Commit graph

8660 commits

Author SHA1 Message Date
Megamouse f480ba13c0 Qt: show all unique game data entries 2019-05-05 16:29:50 +02:00
Megamouse c1e245ae73 Emu: msg_dialog_frame fixup: don't reject on Close to prevent Emu.Stop() 2019-05-05 16:29:50 +02:00
Megamouse b639584acc Emu/Qt: Fix Boot Recent when using BootGame(add_only=true) 2019-05-05 16:29:50 +02:00
Megamouse b0a24665e5 Emu: msg_dialog_frame fixes 2019-05-05 16:29:50 +02:00
Megamouse 8a4778ba8c Qt: add some batch operations 2019-05-05 16:29:50 +02:00
kd-11 9c346c92f3 gl: undo an accidental deletion 2019-05-05 13:37:55 +03:00
kd-11 2bec304cca vk: Allow some drivers to bypass window polling if not needed 2019-05-05 13:37:55 +03:00
drysalter f246a8666a Qt: Minor Visual Fixes (#5899)
* Increase minimum size of User Manager window so QPushButtons aren't squeezed together
* Add spacing to the links in the About dialog to match all other buttons in the GUI
* Make the links in the About dialog work on Linux
* Turn the tooltip on "Config" in toolbar into an imperative like the rest of them
2019-05-04 22:56:55 +02:00
Nekotekina a703460fc6 SPU ASMJIT: skip some unused analyser steps
May improve performance
2019-05-04 19:35:13 +03:00
Nekotekina ba1ec1d5d6 SPU analyser: remove use_ra from HBR
Since this is a hint instruction, we don't really use reg value here.
2019-05-04 18:33:58 +03:00
Nekotekina 45ce8db6cb SPU Analyser: fix reg origin regression
Propagate phi instead of claiming new values
2019-05-04 18:29:47 +03:00
Nekotekina 4bd022f778 SPU analyser: minor logic fix and cleanup
Don't fill any chunk info for now (design mistake).
2019-05-03 14:18:22 +03:00
Nekotekina 6c34d7104e SPU analyser: fix excessive workload list size
Typo grade; regression
2019-05-02 23:29:02 +03:00
Nekotekina 54dc617f39 SPU analyser: internal spu_itype optimization
Use only 1 byte for instruction type.
Flags are transformed into range comparisons.
2019-05-02 19:32:09 +03:00
Nekotekina 15bd3b8724 SPU: fix minor UB in STQD/LQD instructions 2019-05-02 18:00:49 +03:00
Nekotekina 2b4da18709 SPU LLVM: fix xfloat regression
It was an old bug with possible hidden use of deleted instructions.
2019-05-02 13:39:43 +03:00
Nekotekina d48dc29e55 SPU LLVM: fix perf regression
Bug in the analyser was created recently in #5882.
2019-05-02 13:39:43 +03:00
Nekotekina 69d2ea35b9 SPU: minor analyser cleanup 2019-05-02 13:39:43 +03:00
Nekotekina a4c4ee9cb2 SPU: fix excessive cache size regression 2019-05-02 13:39:43 +03:00
msuih bc42719c48 Put DS3/DS4 instructions to Wiki instead 2019-05-02 13:39:16 +03:00
kd-11 6b7cd458e3 rsx: Silence some diagnostics unless compiled with debugging options 2019-05-01 15:36:21 +03:00
kd-11 1d5c52f476 rsx: Ignore stencil clear flag if the stencil write mask is disabled 2019-05-01 15:36:21 +03:00
kd-11 48cb265c2c rsx: Bounds check on local resource for atlas merge.
- Local resources can also have padded pitch dimensions and false-positives on range overlap tests
2019-05-01 15:36:21 +03:00
kd-11 63f9b8e0c6 gl/vk: Minor cleanup 2019-05-01 15:36:21 +03:00
kd-11 ec9aa74008 rsx: Fix section base offset calculation for blit_dst targets which affects confirmed memory range
- Fixes flushes only writing partially to target memory
2019-05-01 15:36:21 +03:00
kd-11 4e3ec162e2 rsx: Fix broken texture cache search when flipping 2019-05-01 15:36:21 +03:00
kd-11 6feffe6ff6 rsx: Ignore transfer offsets when wrapping behaviour is expected 2019-05-01 15:36:21 +03:00
kd-11 f56a6548b0 gl: Remove workaround for AMD driver bug fixed in driver 19.4.3 2019-05-01 15:36:21 +03:00
Nekotekina 1bc5e27507 SPU LLVM: move reg origin search to analyser
Refactor SPU analyser (block_info struct).
Fill register use info (currently unused).
2019-05-01 00:37:15 +03:00
Nekotekina 1294e0d189 SPU LLVM: improve codegen in loops
Use a trick in check_state to improve LICM pass.
2019-05-01 00:37:15 +03:00
Nekotekina e09c6ea4b4 SPU analyser: add spu_iflag
Register information about register accesses.
2019-04-30 14:33:27 +03:00
Nekotekina 716737ecf2 LLVM DSL: expression matching (alpha)
Implement remaining instructions.
Implement match_expr method.
Implement helper methods.
2019-04-30 14:33:27 +03:00
RipleyTom 301dd82819 DS3 Linux fix 2019-04-30 00:31:34 +03:00
eladash 3bd29b8bac Fix Unregistered HLE function access 2019-04-29 23:04:16 +03:00
eladash ea1c9a2e17 Fix PPU Breakpoints and ppu_check_toc 2019-04-29 23:04:16 +03:00
kd-11 243df38360 rsx: Fix VP writes to CC with a MOV instruction
- When moving to CC, the operation has VEC flag disabled and also temp
regs disabled. Looks to be the catch-all ELSE in the selection logic.
2019-04-25 16:23:05 +03:00
kd-11 3cbccdd760 rsx: Fragment shader decompiler cleanup
TODO: Investigate the _s input modifier behaviour further, in case it can avoid generating zeroes from a MAD instruction.
x = MAD(+ve, -ve, -ve) with _s input modifier in BFBC expects result to be Non-zero
2019-04-25 16:23:05 +03:00
kd-11 4cd1c25729 "rsx: Ignore argument sign for SQRT operations" 2019-04-25 16:23:05 +03:00
kd-11 32396ba366 rsx: Simplify use of some mixed input functions using OPFLAGS to avoid implicit conversions 2019-04-25 16:23:05 +03:00
kd-11 f12bd8068c rsx: Fragment decompiler fixups
- Properly test for NaN and Inf when clamping down to fp16
- Optimize divsq a bit; mix(vec, vec, bvec) emits OpSelect which is what
we want here, instead of component-wise selection which is much slower.
2019-04-25 16:23:05 +03:00
kd-11 abe7188acf rsx: Proper workaround for broken DIVSQ instruction on realhw
- While mul(0, nan) = nan and 0 / 0 = nan, 0 / sqrt(0) = 0 because of hw
gremlins. normalize(0) is also nan so this behaviour does not work
around that particular case either which makes it even more baffling.
2019-04-25 16:23:05 +03:00
kd-11 60f3059d22 rsx: Compensate for nvidia's low precision attribute interpolation
- The hw generates inaccurate values when doing perspective-correct
  interpolation of vertex output attributes and makes the comparison (a ==
  b) fail even when they are a fixed constant value.
- Increase equality tolerance when doing comparisons in fragment
  shaders for NV cards only to work around this issue.
- Teepo fix
2019-04-25 16:23:05 +03:00
kd-11 463b1b220d rsx: Improve accuracy of shadow compare Ops when non-integer depth formats are used
- The fixed-point D24S8 format does special Z clamping during compare which matches PS3 behaviour
- D32S8 is a floating point format and comparison with Dref > 1 always fails causing black edges/borders
2019-04-25 16:23:05 +03:00
kd-11 7ad1646c2c vk: Skip feature check if extension is not supported 2019-04-25 16:23:05 +03:00
kd-11 06a85f00d1 rsx: Shader decompiler cleanup and improvements
- Improve support for float16_t by minimizing mixed inputs to functions
(ambiguous overloads)
- Minimize amount of downcasts in code by using opcode flags
- Re-enable float16_t support for vulkan
2019-04-25 16:23:05 +03:00
kd-11 a668560c68 rsx: Use native half float types if available
- Emulating f16 with f32 is not ideal and requires a lot of value clamping
- Using native data type can significantly improve performance and accuracy
- With openGL, check for the compatible extensions NV_gpu_shader5 and
AMD_gpu_shader_half_float
- With Vulkan, enable this functionality in the deviceFeatures if
applicable. (VK_KHR_shader_float16_int8 extension)
- Temporarily disable hw fp16 for vulkan
2019-04-25 16:23:05 +03:00
kd-11 ee319f7c13 rsx: Implement strict clamp16 operation needed for NVIDIA cards 2019-04-25 16:23:05 +03:00
Nekotekina 2ade3c594c LLVM DSL: expression matching (preview 2)
Implement more instructions.
2019-04-25 03:33:18 +03:00
Nekotekina aca61fdcf9 LLVM DSL: implement expression matching (preview)
Only literal match for binary ops implemented.
2019-04-24 23:55:41 +03:00
Nekotekina 8754bbd444 SPU LLVM: add match_vr<> template
Returns reg value only if type is compatible, avoiding bitcast.
2019-04-24 23:55:41 +03:00
Nekotekina dd9bd1338b SPU LLVM: add get_vrs<> template 2019-04-24 23:55:41 +03:00
Nekotekina 3e0b45719d LLVM DSL: rewrite zshuffle, shuffle2, build
Add llvm_const_vector template.
2019-04-24 23:55:41 +03:00
Nekotekina b02503963e LLVM DSL: rewrite splat, fsplat, vsplat
Add llvm_const_float and llvm_splat templates.
2019-04-24 23:55:41 +03:00
Nekotekina c83e65f29e LLVM DSL: rewrite extract and insert 2019-04-24 23:55:41 +03:00
Nekotekina b7b93eae13 SPU LLVM: minor bitcast cleanup
Remove redundant explicit constand propagation in some instructions.
2019-04-24 23:55:41 +03:00
Nekotekina 2eac59f59a LLVM DSL: rewrite add_sat and sub_sat
Simplify constant folding logic
2019-04-24 23:55:41 +03:00
Nekotekina ac473eb400 Rewrite cpu_translator::rol, add fshl and fshr
Use new funnel shift intrinsics
2019-04-24 23:55:41 +03:00
Nekotekina 42448cf3e5 Remove cpu_translator::scarry, cpu_translator::merge 2019-04-24 23:55:41 +03:00
Nekotekina 524aac75ed LLVM DSL: rewrite bitcast, zext, sext, trunc, select, min, max ops
Are made composable in expressions similar to arithmetic ops.
Implement noncast in addition to bitcast (no-op case).
Implement bitcast constant folding.
Fixed some misuse of sext<>.
2019-04-24 23:55:41 +03:00
Nekotekina 3925cb59ac LLVM DSL: fix pointer type traits
Clear and match 'void' type
2019-04-24 23:55:41 +03:00
Nekotekina dc9118ef50 LLVM DSL refactoring
Properly forward value categories in expression structs.
Simplify SFINAE tests (is_llvm_expr, llvm_common_t) in global operators.
Add llvm_const_int and remove llvm_add_const, llvm_sub_const, etc.
Add llvm_ord and llvm_uno for FP comparison via >=< operators.
Replace cpu_translator::fcmp with fcmp_ord and fcmp_uno.
2019-04-24 23:55:41 +03:00
Megamouse 467ef2afca Qt: also spawn exit game dialog if rpcs3 is closed (e.g. by accident) 2019-04-24 21:48:36 +02:00
Megamouse cb5dd1353b Qt: force always on top to fix dialogs appearing behind the game window 2019-04-24 21:48:36 +02:00
Megamouse bb0609372d Qt: go out of fullsceen if exit game pop up is triggered 2019-04-24 21:48:36 +02:00
Ani a24ede4f40 cellPad: Update vendor and product IDs
- Used IDs were not from the Guitar Hero instruments but in fact from the Rock Band ones. Sets the correct Guitar Hero IDs and adds the Rock Band ones on comments. TODO: Allow selecting the specific devices on the PAD Settings.
- Adds DJ Hero Turntable VID/PID.
- Adds Dance Dance Revolution Mat VID/PID.
2019-04-20 23:17:13 +01:00
eladash 3a5f4ed757 Print SPU Group ID on the debugger 2019-04-20 20:43:58 +01:00
eladash 450e2c9a0e cellSaveData: Add missing SDK version check for setParam->reserved2 check 2019-04-20 20:43:58 +01:00
eladash ae5a4b697e Fix cellSaveDataListAutoSave/Load unk flags 2019-04-20 01:04:41 +03:00
eladash 1e9d3346d1 Reschedule in cellMsgDialogOpen2 2019-04-20 01:04:41 +03:00
eladash 9446bd2d3f Handle a few more cellSaveData errors
* Check directory existence if setParam is NULL (dont create directory)
* Fix mask for reCreateMode
* Check a few setParam fields including reserved buffers.
* Fix sizeKb when the dir is empty except from PARAM.SFO
* Fix error checking when CELL_SAVEDATA_RECREATE_YES is specified but setParam is NULL (Doesnt do anything, simply errors)
2019-04-20 01:04:41 +03:00
eladash 6f76e34104 rsx: Fix race on clearing native_ui vs emu_requested flag 2019-04-20 01:04:41 +03:00
eladash 67f098627a Fix sys_spu group ID 2019-04-20 01:04:41 +03:00
eladash ff11d9a3bd Improve scheduler control for cellSaveData
TODO: There are probably more spots where we should yield.
A little more at the start because PacketRead is called twice.
Dont use sys_timer_usleep because it will just call this_thread::yield() repeatedly.
2019-04-20 01:04:41 +03:00
eladash 9497270da5 Implement initial arguments error checking for cellSaveData 2019-04-20 01:04:41 +03:00
eladash 2b4bc588dc Put missing check_state() in some places
Fixes a few verification failures while closing the emulator with HLE liblv2
2019-04-20 01:04:41 +03:00
eladash 888cb9d673 Remove reader_lock executed in every instruction by RSX
Use optimistic double check instead, use one load instruction for the check to be atomic

+ Read emu status once every FIFO iteration
2019-04-20 01:04:41 +03:00
eladash f25587d24c rsx: Write vblank semahpre, minor semaphore acquire optimization 2019-04-20 01:04:41 +03:00
eladash 777a99d01b misc: Lower default perf overlay detail
Because RSX Guest utilization confuses people and is only meaningful for debugging.
2019-04-18 22:23:05 +03:00
Nekotekina 7865982208 Fix static_hle log channel definition 2019-04-16 23:49:18 +03:00
Nekotekina 52c589ed3d Revert disabling AVX path in SPU verification.
It was experimental and builds for tests are available in history.
2019-04-16 23:49:18 +03:00
Nekotekina 9060177dbd SPU transactions: add SSE path if AVX is not available
This handles hypothetical situation when AVX is disabled system-wise.
Also refactored register use, to match Windows path with Linux path.
This reduces read set a little at the cost of stack use.
2019-04-16 23:49:18 +03:00
Megamouse b929c13c45 implement get_firmware_version
add firmware version to the first line in the log
2019-04-16 22:13:28 +02:00
Megamouse 092cfef060 Qt: add more filters to firmware installation file dialogs 2019-04-16 21:39:14 +02:00
msuih 8f333117eb Set stack limit properly 2019-04-16 18:39:57 +03:00
msuih baf42430d6 Decrease severity of sys_net_bnet_close 2019-04-16 18:39:57 +03:00
Jordy Vieira f995771143 Ignore sorting on ranged combobox and log message 2019-04-14 19:15:23 +03:00
Jordy Vieira bad0415f05 Change EnhanceComboBox to optionally sort the settings list before adding it to the combo box 2019-04-14 19:15:23 +03:00
Nekotekina 136fc8cfe3 SPU ASMJIT: avoid AVX in verification (experimental) 2019-04-14 18:03:45 +03:00
Nekotekina b97a1aeca2 Increase max stack size to 8 MB on Windows
Default is 1 MB and it could cause problems in compiling heavy SPU LLVM functions.
2019-04-14 18:03:45 +03:00
Nekotekina c1edae73c5 SPU ASMJIT: move vzeroupper a bit 2019-04-14 15:10:54 +03:00
Nekotekina 8deb20e928 SPU: write cache before compiling 2019-04-13 22:56:11 +03:00
kd-11 df3b46a611 rsx: Improve texture sourcing and clipping when reverse scanning is enabled
- When reverse scanning, offsets are inverted and offset value of 0 is logically equivalent to an offset of -1
- Add an explicit message if clipping happens to avoid silent errors/bugs
2019-04-12 15:36:21 +03:00
Nekotekina 0d415407c7 sys_fs_unlink: add CELL_EISDIR check 2019-04-12 12:24:36 +03:00
Nekotekina f40320bcae Fix cellVdecOpen
Use pseudo-address in sys_ppu_thread_create calls
2019-04-11 21:20:22 +03:00
TGEnigma 38cc92ec45 Add _sys_ppu_thread_create and sys_ppu_thread_rename error checks 2019-04-11 18:14:05 +03:00
eladash 8da78c098c SPU LLVM: Fix branch to self at start of block state check 2019-04-11 17:47:52 +03:00
eladash eba8e2284b SPU LLVM: Fix CFLTU
Clamp properly result from both sides!

TODO: Figure out whats different CreateFPToUi has from CFLTU and why it fails here.
2019-04-11 17:47:52 +03:00
eladash 969af86eba SPU: Implement BISLED
DFCMGT instruction removed, it was wrong to add to begin with

ASMJIT: Fix compilation of double compare instructions, move exception to runtime instead of compiletime!
Jarves confirmed that he implemented this instruction because of that bug with asmjit only, affected God Of War 3
2019-04-11 17:47:52 +03:00
eladash b307aff9eb Prefetch byteswapped opcodes in ppu interpreter 2019-04-11 17:47:52 +03:00
eladash 1c462abc37 Make sure to update cia when calling in unknown hle table func access 2019-04-11 17:47:52 +03:00
eladash 3304e3b0b7 PPU LLVM: Fix STSWI and LSWI 2019-04-11 17:47:52 +03:00
eladash f028737db8 Implement fallback for PPU LLVM
This matches with interpreter implementation, fixing unregistered functions in lost cases
2019-04-11 17:47:52 +03:00
eladash a9014a8cac ppu Fast/Precise: Fix SIMD instructions VSUM2SWS, VPKSWSS, VPKSHUS, VPKSHSS
Also rewrite VPKSHUS for speed.
2019-04-11 17:47:52 +03:00
eladash e21504d52d ppu interpreter: Improve FPCC field handling 2019-04-11 17:47:52 +03:00
eladash aa44ef1f44 Fix default PPU nj status
TODO: Support  it...
2019-04-11 17:47:52 +03:00
eladash d555eeb0f4 Check start status in sys_prx_start/stop_module 2019-04-11 17:47:52 +03:00
Inviuz 52a12185a0 Initial sys_overlay 2019-04-10 23:25:09 +03:00
scribam 1d947daa81 hle: Add some more functions 2019-04-10 22:15:35 +03:00
Megamouse ec2d882199 Qt: add version update hint to game list 2019-04-10 15:37:37 +01:00
Nekotekina 40142420c1 Implement vfs::host::unlink
Emulate POSIX behaviour in sys_fs_unlink.
This should allow to delete opened files transparently on Windows.
2019-04-10 13:58:12 +03:00
Nekotekina 9736773c04 Implement vfs::host::rename
With spurious access error workaround
2019-04-10 13:58:12 +03:00
Nekotekina 3354f068fc PPU/SPU transactions: ease cache line interference (TSX path)
Touch memory on the same memory page, but different cache lines.
2019-04-10 13:58:12 +03:00
kd-11 12dc3c1872 vk: Dynamic heap management to potentially fix ring buffer overflows
- Allows checking one heap type at a time, on demand
- Should avoid OOM situations unless inside an uninterruptible block
2019-04-09 13:40:54 +03:00
kd-11 a4495c35b7 rsx: Fixups for swizzled texture scanning
- Revert to using block metrics, but with optional per-channel decode
stage for the final transfer. Much cleaner than hacking in the width to
be in channels instead of blocks.
2019-04-09 13:40:54 +03:00
kd-11 a5ed30a8c0 rsx: Fixups for data cast operations via typeless transfer 2019-04-09 13:40:54 +03:00
kd-11 f04a0a2bb6 rsx: Remove some old restrictions affecting memory persistence 2019-04-09 13:40:54 +03:00
kd-11 0a604e39f1 rsx: Implement RGB655 decode 2019-04-09 13:40:54 +03:00
kd-11 cc3809fbfe gl: Register a few more missing formats for conversion 2019-04-09 13:40:54 +03:00
kd-11 e4e86455f2 rsx: Fix temporary subresource caching behaviour
- Do not cache if a gathered subresource contains a bound RTT
- Change op to dynamic copy if parent is still bound
2019-04-09 13:40:54 +03:00
kd-11 3249000511 rsx: Improvements to texture scanning
- Removes CPU-only transforms that broke GPU-side code.
 -- Channels in GPU compute are laid out in cell-order, but CPU was uploading in favorable order and compensating with swizzles.
 -- This leads to 2 different layouts depending on the location of the data (CPU vs GPU)
- Implement R8G8_R8B8 interleaved format decode
- General improvements
2019-04-09 13:40:54 +03:00
kd-11 0f7af391d7 vk: Implement copy-to-buffer and copy-from-buffer for depth_stencil
formats
- Allows D24S8 and D32S8 transport via typeless channels
- Allows uploading and downloading D24S8 data easily
- TODO: Implement optional byteswapping to fix flushed readbacks with
the same method
2019-04-09 13:40:54 +03:00
kd-11 366e4c2422 rsx: Preliminary support for format conversions using typeless resolve 2019-04-09 13:40:54 +03:00
kd-11 b7470cfc1a rsx: Tighten format checks in cache hit tests 2019-04-09 13:40:54 +03:00
kd-11 443fde760f rsx: Blit engine clipping fixes
- Do not round up sub-pixel offsets, round down instead
- Do not allow incomplete sources for hw blit transfer
- Reimplement src clipping (slice_h)
- Check 'area' of incoming texels and correct for them before RTT lookup/transfer
- Filter out incomplete targets when performing RTT lookup (1 texel or less contribution)
2019-04-09 13:40:54 +03:00
scribam f30af3ccd2 hle: Add more missing functions 2019-04-07 23:31:15 +03:00
scribam 8dbf2638e2 hle: Add some missing functions
0xBA50BC23 => cellCelpEncOpenExt
0x1AC58D11 => cellHttpFlushCache
0xA39FE9DC => cellHttpEndCache
0xB4FA3111 => cellHttpInitCache
0x4A18A89E => sceNpMatchingSetRoomInfoNoLimit
0xB020684E => sceNpMatchingGetRoomInfoNoLimit
2019-04-05 17:28:10 +01:00
Alex James d7ad991b7e Fix macOS compilation
This is needed for GL/glew.h to be found.
2019-04-02 03:16:55 +03:00
eladash 182054b8af Implement sys_vm_append/return_memory 2019-03-31 14:57:21 +03:00
eladash 3c0564c9b7 Fix timer state after event queue was destroyed
* Hw tests show state is unaffected by external destruction of the event queue

