-05-21 18:07:43 +03:00
Jake
4bcafb3e75
Fix C00 SPRX loading
2017-05-21 18:07:43 +03:00
Jake
7ccc5d3910
Set TrophyRequiredSize to 0
2017-05-21 18:07:43 +03:00
Nekotekina
f010b5b235
Configuration simplified
2017-05-20 16:01:48 +03:00
Nekotekina
d5107aab47
cfmt improved
2017-05-19 01:13:23 +03:00
Nekotekina
bd8dfac713
ALSA: decrease buffer
2017-05-19 01:13:23 +03:00
Nekotekina
b613fb70f1
Fix MFC_WrTagUpdate
2017-05-19 01:13:23 +03:00
Zangetsu38
43b06c2a9c
Fix compilation asmjit for VS. ( #2791 )
2017-05-18 19:31:39 +03:00
Zion
c133db6721
Update asmjit submodule (Testers wanted!) ( #2782 )
...
* Update asmjit submodule
* Add myself as a contributor 😉
2017-05-18 14:22:45 +03:00
raven02
f54628fcfd
Stub cellGcmSetWaitFlipUnsafe() ( #2786 )
2017-05-16 07:33:37 +08:00
Nekotekina
7ac64a6725
CELL_OK cleanup
2017-05-15 14:58:32 +03:00
Nekotekina
81c8d3f27a
Added CELL_CANCEL
2017-05-15 14:37:05 +03:00
Nekotekina
88fef183a3
config.yml: Log section optimized
2017-05-15 14:37:05 +03:00
scribam
299f627321
Stub cell ( #2785 )
...
* Update cellGcmSys
* Update cellStorage
* Update cellSubdisplay
* Update sceNpTrophy
- Use error_code as return type
- Add few checks
* Update cellKey2char
* Update cellKb:
- Use error_code as return type
- Replace UNIMPLEMENTED_FUNC by .todo
* Update cellNetCtl
* Update cellSpudll
* Update cellSysutilAp
* Update cellUserInfo
* Stub sys_mempool_allocate_block (bad idea)
2017-05-15 14:30:14 +03:00
kd-11
c26607de08
gl: Strict export of diff_color and spec_color for mesa compatibility ( #2779 )
...
* gl: Strict export of diff_color and spec_color for mesa compatibility
* gl: Relax the front_diff/spec rules a little
2017-05-14 11:50:24 +03:00
shameful
e93c4c42b6
fix for shader fog mode exponential2_abs ( #2781 )
...
* Update VKFragmentProgram.cpp
added missing exponent parameter
* fixed misplaced exponent in VKFragmentProgram.cpp
parameter that belonged to pow() was being passed to exp() instead, causing the shader compilation to fail
* fix for opengl fog_mode exponential2
same fix as the vulkan version
* directx fog_mode exponential2 fix
misplaced parameter
* directx fog_mode exponential2_abs fix
* vulkan fog_mode exponential2_abs fix
* opengl fog_mode exponential2 fix
2017-05-14 12:56:24 +08:00
kd-11
d24ba0da90
gl: Workaround to detect opengl driver caps for intel
2017-05-12 20:10:03 +03:00
kd-11
7460bdfb1b
gl: Use strict vertex output declaration for better compatibility with mesa
2017-05-12 20:10:03 +03:00
kd-11
c5975d5f66
rsx: Vertex program output fixes
2017-05-12 20:10:03 +03:00
Nekotekina
8df95dbe39
Stub sys_fs syscalls
2017-05-11 19:05:41 +03:00
Nekotekina
75017345be
cellFsGetPath implemented
2017-05-11 19:05:41 +03:00
Nekotekina
08c955d177
Remove AutoPause.cpp
2017-05-11 19:05:41 +03:00
Nekotekina
8209e6c1e3
ppu_initialize_syscalls draft
2017-05-11 19:05:41 +03:00
Nekotekina
3a5efe9809
sys_ppu_thread_register_atexit implemented
2017-05-11 19:05:41 +03:00
Nekotekina
d4146e4e68
Disable /host_root/ by default
2017-05-11 19:05:41 +03:00
Nekotekina
5ffb4766b0
sys_ppu_thread_once rewritten
...
sys_initialize_tls moved
sys_interrupt_thread_disestablish moved
2017-05-11 19:05:41 +03:00
kd-11
450d45354c
rsx: Enable GPU texture scaling by default
2017-05-10 21:50:14 +03:00
kd-11
df7b466656
spu: Speed hacks - Do not starve PPU threads
...
optionally hint to the OS scheduler to give less attention to SPUs
ui: Add speed 'hacks' as configurable options
2017-05-10 21:50:14 +03:00
kd-11
4b5a30f53d
vulkan: Do not bother with cache checks if buffer sync is not managed
...
introduce pause intrin
2017-05-10 21:50:14 +03:00
kd-11
0ec88bb65d
vulkan: Mark of critical code from allowing cb split in exception handler
...
vk: Shader loads are sacred
2017-05-10 21:50:14 +03:00
kd-11
3b27b3c182
vk: Buffer sync timing tweaks
...
vulkan: more sync timing fixes
2017-05-10 21:50:14 +03:00
kd-11
e1a75deb25
rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan
2017-05-10 21:50:14 +03:00
kd-11
c7db322873
vulkan: Use non-blocking list of lists (WIP)
...
whitespace fix only
facepalm
2017-05-10 21:50:14 +03:00
kd-11
b78c6f7127
clear up a spec misunderstanding
2017-05-10 21:50:14 +03:00
kd-11
2b19031206
vulkan: Use a parallel cb for texture cache ops; bug fixes
...
vk: More surface fixes and debug stuff
vk: Crude thread sync implementation to prevent cb desync crashes due to resource usage
fix build
more fixes
vulkan: Do not flush command queue if address cannot be flushed
vk: More fixes for accuracy. Needs optimizations
vk: Batch all flush-to-buffer operations in the non-critical path
- More work is needed to make queue submission asynchronous
2017-05-10 21:50:14 +03:00
kd-11
fd754a4ddc
vulkan: Start work on buffer synchronization
...
addendum - fix build
vulkan: separate cached section lifetime management
bug fixes
2017-05-10 21:50:14 +03:00
Nekotekina
b1e8eefad0
cellFs fixes
...
cellFsAllocateFileAreaWithoutZeroFill implemented
2017-05-07 15:24:07 +03:00
Nekotekina
e8d76ede14
sys_fs_fsync fix
2017-05-05 00:11:57 +03:00
Nekotekina
e2478902c9
Update supporters
2017-05-05 00:11:57 +03:00
Jake
b9ebf595e6
XInput vibrate support
2017-05-04 23:35:09 +03:00
Jake
6bb32e4e80
DS4 Support. Supports sixaxis and vibrate
2017-05-04 23:35:09 +03:00
Jake
6d7419be0e
Add hidapi submodule, build updates / readme
2017-05-04 23:35:09 +03:00
scribam
e33c01131e
Update sceNpSns ( #2732 )
2017-05-01 21:35:49 +03:00
Nekotekina
2845617053
Hide cursor in GSFrame
...
Implements #2054
2017-04-30 21:10:27 +03:00
Nekotekina
95c6278863
Organize cellDaisy
2017-04-30 21:10:27 +03:00
Nekotekina
eba44261c7
Preserve original function names
2017-04-30 21:10:27 +03:00
Nekotekina
b349100d9d
Stack overflow detection
...
Added a gap between stack allocations
PPU callstack improved
2017-04-30 21:10:27 +03:00
Wilfried Rabouin
7ab210432e
PPU interpreter (precise): SAT bit implemented ( #2736 )
2017-04-30 21:05:50 +03:00
Pierre Vezien
f40dcbfa30
Stub sceNp functions to return an offline status until further developement is done.
2017-04-30 18:21:34 +03:00
scribam
84ba7c3e73
Stub cellFiber module ( #2704 )
2017-04-29 02:44:42 +03:00
Jake
ff366f4e4e
Partially implement cellPadGetDataExtra
2017-04-29 01:26:03 +03:00
Jake
5f470b316a
Fix cellPadGetData button reports
2017-04-29 01:26:03 +03:00
Jake
c8252d2b28
Fix cellGameContentErrorDialog freeze
2017-04-29 01:26:03 +03:00
Jake
ac58953276
Fix typo/spacing from userclip
2017-04-29 01:26:03 +03:00
Jake
f064a26382
Settings Fix
2017-04-29 01:26:03 +03:00
Jake
16d7eb4f55
[Crypto] Edat cleanup
2017-04-29 01:26:03 +03:00
Nekotekina
5f26c2fc8f
REG_FUNC+ macro improved
...
This includes REG_FNID, REG_VAR, REG_VNID
Allows to specify alternative function name
2017-04-26 23:38:24 +03:00
Nekotekina
f6383f6e06
cellAudioAdd2chData fixed
...
cellAudioAdd6chData fixed
Speculatively.
2017-04-26 23:05:49 +03:00
Nekotekina
8055d83da2
sys_fs_fget_block_size improved
2017-04-26 20:31:39 +03:00
Nekotekina
b0a83cdb56
sys_fs_lsn_get_cda_size stub
2017-04-26 20:26:29 +03:00
Nekotekina
3f5951c9f8
sys_fs_fcntl update
2017-04-26 16:10:26 +03:00
Nekotekina
c3c442ccb1
cellFsGetFreeSize implemented
2017-04-26 02:27:35 +03:00
Nekotekina
a95a63a58a
sys_fs_lsn_lock implemented
2017-04-26 02:27:35 +03:00
Nekotekina
1bbb76fa20
sys_fs_test implemented
2017-04-26 02:27:35 +03:00
Nekotekina
f42b830ce9
fs::statfs implemented
2017-04-26 02:27:35 +03:00
Nekotekina
256dfc5729
sys_fs_fsync implemented
...
sys_fs_fdatasync implemented as equal function
2017-04-26 02:27:34 +03:00
Nekotekina
19fd8c109e
cellFsSdataOpenByFd fixed
2017-04-26 02:27:34 +03:00
Nekotekina
634f353ed4
Fix module initialization
2017-04-26 02:27:34 +03:00
Nekotekina
d7c3d1ce12
sys_fs: 0xc0000006 stub
2017-04-26 02:27:34 +03:00
Nekotekina
a626bbf635
PPU Debug fix
2017-04-26 02:27:34 +03:00
Nekotekina
0f95736c36
cellFsGetDirectoryEntries rewritten
2017-04-26 02:27:34 +03:00
Nekotekina
d05b6135c6
Use libfs.sprx (LLE)
2017-04-26 02:27:34 +03:00
Jake
60ce85f840
[Render] Userclip for d12/vk/ogl ( #2719 )
2017-04-25 18:32:39 +08:00
scribam
8b2473251d
Stub new modules
...
- cellGamePs1Emu
- cellSysconfPs1emu
- sysBdMediaId (which included sys_get_bd_media_id)
- sysConsoleId (which included sys_get_console_id)
- sysPs2Disc
2017-04-23 16:02:57 +03:00
raven02
24fc1027ea
vk: add source alpha saturate blend factor ( #2724 )
2017-04-22 22:35:36 +08:00
Nekotekina
463e18f893
Disable SPUJIT.log (opt-in)
2017-04-20 00:52:31 +03:00
Nekotekina
f7cb1aea64
Fix Lib Loading
2017-04-20 00:52:11 +03:00
Nekotekina
9b43203111
offset32(): pointer-to-member arithmetic
2017-04-20 00:17:16 +03:00
Megamouse
ff5295de32
Lib Loader Radiobutton ( #2689 )
2017-04-20 00:16:55 +03:00
scribam
8060cf9b19
Add cellRtcAlarm module ( #2703 )
2017-04-19 21:24:52 +03:00
scribam
ba9fdfa802
Add cellFsAccess function
2017-04-19 03:42:44 +03:00
scribam
df8a0517dc
Add FT_Done_Library function
2017-04-19 03:42:44 +03:00
scribam
d27c3eee24
Add FTFaceH_GetMaxVerticalAdvance function
2017-04-19 03:42:44 +03:00
Ryan Gonzalez
e447f071ce
Misc compile fixes
2017-04-18 22:37:17 +03:00
Nicolas Werner
cc12302dd4
Fix crash on linux when opening the settings dialog in debug mode
...
D3D12 is not in the list of supported renderes on platforms other than windows.
Deleting an item, that can't be found, triggers an assert in debug builds, so let's
avoid that.
2017-04-18 21:37:17 +03:00
scribam
30eb680c9d
Check variable before to execute remove, in GLGSRender::on_exit ( #2682 )
2017-04-18 00:30:34 +03:00
Nekotekina
f0f8f50e12
Error filtering updated
2017-04-16 17:44:20 +03:00
Nekotekina
4ceaab10a5
_mxr000 hack moved
2017-04-16 17:44:20 +03:00
Nekotekina
402df68235
sys_spu_image loading rewritten
2017-04-16 17:44:20 +03:00
Nekotekina
db1b012a26
SPU fix
2017-04-16 17:44:20 +03:00
Nekotekina
b1f1a5885b
PPU LLVM improved
2017-04-16 17:44:19 +03:00
Nekotekina
2fd58dc7e8
sys_prx updated
2017-04-16 17:44:19 +03:00
Nekotekina
7428bb3025
HLE linkage rewritten
2017-04-16 17:44:19 +03:00
Jeremiah
14f02b23c2
Properly overwrite param.sfo in savedata ( #2690 )
2017-04-16 01:45:50 +03:00
Ofek
617746606d
Trophy fixed ( #2687 )
2017-04-14 13:08:17 +03:00
kd-11
65bdcaed29
spu: Check exponent bits in FMA ops ( #2683 )
2017-04-13 23:02:51 +03:00
Ofek
a5fd7abcf7
Trophy update ( #2655 )
...
* Added checksum check to TROPHY.TRP loader
* Implemented sceNpTrophyGetGameProgress, sceNpTrophyGetGameIcon & sceNpTrophyGetTrophyIcon
* Updates to up to date APIs and tiny changes
* Code style fixes for checksum verifier, and another fix for trophy functions
* Format fix
2017-04-13 20:29:47 +03:00
Ani
94ab3ae7cf
Misc ( #2614 )
...
* cellSysmodule: Register libad modules
Register libad_core, libad_async, libad_billboard_util
* Misc
sys_ss_get_console_open_psid (Called on Project Diva F 2nd),
sys_ss_get_console_id
Stub cellWebBrowserGetUsrdataOnGameExit for Professional Baseball
Spirits 2015
Fix two logs on GcmSys
2017-04-13 19:30:25 +03:00
Jeremiah
370c2ecac5
Update cellSaveDataGetListItem
2017-04-13 18:42:38 +03:00
Nekotekina
af8d7b9e4e
Travis fix
2017-04-12 12:58:03 +03:00
kd-11
3ce7947dd3
rsx: Throw if user attempts to use Vulkan/DX12 without driver support
2017-04-11 13:19:31 +03:00
kd-11
ac3b22902a
gl: Autodetect supported OpenGL extensions
...
cleanup
2017-04-10 17:24:30 +03:00
raven02
9b48074389
GL: fix wireframe in Catherine ( #2660 )
2017-04-10 09:28:46 +08:00
scribam
9ba0a9189b
Update sys_spu
...
- Implement sys_spu_thread_group_set_priority
- Implement sys_spu_thread_group_get_priority
2017-04-10 04:08:55 +03:00
scribam
7cd15a6202
Add functions to cellSsl
2017-04-10 03:25:45 +03:00
scribam
49ba4bbfb5
Typo
2017-04-10 02:39:52 +03:00
Nekotekina
77aa3142a9
Audio: downmix to stereo
2017-04-10 00:18:12 +03:00
Nekotekina
4c741e93c3
ALSA Audio Renderer (Linux)
2017-04-09 19:45:12 +03:00
Nekotekina
dc3d38c255
PPU Analyser: TOC detection
...
Improved TOC detection logic
Added "PPU Debug" option
2017-04-09 00:16:53 +03:00
Nekotekina
fb9b09d004
PPU disasm: print HLE index
2017-04-08 23:51:54 +03:00
Nekotekina
d7c66fc949
ppu_analyse: use entry point
2017-04-08 23:51:54 +03:00
kd-11
adefd1fd63
rsx/ui: Add config toggle for GPU texture scaling/blit
2017-04-08 23:12:09 +03:00
kd-11
6d6d0e4e36
gl: Use the GPU to scale textures; use ARB_sampler_object
...
Improve scaling and separate sampler state from texture state
gl: Unify all texture cache objects under one structure separate by use case
gl: Texture cache fixes
- Acquire lock when finding matching textures
- Account for swizzled surfaces when deciding whether to cpu memcpy
- Handle swizzled images on the GPU
2017-04-08 23:12:09 +03:00
kd-11
d94986ff0d
rsx: Set up hw accelerated blit
2017-04-08 23:12:09 +03:00
Zangetsu38
b3cb827526
Registers more functions missing.
...
Implement and stub cell_FreeType2.
Reorder cellRtc.
2017-04-08 22:32:59 +03:00
Nekotekina
ac79654d1b
Warn about libfiber.sprx
...
It's currently incompatible with LLVM
Also fixed breakpoint bug
2017-04-08 00:56:38 +03:00
Nekotekina
69d86e39b9
Fixed auto LLE
2017-04-08 00:56:38 +03:00
Nekotekina
49daecc4ea
Update supporters
2017-04-08 00:56:38 +03:00
Nekotekina
8f0b55c2cb
Update rpcs3.ico
2017-04-08 00:56:38 +03:00
Nekotekina
ed7883ba07
PPU Analyser fix
2017-04-08 00:56:38 +03:00
scribam
7a1fd27ecc
Update cellSpudll
...
- Stub cellSpudllGetImageSize
- Implement cellSpudllHandleConfigSetDefaultValues
2017-04-08 00:09:06 +03:00
scribam
d160c862c7
Stub cellScreenshot module
2017-04-07 22:40:23 +03:00
scribam
4c4b353766
Stub cellVideoUpload module ( #2642 )
2017-04-07 19:45:38 +03:00
scribam
22ec8c4dd2
Stub cellSysconf module
2017-04-07 18:53:00 +03:00
scribam
219dba8aae
Stub cellBgdl module
2017-04-07 16:36:51 +03:00
scribam
7c2af5ceae
Register cellSpursRemoveSystemWorkloadForUtility
...
Before
! LDR: **** cellSpurs export: [0x31F5196B] at 0x13ab56c
After
! LDR: **** cellSpurs export: [cellSpursRemoveSystemWorkloadForUtility] at 0x13ab56c
2017-04-07 16:13:14 +03:00
scribam
a1cc40e7b1
Add cellLibprof module ( #2637 )
2017-04-07 15:48:59 +03:00
ikki84
27ea4285ef
Imejp: cellImeJpEnterChar ( #2600 )
2017-04-07 15:30:07 +03:00
Yukariin
74e806810d
[WIP] Update Qt interface ( #2336 )
...
* Fix rpcs3qt Linux build
* Files clean up
* Add base MainWindow class
* Add slot stubs
* Update MainWindow::DecryptSPRXLibraries
* Add SettingsDialog base class and tab stubs
* Add CoreTab base layout
* Add compile guards
* Minor fixes
* Add GraphicsTab base layout
* Add OK button signal
* Remove QML stuff
* Fix indentation
* Add AudioTab base layout
* Add InputTab base layout
* Fix layouts
* Add MiscTab base layout
* Fix layouts
* Add NetworkingTab base layout
* Add SystemTab base layout
* Fix button layout in SettingsDialog
* Make SettingsDialog resizable
* Add base dock widget stubs
* Add very base PadSettingsDialog layout
* Add combo box entries
* Abb LogFrame base layout
* Fix indent
* Abb GameListFrame base layout
* Minor fixes
* Add AutoPauseSettingsDialog base layout
2017-04-07 01:12:15 +03:00
jjsat
d8dc4f4474
Fix isdenormal() for MS VC.
2017-04-06 20:58:02 +03:00
scribam
ba8aa580a1
Add few functions in cellSysutil.
2017-04-06 14:58:03 +03:00
scribam
c863da278f
Add cellRtc functions
2017-04-06 12:55:33 +03:00
Inviuz
22e679e23e
cellSave fix plus bugfixes ( #2631 )
...
* cellSave fix plus bugfixes
allows allocation of last byte in memory block
prevents rpcs3 from crashing when closing non existent socket
* Fix overflow
* add more socket options
fix typo
prevent sys_net from operating on nullptr sockets
2017-04-05 16:08:58 +03:00
Nekotekina
65488078a4
cellSaveData workaround
2017-04-03 16:02:43 +03:00
kd-11
2d99f3556e
rsx: Fix line_loop -> line_strip indexing
2017-04-03 13:50:58 +03:00
kd-11
d33bc540bc
rsx/vk: Re-enable layout transitions in vulkan. Vulkan drivers take this hint seriously
...
- Fix enum typo
2017-04-03 13:50:58 +03:00
Jochen Schleu
ce7d62968e
Only pass positive values to sqrt and log2 in the fragment program. ( #2624 )
2017-04-03 13:17:20 +03:00
Andrey
215a9f9e11
Gdb debug server ( #2542 )
2017-04-02 21:10:06 +03:00
scribam
b54ba47870
Stub cellHttpUtil ( #2611 )
2017-04-02 15:32:53 +03:00
Cornee Traas
901f503a3a
Fix mounting bdvd when elf in subdirectory
...
Causes MGS4 to boot further
2017-04-01 19:29:49 +03:00
kd-11
0fba38f691
gl: Fix legacy clamp mode ( #2612 )
2017-03-30 19:37:49 +03:00
Nekotekina
c4066b924b
Restore GD in game viewer
2017-03-30 13:17:34 +03:00
Nekotekina
3ec156b2f2
Enable patch engine for SPU images
2017-03-30 12:04:59 +03:00
Nekotekina
78b9c64f67
Simple patch engine
2017-03-30 12:04:59 +03:00
Nekotekina
77e88741bc
Alternative TLS allocation
...
Should fix "out of TLS memory"
2017-03-30 12:04:59 +03:00
Nekotekina
4c789faea4
RemoveGameConfig improved
2017-03-30 12:04:59 +03:00
kd-11
66835cf083
rsx: Fix mipmap count calculation
2017-03-29 23:06:17 +03:00
kd-11
ad12900397
gl: Force alignment of DXT textures
2017-03-29 23:06:17 +03:00
kd-11
909f3e9b3e
rsx: Support indexed immediate draw via ArrayElement method
2017-03-29 23:06:17 +03:00
Inviuz
632287afe7
Add simple divide to get kbytes
...
integer division
2017-03-28 23:13:25 +03:00
Inviuz
08c9a7c184
Check for invalid arguments
...
Caused crash when recvfrom was using null buffer
2017-03-28 23:13:25 +03:00
Inviuz
149c08ba78
implement getSizeKB functions
...
bugfix in sys_net. id 0 is acceptable socket id
2017-03-28 23:13:25 +03:00
Nekotekina
cec75e8567
OpenConfigFolder
2017-03-27 13:19:53 +03:00
Nekotekina
c1a98f76cd
OpenGameFolder simplified
...
Added menu separators
2017-03-27 12:44:00 +03:00
Nekotekina
6b471d50eb
libmedi fix
2017-03-27 01:15:41 +03:00
Nekotekina
e8984d976c
_sys_sprintf implemented
...
_sys_printf, _sys_snprintf fixed
2017-03-27 01:15:41 +03:00
Nekotekina
8590b66b4b
Fix cpu_thread pause
2017-03-27 01:15:41 +03:00
Nekotekina
37a97a71e3
vm::g_exec_addr added
...
s_ppu_compiled renamed
Exception handling enabled
2017-03-27 01:15:41 +03:00
Nekotekina
f1f53de24b
PPU analyser fix
2017-03-27 01:15:41 +03:00
Nekotekina
cd9bd79639
AutoLLE: libhttp.sprx added
2017-03-27 01:15:41 +03:00
Nekotekina
4bbe1b6bf3
fs::write_file aux
2017-03-27 01:15:41 +03:00
Nekotekina
0393c7f52c
fs:: handle negative seek
2017-03-27 01:15:41 +03:00
Nekotekina
e12a708036
LLVM: fix for mingw
2017-03-27 01:15:41 +03:00
Megamouse
51cd98c9f4
Add "Open Game Folder" Option" ( #2595 )
2017-03-27 01:11:08 +03:00
kd-11
3ec1fe9ee7
rsx: Fix depth clears on z16 surfaces without stencil
...
remove some debug code
2017-03-26 16:22:53 +03:00
kd-11
70d3a6d840
rsx: Support more base types for immediate rendering
...
fix alignment
2017-03-26 16:22:53 +03:00
kd-11
ba968048c9
vk: Minor fixes to vertex counting and lower exception to notice if var does not exist
2017-03-26 16:22:53 +03:00
kd-11
79d114cc06
rsx: Support immediate mode rendering
2017-03-26 16:22:53 +03:00
Zangetsu38
0f9f787a55
Move module in correct path
2017-03-26 01:50:22 +03:00
Ani
7ae2a8840b
Register HLE libmedi, cellCrossController, cellSysutilNpEula
...
Motorstorm Apocalypse calls for cellMediatorGetSignatureLength,
cellMediatorCreateContext, cellMediatorGetProviderUrl,
cellMediatorGetStatus
LittleBigPlanet 2 and 3 may call for 0x37E1F502 (unknown name) on
cellCrossController
Resistance 3 and Uncharted 2 may call for the functions registered
on cellSysutilNpEula
2017-03-26 01:04:39 +03:00
Ani
7d59f7e69c
cellSysmodule: Register 0xF044, 0x0054, 0x005C modules
...
cellSysmodule: Register 0xF044 module (cellSysutilNpEula)
Found by debugging Uncharted 2 Demo (NPEA90055)
Helps in all games that register sys module configuration 'multi-player'
cellSysmodule: Register 0x0054 module (libmedi)
Found on Motorstorm Apocalypse [NPEA00315] (thanks Zangetsu for the log)
cellSysmodule: Register 0x005C module (cellCrossController)
Found on LittleBigPlanet 2 [BCES00850] (thanks Zangetsu for the log)
2017-03-26 01:04:39 +03:00
kd-11
5b0fddd3e8
gl/vk: Fix stencil ops
2017-03-25 15:07:43 +03:00
Jake
f4a0ff19d5
Xinput/MMjoy: Fix connection status
2017-03-25 14:26:27 +03:00
Jake
65696bf6a3
Crypto: fix sprx/self check in npDrm and edata fixes
2017-03-25 14:26:27 +03:00
clienthax
44e62c5c92
Fixs for klics
2017-03-25 14:26:27 +03:00
Svyatoslav
620ec7ef25
PVS-Studio: fix V547 ( #2543 )
2017-03-25 13:27:42 +03:00
kd-11
34c2b8a55e
rsx: recover from FIFO parse errors
...
- Validate FIFO registers before access
-- Validate the args ptr separate from the get ptr
2017-03-24 09:30:23 +03:00
kd-11
ef822d785e
rsx/fp: src3 workaround
2017-03-24 09:30:23 +03:00
kd-11
f7d767d0e8
gl/vk: Fix projected coordinate lookup on a cubemap sampler
2017-03-24 09:30:23 +03:00
kd-11
8fa3f0721e
fix false alphakill flags when texture fetch is optimized away
2017-03-24 09:30:23 +03:00
twdarkeh
ee8fecea21
remove custom config ( #2574 )
...
Add remove custom config to right click
2017-03-23 11:27:33 +03:00
Nekotekina
3bfe17a14f
PPU: HACK instruction removed
...
Breakpoints fixed
2017-03-22 23:23:47 +03:00
Nekotekina
ddd6ebc58d
LLVM: Bump obj version
2017-03-22 01:33:50 +03:00
Nekotekina
1b5c0c68dd
LLVM: enable New GVN Pass
2017-03-22 01:21:19 +03:00
Nekotekina
3e6f9faf71
Use LLVM 4.0
2017-03-21 23:32:14 +03:00
Nekotekina
4fc8276f0f
LLVM: fix FCTIW, FCTID
2017-03-21 20:16:41 +03:00
Nekotekina
aad035c4b5
LLVM: fix FCTIWZ, FCTIDZ
2017-03-21 20:16:41 +03:00
Nekotekina
c2cd0c994f
LLVM: volatile load for state
2017-03-21 20:16:41 +03:00
Inviuz
c729d6d65a
Use sys_vm_memory_map plus add default value for sys_allocate ( #2560 )
...
for different memory map(unconfirmed) also handle default action.
Fixes unknown syscall 313 error
Issue 2510
2017-03-21 16:02:00 +03:00
scribam
5785ebb384
Update cellOvis
...
- Add parameters to cellOvisInitializeOverlayTable, cellOvisFixSpuSegments and cellOvisInvalidateOverlappedSegments functions
- Modify return type for cellOvisFixSpuSegments and cellOvisInvalidateOverlappedSegments functions
- Replace UNIMPLEMENTED_FUNC by cellOvis.todo
2017-03-20 16:40:44 +03:00
scribam
b32ad80c23
Update PPUFunction.cpp
...
Source:
- http://www.psdevwiki.com/ps3/LV2_Functions_and_Syscalls
- http://www.psdevwiki.com/ps3/VSH_Exports
2017-03-19 20:12:11 +03:00
Nekotekina
2b79a3691f
cellVdec: default FRC workaround
2017-03-17 20:51:06 +03:00
Nekotekina
cff39ec3a9
Fix override warning
2017-03-17 20:23:21 +03:00
Nekotekina
c4bdc930ca
Fix UB in PPU interpreter
2017-03-17 20:23:03 +03:00
Nekotekina
d45d8eb4bc
Stub sys_crash_dump_set_user_log_area
2017-03-17 20:08:00 +03:00
al0xf
c5e6665010
Fix async OSK loading ( #2531 )
2017-03-16 12:34:47 +03:00
Nekotekina
1b5a479bbd
Auto LLE: cellSsl
2017-03-14 19:21:03 +03:00
Nekotekina
fc92040d7f
About dialog updated
2017-03-14 19:13:01 +03:00
Nekotekina
b3073bbf1e
Gui: TTY log fix
2017-03-14 16:29:58 +03:00
Nekotekina
63a107acbc
Small fix
2017-03-14 16:12:03 +03:00
Nekotekina
07646c2124
LLVM CPU override option
2017-03-14 16:12:03 +03:00
Nekotekina
b45cea1434
Opt-in LLVM logs
2017-03-14 16:12:03 +03:00
Nekotekina
3648a058d1
Auto LLE update
...
libdtslbrdec.sprx removed
Some encoders added
2017-03-14 16:12:03 +03:00
Nekotekina
90479eaad6
sys_lv2coredump, sys_crashdump modules
2017-03-14 16:12:03 +03:00
kd-11
1de2ceca9b
rsx/vp: Fixes ( #2533 )
...
* rsx/vp: Fix rsq opcode broken in previous commit
* fix ms compiler error
* fix another possible conflict with ms d3d compiler
2017-03-14 16:05:59 +03:00
kd-11
8fc281e034
gl: Separate scale offset, fragment constants and transform constants uploads
2017-03-13 23:40:34 +03:00
kd-11
2093134420
gl: Do not attempt to re-flush an address if another thread flushes it first
2017-03-13 23:40:34 +03:00
kd-11
818dd88390
gl/vk: Ignore invalid texture uploads
2017-03-13 23:40:34 +03:00
kd-11
be4bb48476
rsx/fp: Fix some decompiler bugs
2017-03-13 23:40:34 +03:00
Nekotekina
1c8cb3b7d3
Boot messages
2017-03-13 18:03:38 +03:00
Nekotekina
1ede0f4706
Minor optimization
2017-03-13 15:02:18 +03:00
Nekotekina
78703cfe47
Use utils::memory_protect
2017-03-13 13:16:22 +03:00
Nekotekina
d09dd29054
utils::memory_protect
2017-03-13 13:16:22 +03:00
kd-11
fa6114719d
gl: Lower restriction on render target pitch
2017-03-13 12:44:28 +03:00
ikki84
c8b9cc9fe5
Stub cellAvconfExt
...
Changed "fmt::throw_exception("Unimplemented" HERE); "
into:
"UNIMPLEMENTED_FUNC(cellAvconfExt); "
"return CELL_OK;"
Allow NPEB01283 to go further in boot (pass the intro and reaches the menu)...
2017-03-13 12:19:38 +03:00
Inviuz
b70a1edbc7
Mmapper with Neko's review fixes ( #2503 )
2017-03-12 03:15:22 +03:00
Nekotekina
14e5aa57c8
wx: UTF8 path fix
2017-03-12 00:41:48 +03:00
Nekotekina
7b65f93953
SPU ch69
2017-03-11 21:55:50 +03:00
Nekotekina
d878a286bc
0.0.2 Alpha
2017-03-11 21:38:49 +03:00
Nekotekina
ce35554a55
Fixes (sys_memory, sys_mmapper)
...
DeS
2017-03-11 21:37:18 +03:00
Nekotekina
4739eb3601
Reservation fix
2017-03-11 15:48:43 +03:00
Inviuz
40a84dd477
Handles directory creation in cellGameDataCheckCreate2 ( #2488 )
...
* Handle directory creation in cellGameDataCheckCreate2
Stops some games from displaying information about not enough memory on
hdd
* Returning CELL_OK causes some games to loop on sceNp functions
for "shaman magic"
* cellGameDataCheckCreate2 added param.sfo creating/rewriting
* fix fs::file null
and one readability change
* For debugging purposes
When fs::file problem is located will be improved
* Fixed wrong operators
* Conversion from vfs to fs
Should take care of fs::null
* Cleanup
removed some unnecessary logging
* Fix successive function calls
second call was always ending in error since it didn't create the conent
permission
* Changes according to Neko's review
* Change to use u32 value
2017-03-11 11:59:50 +03:00
Jake
309f409554
Fixes: cellMsgDialog, cellPad
2017-03-11 01:13:53 -06:00
Jake
a6f8e4f6b3
Edat / Sdata: On the fly decryption for edat, fix EDAT_FLAG_0x20 decryption
2017-03-10 19:39:01 -06:00
kd-11
1fd33f611c
gl: Fix texture cache bugs
...
Fix endianness bug
Fix r/w when real pitch is <= 64
2017-03-10 19:11:53 +03:00
Nekotekina
5e3bacbd9b
New reservations
...
Memory system cleanup
sys_memory_get_page_attribute
2017-03-10 15:51:40 +03:00
Ani
7cdb5f3123
Add missing system languages
...
Adds Portuguese (BR) which was introduced in firmware 4.00 alongside
with English (UK)
Adds Turkish which was introduced in firmware 4.30
2017-03-08 19:59:34 +03:00
raven02
a168aa2df3
DX12: fix DRGB8 texture format ( #2480 )
...
* DX12: set native sampler format to BGRA8
* DX12: fix DRGB8 texture format
2017-03-07 19:34:09 +08:00
Jake
87fe93ee9a
Mself / Sdata: on the fly partial decoding support ( #2468 )
2017-03-07 08:59:05 +08:00
kd-11
0fd888a42e
vk: Fix DRGB8 format
2017-03-06 18:56:46 +03:00
kd-11
1e71285de8
gl/vk/dx12: Implement forced channel remapping
...
gcc fix
2017-03-06 14:34:29 +03:00
Nekotekina
9a9455a696
Fix #2462
2017-03-05 21:42:27 +03:00
Nekotekina
19a698682b
Compilation fix (mingw)
2017-03-05 19:00:08 +03:00
Nekotekina
3baf79f929
ror64 added
2017-03-04 17:34:59 +03:00
Nekotekina
74d47943e9
sceNpDrmVerifyUpgradeLicense fixed
2017-03-04 17:14:51 +03:00
Nekotekina
8e4a09d9e5
cellFsSdataOpenByFd draft
...
LLE-compatible implementation
lv2_file::make_view implemented
2017-03-04 16:54:49 +03:00
Wilfried Rabouin
67ac8bf070
PPUInterpreter: Fix undefined behavior of left rotate functions ( #2469 )
...
* PPUInterpreter: Fix undefined behavior of rol8 and rol16 with inline assembly
* PPUInterpreter: Fix undefined behavior of rol32 and rol64
* PPUInterpreter: Change left rotate functions to inline functions and move to types.h
2017-03-04 16:41:40 +03:00
Nekotekina
48b0583866
Default LLE option
2017-03-03 01:40:27 +03:00
kd-11
b8fcbb68b0
gl/vk/cache: Fix invalidating intersecting and overlapping memory regions
...
whitespace fix
2017-03-01 14:00:06 +03:00
kd-11
85c0219aed
vk: Fix cache range computation
2017-03-01 00:40:53 +03:00
kd-11
10e218e224
Fix linux build (travis-ci)
2017-03-01 00:40:52 +03:00
kd-11
69d044cd8d
gl: Relax requirement to EXT_DSA from ARB_DSA to better support linux
2017-03-01 00:40:51 +03:00
kd-11
7062efeb3e
gl: Fix a fence deadlock in fence::wait_for_signal
...
gl: Fix potential race condition when executing local work queue
2017-03-01 00:38:22 +03:00
kd-11
cee53fcecf
gl: Ensure correct sized pbo is created upon reset
2017-03-01 00:16:55 +03:00
kd-11
ef8e92cbe3
gl: Change clear timing to immediate
...
gl: Handle cell write to locked RTT region
addendum: Fix buffer locking (personal 4)
2017-03-01 00:16:55 +03:00
kd-11
7c73c3b75c
rsx/gl: Minor refactoring; prepare vulkan backend
2017-03-01 00:16:55 +03:00
kd-11
1e826f5ccf
rsx: Minor optimization (tangible boost)
2017-03-01 00:16:55 +03:00
kd-11
96561c16ad
gl: Rewrite texture cache
...
gl: scale downloaded RTT images
2017-03-01 00:16:55 +03:00
clienthax
bd85f23ed9
Stub sys_gamepad ycon interface ( #2435 )
...
* Attempt to add sys_gamepad...
* Stub ycon methods
Signed-off-by: clienthax <clienthax@gmail.com>
2017-02-28 19:15:11 +03:00
Ani
557e1c3694
Fix cellDiscGameGetBootDiscInfo ( #2430 )
...
cellDiscGameGetBootDiscInfo is called by non-disc games for some reason.
That wasn't accounted for and therefore it would try to read PARAM.SFO
from an unmounted path and throw an access violation.
Tested with NBA Live 08 Demo NPUB90029, probably fixes similar games as
well
2017-02-28 18:42:45 +03:00
Nekotekina
c785b14c18
LLVM fix
2017-02-28 17:16:32 +03:00
Nekotekina
3751d5d5c1
Fixed VFS initialization order
...
Fixed RAP location for SELF
Fixed custom config loading
2017-02-28 16:18:49 +03:00
Nekotekina
45bb51ded8
unpkg improved
...
Initial content_type parsing
Added PSP2 support
2017-02-28 16:18:48 +03:00
Jake
c3b424eb11
rsx: image_in fix for clipx/y ( #2440 )
2017-02-28 16:21:07 +08:00
Ani
01ef9ecca4
sceNp: Fix ExitSpawn, Implement VerifyUpgradeLicense ( #2428 )
...
* sceNp: Fix ExitSpawn and ExitSpawn2
Fixes sceNpDrmProcessExitSpawn and sceNpDrmProcessExitSpawn2
functions
The problem was that first argument klicensee was missing, therefore
shifting every other argument out of place and throwing an access
violation at the end.
* Use npDrmIsAvailable on sceNpDrmProcessExitSpawn
Tries to decrypt DRM file with provided klicensee
* Implement sceNpDrmVerifyUpgradeLicense
Implements sceNpDrmVerifyUpgradeLicense / sceNpDrmVerifyUpgradeLicense2
2017-02-26 23:44:48 +03:00
Nekotekina
0eb6bf6a67
LLVM: splitting and caching
2017-02-26 20:14:18 +03:00
kd-11
9263999ad1
[rsx/vp] Improve BRB opcode implementation
...
fix merge issues
2017-02-26 10:17:34 +03:00
Ani
4d9b56c7f1
libnet: recvfrom() fix ( #2427 )
...
Prevents emulator crash when invalid socket is provided to the function
2017-02-25 23:27:31 +00:00
Nekotekina
d0afef47f8
LLVM: block borders fixed
2017-02-25 21:30:28 +03:00
Nekotekina
af53ce6f76
Stack overflow constrained
2017-02-25 19:29:31 +03:00
Nekotekina
c0589cab05
Minor fix (linux)
2017-02-24 19:56:59 +03:00
Nekotekina
8369cb2af6
Complex STOP 0x0 hack
2017-02-24 16:57:09 +03:00
Nekotekina
07d49b1bd8
sys_spu_thread_send_event fix
2017-02-24 16:57:09 +03:00
Nekotekina
5c8aab7917
Disable PPU interpreter (precise)
2017-02-24 16:57:09 +03:00
georgemoralis
14093c86a9
load config.yaml settings in a new configpergame
2017-02-24 16:55:27 +03:00
georgemoralis
e153df4d5b
pergameconfig : create directory if not exists
2017-02-24 16:55:27 +03:00
georgemoralis
3e0c356b0b
per game config.yml ( #2418 )
2017-02-23 18:08:52 +03:00
Ani
5fce74a2a6
Hides D3D12 renderer on not supported OSes ( #2416 )
...
Since Windows 10 is the only system supporting it there's no point in it being listed on other OSes.
Should prevent users reporting D3D12 isn't working on their non-w10 OSes.
2017-02-22 22:27:35 +00:00
Nekotekina
7c418f7ea5
PPU: block info fix
2017-02-23 00:35:29 +03:00
Nekotekina
dac72ff371
Automatic dev_* dir creation
2017-02-22 17:29:10 +03:00
Nekotekina
baf22527b0
Ditch fs::get_executable_dir
2017-02-22 17:17:26 +03:00
Nekotekina
4cba60b27f
Cache decrypted EBOOT.BIN
2017-02-22 15:21:30 +03:00
Nekotekina
5e539f71e6
Prefer EBOOT.BIN
2017-02-22 13:23:21 +03:00
Nekotekina
9000407a77
cpu_thread::test_state added
...
lv2_obj::sleep adjustment
synchronization fixes
2017-02-22 13:23:21 +03:00
Nekotekina
4b6f8d2f62
fxm::check_unlocked added
2017-02-22 12:57:39 +03:00
Nekotekina
f08579d201
Log timestamp added
2017-02-22 12:56:34 +03:00
Jake
47fdaf6902
Improve cellPngDec ( #2394 )
...
* Improve cellPngDec
- ReadHeader and SetParam corrected
- Partial loading Implemented
- Interlace Support added
- Improve error handling
* Use custom exception
* Change to catch ref
2017-02-19 14:59:49 +03:00
Jake
a886e28f87
Fix nv3089_image_in
...
- Restrict clip_x/y
- Remove double offset addition
2017-02-17 18:33:56 -06:00
Ani
65104b5909
Rough implementation of GCM_CONTEXT_DMA methods
...
Rough implementation of GCM_CONTEXT_DMA methods.
Fixes #1487
2017-02-17 22:35:28 +03:00
Ani
5605b4ee70
Fixes #2399
...
Defaults dGPU on NVIDIA Optimus systems and requests High Performance
mode on AMD systems.
2017-02-17 02:07:42 +03:00
Nekotekina
3ecba8e57f
Fix #2397
2017-02-16 17:14:29 +03:00
flash-fire
0c8bda4f41
Simplify the popup menu. You can reuse the popup menu. So, no need to create/delete each time. Also, deleting stuff from a for each iterator is generally a bad idea.
2017-02-16 12:14:54 +03:00
Cornee Traas
458dbbd15d
PS3UPDAT.PUP installer ( #2386 )
...
* Add PUP loader
* Add .tar loader and update .pup loader
* Add extract method + offset to TAR loader
Also adds error checking + operator bool overload
* Add firmware decryption keys to key vault
* Initial seperation of SELFDecrypter
This seperates SELFDecrypter into itself and SCEDecrypter.
SCEDecrypter contains the logic to decrypt any file with an SCE Header.
SELFDecrypter inherits from SCEDecrypter and contains the code
specifically to do with ELF. DecryptData could be deduplicated more.
* Add "Install Firmware" option to tools menu
* SCEDecrypter: put each segment in own file
Also, const-correctness, adjusted buffer size and better error handling
* More SELFDecrypter refactoring
* Compile fix
* Add messageboxes to firmware install
* Add progress bar to firmware install
2017-02-16 10:15:00 +08:00
gmoralis
b4557789f8
Implemented cellDiscGameGetBootDiscInfo
2017-02-15 10:49:18 +02:00
Ani
63169d7679
Nekotekina: Fix loading nonexistent libs
...
Nekotekina's fix for preventing loading nonexistent libs
2017-02-15 02:47:54 +03:00
georgemoralis
5d705c0e9c
fix up an issue with sceNpTrophyCreateContext ( #2382 )
2017-02-14 20:46:56 +03:00
Zangetsu38
682924b51a
D3D12: add DXGI_FORMAT_B8G8R8A8_UNORM missing ( #2385 )
2017-02-15 00:29:43 +08:00
Nekotekina
598c90f376
PPU thread scheduler
2017-02-13 22:26:11 +03:00
Nekotekina
e4962054a4
LLVM: add check state
2017-02-13 20:51:56 +03:00
Nekotekina
8891d85f75
Hack for 0x0
2017-02-13 18:32:54 +03:00
Nekotekina
763550c472
0x2c8..0x2fc
2017-02-13 17:50:04 +03:00
Nekotekina
d2ddb9882f
SPU: IRET, SN event
2017-02-13 16:29:32 +03:00
Nekotekina
64ac6a59c4
REG_FUNC simplified
2017-02-13 16:29:32 +03:00
Nekotekina
acd9d6ff24
Stub some modules
2017-02-12 21:35:55 +03:00
Nekotekina
f4b95c0226
PPU analyser improved
2017-02-12 21:12:08 +03:00
Nekotekina
177084b1f4
cellSysutil functions
...
E1EC7B6A implemented
2017-02-12 21:03:08 +03:00
Nekotekina
aff0484ea2
Stub some functions
2017-02-12 02:55:09 +03:00
clienthax
b407d12ed1
Make APP packages bootable - from BlackDaemon ( #2368 )
2017-02-11 22:11:04 +03:00
Nekotekina
e8bfce4ebd
decrypt_self() function
...
Fixed SPU self decryption
Fixed PSV debug self load
2017-02-11 21:36:48 +03:00
Nekotekina
3356a76c9b
PPU fix
2017-02-11 17:17:07 +03:00
kd-11
d6159a35aa
gl/vk/dx12: Fix texture scaling on unnormalized rtt access
2017-02-11 15:45:59 +03:00
raven02
0019ea28c3
GUI: not displaying _INSTALL , _DATA and _GAMEDATA in gameviewer ( #2364 )
2017-02-11 16:50:48 +08:00
Nekotekina
e899de88ff
Log empty functions
2017-02-11 02:43:31 +03:00
Nekotekina
bb111d325f
memory fix
2017-02-10 23:27:58 +03:00
Zangetsu38
73906f9f29
d3d12: add x1r5g5b5_z1r5g5b5 and cleanup in D3D12Formats.
...
Add info in BufferUtils for log.
2017-02-10 22:04:45 +03:00
Nekotekina
b20d7ff48c
PPU breakpoints resurrected
...
Now with zero overhead
2017-02-10 16:33:22 +03:00
Nekotekina
8262d56574
PPU interpreter improved
2017-02-10 16:33:22 +03:00
Nekotekina
257b9a2015
Debugger fix
...
Crash fixes
GUI fixes
Debug enhancements
2017-02-10 16:33:22 +03:00
magiruuvelvet
ff07595519
CMake: fix linkage on Linux, missing libdl
2017-02-10 16:24:31 +03:00
georgemoralis
6023794081
Joystick support using mmsystem library on windows ( #2355 )
...
* Joystick support using mmsystem library on windows
* fixed signed/unsigned issues with axes
* joystick buttons are now configurable
2017-02-10 15:28:00 +03:00
raven02
a1189fa37a
finding from @3141card on PS3 console
2017-02-08 23:33:43 +03:00
raven02
5a2a2f49ed
add missing LV2 error code
2017-02-08 23:33:43 +03:00
Ani
6c372d1781
cellL10n: Small adjustements ( #2320 )
...
l10n: Partial jstrnchk
l10n: SBCSstoUTF8s
l10n: Replace fmt::throw_exception() for cellL10n.todo() and
return ConversionOK for String methods, 0 for character methods
and the character itself for specific methods;
2017-02-08 03:25:10 +03:00
Oil
1669d0fdbd
Minor changes ( #2352 )
...
* More initial values for rsx method registers
* Implemented spu decrementer event
* Remove u32 cast
2017-02-07 23:59:59 +03:00
Nekotekina
47b4c649f1
PPU fixes
2017-02-07 16:37:30 +03:00
Nekotekina
ead67d8e67
Minor changes
...
Fix psv loader
2017-02-07 16:37:30 +03:00
☠Emulator_Team☠
8c4ba3257c
Some changes ( #2350 )
...
cellSysutilAvc2: Use UNIMPLEMENTED_FUNC macro instead of fmt::throw_exception.
2017-02-07 15:28:19 +03:00
ikki84
05c4aa5017
cellMsgDialogOpen: Go further using cellMsgDialogOpen2. ( #2345 )
...
Notes:
Needs proper implementation (!)
The functions shows similarities but the bits in argument "type" may vary a little.
Comparing both functions but testing in NPJA00014 I believe it could be acceptable until it be implemented properly
Feel free to reject if it´s not allowed
Update cellMsgDialog.cpp
2017-02-07 13:00:19 +03:00
raven02
f84b2f072f
D3D12: add missing logic set
2017-02-06 12:34:20 +03:00
ikki84
9b122e5449
cellMusic.cpp Change Throw Exception into UNIMPLEMENTED_FUNC
...
Also return CELL_OK in function until the it become properly developed.
2017-02-05 19:39:21 +03:00
Nekotekina
246b9f3182
CHECK_EMU_STATUS removal
2017-02-05 17:35:27 +03:00
Nekotekina
bf6854d121
LV2_LOCK removed
2017-02-05 16:35:10 +03:00
Nekotekina
eebd48e51d
cellHddGameGetSizeKB w/a
2017-02-05 16:07:26 +03:00
Nekotekina
11b0b6958f
sys_spu diag
2017-02-05 15:48:11 +03:00
Nekotekina
cb1f30e9d2
Report fixup
2017-02-05 03:06:05 +03:00
Nekotekina
ec943b38a2
sys_spu...
2017-02-05 02:26:57 +03:00
Nekotekina
68f0393cf3
sys_interrupt...
2017-02-04 20:39:04 +03:00
Nekotekina
fe26db4d36
idm::last_id cleanup
2017-02-04 20:39:04 +03:00
Nekotekina
e3e4decabf
sys_timer...
2017-02-04 20:39:04 +03:00
Nekotekina
6537909fd2
sys_event_queue...
2017-02-04 20:39:04 +03:00
Nekotekina
26ced19e18
sys_event_flag...
2017-02-04 20:39:03 +03:00
Nekotekina
3d85a89cc9
sys_lwcond, sys_lwmutex
2017-02-04 20:39:03 +03:00
Nekotekina
16944b0c4c
sys_cond, sys_mutex
2017-02-04 20:39:03 +03:00
Nekotekina
c4cc3ad81e
sys_rwlock...
2017-02-04 20:39:03 +03:00
Nekotekina
0674a58502
idm::check extended
...
idm::check_unlocked
idm::find_unlocked
idm::get_unlocked
2017-02-04 20:39:03 +03:00
O1L
a809f33418
GL: try to skip incorrectly prepared FBO's.
2017-02-04 19:32:54 +03:00
O1L
bf33a1827c
Set default values for NV4097_SET_SURFACE_FORMAT register
2017-02-04 19:32:54 +03:00
O1L
57ef6dae91
Implemented cellGcmSetDefaultCommandBufferAndSegmentWordSize
2017-02-04 19:32:54 +03:00
Yukarin
758f1bcdee
Files clean up
2017-02-03 21:15:46 +03:00
Yukarin
fa6fd5980e
Fix rpcs3qt Linux build
2017-02-03 21:15:46 +03:00
Robbie
3762f1e50d
Make RPCS3 compatible with QT5.8 ( #2330 )
2017-02-03 11:20:23 +03:00
ikki84
5aaee670d1
Update ErrorCodes.h ( #2332 )
2017-02-03 02:10:16 +03:00
Ani
9916f0e5c5
[O1L] cellVideoOut: X8B8G8R8 fix
...
O1L's fix for cellVideoOut.
2017-02-02 21:15:40 +03:00
gmoralis
9eba0ac58c
proper error code when file not found . This should fix issue #1923 at least bomberman works
2017-02-01 14:22:30 +03:00
Zangetsu38
13493ec051
Add Patreon link on about dialog ( #2310 )
2017-02-01 12:37:59 +08:00
Nekotekina
213527ca71
sys_semaphore...
2017-01-31 19:36:17 +03:00
Nekotekina
dc7ac22f84
sys_ppu
...
LV2_LOCK removal
error_code introduction
2017-01-31 18:03:09 +03:00
Zangetsu38
bd6a7dea7e
rsx: Fix error context dma
2017-01-31 14:37:31 +01:00
Nekotekina
6433eebe1e
IdManager fix
2017-01-31 15:57:32 +03:00
Ani
35b7cf4c98
Misc changes ( #2309 )
...
AppVeyor: Improve artifact name
Travis: Update notification email
README: Fix forum link and remove coveralls
sceNp2: Use UNIMPLEMENTED_FUNC macro instead of fmt::throw_exception
VK: Fix pathing for linux
AboutDialog: Fix forum link
2017-01-31 01:16:47 +03:00
Nekotekina
c733d03525
cellVdec mem limit
2017-01-30 01:50:20 +03:00
Nekotekina
b21fce4d6f
IdManager improved
...
lv2_obj for kernel objects
Simple lookup (vector)
Another idm API refactoring
2017-01-29 21:37:04 +03:00
Nekotekina
be8d8ded3f
replace high_resolution_clock
2017-01-29 19:52:19 +03:00
Nekotekina
a5a2d43d7c
Thread.cpp refinement
...
Hide thread mutex
Safe notify() method
Other refactoring
2017-01-29 19:52:19 +03:00
Zangetsu38
da878c36bd
fix osk dialog ( #2302 )
2017-01-29 13:21:58 +08:00
Ryan Gonzalez
11e2965b5c
Switch to always using a steady clock ( closes #2200 )
2017-01-29 03:07:08 +03:00
Nekotekina
4203f53b67
IdManager bugfixed
2017-01-28 17:59:43 +03:00
Nekotekina
d4c3905355
Debug build fix
2017-01-28 15:32:45 +03:00
Nekotekina
44b2df27ea
FPS counter fix
2017-01-28 03:21:11 +03:00
Nekotekina
5ee0cea672
cellAudio fix
2017-01-28 03:21:11 +03:00
Nekotekina
df6607e236
Minor fixes
2017-01-28 03:21:11 +03:00
Nekotekina
e32c49c12c
vcxproj fix
2017-01-28 03:21:11 +03:00
Nekotekina
8693031b06
cellVdec: minor fix
2017-01-28 03:21:10 +03:00
Ryan Gonzalez
b644d5b2ae
Add logic_set support to VKGSRender
2017-01-28 03:20:30 +03:00
Ani
5e8852af80
sceNp: Register missing functions ( #2291 )
...
Registers missing named functions exported from sceNp on firmware 4.76
2017-01-27 20:17:34 +03:00
Zangetsu38
b6f8eface7
Register missing cellSysutil and sysPrxForUser function.
2017-01-27 17:27:22 +03:00
Cornee Traas
fe23e0cc6e
Un-malloc Crypto
2017-01-27 00:38:58 +03:00
Nekotekina
bdca52a95d
cellVdec: 2997/50 support
2017-01-26 20:01:16 +03:00
Nekotekina
33d2618e5b
cellOskDialog fixes
2017-01-26 20:01:16 +03:00
Nekotekina
2bc8723824
cellVdecDecodeAu mode implemented
2017-01-26 20:01:16 +03:00
Nekotekina
4ecf05aa13
cellFsUtime implemented
2017-01-26 20:01:16 +03:00
Nekotekina
1705638e25
MFVSCR error removed
2017-01-26 20:01:16 +03:00
Nekotekina
5db0f47710
lv2_fs_object fix
2017-01-26 04:22:15 +03:00
Nekotekina
ee173dc3a2
IdManager fix
2017-01-26 04:22:15 +03:00
Nekotekina
591a6c8671
IdManager improved
2017-01-25 23:29:36 +03:00
Nekotekina
a06223b844
IdManager sugar
2017-01-25 04:43:12 +03:00
Nekotekina
9232ddf0ab
Minor changes
2017-01-25 04:43:12 +03:00
Nekotekina
1c14d872a8
New shared_mutex
...
Experimental sync utils
New semaphore<>
New cond_variable
New owned_mutex
2017-01-25 00:38:07 +03:00
Nekotekina
8ad31d2559
Test
2017-01-25 00:38:07 +03:00
Ivan
46dde3f8f7
Fixes ( #2279 )
...
Fixed appveyor icon
PPUAnalyser fix
OSK dialog fix
2017-01-24 00:56:27 +03:00
O1L
8318eed068
Seems like sfunc and zfunc comparison constants used by NV4097_SET_DEPTH_FUNC and NV4097_SET_STENCIL_FUNC
2017-01-23 23:49:17 +03:00
O1L
778199ceb1
Added missing stencil op
2017-01-23 23:49:17 +03:00
O1L
6b48a72d42
GL: fixed user clip implementation
2017-01-23 23:49:17 +03:00
O1L
07a366b608
VP decompiler: fixed condition update flags using
2017-01-23 23:49:17 +03:00
Nekotekina
d07ea31400
cellOskDialog fix
2017-01-23 21:25:29 +03:00
al0xf
aa357b9ae8
Add OSK GUI ( #2275 )
...
* Initial commit of OSK GUI
Also handles character encoding, you can for instance input in Chinese.
* Fixes for osk gui
2017-01-23 20:14:12 +03:00
Nekotekina
78ecb115f3
LLVM: progress dialog
2017-01-22 22:44:26 +03:00
Nekotekina
6cf006b02b
Linux build fix + instructions
2017-01-22 18:50:55 +03:00
Ivan
fbf8231642
PKG Installer fix ( #2268 )
...
Fix homebrew pkg
2017-01-21 16:06:28 +03:00
Cornee Traas
435ef04c34
Bind SET_POLYGON_STIPPLE_PATTERN ( #2259 )
...
Causes MGS4 to boot a little bit further
2017-01-20 10:48:17 +08:00
al0xf
f2ba41af46
Stub cellOsk ( #2264 )
...
* Stub cellOsk
Returns the word "rpcs3" as OSK input for now. Tested and working in
Terraria, Nier, and some homebrew. The next step would be to hook it up
to the GUI so the user can enter any text.
* Fix commit
* Fix formatting
* cellOsk improvements
* cellOsk improvements
2017-01-19 01:01:25 +03:00
kd-11
fb5df32990
rsx/vs: decode sca ops after vec ops
2016-12-15 14:36:28 +03:00
kd-11
a1e725ffeb
gl: Decode dxt textures to a staging buffer
2016-12-15 14:36:28 +03:00
Viktor Ivanov
1a4b5413bd
Log call to cellGameDataGetSizeKB
2016-12-05 21:47:23 +03:00
itmo153277
124f5d0097
Allow UE3 games to startup
2016-12-05 20:35:05 +03:00
Ivan
684089ba81
Relicense sceVideodec.h
2016-12-02 21:16:31 +03:00
kd-11
973bf5abdf
gl: Disable overlay if required extension is not supported ( #2212 )
2016-10-20 11:20:45 +08:00
Yishuai Li
80a9abcfc8
fix type conflict with macOS ( #2157 )
2016-10-20 03:42:14 +03:00
kd-11
2c803dbe66
gl/vk: Bug fixes and improvements ( #2206 )
...