* Minor race regarding state check fixed (can result in an undestroyable state)
2019-03-31 14:57:21 +03:00
eladash 90490f775d Fix sys_timer_usleep specifically with 0 sleep time
Remove context switch, replace it with host yield() for giving some cpu time for SPUs ans RSX
2019-03-31 14:57:21 +03:00
eladash 8185ef7610 rsx: Improve vblank accuracy 2019-03-31 14:57:21 +03:00
eladash 801e6114b6 rsx: Use relaxed store on fifo ctrl registers 2019-03-31 14:57:21 +03:00
eladash a3f65084df Fix sys_process_exit2 when SPUs are at av handler 2019-03-31 14:57:21 +03:00
eladash 1ed2055ec1 Fix cellVdecGetPicItem element popping behaviour 2019-03-31 14:57:21 +03:00
eladash f2bbae9db4 Remove handle in cellVdecClose 2019-03-31 14:57:21 +03:00
eladash 8eb59271a5 Improve error checking of cellVdecOpen
Those are the initial argument checks done by the firmware
2019-03-31 14:57:21 +03:00
eladash d6025c6764 Fix cellPadGetInfo port status returned
ASSIGN_CHANGES flag is not returned in this func.
2019-03-31 14:57:21 +03:00
eladash 47ca1b1dda Minor optimizations in cellPad
- Dont bother with shared_ptr since all pad_t management is going under the pad mutex.

- Change m_pads type into std::array since its size is known
2019-03-31 14:57:21 +03:00
eladash 6502d933df Fix stack memory view on the debugger
the debugger uses super ptr which was unmapped for stack.
2019-03-31 14:57:21 +03:00
scribam f15eb88f59 hle: Fix cellSysutilAvcExt module
And add cellSysutilAvcExtSetChatMode and cellSysutilAvcExtSetChatGroup
functions
2019-03-31 00:55:55 +03:00
scribam 1916cc1691 hle: Add cellSysmoduleUnloadModuleInternal and cellSysmoduleLoadModuleInternal functions 2019-03-30 23:52:56 +03:00
scribam f369aeab7a hle: Add FT_Get_X11_Font_Format function 2019-03-30 23:52:56 +03:00
scribam 0e9313d2df hle: Add cellFontInitLibraryFreeType function 2019-03-30 23:52:56 +03:00
Nekotekina d873802b9c Use LLVM 9
Use new add/sub with saturation intrinsics
2019-03-30 01:36:48 +03:00
Nekotekina 7e0b941e9f PPU LLVM: implement get_vrs<>() adaptor
Make use of structured bindings
2019-03-30 01:36:48 +03:00
Nekotekina d77fed6105 SPU LLVM: remove wrong dead code 2019-03-29 17:00:53 +03:00
scribam a254a203bb hle: Add libad_async and libad_core modules 2019-03-27 21:41:44 +00:00
Nekotekina 71b88cdc82 New SPU interpreter (SPU fast)
Use LLVM to build SPU interpreter.
Simplify interpreter loop.
2019-03-27 20:33:44 +03:00
scribam a9eb321814 hle: Add sceNpEulaAbort function 2019-03-26 23:19:01 +03:00
scribam 956d039415 hle: Add cellVideoPlayerUtility module 2019-03-24 19:16:49 +03:00
scribam 581b205f73 hle: Add cellPesmUtility module 2019-03-24 19:16:49 +03:00
scribam 6c40b9f3e0 hle: Add cellDtcpIpUtility module 2019-03-24 19:16:49 +03:00
scribam d6bf18eabc hle: Add some sceNpMatchingInt functions 2019-03-24 17:29:18 +03:00
scribam 32ae7e466c hle: Add cellNetAoi module 2019-03-24 17:29:18 +03:00
Nekotekina 7ea04d5d76 Minor optimization in SPU analyser
Reduce vector copy/allocation
2019-03-23 02:43:41 +03:00
Nekotekina 4b381fbbb1 Implement spu_runtime::reset
To handle JIT: Out Of Memory error.
2019-03-23 02:43:41 +03:00
Nekotekina 1880a17f79 SPU recs: implement spu_runtime::find
Use this function to link to existing functions from branch patchpoints.
Don't compile from branch patchpoints.
2019-03-23 02:43:41 +03:00
Nekotekina 31304f4234 SPU rec: refactor some trampoline generation
Move branch/dispatch trampoline generation at startup.
2019-03-23 02:43:41 +03:00
Nekotekina 3794f65bb6 Add cpu_flag::jit_return 2019-03-23 02:43:41 +03:00
Nekotekina 849411693a PPU LLVM: add MemoryManager3
For temporary allocations.
Add flags in jit_compiler constructor.
2019-03-23 02:43:41 +03:00
Nekotekina 466d58ccef SPU LLVM: fix branch patchpoints
Forgot to passthrough 3rd arg (rip)
2019-03-23 02:43:41 +03:00
kd-11 41b87cf577 rsx: Blit engine fixes
- If a transfer writes to a RTT and depth mismatch happens, create a local target and the upload function will likely resolve between the two
- If a surface is rejected, reset the target region!
2019-03-22 21:27:15 +03:00
kd-11 86ad204636 rsx: Rebase output region when using upload-fallback path 2019-03-22 21:27:15 +03:00
kd-11 dbc8e70ddd rsx: Silence some compiler noise 2019-03-22 21:27:15 +03:00
kd-11 3a4e3fa53a rsx: Fix use-after-modify condition when inserting a draw command out of order
- Fixes barrier->range rebase after the insert
2019-03-22 21:27:15 +03:00
kd-11 d731c07ade vk: Fix typeless resource management
- Fixes bugs that appear with high resolution scaling
2019-03-22 21:27:15 +03:00
kd-11 adc59f9810 rsx: Fix blit transfers when texel sizes mismatch
- Also refactors some bpp handling code
- Simplify texture intersection test to use a normalized/uniform coordinate space
- Fix broken bounds checking as well
2019-03-22 21:27:15 +03:00
kd-11 b879b32271 rsx: Fix bpp calculation taking resolution scaling into account
- Do not rely on image->width(), use surface_width() instead for unscaled values
- Refactor/clean GL rendertarget class a bit
2019-03-20 10:05:54 +03:00
kd-11 03fca73cf4 rsx: Fix blit intersection falling outside the available texture
- Just becaue we have a hit inside the tile of interest does not guarantee that it sits inside the texture!
2019-03-20 10:05:54 +03:00
Matias Morán 3eb2bcad39 Update DualShock 3 warning 2019-03-18 22:46:02 +00:00
RipleyTom 63bbe459ea DS3 pad handler 2019-03-18 19:05:02 +03:00
RipleyTom f2aaad11bb Adds libusb 2019-03-18 19:05:02 +03:00
kd-11 3ef16bee47 rsx: Fix texture lookups and avoid out-of-bounds copies/transfers 2019-03-17 21:50:11 +03:00
kd-11 bb65e45614 rsx: Implement GPU acceleration for rotated images 2019-03-17 21:50:11 +03:00
kd-11 5260f4b47d rsx: Improvements to memory flush mechanism
- Batch dma transfers whenever possible and do them in one go
- vk: Always ensure that queued dma transfers are visible to the GPU before they are needed by the host
  Requires a little refactoring to allow proper communication of the commandbuffer state
- vk: Code cleanup, the simplified mechanism makes it so that its not necessary to pass tons of args to methods
- vk: Fixup - do not forcefully do dma transfers on sections in an invalidation zone! They may have been speculated correctly already
2019-03-17 21:50:11 +03:00
kd-11 385485204b vk/gl: Omit unlocked data when grabbing flip sources from texture cache 2019-03-17 21:50:11 +03:00
kd-11 74eeacd091 vk/gl: Improve memory tag sync and test
- Properly pass parameters such as rsx-pitch to the surface store
- Do not crash if a surface fails verification in flip, use fall-back instead
2019-03-17 21:50:11 +03:00
kd-11 1a44446250 rsx: Fix dst upload block region
- The section needed starts at image origin, not transfer origin!
2019-03-17 21:50:11 +03:00
kd-11 a49a0f2a86 vk/gl: Synchronization improvements
- Properly wait for the buffer transfer operation to finish before map/readback!
- Change vkFence to vkEvent which works more like a GL fence which is what is needed.
- Implement supporting methods and functions
- Do not destroy fence by immediately waiting after copying to dma buffer
2019-03-17 21:50:11 +03:00
kd-11 85cb703633 rsx/cache: Debugging bugs introduced by the atlas coverage check
- Figured out why it breaks things, ofc can't actually check for coverage when there is no proper fbo data persistence
2019-03-17 21:50:11 +03:00
kd-11 3a4083263e rsx: Fix texture transfer when pitch does not match exactly 2019-03-17 21:50:11 +03:00
kd-11 612160a8ff rsx: Fix zero-pitch textures
- Assumption here is that only texel (0, 0) is accessible. Inline with other pitch 0 operations.
- TODO: Verify pitch 0 does not advance in Y either
2019-03-17 21:50:11 +03:00
kd-11 17c49d21a5 rsx/blit: Remove workarounds/hacks added for master. Start implementation/stubs for blit engine rotations in GPU 2019-03-17 21:50:11 +03:00
kd-11 745f8f9627 rsx: Remove pointless assert 2019-03-17 21:50:11 +03:00
Nekotekina e9b6beadfc SPU LLVM: implement static branch weights
May help branch prediction in some cases
2019-03-13 21:14:55 +03:00
Nekotekina 388d49db80 SPU LLVM: fix SPU MMIO in TSX mode 2019-03-13 21:14:55 +03:00
Ani 3b01e59cd4 InstallPup: Fix exception on newline trim
Avoid throwing fatal error when installing firmware without a \n character on the version string
Fixes #5646
2019-03-13 03:45:06 +03:00
Nekotekina 688aabc6c9 Add _sys_lwmutex_unlock2 syscall name 2019-03-12 23:55:13 +03:00
eladash 4a28319edf Implement SPU page faults notifications
* Implement both RawSPU and threaded SPU page fault recovery
* Guard page_fault_notification_entries access with a mutex
* Add missing lock in sys_ppu_thread_recover_page_fault/get_page_fault_context
* Fix EINVAL check in sys_ppu_thread_recover_page_fault, previously when the event was not found begin() was erased and
CELL_OK was returned.
* Fixed page fault recovery waiting logic:
- Do not rely on a single thread_ctrl notification (unsafe)
- Avoided a race where ::awake(ppu) can be called before ::sleep(ppu) therefore nop-ing out the notification
* Avoid inconsistencies with vm flags on page fault cause detection
* Fix sys_mmapper_enable_page_fault_notification EBUSY check
from RE it's allowed to register the same queue twice (on a different area) but not to enable page fault notifications twice
2019-03-12 13:28:31 +03:00
kd-11 1875dc3f18 gl: Fix buffer size calculations 2019-03-10 16:09:05 +03:00
kd-11 358558aaa7 cleanup and fixups 2019-03-10 16:09:05 +03:00
kd-11 04dda44225 rsx: Properly generate render target data with all parameters provided
- Build-up to variable-sized framebuffers and AA implementation
- Also allows accurate range calculation for our hit testing
2019-03-10 16:09:05 +03:00
kd-11 21bc6c7a87 rsx: Properly resolve data for upload when needed.
- Avoids blindly reusing blit dst sections as they may contain garbage.
  If a section was unlocked for a flush, just discard it as its reuse introduces potential data corruption.
  Since the data needs to be reuploaded anyway (for now), its better to start afresh
- In case of format mismatch, reset the calculated dst block
- Add a bounds check to determine if data contained in an atlas is good enough for sampling the cache.
  If not enough data is provided, fall back to full upload
2019-03-10 16:09:05 +03:00
kd-11 9d4d3d9443 rsx: Reimplement render target intersection tests when using hw accelerated blit engine
- Properly collapse memory tree when scanning in case of overlaps!
2019-03-10 16:09:05 +03:00
kd-11 f4ebcb0029 rsx: Properly decode packed renders from the type flag
- Seems to occupy bits [8-9]
2019-03-10 16:09:05 +03:00
kd-11 7c379432dd rsx: Implement proper pitch compatibility lookup
- When a single row is required or is all that is available, pitch has
no meaning as the coordinate space changed to 1D
2019-03-10 16:09:05 +03:00
kd-11 dccb4a4888 rsx/texture_cache: fixes to commit_framebuffer_memory 2019-03-10 16:09:05 +03:00
kd-11 b9e7b085fe rsx/texture_cache: Fixups for local resource hit and fast-path added 2019-03-10 16:09:05 +03:00
kd-11 a80f1a6ed4 gl: Fix memory tag sampling
- Also fixes a bad arg passed to glClearBuffer
2019-03-10 16:09:05 +03:00
kd-11 0395fb9955 rsx/tecture_cache: Addendum - fix data cast with scaling conversion (AA emulation)
- Blit operations do format conversion automatically which is NOT what we want!
- Scale onto temp buffer with similar format before performing data cast.
2019-03-10 16:09:05 +03:00
kd-11 10dc3dadee rsx/texture_cache: Improve framebuffer memory locking when WCB/WDB is not enabled
- Adds a new mode that removes non-framebuffer stuff inside framebuffer range
2019-03-10 16:09:05 +03:00
kd-11 563e205a72 rsx/texture_cache: Fix 'AA' scaling hack and restore collection template selection 2019-03-10 16:09:05 +03:00
kd-11 fa628f0ac4 rsx/surface_store: More aggressive tag sampling
- Use a 5-point tap with an X pattern across the target's memory space to reduce chances of false positives
- TODO: Potential false positives identified, requires some minor
restructuring of surface_store
2019-03-10 16:09:05 +03:00
kd-11 3a071a9c07 rsx: Texture search rewrite
- Perform a full search across all resource types as needed without
taking too many shortcuts/hacks
2019-03-10 16:09:05 +03:00
kd-11 6ef9dcd62e rsx: Handle mismatched/invalidated framebuffer sections when WCB is enabled 2019-03-10 16:09:05 +03:00
kd-11 ef071ebb6b rsx: Synchronize surface cache and texture cache data
- TODO: The whole upload_texture thing is a big hack, fix it properly
2019-03-10 16:09:05 +03:00
eladash a43e7c172c Fix shared memory page flags
TODO: From hw testing, it seems like sys_memory_get_page_attribute and sys_rsx_context_iomap check page size a little differently