* gl: Only bind attrib textures on thread startup
* gl: Persistent mapped buffers
* gl: Fix emulated primitives in an inlined array
* gl: Do not re-update program information every draw call
* gl/vk: s1 type is signed normalized not unsigned normalized
* gl/rsx: Allow disabling of persistent buffers for debugging
gl: Large heap size is more practical
gl: Fix a bug with legacy opengl buffers
* gl/rsx: Allow emulation of unsupported attribute formats
* gl: Fix typos and remove dprints
gl: cleanup debug prints
* ui: Move the GL legacy buffer toggle to the left pane
* vk/gl: Fix cmp type, its range is [-1,1] not [0,1] SNORM_INT
2016-10-18 15:57:28 +08:00
kd-11
8454949eea
gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes ( #2196 )
...
* gl/rsx: Implement platform-agnostic text overlays
gl: Restore performance metrics using new text out helper
gl/rsx: Refactor text generation class
* vk: Enable text overlay
gl/vk: Polish overlay counters implementation
gl: Better resource shutdown for text writer
* gl: Optimization, do not rebind TIUs every frame. Speedup
* gl: Optimizations and improvements to vertex upload code
* gl/vk: Texture format swizzles
vk: Texture format fix
vk: Fix YX format swizzles
* rsx: Decode vertex texture index
2016-10-11 08:55:42 +08:00
kd-11
7a9841bb2a
gl/vk/dx12: Fix depth reconstruction bug; Fix sampler parameters ( #2188 )
...
vulkan: Fix duplicated code bug
fix rebase
2016-10-04 21:51:40 +08:00
Melissa Goad
22b1400018
Revamp PFIFO command submission emulation ( #2179 )
2016-10-01 22:13:15 +03:00
raven02
44b8556dc6
Vulkan: fix G8B8 texture swizzle ( #2181 )
2016-10-01 17:02:10 +08:00
kd-11
1c9718389f
gl/vk: Vertex attribute uploading and texture swizzle fixes ( #2174 )
...
* gl/vk: Properly upload vertex attributes
* vk: Fix cmp type
* vk: Remap all texture formats
2016-09-29 15:16:00 +08:00
kd-11
5430e1d310
rsx/gl/vk/dx12: Add emulated texture fetch for depth read ( #2173 )
...
* rsx/gl/vk/dx12: Add emulated texture fetch for depth read
gl/vk/dx12: Simplify reinterpretation equation
* gl: Remove unnecessary re-swizzle
* glsl: explicitly cast uint to float
2016-09-29 14:54:32 +08:00
kd-11
9abb908226
vk: Add a subpass dependancy ( #2172 )
2016-09-28 22:12:52 +08:00
kd-11
38562155d4
gl/vk: Flip wpos if origin != top
2016-09-28 07:22:45 +08:00
kd-11
4f74cbe510
gl: Reverse cull face when origin == top ( #2161 )
2016-09-27 15:34:01 +08:00
raven02
528b2d6c7b
GL/Vulkan: not discard fragment when hits NEVER comparsion ( #2156 )
...
GL/Vulkan: return no operation when comparison is never
2016-09-26 21:59:38 +08:00
kd-11
7884356e90
gl/vk: Bug fixes and improvements ( #2155 )
...
* gl: Fix broken buffer reserve computation
* gl: Texture format fixes
* gl: Two sided lighting
* gl: Always update glsl output registers
* gl: Simplify vertex input declaration
* vk: Always write output registers
* vk/gl: swizzle component read on depth textures
* gl/vk: Use proper MVP matrix
gl: fix broken mvp when window_origin=top
* vk/gl: Move fragment operations block into the proxy function
2016-09-26 20:21:17 +08:00
raven02
38f35df7b6
DX12: enable alpha kill ( #2158 )
2016-09-26 18:38:52 +08:00
raven02
fcb853792d
Typo fix ( #2153 )
2016-09-25 16:53:57 +08:00
Oil
b72f6da853
Porting of DH's user clip implementation in gl ( #2139 )
...
* Porting of DH's user clip implementation in gl
* Tweak clang-format
* rsx: Move inline array to draw_clause structure.
* rsx: Use variant based draw commands.
* rsx: Dump DRAW_ARRAYS and DRAW_INDEX_ARRAYS.
* GL: old recompiler clean up (#2142 )
* RSX texture refactor (#2144 )
* gl/vk: Enable vertex texture fetch (#2127 )
* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
* Hopefully fix appveyor build (#2148 )
* GL/Vulkan: Bug fixes and improvements; alphakill for vulkan (#2146 )
* vk: Zero-initialize some more structs
* gl: Clean up fragment program generation code
* vk: Enable alpha kill
* vk: Fix surface clear; redirect output for surface_type:b
* vk: Tie renderpass to program object to avoid incompatible passes
* vk: Properly compute descriptor pool size (#2150 )
* rsx: Set default attribute format to float.
* rsx: vertex attribute size is 1 again for CMP, let backend handles this formats properties.
* rsx: Move printing function in a separate header/cpp
* Porting of DH's user clip implementation in gl
2016-09-24 18:21:41 +08:00
vlj
9ff52cf063
rsx: Move printing function in a separate header/cpp
2016-09-22 15:44:59 +02:00
vlj
8f5e94c155
rsx: Set default attribute format to float.
2016-09-22 15:44:59 +02:00
vlj
6b7ce37374
rsx: vertex attribute size is 1 again for CMP, let backend handles this formats properties.
2016-09-22 15:44:59 +02:00
kd-11
66e57ae19b
vk: Properly compute descriptor pool size ( #2150 )
2016-09-22 16:06:57 +08:00
kd-11
0d207a6c0d
GL/Vulkan: Bug fixes and improvements; alphakill for vulkan ( #2146 )
...
* vk: Zero-initialize some more structs
* gl: Clean up fragment program generation code
* vk: Enable alpha kill
* vk: Fix surface clear; redirect output for surface_type:b
* vk: Tie renderpass to program object to avoid incompatible passes
2016-09-21 21:41:29 +08:00
kd-11
867e9210d7
gl/vk: Enable vertex texture fetch ( #2127 )
...
* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
2016-09-20 22:23:56 +08:00
raven02
77f8ce503d
RSX texture refactor ( #2144 )
2016-09-19 09:25:49 +08:00
raven02
530ea688e4
GL: old recompiler clean up ( #2142 )
2016-09-18 13:19:26 +08:00
vlj
f87e396958
rsx: Dump DRAW_ARRAYS and DRAW_INDEX_ARRAYS.
2016-09-17 23:37:52 +02:00
vlj
8d54bcbc0d
rsx: Use variant based draw commands.
2016-09-17 23:37:52 +02:00
vlj
03c86ae43b
rsx: Move inline array to draw_clause structure.
2016-09-17 23:37:52 +02:00
Oil
153a2d2b40
Fixed fog and alphakill implementation in glsl (based on DH's old commits) ( #2137 )
...
* Fixed NV4097_SET_COLOR_CLEAR_VALUE
* Fixed fog and alphakill implementation in glsl (based on DH's old commits)
2016-09-14 22:47:53 +08:00
Oil
e73fce2d60
Fixed NV4097_SET_COLOR_CLEAR_VALUE ( #2135 )
2016-09-13 02:28:34 +03:00
vlj
14205d3d1c
d3d12: CMP vertex format has 4 members.
...
Fix 1878
2016-09-12 00:20:11 +02:00
vlj
30b804e0bc
d3d12: Fix a potential race condition.
2016-09-12 00:20:10 +02:00
vlj
153f1cc50a
d3d12: Always set transform constant when debug output is enabled.
2016-09-12 00:20:10 +02:00
raven02
fc3179b698
DX12: temporary disable vertex base index check ( #2128 )
2016-09-07 09:26:01 +08:00
raven02
d4a55f4b06
Vulkan: enable cull face again ( #2124 )
...
* Vulkan: enable cull face again
* minor fix
2016-09-06 09:43:27 +08:00
raven02
03a5b5be1a
DX12: Align to multiple of 4 block for DXTC format ( #2125 )
2016-09-05 08:47:45 +08:00
raven02
ad39615141
Revert "RSX: fix unknown vertex base type" ( #2122 )
2016-09-04 18:29:21 +08:00
raven02
691d87978b
RSX: fix wrong format 0x9b ( #2121 )
2016-09-04 15:23:43 +08:00
raven02
ebf54d6acd
RSX: fix unknown vertex base type ( #2120 )
2016-09-04 14:36:37 +08:00
vlj
73e50b970d
Remove settings UI change that accidently slipped in.
2016-08-27 15:40:41 +02:00
vlj
11858dce1a
rsx: Vertex array attributes don't need to be stored outside of regs.
2016-08-27 15:40:41 +02:00
vlj
a64053fd68
rsx: Remove some unused code.
2016-08-27 15:40:41 +02:00
raven02
bb66b97251
GL: minor fixes ( #2105 )
...
* Minor fixes
* temporary disable 2-sided lighting
* Disable user clip planes until they are properly handled
2016-08-27 14:12:44 +08:00
raven02
6e07e07cd0
GL: enable 2-sided lighting ( #2103 )
2016-08-27 00:26:23 +08:00
raven02
a270ac7f02
GL: re-use common fp/vp decompiler ( #2100 )
2016-08-26 22:23:23 +08:00
Vincent Lejeune
42b518cf7e
rsx: use range for vertex buffer attribute.
2016-08-24 21:58:59 +02:00
raven02
5b225ad59f
GL: ignore texture upload if invalid dimension found ( #2097 )
2016-08-24 21:19:16 +08:00
kd-11
8ebe9d7dc2
gl: Dont use hard assertions on error, driver reporting is so much better ( #2094 )
2016-08-24 17:31:27 +08:00
kd-11
9beb2d8ae0
vk/rsx: Bug fixes ( #2092 )
...
* vk: fix separate front and back lighting
* vk: Inlined arrays can have emulated primitives too!
* vk: Use float input attribs for better compatibility
* vk: Free resources during shutdown
2016-08-24 08:50:07 +08:00
raven02
12099b3144
RSX: fix invalid format (0x1) ( #2088 )
2016-08-24 02:08:05 +08:00
raven02
2aa2c1811f
Vulkan : add structure type for color blend state ( #2091 )
2016-08-23 19:07:51 +08:00
raven02
af1ff4439d
RSX: fix wrong format 0x9c ( #2087 )
2016-08-23 16:18:58 +08:00
raven02
51bdf1e3ed
DX12: fix invalid dimension ( #2086 )
...
DX12: workaround invalid texture dimension
2016-08-23 11:06:01 +08:00
raven02
d7a899f984
Vulkan : refine 2-sided lighting approach ( #2083 )
2016-08-23 08:24:22 +08:00
raven02
707523c679
Vulkan: set ColorBlendState info (used by logicOp) ( #2080 )
...
* Vulkan: set ColorBlendState info (used by logicOp)
* fix attachmentCount
2016-08-22 23:14:32 +08:00
raven02
e04de77f82
Vulkan : Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE ( #2081 )
2016-08-21 18:18:26 +08:00
raven02
be9cebbc8f
Workaround id_min/max ( #2079 )
2016-08-20 21:27:50 +08:00
Nekotekina
c20756136a
Minor diagnostic added
2016-08-18 13:29:53 +03:00
Nekotekina
066e3006bf
cellGameCreateGameData fixed
...
cellGameDataCheck fixed
PARAM.SFO creation fixed
2016-08-17 21:59:42 +03:00
Nekotekina
bbb0effe23
Minor fixes
...
cellSyncMutexTryLock fixed
2016-08-17 19:50:20 +03:00
Nekotekina
ad174eb12c
error_code implemented
...
Reports based on formatting system
ppu_error_code removed
arm_error_code removed
2016-08-16 18:57:44 +03:00
Nekotekina
1c33c012ad
ERROR_CODE macro removed
2016-08-15 19:18:05 +03:00
Nekotekina
3c82e1a58d
Silly macro removed-3
2016-08-15 18:30:33 +03:00
Nekotekina
dbcb5df172
WRAP_EXPR macro removed
2016-08-15 17:11:45 +03:00
Nekotekina
84d0d396ed
EXPECTS usage removed
2016-08-15 16:29:38 +03:00
Nekotekina
56b9b38c9c
verify() fix
2016-08-15 14:59:19 +03:00
Nekotekina
05fb57baff
VERIFY macro removed
2016-08-15 03:13:31 +03:00
Nekotekina
cc46f2d7e6
LOG macro improved
2016-08-15 00:04:42 +03:00
Nekotekina
1f3433464c
ENSURES usage removed
2016-08-14 22:41:01 +03:00
Nekotekina
0f87c4485d
Silly macro removed-2
2016-08-14 18:19:42 +03:00
Nekotekina
5e0489dcc0
cpu_init removed
2016-08-14 18:07:34 +03:00
Nekotekina
2d512121f1
XAudio2.8+ fix
2016-08-12 23:45:02 +03:00
Nekotekina
7a2802a5e0
Silly macro removed
2016-08-12 19:31:28 +03:00
Vincent Lejeune
619d605a9e
rsx: remove vertex_draw_count
2016-08-11 19:47:14 +02:00
Vincent Lejeune
b8721b6475
gl: Refactor vertex_buffer.cpp
2016-08-11 19:47:14 +02:00
Vincent Lejeune
a94b9d38b0
vk: refactor VKVertexBuffers.
2016-08-11 19:47:14 +02:00
Nekotekina
fc56e70172
vm::ptr<char> formatting
2016-08-11 16:47:20 +03:00
Nekotekina
bdeccd889f
cpu_type removed, system_type added
...
cpu_state -> cpu_flag
vm::stack_allocator template improved
ppu_cmd type changed to enum, cmd64 type added
2016-08-09 17:14:41 +03:00
raven02
009ac37a7d
XAudio : reorder versioning 2.9>2.7>2.8 ( #2048 )
2016-08-09 15:55:11 +08:00
kd-11
44ae306e6b
vk: delay texture removal when cache is clobbered ( #2045 )
2016-08-09 08:47:42 +08:00
Nekotekina
a7e808b35b
EXCEPTION macro removed
...
fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Nekotekina
46735d6b3d
New bitsets (experimental)
2016-08-08 16:29:37 +03:00
Nekotekina
1a7ea2d235
fmt_unveil<> fix
2016-08-07 17:05:35 +03:00
Nekotekina
4438163da1
Gui log bugfix
2016-08-07 14:39:29 +03:00
Nekotekina
b7eda71673
XAudio2.7 bug workaround
2016-08-06 18:19:38 +03:00
Nekotekina
0fcbd43db9
Specify XAudio sample rate and ch num
2016-08-06 16:21:29 +03:00
Nekotekina
4de513eb01
Increase XAudio thread priority
2016-08-06 15:40:51 +03:00
Nekotekina
7be259217a
Error loading image fix
2016-08-06 13:39:05 +03:00
Nekotekina
c9a789bf76
PPU LLVM fix
2016-08-06 13:39:03 +03:00
Vincent Lejeune
fb47945930
rsx: Returns u32 instead of size_t for get_index_count/type_size
2016-08-06 00:25:23 +02:00
Vincent Lejeune
eb1d4811de
rsx: Use a "draw clause" object in rsx_state.
2016-08-05 23:33:40 +02:00
Nekotekina
d646fbb94f
Fmt/Log fixes
2016-08-05 20:59:25 +03:00
Vincent Lejeune
7a6f5b6ee5
rsx: Move index pointer generation in rsx::thread.
2016-08-05 17:54:44 +02:00
raven02
8ff155a2c9
Regression fix #2029 ( #2030 )
2016-08-05 14:38:58 +08:00
Nekotekina
f7dcaa4a68
cellSysutilCheckCallback fix
2016-08-04 22:36:41 +03:00
Nekotekina
5a36c57c57
Formatting system improved
...
`unveil<>` renamed to `fmt_unveil<>`, now packs args to u64 imitating va_args
`bijective...` removed, `cfg::enum_entry` now uses formatting system
`fmt_class_string<>` added, providing type-specific "%s" handler function
Added `fmt::append`, removed `fmt::narrow` (too obscure)
Utilities/cfmt.h: C-style format template function (WIP)
Minor formatting fixes and cleanup
2016-08-04 21:34:00 +03:00
raven02
4dd67cdd54
texture: ignore when texture width > pitch
2016-08-04 17:54:34 +08:00
kd-11
47a9c8d731
vk/gl: bug fixes ( #2018 )
...
* vk: use null sampler for invalid/broken texture configurations
* gl: Do not consider 32_BIT_EXPORTS flag for depth writes
2016-08-04 03:33:52 +08:00
raven02
208f4c3e27
vk: front_diff_color typo fix ( #2016 )
...
* vk: typo fix
* continue in for loop
2016-08-02 23:54:49 +08:00
raven02
61c6f82f74
Regression fix #1995 ( #2014 )
2016-08-01 19:47:14 +08:00
Nekotekina
e6bd91ada0
id_manager: embedded RTTI
2016-08-01 12:51:47 +03:00
Nekotekina
e585939ac2
id_manager::id_key implemented
2016-08-01 01:35:53 +03:00
Nekotekina
3576e13e9a
emucore.vcxproj fix
2016-08-01 01:35:37 +03:00
Vincent Lejeune
9e7902455d
rsx: Fix warning because of unused arguments
2016-07-31 19:19:21 +02:00
Nekotekina
68cf570b58
Implemented rsx::invalid_method
2016-07-31 18:16:51 +03:00
Nekotekina
1c69eb2b73
rsx_method_t extended
...
rsx_methods.cpp cleanup
2016-07-31 18:16:49 +03:00
Nekotekina
6a9f3040e1
rsx_methods.cpp fix
2016-07-31 18:16:48 +03:00
Vincent Lejeune
22a89a272e
Move all gcm enums into separate header/cpp.
2016-07-31 17:04:30 +02:00
Vincent Lejeune
4c46bde315
rsx: Inline rsx_state and texture constructors.
2016-07-31 16:48:09 +02:00
Nekotekina
0578430fd0
XAudio2 version priority
2016-07-30 20:25:46 +03:00
Vincent Lejeune
b9f4c15ec0
vm: Add missing headers.
...
vm.h relies on memory (std::shared_ptr) and functionnal (std::function).
2016-07-30 18:39:26 +02:00
Vincent Lejeune
15500d4ee9
rsx: implement serialization of rsx states.
2016-07-30 18:39:26 +02:00
Vincent Lejeune
2528fc4555
Add cereal dependency
2016-07-30 18:39:26 +02:00
Nekotekina
f8719c1230
PPUThread refactoring
...
`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
kd-11
33c59fa51b
vk: optionally center/offset images when scaling ( #1998 )
2016-07-30 10:07:39 +08:00
Vincent Lejeune
ac771f951d
rsx: Copy state in capture frame call
2016-07-27 20:20:35 +02:00
Vincent Lejeune
8b12379eb3
rsx: Use bitfield template to decode values.
2016-07-27 18:38:36 +02:00
jypem
2064f1cb80
Handle error when loading game icon ( #1687 )
2016-07-26 14:39:12 +03:00
Lena
e377199e41
Ensure the 'shaderlog' directory exists ( #1986 )
...
Should fix #1984
2016-07-26 00:15:14 +03:00
Nekotekina
a8f977ed9e
XAudio 2.8 test fix
2016-07-25 19:30:21 +03:00
Nekotekina
44bee7d0ba
LLVM: Use small code model
...
Global variables modified:
__mptr: pointer to memory base addr
__cptr: pointer to function map addr
Use 32 bit pointers in function map
2016-07-25 18:26:02 +03:00
raven02
1672c93a2d
Revert "Audio : allow XAudio2 to run its own thread" ( #1988 )
2016-07-25 09:09:14 +08:00
raven02
2a3029a62c
PPU: register undocumented functions in cellSysmodule ( #1987 )
2016-07-25 08:43:02 +08:00
raven02
53b2e19d96
Audio : allow XAudio2 to run its own thread ( #1980 )
2016-07-25 08:25:02 +08:00
Nekotekina
5c9f83c3a8
PPU LLVM: New "stack" strategy
...
Minor pessimization: all memory accesses are volatile
Special handling of prologues and epilogues
Minor optimizing assumption for SP
2016-07-24 21:47:45 +03:00
Nekotekina
712c04b2ad
PPU Analyser update
...
WIP, nothing changed
2016-07-24 21:06:10 +03:00
Nekotekina
39dadad534
PPU executable memory protection
...
Experimental commit, not improved for PRX
Also fixed minor bug in PRX loader
2016-07-24 21:06:09 +03:00
Nekotekina
a026d35c97
sys_interrupt_thread_eoi fixed
...
thread_ctrl::interrupt improved
BIND_FUNC improved: preparations
2016-07-24 21:06:07 +03:00
Nekotekina
7ccdea7822
Removed std::enable_shared_from_this
...
Minor ID manager refactoring
2016-07-24 21:06:05 +03:00
kd-11
09ae45c566
vk: Conform to current spec ( #1981 )
...
* vk: define rtt images with transfer_dst set
* vk: Bind a buffer view for attribs with undefined data
* vk: Properly define renderpass clip region to fit the framebuffer
* vk: respect type bits from returned memory requirements
2016-07-25 00:28:49 +08:00
Nekotekina
deeb4acbe5
Partial revert of 6ae54ae27b
2016-07-22 19:26:58 +03:00
Nekotekina
5eb98b745f
cellVdec fixed (requires LLE dmux)
...
Basic MPEG2 support
2016-07-22 18:29:05 +03:00
kd-11
74fec275c7
gl: Clear depth surfaces before use; Vulkan cleanup ( #1957 )
...
* vk: Clean up a few trap messages
vk: silence a few compile errors
* gl: Clear new depth surfaces to max_depth
gl: use glClear to clear depth buffers
2016-07-22 07:31:58 +08:00
Nekotekina
a0c0df6e9d
Dynamic XAudio version detection
2016-07-21 17:46:46 +03:00
raven02
0ae8cc4467
D3D12: revert heap size back to 896M ( #1960 )
...
* D3D12: revert heap size back to 896M
* Update D3D12GSRender.h
2016-07-21 14:50:06 +08:00
raven02
f36f478281
vk: refactor compare_op ( #1959 )
2016-07-21 13:35:06 +08:00
Nekotekina
0227c03366
GUI logging improved
...
logs::listener resurrected
rpcs3 version: constexpr
2016-07-21 01:54:39 +03:00
raven02
8157e7cac8
Obsolete 3D monitor ( #1955 )
2016-07-20 23:45:26 +08:00
Nekotekina
ae634bb87e
RSX exception fix
...
VBlank thread management fix
2016-07-20 15:16:19 +03:00
Vincent Lejeune
e9bee80f4b
rsx: Use register_decoder for vertex attributes.
2016-07-19 20:28:32 +02:00
kd-11
854bc1db60
dx12: simplify constant color blend equation/algorithm checks
2016-07-19 19:20:57 +03:00
kd-11
d3837de571
dx12: Constant color/alpha blending
2016-07-19 19:20:57 +03:00
raven02
e1ff3f4674
rsx: use fragment_textures_count ( #1948 )
...
* rsx: use fragment_textures_count
* Typo: unknow -> unknown
2016-07-19 22:50:40 +08:00
Nekotekina
ceb4cb59ac
Typo fix: comparaison->comparison
2016-07-19 14:17:25 +03:00
Nekotekina
fc9fdca3f6
Make TLS great again
...
And clean System.h a bit
2016-07-19 14:06:39 +03:00
raven02
6296453ef3
D3D12: inline stencil test as GL and Vulkan backend ( #1945 )
2016-07-19 16:52:14 +08:00
Nekotekina
04926374f7
PKG installer fix
2016-07-18 21:28:58 +03:00
raven02
7ac9d3b679
D3D12/Vulkan : swizzle texture format G8B8 ( #1931 )
...
* D3D12: swizzle texture format G8B8
* Vulkan: swizzle texture format G8B8
2016-07-18 20:16:11 +08:00
kd-11
2e5b01faca
vk: Fix vertex winding ( #1934 )
...
* vk: do not flip face winding based on shader origin
* vk: disable face culling
2016-07-17 22:55:59 +03:00
kd-11
2337bf204c
vk/dx12: Enable/fix separate back and front lighting ( #1927 )
...
* vk: separate specular color
rsx: separate front color output from back color output
re-enable front-back diffuse lighting
vk: fix front face selection and actually enable face culling
* dx12: Hide constant-key blended visuals (by common use of factor, 1-factor)
* dx12: Fix 2 sided lighting when the shader does not compute both outputs
* vk/dx12: confirm that src register exists before copying for 2-sided lighting
2016-07-18 00:57:50 +08:00
Vincent Lejeune
c6ed5a8e6b
gl: Fix direct call to rsx::method_registers array.
2016-07-17 17:31:53 +02:00
Vincent Lejeune
d97cdb9fbf
rsx: Gather most rsx commands pretty printing and state modification function in a single file.
...
rsx_decode.h implements a "rsx_decoders" template class that is specialized for most GCM command
found in rsx command buffer. 3 static members are defined : a "decode" function that turns command
value into a more meaninfull type if applicable (for instance bool for _enabled* command, surface
formats for set_surface_format command...), a "commit_rsx_state" that modifies a given rsx_state
structure when the command is parsed, and a "dump" function used in rsx_debugger for pretty printing.
Hopefully having the 3 functions in a single place for every command will act as a self documenting
list of rsx command buffer opcode.
rsx_state is also expanded into several explicit variables instead of being stored into a u32 array.
This should makes debugging easier (Visual Studio will display the exact value of these member for instance)
as well as preparing rsx_state for serialisation/deserialisation.
The vertex array and textures opcode are not concerned atm for bisecting purpose.
2016-07-17 17:31:53 +02:00
Nekotekina
692d9dd4ae
NV0039_OFFSET_IN fix
2016-07-17 15:03:13 +03:00
Nekotekina
438e057dc8
Partial commit: sys_fs
2016-07-17 02:27:52 +03:00
Nekotekina
96728a83f6
Partial commit: sys_memory, sys_mmapper
2016-07-16 14:46:01 +03:00
Nekotekina
f5e65e4ad9
Partial commit: sys_tty
2016-07-16 14:45:59 +03:00
Nekotekina
c95f6c8c56
Partial commit: sys_vm
2016-07-16 14:45:58 +03:00
Nekotekina
73c2115968
BEType: explicit alignment specifier
2016-07-16 14:45:57 +03:00
raven02
2085d318bb
rsx: typo fix ( #1921 )
2016-07-15 20:19:15 +03:00
Nekotekina
c77dec6d6a
PPU Analyser improved
...
Fix for old homebrews
2016-07-15 13:42:22 +03:00
AnnieL
dc34d5b350
cell: add several error (return) codes and definitions ( #1914 )
...
* cellHttp: add error codes
Adds error codes for cellHttp and cellHttps
* libDaisy: adds error codes and definitions
Adds error codes, assertations and definitions for cellDaisy.
* cellHttpUtil: add error codes
Adds error codes for cellHttpUtil.
* cellCelp8Enc: moves error codes, adds definitions
Moves error codes to cellCelp8Enc.h, adds some definitions.
* cellCelpEnc: moves error codes, adds definitions
* cellJpgEnc: adds error codes and definitions
Moves the existant error codes to cellJpgEnc.h and adds more error codes
/ definitions.
* cellVoice: moves error codes, adds definitions
Moves error codes to cellVoice.h, adds most cellVoice definitions
* Fix typos
2016-07-15 00:02:07 +03:00
AnnieL
ca835ba68a
cellGame: unknown category temporary fix (hack) ( #1909 )
...
All the games I've been trying to load from outside RPCS3's bin directory are returning me empty directories
```
{PPU[0x3] Thread (main_thread) [0x011223d8]} class fmt::exception thrown: cellGameBootCheck(): Unknown CATEGORY:
```
This is a hack for when the category is empty or unknown.
We assume it's a disk game and proceed with the emulation.
2016-07-14 23:12:26 +03:00
kd-11
ce56351554
gl: Fix fragment constants streaming ( #1907 )
2016-07-15 02:25:38 +08:00
raven02
d60b292ef1
Modules: savedata fix ( #1910 )
2016-07-15 00:28:26 +08:00
Nekotekina
eb377f425c
PPU LLVM: Analyser fix
...
ppu_branch_target removed
2016-07-14 16:27:14 +03:00
kd-11
6401eefb26
gl: reset texture scaling factor during bind
...
reset vertex textures as well
2016-07-13 21:01:16 +03:00
kd-11
ea6f3ff5ed
gl: Properly determine front face winding
2016-07-13 21:01:16 +03:00
kd-11
97581d8635
gl: Fix primitive type checks
2016-07-13 21:01:16 +03:00
Nekotekina
0a5b518aea
PPU Analyser fix
2016-07-13 02:54:34 +03:00
Nekotekina
94da0dbd4d
PPU LLVM improvements
...
Removed interpreter dependencies
Reciprocal instructions improved
2016-07-12 17:33:13 +03:00
raven02
87e38118a5
Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE ( #1898 )
2016-07-12 21:52:11 +08:00
Nekotekina
ba8fd825ec
fs::get_data_dir implemented
2016-07-11 22:12:39 +03:00
kd-11
2c981cf940
rsx: mark register access with divider op enabled and frequency 1 ( #1892 )
2016-07-12 02:53:52 +08:00
Nekotekina
11f7b167ae
Update Vulkan submodules
...
Temporarily disabled Vulkan build for Linux
2016-07-11 19:27:50 +03:00
Nekotekina
06c6c8212d
Minor fixes
...
elf_object
Loader fix
Analyser fix
2016-07-11 16:30:11 +03:00
raven02
b89961f01d
rsx: set frame limiter before rsx->flip() ( #1885 )
2016-07-11 21:00:04 +08:00
kd-11
59df7e7104
glsl: not all shaders write to col0 ( #1884 )
...
fix typo
2016-07-11 09:05:13 +08:00
kd-11
bbf7e6332c
glsl; dump shaderlog ( #1883 )
...
fix typo
2016-07-11 01:16:31 +08:00
Lena
8c3b3f7ab4
CMake: improve compiler checks ( #1847 )
...
Moves the compiler check out of rpcs3/CMakeLists.txt and adds them
into rpcs3/cmake_modules/ConfigureCompiler.cmake
Add better compiler checks and eliminate a TODO
2016-07-10 16:15:56 +08:00
raven02
47987efb75
rsx: add default case for to_front_face() ( #1879 )
2016-07-10 08:33:20 +08:00
raven02
ed8ebda804
vk: add missing compare func not_equal ( #1876 )
2016-07-10 04:32:09 +08:00
raven02
d4da0e052d
sys_net: add few socket options ( #1874 )
2016-07-10 02:30:56 +08:00
kd-11
6705a6ecc9
rsx: properly check for inlined array before discarding draw ( #1877 )
2016-07-09 22:54:44 +08:00
raven02
dfa968863a
DX12: get_scissor() fix ( #1868 )
2016-07-09 01:00:15 +08:00
raven02
70885ada67
RSX: throw exception removal for user_command() ( #1872 )
2016-07-09 00:22:10 +08:00
raven02
1f4ebf1501
RSX: check vertex_draw_count
2016-07-08 16:56:12 +08:00
Vincent Lejeune
772706ca4c
Factorize rsx state
2016-07-07 21:38:57 +02:00
Ivan
77594dc66c
PPU LLVM: New analyser ( #1858 )
...
Minor fixes
VEX prefix support
2016-07-07 21:42:39 +03:00
GhettoGirl
758897a929
GUI: add prx library search functionality in settings dialog
...
Add the possibility too lookup specific libraries in the settings dialog.
2016-07-05 20:46:51 +02:00
GhettoGirl
5c4af45bf5
GUI: improve prx library selection
...
Sorts the libraries in the settings dialog alphabetically, so they are easier to find.
Sorts selected and unselected modules alphabetically seperatly.
2016-07-05 00:00:46 +02:00
raven02
effd379c25
Vulkan/DX12 : refactor cull face code ( #1849 )
...
* Vulkan/DX12 : refactor cull face code
1
* Add optimal build options to CMakeLists (#1841 )
Provides two options when building RPCS3
USE_SYSTEM_FFMPEG BOOL (default: OFF)
USE_SYSTEM_LIBPNG BOOL (default: OFF)
These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.
Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.
* DX12: depth buffer compare should perform only if depth testing is enabled (#1848 )
* GL: front face regression fix (#1854 )
* GUI: Add bulk decryption of LLE modules (#1845 )
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.
The output path is the same where the input module resides and the extension is changed
to *.prx
* vk: Avoid double-copy for vertex attributes (#1852 )
* vk: Avoid double-copy for vertex attributes
fix buffer overflow
vk: Fix vertex attrib offset_in_dst for batched draw calls
* whitespace fix only
2016-07-03 10:35:51 +08:00
kd-11
a6b7c9c309
vk: Avoid double-copy for vertex attributes ( #1852 )
...
* vk: Avoid double-copy for vertex attributes
fix buffer overflow
vk: Fix vertex attrib offset_in_dst for batched draw calls
* whitespace fix only
2016-07-02 22:27:53 +08:00
Lena
85c4392b34
GUI: Add bulk decryption of LLE modules ( #1845 )
...
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.
The output path is the same where the input module resides and the extension is changed
to *.prx
2016-07-02 19:19:32 +08:00
raven02
c3bac7c92b
GL: front face regression fix ( #1854 )
2016-07-01 20:47:56 +08:00
raven02
45d41267f5
DX12: depth buffer compare should perform only if depth testing is enabled ( #1848 )
2016-07-01 15:02:40 +08:00
Lena
869e10027d
Add optimal build options to CMakeLists ( #1841 )
...
Provides two options when building RPCS3
USE_SYSTEM_FFMPEG BOOL (default: OFF)
USE_SYSTEM_LIBPNG BOOL (default: OFF)
These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.
Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.
2016-07-01 12:07:16 +08:00
raven02
246b593783
Vulkan/GL: add default case for front face in case of garbage value ( #1844 )
2016-06-30 12:46:25 +08:00
raven02
d22017bfca
DX12: using better approximation for constant color/alpha blending ( #1839 )
...
* DX12: using better approximation for constant color/alpha blending
* typo fix
* Comment updated.
2016-06-28 20:19:04 +08:00
DH
989f954432
Added WIP vertex textures support
2016-06-28 12:58:44 +03:00
DH
4d88296485
RSX shaders cache: group programs by indexes
2016-06-28 12:54:08 +03:00
DH
086e1c34dd
RSX: added hack to the nv3089::image_in
...
Remove it when textures cache will be implemented properly
2016-06-28 12:52:10 +03:00
DH
e6c6a7fb8b
RSX: added proper nv0039::buffer_notify implementation from rsx_cache branch
2016-06-28 12:48:45 +03:00
DH
32830d45ff
Improved shaders cache
2016-06-27 21:53:56 +03:00
Nekotekina
0ea0c21fed
LLVM: Indirect call map
2016-06-27 19:34:14 +03:00
Nekotekina
7a921cbdf9
cpu_thread compressed
2016-06-27 16:43:57 +03:00
Nekotekina
9db7de29fb
Syscall analysis implemented
2016-06-27 16:43:56 +03:00
Nekotekina
a19b721c26
LLVM: Added JIT.cpp
...
Refactoring, used -fno-rtti option
2016-06-27 16:43:53 +03:00
Nekotekina
73ea020525
PPU LLVM: Thread context argument
2016-06-27 16:43:50 +03:00
raven02
2c10348408
DX12 : add remaining constant color/alpha blending ( #1834 )
2016-06-27 20:40:53 +08:00
DH
67a341fded
Fixed _var_base move ctor
2016-06-27 03:22:22 +03:00
DH
44879dd9f3
Implemented alpha kill and fog
2016-06-27 01:52:08 +03:00
DH
6ae54ae27b
RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
...
Fixed ps1ght games
2016-06-26 21:32:50 +03:00
DH
bf8a20c4b9
Avoid using flip hack if it's possible
...
Also added some documentation about it
2016-06-26 21:32:49 +03:00
DH
55bc9eda9a
Do not throw exception if cellDiscGame* executed
...
That not a critical situation, simple message in the log should be a good enough
2016-06-26 21:32:48 +03:00
DH
e296f81a37
Shaders decompiler: support non 2D textures
...
Do not validate programs with undefined textures uniforms
Minor fix
2016-06-26 21:32:48 +03:00
raven02
d69a4173fa
vk: push back border color to sampler ( #1832 )
...
* vk: push back border color to sampler
* use approximate color
* Add TODO for VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
2016-06-26 21:25:25 +08:00
raven02
4a08e8cd0b
sys_ppu_thread_create break fix ( #1824 )
2016-06-25 22:36:48 +08:00
raven02
7779742ac1
GL: fix few texture swizzle remap ( #1823 )
...
* GL: fix few texture swizzle remap
* GL: add texture format HILO8 & HILO_S8
* VK: add mapping for X32_FLOAT
2016-06-25 20:15:10 +08:00
raven02
091b6711ae
sys_net: set other options using setockopt() ( #1815 )
...
* sys_net: set other options using setockopt()
* typo fix
* Typo fix #2
2016-06-23 09:54:46 +08:00
DH
714e07b1dc
OpenGL rendered: use textures cache
2016-06-23 01:01:29 +03:00
DH
001ab05f1a
Fixed LLVM & MemLeak builds
2016-06-22 23:03:46 +03:00
DH
f30d71da6c
OpenGL renderer: improved vertex attributes setup
...
Minor fixes
2016-06-22 22:46:47 +03:00
DHrpcs3
cbf880fb71
OpenGL renderer: Proper clipping implementation
2016-06-21 19:56:07 +03:00
DHrpcs3
8fd3064905
OpenGL renderer: check for gl errors in release builds.
...
Ignore null-sized textures
Cleanup
2016-06-21 19:56:06 +03:00
DHrpcs3
e83c387ebe
OpenGL renderer: Fixed texture bias setup.
2016-06-21 19:56:05 +03:00
DHrpcs3
3b5cd4845e
OpenGL renderer: use correct MVP matrix. Cleanup
...
Simplified gl::ring_buffer helper
2016-06-21 19:56:05 +03:00
DHrpcs3
c0487a634e
Added rsx_program_decompiler to the CMakeLists
2016-06-21 19:56:04 +03:00
O1L
67fe5e1107
Fill fragment constants
2016-06-21 19:56:02 +03:00
O1L
1778113b71
Use sampler buffers in vertex shaders
2016-06-21 19:56:01 +03:00
O1L
8637754d6a
Missed changes
2016-06-21 19:56:00 +03:00
O1L
083c4fc855
Try to use new shaders decompiler in OpenGL backend
2016-06-21 19:56:00 +03:00
Nekotekina
251fb86ab0
PPU LLVM: Some instructions simplified
2016-06-21 18:08:21 +03:00
Lena
5853332db7
Fixed the frame icon ( #1811 )
...
There was a tiny duplicate of the icon itself in the left upper corner.
2016-06-21 17:03:07 +03:00
Nekotekina
860926d731
File op buffer
2016-06-21 13:22:07 +03:00
Nekotekina
eb889920e6
IdManager fix
...
Debug build fixed
Allowed get/remove with forward declarations
2016-06-21 12:23:28 +03:00
raven02
c96057296a
Fix invalid map<K, T> key error ( #1801 )
2016-06-20 06:43:13 +08:00
Nekotekina
a8bebcba55
LLVM AOT
2016-06-19 21:29:48 +03:00
Nekotekina
6fa5e2cc7c
PPUAnalyser.h added
2016-06-19 20:50:21 +03:00
raven02
298c9fea22
vk: Better VRAM heap selection by memory properties (AMD)
2016-06-19 13:49:25 +08:00
raven02
244f3dfb89
DX12: set the heap size based on available vram ( #1786 )
2016-06-19 11:01:11 +08:00
raven02
28366d35d2
VK: add cull mode and front face ( #1789 )
2016-06-19 09:53:49 +08:00
raven02
f6b5f02501
Merge branch 'master' into gl-flip
2016-06-19 00:28:02 +08:00
kd-11
833c100850
vk: Properly enable window resizing
2016-06-18 15:39:07 +03:00
DHrpcs3
bc63eaea48
Added rpcs3 api (dynamic library)
2016-06-17 21:26:06 +03:00
DHrpcs3
795170635f
Added dynamic_library utility
2016-06-17 21:26:05 +03:00
DHrpcs3
b52e885cde
Added rpcs3 version object
...
Removed _PRGVER_ macros
2016-06-17 21:26:04 +03:00
raven02
079411eee8
Texture format W16_Z16_Y16_X16_FLOAT fix ( #1777 )
2016-06-17 09:32:07 +03:00
raven02
9f1ee5bd28
OGL: disable pixel processing test before flip
2016-06-15 21:51:51 +08:00
kd-11
3a63b62486
gl: dynamically determine texture buffer offset alignment
...
fix alignment issues for gpus where align < 16 is ok
2016-06-14 00:08:23 +03:00
kd-11
28a5d4d4f0
Add a workaround for a khronos spec bug
2016-06-14 00:08:23 +03:00
kd-11
6761d4a30c
gl: use streaming buffers for uniform & elem buffer as well
...
gl: stream uniform data using stream buffer
gl: vertex streaming improvements and bugfixes
gl: add basic timing info check for profiling
gl: ebo streaming fixes and enhancements
2016-06-14 00:08:23 +03:00
kd-11
ed94626411
gl: use unsynchronized buffer streaming for attribs
...
fix linux build
2016-06-14 00:08:23 +03:00
kd-11
40a598b0ab
gl/vk: Quickly ignore access violations outside cache range
2016-06-14 00:08:23 +03:00
raven02
ea528a1ced
Write shader log in seperate directory ( #1755 )
...
Write shader log in separate directory
2016-06-13 19:53:50 +03:00
raven02
caf5894152
Vulkan: add two sided stencil/logic op/depth bounds test support ( #1767 )
...
* Vulkan: add two sided stencil support
* Vulkan: add logic op support
* Vulkan: add depth bound test support
* Drop off wrong case
* Minor fixes
2016-06-13 14:10:59 +03:00
kd-11
3956b21cb7
vk/gl/dx12: Dynamic cb flush for vulkan; fix glsl/hlsl vertex shader generation for some games; dx12: ignore fbo textures during flip if no surface target is set ( #1766 )
...
* gl/vk/dx12: Fix vertex shader code generation for buggy games
dx12: revert vsh attribute changes
* vk: dynamically flush command buffers if we exceed available resources
* dx12: do not prepare flip texture if it has not been initialized
2016-06-11 16:24:27 +03:00
kd-11
35ab3b0cd8
gl/vk/dx12: re-implement pack/unpack operations ( #1764 )
...
dx12: implement pack/unpack operations
dx12: Fix shader compilation when pack/unpack is used
dx12: pk16/up16 - relax half-float range to more realistic values
2016-06-10 14:42:48 +03:00
raven02
db27ea923d
VP: add few opcodes comment for vec/sca ( #1750 )
2016-06-10 01:03:43 +03:00
kd-11
4260f68f85
gl/vk: Fix ub256 and s32k vertex attributes; silence some unnecessary debug errors ( #1757 )
...
* gl/vk: Sample integer attribs with integer samplers
* gl: silence useless DPRINTs where behaviour has already proven correct
2016-06-08 12:39:08 +03:00
kd-11
c4102f3b18
vk/gl: Enable alpha test in shaders ( #1743 )
2016-06-05 20:31:23 +03:00
raven02
9710044134
Remap color component depends on RTT or RSX memory ( #1744 )
2016-06-05 11:11:58 +03:00
raven02
39767b8d46
Texture bias minor fix ( #1745 )
2016-06-04 19:12:14 +03:00
raven02
e5a792515e
GL: set texture bias ( #1742 )
2016-06-04 14:41:53 +03:00
raven02
8f67c910ab
FP: Implement REFL and LRP ( #1712 )
2016-06-04 10:23:45 +03:00
kd-11
6b3c47a42a
vk: change default border color to black; fix GEQUAL compare op
2016-06-03 17:07:48 +03:00
kd-11
60a7f9b3f2
vk: Fix rtt formats and component sampling
...
vk: Fix for rtt image sampling
2016-06-03 17:07:48 +03:00
kd-11
d22672b156
vk: Disable user clip planes
...
Use // for comments as requested
2016-06-03 17:07:48 +03:00
kd-11
dc970c513a
gl: Respect more requested surface format configurations
2016-06-03 17:07:48 +03:00
kd-11
2bcc755fca
Ignore clear if surface target is set to CELL_GCM_SURFACE_TARGET_NONE
2016-06-03 17:07:48 +03:00
Raul Tambre
92446de9d9
Change "start after boot" default value to true
2016-06-03 08:56:37 +03:00
Raul Tambre
2e5d20c315
sys_net: Use IDM, initialize networking on startup
2016-06-03 08:56:37 +03:00
Raul Tambre
31ec26a7a1
Big sys_net improvements and fixes
...
* Error codes are now properly handled
* Couple more functions implemented
* Support for setting certain socket information
* socketselect() handles Unix waiting behaviour on Windows
* accept() fixed
2016-06-03 08:56:37 +03:00
Raul Tambre
8d2b6f6054
Implement sceNpUtilCmpNpId
...
Will need a full implementation of emulated network to be "fully"
implemented.
2016-06-03 08:56:37 +03:00
Raul Tambre
b073ead988
cellUserInfo: Cleanup, notify about errors
2016-06-03 08:56:37 +03:00
Raul Tambre
97083ebba4
Implement cellFsAllocateFileAreaWithoutZeroFill
...
And a couple minor null pointer checks in sys_fs.
2016-06-03 08:56:37 +03:00
raven02
ee645d054d
GL/Vulkan: Implement DP2A ( #1708 )
2016-06-02 13:07:43 +03:00
raven02
df6ee9c29d
DX12: fix for surface color format ( #1709 )
...
#1652
#1594
2016-05-30 00:53:28 +03:00
raven02
fc1408e643
FP: Implement texture lookup with explicit gradients ( #1706 )
2016-05-29 18:33:41 +03:00
raven02
214d3d0f1a
GL/Vulkan: write shader program log as .glsl and .spirv ( #1720 )
...
* GL: write shader program log as .glsl
* VK: write shader program log as .spirv
2016-05-26 21:47:37 +03:00
Ivan
edc92843a7
Hotfix ( #1705 )
2016-05-24 01:59:39 +03:00
Nekotekina
266db1336d
The rest
2016-05-23 16:22:25 +03:00
Nekotekina
e2d82394f6
Cell
2016-05-23 16:22:23 +03:00
Nekotekina
38c444cfa1
PSP2
2016-05-23 16:22:22 +03:00
raven02
5c52521a0a
Display render on title frame ( #1701 )
...
* Display render on title frame
* Fix few typo
* fix wrong condition
2016-05-23 13:08:34 +03:00
raven02
42423588c8
Use native function for OP_CODE_PK2/UK2 and UP2/UK2
2016-05-21 22:08:34 +08:00
John
ce3fdeda5e
Replace math macros by function calls from cmath. ( #1695 )
2016-05-19 19:15:56 +03:00
Josh Pruim
805c778f91
Added confirm to delete ( #1698 )
2016-05-16 21:42:35 +03:00
Ivan
aafcf44581
Header optimizations ( #1684 )
...
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan
da7472fe81
Optimizations ( #1680 )
...
* Optimizations
1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)
* any_pod<> implemented
Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Ivan
75fe95eeb1
GSL moved from stdafx.h ( #1676 )
...
Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Ivan
efc8779275
SPU channel optimization ( #1675 )
2016-04-19 16:04:02 +03:00
Nekotekina
f63ec52479
D3D12 Adapter setting fix
2016-04-16 00:45:58 +03:00
Nekotekina
6312bf5323
rpcs3.rc recreated as rpcs3_.rc
...
I have no idea why it didn't compile.
Also recreated without UTF-16 BOM.
2016-04-15 20:19:28 +03:00
Nekotekina
f8f067ca7c
Partial commit: Emu (the rest)
2016-04-15 19:22:49 +03:00
Nekotekina
c7738b8b37
Partial commit: Gui
2016-04-15 19:22:46 +03:00
Nekotekina
643c15c4e9
Partial commit: ARMv7
2016-04-15 19:22:44 +03:00
Nekotekina
0c7f763889
Partial commit: Memory
2016-04-15 19:22:43 +03:00
Nekotekina
b85fc50854
Partial commit: Crypto
2016-04-15 19:22:41 +03:00
Nekotekina
edd0965c1a
Partial commit: Audio
2016-04-15 19:22:40 +03:00
Nekotekina
766f1b2b01
Partial commit: IO
2016-04-15 19:22:39 +03:00
Nekotekina
984aa44220
Partial commit: FS
2016-04-15 19:22:38 +03:00
Nekotekina
b85a68e8a1
Partial commit: RSX
2016-04-15 19:22:36 +03:00
Nekotekina
4cf41305e0
Partial commit: Cell (deletions)
2016-04-15 19:22:35 +03:00
Nekotekina
c4e99dbdb2
Partial commit: Cell
2016-04-15 19:22:34 +03:00
Nekotekina
42e1d4d752
Partial commit: Syscalls
2016-04-15 19:22:30 +03:00
Nekotekina
5637c22363
Partial commit: Modules (cell)
2016-04-15 19:22:29 +03:00
Nekotekina
7e30a0f464
Partial commit: Modules
2016-04-15 19:22:25 +03:00
Nekotekina
2553e45d76
Partial commit: Loader
2016-04-15 19:22:22 +03:00
Nekotekina
5fc6f59821
Partial commit: Preview
2016-04-15 19:22:15 +03:00
Raul Tambre
7c1ab47262
Fix OpenGL crash ( #1668 )
2016-04-08 22:18:46 +03:00
Danila Malyutin
6b5ee57718
rXml: use pugixml in header-only mode ( #1665 )
...
Fixes compilation in VS
2016-04-08 21:17:24 +03:00
Vincent Lejeune
3a3d264cb5
rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
2ae5a7ff39
rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
2e17ea1490
rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
cbe119b457
rsx/common: Remove MIN2/MAX2 macro.
2016-04-07 22:17:28 +02:00
Raul Tambre
5ad060f150
Vulkan/DX12: Texture format fixes
...
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre
1ff4f77eaf
Fix jstrchk to be TODO
...
It's actually not implemented properly...
2016-04-07 21:34:32 +03:00
Raul Tambre
a8e15ce18a
Fix forced_unit for unimplemented instructions
...
For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre
3ee56627eb
DX12 texture format fixes and improvements
2016-04-07 21:34:32 +03:00
Raul Tambre
cedc023922
HLE: Implement RGBA->GA support, minor fixes
2016-04-07 21:34:32 +03:00
mpm11011
b57daef75a
Pugixml to replace wx/xml in rXML
...
Pugixml to replace wx/xml in rXML
Change reinterpret cast to static cast.
Pass name in pred by reference
2016-04-06 17:35:06 -04:00
kd-11
dab1dda903
Specify buffers to read when blitting output to backbuffer
2016-04-06 11:16:49 +03:00
kd-11
1a61ef0440
Remove deprecated features from core profile
2016-04-06 11:16:49 +03:00
kd-11
e9766f1b76
Properly handle ssa input type (non-varying)
...
Properly handle ssa input as local (non-varying)
2016-04-06 01:22:01 +03:00
Vincent Lejeune
99717b7902
gl: Fix vertex buffer size.
2016-04-02 18:27:49 +02:00
Vincent Lejeune
bad2d7f121
gl: Move vertex setting in a separate file.
2016-04-02 18:27:49 +02:00
Vincent Lejeune
d59486295d
gl: Supports 1D and 3D textures.
2016-04-01 00:52:51 +02:00
Vincent Lejeune
69d08b6691
vulkan: Support cube and 1D/3D textures.
2016-03-31 23:50:14 +02:00
Vincent Lejeune
c95c4c32e6
vulkan: Always map at least 1 byte.
2016-03-31 23:50:14 +02:00
Vincent Lejeune
5a3cf5d9ac
rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format.
2016-03-31 20:40:19 +02:00
Vincent Lejeune
ce072f25e2
d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
...
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00
Vincent Lejeune
4c0b5bbc62
gl: Correctly upload cubemap texture.
2016-03-31 00:15:19 +02:00
Vincent Lejeune
51a6862bf4
gl: Use right texture target.
2016-03-31 00:15:17 +02:00
Vincent Lejeune
b6c827b17a
gl: Fix r5g6b5 format.
2016-03-31 00:12:41 +02:00
Vincent Lejeune
17c4b2387e
gl: Fix unnormalized coord sampling.
2016-03-31 00:12:41 +02:00
Vincent Lejeune
91d0229bc5
rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
2016-03-30 22:19:29 +02:00
Vincent Lejeune
b7c539ad7a
rsx/common: Make get_exact_mipmap_count take compressed format into account
2016-03-30 22:19:29 +02:00
Vincent Lejeune
77674be1c1
vulkan: Fix all warnings in VKGSRender project.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
70903d46e6
vulkan: Reset command buffer after framebuffer flushing.
...
Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
f86c079acf
vulkan: Do not acquireNextImage twice when no rtt is present.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
38d57eb02c
vulkan: Remove unneeded dirty_frame boolean.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
d5e44f6224
vulkan: Fix stencil aspect mask sometimes missing.
2016-03-30 21:16:53 +02:00
Zangetsu38
3fbc3a3f00
vulkan: Add instruction for Persona 4 : Arena
2016-03-30 21:16:53 +02:00
Vincent Lejeune
73233fd347
rsx/common: Use typed class for texture filters.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
d971c4e0f6
rsx/common: Use typed enum for max anisotropy.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
7f25720bd3
rsx/common: Use a typed enum for texture wrap mode.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
f2c82d3cf4
rsx/common: Use a typed class for texture dimension.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
08b47616b6
d3d12: Fix updated texture state
2016-03-30 18:01:54 +02:00
AnnieL
96329a6e29
Making sure the right file is included
2016-03-29 18:59:50 +01:00
AnnieL
9f257ee9f8
Slims down minidx9 to XAudio2_7
...
Removes minidx9 as a submodule
Slims down minidx9 to have only the files XAudio2 (2.7) needs.
The other dx9 related files weren't being used.
2016-03-29 18:51:54 +01:00
Vincent Lejeune
aa3c97f918
vulkan: Only submit command buffer at flip and avoid extra sync.
2016-03-28 19:54:50 +02:00
Vincent Lejeune
7a988c73a6
Vulkan: Alloc a descriptor set at every draw call.
2016-03-28 19:54:50 +02:00
Vincent Lejeune
855d6935d9
gl: Enable core context and debug output.
2016-03-27 03:45:30 +02:00
Vincent Lejeune
21e7206f7a
vulkan: Do not purge texture before flip
2016-03-26 17:46:43 +01:00
Vincent Lejeune
1b33abf287
vulkan: Clear framebuffer after flip.
2016-03-26 17:45:00 +01:00
Vincent Lejeune
9485fe2693
rsx/common/gl/d3d12/vulkan: Use exact mimap counts.
...
Fix invalid textures in gl backend.
2016-03-25 21:37:53 +01:00
kd-11
0327e76320
Fix quad strip triangle winding
2016-03-24 10:52:35 +03:00
kd-11
a120414d32
Set render target textures to clamp to border by default
2016-03-24 10:52:35 +03:00
Vincent Lejeune
36aace57ca
vulkan: Use simpler texture object
2016-03-23 21:09:30 +01:00
Vincent Lejeune
23a0116975
gl: Expand index for quads/quad_strip/triangle_fan
2016-03-22 21:39:00 +01:00
Vincent Lejeune
b00acff9dd
rsx/common: Turn alignment constraints in textureUtils to multiple_of constraints.
2016-03-22 19:06:09 +01:00
Vincent Lejeune
284d2c43f9
rsx/common: Use protected instead of private for surface_store content.
2016-03-22 19:06:09 +01:00
Vincent Lejeune
4f2bda26fc
vulkan: Simplify framebuffer class and release them at frame flip
2016-03-21 22:56:07 +01:00
Vincent Lejeune
a14dd8ea51
vulkan: Move sampler object outside of texture.
2016-03-21 22:10:36 +01:00
Vincent Lejeune
6f9f5f7918
vulkan: Create program in program_state_cache<>::build_pipeline
2016-03-21 22:10:34 +01:00
Vincent Lejeune
34eb85683c
vulkan: Remove buffer_deprecated completly.
...
attrib_buffer now use the simpler buffer struct.
2016-03-21 00:03:28 +01:00
AnnieL
38f93461d1
Moves glm, GSL and libpng to 3rdparty
...
Moves glm and GSL to 3rdparty
Moves libpng to 3rdparty
2016-03-20 22:24:21 +00:00
AnnieL
6182f5346d
Moves ffmpeg and minidx9 to 3rdparty
2016-03-20 22:21:35 +00:00
AnnieL
afefecf1f0
Moves GL, minidx12, OpenAL, stblib to 3rdparty
...
Moves GL, minidx12, OpenAL, stblib to 3rdparty
Fixes AppVeyor and CMakeLists (travis-ci.yml doesn't need any changes)
Points directories in the VS solution files to the new ones on the
externals directory
Includes stuff with the < > syntax instead of " "
2016-03-20 22:20:23 +00:00
mpm11011
617a488a0a
Change size to u64
2016-03-19 21:48:56 -04:00
mpm11011
854919b5e2
Merge remote-tracking branch 'refs/remotes/RPCS3/master'
2016-03-19 13:51:44 -04:00
Vincent Lejeune
6078f25aa7
vulkan: Split get_compatible_sampler_format in two
...
Component mapping is not a sampler parameter.
2016-03-19 18:23:26 +01:00
Vincent Lejeune
4484e8c3f0
vulkan: Move vk_wrap_mode and max_aniso to vkFormat
2016-03-19 18:12:43 +01:00
Vincent Lejeune
b6bcdade81
vulkan: Do not copy texture inside a render pass
2016-03-19 18:07:27 +01:00
mpm11011
6adf086ed1
Adding zlib to rpcs3/CMakeLists.txt
...
Fix zlib location in cmakelists
Potential fix to zlib include dir(s)
2016-03-19 12:47:07 -04:00
mpm11011
e7fc5228d5
MakeELF: Replaced wx streams with zlib functions
2016-03-18 23:36:08 -04:00
Vincent Lejeune
e083c1471c
vulkan: Fix crash at exit
2016-03-19 00:17:00 +01:00
Vincent Lejeune
d9eba43360
vulkan: Do not create empty render pass.
...
Fix a crash with radeon crimson drivers.
2016-03-19 00:16:59 +01:00
Vincent Lejeune
24eb544046
vulkan: Move descriptor sets and layout in VKGSRender class
...
They're now shared between all programs.
2016-03-18 00:08:28 +01:00
Vincent Lejeune
6a1f0aed36
vulkan: Precompute all possibles render pass
2016-03-18 00:08:28 +01:00
Vincent Lejeune
6229733fbb
vulkan: Use a shared pipeline layout
2016-03-17 20:03:09 +01:00
Vincent Lejeune
7e971eb032
vulkan: Fix for get_memory_mapping
2016-03-17 20:03:09 +01:00
AnnieL
212fd4b340
Adds the stb_truetype Mac OSX fix from 64cfab5
...
Adds the stb_truetype Mac OSX fix from 64cfab5
Removes stb_image.c from the Visual Studio Project files since it got
deleted in previous commit
2016-03-17 18:03:59 +00:00
AnnieL
659f3d856a
Update stb_truetype from 0.7 to 1.09
...
Updates stb_truetype.h from 0.7 to 1.09
Fixes '>=' signed/unsigned mismatch at cellFont.cpp lines 328 and 333 by
making both values unsigned (u32)
2016-03-17 18:03:59 +00:00
AnnieL
8cded28c45
Updates stb_image from 1.33 to 2.10
...
Updates stb_image from 1.33 to 2.10 which deprecates stb_image.c and
uses only stb_image.h
2016-03-17 18:03:59 +00:00
kd-11
26738762ea
vk: Indexing into mipmap lod is scalor not vector
2016-03-17 19:43:41 +03:00
AnnieL
5250911a40
Fixes #1584
...
When DirectX 12 is missing, the emulator thinks Vulkan = DirectX 12 because Vulkan takes DX12's place in the box (id=2), and therefore runs DX12 when Vulkan is selected, crashing the emulator with an unhandled exception.
Fixes it by translating renderer string value to the respective enum class before sending the value to config.h instead of just relying on the box's selected id -> cbox_gs_render->GetSelection()
Also changes the order of the renderers (for convinience, now DX12 is id=3) from
Null, OpenGL, DirectX 12, Vulkan
to
Null, OpenGL, Vulkan, DirectX 12
2016-03-17 10:04:03 +00:00
kd-11
15901589a5
Explicitly declare context attributes for GL canvas
2016-03-16 08:35:19 +03:00
Vincent Lejeune
61de5e8835
vulkan: Clear swapchain before usage.