get_page_attribute() always go by area flags, sys_rsx_context_iomap checks page by the page granularity
This means that if the area page size 64k, but shared memory is mapped with SYS_MEMORY_GRANULARITY_1M
It can be mapped for rsxio, but the page attribute will indicate 64k page size :thonk:
rsxio memory is verified to need 1m pages.
2019-03-08 23:44:46 +03:00
eladash 7470388e5a Use error_code in sys_rsx 2019-03-08 23:44:46 +03:00
eladash 26bcd0a4de Small improvements to sys_event_flag
- From RE, only protocols SYS_SYNC_FIFO and SYS_SYNC_PRIORITY are valid
- Use conditional atomic op store in a few places
- Properly revert changes in sys_event_flag_set when aomic op fails
2019-03-08 23:44:46 +03:00
elad bd259c8ae4 vulkan zcull: Fix deadlock in zcull flush waiting
Block adding additional flush requests until the first ones are treated (by adding missing lock)
2019-03-08 23:44:46 +03:00
elad fc253165e2 Correctness fix for RSXIOMem
- Make RSXIOMem volatile.
- Hint the compiler to check only once the address returned.
2019-03-08 23:44:46 +03:00
elad b7da3ea5cd Release ppu thread before ShowSaveDataDialog, Fixes #4031 2019-03-08 23:44:46 +03:00
elad ce8c92262d Treat X8R8G8B8 format as A8R8G8B8 in image_in, Fixes #5510 2019-03-08 23:44:46 +03:00
elad f272a5f779 sys_lwmutex fixup after #5680
sys_lwcond_wait unlocks always with the 'usual' unlocking flags
2019-03-08 23:44:46 +03:00
RipleyTom 61bd2ea799 Adds VID/PID for Guitar Hero guitar & drum 2019-03-08 17:52:48 +00:00
elad 3c9f03968c Yield before flushing io buffers in fsync (sys_fs) (#5506) 2019-03-08 16:07:14 +00:00
Nekotekina 4ea76def7c Update sys_lwmutex_lock and sys_lwmutex_unlock (liblv2 HLE)
Implement missing SYS_SYNC_RETRY logic
Following #5680
2019-03-06 15:09:50 +03:00
Nekotekina 986c750fdc VFS: fix sys_fs_opendir on root 2019-03-05 22:12:01 +03:00
eladash e38b7aee5a check address in sys_rsx_context_iomap
* Fix 0 vm page flags to behave like 1m flags, follows c8a681e60
* check if address exists and valid for rsx io allcations (must be allocated on 1m pages)
2019-03-05 21:23:24 +03:00
eladash d82362fa1d Use sys_memory_allocate on rsx replayer to fix it 2019-03-05 21:23:24 +03:00
Nekotekina fb64b28886 SPU LLVM: reintroduce branch patchpoints
Previously only used on SPU ASMJIT, may improve perf in some cases.
Now refactored to spu_runtime::make_branch_patchpoint.
2019-03-01 00:08:20 +03:00
Nekotekina 7f6a410770 Add dummy __has_builtin macro, use rotate builtins if possible 2019-03-01 00:08:19 +03:00
Nekotekina 765d15f23f Optimize SPU trampolines
Load values in EAX and reuse it if possible
2019-03-01 00:08:19 +03:00
Nekotekina f143035af1 Fix sys_spu_thread_group_join wait condition
After waiting, thread group cannot be safely accessed
Following #5643
2019-03-01 00:08:19 +03:00
Jan Beich 240ba39d16 Chase GIT_VERSION rename after 923700a167 2019-02-28 04:48:16 +03:00
RipleyTom de5379a69f Static hle implementation 2019-02-27 22:54:59 +03:00
eladash a22297f205 exception throwing fix in sys_lwmutex_create
arg6 doesnt exist, if arg4 is not negative name is discarded and treated as 0.
2019-02-27 22:16:08 +03:00
eladash d4459af4b3 Implement _sys_lwmutex_unlock (SYS_SYNC_RETRY mode) 2019-02-27 22:16:08 +03:00
RipleyTom ad6b0ee122 Adds class type to controller options 2019-02-27 18:13:19 +00:00
Megamouse b107718869 sysPrxForUser: improve crash dump functions
this might fix some crashes that could appear in the todo logging itself
2019-02-26 21:53:59 +00:00
Alex James f5163cc4ff CMake: Use Info.plist template for macOS bundle
Define and use a template for Info.plist for the macOS bundle. The template
uses the previously defined RPCS3_GIT_TAG variable for automatically
generating the version strings, and also enables proper HiDPI support.
2019-02-26 21:09:18 +00:00
Alex James 923700a167 CMake: Refactor git-version.cmake
Refactor git-version.cmake to define the RPCS3_GIT_VERSION,
RPCS3_GIT_BRANCH, and RPCS3_GIT_TAG variables, and move the generation
of git-version.h to a function (gen_git_version).
2019-02-26 21:09:18 +00:00
Megamouse 14ddb0c5b4 Qt: hide viewport settings on custom configs 2019-02-21 22:02:02 +01:00
German 4c72f7c1de Fix clear string container in CgBinaryFragmentProgram.cpp 2019-02-18 16:34:16 +03:00
German 3b9f9dd4c5 Fix true clear string container in GameInfo.h 2019-02-18 16:34:16 +03:00
German 45c31a99a3 Fix true clear string container in PPUModule.cpp 2019-02-18 16:34:16 +03:00
elad 63a9421634 Fix race in sys_lwcond_wait on error code 2019-02-16 21:41:59 +03:00
EmulationChannel 92ff7c4c24 Update FW Latest Version
Updates the latest FW 4.84 version according to: https://www.playstation.com/en-us/support/system-updates/ps3/
2019-02-16 13:59:30 +01:00
Filippe LeMarchand 56e24f8993 Update rpcs3.appdata.xml
- split description to paragraphs
- add bugtracker and quickstart urls
- add screenshot
2019-02-14 03:10:36 +03:00
Filippe LeMarchand a8621ebc22 Remove zero-width spaces (u200b) 2019-02-14 03:10:36 +03:00
Megamouse d4888a4973 cellSysCacheMount: don't return RET_OK_RELAYED on empty cacheId
The system cache is supposed to be cleared but I don't think we wanna do that
2019-02-13 01:55:07 +03:00
Megamouse 4a1499e0be cellMsgDialog: optionally make dialogs blocking and fix exit condition
and apply review fixes
2019-02-12 21:06:10 +03:00
Megamouse fe79e541dd cellGame: improve exit functions 2019-02-12 21:06:10 +03:00
Megamouse 17a5e0bc98 cellGame: add error_code 2019-02-12 21:06:10 +03:00
Megamouse 982b2ab88f Qt: only show supported resolutions in custom configs 2019-02-11 20:34:33 +01:00
eladash d6995f40c7 Fixup for sys_lwcond_signal_x error checking 2019-02-11 01:13:29 +03:00
eladash fa647bc121 Fix race condion in sys_spu_thread_group_join 2019-02-10 18:20:24 +03:00
eladash 84d42ecb65 Add EFAULT checks to spu_thread_group_join, ppu_thread_join
Order of checks is based on firmware
2019-02-10 00:16:57 +03:00
eladash 0861226271 Make more use of the new atomic_t<>::release 2019-02-10 00:16:57 +03:00
eladash e3ee481f01 Make sys_spu_thread_group_join return once per termination 2019-02-10 00:16:57 +03:00
kd-11 19ff95da70 vk: Fix usage of VK_IMAGE_LAYOUT_GENERAL
- Properly synchronize when transitioning to/from GENERAL layout.
- General layout requires full pipeline dependency since its used in a 'general' sense. As such, its use is to be largely avoided.
2019-02-07 11:40:17 +03:00
kd-11 38887bc03e gl/vk: Improvements to overlay rendering
- gl: Properly initialize and manage sampler states
- gl/vk: Snap overlay elements to pixel grid by aligning to pixel centers
- overlays: Disable grid snapping in stb since its now handled in the backend
2019-02-05 12:15:12 +03:00
kd-11 4c593959fd overlays/save_dialog: Layout improvements
- Make detail a separate text entity as it often contains a lot of noise
- Properly pad the entry if needed to avoid text sitting too close to the edge
2019-02-03 22:26:46 +03:00
kd-11 67cdec577f overlays/util: Add support for glyph set lowering when mapping utf8 to ascii8
- Lower fullwidth glyphs to halfwidth counterparts
- Lower CJK punctuation glyphs
- Lower general punctuation glyphs
2019-02-03 22:26:46 +03:00
kd-11 a36d3af3b4 vk: Minor frame management improvements 2019-02-02 11:54:01 +03:00
kd-11 27af05da1a osk: Fixup attempt for hang in close callback where a sysutil_callback fails to fire. 2019-02-02 11:54:01 +03:00
kd-11 b36cb66129 overlays: Allow use of extended ascii8
- Use custom string conversion to ensure overlay deals with extended ascii whenever possible
- Improves language compatibility greatly and avoids empty spaces for unknown glyphs
2019-02-02 11:54:01 +03:00
kd-11 12990f3ca3 overlays/util: Strip extended codes from utf-16 encoded strings 2019-02-02 11:54:01 +03:00
kd-11 9e39e2d2c4 gl/vk: Fix clip region scaling for overlay elements 2019-02-02 11:54:01 +03:00
kd-11 3653c2eb0d overlays/osk: Add support for edit text control and disabled cells
- Allows to disable cells from being selectable.
- Edit text control adds proper support for multiline and a functioning caret
2019-02-02 11:54:01 +03:00
kd-11 faf5221b0d overlays: Implement edit_text control 2019-02-02 11:54:01 +03:00
kd-11 c434e0ce27 overlays/osk: Add more buttons to native dialog and other improvements
- Adds all the major buttons to native dialog input options
- Adds more button options for the native osk
- Brighten osk cell backgrounds a bit to improve visibility
2019-02-02 11:54:01 +03:00
kd-11 9ed9d7e947 overlays/osk: Implement native osk interface 2019-02-02 11:54:01 +03:00
kd-11 9d4b19b97a vk: Increase number of draw calls per frame for overlays to 1024
- Allows for more complex interface design
2019-02-02 11:54:01 +03:00
Megamouse 8920eda321 facepalm: fix open_config_dir old vs. new location switch up 2019-02-01 17:47:27 +03:00
Ani f4afd56e67 rpcs3_version: Bump to 0.0.6 2019-01-31 22:08:45 +00:00
kd-11 f47d3a761b vk: Hotfix for fullscreen not working on non-windows platforms 2019-02-01 00:22:11 +03:00
Megamouse 27f6f497a2 use "config/custom_configs/" for custom configs (backwards compatible) 2019-01-31 20:14:52 +00:00
kd-11 09a8f7ae53 vk: Use FIFO mode for vsync
- Avoids tearing and also hides some driver bugs causing fullscreen bugs with mailbox mode
2019-01-31 21:53:02 +03:00
kd-11 3bfa564ef8 vk/windows: Try to keep msq thread from ever stopping
- NVIDIA drivers hook into the msq before our nativeEvent handler. This means NV is aware of events before rpcs3 is aware of them and sometimes stops until a new event is triggered.
  If rpcs3 is inside a driver call at this time, the system will deadlock since the driver waits for msq which waits for the renderer which waits for the driver.
- Use explicit hook management to control window events
- Add fence timeout to attempt detection of surface loss events
2019-01-31 21:53:02 +03:00
msuih 987b607cb0 Add debug console mode to settings 2019-01-31 16:03:38 +03:00
eladash d4a24433e8 Fix DECR mode allocations (sys_memory) 2019-01-31 16:03:38 +03:00
Nekotekina 400718dfd9 cellSaveData: try to handle occasional failures
Retry moving directory on FILE_ACCESS_ERROR
2019-01-31 01:08:30 +03:00
eladash 6f770c8e35 Fix potential crash in begin_occlusion_query() while closing the Emu 2019-01-30 18:44:29 +03:00
Nekotekina 039f8e1f9d Update About window
Updated supporters and contributors
2019-01-30 03:11:19 +03:00
Nekotekina 58358e85dd spu_runtime::add minor optimization
Use preallocated vectors in trampoline generation subroutine
2019-01-29 03:32:16 +03:00
Nekotekina 2b66abaf10 Implement atomic_t<>::release
More relaxed store with release memory order
2019-01-29 03:32:16 +03:00
Nekotekina 50922faac9 Remove SPUThread::jit_dispatcher
Use global array - save memory
Move the array to JIT memory
2019-01-29 03:32:16 +03:00
Nekotekina 4292997a01 Added jit_runtime class
Is a memory manager for ASMJIT, replaces asmjit::JitRuntime
Unified memory manager for ASMJIT and LLVM
Unified SPU trampoline generation
Remove previous workarounds
2019-01-29 03:32:16 +03:00
eladash 587fe421ee Make ppu main_thread unjoinable 2019-01-25 18:04:33 +03:00
eladash 56b7581ade Return error code in sys_ppu_thread_get_join_state 2019-01-25 18:04:33 +03:00
kd-11 660bfeabae gl: Fixup - inline arrays 2019-01-25 14:34:22 +03:00
kd-11 fa9b448686 vk: Spec fixups
- Disable DEPTH<->RGBA typeless transfers for now as they require a lot more work to work for all vendors
- Do not allow switching layouts to UNDEFINED/PREINITIALIZED formats
2019-01-25 14:34:22 +03:00
kd-11 2163a59649 rsx: Typo fix 2019-01-25 14:34:22 +03:00
kd-11 521969bcc3 gl: Remove GL_R 'format'. There is no GL_R format, it part of the S-T-Q-R enums for texture coordinate space 2019-01-25 14:34:22 +03:00
kd-11 5a4bea8c4f gl: Blit fixup
- Typo fix. I meant to disable scissor test, not stencil test
- Also clean up and simplify/optimize the core logic
2019-01-25 14:34:22 +03:00
kd-11 7e33cdcb08 rsx: simple_array<T> improvements
- Implement move and copy ctors
2019-01-25 14:34:22 +03:00
kd-11 fb778e4821 rsx: Reimplement attrib divisor 2019-01-25 14:34:22 +03:00
kd-11 736415fcd9 rsx/fp: Detect broken/NOP shaders automatically
- Do not compile body if the shader is of no consequence, leave as a passthrough shader
2019-01-25 14:34:22 +03:00
kd-11 6fdc0fd7f0 rsx: Reimplement MSAA transparency
- Apply dither to edges that almost fail the straight-up alpha test
- Significantly improves alpha tested geometry far from the camera
- Also removes blend factor overrides/hacks as they give incorrect results due to background bleeding
2019-01-25 14:34:22 +03:00
kd-11 10a17feda2 rsx: Avoid potential deadlock in FIFO_ctrl 2019-01-25 14:34:22 +03:00
kd-11 7eec702c6d gl: Fix silly regression with blit dst resource readback 2019-01-25 14:34:22 +03:00
kd-11 8093c9b573 rsx: Disable rtt side-effects when async compilation is ongoing. Only real renders should promote buffer state from underined to drawn, otherwise keep previous contents intact. 2019-01-25 14:34:22 +03:00
kd-11 417a2e6731 rsx: Refactor index buffers
- Index offset is ignored anyway and only used to calculate vertex attribute divisor index
- Specialized optimization for untouched xfer without primitive restart
2019-01-25 14:34:22 +03:00
elad afeacc171f Fix spurious abort in sys_rwlock_tryrlock and sys_semaphore_trywait (#5579)
Use full cmpxchg loop to prevent occasional return of CELL_EBUSY
2019-01-22 23:10:17 +03:00
Nekotekina 4f152ad126 SPU: multithread compilation
Allow parallel compilation of SPU code, both at startup and runtime
Remove 'SPU Shared Runtime' option (it became obsolete)
Refactor spu_runtime class (now is common for ASMJIT and LLVM)
Implement SPU ubertrampoline generation in raw assembly (LLVM)
Minor improvement of balanced_wait_until<> and balanced_awaken<>
Make JIT MemoryManager2 shared (global)
Fix wrong assertion in cond_variable
2019-01-22 22:02:02 +03:00
Megamouse 8d5d44141e rsx/Qt: fix some undefined behavior in progress_dialog CallAfters 2019-01-22 12:04:01 +03:00
eladash 688d5a9919 rsx: Fix unknown vertex base types
Clamp vertex type field into 3-bits instead of 4-bit value
Case 0 is UB256
2019-01-21 22:28:20 +03:00
Megamouse fa00fb3eac Qt: use patch version and firmware for PS3 disc games in the game list 2019-01-20 23:16:37 +01:00
Nekotekina d4591b1508 ALSA: disable recovery (experimental) 2019-01-18 16:49:17 +03:00
Nekotekina 59e0296281 cellMsgDialog: fix error spam on CELL_OK 2019-01-18 16:49:17 +03:00
Nekotekina cc430769c6 Rollback audio backend priority 2019-01-18 16:49:17 +03:00
eladash a11d76249d Patch ppu main thread prio 2019-01-17 21:58:09 +03:00
Megamouse 5ed718110a cellOskDialog/osk_dialog_frame: fix regexp for CELL_OSKDIALOG_NO_SPACE 2019-01-16 23:36:44 +03:00
msuih f902a7867c Fix cache removal 2019-01-16 07:43:39 +01:00
elad fc92ae4085 SPU/PPU atomics performance and LR event fixes (#5435)
* Fix SPU LR event setting in atomic commands according to hw test
* MFC: increment timestamp for PUT cmd in non-tsx path
* MFC: fix reservation lost test on non-tsx path in regard to the lock bit
* Reservation notification moved out of writer_lock scope to reduce its lifetime
* Use passive_lock/unlock in ppu atomic inctrustions to reduce redundancy
* Lock only once for dma transfers (non-TSX)
* Don't use RDTSC in reservation update logic
* Remove MFC cmd args passing to process_mfc_cmd
* Reorder check_state cpu_flag::memory check for faster unlocking
* Specialization for 128-byte data copy in SPU dma transfers
* Implement memory range locks and isolate PPU and SPU passive lock logic
2019-01-15 18:31:21 +03:00
eladash f19fd23227 spu: Fix support for multiple lists when one is stalled 2019-01-15 02:33:22 +03:00
Megamouse 58a22d1461 cellSaveData: add error_code 2019-01-14 21:12:13 +01:00
Nekotekina c5026f7109 cellVdec: fix minor race 2019-01-14 01:24:05 +03:00
Nekotekina a419e98acb Move PPU and shader cache
New hash-based location (already used for SPU)
Bump PPU cache version, improve naming and decrease size

Remove fs::get_data_dir
Disable boot.elf cache
2019-01-14 01:24:05 +03:00
Nekotekina aefee04c4a SPU analyser: fix branch to self
Fixed not filling the predeccessor list on BR-to-self on entry point
Version bumped (v1-tane)
Closes #5353
2019-01-14 00:01:27 +03:00
Nekotekina 74d684b57e cellAudio: fix template arg style
Add constexpr if
2019-01-14 00:01:27 +03:00
Nekotekina ac775cd75e Simplify gui_listener
Use lf_queue
2019-01-13 14:45:36 +03:00
Nekotekina 435f60d503 lf_queue: add iterator support
Allow range-for loop over an object returned by `pop_all()`
2019-01-13 14:45:36 +03:00
Nekotekina cfdf50dcff SPU: ensure sys_spu_thread_group_join receives correct exit status
Following #5334
2019-01-13 14:45:36 +03:00
Nekotekina 453344c232 cellSaveData: workaround possible issues with symlinks
Don't use ../ location for temporary directories
2019-01-13 14:45:36 +03:00
Nekotekina bd9131ae1c Implement fs::get_cache_dir
Win32: equal to config dir for now
Linux: respect XDG_CACHE_HOME if specified
OSX: possibly incomplete
2019-01-13 14:45:36 +03:00
eladash bc27f5f75c Implement invalid NV4097_NOTIFY context handling 2019-01-13 12:59:00 +03:00
Megamouse 022550a43b cellOskDialog: use atomic_op for state operations 2019-01-12 23:39:01 +01:00
Megamouse d7cc97433d cellOskDialogUnloadAsync: guarantee 0 terminated return string 2019-01-12 23:39:01 +01:00
Megamouse fce9f352a9 cellOskDialog: fix cellOskDialogAbort 2019-01-12 23:39:01 +01:00
Megamouse f9c1b15bf4 cellOskDialog: fix cellOskDialogUnloadAsync return string
fixes Class of Heroes 2G
2019-01-12 23:39:01 +01:00
Rui Pinheiro 3406acd8c9 Fixups for audio PR 2019-01-12 22:22:03 +03:00
Rui Pinheiro 49fbf9bf0f Tweaks to buffering algorithm
Increase untouched buffer timeout when some of the buffers have been
touched. Might improve audio quality on games that suffered from
miniscule popping even when buffering was enabled (such as DeS).

In addition, made time stretching algorithm slightly more aggressive.

Includes some other tiny tweaks as well.
2019-01-12 21:29:56 +03:00
Rui Pinheiro 1e4513e2e3 Fixups in audio backend
Removes 's_' prefix from variables that are no longer static and
thread_local. Removes superfluous comments left behind due to copy-paste
mistakes.
2019-01-12 21:29:56 +03:00
Rui Pinheiro fe9062671e Change audio tooltips, audio backend order 2019-01-12 21:29:56 +03:00
Megamouse 5e3311746c Qt/settings: add new audio buffering options 2019-01-12 21:29:56 +03:00
Rui Pinheiro 48db0430d4 Misc. Tweaks 2019-01-12 21:29:56 +03:00
Rui Pinheiro 650bc0c1f2 Fix game pausing/unpausing 2019-01-12 21:29:56 +03:00
Rui Pinheiro f17f984721 Add timeout for untouched buffers 2019-01-12 21:29:56 +03:00
Rui Pinheiro 8f6043b568 Change cellAudio diagnostic messages to Trace 2019-01-12 21:29:56 +03:00
Rui Pinheiro 67f9397746 Various fixes
In addition, linux builds (and ALSA/PA) now work again
2019-01-12 21:29:56 +03:00
Rui Pinheiro 4f39457858 Rewrite OpenAL backend to support new features 2019-01-12 21:29:56 +03:00
Rui Pinheiro 892deb1552 Implement basic time stretching + Tweaks 2019-01-12 21:29:56 +03:00
Rui Pinheiro 5159d3559e Implement Audio Backend Capabilities querying
Also renames "AudioThread" to "AudioBackend". The new name is more
descriptive of what the class really is responsible for, since the
backends are not responsible for managing the audio thread.