...
Fix VkQueuePresentKHR error messages
2016-03-15 22:03:24 +01:00
Vincent Lejeune
3b3fffa962
vulkan: Remove redundant texture::create/init overloads
2016-03-15 22:03:24 +01:00
Vincent Lejeune
63ad2cce72
vulkan: Use ring allocation for uniform/index buffers by using simpler memory_block and buffer class.
2016-03-15 22:03:24 +01:00
Vincent Lejeune
da2caa0881
vulkan: precompute memory type mapping.
2016-03-15 22:02:30 +01:00
kd-11
f2d5542e66
Re-enable fog parameters for vulkan
2016-03-15 22:32:32 +03:00
AnnieL
9fd244cf9c
Set Write/Read Color/Depth Buffers to false by default
...
Since they're not working properly right now, there's no reason for them to be enabled by default.
2016-03-14 19:06:20 +00:00
Vincent Lejeune
5de70628d7
rsx/common/d3d12/gl/vulkan: Unify texture upload code.
2016-03-14 19:10:51 +01:00
kd-11
d9dbb1565a
Immutable textures cannot be reused!
2016-03-14 18:14:06 +03:00
kd-11
34992d8a8f
vk: Add some more blend ops
2016-03-14 18:14:06 +03:00
Nekotekina
702193a6c7
Build fixed
2016-03-13 19:39:54 +02:00
Vincent Lejeune
70a80b84d7
vulkan: Zero initialize as much structure info as possible.
...
This fixes a crash with nvidia driver in present call (likely because of
some uninitialized member)
2016-03-12 22:22:28 +01:00
Vincent Lejeune
8604f5a02f
vulkan: Use d24_u8 or d32_u8 depending on hw support.
2016-03-12 15:56:23 +01:00
Vincent Lejeune
26ff4fd6b7
vulkan: Uses debug output setting to enable debug layers.
2016-03-12 15:23:39 +01:00
kd-11
82bc41f4ad
rsx: support for more formats
...
rsx: support R5G5B5A1 textures
2016-03-11 18:02:29 +03:00
kd-11
cc713a0091
vk: Release dirty resources to prevent mem leak
2016-03-10 23:55:25 +03:00
kd-11
93032be4ab
Move waiting for submit fence to the right place (nvidia crash)
2016-03-10 23:55:25 +03:00
kd-11
26964efa7e
Support stencil formats
...
Fix appveyor build
2016-03-10 23:55:25 +03:00
kd-11
f0ded46753
Fix apple build by excluding vk project
2016-03-10 23:55:25 +03:00
kd-11
47d251a818
Change render target layout before clearing
...
Use LAYOUT_GENERAL during clear; move renderpass begin to draw call end
2016-03-10 23:55:25 +03:00
kd-11
b018c91135
Make render-targets GPU resident
...
Fix minor regressions that occured during merge
2016-03-10 23:55:25 +03:00
kd-11
d910d2c572
Fix vulkan swap modes for nvidia
...
CMakeLists edits
Check for linear tiling support for all usage attributes
2016-03-10 23:55:25 +03:00
kd-11
f384d87044
Fix build dependancies and fix gcc build
...
Factor out _aligned_malloc functions to WIN32 only
Attempt to fix CmakeLists error
More CMakeLists fixes (glslang)
Add OSDependent libs
Add OGLCompiler and SPIRV as well
2016-03-10 23:55:25 +03:00
kd-11
bd52bcf8d4
Fix nvidia crash (API version). Fix linux builds
...
Properly set up vulkan API version when creating instance
Fix gcc error about passing function result by reference
Fix alot of warnings in VKGSRender project
More fixes for gcc
Fix texture create function
2016-03-10 23:55:25 +03:00
kd-11
d58bd1c916
Exclude apple from vulkan windowing stuff as it is not supported
2016-03-10 23:55:25 +03:00
kd-11
22d49ae96a
Fix build for non-WIN32 platforms
...
Link explicitly against vkstatic.1.lib
fix linux path for vulkan glsl compiler
Restore wxWidgets version
2016-03-10 23:55:25 +03:00
kd-11
3b6e3fb3b4
Rework vertex upload code and fix indexed renders
...
Rebase on current master; Refactor vertex upload code
Fix build; Minor fixes
Start preparations for merge
Fix generic indexed drawing bugs
Define WIN32_KHR only for windows
Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00
kd-11
d287ba44ce
Add vulkan GS backend to project
2016-03-10 23:55:25 +03:00
kd-11
ee0eb70de4
Clean up invalidated resources
2016-03-09 21:11:22 +03:00
Vincent Lejeune
9e01f2817f
gl: Use less costly glTexStorage2D instead of glTexImage2D.
2016-03-05 22:04:28 +01:00
Vincent Lejeune
8831bd0918
gl: Factorize code in rsx_gl_texture.cpp
2016-03-05 22:04:28 +01:00
kd-11
a880ce89d1
Checks for texture completeness, remove legacy GL_GENERATE_MIPMAP used wrongfully
2016-03-05 22:19:33 +03:00
Vincent Lejeune
4d71df70db
rsx-debug: Record and display index buffer content.
2016-03-05 18:48:30 +01:00
Vincent Lejeune
1dcc6858b4
d3d12/gl: Separate fog distance and fog frag in fogc input.
2016-03-05 18:25:31 +01:00
Vincent Lejeune
52e2800fb5
rsx: Reset fog mode/param to linear/1.;
...
Fix After Burner Climax fog
2016-03-05 18:25:31 +01:00
kd-11
2ae687cf00
Properly compute texture size
2016-03-05 18:54:06 +03:00
Vincent Lejeune
81fcadac38
gl: Use shared surface store (updated)
...
Update surface cache optimization to master; minor fixes
Fix mixed EOL
Remove unused include; change null bindings to 0
2016-03-05 12:21:45 +03:00
kd-11
8d3235cd7c
Properly set up fog parameters for openGL
2016-03-03 01:07:53 +03:00
kd-11
094c4057be
The lod parameter is a single float value
2016-03-02 18:34:13 +03:00
Vincent Lejeune
72375d9e3d
build: Add a separate project for ppu llvm recompiler
...
Fix some defect found by static analysis.
2016-03-02 14:53:14 +01:00
kd-11
7eb5da73fe
Allow attrib padding for types that require expansion
2016-03-02 01:09:51 +03:00
Vincent Lejeune
0ed770633b
gl: Add texture3d sampling function
2016-02-29 19:47:06 +01:00
Vincent Lejeune
32434dd848
rsx/common/d3d12/gl: Support for fog mode.
...
Fix hitman 2
2016-02-29 16:31:18 +01:00
Vincent Lejeune
9cdb74efc7
rsx/common: Add supports for quads strip
...
Used in Hitman 2
2016-02-27 19:38:16 +01:00
Vincent Lejeune
35db227af4
rsx/common/d3d12: Separate int type buffer from float type buffer.
2016-02-27 00:21:14 +01:00
Vincent Lejeune
a6ba47265f
rsx/common/gl: s32k is actually signed short unormalized.
...
gl fix
2016-02-27 00:21:12 +01:00
Vincent Lejeune
62246f75c8
d3d12/gl: Supports SSA in Fragment Shader.
2016-02-27 00:21:10 +01:00
Vincent Lejeune
a6d8d1144c
rsx/common: Supports D24X8 texture format when copying
...
Some app uses this type before setting proper depth surface
2016-02-27 00:21:08 +01:00
Vincent Lejeune
5ef7f8bf3e
rsx/common: Fix handling of UB256
2016-02-27 00:21:06 +01:00
Vincent Lejeune
a78ba8a271
d3d12: Remove depth conversion shader
...
It's actually not needed, raw depth data should be sampled as RGBA8.
2016-02-25 23:29:44 +01:00
Vincent Lejeune
263e5beb26
d3d12: Copy descriptors when reused instead of recreating them.
...
Thanks Matías N. Goldberg for the tip !
2016-02-25 23:29:43 +01:00
Vincent Lejeune
7ae680d9d1
d3d12: Avoid uploading constant buffer every draw call
2016-02-25 23:29:41 +01:00
kd-11
c5b3359c4b
Remove normalization for natively normalized formats; fix cmp attribute type
2016-02-25 17:41:03 +03:00
Raul Tambre
047d59df0c
Implement UTF8stoUTF16s, minor cellPngDec fixes
...
Need to find games to test the case, when fixed alpha isn't specified.
2016-02-25 07:58:21 +02:00
Raul Tambre
41687af077
Implement _sys_memmove
2016-02-25 07:58:21 +02:00
kd-11
974ea68cf9
Always bind null for unused shader inputs
...
Properly rename index offsets to improve readability
Handle indexed and other array cases
2016-02-25 02:29:35 +03:00
kd-11
8a3d15d4fe
Handle swizzled CELL_GCM_B8 textures
...
Properly handle swizzled single-channel textures
2016-02-24 17:44:24 +03:00
Vincent Lejeune
5a14644cd4
rsx/common/d3d12/gl: Use span in vertex upload function.
2016-02-22 20:22:47 +01:00
Vincent Lejeune
79dc835378
rsx/common: Track transform constant update.
2016-02-21 21:29:44 +01:00
Vincent Lejeune
9ef24509cb
d3d12: Use a shared root signature and add more slots
...
This allows for finer grained rebinding later.
2016-02-21 17:55:34 +01:00
Vincent Lejeune
4b54d7ece1
d3d12: Pretty printing of error messages.
2016-02-21 17:11:54 +01:00
Vincent Lejeune
c0423d513d
vulkan: Add relevant libs.
2016-02-19 20:03:30 +01:00
kd-11
a451bb574e
Enable texture and render target caching for OpenGL
2016-02-17 16:00:23 +03:00
Vincent Lejeune
1675a82efd
rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
...
* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
kd-11
3813c09be6
Properly handle inlined vertex data
...
Fix initial array offsets for dx12
2016-02-16 15:39:18 +03:00
kd-11
2230975e55
Speed up program constants upload by switching to glBufferSubData over glMapBuffer
...
Fix initialization for fragment constants buffer
Orphan buffers before update. Remove redundant binding
2016-02-15 12:53:55 +03:00
kd-11
7d70be42af
Correctly fetch correct pitch and depth for textures from RSX
...
Include vertex textures too
Set correct stride for vertex texture params
Change references to gl_Position in D3D12FragmentProgramDecompiler
Revert bad commit
2016-02-15 11:15:51 +03:00
Raul Tambre
9452c6b08c
Fix CMake libpng linking
2016-02-14 19:50:36 +02:00
Vincent Lejeune
837e06e85b
rsx/common/d3d12: Support non default alpha function
...
Fix After burner climax cloud effects.
2016-02-13 17:07:12 +01:00
kd-11
843d0ed298
Fragment position is given as gl_FragCoord not gl_Position
...
Fix references to gl_Position in Dx12
2016-02-12 18:34:41 +03:00
Raul Tambre
1072540e3e
Fix compiling
2016-02-08 19:12:30 +02:00
Raul Tambre
0c8c13b8b7
Rewrite cellPngDec to use libpng
...
Improvements made:
* Supports tEXt chunks
* Supports chunk information
* Supports 16-bit depth image packing (fixes #1127 )
* Supports fixed alpha values
* And more.
2016-02-08 19:12:29 +02:00
Vincent Lejeune
f0dc38cadd
rsx/common/d3d12: Support back spec/diffuse color.
...
Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune
4efa2266e6
rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation.
2016-02-08 17:35:50 +01:00
Vincent Lejeune
1f7a1e4078
rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
2016-02-08 17:35:49 +01:00
kd-11
ddf5b52360
Implement rectangle textures natively on OpenGL
2016-02-07 08:57:04 +03:00
kd-11
d3405da5c4
Fix LLVM build by changing variable to appropriate type
2016-02-05 18:57:57 +03:00
kd-11
137821c866
Move program validation from link-time to draw-time to compy with spec
2016-02-04 11:19:13 +03:00
kd-11
7b889a10cc
Add vertex texture buffers for VS input
...
Support vertex instancing in vertex shader using VertexID
Relax OpenGL requirements by removing 4.5 features
Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer
Apply travis workaround by danilaml
Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
kd-11
660f491310
Rework OGL texture swizzles;
...
Decode textures using TextureUtils
Shut compiler up about missing return value (unsure)
Revert "Shut compiler up about missing return value (unsure)"
This reverts commit db43ba448776e6c0d6c90909b4037b6f698a545c.
Change some functions in rsx::gl::texture to static.
Replace large switch block in gl::textures::mandates_expansion with simple if tests
2016-02-01 20:11:33 +03:00
Vincent Lejeune
3d960064ef
d3d12: Use unnormalized_coords info in RSXFragment
2016-01-30 22:04:36 +01:00
Vincent Lejeune
f6d2409b20
rsx/common/d3d12: Support for shader window setting.
2016-01-30 21:58:12 +01:00
Vincent Lejeune
5f35f2ac7d
rsx/common/d3d12: Support for texture 1d too.
...
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune
d19d9ccd0b
d3d12: Fix for #1459
2016-01-29 20:18:52 +01:00
Vincent Lejeune
149fa9d750
rsx/common: Make RSXFragmentProgram key and not just pointer.
2016-01-27 23:16:06 +01:00
Vincent Lejeune
3bd2114815
rsx-debug: Dump windows origin/pixel center.
2016-01-27 22:41:19 +01:00
Vincent Lejeune
acd384ae2d
rsx/common: Base offset is actually correctly supported.
...
Outrun uses it and cars are correctly displayed.
2016-01-27 22:05:43 +01:00
Nekotekina
b77666cbba
cellGame fix
2016-01-27 19:39:31 +03:00
Nekotekina
128ee67bba
PSF Loader simplified
2016-01-27 19:17:01 +03:00
Nekotekina
7417033d7f
GLGSRender fix
2016-01-27 18:14:39 +03:00
DHrpcs3
e8a940172c
fixed GameViewer crash if entry not exists
...
fixed psf::entry::as_string & psf::entry::value(string)
2016-01-27 18:14:38 +03:00
DHrpcs3
290bdc4566
added psf::object::get
2016-01-27 18:14:36 +03:00
DHrpcs3
220aab1fd0
Reimplemented psf loader
2016-01-27 18:14:35 +03:00
Vincent Lejeune
aa450b56f1
d3d12: Make some memory helper structure uncopyable/unmovable.
2016-01-26 23:20:23 +01:00
Vincent Lejeune
6d70f3c237
d3d12: Compare mipmap/depth count when checking texture compatibility.
...
d3d12: Check for depth in texture cache.
Fix Resogun crash when loading a level.
2016-01-26 23:13:30 +01:00
Vincent Lejeune
6384541345
d3d12: Store vertex attributes as SRV and disable Input_layout.
2016-01-26 23:13:29 +01:00
Vincent Lejeune
3c3f92f29b
rsx/common/d3d12: Support 3d textures
2016-01-26 17:56:02 +01:00
Vincent Lejeune
24255f7883
rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
2016-01-26 17:56:01 +01:00
Vincent Lejeune
b71caa94ac
rsx-debug: Print number of vertex draw again.
2016-01-25 18:48:53 +01:00
Vincent Lejeune
9b8522e734
rsx/common: Div is vector over scalar division
...
According to investigation on Resogun.
2016-01-24 00:13:17 +01:00
Vincent Lejeune
4ce4cf5242
rsx: Add vertex input and output in RSXVertexProgram.
2016-01-22 01:24:54 +01:00
DHrpcs3
19ce0cdc09
rsx methods constants moved to rsx namespace
...
minor fix
2016-01-20 20:12:48 +03:00
DHrpcs3
2e58f312d5
rsx: implemented internal tasks queue (WIP)
2016-01-20 17:12:49 +03:00
DHrpcs3
7523d01e0f
Code style fixes #2
2016-01-20 16:39:06 +03:00
DHrpcs3
7972cb5bdc
Code style fixes #1
2016-01-20 16:23:25 +03:00
DHrpcs3
685d5d3ea3
Access violation handled by rsx::thread
...
gfxHandler -> rsx::g_access_violation_handler
2016-01-20 15:46:58 +03:00
Vincent Lejeune
f453194e32
rsx: Fix int type not big enough
...
Fix glitch in After Burner Climax
2016-01-19 23:24:39 +01:00
Vincent Lejeune
440c637b1f
rsx/common/d3d12: Move surface_store in common
2016-01-19 22:49:10 +01:00
Vincent Lejeune
6aac972bda
d3d12/gl: Use r1 as depth output.
...
The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
2016-01-19 00:45:26 +01:00
Vincent Lejeune
1ce49b60d9
rsx-debug/d3d12: Support all rtt formats.
2016-01-17 20:02:30 +01:00
Vincent Lejeune
26f329d186
d3d12: Fix dsv increment size
...
Typo.
2016-01-16 18:25:20 +01:00
Vincent Lejeune
5ace4438e2
d3d12: Fix texture proj
...
I misinterpreted "last component" from glsl doc... it's w, not z.
2016-01-16 18:25:19 +01:00
Vincent Lejeune
b8e10225f9
d3d12: Use first color output for alpha discard instead of 0.
...
Fix Naruto 2 shader miscompilation.
2016-01-16 18:25:18 +01:00
Vincent Lejeune
224facf3ba
d3d12: Never pass nullptr as render target descriptor, even if unused.
...
Function interface doesn't allow this.
2016-01-16 18:25:16 +01:00
Vincent Lejeune
3b4339c8e0
rsx: Use enum class for surface related regs
2016-01-15 23:44:27 +01:00
Nekotekina
efe1678088
"Build Solution" fix
2016-01-14 20:41:36 +03:00
Nekotekina
2f5be3559e
Hotfix
2016-01-14 20:13:41 +03:00
Nekotekina
960668ecf1
For #1355
...
offsetof() eliminated
OFFSET_32, SIZE_32, ALIGN_32 used
2016-01-14 19:07:27 +03:00
Nekotekina
83084467c6
For #1356
2016-01-14 19:07:26 +03:00
Nekotekina
8464ab6a23
Fixes ( #1432 )
...
/dev_bdvd/, rap file loading fix
2016-01-14 19:07:24 +03:00
raven02
74ec128e62
Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4
2016-01-14 19:00:16 +03:00
Vincent Lejeune
69272edba6
gl: Fix warnings and enable trat warning as error.
2016-01-13 23:53:11 +01:00
Nekotekina
38531459df
Logging system rewritten
...
GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Nekotekina
b3e3c68f15
File utility improved
...
+ minor fixes
2016-01-13 14:12:04 +03:00
Vincent Lejeune
689dee9944
rsx/common/d3d12: Consider separate index range as a whole.
...
Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
Vincent Lejeune
08622a41b4
d3d12: Use CHECK_HRESULT in D3D12Utils.cpp
2016-01-11 21:17:33 +01:00
Vincent Lejeune
669a3277ff
d3d12: Support mag filter 4
2016-01-11 21:17:32 +01:00
Vincent Lejeune
e6bd681227
d3d12: factorize render_target code in a template class to be shared with others backends.
2016-01-11 20:47:01 +01:00
Vincent Lejeune
0c5cfdddba
d3d12: Gather constant and vtx/idx heap and turn readback heap to buffer
2016-01-11 20:46:58 +01:00
Vincent Lejeune
bab52c132d
rsx/common/d3d12/gl: Clean ProgramStateCache
...
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
DHrpcs3
8297d963bf
d3d12 texture cache: align to bottom texture address
2016-01-10 23:28:30 +02:00
DHrpcs3
a17c41b4e1
nv4097::get_report: use DMA
2016-01-10 23:22:55 +02:00
Vincent Lejeune
4ef76866a5
rsx/common/d3d12/gl: Support texture lod sampling.
2016-01-10 00:16:26 +01:00
Vincent Lejeune
675ccd4510
rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0.
...
Fix Super Puzzle Turbo HD 2 and SH3 HD
2016-01-09 23:18:05 +01:00
Vincent Lejeune
31a925b4f0
rsx: reenable frame capture
...
Likely commented out by accident.
2016-01-09 23:18:04 +01:00
Vincent Lejeune
d153575e59
rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
...
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
2016-01-09 23:18:03 +01:00
Raul Tambre
3afc62e525
Fix #1368
2016-01-08 08:39:34 +02:00
Raul Tambre
f8446b227b
Implement inet_ntop and CELL_NET_CTL_INFO_LINK
...
Also fixed the default address not being set for all cases. Also tried
to fix the Win32 version of CELL_NET_CTL_INFO_IP_ADDRESS failing the
first time around.
2016-01-08 08:39:34 +02:00
Raul Tambre
8f937bda0f
Various minor logging improvements
...
Also changed the default connection state, because chances are, that
you're connected to Internet.
2016-01-08 08:39:33 +02:00
Vincent Lejeune
e7591439f4
Add Guidelines Support Library
2016-01-08 00:59:08 +01:00
DHrpcs3
f97d791fe8
PSF loader: implemented 0x0004 entry format
2016-01-07 21:22:36 +02:00
DHrpcs3
657a6c9511
elf64 loader: fixed too small primary stack size usage
2016-01-07 18:14:15 +02:00
DHrpcs3
e9560da4e2
nv3089::image_in: use in_x/in_y & out_x/out_y
2016-01-06 13:47:05 +02:00
DHrpcs3
6406cece57
nv3089::image_in: fixed reading from tiled regions
2016-01-06 13:30:26 +02:00
DHrpcs3
f7e787958e
fixed nv3089::image_in scale value
2016-01-06 13:30:25 +02:00
DHrpcs3
8912b9880e
rsx: initialize vertex textures on reset
2016-01-06 13:30:25 +02:00
DHrpcs3
3ac9e0933f
gl: fixed nv4097_clear_surface & front face selection
...
added window shader and clip plane constants to GCM.h
2016-01-06 13:30:25 +02:00
DHrpcs3
c1be0cf3bf
Added missed files
2016-01-06 13:30:24 +02:00
DHrpcs3
48919330d7
rsx methods moved from rsx thread
2016-01-06 13:30:24 +02:00
DHrpcs3
ba12c489ec
gl: using tiled region for read/write color buffers and flip
...
gl: fixed flip buffer row length
compilation fixes
2016-01-06 13:30:23 +02:00
DHrpcs3
dbccf5fbad
gl: fixed multiple textures binding
2016-01-06 13:30:23 +02:00
DHrpcs3
509bbddac1
OpenGL renderer: use pitch as image row length
...
Fixed rsx_utils code style
2016-01-06 13:30:23 +02:00
DHrpcs3
11ccc498fd
Reimplemented nv3089::image_in
2016-01-06 13:30:22 +02:00
DHrpcs3
836d14c8af
rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils
...
Added rsx::convert_scale_image & rsx::clip_image to rsx_utils
2016-01-06 13:30:22 +02:00
DHrpcs3
5a4babb0fd
Implemented basic tiled regions support
2016-01-06 13:30:22 +02:00
Vincent Lejeune
cae2d929ab
rsx/common/d3d12/gl: Implement draw inline array support
2016-01-05 00:31:47 +01:00
Vincent Lejeune
f38d0e92e7
d3d12: Avoid implicit cast from int to bool in CHECK_HRESULT macro
2016-01-03 21:51:39 +01:00
Vincent Lejeune
854365e6ce
d3d12: Reenable missing case for CELL_GCM_PRIMITIVE_LINE_LOOP
2016-01-03 21:51:38 +01:00
Zangetsu38
3529554c88
d3d12: Fix Super Dub 'a' Dub
2016-01-03 21:51:37 +01:00
Zangetsu38
2a1f19b776
d3d12: Fix for BIT.TRIP Runner2
2016-01-03 21:51:35 +01:00
Vincent Lejeune
324b2da3ec
d3d12: Recreate RTTs if size doesn't match.
...
Fix Bomberman Ultra
2016-01-03 21:51:34 +01:00
Vincent Lejeune
07f6896622
d3d12: Throw if program failed to build.
2016-01-03 21:51:33 +01:00
Vincent Lejeune
8417e21e8d
d3d12: Set command heap only when necessary.
2016-01-03 21:51:31 +01:00
Vincent Lejeune
02473324f4
Put XAudio and OpenAL files in separate projects.
2016-01-03 21:01:11 +01:00
Vincent Lejeune
bc3065939f
rsx-debug: dump anti aliasing control
2016-01-03 19:16:50 +01:00
Vincent Lejeune
d1e91433ad
rsx-debug: Dump anti aliasing mode.
2016-01-03 19:16:49 +01:00
Vincent Lejeune
4e7e895822
rsx-debug: Dump some more opcodes.
2016-01-03 19:16:48 +01:00
Vincent Lejeune
3586c7613a
rsx/common: Fix program state cache Shader program comparaison.
...
Comparaison was not taking the last instruction of shader into account.
Also remove "constant masking" since it wasn't actually usefull.
Fix DBZ: Burst Limits, SH3 and likely much more games.
2016-01-02 00:47:51 +01:00
Andrew Church
5a18c3f8ea
Allow a null destination pointer for cellL10n functions.
2015-12-31 19:12:32 +09:00
Andrew Church
3055de0444
cellL10n: Implement SJIS<->Unicode conversions.
2015-12-31 19:12:32 +09:00
Vincent Lejeune
5f12a4f7b5
rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
2015-12-30 17:04:34 +01:00
Vincent Lejeune
082815f93e
llvm: Implement trap instructions
2015-12-29 22:25:19 +01:00
Vincent Lejeune
969e2d8c57
rsx/common: Support RSX_FP_OPCODE_DIV for scb
...
Fix glitches in dbz
2015-12-29 17:08:01 +01:00
Vincent Lejeune
44840dbbcf
d3d12: Support early return in fragment shaders.
2015-12-28 00:19:37 +01:00
Vincent Lejeune
d6b2230b92
d3d12: Revert some value in get_blend_factor_alpha
...
fix crash in SH3
2015-12-28 00:19:35 +01:00
Chaoren Lin
d917cfa43f
Create config file if it doesn't exist.
2015-12-24 10:58:28 -05:00
Vincent Lejeune
c4b3b967d9
d3d12: Fix warnings andnable warnings as errors.
2015-12-23 22:26:23 +01:00
Vincent Lejeune
b41fcf3734
d3d12: name rtts/ds/texture for debugging purpose
2015-12-23 22:26:22 +01:00
Vincent Lejeune
ecad586739
d3d12: Names PSO for debug purpose.
2015-12-23 22:26:20 +01:00
Zangetsu38
64036e0478
d3d12: fix return correct value in d3d12format
2015-12-23 22:26:19 +01:00
Vincent Lejeune
9c6539ea2d
rsx/common/d3d12: Force depth to be at least 1.
2015-12-23 22:26:18 +01:00
Vincent Lejeune
a97dc349b7
rsx/common: If swizzle bit is not set then there is no padding, even for dxtc textures.
...
Fixes some textures in dbz and after burner climax.
2015-12-23 22:26:16 +01:00
Vincent Lejeune
243bc0d06e
PPU/LLVM: Use interp version of some instruction for debugging purpose.
2015-12-23 17:03:01 +01:00
Vincent Lejeune
e7df81ade0
PPU/LLVM: Call fast_stop when function returns and PC corresponds
2015-12-23 17:02:56 +01:00
Vincent Lejeune
743f5f07cb
llvm: Reenable debug info dump
2015-12-23 17:02:51 +01:00
Nekotekina
3ed603074c
Changes done by [DH] rewritten
...
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
DHrpcs3
3ca634138d
Fixed conflict with X11
...
Added tmp folder to gitignore
2015-12-21 08:48:33 +02:00
DHrpcs3
d8bef46c2a
Do not use global static variables in headers
2015-12-21 05:35:56 +02:00
DHrpcs3
ae83ab5436
GLTexture excluded from GLGSRender and renamed to rsx::gl::texture
2015-12-21 04:14:56 +02:00
DHrpcs3
a00111a863
Do not mix projects temporaries
2015-12-21 03:55:55 +02:00
DHrpcs3
7416fe91fc
Fixed crash on start if config does not exists
...
Cleanup OpenGL renerer
2015-12-21 03:28:07 +02:00
Nekotekina
f2df9b469a
ThrowIfFailed replaced with CHECK_HRESULT macro
2015-12-20 15:41:11 +03:00
Nekotekina
4b7f9c38a6
rMsgBox eliminated
2015-12-20 15:41:10 +03:00
Nekotekina
a666318b95
Error messages improved
2015-12-20 15:41:09 +03:00
Nekotekina
aa811b6eef
Cleanup (noexcept, unreachable)
...
%x formatting fixes
2015-12-20 15:41:07 +03:00
Nekotekina
321e6d3a86
fs::get_config_dir, fs::get_executable_dir
2015-12-20 15:41:06 +03:00
DHrpcs3
8a21e0fcb8
Implemented some cellSaveData functions
...
Implemented cellSaveDataListSave, cellSaveDataListLoad,
cellSaveDataFixedSave, cellSaveDataFixedLoad, cellSaveDataAutoSave,
cellSaveDataAutoLoad
2015-12-20 10:39:07 +02:00
DHrpcs3
408581b7bc
sys_mmapper improvements
...
sys_mmapper_allocate_address: always set default value if aligment is 0
sys_mmapper_map_memory: don't fire exception if memory already mapped
2015-12-20 10:28:25 +02:00
DHrpcs3
416d66a438
Ignore SPU sync channels
2015-12-20 10:16:31 +02:00
Raul Tambre
5672ba887b
Fix #1343
2015-12-17 13:41:36 +02:00
Vincent Lejeune
69b3828086
rsx/common: Vertex program condition swizzle should apply to cc0, not float4(0.)
2015-12-16 20:36:50 +01:00
Zangetsu38
a44c54b428
d3d12: Fix error Last commit
2015-12-16 20:36:48 +01:00
Zangetsu38
dc5a439ec9
d3d12: Code style fix for function return
2015-12-16 20:36:46 +01:00
Zangetsu38
81f05daff2
d3d12: Add more log callback for support dev
2015-12-16 20:36:45 +01:00
Vincent Lejeune
456f83671a
d3d12: Add formatting abilities to unreachable macro
2015-12-16 20:36:43 +01:00
Vincent Lejeune
d7b4b2fd49
d3d12: Support surface format R5G6B5
2015-12-16 20:36:41 +01:00
Vincent Lejeune
27807f3a61
d3d12: D8R8G8B8 and A8R8G8B8 are essentially the same.