NOTE: Right now only XAudio2 is supported
2019-01-12 21:29:56 +03:00
Rui Pinheiro 2addbe6be2 Implement basic cellAudio buffering 2019-01-12 21:29:56 +03:00
Rui Pinheiro 56962aa707 Disable OpenAL backend temporarily 2019-01-12 21:29:56 +03:00
Megamouse e18e9909af cellOsk fixup 2019-01-12 08:26:04 +01:00
RipleyTom fad80ed443 revert part of #5529 2019-01-12 06:59:07 +01:00
Megamouse e3ea29599d cellGame: fix some installation issues
fixes HAWX2 (at least until it crashes again)
2019-01-11 03:36:22 +03:00
Megamouse d9d5f45e9e rsx/input: fix rsx replay 2019-01-10 13:05:48 +01:00
Megamouse eb4d612bb9 cellOskDialog: fixes for multi-line dialog 2019-01-10 13:05:48 +01:00
Megamouse e5aede7aa7 cellOskDialog: initial code for cellOskDialogSetSeparateWindowOption 2019-01-10 13:05:48 +01:00
Megamouse 17058113df cellOskDialog: add multi-line option and handle more permutations (WIP) 2019-01-10 13:05:48 +01:00
Megamouse 4a8b30c625 cellOskDialog: cellOskDialogExtRegisterConfirmWordFilterCallback 2019-01-10 13:05:48 +01:00
Megamouse e0ac244fed split MsgDialogBase 2019-01-10 13:05:48 +01:00
Megamouse d5303b0b64 add error_code to cellOskDialog and cellMsgDialog 2019-01-10 13:05:48 +01:00
Megamouse 7cc4239cc2 cellOskDialog: add message 2019-01-10 13:05:48 +01:00
Megamouse cc30b4e5be cellOskDialog: don't send input signals without seperate screen enabled 2019-01-10 13:05:48 +01:00
Megamouse 16f2975792 cellOskDialog: properly handle dialog states to improve param checks 2019-01-10 13:05:48 +01:00
Megamouse 1b2e512179 Qt: make dockwidget title bars optional 2019-01-10 12:14:38 +01:00
kd-11 52ac0a901a rsx: improve memory coherency
- Avoid tagging and rely on read/write barriers and the dirty flag mechanism. Testing is done with a weak 8-byte memory test
- Introducing new data when tagging breaks applications with race conditions where tags can overwrite flushed data
2019-01-06 10:44:40 +03:00
kd-11 89c9c54743 rsx: Minor hot-fix
- Pitch 0 makes sense if width == 1 and height == 1
2019-01-06 10:44:40 +03:00
kd-11 95245bdd83 rsx: Improve ARGB8->D24S8 casting
- Set up partial transfers
- Force clear of target before starting the transfer
2019-01-06 10:44:40 +03:00
kd-11 475cc99117 rsx: Fix dirty flag reset after a partial attachment initialization
- D24S8 targets have 2 aspects that are dealt with separately; Forcefully initialize the remaining data if a partial init is done. Its 'free' anyway
- It seems that the stencil mask matters when clearing unlike the depth mask and color mask
2019-01-06 10:44:40 +03:00
kd-11 c80c7f06bb rsx: Typo fix
- This silly typo broke the flip improvements in the GT fixes PR
2019-01-06 10:44:40 +03:00
kd-11 2a62fa892b rsx: Texture cache refactor
- gl: Include an execution state wrapper to ensure state changes are consistent. Also removes a lot of required 'cleanup' for helper methods
- texture_cache: Make execition context a mandatory field as it is required for all operations. Also removes a lot of situations where duplicate argument is added in for both fixed and vararg fields
- Explicit read/write barrier for framebuffer resources depending on
  usage. Allows for operations like optional memory initialization before
  reading
2019-01-06 10:44:40 +03:00
kd-11 0f64583c7a rsx: Reimplement pitch lookup
- Remove the required_xxx_pitch constraint as it makes no sense. The pitch controls what can be written per line.
- It is possible to have a huge surface width but only render to a small region at the beginning and have a smaller pitch than can fit the surface (NFS carbon)
2019-01-06 10:44:40 +03:00
kd-11 1ffadbe086 rsx: Reorganize write barrier implementation (either clear or memory barrier) 2019-01-06 10:44:40 +03:00
kd-11 9c45ce6d37 vk: Reimplement typeless memory allocation to handle resolution upscaling 2019-01-06 10:44:40 +03:00
kd-11 d8e45c86e6 vk: Remove old useless hack that interferes with memory inheritance 2019-01-06 10:44:40 +03:00
kd-11 3be4b474d9 rsx: Handle rsx-self-tripping in draw call and triggering invalid invalidation
- If draw call resources consume memory that intersects with NA parts of the texture cache, we get a framebuffer test mismatch.
  This mismatch is false and happens because the thread has not yet reached the point of relocking the pages
2019-01-06 10:44:40 +03:00
kd-11 a95a44cf66 rsx: Strictness cleanups
- Also account for variable pitch textures (swizzled scan)
2019-01-06 10:44:40 +03:00
kd-11 474d0f61a2 minor typo fix 2019-01-06 10:44:40 +03:00
kd-11 362eea09a1 whitespace fix only 2019-01-06 10:44:40 +03:00
kd-11 15d5507154 rsx: Rewrite memory inheritance transfers
- Implicitly invoke a memory barrier if actively reading from an unsynchronized texture
- Simplify memory transfer operations
- Should allow more games to work without strict mode
2019-01-06 10:44:40 +03:00
kd-11 97704d1396 rsx: Fix texture size calculations 2019-01-06 10:44:40 +03:00
kd-11 50c07833e4 rsx: Do not force upload for missing data
- TODO: Finish implementing GPU RCB for mem-sync
- TODO: Refactor mem-sync
2019-01-06 10:44:40 +03:00
kd-11 6d932b042b vk: bump max number of compute jobs from 120 to 1024
- It is possible without bugs to have a very high number of compute invocations.
2019-01-06 10:44:40 +03:00
kd-11 64a8829614 rsx: Minor cleanup 2019-01-06 10:44:40 +03:00
kd-11 15488eb247 rsx: Avoid unnecessarily touching framebuffer memory
- Do not bind companion framebuffer when clearing single aspect; let the
  contest mechanism sort it out instead
- Do not prematurely tag framebuffers, instead only do so at
  write-confirmation time. Should avoid false tagging if setup does not
  allow a render to occur.
2019-01-06 10:44:40 +03:00
kd-11 a13986ec5c vk: Spec fixups
- Forgot to update descriptor pool init sizes over time
- Also clamp swapchain resources to allowable surface extents
2019-01-05 21:31:12 +03:00
Megamouse 6c10cb2eb5 Assume go to address to be hexadecimal 2019-01-05 04:03:18 +01:00
Megamouse 6fe615605a prevent debugger crash when no thread is selected 2019-01-05 04:03:18 +01:00
Megamouse bb464b0b64 fix some warnings 2019-01-05 04:03:18 +01:00
Megamouse daee2a27a3 Qt: spawn Confirmation Dialog on when booting games while Emu is running 2019-01-05 01:50:42 +01:00
Megamouse 5f9b441dd7 Qt: spawn Confirmation Dialog on exit 2019-01-05 01:50:42 +01:00
RipleyTom 37c621ebbf cellSysutilCheckCallback forced granularity 2019-01-03 02:15:01 +03:00
Nekotekina 7a4282b4c0 cellSysutil: drain callback queue at single step
This way if a new callback is registered in a process,
it will not be executed immediately in the same loop.
Remove mutex, use lock-free queue.
2019-01-03 02:15:01 +03:00
Megamouse 3b83e223d8 cellOskDialog: add some param checks 2019-01-02 15:45:51 +01:00
Megamouse 0e7fd45504 cellOskDialog: add Constants 2019-01-02 15:45:51 +01:00
Megamouse ad5cdc38cd cellOskDialog: implement CellOskDialogInputFieldResult
fixes abort and cancel
2019-01-02 15:45:51 +01:00
Megamouse 6f7b25de90 implement CELL_PAD_INFO_INTERCEPTED 2019-01-02 15:45:51 +01:00
Megamouse 8ad14c4ada Overlays: fix input loop when no controllers are detected 2019-01-02 15:45:51 +01:00
Megamouse a4f67ccb87 Add log messages for PPU compilation 2018-12-31 23:03:03 +03:00
Megamouse 632b0f489c Qt/Input: add keyboard stick interpolation 2018-12-31 12:42:34 +01:00
Megamouse a77bd41b50 Qt/Input: add mouse settings to the pad settings dialog 2018-12-31 12:42:34 +01:00
Megamouse 2db16c2c04 Input: add config entries for mouse deadzones and acceleration 2018-12-31 12:42:34 +01:00
RipleyTom 7ebd3bbcbf Fixes issues where the mutex is destroyed while an unlock is happening 2018-12-31 01:39:47 +03:00
eladash 483ee5e488 Fix sys_vm_memory_map address base 2018-12-30 20:12:32 +00:00
eladash 79a6a2c7fb Debug console emulation 2018-12-30 20:12:32 +00:00
eladash 2ea061b9c7 Set total memory size according to sdkver 2018-12-30 20:12:32 +00:00
eladash c0eb4965f2 mmapper_allocate_memory improvement
Added cases 0 for allocation granularity size,
alike sys_memory_allocate, the alignment of this case is 1mb.
2018-12-30 20:12:32 +00:00
Megamouse d1be1150c2 Settings Dialog Update 2018-12-30 17:47:51 +01:00
RipleyTom c6e47a573d cellVideoOutConfigure minor fix. 2018-12-30 17:58:20 +03:00
eladash db784556aa rsx: Evaluate cond render test at set_render_enabled 2018-12-30 15:04:59 +01:00
eladash 26d47afec6 hle gcm: Fix cellGcmGetReportDataAddressLocation
* Never return NULL (also apllies to similar functions)
* Base offset is 0x0e000000 for main location
* Default location is LOCAL

Info was taken from disasm of gcm
2018-12-30 15:04:59 +01:00
eladash 568206d11a Fix rsx capture (again) 2018-12-30 15:04:59 +01:00
Megamouse a1dd6e080c Qt: Sort game list after load settings to prevent icon size mismatch
This was sorely needed when the app crashed after resizing icons
2018-12-30 14:15:34 +01:00
fobb2 64ea7bf867 capitalize 'japanese' -> 'Japanese' 2018-12-30 05:08:43 +01:00
Jan Beich 8d308bb4c0 overlays: don't use /proc on BSDs as it may not be mounted 2018-12-29 18:07:45 +03:00
RipleyTom aa306dd356 Trophy changes 2018-12-27 19:11:51 +01:00
eladash 4b65c3943c Fix sys_semaphore_post count check 2018-12-26 23:03:27 +03:00
eladash 653a4ef0df Set group status INIT on last thread stopped
this fixes the group status after sys_spu_thread_exit when not joining the spu group
2018-12-25 19:59:41 +03:00
scribam 7c74bafaf3 sceNp: improve sceNpManagerGetNetworkTime function (#5451) 2018-12-25 17:13:11 +03:00
Nekotekina d7be0a96f3 SPU LLVM: approximate xfloat option
Adapt previous SPU ASMJIT changes made by @kd-11
FM, FMA, FNMS, FMS are approximated.
FCGT, FCMGT are accurate.
2018-12-24 16:04:46 +03:00
Nekotekina f750b4c420 cellSaveData: try to address #5415 2018-12-24 16:04:46 +03:00
Nekotekina 522f5ea645 Fix cellFsGetFreeSize (following #5304)
Simplify device name extraction
2018-12-24 16:04:46 +03:00
kd-11 9c46386dd4 rsx: Check av configuration when selecting display buffers!
- Some applications have mismatch between video output configuration and display buffer sizes
2018-12-24 09:05:19 +03:00
kd-11 7555be232f rsx/vp: Fix double dst commands
- Test the vec_result mask before assigning to actual output
  Sometimes, VEC op is used to write to Rx, and SCA op is used to write to o[x]!
2018-12-24 09:05:19 +03:00
kd-11 10d96a60f1 rsx/capture: Force flip if no flip event was recorded 2018-12-24 09:05:19 +03:00
kd-11 f48abde14b rsx: Fixups for immediate rendering mode
- Immediate mode is isolated from the rest of the vertex configuration
- TODO: Verify register behaviour when immediate mode is used
  Check if per-primitive const register values are supported (likely are)
2018-12-24 09:05:19 +03:00
kd-11 4b79ef1ad9 rsx: Implement stencil mirror views
- Implements a mirror view of D24S8 data that accesses the stencil components.
  Finishes the implementation of TEX2D_DEPTH_RGBA as the stencil component was previously missing from the reconstructed data
- Add a few missing destructors
  Image classes are inherited a lot and I forgot to make the dtors virtual
2018-12-24 09:05:19 +03:00
kd-11 696b91cb9b rsx: Reimplement conditional execution in shaders
- Per-channel conditional execution introduces RAW hazards all over the place
- Its cheaper to process both branches and select between the two
- Also improves ShaderVariable functionality to allow functionality such as match_size and taking complex variables as inputs
2018-12-24 09:05:19 +03:00
kd-11 c75749f8ce rsx: fix flip logic when grabbing output from the surface cache 2018-12-24 09:05:19 +03:00
MSuih eba364c64c Clear disk cache if it grows too large (dev_hdd1/cache) (#5411)
* Clear disk cache automatically

* Add disk cache to UI
2018-12-24 00:18:47 +03:00
Megamouse b99a88afe2 Qt/Input: disable in-game controls while the pad settings are opened 2018-12-23 04:13:27 +01:00
Megamouse e80f2793eb Qt/Input: immediately abort remapping if the controller was disconnected
added some fixups
2018-12-23 04:13:27 +01:00
Megamouse 6dcf66b064 Qt/Input: add disconnected label to the devicenames 2018-12-23 04:13:27 +01:00
Megamouse bdb5606317 Qt/Input: enable DS4 controller reconnect without refresh 2018-12-23 04:13:27 +01:00
Megamouse 6e323622a5 Qt/Input: use 1-n in the GUI instead of 1-(n-1)
I didn't look into evdev
2018-12-23 04:13:27 +01:00
Megamouse 91d834ce73 Qt/Input: improve DS4 device list
Needed to move Reset out to main_window due to hid closing problems. It's better to have the reset logic outside anyway
2018-12-23 04:13:27 +01:00
Megamouse f617e47152 Qt/Input: disable mapping for unconnected pads 2018-12-23 04:13:27 +01:00
Megamouse e80574cbd2 RSX/Qt: set min gs_frame size to 160x90 to prevent stupid new Vulkan bug 2018-12-22 23:10:34 +01:00
Megamouse 79003cd089 Qt/windows: use Qt's high dpi scaling 2018-12-22 23:10:34 +01:00
isshininu 9717e19be2 sceNpTrophy: use SCE_NP_TROPHY_STATUS_INSTALLED instead of SCE_NP_TROPHY_STATUS_NOT_INSTALLED
* Update sceNpTrophy.cpp

* Revert "Update sceNpTrophy.cpp"

* Update sceNpTrophy.cpp

* Update sceNpTrophy.cpp
2018-12-22 13:53:38 +01:00
eladash 69fc1f2613 Added CAMERA_NOT_INIT checks for no camera setting 2018-12-20 08:52:09 +01:00
Megamouse 6b1d80ec25 cellCamera: fix read_mode 2018-12-20 08:02:44 +01:00
Megamouse bc3ab7a9d9 Input: Enable In-Game Pad Config Reset 2018-12-17 19:41:18 +01:00
vit9696 5a40c1802b Support macOS bundling for binary distribution 2018-12-16 18:17:21 +03:00
eladash c50d459b1e cleanup rsx fifo debugger command display 2018-12-15 19:40:18 +03:00
eladash 098d634328 rsx fifo: Fix call cmd offset mask
highest 3 bits are masked according to tests, also filter certainly invalid jumps with offset higher than max
2018-12-15 19:40:18 +03:00
eladash c2aa10cccd reduce register_pair container 2018-12-15 19:40:18 +03:00
eladash 45ed58cdaf Fix rsx capture replay
Allow to capture non-increment cmd flag that was missing in command.reg
2018-12-15 19:40:18 +03:00
eladash 87988e9da8 rsx fifo: Stability improvements
* Restore stack in fifo error handling

* Update get register after the cmd execution

* Fix put pause in the middle of command

* Add restore points when branching to self

* Precise nopcmd detection

* Test all invalid cmds for early treatment of queue corruption
2018-12-15 19:40:18 +03:00
eladash 835a552d8d rsx: Implement cellGcmSetNotify 2018-12-15 19:40:18 +03:00
eladash fd894d4c69 hle gcm: Fix cellGcmGetNotifyDataAddress 2018-12-15 19:40:18 +03:00
eladash 415b995a54 log rsx get ctrl 2018-12-15 19:40:18 +03:00
eladash 8cbaa8627c Do not rely on cellPadInit in native ui 2018-12-15 13:51:16 +01:00
Megamouse 2e7e2bb07e XInput: fix usage of one controller for 2 players 2018-12-15 13:13:26 +01:00
msuih 76f94940cd Add strict texture flushing to debug options 2018-12-11 22:37:10 +03:00
Rui Pinheiro 54bfe2e102 Add log warning on slow flush path 2018-12-11 22:37:10 +03:00
Rui Pinheiro 18b9ee4541 Reimplement overlapping fbo "hack"
To avoid the need (and performance hit) of Read Color/Depth Buffers, we
may not invalidate overlapping fbos inside lock_memory_region unless
they are guaranteed to be superseded by the new one.

This avoids e.g. issues with overblooming, among others.
2018-12-11 22:37:10 +03:00
Rui Pinheiro 5ab7296665 Fix xcode build 2018-12-11 22:37:10 +03:00
Rui Pinheiro bcdf91edbb Misc. Texture Cache fixes 2018-12-11 22:37:10 +03:00
Rui Pinheiro 9d1cdccb1a Implement dedicated texture cache predictor 2018-12-11 22:37:10 +03:00
Rui Pinheiro af360b78f2 Texture cache section management fixups
Fixes VRAM leaks and incorrect destruction of resources, which could
lead to drivers crashes.

Additionally, lock_memory_region is now able to flush superseded
sections. However, due to the potential performance impact of this
for little gain, a new debug setting ("Strict Flushing") has been
added to config.yaml
2018-12-11 22:37:10 +03:00
Megamouse 1ca02c7d17 Qt: implement custom titles 2018-12-10 18:50:23 +01:00
Megamouse ead03caedc Qt: Fix silly edit bug that no one ever noticed 2018-12-10 18:50:23 +01:00
RipleyTom 077e710e3a sys_fs_fcntl with parameter 0xC0000002 should extract device path from the given path and use that to gather free space information 2018-12-10 14:24:07 +03:00
Nekotekina d6afba96f1 cellSaveData: fix 'Already exists' error 2018-12-10 01:43:47 +03:00
Nekotekina d98420fbc3 CMake: use CMAKE_SOURCE_DIR instead of .. in some places 2018-12-10 01:43:47 +03:00
eladash fb8302817f ppu: Set link unconditionally 2018-12-10 01:34:02 +03:00
RipleyTom 5207b00973 Extra Handling of result value of funcStat CB. 2018-12-08 18:44:00 +03:00
Nekotekina 92be67b402 Fix #5370 regression 2018-12-05 00:06:09 +03:00
Nekotekina 476090a747 Detach VBlank and RSX Decompiler threads
Should fix exception handling in RSX Thread
2018-12-04 23:41:54 +03:00
elad 90265edfcd SPU MFC: avoid copying of the lockline onto the stack in putllc/putlluc (#5392) 2018-12-04 21:09:55 +03:00
eladash 45942c4962 Fix segfault when scaled image dimension is less than clip's 2018-12-04 13:01:29 +03:00
eladash fa5652fceb rsx image_in: Implement negative scaling 2018-12-04 13:01:29 +03:00
eladash ce500c75c4 throw exceptions in case of invalid/unknown operations in image_in 2018-12-04 13:01:29 +03:00
eladash 6ecf2fb3d0 rsx: default lv2 semaphore context + dma_4097
extracted from vsh
2018-12-04 13:01:29 +03:00
eladash 28e4a9e0d0 rsx image_in: Fix in_pitch 0
The hw doesnt fix pitch, when specifying src pitch 0 it copies the same pixels line to dst. keep in mind out_pitch = 0 is not allowed in image_in.
Same goes for buffer_notify, though it allows out_pitch to be 0.
2018-12-04 13:01:29 +03:00
eladash d1d3ac984e rsx image_in: Fix src size calculation when in_pitch != line_lengh 2018-12-04 13:01:29 +03:00
eladash 0a1da14a15 rsx image_in: remove clip h and w hack
If clip region is empty, dont execute
2018-12-04 13:01:29 +03:00
eladash 4ddafc481e remove unreachable code 2018-12-04 13:01:29 +03:00
eladash b48a4b6459 rsx-capture: reduce capture size
* Dont bother capturing 'destination' blocks with no data. instead premap all main memory to ensure allocated
* Capture zcull and tile state as their compressed gcm forms
* Fix index array capturing, ignore empty sets
* hle gcm: Fix byteswaping in cellGcmSetZcull
2018-12-04 13:01:29 +03:00
NicknineTheEagle 32059bfaa2 Properly get PARAM.SFO and icons for C00 games (#5370)
* Added a helper function for fetching game's PARAM.SFO path

This should properly get SFO path for unlocked C00 games

* Normalized line endings

* Refresh game list after installing a RAP file
2018-12-04 01:46:01 +03:00
Megamouse afdf0b74a0 VS: filter for trophy_manager_dialog.h 2018-12-03 22:37:31 +01:00
Megamouse 87be1abb9a Qt: fix play icon default tooltip 2018-12-03 22:37:31 +01:00
kd-11 a56ba737b5 vk: Silence log spam 2018-12-03 20:01:23 +03:00
kd-11 504ab5a6d4 rsx: Minor cleanup to silence stupid compiler warnings 2018-12-03 20:01:23 +03:00
kd-11 f4c28eceef rsx: Fix null renderer 2018-12-03 20:01:23 +03:00
kd-11 9d0042f509 rsx: Fixup for the flattener
- Reset the flattener before use
- Better detection of FIFO misalignment
2018-12-03 20:01:23 +03:00
scribam 24a8d0aeef sceNp: add SCE_NP_ERROR_ID_NOT_FOUND for sceNpBasic*Entry* functions 2018-12-03 15:26:29 +03:00
RipleyTom 7f3eaed435 Fullscreen fix 2018-12-03 14:16:47 +03:00
RipleyTom 25414953e0 Fixes maximize window to properly update the render surface in Vulkan 2018-12-01 22:20:59 +03:00
msuih 8afc035aac Category filter for PS1/PS2/PSP games 2018-12-01 16:56:56 +01:00
kd-11 ec768afbd9 rsx: Flip workarounds for applications that flip via syscall
- Do not assume flip marks end-of-frame if executed via syscall
- Also disables skip_frame for these applications as there is no frame boundary
- NOTE: QUEUE_HEAD cannot be relied on as it is seemingly possible to flip the same head and not need to queue it
2018-11-30 23:51:25 +03:00
kd-11 2168159d03 gl: Fix flip regression
- Restore graphics state after flip (including active fbo) because flip can be made through a syscall
2018-11-30 23:51:25 +03:00
kd-11 b96ed5cd4e gl: Do not rely on driver statistics for s3TC textures; they are inconsistent. 2018-11-30 23:51:25 +03:00
kd-11 f1c3b46d60 rsx: Fixup - undo vertex cache 'improvements' 2018-11-30 23:51:25 +03:00
kd-11 5b6e1420f3 rsx: Pipeline barriers fixed up
- Ensure barriers are invoked even if no draw occurs!
-- Ensures that deferred commands are executed eventually
2018-11-30 23:51:25 +03:00
kd-11 8a186bb97e rsx: Fix insertion of execution barriers
- Ignore barriers inserted after BEGIN but before any draw commands are emitted
- Properly process tail barriers inserted before END but after draw commands are submitted
- Ignore execution barriers with no effect (same register value written)
2018-11-30 23:51:25 +03:00
kd-11 1d19f71a46 rsx: Re-enable fifo error reset 2018-11-30 23:51:25 +03:00
kd-11 718a04c84f fixup: Clear disabled attrib entries 2018-11-30 23:51:25 +03:00
kd-11 833c25894f [WIP] rsx: Rebase cleanup 2018-11-30 23:51:25 +03:00
kd-11 5193c99973 rsx: Enable dynamic FIFO preprocessing
- Tries to detect when FIFO preprocessing is beneficial and only enables optimizations if the benefit outweighs the cost
- Current threshold is at least 500 draw calls saved at over 2000 draw calls to justify the overhead
- TODO: More tuning for other CPUs
2018-11-30 23:51:25 +03:00
kd-11 7b065d7781 rsx: Fixup; input attributes blob decoding
- Use an unstructured blob and index into the vec4 structures to extract the real data
2018-11-30 23:51:25 +03:00
kd-11 846daadd5d rsx: Fixups
- Improve vertex attribute layout format. Allows for full 16-bit attribute divisor
- Use actual pitch when declaring framebuffer rsx pitch instead of register value in case of swizzle? rendering
2018-11-30 23:51:25 +03:00
kd-11 2e32777375 rsx: Scrap the prebuffered queue approach
- Basically starting over
- The cost of making command copies into the queue has a measurable impact
2018-11-30 23:51:25 +03:00
kd-11 9deecd506a fixup: It is possible for NOP commands to contain other garbage 2018-11-30 23:51:25 +03:00
kd-11 26a56ef1f1 vk: Spec compliance.
- TODO: Implement push_constants path instead of copy + bind descriptor sets
2018-11-30 23:51:25 +03:00
kd-11 d6b4440ef9 gl: Separate vertex env from program env 2018-11-30 23:51:25 +03:00
kd-11 435afcb865 rsx: Fix fifo draw barriers 2018-11-30 23:51:25 +03:00
kd-11 2d88e41583 rsx: Fix some checks when using inlined array rendering 2018-11-30 23:51:25 +03:00
kd-11 54ec363e88 rsx: Critical pipeline fixes
- Fix scissor and viewport binding behavior
- Fixes recovery if empty scissor is specified and then 'fixed' later
- Optimizes state binding a bit
2018-11-30 23:51:25 +03:00
kd-11 1ad76ad331 rsx: Restructure programs
- Also re-enable pipeline optimizations
2018-11-30 23:51:25 +03:00
kd-11 b0a6b72ce8 rsx: Optimizations
- Replace a few more vectors with simple_array<T>
- Avoid unnecessary string comparisons in backends. We already know referenced textures from the program analysers!
2018-11-30 23:51:25 +03:00
kd-11 677b16f5c6 rsx: Fixups
- Also fix visual corruption when using disjoint indexed draws