2015-12-16 20:36:39 +01:00
Vincent Lejeune
fcf7751008
d3d12: Fix handling of disabled texture
...
Fix After Burner Climax textures.
2015-12-16 20:36:38 +01:00
Vincent Lejeune
1cda2977bb
common/d3d12: emulate polygon mode
2015-12-16 20:36:36 +01:00
Vincent Lejeune
6221fecf3b
common/d3d12/gl: Start implementing cubemap sampling
2015-12-16 20:36:34 +01:00
Vincent Lejeune
80dc122742
common/d3d12: Clean texture upload code.
...
Some typos are fixed in the process
2015-12-16 20:36:32 +01:00
Vincent Lejeune
929f518ef3
rsx/d3d12/gl: Make output write backend dependent.
2015-12-16 20:36:31 +01:00
Vincent Lejeune
6fae5863cf
common/d3d12/gl: Add support for textureProj
2015-12-16 20:36:29 +01:00
Jake
266504a0ac
CellUser: Fix cellUserInfoGetStat for 'userid_current'
2015-12-14 19:16:15 -06:00
Jake
08d05e245d
sys_mmapper: Allow 0 alignment to mapping to fix Psl1ght homebrew booting
2015-12-14 19:16:14 -06:00
Jake
6f584049a2
rsx: NV3089_image_in: Fix braid and Jet Set Radio
2015-12-14 19:16:12 -06:00
Zangetsu38
27ad98ee98
Fix for Shovel Knight
2015-12-12 23:21:24 +01:00
Nekotekina
d90850e697
GLGSRender.vcxproj added
2015-12-08 20:02:33 +03:00
Nekotekina
8e4ad3dfcb
Property sheets, configuration simplified
...
MemLeak build fixed
2015-12-08 20:02:30 +03:00
Vincent Lejeune
0e27b68ba7
System: Add a test mode that fakes running emulator.
2015-12-06 23:51:52 +01:00
Vincent Lejeune
6c01658d37
system: Do not send dbg command if dbg hook is not present.
2015-12-06 23:51:51 +01:00
Vincent Lejeune
8e451126ac
llvm: Make Compiler class a module builder only class.
2015-12-06 23:51:50 +01:00
Vincent Lejeune
7ae1b51753
llvm: Remove PPULLVMRecompilerTests.cpp
2015-12-05 22:17:28 +01:00
Danila Malyutin
0d6297fef0
GUI: Fix wx assert on first right-click in game list
...
Don't know why it was working before.
Anyway, it seems ugly and it probably should be handled differently (the
whole function, or whole GUI ;P).
2015-12-05 19:54:23 +03:00
Danila Malyutin
d01235ce2d
GUI: Fix removing game from game list
...
Fixes #1326
2015-12-05 19:45:58 +03:00
Raul Tambre
efe430733b
Fix cellGcmSetTile(Info)
...
I didn't specifically write a test for it, but I did at some point
modify a couple samples to try and use 2048 and 2047. Anything above
2047 didn't work.
2015-12-05 14:22:51 +02:00
Nekotekina
3465106456
Shared PCH (experimental)
...
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Nekotekina
24128ba450
Optimization
2015-12-04 23:37:42 +03:00
Nekotekina
298eb46a31
AutoPauseManager, SaveDataUtility fix
...
Redundant stringstream removed
2015-12-04 23:37:41 +03:00
Nekotekina
f245799479
Custom hashers for ID manager
2015-12-04 23:37:40 +03:00
Nekotekina
82cb8fe5bd
SharedMutex improved
2015-12-04 23:37:39 +03:00
Nekotekina
b18e337781
GUI fixes
2015-12-04 23:37:37 +03:00
Nekotekina
f3311bb5e5
GL render crash fix
2015-12-04 23:37:36 +03:00
Nekotekina
8a1ce6ba64
MINGW64 fix
2015-12-04 23:37:35 +03:00
Nekotekina
ca6783ba9a
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
Jake
52be47ca89
rsx: Style changes
2015-12-02 07:06:40 -06:00
Jake
19cf749944
rsx: fix convert_linear_swizzle converting backwards
2015-12-02 04:22:19 -06:00
Jake
178bcfc8df
rsx: Improve NV3089_IMAGE_IN_SIZE and use faster loop for swizzle conversions
2015-12-02 04:22:18 -06:00
Jake
83cb137721
rsx: add missing transfer enums
2015-12-02 04:22:17 -06:00
Jake
8edf35a9e3
gl: remove incorrect/unneeded glenable enum
2015-12-02 04:22:16 -06:00
Zangetsu38
450c8245ed
Fix Jet Set Radio
2015-12-01 23:18:29 +01:00
Vincent Lejeune
88d7feda5c
d3d12: Support unormalized texture coordinates
2015-12-01 23:18:27 +01:00
Vincent Lejeune
c9c436e6fc
d3d12: In case of non supported rtt fallback to R8G8B8A8 format.
2015-12-01 22:42:36 +01:00
Vincent Lejeune
f4091b1027
d3d12: Fix fragment shader accessing to gl_Position
2015-12-01 22:42:34 +01:00
Vincent Lejeune
174fb97172
d3d12: Fix for case where fragment shaders samples textures starting from non first unit.
2015-12-01 22:42:33 +01:00
Vincent Lejeune
377bdae6a9
rsx-debug: Move pretty_printing code to GCM.cpp and support transform constants and some texture opcodes
2015-11-30 19:09:45 +01:00
Vincent Lejeune
3d2386f903
rsx-debug: Display color buffer content in separate frame.
2015-11-30 19:09:44 +01:00
Vincent Lejeune
a21c9f9861
rsx: Avoid mixing float4 and int4 in declaration of AddrReg.
2015-11-30 17:35:51 +01:00
Vincent Lejeune
1e9d1c1dd9
gl: Uncomment viewport setting code
2015-11-29 18:22:53 +01:00
Vincent Lejeune
399478c2cd
gl: Use const and ref for loops in GLFragmentProgram.cpp
2015-11-29 18:20:43 +01:00
Vincent Lejeune
c86cfef58e
rsx/common: Remove getFragmentConstantOffsetsCache
2015-11-28 20:58:00 +01:00
Vincent Lejeune
7a996648bb
gl: Use fill_gragment_constans_buffer
2015-11-28 20:41:30 +01:00
Danila Malyutin
8d5d545f3f
Some dependency info updated
2015-11-28 00:08:38 +03:00
Vincent Lejeune
a19a9b5585
d3d12: fallback to linear filter when mag filter is not known.
2015-11-26 20:21:26 +01:00
Vincent Lejeune
f3dd9596cf
d3d12: Use address instead of context_dma value to determine whether to write buffers
...
Fixed depth read test when write color buffer is enabled
2015-11-26 18:10:21 +01:00
Vincent Lejeune
115255c162
d3d12: Fallback to bilinear filtering if convolution min one is used.
2015-11-26 18:05:27 +01:00
Vincent Lejeune
984f5c6914
d3d12: Fix depth readback format
2015-11-26 18:05:26 +01:00
Vincent Lejeune
fa845fa5c0
d3d12: Add support for F_X32 surface format
2015-11-26 18:05:25 +01:00
Vincent Lejeune
579096c6a8
d3d12: Discard rtt if format has changed.
2015-11-26 18:05:23 +01:00
Vincent Lejeune
7e938b2363
d3d12: Use INCR for stencil op when an unknow op is used.
...
Fixes shadows in Jet Set Radio.
2015-11-26 18:04:53 +01:00
Vincent Lejeune
0d2c4c24b4
d3d12: Use a single big buffer to store readback data
2015-11-25 17:54:58 +01:00
Vincent Lejeune
d15300a549
rsx: Display programs associated with selected draw calls in debugger
2015-11-24 23:34:04 +01:00
Vincent Lejeune
b9d8d9383a
rsx/d3d12: dump program content when capturing frame
2015-11-24 23:34:03 +01:00
Vincent Lejeune
85cf918aeb
rsx: Add none target to gcm pretty printing
2015-11-24 23:14:07 +01:00
Vincent Lejeune
b5add0f027
rsx: better naming for draw calls
2015-11-24 23:14:05 +01:00
Vincent Lejeune
b238107a99
rsx: Dump captured commands to file
2015-11-24 23:14:04 +01:00
Vincent Lejeune
5447521ce5
gl: Use uniform buffer for transform constants.
2015-11-19 20:26:14 +01:00
Vincent Lejeune
3e5f0e5c37
rsx: Add missing SCB DIVSQ opcode support
...
Fix a lot of gfx glitches in SH3 HD
2015-11-19 19:24:58 +01:00
Vincent Lejeune
9fdc458d69
rsx: Make SCT/SCB/TEX SRB function complete member of FragmentProgram
2015-11-19 19:24:57 +01:00
Nekotekina
4a669fd86e
DX12 dependencies fix
2015-11-17 21:00:59 +03:00
Vincent Lejeune
307015382d
d3d12: Support default value for stencil op
...
Requested by Jet Set Radio.
2015-11-16 23:32:38 +01:00
Vincent Lejeune
471e807ea2
d3d12: Fix some typo in render target code
...
Should bring performances back
2015-11-16 23:32:37 +01:00
Vincent Lejeune
bb4b12f253
d3d12: Texcoord9 is actually stored in register 6.
...
Fix shadow mapping in SH3 HD.
2015-11-16 23:32:35 +01:00
Vincent Lejeune
432bca26ae
d3d12: Add support for reading depth texture
2015-11-16 23:32:34 +01:00
Nekotekina
5f6caf33f0
MINGW64: Compilation fix
2015-11-16 19:12:51 +03:00
Vincent Lejeune
e2d0a63b98
gl: Use factored scale offset function call
2015-11-15 22:52:39 +01:00
Vincent Lejeune
570ca1c87f
d3d12: Use a_b_c style for D3D12GSRender.h members
2015-11-15 20:21:44 +01:00
Vincent Lejeune
2ac47548b0
rsx: Set registers individually
...
Not all games set registers up to the third subcomponent. Fixes SH 3 HD
textures.
2015-11-15 17:20:43 +01:00
Vincent Lejeune
a79ffdb485
rsx/common: Fix ARL register type and write function in vtx shader
2015-11-15 17:20:41 +01:00
Vincent Lejeune
daf2d3a02e
rsx: Suppress cellResc function that modifies method_registers
2015-11-15 17:20:21 +01:00
Vincent Lejeune
e9d9bad643
rsx: reset register after each flip
...
Some overlay operation are executed when a flip is requested, it may
change register states. Fix depth buffer in SH3
2015-11-15 17:20:20 +01:00
O1L
f34bd724e3
SimpleIni removed
2015-11-15 13:05:25 +04:00
O1L
fd13a495de
Replace remained old ini-manager calls
2015-11-14 23:59:46 +04:00
Nekotekina
7dfe9415c4
PKG Installer fix
2015-11-14 20:26:42 +03:00
Nekotekina
080e503954
Compilation fix
2015-11-14 20:26:41 +03:00
Nekotekina
a4db58f5f2
Added fs::file_ptr, fom::rewrite, cleanup
2015-11-14 20:26:40 +03:00
Danila Malyutin
009aa3dcb9
Fix crash on exit in some tests
...
It started occurring recently though the problem seems to be old.
Only KeyboardHandlerBase is the fix, the MouseHandler one is to be safe.
2015-11-14 19:34:20 +03:00
Vincent Lejeune
039e729881
d3d12: Fix scissor
2015-11-12 18:29:04 +01:00
Vincent Lejeune
c152c20d70
d3d12: Fix wrong front_face_ccw value for Disgaea 3
2015-11-12 18:29:03 +01:00
Vincent Lejeune
917f08c534
d3d12: Fix depth range
2015-11-12 18:29:02 +01:00
Vincent Lejeune
ae5d95d462
rsx/common: Take primitive restart index in account and turns it into -1.
2015-11-12 18:29:01 +01:00
Vincent Lejeune
925d6889a6
d3d12: Use ring buffer like rtv/dsv descriptor heap
2015-11-12 18:29:00 +01:00
Raul Tambre
5d5a4f804b
Replace most returns with CHECK_ASSERTION
...
Also fix some Seek methods return types being unsigned, while returning
negative errors.
Added the CHECK_ASSERTION macro checks in a couple more places.
Simplified CHECK_ASSERTION macro usage.
2015-11-09 07:42:04 +02:00
Raul Tambre
9c2f48cd1d
More defect fixes, added some error codes
2015-11-09 07:39:50 +02:00
Raul Tambre
fac9d74344
Lots of defect fixes
2015-11-09 07:39:50 +02:00
Vincent Lejeune
660bc34157
rsx: Add gui element to enable capture frame
2015-11-08 19:34:20 +01:00
Vincent Lejeune
70b9271cd8
rsx/d3d12: Record frame buffer content per draw call.
2015-11-08 19:34:18 +01:00
Vincent Lejeune
8da7361794
rsx: Expand some rsx register disasm.
2015-11-08 19:12:27 +01:00
Vincent Lejeune
0cc4b555d1
d3d12: Comment out LLVM_BUILTIN_UNREACHABLE and display error msg in log
2015-11-07 22:52:13 +01:00
Vincent Lejeune
e76abf875f
d3d12: Clean rtt related code
2015-11-07 22:52:12 +01:00
Vincent Lejeune
2a9895b7f0
rsx/d3d12: Move fragment constants filling code to ProgramStateCache
2015-11-06 20:08:45 +01:00
Vincent Lejeune
2ad7051746
rsx/d3d12: Move vertex constants filling code to RSXThread
2015-11-06 20:08:41 +01:00
Vincent Lejeune
02ce78482c
rsx/d3d12: Move scale offset buffer setting to RSXThread
2015-11-06 20:08:17 +01:00
Zangetsu38
61755ed017
Fix Full screen in DX12
2015-11-04 15:32:44 +01:00
Vincent Lejeune
449c41aca2
d3d12: Support size changing depth buffer
2015-10-30 18:28:27 +01:00
Vincent Lejeune
2043181501
d3d12: Suppress a warning if no rtt is bound
...
Rendering depth only is legal.
2015-10-30 18:10:41 +01:00
Vincent Lejeune
a2f7f371dc
d3d12: Add an extra varying.
...
This fixes shader compilation for SH3 HD.
2015-10-30 00:04:10 +01:00
Vincent Lejeune
29cde1a618
d3d12: Clean Overlay code
2015-10-30 00:04:09 +01:00
Vincent Lejeune
c570d60f45
d3d12: Add newline at the end of every file
2015-10-29 19:12:46 +01:00
Vincent Lejeune
893175f511
d3d12: Include some headers in stdafx_d3d12.h to speed up compilation
2015-10-29 19:11:25 +01:00
Vincent Lejeune
c197b54774
d3d12: Rename D3D12GSRender function
...
Match a_b_c coding style.
2015-10-29 18:48:53 +01:00
Vincent Lejeune
124d0de325
d3d12: Move storage helpers to their dedicated files.
2015-10-29 18:48:52 +01:00
Vincent Lejeune
fdae12c52e
d3d12: Move empty texture slot filling code to D3D12Texture.
2015-10-29 18:48:52 +01:00
Vincent Lejeune
59c549ac86
d3d12: Clean D3D12GSRender
...
* Use anonymous namespace
* Use a_b_c code style
* Fix static analysis warning.
2015-10-29 18:48:51 +01:00
Vincent Lejeune
1ec18bdf64
RSX/common: Clean BufferUtils code
...
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune
42467ba40f
RSX/common: Clean TextureUtils code.
...
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune
8f84fca0f2
d3d12: Fix some unintialised value warning.
2015-10-29 18:48:49 +01:00
Vincent Lejeune
0e3ab35e32
d3d12: Fix sampler border color
2015-10-29 18:48:48 +01:00
Vincent Lejeune
119126c60c
d3d12: Move enum conversion to a separate files.
...
* Add noexcept
* Use unreachable
* Use a_b_c style
2015-10-29 18:48:48 +01:00
Vincent Lejeune
5c42a3cbc4
d3d12: Add a unreachable function used as debug/optimisation hint
2015-10-29 18:48:47 +01:00
Vincent Lejeune
6133590903
d3d12: Rename d3d12.h to avoid conflicts
2015-10-29 18:48:46 +01:00
Vincent Lejeune
8afa6e59b2
RSX: Returns texture bias as a float, considering the stored value is a half float.
2015-10-27 01:24:04 +01:00
Vincent Lejeune
9f49232cac
d3d12: Avoid copying index data and use correct index range.
...
This fixes Braid.
2015-10-27 01:24:04 +01:00
Vincent Lejeune
bc7e30517b
d3d12: Add support for primitive restart.
2015-10-27 01:24:03 +01:00
Vincent Lejeune
fe902cbb13
d3d12: Use provided constants to set alignments
2015-10-27 01:24:03 +01:00
Vincent Lejeune
42f3296791
d3d12: Try to support undef vertex input
2015-10-27 01:24:02 +01:00
O1L
f842c206f3
Removed unneeded config saves and misprints
2015-10-27 01:41:12 +04:00
O1L
c0255208cc
Old ini-manager only partially used in VFS. Global configuration used as defualt.
2015-10-27 01:09:31 +04:00
O1L
e8ebb005fd
Again
2015-10-25 19:06:01 +04:00
O1L
c64bbcf87a
Oops
2015-10-25 18:55:56 +04:00
O1L
89f14ec5ac
Ported more options in new ini-manager. Use later.
2015-10-25 18:44:49 +04:00
O1L
1673ba217c
Do not try to change default config, use state configs.
2015-10-24 22:48:07 +04:00
O1L
a273768c4d
Compilation fix 2
2015-10-24 16:18:40 +04:00
O1L
bc8b71cbc1
Compilation fix
2015-10-24 15:46:31 +04:00
O1L
9d6df238d5
Use custom configurations
2015-10-24 14:38:24 +04:00
Nekotekina
fd628d8345
Minor changes
2015-10-22 22:38:34 +03:00
Nekotekina
d4e0da3f80
DX12 fix + rpcs3-tests project
2015-10-21 13:31:29 +03:00
Nekotekina
8cfabf0ead
Fixes
2015-10-20 18:55:34 +03:00
Raul Tambre
6f8544281a
Fix a savedata access violation
2015-10-20 12:34:54 +03:00
Vincent Lejeune
a462b4518c
d3d12: Move d3d12 files to separate solution.
...
It simplify solution configurations.
2015-10-17 04:15:58 +02:00
Nekotekina
77bf86eaa5
Bugfix
2015-10-16 03:25:39 +03:00
Vincent Lejeune
f5bd044096
d3d12: Lower alignement constraint for vertex index
2015-10-15 17:13:43 +02:00
Vincent Lejeune
a2997a1109
d3d12: Avoid an extra vertex copy
2015-10-15 17:13:43 +02:00
Vincent Lejeune
b0f8611f49
Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
2015-10-15 17:13:42 +02:00
Vincent Lejeune
de97d3a7aa
d3d12: Zero vertex shader output.
2015-10-15 17:13:42 +02:00
Vincent Lejeune
0e98da2306
d3d12: Make descriptor heap a little more compact.
2015-10-15 17:13:40 +02:00
Vincent Lejeune
5a064be490
Fix d3d12 build.
2015-10-15 17:05:56 +02:00
Nekotekina
ec0005195d
RSX fix
2015-10-14 22:51:27 +03:00
Nekotekina
a974ee009e
vm::var improved, cleanup
...
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH
a443682aaf
OpenGL renderer fixes
...
Fixed attributes loading
Fixed scale-offset matrix
Fixed attribute debug option
2015-10-14 14:34:55 +03:00
DH
4a55ba3067
OpenGL renderer improvements
...
Flush program cache at thread exit
Use cached locations
2015-10-14 03:16:39 +03:00
DH
37a3800597
rsx: 🧵 disable all vertex data at end command
...
Fixed OpenGL program attributes cache flush
2015-10-14 01:49:47 +03:00
Danila Malyutin
92e90101e2
Fix clang compiling
2015-10-13 23:32:25 +03:00
DH
5de1ea3fd4
Fixed bind rsx method to range implementation
2015-10-13 22:59:25 +03:00
DH
9136cbfcf2
Fixed compilation errors
2015-10-13 22:47:17 +03:00
DH
07b3897499
Trying do not use macro for methods binding to range
2015-10-13 20:44:58 +03:00
DH
737080274a
Improved NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE and NV4097_TEXTURE_READ_SEMAPHORE_RELEASE commands handling
2015-10-13 20:39:36 +03:00
DH
e4f6eb04e8
Added new config system
...
Added emulator state class
Added emulator events
Minor improvements
2015-10-13 20:32:08 +03:00
Vincent Lejeune
ff01e26c5c
RSX: Fix immediate vertex values
2015-10-13 14:29:38 +02:00
Vincent Lejeune
2b60de32f9
fix dbg
2015-10-13 14:29:28 +02:00
Vincent Lejeune
3449bd3842
RSX: Fix debugger disasm.
2015-10-13 14:29:12 +02:00
Vincent Lejeune
fc40b0ed6b
RSX: Let backend customize semaphore_*_release
2015-10-13 14:28:58 +02:00
Vincent Lejeune
426c69710c
Merge branch 'master' of https://github.com/RPCS3/rpcs3 into d3d12-fix
2015-10-13 14:28:11 +02:00
Vincent Lejeune
a63fdf6c45
Use files from master
...
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune
4154a1026f
Rename RSXThread
2015-10-13 00:04:19 +02:00
Vincent Lejeune
b5127e68de
Remove m_ prefix
2015-10-13 00:04:18 +02:00
Vincent Lejeune
dd000caad7
Remove context_dma*
2015-10-13 00:04:18 +02:00
Vincent Lejeune
86fff9800f
Remove base offset
2015-10-13 00:04:16 +02:00
Vincent Lejeune
2679e4f526
remove rsxtransformconstant
2015-10-13 00:04:16 +02:00
Vincent Lejeune
1e431edf09
Remove fragment program
2015-10-13 00:04:15 +02:00
Vincent Lejeune
67f1f0fea3
Remove fragment constants
2015-10-13 00:04:15 +02:00
Vincent Lejeune
beabc88f79
Remove transform constants
2015-10-13 00:04:14 +02:00
Vincent Lejeune
e086b7a522
Remove cull/front face
2015-10-13 00:04:13 +02:00
Vincent Lejeune
dd1afe85ae
Remove alpha func
2015-10-13 00:04:13 +02:00
Vincent Lejeune
60bccf0f10
Remove RSXVertexArray
2015-10-13 00:04:12 +02:00
Vincent Lejeune
73535e0c04
remove m_surface*
2015-10-13 00:04:12 +02:00
Vincent Lejeune
16311b36b0
Remove viewport clip
2015-10-13 00:04:11 +02:00
Vincent Lejeune
537187687d
Remove blend
2015-10-13 00:04:10 +02:00
Vincent Lejeune
403f585a19
Remove color mask
2015-10-13 00:04:10 +02:00
Vincent Lejeune
8dd19d1446
Remove color target
2015-10-13 00:04:09 +02:00
Vincent Lejeune
71552f7ffe
Remove logic Op
2015-10-13 00:04:09 +02:00
Vincent Lejeune
b2a7f0fd11
Remove stencil
2015-10-13 00:04:08 +02:00
Vincent Lejeune
529efd6ac8
Remove depth
2015-10-13 00:04:07 +02:00
Vincent Lejeune
ed61023dd3
Remove clear_surface_color
2015-10-13 00:04:07 +02:00
Vincent Lejeune
28cdfa9feb
Rename some methods.
2015-10-13 00:04:06 +02:00
Vincent Lejeune
bf474f0cdb
remove m_ for textures
2015-10-13 00:04:06 +02:00
Vincent Lejeune
d27f6c8fa7
Use rsx::limits values
2015-10-13 00:04:05 +02:00
Vincent Lejeune
6f71d04aa4
move linear to swizzle and get_size_type
...
symbol undef though
2015-10-13 00:04:04 +02:00
Vincent Lejeune
3de47c201c
RSX: Create a rsx namespace.
...
Put get_address inside.
2015-10-13 00:04:04 +02:00
Vincent Lejeune
e3e5b46cbf
Remove m_ prefix on some members of RSXThread
2015-10-13 00:04:03 +02:00
Vincent Lejeune
4cd9e5754e
d3d12: Fix build in debug
2015-10-13 00:04:03 +02:00
Vincent Lejeune
ceab44b9ab
d3d12: Remove D3DGSFrame
2015-10-13 00:04:02 +02:00
Vincent Lejeune
0138a95567
RSX: Remove using namespace ps3 in header
2015-10-13 00:04:02 +02:00
Vincent Lejeune
d86469c2f5
Add Utilities/types.h
2015-10-13 00:04:01 +02:00
Zangetsu38
97a67746f1
Fix Compilation error with Release/Debug on LLVM
2015-10-12 12:10:22 +02:00
DH
fd6295c2f5
Added glm library
2015-10-09 20:06:28 +02:00
Vincent Lejeune
f483c3b9ca
Revert "Merge pull request #1245 from DHrpcs3/master"
...
This reverts commit 5feba39ff7 , reversing
changes made to ebf28f8da0 .
2015-10-09 20:04:20 +02:00
DH
98943fc9e8
Added @vlj to developers list (AboutDialog)
2015-10-09 12:29:24 +03:00
DH
e11e67df28
Try to avoid internal gcc error
2015-10-08 01:30:03 +03:00
DH
6cb036d35f
Fix for gcc/clang build
2015-10-08 00:05:04 +03:00
DH
cc0c3fc98d
Implemented fragment constants loading (OpenGL renderer)
...
Fixed nv308a::color
Minor improvements
2015-10-07 17:36:26 +03:00
DH
86720f90cd
rsx: 🧵 initialize flip_status
...
Fixed clear_surface (OpenGL)
Enabled some RSXDebugger features (disasm and textures/buffers view)
Minor improvements
2015-10-06 01:22:21 +03:00
DH
3721941ffb
Fixed OpenGL renderer crash
...
Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
DH
4fdeeace66
D3D12Renderer: fixed some compilation errors
...
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH
1c890f85c5
OpenGL: do not align buffers
2015-10-05 12:56:05 +03:00
DH
6cd62a9fd0
OpenGL: fixed nv4097_clear_surface implementation
...
minor improvements
2015-10-05 12:56:05 +03:00
DH
1e7ded2163
rsx::thread moved from rsx2 branch
...
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
DH
a7262d34f0
Added glm library
2015-10-05 12:56:05 +03:00
Vincent Lejeune
d511153836
Common: Fix element count computation if addr is null (RSXVertexData)
2015-10-05 01:57:57 +02:00
Vincent Lejeune
2f211e4e5a
d3d12: Move adapter's description to settings.
2015-10-05 00:24:56 +02:00
Vincent Lejeune
a5ecbd0b2b
d3d12: Do not regenerate RTTs if they didn't change between draw call.
2015-10-05 00:24:56 +02:00
Vincent Lejeune
8d986e77d1
d3d12: Reuse texture resources
2015-10-05 00:24:55 +02:00
Vincent Lejeune
3d643fbc0b
d3d12: Factorise texture cache management.
2015-10-05 00:24:55 +02:00
Nekotekina
cd71125277
Git version fixed
2015-10-04 23:05:46 +03:00
Vincent Lejeune
81546d357c
d3d12: Do not use atomic for heaps
2015-10-03 18:25:28 +02:00
Vincent Lejeune
3acc900363
d3d12: Clean dirty texture when releasing resource storage
...
When an app is exiting, remaining dirty texture could be left uncleant.
2015-10-03 18:25:27 +02:00
Vincent Lejeune
6b0d29a72d
d3d12: Measure flip duration
2015-10-03 18:25:27 +02:00
Vincent Lejeune
442abcc6f1
d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll
2015-10-03 18:25:19 +02:00
Vincent Lejeune
c7b7d1f71f
Common: Move generic vertex buffer code from d3d12 backend
2015-10-03 18:25:19 +02:00
Vincent Lejeune
62d7bf2159
Common: Move generic upload texture code from d3d12
2015-10-03 18:25:18 +02:00
Vincent Lejeune
07e13b8613
d3d12: Suballocate from big buffer for texture upload too
2015-10-03 18:25:17 +02:00
Vincent Lejeune
f1f31e22f9
d3d12: Use d3dx12 structs for Root signature declarations
2015-10-03 18:25:17 +02:00
Vincent Lejeune
9a0232bc87
d3d12: Use d3dx12.h defined structs for constant buffers code
2015-10-03 18:25:16 +02:00
Vincent Lejeune
8e83ad7b65
d3d12: Fix sampler descriptor stride in UploadTextures.
2015-10-03 18:25:16 +02:00
Vincent Lejeune
703b1636c8
d3d12: Do not use array size to get vertex buffer element count.
2015-10-03 18:25:15 +02:00
Raul Tambre
455d07e05b
Bump version to 0.0.0.6
2015-10-02 21:43:13 +03:00
Zangetsu38
893a4e34a1
Little fix correct path for Game Data
2015-09-28 19:11:17 +02:00
Zangetsu38
f27e77c7e0
Adding the icon on window GL and DX12
2015-09-27 00:36:44 +02:00
Vincent Lejeune
37721d6b8a
d3d12: Use big buffer instead of placed resource for vertex index storage
...
Increase perf in Disgaea 3
2015-09-25 22:35:22 +02:00
Vincent Lejeune
8ba74a7f7d
d3d12: Add some more counter to debug overlay
2015-09-25 22:35:21 +02:00
Vincent Lejeune
506fdec6df
d3d12: Copy vertexbuffer in vram for output scaling pass.
2015-09-25 22:35:21 +02:00
Vincent Lejeune
de5a3451cd
d3d12: Force command queue completion
2015-09-25 22:35:20 +02:00
Vincent Lejeune
23bd197bd4
d3d12: clean code
2015-09-25 22:35:19 +02:00
Vincent Lejeune
f10c812301
d3d12: Use d3dx12.h defined struct.
2015-09-25 22:34:34 +02:00
Vincent Lejeune
ae51ce2349
d3d12: Fix a comment
2015-09-25 16:24:45 +02:00
Vincent Lejeune
fa6e2bfe02
d3d12: Add d3dx12.h from DX sample on github
2015-09-25 16:23:03 +02:00
Nekotekina
8ae3401ffa
Some things improved
...