- Refactor draw call emit again (vk)

- Improve execution barrier resolve
  - Allow vertex/index rebase inside begin/end pair
  - Add ALPHA_TEST to list of excluded methods [TODO: defer raster state]

- gl bringup

- Simplify
  - using the simple_array gets back a few more fps :)
2018-11-30 23:51:25 +03:00
kd-11 e01d2f08c9 rsx: Refactor FIFO
- Removes fifo structures from common RSXThread
- Sets up a dedicated FIFO controller
- Allows for configurable queue optimizations
2018-11-30 23:51:25 +03:00
Nekotekina 96cabeadff Rewrite condition variables
Implement helper functions balanced_wait_until and balanced_awaken
They include new path for Windows 8.1+ (WaitOnAddress)

shared_mutex, cond_variable, cond_one, cond_x16 modified to use it
Added helper function utils::popcnt16
Replace most semaphore<> with shared_mutex
2018-11-29 01:30:05 +03:00
Nekotekina f442a8a84c SPU TG: add thread group stop counter
Fix possible race condition introduced by waiting on `running` value
2018-11-27 23:37:26 +03:00
Nekotekina febe4d4a10 Implement class cond_x16
Use as reservation notifier
Limited to 16 threads but allows more precise control of contention
2018-11-26 00:23:29 +03:00
Nekotekina 7f1cbb1136 Fix 16 bit audio mode
Pointed by @ruipin, some backends may be affected
Reuse float buffer for conversion result
2018-11-24 02:55:29 +03:00
eladash 4baa159523 cellFsOpen flag fix 2018-11-24 02:54:48 +03:00
Megamouse 0526bfd7de Support trophy manager moc'ing in vcxproj 2018-11-23 20:29:43 +01:00
msuih bf0e6ca174 Load trophies in another thread 2018-11-23 20:29:43 +01:00
kd-11 f505ac7b63 qt/gs_frame: Hotfix
- Dynamically check the loaded QT library version in case of mismatch
- Fixes using 5.11.1 builds with non-buggy libraries and vice versa
2018-11-22 10:21:13 +03:00
eladash 3c7f02d99d Fix libcamera regression 2018-11-19 19:05:39 +03:00
vit9696 634a5fa31c Fix macOS compilation 2018-11-19 14:39:33 +03:00
Nekotekina 65ca934452 cellSaveData: fix truncation size (regression) 2018-11-17 14:40:11 +03:00
Nekotekina 12ceceff19 cellSaveData: restore atime/mtime for unmodified files 2018-11-17 14:40:11 +03:00
isJuhn 225310e04b Add null alloc_addr checks to sys_memory_allocate and sys_memory_allocate_from_container 2018-11-16 18:37:07 +00:00
RipleyTom f4fb5200a0 cellVdecGetPicture accurate error checking 2018-11-15 20:06:49 +03:00
Nekotekina 0044eb44e2 Cleanup after #5310 (SPU thread groups)
Move lambda into a cpu_stop()
Use running thread counter to synchronize with sys_spu_thread_group_join()
Use SPU_STATUS_STOPPED_BY_STOP exclusively for sys_spu_thread_exit() as before
Remove unnecessary waiting in sys_spu_thread_group_exit()
Rollback some minor unnecessary changes
Use shared_mutex in SPU TG
2018-11-14 12:50:24 +03:00
RipleyTom 0e0a82e536 Ensures threads are stopped in join 2018-11-13 10:19:28 +03:00
eladash 2e1aec4de8 Implement sys_spu_thread_tryreceive_event 2018-11-12 21:12:33 +03:00
RipleyTom fada8b6594 Increases stack allocation for callbacks. 2018-11-12 15:09:26 +03:00
eladash 57b7892de6 Fix typo in sys_fs_mkdir
create_path is a less resticted version of create_dir, it doesnt check for EEXIST for one.
2018-11-12 13:28:58 +03:00
eladash 37b6afaf2c rsx: inlined array stride fix 2018-11-11 23:17:07 +03:00
RipleyTom 986bb24326 Extra check when opening pup file 2018-11-10 12:41:47 +03:00
Nekotekina 2fd384ae95 SPU LLVM: check state in every callable chunk
It's often redundant but may be necessary
2018-11-09 16:19:59 +03:00
Nekotekina c17a98030a qt: Add supporters 2018-11-09 16:19:59 +03:00
eladash 90f816595a Fix cellPadGetData
* Remove complete buffer clear
* If pressure sensitivity option is not specified, write zeroes (should this be handled from our actual controller handler?)
* Check sensor setting before reporting changes
2018-11-07 15:46:51 +03:00
eladash 3332a10052 ppu: Fix threads scheduler
*Set priority under a lock
*Fix yield command making threads going out of scheduler control by removing it from the queue (not a bug that affects compatibility)
2018-11-07 13:06:29 +03:00
eladash 3fd17e43a3 lv2: Fix lwcond_queue_wait lock acquiring 2018-11-07 13:06:29 +03:00
eladash 3faaf9e7fb lv2: Fix lwmutex locking 2018-11-07 13:06:29 +03:00
eladash 777f36e604 Fix error code checking of sys_lwcond_signal_x 2018-11-07 13:06:29 +03:00
Ani 2abbedcc50 gui: Fix OpenCorrectionDialog message
It was incorrectly trying to get the previous setting value after updating the setting
2018-11-07 00:04:22 +01:00
RipleyTom 9831bc6bc9 Bluetooth returns select as KEY_BACK for XBOX ONE controller. (#5303) 2018-11-05 14:25:38 +00:00
Nekotekina 488928eca2 Fix SPU STOP instruction
Check thread state after STOP instruction
2018-11-05 14:35:50 +03:00
Nekotekina f06e6be2c1 Disable npc update for SPU thread groups 2018-11-05 13:14:11 +03:00
Nekotekina eaa17b7f7c cellSaveData: anti-corruption precautions
Try to commit changes atomically
2018-11-05 13:14:11 +03:00
Nekotekina 6104685ad6 Implement cond_one sync primitive
Change futex() args to use unsigned int
2018-11-05 13:14:11 +03:00
Nekotekina 06253c8489 Implement "Initialize Directories" options
If disabled, /dev_hdd0, /dev_hdd1, etc, are not created automatically.
2018-11-05 13:14:11 +03:00
eladash 75221a6078 rsx: Fix inlined vertex array validation 2018-11-04 22:57:18 +03:00
eladash 43b75ccf04 cellGame: Add missing nullptr checks
if the param is null pointer, the library simply skips writing into it. also fix the order of writes.
2018-11-02 19:47:37 +03:00
HexyFify 98f2967aac Update firmware latest version to 4.83 2018-11-02 00:51:42 +00:00
Zion Nimchuk fa134337d9 Fix issue with memory validation 2018-11-02 03:21:36 +03:00
eladash 3a7f5b970f ppu: Fix stack base 2018-11-02 02:16:29 +03:00
eladash 7056b5fc70 rsx-debugger: add forgotten super ptrs 2018-10-30 22:33:59 +03:00
eladash 68a8efdc33 rsx-debugger: auto jump into get address on startup 2018-10-30 22:33:59 +03:00
eladash fb30c8a937 rsx enums: fix typos 2018-10-30 22:33:59 +03:00
eladash 5270dc1c9e rsx-debugger: fix ret and nop cmd display 2018-10-30 22:33:59 +03:00
eladash 4069470585 rsx-debugger: ignore invalid cmds
basically ignore all non method cmds when scrolling to the next command, not only branches.
2018-10-30 22:33:59 +03:00
eladash 2058d024ce Fix cellGcmInit (workaround) 2018-10-28 20:09:09 +03:00
Megamouse d56c85fe01 RSX/Capture: fix filePath and remove strict mode check (#5283)
- Fixes regression introduced by kd-11 when merging in jarves' flip rework.
2018-10-27 13:06:50 +03:00
Megamouse 1cf62e9ded Qt: add option to add games to the main menu 2018-10-27 02:37:59 +02:00
Megamouse 586c0ea1d0 Qt: rename deleteLLVMCache to removePPUCache 2018-10-23 22:35:50 +02:00
Dennis Luxen 36d4614d12 Fix a warning that shift overflows data type width (#5116) 2018-10-23 18:49:01 +03:00
eladash dfacdd8a40 fixup for rsx debugging tools segfaults 2018-10-23 18:02:03 +03:00
eladash 5ee351234c rsx-capture: unbreak 2018-10-23 18:02:03 +03:00
Megamouse eba2216c4a fix evdev device list 2018-10-20 22:08:58 +02:00
eladash d14c8a03b3 typo fix 2018-10-20 22:27:48 +03:00
Zion Nimchuk 966c3fea5b Fix command line arguments, add --version and set Qt application name 2018-10-20 20:42:25 +02:00
Megamouse aed83e69c9 Qt: add tick marks to Master Volume Slider 2018-10-20 19:19:54 +02:00
Megamouse 6e08d8e746 Qt: also enable/disable overlay centering checkboxes 2018-10-20 19:19:54 +02:00
Megamouse c9d8cd3613 Qt: refactor settings_dialog and add EnhanceSlider 2018-10-20 19:19:54 +02:00
Megamouse da5385686c Qt: add master volume slider to the audio tab 2018-10-20 19:19:54 +02:00
Zion Nimchuk db40cbda58 Qt: set Vulkan surface in gs_frame 2018-10-20 18:49:04 +02:00
msuih 56ea45f9d5 Add setting for master volume 2018-10-20 16:35:01 +03:00
elad 6829fa0286 rsx: Improve inlined arrays (#5248)
* rsx: Implement register reads in inlined arrays

* rsx: Check for disabled streams in inlined arrays
2018-10-20 16:00:53 +03:00
Nekotekina 1b37e775be Migration to named_thread<>
Add atomic_t<>::try_dec instead of fetch_dec_sat
Add atomic_t<>::try_inc
GDBDebugServer is broken (needs rewrite)
Removed old_thread class (former named_thread)
Removed storing/rethrowing exceptions from thread
Emu.Stop doesn't inject an exception anymore
task_stack helper class removed
thread_base simplified (no shared_from_this)
thread_ctrl::spawn simplified (creates detached thread)
Implemented overrideable thread detaching logic
Disabled cellAdec, cellDmux, cellFsAio
SPUThread renamed to spu_thread
RawSPUThread removed, spu_thread used instead
Disabled deriving from ppu_thread
Partial support for thread renaming
lv2_timer... simplified, screw it
idm/fxm: butchered support for on_stop/on_init
vm: improved allocation structure (added size)
2018-10-19 22:22:35 +03:00
Nekotekina 430e2243ac Fix audio_thread buffer deallocation race 2018-10-19 22:22:35 +03:00
Nekotekina 73d35b0236 Remove CALL_FUNC, implement ppu_execute<>() 2018-10-19 22:22:35 +03:00
Megamouse 4ab777b429 Add title to emulator message dialogs 2018-10-14 23:14:46 +03:00
msuih 48416e81eb Save compatibility draw state 2018-10-13 17:05:36 +02:00
msuih 90688c4970 Compatibility status to grid view
Includes icon drawing, menu option and settings entry.
2018-10-13 14:43:23 +02:00
scribam 8540399ecb ppu-interpreter: improve vminfp instruction 2018-10-12 21:30:14 +03:00
elad 623f1b35f6 rsx_capture/gcm: Fix tile binding (#5246)
* gcm: Fix tile offset setting

highest bit signifyies location, so ignore that while reading the offset.

* rsx-capture: Fix tile binding

fixes division by zero when dividing by pitch when the tile is not bound.

* rsx-capture: Fix zcull binding
2018-10-12 19:05:08 +03:00
eladash 83b6c98563 rsx: Fix u16 index arrays overflow
Force u32 index array destinations to avoid overflows when adding vertex base index.
2018-10-08 16:39:47 +03:00
eladash e361e0daa6 rsx: Fix restart index check for u16 index arrays
Dont ignore upper bits of the restart index with u16 types
2018-10-08 16:39:47 +03:00
scribam 39272eef45 ppu-interpreter: improve vsl/vsr instructions 2018-10-08 00:15:26 +03:00
scribam cc846eb670 ppu-interpreter: improve fnmadd/fnmadds instructions (#5183)
* ppu-interpreter: improve fnmadd instruction

* ppu-interpreter: improve fnmadds instruction
2018-10-04 00:49:19 +03:00
Megamouse 49e5212a8f RSX/Overlays: Add option for japanese button layout 2018-10-03 23:08:33 +02:00
Megamouse 76da3fa907 RSX/Overlays: don't press buttons on every iteration 2018-10-03 21:37:05 +02:00
Megamouse 9693d1c3a3 RSX/Overlays: formatted comments 2018-10-03 21:37:05 +02:00
eladash 348db050ae rsx: Fix texture height read 2018-10-03 20:57:46 +03:00
eladash 62f97f2e5f rsx: Fix default texture dimensions
haha
2018-10-03 20:57:46 +03:00
eladash fa723f6dc4 rsx: Fix texture depth read 2018-10-03 20:57:46 +03:00
eladash 4174d7274d sys_rsx: fix log spam 2018-10-03 20:57:46 +03:00
eladash a92ae827c1 rsx: Remove texture mipmap hack 2018-10-03 20:57:46 +03:00
eladash 6586090307 rsx: Remove texture size hack 2018-10-03 20:57:46 +03:00
eladash eacd1b8f13 rsx: Remove texture address hack 2018-10-03 20:57:46 +03:00
Nekotekina 1b740995a4 Refactor audio_thread (g_idm) 2018-10-02 23:26:54 +03:00
Megamouse c9adb52f63 Qt: Add shader loading screen options to the settings dialog 2018-10-02 09:28:58 +02:00
Nekotekina 1456678316 Refactor audio/camera/mic threads 2018-10-02 02:22:26 +03:00
Nekotekina 19a64e0e94 Add g_typemap and g_idm alias
Future idm/fxm replacement
2018-10-02 02:22:26 +03:00
Nekotekina da6ce80f4f Make vm::get_super_ptr return contiguous memory
Cleanup RSX code complexity
2018-09-27 23:37:13 +03:00
eladash 72ba062b1a rsx: Fix pfifo ret opcode 2018-09-27 17:47:32 +03:00
eladash a47ebad24c rsx: Fix pfifo nop cmd 2018-09-27 17:47:32 +03:00
Nekotekina 306f95a9ae New named_thread template (preview)
Old class named_thread renamed to old_thread
It's too hard to move in a single commit
2018-09-27 14:04:16 +03:00
Nekotekina 4ef384a161 Fix cellVdecClose
Thanks Micaelis#6971
2018-09-27 14:04:16 +03:00
Nekotekina 680aaf21f0 Fix consistency in Emu::Stop()
Don't clear force_boot on shortcut Load()
2018-09-27 12:16:43 +03:00
Nekotekina b2f29cd4d4 LLVM: remove false alarm errors
Writable sections ARE supported
2018-09-27 12:16:43 +03:00
Nekotekina a605dd0a3f Add missing deleted operators 2018-09-27 12:16:43 +03:00
Nekotekina a8a8cd88a0 Implement lf_queue<>, lf_value<>
lf_queue<>: unbound FIFO queue with dynamic linked-list
lf_value<>: concurrently-assignable value readable without locking at the cost of memory (using dynamic linked list)

Add atomic_t<>::compare_exchange
2018-09-27 12:16:43 +03:00
kd-11 bdf85ed900 rsx: Fixup for vertex attrib parsing
- POS does not have to be fetched from ATTR[0]
  - Confirmed with UC1 that uses WEIGHT for positions
  - At least one POS stream has to exist to feed the position attribute which cannot repeat for a single triangle
2018-09-26 19:41:50 +03:00
kd-11 6a9f234dc7 rsx: Fixup flip behaviour
- handle_emu_flip is very heavy, only fire
2018-09-26 19:41:50 +03:00
eladash f056ef7a80 rsx-capture: Save initial method registers state 2018-09-26 17:55:08 +03:00
eladash 5b0ed1e2eb rsx-capture: Map dynamically rsx data injection addresses 2018-09-26 17:55:08 +03:00
eladash 8e268aedc7 rsx-capture: Rewrite FIFO commands allocation 2018-09-26 00:58:24 +03:00
kd-11 f72157bcec rsx: Fix vertex attrib parsing 2018-09-25 22:03:35 +03:00
kd-11 dab30c0051 rsx: Disable predictions if 50% of predictions are wrong
- This happens often in loading screens where the memory usage pattern is often randomized by loading in of assets
2018-09-24 21:19:38 +03:00
kd-11 a3d44b5e1f rsx: Cleanup changes for the flip patch 2018-09-24 16:44:02 +03:00
Jake 699eadc84f rsx: Move render flip from rsx queue command to flip command 2018-09-24 16:44:02 +03:00
Rui Pinheiro 35139ebf5d Texture cache cleanup, refactoring and fixes 2018-09-24 15:26:40 +03:00
Rui Pinheiro 8b3d1c2c91 Implement address_range utility class 2018-09-24 15:26:40 +03:00
Rui Pinheiro f3029b2b42 Change Cell->RSX map/unmap notifications
This allows for further flexibility on the RSX side, allowing us to fix
some bugs and crashes in later commits.
2018-09-24 15:26:40 +03:00
eladash 06572c6011 rsx: Fix vertex count if all the streams are disabled 2018-09-24 13:25:05 +03:00
eladash e0a676a3fe rsx: Fix vertex arrays fetch with inlined draws 2018-09-24 13:25:05 +03:00
eladash e8474145a5 rsx: Remove shader address verification
this came from a misunderstanding of the register's use
2018-09-24 13:25:05 +03:00
Megamouse b7e010bbd0 Fix Emu.Restart() 2018-09-23 01:49:58 +01:00
Jan Beich 0da556e1f8 build/cmake: properly disable assert() globally for release builds
Assertion failed: (ObjectBufferMap.find(Key) == ObjectBufferMap.end() && "Second attempt to perform debug registration."), function NotifyObjectEmitted, file llvm/lib/ExecutionEngine/GDBRegistrationListener.cpp, line 168.
2018-09-22 10:35:45 +03:00
Jan Beich efb3b08f87 build/cmake: ADDITIONAL_LIBS satisfy dependency by other libraries
/usr/bin/ld: undefined reference to symbol `libiconv_open' (try adding -liconv)
2018-09-22 10:35:45 +03:00
Jan Beich 1c8fc6852a build/cmake: build everything with -pthread, not just GLEW
error: POSIX thread support was disabled in PCH file but is currently enabled
2018-09-22 10:35:45 +03:00
kd-11 dafc914bcc rsx: temporary hack
- Removes all use of valid_count as a metric until the new refactor is merged
2018-09-21 16:32:23 +03:00
kd-11 2b6e6a9ae9 gl: Fix problems with framebuffer reuse
- Matching attachments with resource id fails because drivers are reusing
  handles!
- Properly sets up stale fbo ref counting and removal
- Properly sets up resource reference test with subsequent removal to
  avoid using a broken fbo entry
2018-09-21 16:32:23 +03:00
kd-11 fc486a1bac rsx: Preserve memory order when doing flush
- Orders flushing to preserve memory at all cost
- Avoids false positive where flushing overlapping sections can falsely invalidate another with head/tail test
2018-09-21 16:32:23 +03:00
kd-11 23dc9d54e3 rsx: Fix flip source selector 2018-09-21 16:32:23 +03:00
kd-11 a21bdb9f45 rsx; blit engine fixes
- Forcefully downloads and reuploads data from the CPU in case of unexpected overlaps
- Properly detect correct size of newly created blit targets
- Remember to clear any existing views when changing the default component map!
2018-09-21 16:32:23 +03:00
eladash 1a6c819176 cellgcm: Fix SET_REFERENCE initial value 2018-09-20 01:05:40 +03:00
eladash e6b68b260a rsx: Improve FIFO mem faults handling
increase the delay between faults, reduce log spam by allowing the messages to stack up
2018-09-20 01:05:40 +03:00
eladash a8ea576b22 rsx/cellgcm: Implemet initialization registers reset 2018-09-20 01:05:40 +03:00
Nekotekina 59090f6d26 VFS: fix /host_root 2018-09-19 14:15:38 +03:00
Nekotekina dce14a359a Rename lv2_spu_group::num to max_num 2018-09-19 14:15:15 +03:00
Lassi Hämäläinen 9a457400e7 CMake: Fix Qt resource files not included in build
- Move Qt resource initialization to rpcs3_qt target
2018-09-19 01:59:27 +03:00
Lassi Hämäläinen 566c88802e CMake: LLVM, Pulse, Alsa and libevdev being disabled
- These dependencies have #defines which enable code related to them
  in rpcs3 and rpcs3_ui targets. They are only used in rpcs3_emu but
  HAVE_* defines have to be defined in rpcs3 and rpcs3_ui targets also,
  so they have to have PUBLIC visibility so defines carried over

CMake: Fix Alsa and Pulse audios being disabled

- HAVE_PULSE and HAVE_ALSA were not defined in rpcs3 target

Fixup libevdev
2018-09-19 01:59:27 +03:00
kd-11 d6dc1493cb rsx/overlays: Implement blur, darkening and ability to disable custom background 2018-09-18 16:24:13 +03:00
kd-11 9f61fb5a78 overlays: Allow custom background for message dialog 2018-09-18 16:24:13 +03:00
Lassi Hämäläinen 7aef811ff7 CMake: Refactor CMake build (#5032)
* CMake: Refactor build to multiple libraries

- Refactor CMake build system by creating separate libraries for
  different components
- Create interface libraries for most dependencies and add 3rdparty::*
  ALIAS targets for ease of use and use them to try specifying correct
  dependencies for each target
- Prefer 3rdparty:: ALIAS when linking dependencies
- Exclude xxHash subdirectory from ALL build target
- Add USE_SYSTEM_ZLIB option to select between using included ZLib and
  the ZLib in CMake search path

* Add cstring include to Log.cpp

* CMake: Add 3rdparty::glew interface target

* Add Visual Studio CMakeSettings.json to gitignore

* CMake: Move building and finding LLVM to 3rdparty/llvm.cmake script

- LLVM is now built under 3rdparty/ directory in the binary directory

* CMake: Move finding Qt5 to 3rdparty/qt5.cmake script

- Script has to be included in rpcs3/CMakeLists.txt because it defines
  Qt5::moc target which isn't available in that folder if it is
  included in 3rdparty directory
- Set AUTOMOC and AUTOUIC properties for targets requiring them (rpcs3
  and rpcs3_ui) instead of setting CMAKE_AUTOMOC and CMAKE_AUTOUIC so
  those properties are not defined for all targets under rpcs3 dir

* CMake: Remove redundant code from rpcs3/CMakeLists.txt

* CMake: Add BUILD_LLVM_SUBMODULE option instead of hardcoded check

- Add BUILD_LLVM_SUBMODULE option (defaults to ON) to allow controlling
  usage of the LLVM submodule.
- Move option definitions to root CMakeLists

* CMake: Remove separate Emu subtargets

- Based on discussion in pull request #5032, I decided to combine
  subtargets under Emu folder back to a single rpcs3_emu target

* CMake: Remove utilities, loader and crypto targets: merge them to Emu

- Removed separate targets and merged them into rpcs3_emu target as
  recommended in pull request (#5032) conversations. Separating targets
  probably later in a separate pull request

* Fix relative includes in pad_thread.cpp

* Fix Travis-CI cloning all submodules needlessly
2018-09-18 13:07:33 +03:00
eladash 05cd3712a3 spu: Fix MMIO index checking 2018-09-17 17:24:54 +03:00
elad 0d4f0f95cc rsx: Clamp texture offsets (#5137)
* rsx: Clamp texture offsets

* rsx: Remove texture location check/hack
2018-09-17 10:55:17 +03:00
Nekotekina ed8aa774bb Optimize logging via logs::channel
Use constant-initialized severity subobjects instead of temporaries
2018-09-16 00:36:20 +03:00
Nekotekina b94e98aed5 Rewrite sys_fs_opendir
Rewrite lv2_dir object
Support split files and mount points
2018-09-15 17:18:40 +03:00
Nekotekina c5676e5649 Remove thread_ctrl::atexit
It was only a workaround for poor C++11 thread_local support
2018-09-15 17:09:56 +03:00
Nekotekina f2229a5f53 PPU reservations: ensure aligned atomic ops
Store aligned 64 bits to ppu.rdata
Don't save reservation size
2018-09-15 17:09:56 +03:00
Nekotekina e8b5555630 Rewrite vfs::get and vfs::mount
Preprocess . and .. correctly
Don't use recursive locking
Also use std::string_view
Fix format system for std::string and std::string_view
Fix fmt::merge for std::string_view
2018-09-15 17:09:56 +03:00
kd-11 16dcbe8c74 rsx/vp: Fix ARL opcode properly
- NOTE: The address swizzle index is only for use as src. The address registers are only used one channel at a time.
- When the destination of ARL, the encoding is the same as the other temp registers
2018-09-15 11:57:06 +03:00
Megamouse ed7012c9db cellKb/Qt: Improve basic keyboard
Sadly the shift in Qt is a bit counter productive.
You'll have to hack another key as shift until i figured it out
2018-09-13 22:01:30 +02:00
elad d24f9194f7 typo fix
shader's location is decremented by one to match cellGcm's constants.
2018-09-13 16:49:58 +03:00
eladash b9ad578b00 rsx: Add a default shader address state 2018-09-13 16:49:58 +03:00
Dzmitry Malyshau d28c0d16f8 [vk] don't ask for VK_FORMAT_UNDEFINED support 2018-09-13 16:04:50 +03:00
scribam 4cb98014a2 rsx: tiny zcull optimizations 2018-09-13 12:43:40 +03:00
eladash cd11ae5d8b ppu: Fix extreme reservation corner case 2018-09-12 23:17:53 +03:00
eladash efbd77deb4 rsx: dont silently ignore null shader address 2018-09-12 00:40:20 +03:00
Dzmitry Malyshau 7c4693e271 [vk] Throw an exception on using a repder pass that the driver doesn't support 2018-09-11 23:44:56 +03:00
Dzmitry Malyshau 89ddeda24a [vk] check for attachment format properties before pre-creating render passes 2018-09-11 23:44:56 +03:00
scribam f294729b28 ppu: improve lvebx/lvehx/lvewx instructions 2018-09-11 21:20:52 +03:00
scribam 3072571a4f cpu: use correct type when defining llvm value is_int constexpr 2018-09-10 19:59:37 +03:00
scribam c8c8ce5e9e rsx: add virtual destructor for default_vertex_cache 2018-09-10 19:59:37 +03:00
kd-11 f413996362 rsx: Minor texture cache fixes
- Retag resources reprotected under flush_always rules
- Properly check for blit resource fitting taking into account format
mismatch, pitch mismatch and typeless transfers
2018-09-10 15:43:28 +03:00
Nekotekina 2226125728 atomic_t<>: remove inline assignment
Add atomic_op/fetch_op overloads with template argument (may be removed in future)
Remove args... in atomic_op (capturing lambda is preferred)
2018-09-09 12:59:24 +03:00
Nekotekina 3ac1b46df2 Add option "HLE lwmutex"
Replaces lwmutex/lwcond implementation with alternative one
2018-09-09 01:02:19 +03:00
Alex James 5237779136 cellCamera: Fix check_dev_num call in cellCameraOpenEx 2018-09-08 20:07:10 +03:00
Nekotekina fb5cdf9769 atomic_t<>: extend fetch_op to support cancellation
Use std::invoke inside atomic_op/fetch_op
Remove op_fetch because it's easily replaced
Add fetch_dec_sat algorithm (conditional decrement)
2018-09-08 00:32:04 +03:00
Nekotekina ed9fb8405b Move rotate/cntlz/cnttz helpers to Utilities/asm.h 2018-09-08 00:32:04 +03:00
Nekotekina ee96807305 Remove explicit_bool_t, ignore, multicast<>
Remove vm::ptr operator %
This was a bad idea but explicit_bool_t was created almost for it
Other removed types are unused and have little to no meaning
2018-09-08 00:32:04 +03:00
Nekotekina 99ffc3fca9 Use std::invoke_result_t
Also simplify idm code
2018-09-08 00:32:04 +03:00
Nekotekina d750e955c3 Use std::uncaught_exceptions()
Also remove wrong attributes
2018-09-08 00:32:04 +03:00
Dzmitry Malyshau 4e09573937 [vk] Check for BGRA8 linear image to support blitting 2018-09-07 22:02:02 +03:00
Dzmitry Malyshau b454dde871 [vk] fix cubic view construction 2018-09-07 19:11:34 +01:00
Ofek d7b0344091 Fix trophy regression
Hopefully
Correct status order
2018-09-07 20:04:37 +03:00
Dzmitry Malyshau 27474316fd Add missing virtual desctructors (#5094) 2018-09-07 14:35:40 +03:00
Zion Nimchuk 46812d46ba better stub sceNpUtilBandwidthTestGetStatus 2018-09-07 12:38:51 +03:00
kd-11 66610a28af rsx/common: Clean up shared glsl header to minimize string concat operations 2018-09-06 21:11:11 +03:00
kd-11 346b97f871 rsx: Preserve fog coordinate across shader stages
- The x value contains the VP output value interpolated across primitive surface
- The y coordinate contains the fog fraction according to the selected fog formula
2018-09-06 21:11:11 +03:00
scribam 343656f66d cleanup: remove unnecessary return and namespace declaration 2018-09-06 13:15:59 +03:00
scribam 2834c88de7 cleanup: remove intermediate const char* variables 2018-09-06 13:15:59 +03:00
scribam f83d381e1e clang-tidy: use nullptr 2018-09-06 13:15:59 +03:00
scribam c4cff9b543 clang-tidy: remove redundant "apply_swizzle_remap" declaration 2018-09-06 13:15:59 +03:00
scribam d7bb59cd99 c++17: use std::size 2018-09-06 13:15:59 +03:00
scribam 7724161c14 c++17: use std::clamp 2018-09-06 13:15:59 +03:00
scribam 02ba529eea sys_usbd: add sys_usbd_event_port_send function 2018-09-05 19:53:09 +03:00
Nekotekina ca5158a03e Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex)
Remove semaphore_lock and writer_lock classes, replace with std::lock_guard
Change semaphore<> interface to Lockable (+ exotic try_unlock method)
2018-09-03 23:00:36 +03:00
Nekotekina 5e556a87ff Adjust cellMic log levels 2018-09-03 21:40:36 +03:00
Nekotekina ce4c4696dd Try to get rid of SIZE_32 macro 2018-09-03 21:40:36 +03:00
Nekotekina 7bccdbf157 Make vm::var unmoveable
Fix bugs with discarding vm::make_var result
2018-09-03 21:40:36 +03:00
Nekotekina 8abe6489ed Mega-cleanup for atomic_t<> and named bit-sets bs_t<>
Remove "atomic operator" classes
Remove test, test_and_set, test_and_reset, test_and_complement global functions
Simplify atomic_t<> with constexpr if, remove some garbage
Redesign bs_t<> to use class, mark its methods constexpr
Implement atomic_bs_t<> for optimizations
Remove unused __bitwise_ops concept (should be in other header anyway)
Bitsets can now be tested via safe bool conversion
2018-09-03 21:40:36 +03:00
Nekotekina 69f0ad0d68 Remove ALIGN_32 macro
It's never used in expressions like SIZE_32(T) * n, so it doesn't help to fix any warning issued due to truncation.
2018-09-03 21:40:36 +03:00
kd-11 dea5193fd7 rsx: Fix FP temp register count 2018-09-03 21:39:18 +03:00
Rui Pinheiro 1175658bd5 Fix cellMic regression from #4467
cellMicEnd would get stuck waiting for the cellMic thread to finish, but
it never does because micInited is still true.

Fixes Resistance: Fall of Mankind getting stuck after the menu
2018-09-03 19:49:41 +02:00
kd-11 2e0ecb556c rsx: Possible fix for UB data type consistency 2018-09-03 18:24:20 +03:00
kd-11 5a08b690d5 gl: always clean up the heap when using legacy buffers 2018-09-03 18:24:20 +03:00
kd-11 815f4aa63b vk: Improve logging of device names and driver versions 2018-09-03 18:24:20 +03:00
kd-11 e23435a190 vk: whitespace fix only 2018-09-03 18:24:20 +03:00
kd-11 85d38b5751 d3d12: restore working graphics 2018-09-03 18:24:20 +03:00
kd-11 6399833182 rsx: Fix endianness order when immediate mode register is updated, but used as register lookup
- Simplify the code by unifying all the register-backed memory
2018-09-03 18:24:20 +03:00
eladash 9acaee563b Fix sys_memory_free 2018-09-01 22:44:20 +04:00
scribam bf89b709cb Remove useless #include 2018-08-31 20:13:54 +04:00
scribam c2973d2b82 Update ConfigureCompiler.cmake to check for the same compiler versions as those set in README.md 2018-08-31 20:13:54 +04:00
scribam 7d0e94ab0a Compilation fixes for optional on osx 2018-08-31 20:13:54 +04:00
scribam 6c62d042c5 3rdparty: remove optional submodule 2018-08-31 20:13:54 +04:00
Lassi Hämäläinen 79cf2832ae Remove Utilities/variant.hpp and use C++17 variant
- Remove also Utilities/variant_visitor.hpp
- Fix variant and variant_visitor usages and #includes
2018-08-31 17:49:59 +04:00
Nekotekina 85fa0942e7 vm: allow 4k-aligned allocations for vm::stack
Fix utils::shm::map logic for MapViewOfFileEx
2018-08-30 14:56:45 +03:00
Nekotekina c49c7de427 sys_fs_stat: support split files
Was forgotten after sys_fs_open
2018-08-30 14:56:45 +03:00
Megamouse f933947a27 keyboard_pad_handler: fix mouse for multimonitor fullscreen 2018-08-30 07:38:11 +02:00
Megamouse e53ca429a1 Adjust to US keyboard... sigh 2018-08-30 07:38:11 +02:00
Megamouse 1fbd918d59 Qt: implement first Mouse Movement for keyboard pad handler 2018-08-30 07:38:11 +02:00
elad 685eaedbf9 rsx: Fix typos (#5054) 2018-08-30 00:47:48 +03:00
Ani 4357892081 Bump CMake Requirement to 3.8.2+
With older builds CMake will error out with `CXX_STANDARD is set to invalid value '17'`

CXX_STANDARD 17 was added on CMake 3.8.X as found in the 3.8.2 documentation: https://cmake.org/cmake/help/v3.8/prop_tgt/CXX_STANDARD.html

Also removes leftover from old VS2015/2017 mixed instructions, removes "Not GCC 6.1" since we require 7.3+ now and bumps Xcode to 10. Proper MacOS instructions will be added afterwards by someone else.
2018-08-29 22:01:57 +01:00
Ofek 4c1459534d Trophy fixes 2018-08-29 16:56:17 +03:00
Megamouse 686d3eb1df cellMsgDialog: improvements 2018-08-29 16:09:00 +03:00
Megamouse 00b31c27a3 cellGame: implement error messages and some stubs 2018-08-29 16:09:00 +03:00
Megamouse 7208aa37cc cellMsgDialog: introduce open_msg_dialog 2018-08-29 16:09:00 +03:00
Megamouse d4285fb196 cellGameExec: add param checks 2018-08-29 16:09:00 +03:00
Zion Nimchuk f9cab3270f Initial work on cellMic 2018-08-29 15:15:18 +03:00
jmatich b5dbd44087 Compilation fixes for Mingw64 (MSYS2) (#4899)
fix compilation on mingw
2018-08-29 14:27:10 +03:00
eladash 37ee0a2f55 Rsx/cellgcm: complete rsx_state::reset() 2018-08-29 13:37:50 +03:00
eladash fc50e6abcb Rsx: remove method registers reset
cellGcm manually resets registers each flip, tested with cellGcmSetFlip
2018-08-29 13:37:50 +03:00
Dzmitry Malyshau c452b43ebc Basic support for Vulkan Portability on OSX 2018-08-28 21:20:11 +03:00
eladash acf1286b49 Rsx: fix unknown cull faces 2018-08-28 10:47:24 +03:00
eladash 38a72cc6ee Rsx: fix flip method registers reset
driver flip does not reset registers
2018-08-28 10:47:24 +03:00
eladash e279bdb304 Rsx: add missing default vertex shader attributes registers states 2018-08-28 10:47:24 +03:00
zarroboogs 23f5cee653 Git Revision Fix (#5043)
* fix shotrened git revision in version string
2018-08-27 22:53:45 +04:00
Nekotekina 7b4f70390d Don't use decltype(spu_opcode_t::...)
Add static constant for this purpose
Try to fix MSVC bug warning C4573
2018-08-25 21:06:24 +03:00
Nekotekina 363811981d Reintroduce LOG_CHANNEL
Groundwork for further improvements
2018-08-25 15:39:00 +03:00
Nekotekina a93a40e8d9 Disable texture_cache::emit_once (MSVC crash) 2018-08-25 01:58:28 +03:00
Nekotekina 1c6c24f8ac Update GSL and yaml-cpp submodules 2018-08-25 01:15:47 +03:00
Nekotekina 923314aef5 Rewrite texture_cache::emit_once
Also trying to workaround MSVC bug
2018-08-25 01:15:47 +03:00
Nekotekina bb19feca96 Workaround MSVC bug
It fails to parse Args... in fmt::get_type_info<>()
2018-08-25 01:15:47 +03:00
Nekotekina 6bbec61856 VS: enable C++17 2018-08-25 01:15:47 +03:00
Zangetsu38 c30a7c0041 Update Project to Visual Studio 2017. 2018-08-25 01:15:47 +03:00
Nekotekina 5afd12e8a4 [CMake] Use C++17 2018-08-24 16:44:19 +03:00
Nekotekina 6cc7d1fb26 Use std::void_t 2018-08-24 16:44:19 +03:00
kd-11 21e1911112 vk: Improve fence wait logic 2018-08-24 14:52:22 +03:00
kd-11 76f102e865 vk: Check for allowed texbuffer range instead of assuming 64M 2018-08-24 14:52:22 +03:00
Mårten Nordheim b095a0be90 Fix compilation with VS2017 2018-08-24 14:46:33 +04:00
kd-11 f0a91484a0 vk: Implement double-buffered heaps for platforms without universal support for host visibility (APPLE) 2018-08-23 22:54:56 +03:00
kd-11 c6e35706a3 vk: Support sw component swizzle decode because metal sucks 2018-08-23 22:54:56 +03:00
kd-11 f3d3a1a4a5 rsx: Rework section reuse logic 2018-08-22 17:22:54 +03:00
eladash 874d18f761 rsx-debugger: bugfixes and improvements
*always translate given address
*add a few missing methods names
*fix branches
2018-08-22 13:19:07 +03:00
eladash 56d553f10d Rsx: fix cmd jump over put register 2018-08-22 12:20:31 +03:00
eladash 18ec05c070 Fix cellGcmInit
add a missing reset
2018-08-22 12:20:31 +03:00
eladash 158019b50f Rsx: fix translation when address is negative
move address shift to where it should be, extend io table to catch all possible values.
2018-08-22 12:20:31 +03:00
Megamouse d1d1b2effd Qt: only center basic mouse input on active fullscreens 2018-08-20 20:19:41 +02:00
Ani 6fc869e21b Revert d1fd4d5000 2018-08-20 00:12:30 +04:00
kd-11 25ec3789fe rsx: Fix present modes ordering
- Newer nvidia drivers are not exposing IMMEDIATE present mode unless you change options in nvidia control panel
  This can cause severe performance degradation unless the vsync option is set to "off" in control panel
2018-08-19 15:56:07 +03:00
Nekotekina 386e301ea0 Name missing vm::spu location 2018-08-18 21:38:43 +03:00
Nekotekina e8d144f399 Improve vm::reader_lock
Add upgrade() method
2018-08-18 21:14:52 +03:00
Nekotekina 6ec4a88eb5 Hardcode vm::user64k location 2018-08-18 21:02:16 +03:00
Nekotekina 182c04b59d Improve vm::unmap
Prevent unmapping predefined locations
2018-08-18 21:01:32 +03:00
Megamouse 7cf82d2511 Qt: fix stylesheet warning 2018-08-18 22:00:37 +04:00
kd-11 7915dcb23c rsx: Do not overflow the program buffer!
- Some games overflow the program buffer e.g Resistance games
  The observed overflow is one instruction longer, likely an engine bug
with counting instructions
2018-08-18 16:14:30 +03:00
kd-11 dd21e43ed5 rsx: Force disable draw reordering when capturing a frame 2018-08-18 16:14:30 +03:00
kd-11 937f1e8cd0 fix gcc build 2018-08-18 16:14:30 +03:00
kd-11 4b2b662c3a rsx: Followup to the memory inheritance hierachy patch
- Tags framebuffer resources on first use (when on_write is called to verify memory)
- Texture cache now selects the best match and even sorts atlas writes with memory write order to avoid older data showing over newer one
2018-08-18 16:14:30 +03:00
kd-11 ec31157bc7 gl: Avoid unnecessary scissor state change every draw call. 2018-08-18 16:14:30 +03:00
kd-11 8c93db342f gl: Reuse framebuffer resources
- WIP optimizations for GL backend
2018-08-18 16:14:30 +03:00
kd-11 cca488d0cf rsx: Enable swizzled decode for all formats unless proven otherwise
- Some formats are proven to ignore swizzle flag
  - DXT compressed textures
  - COMPRESSED_BG_GB class textures
- Some applications are using swizzled wide integer formats so those are confirmed to swizzle
2018-08-18 16:14:30 +03:00
kd-11 f8a9b1fa30 [WIP] rsx: Improve memory inheritance hierachy
- Cascade memory writes by invalidating 'downstream' subsurfaces
- Fixup; always resolve for overlapping surfaces before sampling (force
  atlas gather test)
2018-08-18 16:14:30 +03:00
kd-11 ba5b59dc59 gl: Do not create secondary context if async is disabled
- Some third party programs fall apart when multiple contexts are created
2018-08-18 16:14:30 +03:00
kd-11 0f36e87010 zcull: Improve the delay algorithm to be more consistent
- Use proper time checking; depending on what is being done one 'tick' can
  be almost a millisecond long or several nanoseconds
- Avoid spamming the system timer unless necessary
2018-08-18 16:14:30 +03:00
kd-11 38191c3013 rsx: Avoid acquiring the vm lock; deadlock evasion
- A possible deadlock is still present if rsx is trying to get a super_ptr whilst the vm lock holder is in an access violation
  This patch makes this scenario very unlikely since each block need only be touched once
2018-08-18 16:14:30 +03:00
kd-11 741ee9ac41 rsx: Allow linear filtering when reading back GPU-resident memory 2018-08-18 16:14:30 +03:00
kd-11 cc7848b3ef vulkan: Fix blit engine transfer to ARGB8 render target memory 2018-08-18 16:14:30 +03:00
kd-11 e9d6096356 vk: Fixups for type b surfaces 2018-08-18 16:14:30 +03:00
kd-11 373e02e91c rsx: Timestamp accuracy workaround 2018-08-18 16:14:30 +03:00
kd-11 1200ca8172 rsx: Optimize hash_struct; vk cleanup 2018-08-18 16:14:30 +03:00
kd-11 d0165290b6 rsx: Refactor and fix framebuffer layout checks
- Refactors shared code back into rsx core
- Adds extra check to avoid contest confusion
2018-08-18 16:14:30 +03:00
kd-11 0267221586 Minor optimizations and fixes
- FIFO: avoid multiline spam
- VK: Fix program setup counter
- FS: Precalculate fragment constants buffer size during analysis step
2018-08-18 16:14:30 +03:00
kd-11 9f0fada17a ZCULL: lower notice severity to avoid spam 2018-08-18 16:14:30 +03:00
kd-11 8800c10476 zcull synchronization tweaks
- Implement forced reading when calling update method to sync partial lists
- Defer conditional render evaluation and use a read barrier to avoid extra work
- Fix HLE gcm library when binding tiles & zcull RAM
2018-08-18 16:14:30 +03:00
kd-11 3b47e43380 rsx: Synchronization rewritten
- Do not do a full sync on a texture read barrier
- Avoid calling zcull sync in FIFO spin wait
- Do not flush memory to cache from the renderer side; this method is now obsolete
2018-08-18 16:14:30 +03:00
Rui Pinheiro 23b52e1b1c Mark unsync textures dirty when deferred flushing
invalidate_range_impl_base does not mark all textures that will only be
unprotected as dirty when doing a deferred flush, since that is done by
flush_all.