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina
9d68c16c62
be_t (se_t) optimizations
2015-09-22 13:28:35 +03:00
Nekotekina
59f1077a36
Cleanup, be_t fixed
...
Some functions renamed:
get_ps3_function_name
execute_syscall_by_index
2015-09-22 13:28:34 +03:00
Nekotekina
4e62ec7458
PKG Installer fixed, u128 improved
2015-09-22 13:28:32 +03:00
Nekotekina
12f36cf31f
Experimental class template Module<T>
...
Allocates ps3 memory for specific instance T
2015-09-22 13:28:31 +03:00
Nekotekina
093ecc0a02
CALL_FUNC macro fixed
...
Now it can call any HLE function, possibly using LLE if available.
2015-09-22 13:28:29 +03:00
Danila Malyutin
11eeab0a1a
PPU/LLVM: Added noexcept and some fixes
2015-09-19 17:09:50 +03:00
Danila Malyutin
3208a7713f
PPU/LLVM: Fix for crashes on exit with jit
2015-09-19 17:09:49 +03:00
Vincent Lejeune
97f62571ff
d3d12: Properly clean protected page in dtor
2015-09-18 22:36:22 +02:00
Vincent Lejeune
c31c0c40a4
d3d12: Fix ARGB8 swizzle and support swizzling of rtts
...
Fix harem tengoku colors.
2015-09-18 22:36:21 +02:00
Vincent Lejeune
12f00a5e16
d3d12: Fix indexed triangle fan emulation.
2015-09-18 22:36:21 +02:00
Vincent Lejeune
0da893695e
d3d12: Fix buffer upload with a base vertex.
2015-09-18 22:36:20 +02:00
Vincent Lejeune
5f08cca849
d3d12: Do not init D2DStruct if uneeded
2015-09-18 22:36:19 +02:00
Vincent Lejeune
72e5578595
d3d12: Get rid of extra garbage collection off
2015-09-18 22:36:19 +02:00
Vincent Lejeune
bf04758285
d3d12: Submit command list every draw call in debug mode
2015-09-18 22:36:18 +02:00
Vincent Lejeune
7d15cc0dfd
d3d12: Build shader in debug mode if debug output is enabled.
2015-09-18 22:36:18 +02:00
Vincent Lejeune
05c5058dfd
PPU/LLVM: Remove useless call to NotifyBlockStart
...
Likely a rebase error, with this Metal Slug can run at 60 fps again.
2015-09-16 22:39:49 +02:00
Nekotekina
91c98a9533
Fix issue #1223
2015-09-16 21:31:41 +03:00
Vincent Lejeune
c407c786cc
PPU/LLVM: Do not notify already compiled block.
...
Also flush m_pending_address_start to avoid memory consumption
explosion.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
ecb3d93918
PPU/LLVM: Remove lock in GetCompiledExecutableIfAvailable
...
This should increase performance a lot in some case.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
667cb64c29
PPU/LLVM: Rename ProcessExecutionTrace to better reflect what it does.
2015-09-15 19:21:40 +02:00
Vincent Lejeune
359258c3d3
PPU/LLVM: Increase recompiler thread responsiveness.
2015-09-15 19:21:39 +02:00
Vincent Lejeune
9d18bba1df
PPU/LLVM: Propagate exceptions
...
It fixes a crash in Retro City Rampage with low (ie 10) llvm threshold.
2015-09-15 19:21:39 +02:00
Raul Tambre
8204737efa
Implement GetLicenseArea, category improvements
...
Also fixed newlines, CellSailEvent, fixed CellMusic changes, fixed
console_write, fixed L10n changes and removed the login dialog for now,
until a more proper implementation.
2015-09-13 10:26:01 +03:00
Raul Tambre
ea376e7751
Implement console_write and GetHomeDataExportPath
2015-09-12 14:11:26 +03:00
Raul Tambre
cd7fbae583
Implement NetStartDialogLoadAsync, L10N additions
...
Also improved cellPadPeriphGetInfo
2015-09-10 17:13:31 +03:00
Raul Tambre
f9731de777
HddGameCheck fix and Music/Avc2 improvements
2015-09-10 16:09:31 +03:00
Nekotekina
cbe83ad8dd
Various fixes
2015-09-08 13:47:00 +03:00
Raul Tambre
4666f190db
Fix BRI instruction, fixes #1165
2015-09-07 20:14:00 +03:00
Raul Tambre
de97c8e20f
Add RPCS3 version to logging
...
Also fixed the link pointing to the RPCS3 forum.
2015-09-07 20:13:42 +03:00
Raul Tambre
09673c928c
cellVideoOut accuracy improved, logging additions
...
Now basic settings are logged in the start of every log, to help devs in
determining possible problems, when users test or try to run certain
games.
2015-09-07 20:00:58 +03:00
Raul Tambre
c923cb54d3
cellGem and cellGameExec improvements
2015-09-07 20:00:33 +03:00
Raul Tambre
218e823fdc
More cellSailFuture/Player improvements
2015-09-07 19:54:03 +03:00
Raul Tambre
5a7327492a
Various cellSailPlayer improvements
...
Added default attributes, fixed a Travis error and added currently
broken player booting that I can't figure out.
2015-09-07 19:51:38 +03:00
Raul Tambre
c9f3871c68
cellSail improvements
2015-09-07 19:47:54 +03:00
Raul Tambre
ff3bfa1ca2
Implement cellVideoOutGetGamma/SetGamma
...
Also fixed settings window being too small and some minor formatting.
2015-09-07 16:33:25 +03:00
Nekotekina
7e01c81154
SPU Recompiler fixed
2015-09-07 00:36:32 +03:00
Nekotekina
817fec9684
SPU Cleanup
...
SPURecompiler improved
Old SPU decoder removed
SPU Interpreters merged
2015-09-02 00:38:44 +03:00
Vincent Lejeune
58181c5c17
PPU/LLVM: Remove indirect call completly
2015-09-01 18:58:14 +03:00
Vincent Lejeune
60d5dd40f7
PPU/LLVM: Fix unsigned/signed type comparaison warning
2015-09-01 18:58:12 +03:00
Vincent Lejeune
02a1bffc12
PPU/LLVM: Simplify trace management
2015-09-01 18:58:11 +03:00
Vincent Lejeune
f2c8db75bf
PPU/LLVM: Do not recompile blocks
2015-09-01 18:58:10 +03:00
potmdehex
665f316a3b
Replace sprintf with fmt::format
2015-08-30 20:26:16 -07:00
Vincent Lejeune
5fe3ea6440
PPU/LLVM: Use a big table instead of an unordered_map to get compilation result.
...
The hashmap overhead may be really big in some case.
2015-08-26 22:22:01 +02:00
Vincent Lejeune
942f26509b
Memory: Factorize virtual memory reservation/allocation code in function
2015-08-26 21:54:40 +02:00
Vincent Lejeune
241dedef4e
PPU/LLVM: Properly print verification string
2015-08-26 21:54:40 +02:00
Vincent Lejeune
eb90e509f9
PPU/LLVM: Avoid using an indirect call for function call
2015-08-26 21:54:39 +02:00
Vincent Lejeune
b2ca9edde2
PPU/LLVM: Use ExecuteFunction in ExecuteTillReturn
2015-08-26 21:54:39 +02:00
Vincent Lejeune
f81192373f
PPU/LLVM: Replace magic number with opcode enum in GetBranchTypeFromInstruction.
2015-08-26 21:54:39 +02:00
Vincent Lejeune
e0aa74d380
D3D12: Add CELL_GCM_ZERO case to comparaison function.
2015-08-26 18:45:57 +02:00
Vincent Lejeune
095c8fa19b
RSX/D3D12: Improve shader lookup performance
2015-08-26 18:45:57 +02:00
Vincent Lejeune
9c24bb9d75
RSX/D3D12/GL/Null: Notify backend of program/state change
2015-08-26 18:45:57 +02:00
Danila Malyutin
3468a7ebcf
PPU/LLVM: Add regression tests for SUBFIC
2015-08-26 14:39:50 +03:00
Danila Malyutin
8ea7da56ec
PPU/LLVM: Fix SUBFIC instruction
...
Fixes sprites in Disgaea 3
2015-08-26 14:39:48 +03:00
Danila Malyutin
4bf0deecb6
Fix zlib lib linking order.
...
It should be AFTER lib that requires it.
2015-08-26 14:32:09 +03:00
Nekotekina
e551e2bc5d
Bugfix
2015-08-24 21:22:49 +03:00
Nekotekina
5e14310071
noexcept usage fixed
...
thread_t renamed to named_thread_t
2015-08-24 21:22:48 +03:00
Nekotekina
168cd9bb7a
TLS for sys_net implemented
...
Method ptr for vm::ptr (renamed "of")
Method ref for vm::ptr (returns vm::ref)
Operator & for vm::ref (returns vm::ptr)
2015-08-24 21:22:46 +03:00
Nekotekina
6b6cd11fbe
cellSaveData fix
2015-08-24 21:22:45 +03:00
Nekotekina
fcd6b64f8f
vm::var rewritten
2015-08-24 21:22:44 +03:00
Nekotekina
9c8773252a
Minor style changes (sys_net)
2015-08-24 21:22:43 +03:00
Nekotekina
ce494f8847
fmt::by_value, fmt::Format removed
2015-08-24 21:22:42 +03:00
Nekotekina
15057ffc5e
wtf?
2015-08-24 21:22:40 +03:00
Nekotekina
73b108765e
fs:: const renaming, fs::g_tls_error stub
2015-08-24 21:22:39 +03:00
Nekotekina
c2897cddd6
id_traits, idm::get_last_id() added
...
id_traits for file/dir descriptors
idm::get_current_id() removed, thread-local last ID
2015-08-24 21:22:38 +03:00
Nekotekina
d9403c2ed2
thread_t cleanup
2015-08-24 21:22:37 +03:00
Nekotekina
be9a599beb
PPU Decoder Cache improved
2015-08-24 21:22:35 +03:00
Nekotekina
eb63558c6d
KernelExplorer improved
2015-08-24 21:22:34 +03:00
Nekotekina
e18db20630
VFS cleanup, some methods added
...
VFS::DeleteAll, VFS::GetDirSize, VFS::Exists, VFS::Rename
(VFS::RenameFile, VFS::RenameDir removed)
2015-08-24 21:22:33 +03:00
Nekotekina
db88c539fb
idm::get_type, sceKernelGetThreadmgrUIDClass
2015-08-24 21:22:32 +03:00
Nekotekina
c6bdedf3b0
sleep_queue_t moved to SleepQueue.cpp, cleanup
...
Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
2015-08-24 21:22:30 +03:00
Nekotekina
94d1488259
IdManager funcs added: idm::import, idm::withdraw
2015-08-24 21:22:29 +03:00
Nekotekina
8b3c250702
PKG decryption without the intermediate
2015-08-24 21:22:28 +03:00
Nekotekina
07b9379a7c
New u128 type stub
2015-08-24 21:22:27 +03:00
Nekotekina
8d758b9088
alignas() used instead of set_alignment macro
2015-08-24 21:22:25 +03:00
Nekotekina
544fe531a3
Added fxm::withdraw, cellGame improved
2015-08-24 21:22:24 +03:00
Nekotekina
6f3c50eba2
u128 renamed to v128
...
Since it's vector union type
2015-08-24 21:22:23 +03:00
Nekotekina
f8afee3325
Fixed Object Manager (detached)
2015-08-24 21:22:22 +03:00
Nekotekina
9923f96431
Added PSP PKG support
2015-08-24 21:22:21 +03:00
Nekotekina
dd665e7363
ID manager simplified
...
ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Nekotekina
da8883d5d3
cellSaveData definitions shortened
2015-08-24 21:22:18 +03:00
Nekotekina
2113fce2fb
cellFont, cellRudp cleanup
2015-08-24 21:22:17 +03:00
Nekotekina
9e5daa1737
IdManager improved, added Fixed ID mechanism
...
Fixed UB in get_current_id()
2015-08-24 21:22:15 +03:00
Nekotekina
c7ee8cadde
cellFont, cellFs, cellGcmSys funcs added, minor cleanup
2015-08-24 21:22:14 +03:00
O1L
c0b90d01bd
Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds
2015-08-24 20:54:35 +03:00
O1L
6ae7f450f1
Compilation fix
2015-08-24 00:23:31 +03:00
O1L
3c27bf0a6a
Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup
2015-08-24 00:23:30 +03:00
Danila Malyutin
b01583f54b
Some fixes for possible *nix compiler errors
2015-08-24 00:20:06 +03:00
Danila Malyutin
d0283265cc
Improve clock_gettime on osx
...
and some clean up
2015-08-24 00:20:02 +03:00
Danila Malyutin
009370f73c
Fix some compiling problems on OSX
...
and enable osx builds on travis
2015-08-24 00:20:01 +03:00
Vincent Lejeune
1ee749a9a8
d3d12: Fix blend alpha mode
...
Follow GL spec.
2015-08-17 22:12:58 +02:00
Vincent Lejeune
592543c47f
d3d12: Fix wrong index being used for sampler descriptor heap
...
Fix a crash in Disgaea 3 with debug output enabled.
2015-08-17 00:12:30 +02:00
Vincent Lejeune
be1511bd7a
d3d12: Add a d2d overlay to display debug text
2015-08-16 23:00:55 +02:00
Vincent Lejeune
fcd579a7b5
d3d12: Record draw call count and duration instead of vertex/texture upload
2015-08-16 23:00:46 +02:00
Vincent Lejeune
0e733b20de
Lower minidx9/Include priority
2015-08-16 23:00:35 +02:00
Vincent Lejeune
80c25b8ced
d3d12: Reuse the same command list until flip or semaphoreRelease
2015-08-16 23:00:27 +02:00
Vincent Lejeune
a93a81997f
d3d12: Remove preventive "waitForCompletion" after a flip.
2015-08-16 23:45:56 +03:00
Vincent Lejeune
a852d5caca
d3d12: Disable openMP
...
It actually decreases performance.
2015-08-16 23:45:54 +03:00
Vincent Lejeune
06532e3263
d3d12: Do not invalidate surface texture if they are not set.
...
Fix hang with depth read texture and color buffer enabled.
2015-08-16 23:45:52 +03:00
Vincent Lejeune
63a54dd70d
d3d12: Rewrite per frame resource cleaning function.
2015-08-16 23:45:51 +03:00
Vincent Lejeune
c2430d3af1
d3d12: Use ComPtr for some others member.
2015-08-16 23:45:49 +03:00
Vincent Lejeune
b54adebfc7
d3d12: Do not recreate fence/event each frame.
2015-08-16 23:45:47 +03:00
Danila Malyutin
7460d215fd
Fix travis OoM crash with gcc and -O3
...
Until with move to containers.
2015-08-16 23:40:09 +03:00
Danila Malyutin
5bf6c25652
Remove unneeded code (fixes flag "conflicts")
...
cmake should add appropriate flags depending on build type automatically
2015-08-16 23:40:07 +03:00
Danila Malyutin
0fb8ad8c5a
Update Cotire to 1.7.3
...
It fixes some bugs. Also use add_compile_options instead of add_defenitions where necessary
2015-08-16 23:40:05 +03:00
Danila Malyutin
aeee0758c2
Ignore warnings in VS from llvm headers
2015-08-16 23:40:03 +03:00
Danila Malyutin
83b77ced9e
Fix openal lib name in debug-memleak
...
is this config even working?
2015-08-16 23:40:01 +03:00
Nekotekina
405d7cb70c
Revert "RSX: Fix NV3089"
...
This reverts commit a86e44deb4 .
Reasons: it's broken and not strictly related with d3d12 PR.
2015-08-16 18:37:20 +03:00
Raul Tambre
0ce4930c0f
Merge pull request #1177 from Zangetsu38/Getsuga
...
Fix correct size setting windows.
2015-08-15 10:38:29 +03:00
Raul Tambre
a3dc623270
Merge pull request #1181 from vlj/d3d12
...
D3d12: Fixes
2015-08-15 10:31:35 +03:00
Vincent Lejeune
3b0afe92e3
d3d12: Add a dummy D3D12Lib struct that load/unload d3d12.dll
...
It allows to unload the lib after everything else has been released, it
fixes a crash when leaving an app with d3d12 backend.
2015-08-14 23:39:38 +02:00
Vincent Lejeune
09cc127dd9
d3d12: Use ComPtr<> instead of manually releasing some structures
2015-08-14 23:39:37 +02:00
Vincent Lejeune
9cb88b3a8d
d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples
2015-08-14 23:39:37 +02:00
KaOs1
f3d7c5da9d
sys_mempool implementation fixes
2015-08-14 22:44:41 +03:00
KaOs1
bc13128afe
sys_mempool implemented
2015-08-14 22:44:39 +03:00
Vincent Lejeune
befe93784f
d3d12: Do not create/submit an extra command list for texture upload/rtt state change
2015-08-14 21:23:30 +02:00
Zangetsu38
732eef6c02
Update with master and Fixed Conflict
2015-08-14 19:35:58 +02:00
Vincent Lejeune
4185fcb6cd
d3d12: Do not output scale if there is no rtt available
...
Fix crash in Disgaea 3
2015-08-14 17:03:16 +02:00
Raul Tambre
850416d530
Merge pull request #1169 from vlj/d3d12
...
Implement a d3d12 backend
2015-08-14 17:44:27 +03:00
Vincent Lejeune
abee3539b8
d3d12: Fix non dx12 build config
2015-08-14 00:29:22 +02:00
Raul Tambre
07f33a3809
Merge pull request #1178 from danilaml/appveyor-llvm-dx12
...
Add llvm build to appveyor and fix wrong xaudio lib with cmake
2015-08-13 09:31:42 +03:00
Danila Malyutin
99156c61e4
Fix wrong XAudio lib being linked
2015-08-13 01:12:15 +03:00
Vincent Lejeune
9cb7339067
d3d12: Do not detach garbage collection thread
...
Thanks Neko for the tips.
2015-08-12 22:59:15 +02:00
Zangetsu38
5e9eb9c3bb
Fix correct size setting windows.
...
And other small change
2015-08-12 17:41:46 +02:00
Raul Tambre
a775b428f4
Merge pull request #1173 from vlj/llvm36-debug
...
Add debug options for llvm compiler
2015-08-12 17:53:49 +03:00
Vincent Lejeune
cf1c86bb2f
d3d12: Signal thread termination request + use a producer/consumer pattern closer to other ones in rpcs3.
2015-08-12 00:28:38 +02:00
Vincent Lejeune
7843b23ee1
Move DX12_SUPPORT before ($preprocessor defenitions)
2015-08-12 00:28:38 +02:00
Zangetsu38
f0a5641cf0
Fix file not found
2015-08-12 00:28:37 +02:00
Vincent Lejeune
3fe90d9e8d
Add DX12 variant of debug/release with and without llvm
2015-08-12 00:28:37 +02:00
Vincent Lejeune
3d486a8ba9
d3d12: Reset gfxHandler in dtor
2015-08-12 00:28:36 +02:00
Vincent Lejeune
11980346c9
Clean an useless added line
2015-08-12 00:28:36 +02:00
vlj
6a408301d7
d3d12: Another fix
2015-08-12 00:28:35 +02:00
vlj
9b10895c38
d3d12: Fix build with latest master
2015-08-12 00:28:35 +02:00
vlj
6fcd0e0421
d3d12: Add semaphorePGRAPHTextureRead
2015-08-12 00:28:34 +02:00
vlj
37cc5e5c11
d3d12: Fix D3D12GSRender member name
2015-08-12 00:28:34 +02:00
vlj
38a809b483
d3d12: Use another sampler heap when using more than 2048 samplers
2015-08-12 00:28:34 +02:00
vlj
d2edeafffe
d3d12: Remove extra ,
2015-08-12 00:28:33 +02:00
vlj
b839b86895
d3d12: Fix color for target_none
2015-08-12 00:28:33 +02:00
vlj
af181395fc
d3d12: Fix warning
2015-08-12 00:28:32 +02:00
vlj
265331117e
d3d12: Support targetless flip
...
Fix PS3Doom
2015-08-12 00:28:32 +02:00
vlj
725b0c606d
d3d12: Add some doc
2015-08-12 00:28:31 +02:00
vlj
0e6cd8cd0e
d3d12: Fix warnings
2015-08-12 00:28:31 +02:00
vlj
ff219c6035
d3d12: Factorise sampler desc creation in a separate function
2015-08-12 00:28:30 +02:00
vlj
612d169b78
d3d12: Add some comments
2015-08-12 00:28:30 +02:00
vlj
8801abb93a
d3d12: Refactor index management
...
Separates it from vertex management and move all the logic (forced
indexing, index count calculation...) outside of GSRender.
2015-08-12 00:28:29 +02:00
vlj
1f3fbe91e2
d3d12: Don't call GetAddress if context_dma is not set
2015-08-12 00:28:29 +02:00
vlj
91809c09d4
d3d12: use memcpy instead of streamToBuffer for alpha settings
...
streamToBuffer doesn't work well for data < 128 bits
2015-08-12 00:28:28 +02:00
vlj
bf394d4f56
d3d12: Support triangle fan
...
Fix missing character members in the guided fate paradox
2015-08-12 00:28:28 +02:00
vlj
6f0c74cf76
d3d12: Fix crash with write color/depth buffer enabled
2015-08-12 00:28:27 +02:00
vlj
428d66598d
d3d12: Move util shader creation in another file
2015-08-12 00:28:27 +02:00
vlj
2cd035d530
d3d12: Fix A1R5G5B5 endianness
...
Fix color in Retro city rampage
2015-08-12 00:28:27 +02:00
vlj
cb0ebad210
d3d12: Fix binding of tex/sampler
2015-08-12 00:28:26 +02:00
vlj
3cc3974466
d3d12: Fix m_ctrl not being properly passed to fragement decompiler
...
Fix Retro City Rampage
2015-08-12 00:28:26 +02:00
vlj
45b7da6666
d3d12: Mipmap offset is 512byte aligned
...
Fix retro city rampage crash at startup
2015-08-12 00:28:25 +02:00
vlj
6cb00e681b
d3d12: support swizzled CELL_GCM_TEXTURE_A4R4G4B4
...
Fix terraria menu
2015-08-12 00:28:25 +02:00
vlj
40a3b5c918
d3d12: Mark semaphore location as volatile
2015-08-12 00:28:24 +02:00
vlj
a519aa8350
d3d12: Add a (ugly) fix because of some race condition somewhere
2015-08-12 00:28:24 +02:00
vlj
8cf6255d5d
d3d12: Fix unneeeded vectors
2015-08-12 00:28:23 +02:00
vlj
fc65f181a7
d3d12: Fix a potential crash in GC thread
2015-08-12 00:28:23 +02:00
vlj
16fa3697db
d3d12: Use atomic for data heap
2015-08-12 00:28:22 +02:00
vlj
de55d64781
d3d12: Make canAlloc function const
2015-08-12 00:28:22 +02:00
vlj
fd269f3adc
d3d12: Fix alloc function
...
It may generate wrong result in very rare circumstance, although I never
experienced it.
2015-08-12 00:28:21 +02:00
vlj
3472f75ae0
d3d12: Fix uninitialized variables
2015-08-12 00:28:21 +02:00
vlj
d4b83bcf6f
d3d12: Try to factorise CPU/GPU descriptor handle gen
...
I'm still not satisfied with it but I didn't find another way to make it
compact and readable.
2015-08-12 00:28:20 +02:00
vlj
1c7bff4d36
d3d12: Use align instead of powerOf2Align
2015-08-12 00:28:20 +02:00
vlj
5e33d5535d
d3d12: Add a TODO notice at the beginning
2015-08-12 00:28:19 +02:00
vlj
141c7ef340
d3d12: Do not cache non buffer vertex attribute
...
Fix dice test
2015-08-12 00:28:19 +02:00
vlj
73aeda1507
d3d12: Use stream to buffer to upload vertex constants
2015-08-12 00:28:19 +02:00
vlj
2c802735bd
d3d12: Fix crash + use ref instead of copying in some for loops
2015-08-12 00:28:18 +02:00
vlj
865445e29b
d3d12: Remove m_textureData heap since it wasn't used
...
Free 512 mb
2015-08-12 00:28:18 +02:00
vlj
8f31211557
d3d12: Avoid copying 8k of constant data per draw call
2015-08-12 00:28:17 +02:00
vlj
d88d078f4a
d3d12: Fix left over commented code
2015-08-12 00:28:17 +02:00
vlj
5102241ac2
d3d12: Compute texture size in host mem
2015-08-12 00:28:16 +02:00
vlj
4ee66a2680
d3d12: Implement intraframe vertex caching
2015-08-12 00:28:16 +02:00
vlj
294d649012
d3d12: Fix a type warning
2015-08-12 00:28:15 +02:00
vlj
d29b82566e
d3d12: Fix memleak
2015-08-12 00:28:15 +02:00
vlj
c6a5e905bc
d3d12: enable texture caching
...
Bring a little more perf in arkedo 2
2015-08-12 00:28:14 +02:00
vlj
8cc9642b96
Completly unclean way to track texture modification between frames
2015-08-12 00:28:14 +02:00
vlj
03a84cb208
d3d12: Measure time spent uploading texture and vertex
2015-08-12 00:28:13 +02:00
vlj
3f495689c0
d3d12: Ignore texture with 0 width/height
...
Fix crash in voodoo chronicles.
2015-08-12 00:28:13 +02:00
vlj
ad3e50f90f
d3d12: Do not guess texture size but use actual value
2015-08-12 00:28:12 +02:00
vlj
628acbf0b4
d3d12: Do not reserve a lot more than necessary.
2015-08-12 00:28:12 +02:00
vlj
dbcddcf5e2
d3d12: Clean up texture upload code
...
Should be easier to read code (and spot bugs).
Fix crash with mipmap and DXTCn texture format.
2015-08-12 00:28:11 +02:00
vlj
eda3c9084e
d3d12: Fix mipmap data
2015-08-12 00:28:11 +02:00
vlj
178d0e0e85
d3d12: Try implement mipmap
...
The mipmap level below 0 are currently wrong, find out why
2015-08-12 00:28:11 +02:00
vlj
d23cf861f1
d3d12: Factorize ring buffer like code to depth/color buffer migration
2015-08-12 00:28:10 +02:00
vlj
dca9ae6ab5
d3d12: Factorize cleaning function for heaps
2015-08-12 00:28:10 +02:00
vlj
aa66ddcd86
d3d12: Add some code documentation + rename some functions
2015-08-12 00:28:09 +02:00
vlj
f2d39d0e82
d3d12: Use fixed width/height scale and use surface_clip info for scaleOffset matrix
...
Thanks to raven02 for the patch.
2015-08-12 00:28:09 +02:00
vlj
f59bc86ac5
d3d12: Fix scaling for terraria/Voodoo chronicles
...
It break render_to_target test but it looks like an issue with
scale/offset buffer rather than viewport/scissor
2015-08-12 00:28:08 +02:00
vlj
09ccd7e436
d3d12: Fix crash with W16Z16Y16X16 texture format
2015-08-12 00:28:08 +02:00
vlj
2310ba137f
d3d12: Fix crash with rescaling pass
2015-08-12 00:28:07 +02:00
vlj
9fdb6f0dad
d3d12: Fix color of scaling output
2015-08-12 00:28:07 +02:00
vlj
281f8be76f
d3d12: Enable scaling pass
...
The output is black and white, need to find out why.
2015-08-12 00:28:06 +02:00
vlj
224bae383c
d3d12: Add some code that will scale final render target
2015-08-12 00:28:06 +02:00
vlj
f55bb7165c
d3d12: Load dll at runtime
2015-08-12 00:28:05 +02:00
vlj
006d989304
d3d12: Uncomment code that shouldn't have been commented out
2015-08-12 00:28:05 +02:00
raven02
00c975b469
d3d12: use gcm buffer width and height for copy texture region
...
It fixes crash in Voodoo Chronicles and Terraria
2015-08-12 00:28:04 +02:00
vlj
e36c4f75e0
d3d12; Fix swizzle for B8 texture format
...
Fix menu in guided fate paradox for WARP
2015-08-12 00:28:04 +02:00
vlj
41577b5018
d3d12: Fix some warnings
2015-08-12 00:28:03 +02:00
vlj
17e169e652
d3d12: Fix crash at exit + tweak heap sizes to make dice test working
2015-08-12 00:28:03 +02:00
vlj
75a52219e0
d3d12: Rewind constant buffers get value
2015-08-12 00:28:03 +02:00
vlj
c53828787a
d3d12: Emit an error if waiting for too long for semaphore
2015-08-12 00:28:02 +02:00
vlj
d2c13bc4c1
d3d12: Use a commited resource for constant buffer
...
Since we rarely use more than 1k of constant data we waste space due to
alignment requirement with heap so use a commited resource instead.
2015-08-12 00:28:02 +02:00
vlj
2f54482592
d3d12: Make depth test optionnal and use (0,0,0,0) when texture unit is disabled
2015-08-12 00:28:01 +02:00
raven02
482a371bb0
d3d12: set max_depth_value based on depth format
2015-08-12 00:26:54 +02:00
raven02
da923f8a3d
d3d12: declare bufferSize for allocation
2015-08-12 00:26:53 +02:00
raven02
cf27d4c2ca
d3d12: Fix pitch in COMPRESSED_DXT23/DXT45
...
Make pm_zcull.ppu.elf renders correctly.
2015-08-12 00:26:53 +02:00
vlj
24c23dc5f6
d3d12: Use dummy texture to fill empty texture slot
...
vertex attribute test has a shader that reads a texture, but rpcs3
doesn't provide the texture ; this makes WARP crash.
2015-08-12 00:26:52 +02:00
vlj
cfde5698c7
d3d12: Fix swizzling for D8R8G8B8
...
Fix human.ppu.elf demo
2015-08-12 00:26:52 +02:00
vlj
70b537c8c2
d3d12: Implement discard
...
Should make alpha test kill test almost working as it should.
2015-08-12 00:26:51 +02:00
vlj
dc1a57e71c
d3d12: Fix color masking
...