However, if there are no sections to flush, the deferred flush will
use the same code path as non-deferred flushes for unprotecting textures
and forget to mark them as dirty.

This commit fixes this bug.
2018-08-16 15:38:36 +03:00
Rui Pinheiro fa6a5761b3 Refactor get_intersecting_set
The existing implementation restarts the loop immediately after
finding a range_data instance that updates the trampled_range.

This commit refactors this method to continue the loop with the updated
trampled_range, and then repeat only those range_data instances that
were iterated through before the trampled_range was last updated.
As a result, the number of total iterations required is reduced.
2018-08-16 15:38:36 +03:00
Rui Pinheiro b534d49e48 Fix off-by-one error in get_intersecting_set
When the trampled range changes, get_intersecting_set restarts the
outer loop. However, due to an off-by-one error, it skips the first
cache entry when doing so. This can cause a texture not to be
correctly unlocked, which could lead to issues or even deadlocks.

This commit fixes this off-by-one error.
2018-08-16 15:38:36 +03:00
Rui Pinheiro f82ce06fdc Fix typo in buffered_section::overlaps_page
If "address" is not page-aligned, the calculated end address for the
corresponding page is incorrect which can lead to false positives,
causing some textures to be re-uploaded unnecessarily.

This commit fixes this typo.
2018-08-16 15:38:36 +03:00
eladash 9d8c9c2460 sys_memory: fix default alignment flag
its 1mb
2018-08-16 03:27:11 +04:00
eladash 061c787e56 rsx-capture: unbreak 2018-08-16 03:27:11 +04:00
Nekotekina 6c62f42d8d Fix include in log_frame.cpp 2018-08-14 23:59:28 +03:00
Nekotekina 5e20d4b481 Fix vm regression from #4975
Incorrect vector management
2018-08-14 23:57:20 +03:00
Nekotekina a3daa99a33 Fixup sys_vm_memory_map 2018-08-14 16:08:45 +03:00
Nekotekina aa4040bb7b Implement vm::find_map; improve memory allocation
Add vm::user64k and vm::user1m constants
Remove vm::user_space, unreserve it
2018-08-14 15:14:06 +03:00
Nekotekina 9578e1e923 SPU LLVM: lower some log levels 2018-08-14 15:14:06 +03:00
Nekotekina 62f9a2dc4b sys_fs_open: support split files 2018-08-14 15:14:06 +03:00
Megamouse 57ba9d3939 basic mouse handler: multi monitor adjustments 2018-08-13 22:23:22 +02:00
Megamouse 1a5b950d8b fix cellMouse lag + fullscreen mouse 2018-08-13 22:23:22 +02:00
Megamouse aaea9d6946 Add the accurate xfloat option to the CPU tab 2018-08-13 20:44:08 +04:00
eladash 449888b9db Rsx/vm: fix base addresses 2018-08-13 16:16:34 +03:00
eladash f349695a75 Rsx: rewrite address translation 2018-08-13 16:16:34 +03:00
eladash 9e380a4a4a Rsx: avoid invalid cmds execution 2018-08-12 23:37:24 +03:00
eladash c80eb1ba02 Rsx: fix CALL and RET cmd 2018-08-12 23:37:24 +03:00
Nekotekina 801089cf44 PPU LLVM: always link syscall_## functions
Regardless of whether they have name or not
Should fix "Linkage failed" errors introduced after #4886
2018-08-12 15:42:47 +03:00
Nekotekina 359bfa88b7 Update supporters 2018-08-12 15:42:47 +03:00
Nekotekina fdd4f03b93 SPU LLVM: improve xfloat precision
Use doubles for intermediate representation
Add option "Accurate xfloat" to enable
2018-08-12 15:42:47 +03:00
Nekotekina d1fd4d5000 PPU: don't use transactions (test) 2018-08-12 02:42:32 +03:00
Nekotekina 14e6577700 SPU LLVM: improve debugging RPCS3
Build cache in reverse order
Catch exceptions in instruction loop: print IR
2018-08-12 02:42:32 +03:00
Nekotekina 711e0f75ee SPU LLVM: inline WRCH (preview)
With lööps for TSX bróþers
2018-08-12 02:42:32 +03:00
Nekotekina d01bf3bcb0 SPU LLVM: rewrite CGX 2018-08-12 02:42:32 +03:00
Nekotekina d3ad44aec4 SPU LLVM: improve constant propagation
Propagate constants in non-volatile registers between chunks
Disable function table in Mega mode
2018-08-12 02:42:32 +03:00
Nekotekina a424fcfcf7 PPU LLVM: fix phenoms 2018-08-12 02:42:32 +03:00
Chris Weermann (TGE) fdcc5adc8d Fix overflow in PPUThread stack frame dump 2018-08-11 20:56:19 +04:00
eladash 745ed8331c Fix sys_rsx_context_iounmap args 2018-08-11 18:14:35 +04:00
Maxetto 05c1f192f5 Update new LV2 names (#4886) 2018-08-11 16:46:44 +04:00
VelocityRa 1625f4bcc9 cellCamera: Fixes
- Fix regression from #4676
- Refactoring of event queue management stuff
- Some accuracy fixes
2018-08-07 02:54:14 +02:00
Megamouse 69af607491 cellCamera: improvements 2018-08-02 00:24:06 +02:00
Megamouse 456aa4ab8d cellMusic: improvements 2018-08-02 00:24:06 +02:00
Megamouse f8c8a3a26c cellPad: improvements 2018-08-02 00:24:06 +02:00
Megamouse 27820f0371 cellMouse: improvements 2018-08-02 00:24:06 +02:00
Megamouse bff038f554 cellKb: improvements 2018-08-02 00:24:06 +02:00
Megamouse 6629983ca7 Fix alignment in KeyboardHandler.h 2018-08-02 00:24:06 +02:00
Megamouse 56a9966d69 VS: move keyboard_pad_handler to a better filter 2018-08-02 00:24:06 +02:00
Megamouse 8cb749110f RSX Overlay: fix set text 2018-07-30 20:58:41 +02:00
Megamouse 4f8b131e64 Qt/Emu: Fix RSX capture boot process 2018-07-29 13:31:09 +02:00
Megamouse 52e1a06f8c Qt: fix trophy table row selection 2018-07-29 13:31:09 +02:00
Megamouse d057c79733 RSX: use localtime_s instead of localtime 2018-07-28 23:10:45 +02:00
Megamouse f82739afb0 RSX: Add performance overlay colors to configs
use a string hex color code. Allowed string formats are:
#FFFFFF or #FFFFFFFF (or both without #)
2018-07-28 23:10:45 +02:00
Megamouse 2211e95e41 RSX/Qt: add the possibility to center the performance overlay 2018-07-28 23:10:45 +02:00
Megamouse 67aff85e8e RSX/Qt: Move rrc captures to captures dir 2018-07-28 23:10:45 +02:00
Megamouse bb8fa28521 RSX: add config settings for shader compilation hint positions 2018-07-28 23:10:45 +02:00
Megamouse eecb984689 RSX/Qt: add more performance overlay options to the gui 2018-07-28 23:10:45 +02:00
Megamouse 451d64407b Qt: fix gui settings options 2018-07-28 23:10:45 +02:00
Megamouse f8d396ac9e change rsx_capture filename 2018-07-28 23:10:45 +02:00
Megamouse 7788007cbd Qt: implement tty auto scroll 2018-07-28 23:10:45 +02:00
Megamouse ab84a67511 Loader: handle fs::file is Null fatal after decrypt self 2018-07-28 23:10:45 +02:00
Megamouse 3ed98be6cd Qt: format category maps. they were ugly af 2018-07-28 23:10:45 +02:00
Megamouse 50dd704f2b Qt: implement EnhanceSpinBox and EnhanceDoubleSpinBox 2018-07-28 23:10:45 +02:00
Megamouse 525c257c6a Qt: handle invalid entries in config files
and improve error handling in enhancements
2018-07-28 23:10:45 +02:00
Megamouse b0f464d110 Qt: fix initial deadzone label sizes 2018-07-27 19:56:56 +02:00
Megamouse 01d8c3f616 Qt: fix pad settings keyboard input 2018-07-27 19:56:56 +02:00
Megamouse e29ea61f7c Qt: fix user manager localusername and add textvalue to the inputdialog 2018-07-27 07:41:05 +02:00
Megamouse f84883223b Qt: add some hotkeys to some user account interactions 2018-07-27 07:41:05 +02:00
Megamouse c39bd490ba Qt: fix user manager directory scan 2018-07-27 07:41:05 +02:00
Megamouse 2f6957c9c8 Qt: minor user manager style changes 2018-07-27 07:41:05 +02:00
Megamouse 847da3951c Qt: fix user manager button behaviour 2018-07-27 07:41:05 +02:00
Megamouse b0b4998050 Qt: only ignore highlights on specified tables 2018-07-27 07:41:05 +02:00
Megamouse f6a3659a14 user_manager: megamouse fixes 4 2018-07-26 03:16:51 +04:00
Megamouse e58b7cbe1f user_manager: megamouse fixes 3 2018-07-26 03:16:51 +04:00
mpm11011 9ca8ec8ec7 user-manager: m_trophy_dir changed to lowercase. 2018-07-26 03:16:51 +04:00
Megamouse 622c8c2788 user_manager: megamouse fixes 2
(cherry picked from commit 89c7740df1b40095bfa715ff863056d5797b9f89)
2018-07-26 03:16:51 +04:00
Megamouse eef900ef41 user-manager: megamouse fixes
(cherry picked from commit 949807c1cc689e12e5f0cea367564306ea36a759)
2018-07-26 03:16:51 +04:00
mpm11011 68202eb2b7 user-manager: replacing fmt::format with string concat.
(cherry picked from commit 63379afc7a402edb2159912318281febc3e7438a)
2018-07-26 03:16:51 +04:00
mpm11011 948bd3673e user-manager: squash all commits for this feature. 2018-07-26 03:16:51 +04:00
scribam c5c0f68b3e ppu-precise: improve vaddsws and vadduws instructions 2018-07-22 19:53:28 +04:00
kd-11 19d808d378 rsx/gl: Minor cleanup and optimization
- Track register change status
- Remove unused gl classes
2018-07-22 17:19:59 +03:00
kd-11 8695f95267 rsx: Reimplement cached textures and their views 2018-07-22 17:19:59 +03:00
Megamouse 8b693ed7bb MMJOYSTICK: fix nullpointer crash in GetMMJOYDevice 2018-07-22 12:50:52 +02:00
Megamouse d13e71eeb8 Qt: merge pad settings 2018-07-22 12:50:52 +02:00
Megamouse 52bfe6d4fb Qt: remove obsolete and useless menu entry: "Show Game Tool Bar" 2018-07-22 12:50:52 +02:00
eladash 12b8908a00 cellvdec: stub unsupported video timebases 2018-07-21 15:32:38 +04:00
Nekotekina 89fe3705a4 Remove cpu_translator::ucarry<> 2018-07-21 12:18:07 +03:00
Nekotekina 9b4e63df6d SPU LLVM: simplify CG, CGX, BG, BGX 2018-07-21 12:18:07 +03:00
Nekotekina 03e6725fcf PPU LLVM: simplify VMSUMUHS 2018-07-21 12:18:07 +03:00
Nekotekina d2d07abcc5 cellSaveData: print SECUREFILE secureId
This can help to decrypt savedata
2018-07-21 12:18:07 +03:00
John 6caffd0e32 Add a channel map to the PA backend to fix surround sound (#4911)
* Add a channel map to the PA backend to prevent issues with more than 6 channels