Wasn't using the correct PSO state variable
2015-08-12 00:26:51 +02:00
raven02
724159c8b4
d3d12: warning log fix
2015-08-12 00:26:50 +02:00
raven02
a86e44deb4
RSX: Fix NV3089
...
Make convert_swizzle.elf works
2015-08-12 00:26:50 +02:00
vlj
93e20c0853
d3d12: Fix index count
2015-08-12 00:26:49 +02:00
vlj
8b631d486c
d3d12: Fix build
2015-08-12 00:26:49 +02:00
raven02
48e6db3a2f
d3d12: use CELL_GCM suffix for filter
2015-08-12 00:26:48 +02:00
vlj
224503d2dc
d3d12: Move program related code out of D3D12GSRender and some get* format functions
2015-08-12 00:26:48 +02:00
vlj
ad55cced13
d3d12: Fix vertex buffer sometimes incomplete.
2015-08-12 00:26:47 +02:00
vlj
e55949dbfa
d3d12: Use h0 in fragment decompiler when there is no r0
...
Partially fix alpha kill test.
2015-08-12 00:26:47 +02:00
vlj
8669dac5e7
d3d12: Implement sampler filters properly
...
Fix menu in the guided fate paradox
2015-08-12 00:26:46 +02:00
vlj
2d0dbf4949
d3d12: Async semaphore leads to deadlock, make it sync, but do resource garbage collection async
2015-08-12 00:26:46 +02:00
vlj
10b92d45d1
d3d12: Use RSXThread width height for viewport
...
Thanks to raven02 for finding this, it fixes render to texture test
2015-08-12 00:26:45 +02:00
vlj
4966ab565a
d3d12; Clean resource sooner and fix crash with VS debugger.
2015-08-12 00:26:45 +02:00
raven02
1837f40ed4
d3d12: Factorize common use functions among frag and vertex decompiler
2015-08-12 00:26:44 +02:00
vlj
e38bf8d51f
d3d12: Fix rgba16float endianness for textures
2015-08-12 00:26:44 +02:00
vlj
ff9f348ec2
d3d12: Use finer pitch when downloading rtt
2015-08-12 00:26:43 +02:00
vlj
c2d3c857b6
d3d12: Handle w16Z16Y16X16 rtt format
...
It doesnt fix completly render_to_texture test but it helps.
2015-08-12 00:26:43 +02:00
vlj
b8ba902657
d3d12: Fix rtt size (and crash in render_to_texture test)
2015-08-12 00:26:42 +02:00
vlj
33daa81e6f
d3d12: Fix some src pitch
2015-08-12 00:26:42 +02:00
raven02
68d3f6f536
d3d12: minor cleanup
2015-08-12 00:26:41 +02:00
raven02
4ef66e6901
d3d12: Add blend for MRT
2015-08-12 00:26:41 +02:00
raven02
e72d098ea1
d3d12: use CELL_GCM suffix
2015-08-12 00:26:40 +02:00
vlj
8474cd8064
d3d12: Fix pitch for compressed textures
2015-08-12 00:26:40 +02:00
vlj
27e56b6199
d3d12: Do not set mask if not requested
2015-08-12 00:26:39 +02:00
vlj
bdeb08e045
d3d12: Add color masking
2015-08-12 00:26:39 +02:00
vlj
acb8f82f84
d3d12: Add front/back face culling setting
2015-08-12 00:26:38 +02:00
vlj
b465992178
d3d12: Fix stencil op
...
Thanks to raven02 for noticing them !
2015-08-12 00:26:38 +02:00
vlj
c73d19161b
d3d12: Disable depth/color buffer write if not requested
...
Doesnt really increase performance...
2015-08-12 00:26:37 +02:00
vlj
d564c25241
d3d12: Use real depth function too
2015-08-12 00:26:37 +02:00
vlj
b2ad49bac8
d3d12: Check blend and depth stencil state when evaluating pso equality
2015-08-12 00:26:36 +02:00
vlj
5f46b32616
d3d12: Use instancing to pass constant vertex attribute
...
Maybe a bit hackish but it works.
2015-08-12 00:26:36 +02:00
vlj
64a555caca
d3d12: Write data to single vertex attrib
...
stencil reflect has some color but it's still broken.
2015-08-12 00:26:35 +02:00
vlj
02f15810ee
d3d12: Implement stencil states
...
Unfortunatly it doesnt solve stencil reflect test atm
2015-08-12 00:26:35 +02:00
vlj
e3b73f9ea0
d3d12: Fix vertex error in stencil reflect
2015-08-12 00:26:34 +02:00
vlj
381260a493
d3d12: Check IALayout equality in pipeline state
2015-08-12 00:26:34 +02:00
vlj
e4435a9308
DPH disappeared when merging, need to merge commit with the initial one
2015-08-12 00:26:34 +02:00
vlj
22e67db0f2
d3d12: Add some others texture format
2015-08-12 00:26:33 +02:00
vlj
c3e19f34fa
gl: sampler2d are constants
2015-08-12 00:26:33 +02:00
vlj
ca90c05b0a
gl : refix
2015-08-12 00:26:32 +02:00
vlj
744b56b12d
gl: Fix texture unswizzling
...
Fix multi texture test
2015-08-12 00:26:32 +02:00
vlj
694d4e01a0
d3d12: Use openMP for vertex buffer mapping and factorize function
2015-08-12 00:26:31 +02:00
vlj
459ab17d74
d3d12: Use openMP to upload texture
...
Does not really increase performance so far
2015-08-12 00:26:31 +02:00
vlj
cfe058dc82
d3d12: Factorize texture upload code
2015-08-12 00:26:30 +02:00
raven02
ce857ab1da
RSX: DP2A for fragment decompiler
2015-08-12 00:26:30 +02:00
vlj
caf863be4d
d3d12: Fix crash at exit
2015-08-12 00:26:29 +02:00
vlj
5882f9defb
d3d12: Do not use texture pitch but compute it ourself
...
Fix sonic cd splash screen
2015-08-12 00:26:29 +02:00
vlj
f31282623a
d3d12: Fix texture unswizzling
2015-08-12 00:26:28 +02:00
raven02
25c09c5088
d3d12: Add Blend Op
2015-08-12 00:26:28 +02:00
vlj
a2b8d3a885
d3d12: Fix memleak
2015-08-12 00:26:27 +02:00
raven02
76d52b4bb3
d3d12: Implement A4R4G4B4 texture format with byte swapped
...
Make the guided fate paradox works
2015-08-12 00:26:27 +02:00
vlj
593b9a494d
d3d12: Double texture storage size
2015-08-12 00:26:27 +02:00
vlj
d886fd55d3
d3d12: Fix for size calculation
2015-08-12 00:26:26 +02:00
vlj
a751a06d01
d3d12: Try not to overcommit texture memory
2015-08-12 00:26:26 +02:00
vlj
a5fb8c95f4
d3d12: Fix interframe sync
2015-08-12 00:26:25 +02:00
vlj
ac352cd083
d3d12: Use custom loadvertex like call
2015-08-12 00:26:25 +02:00
vlj
b63c77ca7d
d3d12: Swap current/non current right after present has been called
2015-08-12 00:26:24 +02:00
vlj
9e2dfcaba3
d3d12: fix memleak
2015-08-12 00:26:24 +02:00
vlj
7db3599648
d3d12: Ping pong between data to avoid gpu stall as much as possible
2015-08-12 00:26:23 +02:00
vlj
461bf12c4f
d3d12: Cleaning
2015-08-12 00:26:23 +02:00
vlj
51d287d9b0
d3d12: Take alignment into account in streamBuffer
...
And use it for texture upload
2015-08-12 00:26:22 +02:00
vlj
878a116c4a
Rebasing didn't went quite right...Fixes
2015-08-12 00:26:22 +02:00
vlj
3a6abe1656
d3d12: fix crash when inferring texture size
2015-08-12 00:26:21 +02:00
vlj
9748007cd3
d3d12: Use ring buffer for textures too
...
It looks like the texture size calculation is wrong, it can lead to
crash
2015-08-12 00:26:21 +02:00
vlj
6bb5dd2125
d3d12: Use ring like buffer for vertex index data
2015-08-12 00:26:20 +02:00
vlj
f721f2cbaa
d3d12: Use ring like heap for vertex and fragment constants too
2015-08-12 00:26:20 +02:00
vlj
59aca7566e
d3d12: Some fixes to avoid running out of constant spaces
2015-08-12 00:26:19 +02:00
vlj
e0cff6b0b4
d3d12: Start using a ring-like buffer for constants
2015-08-12 00:26:19 +02:00
vlj
c1abf80b40
d3d12: Fix r5g6b5 only using half texture
2015-08-12 00:26:19 +02:00
vlj
5ca02a5053
d3d12: Fix R5G6B5 being byte swapped
2015-08-12 00:26:18 +02:00
vlj
d8d72c4327
d3d12: Implement R5G6B5 texture format
...
Make sonic works, but with wrong color
2015-08-12 00:26:18 +02:00
vlj
25b10c5e3e
d3d12: Consume less descriptor slot if not required
2015-08-12 00:26:17 +02:00
vlj
043adab2ce
d3d12: Fix fragment constant filling
...
The command buffer does not necessarily set them in order...
2015-08-12 00:26:16 +02:00
vlj
1c803e725b
d3d12: Do not overwrite hlsl file
2015-08-12 00:26:16 +02:00
vlj
0b435afd1d
d3d12: Fix some texture format swizzles.
2015-08-12 00:26:15 +02:00
vlj
3aafb60629
d3d12: Fix offset in scale offset
...
Depth Buffer should be correctly positionned in depth_read test
2015-08-12 00:26:15 +02:00
raven02
0be60890e7
d3d12: minor fixes
2015-08-12 00:26:14 +02:00
vlj
fdf24545af
d3d12: Raise texture upload heap to make multi texture work
...
The result is not in line with PS3 real output though
2015-08-12 00:26:14 +02:00
vlj
e454f59f97
d3d12: Fix depth buffer not being transitionned to generic read
2015-08-12 00:26:13 +02:00
vlj
aac93b9063
d3d12: Clean code + fix warnings
2015-08-12 00:26:13 +02:00
vlj
001dc7cf57
d3d12: Do not copy fbo, just use new one
2015-08-12 00:26:12 +02:00
vlj
5a57564b0c
d3d12: Forgot a hunk
2015-08-12 00:26:12 +02:00
vlj
01ac9f02d2
d3d12: Use placed resource for depth conversion result
2015-08-12 00:26:11 +02:00
vlj
2636fb457e
d3d12: Use placed resource for mrt readback
...
Should be slightly faster (no allocation)
2015-08-12 00:26:11 +02:00
raven02
28c125618a
d3d12 : add few more compressed format
2015-08-12 00:26:10 +02:00
raven02
046e522851
d3d12: Add DXT23 & DXT45
2015-08-12 00:26:10 +02:00
vlj
6877e5e3ba
d3d12: Start using heap for depth buffer readback
2015-08-12 00:26:09 +02:00
vlj
90fb4396fe
d3d12; Add a texture cache
2015-08-12 00:26:08 +02:00
raven02
d8f76f5aee
d3d12: Add LogicOp
2015-08-12 00:26:08 +02:00
vlj
f382ba0319
d3d12: Enable multiple mrt read
2015-08-12 00:26:07 +02:00
vlj
8e9cdc5fea
d3d12: Fix memleak
2015-08-12 00:26:07 +02:00
vlj
da328c078a
d3d12: Fix cube_mrt.ppu.elf
...
It should display a (single) blue cube
2015-08-12 00:26:06 +02:00
vlj
cef58da879
d3d12: Fix non mrt samples
2015-08-12 00:26:06 +02:00
vlj
595392428d
d3d12: First attempt at read color buffer using dma address change
...
If address of m_context_dma_color_a change, copy the RTT in a texture
that can be used for drawing.
Currently a bit broken, the rtt is used for others textures too...
2015-08-12 00:26:05 +02:00
vlj
3e11598941
d3d12: Fix increment size for sampler and row pitch for swizzled textures
2015-08-12 00:26:05 +02:00
vlj
262d3d0755
d3d12: Fix copyToCellRamAndRelease copy size
2015-08-12 00:26:04 +02:00
vlj
906146d8f6
d3d12: Lower memory storage
2015-08-12 00:26:04 +02:00
vlj
f12cb9b519
d3d12: Send RTTs to cell memory when a semaphore is released
2015-08-12 00:26:03 +02:00
vlj
53ac34db35
d3d12: Fix a warning
2015-08-12 00:26:03 +02:00
vlj
74dab18174
d3d12: Use graphic queue to download depth buffer
...
For now go to the easiest solution and improve later
2015-08-12 00:26:02 +02:00
vlj
af69803ee0
d3d12: Factorize resource state change
2015-08-12 00:26:01 +02:00
vlj
3a029efbd3
d3d12: Add D8R8G8B8 format to texture
...
Should fix human.ppu.elf
2015-08-12 00:26:01 +02:00
vlj
68a62f897d
d3d12: Fix texture loading for fw_fog.ppu.elf
...
Color are wrong though
2015-08-12 00:26:00 +02:00
vlj
7b571aab70
d3d12: Start supporting dxtc1 format
2015-08-12 00:26:00 +02:00
vlj
b5a7637b49
d3d12: Implement texture swizzling and untiling
2015-08-12 00:25:59 +02:00
vlj
52a68875fc
d3d12: Add some other texture case + factorise resource desc code
2015-08-12 00:25:59 +02:00
vlj
88d05a08cf
d3d12: Use a dummy texture to fill unused slots
2015-08-12 00:25:58 +02:00
vlj
79420e52a2
d3d12: Disable depth test if not required
2015-08-12 00:25:58 +02:00
vlj
f77e2acfbe
d3d12: Start supporting mrt
2015-08-12 00:25:57 +02:00
vlj
c167a1228e
d3d12: Revert back to a signel resource storage
...
Using two of them doesnt increase perf atm but eats twice the space
2015-08-12 00:25:57 +02:00
vlj
b81fd13232
d3d12: Fix double release
2015-08-12 00:25:56 +02:00
vlj
7a431e85f6
d3d12: Use copy queue to transfer z buffer
2015-08-12 00:25:56 +02:00
vlj
f618247937
d3d12: Fix format of depth texture
2015-08-12 00:25:55 +02:00
vlj
b50ab149d6
d3d12: Convert depth buffer on gpu
2015-08-12 00:25:55 +02:00
vlj
56853de0ef
d3d12: Do not bind depth stencil buffer if depth test is disabled
2015-08-12 00:25:54 +02:00
vlj
1228787355
d3d12: DMA depth buffer when semaphore write is asked.
2015-08-12 00:25:54 +02:00
vlj
b72d435ce8
d3d12: fix stencil reflect again
2015-08-12 00:25:53 +02:00
vlj
bc25f4d6ad
d3d12: Make waiting thread sleeping
2015-08-12 00:25:53 +02:00
vlj
9c193e0282
d3d12: Implement semaphore
2015-08-12 00:25:52 +02:00
vlj
c5a1f8930f
d3d12: Another fix for vertex buffer not big enough buffer
2015-08-12 00:25:52 +02:00
vlj
233450a7ca
d3d12: Fix stencil reflect test
2015-08-12 00:25:51 +02:00
vlj
8bd678afc0
d3d12: Fix vertex buffer reconstruction with mismatching stride
2015-08-12 00:25:51 +02:00
vlj
8ad1bc1970
d3d12: Fix powerOf2Align
2015-08-12 00:25:50 +02:00
vlj
10cc2c080c
d3d12: Try to reconstruct packed vertex buffers
2015-08-12 00:25:50 +02:00
vlj
2709a3e49a
d3d12: Use streaming buffer for index buffer
2015-08-12 00:25:49 +02:00
vlj
90e0a89e9b
d3d12: Try to use stream function that doesn't pollute cache
2015-08-12 00:25:49 +02:00
vlj
8b8385b0a4
d3d12: Reduce heap size
2015-08-12 00:25:48 +02:00
vlj
a6770813b1
d3d12: Fix var not initialized
2015-08-12 00:25:48 +02:00
vlj
e9fab57a0e
d3d12: Fix indexed quad draw
...
We were not positionning the index buffer correctly in the heap.
2015-08-12 00:25:47 +02:00
vlj
82545a7b56
d3d12: Clean indexed draw buffer gen code
2015-08-12 00:25:47 +02:00
vlj
22f413be3a
d3d12; Live buffer related code and factorise resource_desc for buffers
2015-08-12 00:25:46 +02:00
raven02
9814a92a25
Tex: define more sampler parameters
2015-08-12 00:25:45 +02:00
vlj
cd951af664
d3d12: Fix to run fw_vertex_attribute.ppu.elf
...
A little dirty, need to be improved.
2015-08-12 00:25:45 +02:00
vlj
2df1220144
d3d12: Use GL enum for primitive type
2015-08-12 00:25:44 +02:00
vlj
b8073b4e75
d3d12: Try to fix forced quad indexed buffer
2015-08-12 00:25:44 +02:00
vlj
232c97cc82
d3d12: Add support for indexed draw
2015-08-12 00:25:43 +02:00
vlj
5ce0261265
d3d12: Release index buffer and upload command allocator
2015-08-12 00:25:43 +02:00
vlj
bd68d382bd
d3d12: Use __mm_stream_si128 to send texture/constants data
2015-08-12 00:25:42 +02:00
vlj
12fc6e6145
d3d12: Use separate vertex constant buffer for good
2015-08-12 00:25:42 +02:00
vlj
6d61e36f5d
d3d12: Fix for rsx_fp_dynamic_test2
...
The compare function shouldn't be swizzled.
2015-08-12 00:25:41 +02:00
vlj
824b9aa628
d3d12: make depth read optionnal
2015-08-12 00:25:41 +02:00
vlj
487fd4dc2a
d3d12: Start implementing depth to u8 conversion shader
...
Not used atm
2015-08-12 00:25:40 +02:00
vlj
e88d45b1bf
d3d12: Fix for Intel HD4600
2015-08-12 00:25:40 +02:00
vlj
cb14697aa0
d3d12: Honor adaptater selection + debug output layer
2015-08-12 00:25:39 +02:00
vlj
6e8b94a7e1
Add config option for d3d debug layer and adaptater
2015-08-12 00:25:39 +02:00
vlj
18e3e74070
d3d12: Fix depth read size
2015-08-12 00:25:38 +02:00
vlj
c08ac779f4
d3d12: src and dst were inverted, fix it
...
now depth buffer is properly read, but it is too little
2015-08-12 00:25:38 +02:00
vlj
2031944792
d3d12: Do transition when reading depth buffer
2015-08-12 00:25:37 +02:00
vlj
fafcce6d5f
d3d12: Implement write depth buffer callback
2015-08-12 00:25:37 +02:00
vlj
986a39fcfb
d3d12: clean upload command lists as well
2015-08-12 00:25:36 +02:00
vlj
75202ac55b
d3d12: properly clean textures
2015-08-12 00:25:36 +02:00
vlj
1076727c75
d3d12: Use a heap for scale offset and fragment buffer too
2015-08-12 00:25:35 +02:00
vlj
740354d2c9
d3d12: Fix depth format mismatch
2015-08-12 00:25:35 +02:00
vlj
e6146e4ecb
d3d12: Fix single channel texture
...
Should now display font properly
2015-08-12 00:25:34 +02:00
vlj
4a89432d39
d3d12: Implement blend decoding
2015-08-12 00:25:34 +02:00
vlj
312ff7e8f5
RSX: Fix for default value of temp reg
2015-08-12 00:25:33 +02:00
vlj
727f54dd32
d3d12: Record command while gpu is busy rendering previous frame + cleaning fixes
2015-08-12 00:25:33 +02:00
vlj
71b9caf65a
d3d12: Duplicate all resource to do real double buffering
2015-08-12 00:25:32 +02:00
vlj
5872144165
d3d12: Move texture code to another file + add the copy command as soon as possible
2015-08-12 00:25:32 +02:00
vlj
abbd244376
d3d12: Fix fractal not animated in dynamic test 2
2015-08-12 00:25:31 +02:00
raven02
1471afcfe6
D3DGS naming fix
2015-08-12 00:25:31 +02:00
vlj
b5f91a6e75
d3d12: Fix for vertex decompiler
2015-08-12 00:25:30 +02:00
raven02
b2577833f9
d3d12: DP2A
2015-08-12 00:25:30 +02:00
vlj
31ea9068de
d3d12: Use true default value for vertex decompiler
2015-08-12 00:25:29 +02:00
raven02
9fc50fcce5
d3d12: Fix for vertex decompiler
2015-08-12 00:25:29 +02:00
vlj
a9425fcf2a
d3d12: Pass first clear value as clear optimised value to RTTs
2015-08-12 00:23:52 +02:00
vlj
eb1b8b748a
d3d12: Fix for fragment decompiler
2015-08-12 00:23:51 +02:00
vlj
f2985f12c1
d3d12: Use heap for vertex buffer
...
It should consume less memory.
2015-08-12 00:23:51 +02:00
Zangetsu38
2aedd0633f
Fix crash after launch game one mode release.
...
Fix Temporary.
2015-08-12 00:23:50 +02:00
vlj
7b25483b67
d3d12: depth read doesnt crash anymore
2015-08-12 00:23:50 +02:00
vlj
3f31976080
d3d12: Update
2015-08-12 00:23:49 +02:00
vlj
422a9f1fdc
d3d12: Use VertexProgramDecompiler
2015-08-12 00:23:49 +02:00
vlj
d2beafca4d
d3d12: Update
2015-08-12 00:23:48 +02:00
vlj
5681781ab0
GL: Forgot hunk
2015-08-12 00:23:48 +02:00
vlj
05d6c8df60
d3d12: Update
2015-08-12 00:23:47 +02:00
vlj
07449abfc6
d3d12: Add more functions
2015-08-12 00:23:47 +02:00
vlj
72c84cb8aa
d3d12: Add some more functions
2015-08-12 00:23:46 +02:00
vlj
bf8a48e3bd
d3d12: Some work to decompiler
2015-08-12 00:23:46 +02:00
vlj
c465b6699a
d3d12: Use the fragment decompile class
2015-08-12 00:23:45 +02:00
vlj
edb9a97c17
d3d12: Some fix to quad emulation mode
2015-08-12 00:23:45 +02:00
vlj
445c7dd884
d3d12: Use a default value of 1 for .w channel of output in Vertex Program
2015-08-12 00:23:44 +02:00
vlj
2985f2d6e3
d3d12: Use naive vertex buffer offset
2015-08-12 00:23:44 +02:00
vlj
a279aebf31
d3d12: Use an indexed draw for unindexed quad
2015-08-12 00:23:43 +02:00
vlj
cbd7d3d614
d3d12: Fix depth being offseted by .5 + add depth buffer support
2015-08-12 00:23:43 +02:00
vlj
5640e81eb5
d3d12: Forgot hunk
2015-08-12 00:23:42 +02:00
vlj
4114df50c2
d3d12: Use correct VS debug macro + cleaning
2015-08-12 00:23:41 +02:00
vlj
1f9c8f757a
d3d12: Add a swizzle to texture
...
Looks like shader4componentmapping doesnt work, maybe a bug.
2015-08-12 00:23:41 +02:00
vlj
3a75e6a357
d3d12: Some fixe to textures
2015-08-12 00:23:40 +02:00
vlj
39039514d1
d3d12: Start implementing texture upload and usage
2015-08-12 00:23:39 +02:00
vlj
263294d263
d3d12: Some fixes to VP/FP decompiler
2015-08-12 00:23:39 +02:00
vlj
43f4ed49b4
d3d12: Some fix for VPDecompiler
2015-08-12 00:23:38 +02:00
vlj
16e8d6349e
d3d12: Make compilation more robust
2015-08-12 00:23:38 +02:00
vlj
f1ab5abe2e
d3d12: Cleaning
2015-08-12 00:23:37 +02:00
vlj
c3e162b442
d3d12: Read constants directly from fp
2015-08-12 00:23:37 +02:00
vlj
7b6ad026c6
d3d12: Add fragment constant offset cache
2015-08-12 00:23:36 +02:00
vlj
9d1993cdee
d3d12: Fix for d3d12 pipeline cache
2015-08-12 00:23:36 +02:00
vlj
ba66992ee3
d3d12: Use template class for caching
2015-08-12 00:23:35 +02:00
vlj
a58974eac8
d3d12: Fix reversed output
2015-08-12 00:23:34 +02:00
vlj
2ac3c66c80
d3d12: Fix hash/compare/getSize for fragment program
...
It didn't properly take constants into account
2015-08-12 00:23:34 +02:00
vlj
d1ebc47867
d3d12: Use actual hw in release mode + honor vsync option
2015-08-12 00:23:33 +02:00
vlj
5cb0fe63b8
d3d12: Avoid recompiling fragment shader if constants change
2015-08-12 00:23:33 +02:00
vlj
789ed767e2
d3d12: Move Constant inside main
2015-08-12 00:23:32 +02:00
vlj
f446501339
d3d12: Try to fix fragment shaders first test
2015-08-12 00:23:32 +02:00
vlj
98a924874f
d3d12: Inline constants
...
It's slow
2015-08-12 00:23:31 +02:00
vlj
b6cc7af8cd
d3d12: Support for fragment constants
2015-08-12 00:23:31 +02:00
vlj
88aea70100
d3d12: some fix for fragment program decompiler
2015-08-12 00:23:30 +02:00
vlj
c96bc6231c
d3d12: Print fps in windows title
2015-08-12 00:23:30 +02:00
vlj
a276391e87
d3d12: Fix linkage between VS and PS
2015-08-12 00:23:29 +02:00
vlj
ee3e5cfe1f
d3d12: Support for fragment constant buffer
2015-08-12 00:23:29 +02:00
vlj
9cb87552b8
d3d12: Fragment program decompiler can decompile basic shader
2015-08-12 00:23:28 +02:00
vlj
bb643070bd
d3d12: Start working on fragment decompiler
2015-08-12 00:23:28 +02:00
vlj
5da166b26b
d3d12: Move/clean code
2015-08-12 00:23:27 +02:00
vlj
caab6cbc60
d3d12: Some cleaning
2015-08-12 00:23:27 +02:00
vlj
16f40fb69c
d3d12: Fix some warnings
2015-08-12 00:23:26 +02:00
vlj
3960555e45
d3d12: Use the compiler vertex program
...
It works with the primitive sample.
2015-08-12 00:23:26 +02:00
vlj
96c4e87bf5
d3d12: Some extra code again
2015-08-12 00:23:25 +02:00
vlj
5a1b756c14
d3d12: Dump program parameters
2015-08-12 00:23:25 +02:00
vlj
3853dffce2
d3d12: Start working on Vertex program decompilation
2015-08-12 00:23:24 +02:00
vlj
87d51665dc
d3d12: Fix some warning
2015-08-12 00:23:24 +02:00
vlj
d93e95b614
d3d12: Add support for various primitives
2015-08-12 00:23:23 +02:00
vlj
75219be066
d3d12: cache PSO State too
2015-08-12 00:23:23 +02:00
vlj
da5b047c58
d3d12: Change some variable name to better reflect their behavior
2015-08-12 00:23:22 +02:00
vlj
b016fbc9e4
d3d12: Add missing hunk + properly clean our D3D allocations
2015-08-12 00:23:22 +02:00
vlj
07ea311b3a
d3d12: Separate scaleOffset and classic constants
2015-08-12 00:23:21 +02:00
vlj
40e19e0c95
d3d12: Something strange is happening to depth...
2015-08-12 00:23:21 +02:00
vlj
411265d83a
d3d12: Use constant buffer content
2015-08-12 00:23:20 +02:00
vlj
d627f9cb83
d3d12: Stop emulation if program compilation fails
2015-08-12 00:23:20 +02:00
vlj
1c2849a736
d3d12: Remove useless class member
2015-08-12 00:23:19 +02:00
vlj
28b964aeb0
d3d12: Fix Input Layout
2015-08-12 00:23:19 +02:00
vlj
65fbc57221
d3d12: Enable constant buffer support
2015-08-12 00:23:18 +02:00
vlj
6f487f910c
d3d12: Fix build with DX12_SUPPORT not def
2015-08-12 00:23:18 +02:00
vlj
646c908a93
d3d12: Fix some warnings
2015-08-12 00:23:17 +02:00
vlj
9abaf80099
d3d12: Vertex element are not interleaved.
2015-08-12 00:23:17 +02:00
vlj
8ec9f84c1b
d3d12; Factorise IALayout generation code
2015-08-12 00:23:16 +02:00
vlj
14e9323154
d3d12: make some shape appears
2015-08-12 00:23:16 +02:00
vlj
fedd35989c
d3d12: Start writing vertex/index buffer support
2015-08-12 00:23:15 +02:00
vlj
722e6b8ac5
d3d12: Fix some warning and start adding IALayout support
2015-08-12 00:23:15 +02:00
vlj
d2889786a2
d3d12: Some cleaning
2015-08-12 00:23:14 +02:00
vlj
c6e2f070ee
d3d12: Some fix for creation of PSO
2015-08-12 00:23:14 +02:00
vlj
34bf82d81c
d3d12: Add sensible default to PSO
2015-08-12 00:23:14 +02:00
vlj
2734c98716
d3d12: PSO related reorganisation
2015-08-12 00:23:13 +02:00
vlj
e58292bb11
d3d12: PSO caching works
2015-08-12 00:23:13 +02:00
vlj
0ebc221011
d3d12: VS Caching apparently fixed
2015-08-12 00:23:12 +02:00
vlj
c29616b341
d3d12: Fragment Program caching works
...
But not VP...
2015-08-12 00:23:12 +02:00
vlj
3f24da47a0
d3d12: Update vs project files
2015-08-12 00:23:11 +02:00
vlj
d5b4a31c37
d3d12: Start caching shaders
2015-08-12 00:23:11 +02:00
vlj
728736ccdd
d3d12: Add fbo support and blit it before present
2015-08-12 00:23:10 +02:00
vlj
2f5a6eb993
d3d12: Fix gfxcommandlist leak
2015-08-12 00:23:10 +02:00
vlj
b1c3e09155
d3d12: Clean backbuffers and descriptors
2015-08-12 00:23:09 +02:00
vlj
7773631401
d3d12: backbuffer are properly cleared
2015-08-12 00:23:09 +02:00
vlj
5e7531b9bf
d3d12: Use ifdef to guard code
2015-08-12 00:23:08 +02:00