* Arranged the mapping per cellAudio.cpp
2018-07-21 03:02:07 +04:00
scribam 5828367013 spu-precise: fix double-precision floating-point exception checks 2018-07-20 15:22:14 +04:00
Megamouse 8bfe4c908c Qt: Add rrc capture replay per drag and drop 2018-07-19 22:37:27 +04:00
Megamouse 60a276e9ce Qt: allow bulk pkg installation 2018-07-19 22:37:27 +04:00
Megamouse 05c5763492 Fix Async Shader Tooltip 2018-07-19 22:37:27 +04:00
eladash 20e9ae069c Fix sys_time_get_current_time 2018-07-19 14:43:10 +04:00
Alex James 064d0619e8 VS: Fix QT deploy for paths with spaces 2018-07-18 15:32:01 +04:00
Megamouse a19113025c HLE/Qt: implement sys_tty_read 2018-07-16 00:05:30 +04:00
Megamouse de693b0da1 Qt: handle upstream trolling 2018-07-15 20:29:14 +04:00
scribam 65d270e5d8 clang-tidy: performance-faster-string-find
https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html
2018-07-15 12:51:09 +04:00
scribam e18e6576f3 cmake: remove duplicated directive used to include cmake_modules 2018-07-15 12:51:09 +04:00
scribam b36d0fd59f clang: fix compilation on 3.6 2018-07-15 12:51:09 +04:00
kd-11 c35d0d16e7 vk: cleanup/optimization, remove unnecessary initialization code 2018-07-14 15:19:56 +03:00
kd-11 77e2af8c00 qt: Add async shaders toggle to the UI 2018-07-14 15:19:56 +03:00
kd-11 e7f30640ef rsx: Async shader compilation
- Defer compilation process to worker threads
- vulkan: Fixup for graphics_pipeline_state.
  Never use struct assignment operator on vk** structs due to padding after sType member (4 bytes)
2018-07-14 15:19:56 +03:00
eladash ac99fd764d mfc: clamp atomic cmd's addr 2018-07-14 01:40:40 +04:00
kd-11 fa55a8072c rsx: Improve vertex textures support
- Adds proper support for vertex textures, including dimensions other than 2D textures
- Minor analyser fixup, removes spurious 'analyser failed' errors
- Minor optimizations for program state tracking
2018-07-12 18:02:28 +03:00
Ofek d3596fbc95 Change all hddFreeSizeKB to 40gb-1 2018-07-11 02:16:14 +04:00
eladash a5d4e58ddd fix barrier type mfc transfers 2018-07-10 14:54:51 +04:00
Chris Weermann (TGE) c5dcef52fa Implement sys_dbg_read_process_memory and sys_dbg_write_process_memory 2018-07-10 01:47:47 +04:00
kd-11 d266a25618 silence some annoying warnings 2018-07-09 13:06:00 +03:00
kd-11 1ddcad4fa4 facepalm
- Fix openGL regression
2018-07-09 13:06:00 +03:00
scribam 1fdc070e4e cmake: remove obsolete command for glslang integration 2018-07-09 03:33:05 +04:00
scribam 1b0f5b1ed9 spu: improve dfnma instruction 2018-07-09 03:33:05 +04:00
scribam 2ed6e51d24 ppu: improve vnmsubfp instruction 2018-07-09 03:33:05 +04:00
scribam 733efc6b0d ppu: improve fnmsubs instruction 2018-07-09 03:33:05 +04:00
scribam f1e6532ec0 ppu: improve fnmsub instruction 2018-07-09 03:33:05 +04:00
Megamouse 1c9769670c Qt: trophy repaint optimizations 2018-07-08 17:43:13 +04:00
Megamouse 0d72889c52 Qt: also repaint trophy game list background colors
And refactor a bit
2018-07-08 17:43:13 +04:00
kd-11 f0a9799b4b rsx/Qt: Fix Qt shader loading dialog crash 2018-07-07 16:20:33 +03:00
kd-11 4d40ed9dbd rsx: Silence harmless warning 2018-07-07 16:20:33 +03:00
kd-11 d78957d1cf rsx/vp: CodeGen improvements
- Fix double destination writes on conditional write masking
- Fix codegen to simplify simple scalar comparisons vs vector functions
2018-07-07 16:20:33 +03:00
kd-11 2c34195954 rsx/vp: Discard broken vertex programs with no writes to POS register 2018-07-07 16:20:33 +03:00
kd-11 2ca935a26b vp: Improve vertex program analyser
- Adds dead code elimination
- Fix absolute branch target addresses to take base address into account
- Patch branch targets relative to base address to improve hash matching
- Bumps shader cache version
- Enables shader logging option to write out vertex program binary,
  helpful when debugging problems.
2018-07-07 16:20:33 +03:00
kd-11 bd915bfebd rsx: vp decompiler fixes
- Fix program abort logic to never abort before resolving later label addresses
  Fixes jumping over broken code and jumping over END markers
- TEXTURE_CONTROL2 has indexing range of [0..15] without stride skipping!
  This register does not have interleaving with other texture registers
- Track shader address poke as it seems to invalidate programs as well
2018-07-07 16:20:33 +03:00
kd-11 66854b78fa rsx: Fix nv308a::color 2018-07-07 16:20:33 +03:00
Ofek dceba8a92b PPU analyser optimizations 2018-07-07 14:26:56 +04:00
Nekotekina d856dc89a8 SPU LLVM: combine SELB with comparison instructions
Turn bitwise select into a vector select
2018-07-06 02:26:18 +03:00
Nekotekina 2f0dc9bd0f PPU LLVM: simplify VSUBCUW, VSUBUBS, VSUBUHS, VSUBUWS 2018-07-06 00:33:52 +03:00
Nekotekina 9d9869e803 PPU LLVM: simplify VADDCUW, VADDUBS, VADDUHS, VADDUWS 2018-07-06 00:33:52 +03:00
Nekotekina caf827344f SPU LLVM: improve SHL, SHLH, ROTM, ROTHM instructions
Avoid zero extension, select undef result to zero
2018-07-06 00:33:52 +03:00
Nekotekina b9c026d441 SPU LLVM: improve ROTMA and ROTMAH instructions
Avoid sign extension, clamp shift amount with min op
2018-07-06 00:33:52 +03:00
Nekotekina 2b9fa7ed23 SPU LLVM: combine SHUFB with CWD-alike instructions
Turn SHUFB into a vector insert
2018-07-06 00:33:52 +03:00
Nekotekina 253e8b4466 SPU LLVM: improve SHUFB with constant mask 2018-07-06 00:33:52 +03:00
Nekotekina 622f2f7f66 SPU LLVM: constant computation fixes
Fixed instructions:
Gather Bits: GB, GBH, GBB
Form Select Mask: FSM, FSMH, FSMB
2018-07-06 00:33:52 +03:00
Nekotekina c959ab2698 SPU LLVM: fix constant propagation
Compute constant bitcasts
2018-07-06 00:33:52 +03:00
Nekotekina 20900ebea2 SPU: rename block stats
Use Block Weight and Retreats
2018-07-06 00:33:52 +03:00
Nekotekina a0c0d8b993 SPU: simplify unimplemented event check
Move checks closer to the actual use
2018-07-06 00:33:52 +03:00
Nekotekina afd5af04f6 SPU: improve analyser (v5)
Fix jumptable analysis
2018-07-06 00:33:52 +03:00
Nekotekina 712632d28a SPU LLVM: inline RDCH 2018-07-06 00:33:52 +03:00
Nekotekina c1385558ad SPU LLVM: inline RCHCNT 2018-07-06 00:33:52 +03:00
Nekotekina 0910acad42 SPU LLVM: clean NOP/LNOP
Add volatile to state check and update_pc()
2018-07-06 00:33:52 +03:00
Nekotekina 513bac0304 SPU LLVM: refactor halt instructions 2018-07-06 00:33:52 +03:00
Nekotekina a0bf103e8b Implement cpu_translator::pshufb<>()
Remove spu_translator::pshufb<>()
Improve PSHUFB emulation (pre-SSSE3)
Emit static shufflevector for the constant mask
PPU: Inline VPERM instruction
2018-07-06 00:33:52 +03:00
Nekotekina 41eab62ed7 Implement spu_iname helper
Remove old code
Report $SP anomalies
2018-07-06 00:33:52 +03:00
Nekotekina e009bbac10 Use LLVM 7 (master) 2018-07-06 00:33:52 +03:00
Nekotekina 1ac203a958 Funny workaround 2018-07-05 22:26:35 +03:00
Nekotekina c86dc133cf Rewrite cpu_translator::avg() 2018-07-05 22:26:35 +03:00
Nekotekina 8ad05ce10e SPU LLVM: fix jt target duplication bug 2018-07-05 22:26:35 +03:00
Nekotekina a999bccc03 SPU LLVM: use cpu_translator::build<> 2018-07-05 22:26:35 +03:00
Nekotekina ded9d1ddfd SPU LLVM: improve function type
Use pointers for args
Use noalias attribute
2018-07-05 22:26:35 +03:00
Nekotekina 88d0316aad Update cpu_translator
Add get_const_vector<v128>()
Add make_const_vector<v128>()
Add i2 and i4 types
Add build<>() for vector constants
Fix comparisons, allow EQ/NE for bool/char/i2/i4 types
2018-07-05 22:26:35 +03:00
Megamouse 6a62de6d68 Fix table headers for Qt 5.10 and below 2018-07-05 23:22:33 +04:00
Megamouse 544f8711f0 Qt: improve docks and toolbar flat style 2018-07-05 23:22:33 +04:00
Megamouse b9c9bb30ba Qt: fix toolbar element sizes on every toolbar repaint 2018-07-05 23:22:33 +04:00
Megamouse 3a5ce90148 Qt: remove redundant custom toolbar colors.
They got too complicated when used with stylesheets. I left the gamelist icon color option since it does in no way interfere with the stylesheets
2018-07-05 23:22:33 +04:00
Megamouse 1270ee4b38 Qt: adjust table headers for Qt 5.11 2018-07-05 23:22:33 +04:00
Megamouse 62cec24235 Qt: update custom ui colors 2018-07-05 23:22:33 +04:00
Megamouse 124122839d Qt: update stylesheet 2018-07-05 23:22:33 +04:00
Megamouse 20d653b58a Qt: update table item delegates 2018-07-05 23:22:33 +04:00
Megamouse ed4caf0fbe Qt: fix icon repaint inaccuracy 2018-07-05 23:22:33 +04:00
Megamouse ff9024ae70 Qt: temporary game grid selection color adjustment 2018-07-05 23:22:33 +04:00
Megamouse 01dc09c436 Qt: Use QStyledItemDelegate instead of QItemDelegate 2018-07-05 23:22:33 +04:00
Megamouse 19514128e3 Qt: Fix style sheet edge case 2018-07-05 23:22:33 +04:00
Megamouse 23b10fc16d Qt: update default stylesheet (WIP) 2018-07-05 23:22:33 +04:00
Megamouse 4bddb6a9e3 Qt: update toolbar icons 2018-07-05 23:22:33 +04:00
Megamouse cb3933dcab Qt: toolbar adjustments 2018-07-05 23:22:33 +04:00
eladash 4db79c458d Fix cellSysCacheMount error checking 2018-07-05 16:36:57 +04:00
eladash 24699f0f96 Fix cellSysCacheClear 2018-07-05 16:36:57 +04:00
eladash 3b64e0fb3f Fix cache directory 2018-07-05 16:36:57 +04:00
Megamouse cd59bc3d6d bump appveyor Qt version to 5.11 2018-07-03 22:09:44 +01:00
isJuhn 3d8223fccc Fix LLVM STW reservation update 2018-07-02 15:19:50 +04:00
Ofek 5d3b0e7352 Fix cellGameDataCheckCreate2 (#4832)
* Fix cellGameDataCheckCreate2
2018-07-01 23:07:21 +01:00
Megamouse ca30131faa Qt: add new spu options to the settings dialog
Also rework the layout a bit.
We need to think about creating a firmware tab
2018-07-01 19:33:33 +04:00
eladash 345f92ab0a rsx: more efficient command reading 2018-06-27 21:59:34 +03:00
kd-11 42851a93d4 vk: Fixup 2018-06-26 20:07:20 +03:00
kd-11 24f4c92759 rsx: Improve texture cache read speculation 2018-06-26 20:07:20 +03:00
kd-11 c3d75e208f glslang: Bump to version 2776 2018-06-26 20:07:20 +03:00
kd-11 df2137781d vk: Strip 'stencil' MSB when writing d24x8 data
- Seems to contains garbage in MSB when DEPTH aspect is read back
- TODO: Implement custom depth and stencil readback routine
2018-06-26 20:07:20 +03:00
kd-11 1e375e5210 gl: Fixup 2018-06-26 20:07:20 +03:00
kd-11 1730708f47 rsx: Rework memory protection management for framebuffer access
- Avoid re-locking memory if there is no reason to do so (no draws issued)
- Actively bound regions should always get written to the backing cache
- Forcefully read memory during download if writes to the target have occured since last sync event
2018-06-26 20:07:20 +03:00
kd-11 bda65f93a6 vk: Tuning [WIP]
- Unroll main compute queue loop
- Do NOT run GPU cores on mappable memory! This has a dreadful impact on performance for obvious reasons
- Enable dynamic SSBO indexing (affects AMD)
- Make loop unrolling and loop length variable depending on hardware and find optimum
2018-06-26 20:07:20 +03:00
kd-11 d484253136 vk: Addendum - Synchronize graphics and compute pipelines with barriers 2018-06-26 20:07:20 +03:00
kd-11 5fb4009a07 vk; Add more compute routines to handle texture format conversions
- Implement le D24x8 to le D32 upload routine
- Implement endianness swapping and depth format conversions routines (readback)
2018-06-26 20:07:20 +03:00
kd-11 f45dcfe18a rsx: Fix texture readback
- gl: Fix up the calculation for internal image pitch
- vk: Implement GPU-side resizing for read back textures (fixes WCB zoom)
2018-06-26 20:07:20 +03:00
kd-11 278cb52f19 facepalm 2018-06-26 20:07:20 +03:00
scribam 3b8eab87dd cmake: add possibility to build zlib from submodule 2018-06-25 00:28:46 +04:00
eladash b9fd6ad37d rsx-capture: unbreak 2018-06-24 15:14:37 +03:00
Jake 00c9b323c2 rsx: fix image_in to use in_pitch when swizzling 2018-06-24 14:29:41 +04:00
Jake e2c288ff8a trophy: zero out data before setting 2018-06-24 14:29:41 +04:00
Jake edeb858138 loader: ignore invalid index_value and allow relative reloc 10 2018-06-24 14:29:41 +04:00
Jake 095d02e41b elf: handle decompress flag for 32 bit elfs 2018-06-24 14:29:41 +04:00
eladash b3a933ba84 cellgcm: fix regression 2018-06-24 10:57:30 +03:00
eladash b456955688 rsx: fix hardcoded rsx allocation address 2018-06-24 10:57:30 +03:00
scribam 3935cef691 pugixml: update submodule and build integration 2018-06-24 02:02:36 +04:00
isJuhn 83f096c435 Add conditional reservation update to STW 2018-06-23 23:13:34 +04:00
Nekotekina 6229b3ca8d Fixes for booting PS1 games 2018-06-23 17:30:16 +03:00
clienthax 8b449ce76c PS1 Classics 2018-06-23 16:34:19 +04:00
Nekotekina d62b0c88b0 Restore /dev_flash/ config 2018-06-23 09:26:11 +03:00
Nekotekina cd92d9bcdf Fix SPU ASMJIT for SSE2 CPUs 2018-06-23 08:46:50 +03:00
Megamouse 78ef205b4f Qt: fix minor bug in save_manager that occurred when sorting the tables 2018-06-22 22:30:02 +04:00
Megamouse 4464951c77 cellVdec: add more detail to the logging 2018-06-22 22:30:02 +04:00
Megamouse 64c04769d2 Qt: emu_settings: close config files after loading and saving 2018-06-22 22:30:02 +04:00
Megamouse dada341d4e Qt: fix crash in progress dialog 2018-06-22 22:30:02 +04:00
Megamouse a96a8a9db0 Qt: move ReadJSON in game compat to its own function 2018-06-22 22:30:02 +04:00
Megamouse dab82b70f7 Qt: workaround for settings_dialog resize 2018-06-22 22:30:02 +04:00
Megamouse c3916fee9c Qt: add DeleteSPUCache option 2018-06-22 22:30:02 +04:00
Megamouse e7a02f1506 Qt: use QDirIterator instead of fs::file stuff 2018-06-22 22:30:02 +04:00
Megamouse 68bb1bd6ee Qt: add more resize possibilities to the trophy manager 2018-06-22 22:30:02 +04:00
Megamouse cad017a64f Qt: minor icon size action fix 2018-06-22 22:30:02 +04:00
Nekotekina 81e5f3b7f2 Remove /dev_flash/ configuration
Simplify code by using root config location for /dev_flash/
Hide Emu.GetEmuDir() function due to the risk of misuse
2018-06-22 14:14:29 +03:00
Nekotekina e4da284176 SPU: analyser v4 and fixes
Build SPU cache after PPU, fix mixing progress
SPU ASMJIT: add support for Giga mode
SPU ASMJIT: use the same spu.log location as SPU LLVM
SPU: improve spu.log disasm
SPU: improve trampolines, unify with SPU ASMJIT
SPU: decode interrupt handler address from BR/BRA at 0x0
SPU LLVM: support Mega/Giga modes
SPU LLVM: implement function chunks
SPU LLVM: use PHI nodes, value visibility across basic blocks
SPU LLVM: implement function chunk table
New simple memory manager for LLVM (bugfix)
2018-06-21 22:29:34 +03:00
eladash 3e433ef05c create the shaderlog dir in Emu.Init() 2018-06-21 22:54:08 +04:00
kd-11 8f1c36d79f rsx: Fix region pitch inaccuracy
- Region pitch of 64 (disabled) can be used to indicate packed contents - do not assume it is the actual pitch!
- Also fixes interaction of AA factors with lockable_region size
2018-06-21 13:08:50 +03:00
Jan Beich c776ff5020 Add missing Discord guard after 27a94308a7
/usr/bin/ld: error: undefined symbol: Discord_Initialize
>>> referenced by _discord_utils.cpp
>>>               rpcs3/CMakeFiles/rpcs3.dir/rpcs3qt/_discord_utils.cpp.o:(discord::initialize(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&))

/usr/bin/ld: error: undefined symbol: Discord_Shutdown
>>> referenced by _discord_utils.cpp
>>>               rpcs3/CMakeFiles/rpcs3.dir/rpcs3qt/_discord_utils.cpp.o:(discord::shutdown())

/usr/bin/ld: error: undefined symbol: Discord_UpdatePresence
>>> referenced by _discord_utils.cpp
>>>               rpcs3/CMakeFiles/rpcs3.dir/rpcs3qt/_discord_utils.cpp.o:(discord::update_presence(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool))
c++: error: linker command failed with exit code 1 (use -v to see invocation)
2018-06-21 01:07:05 +01:00
Megamouse 0ffaf6c1ce Qt/RSX: reset gs_frame taskbar progr. when closing native progr. dialogs
I forgot that the gs_frame's taskbar progress will stay unchanged due to its persistence, unlike the msgdialog.
2018-06-19 21:58:09 +03:00
Megamouse 4419e5d838 Qt: add possibility to copy 'Name [Serial]' 2018-06-19 20:45:00 +04:00
Megamouse 27a94308a7 Discord fixes 2018-06-19 20:45:00 +04:00
Megamouse 0c4cdaa7d3 Qt: add boot by pressing enter or return while having an item selected 2018-06-19 17:13:08 +03:00
Zion Nimchuk 87194e5887 Make register editor dialog work 2018-06-19 14:06:26 +03:00
VelocityRa 392a4bdc0b Qt: Add perf overlay position to settings dialog 2018-06-18 22:34:26 +03:00
VelocityRa dd0684b58a overlays/perf_overlay: Make pos, font, opacity, margin configurable
- Also some perf overlay refactoring
2018-06-18 22:34:26 +03:00
VelocityRa 58f4b26134 overlays: Consider padding when auto-resizing label elements
- Also make auto_resize return whether it changed the size
2018-06-18 22:34:26 +03:00
VelocityRa 84d1cf5065 overlays: Change how padding and margin work
- Also add 3 helper functions to compiled_resource
2018-06-18 22:34:26 +03:00
VelocityRa 07731d0228 overlays: Fix text rendering position
- It should be offset by one line, not half
- Also tweak every overlay element affected by this
  to look as it used to
2018-06-18 22:34:26 +03:00
VelocityRa 44449dd9e9 overlays: Refactoring
- Use names for overlay command config and vertex data instead of std::pair.
- Make a couple of compiled_resource constructors explicitly named functions.
2018-06-18 22:34:26 +03:00
kd-11 c60f7b89ba vk: Implement safe typeless transfer
- Used to transfer D32S8 data where it makes sense to use this variant
 - On nvidia cards, it is very slow to move aspects from D24S8 probably due to the format being faked.
   For this reason, the unsafe variant is used for both D16 and D24S8 to avoid the heavy performance loss
2018-06-18 17:32:22 +03:00
kd-11 0d61bae1b9 vk: Performance fix for RADV
- RADV does not keep a mapping ptr around for subsequent remap and falls back to heavy amdgpu methods every time
  Explicitly manage pointer in the ring buffer structure to fix this
2018-06-18 17:32:22 +03:00
kd-11 d77e62c94e rsx: Improve GPU resource read prediction 2018-06-18 17:32:22 +03:00
kd-11 2afcf369ec vk: Add synchronous compute pipelines
- Compute is now used to assist in some parts of blit operations, since there are no format conversions with vulkan like OGL does
- TODO: Integrate this into all types of GPU memory conversion operations instead of downloading to CPU then converting
2018-06-18 17:32:22 +03:00
kd-11 0d5c071eee vk: Implement typeless image transport 2018-06-18 17:32:22 +03:00
kd-11 dd4c13b625 rsx: Avoid race conditions in unsynchronized unprotect 2018-06-18 17:32:22 +03:00
eladash af62c92b7f mfc: clamp list transfer size 2018-06-17 23:20:00 +04:00
Megamouse af71cf0922 implement "Enable TSX" combobox 2018-06-17 00:43:00 +04:00
Ofek 2bc4cb4e58 Fix sys_spu_thread_connect event 2018-06-16 19:05:51 +04:00
scribam 9f420081fd libpng: use official repository instead of the fork from RPCS3 and update submodule 2018-06-14 21:55:39 +04:00
Megamouse ddded7ba5c Qt: cleanup syntax_highlighter a bit 2018-06-14 18:35:21 +04:00
Megamouse 79dd62cda2 Qt: Add copy to clipboard for game data 2018-06-14 18:35:21 +04:00
Megamouse d013524ea9 Qt: add notes as tooltips 2018-06-14 18:35:21 +04:00
Megamouse 61a517cc1a Qt: don't adjust columns in case of empty results after filtering 2018-06-14 18:35:21 +04:00
Megamouse fddd39d508 Qt: rename some members in game_list_frame to use m_ 2018-06-14 18:35:21 +04:00
Megamouse 661d19e33f Qt: fix settings dialog subscriptions for custom configs 2018-06-14 18:35:21 +04:00
scribam 6f3a63df94 fix compiler warning "-Winconsistent-missing-override" 2018-06-13 20:22:53 +02:00
scribam 968f3995ff Merge branch 'master' into asmjit 2018-06-13 09:27:12 +02:00
Talkashie f491dc1413 Update System.h 2018-06-13 10:00:32 +03:00
scribam 14dc1fead6 yaml-cpp: update submodule and build integration 2018-06-13 04:25:34 +04:00
scribam ea8397fbab cmake: don't use hardcoded lib names when using system ffmpeg and remove unneeded line 2018-06-12 22:28:30 +02:00
scribam 3a9778668a asmjit: update build integration 2018-06-12 20:03:53 +02:00
Zion Nimchuk 67a6db8325 Prefer GLVND for OpenGL rather than legacy 2018-06-12 16:51:26 +01:00
Zion 09c8162235 evdev: Add nullptr check, fixes #4713 (#4744) 2018-06-12 16:12:37 +01:00
scribam cc22d25490 qt: fix asm instructions highlighting (#4745)
* qt: fix asm instructions highlighting
2018-06-12 15:38:19 +01:00
Nekotekina 88b6d51643 Fix cellGameContentPermit 2018-06-12 02:09:22 +03:00
Nekotekina eb081bbcfa SPU: add 'Accurate PUTLLUC' option
Effectively rollback previous PUTLLUC accuracy commit by default
Minor changes in GETLLAR/PUTLLUC transactions
2018-06-12 02:09:22 +03:00
Nekotekina 0a58464f01 SPU ASMJIT: returnable STOP in Mega mode
Fix STOP, STOPD, SYNC, DSYNC in Safe mode
2018-06-12 02:09:22 +03:00
scribam 626836f95b qt: rewrite syntax highlighter
- fix multi-line comments
- remove compilation warnings "unknown escape sequence"
- fewer lines of code
2018-06-12 02:49:58 +04:00
Megamouse a8f19fbfae RSX: fix shader cache progress bar exit state shenanigans 2018-06-11 22:41:38 +03:00
Megamouse 2b8cab906c Qt: clamp progress bar values 2018-06-11 22:41:38 +03:00
isJuhn 88bfdb0c05 cellGameContentPermit: Don't set content and usrdir path on gamedata if cellGameCreateGameData was never called 2018-06-11 21:48:29 +04:00
Megamouse 3dd45fc859 Qt: add counters to the find dialog 2018-06-11 16:24:51 +03:00
jjsat 53ca2526ed Fix VSLO and VSRO in the LLVM PPU recompiler 2018-06-10 20:12:40 +04:00
Megamouse 5454f57dd0 cellSaveData: handle fatal error fs::file is_null (read-only files) 2018-06-08 23:41:56 +03:00
Megamouse 4003aacc6a RSX: add taskbar progress to native ui progress dialogs 2018-06-08 23:41:56 +03:00
Megamouse 17250bc2d4 Qt: set up taskbar progress for the gs_frame 2018-06-08 23:41:56 +03:00
Megamouse b9b6bd85a6 Qt/RSX: add taskbar progress in msg_dialog_frame for shader compilation 2018-06-08 23:41:56 +03:00
Megamouse edc9e9b4ec Qt/RSX: add window title to the shader compilation msg_dialog 2018-06-08 23:41:56 +03:00
Megamouse 7aa2cddb05 Qt: remove multi message dialog code 2018-06-08 23:41:56 +03:00
Megamouse 38e88253cc Qt: Fix message dialog progress bars never reaching 100%
and clean up a bit
2018-06-08 23:41:56 +03:00
kd-11 da9affb348 vk: Fix overlays for variable sampler count 2018-06-08 22:17:50 +03:00
kd-11 00eaf39c01 vk: RADV support for depth scaling and transfer 2018-06-08 22:17:50 +03:00
kd-11 63f803b68a Refactoring
- Make the memory allocator a unique child of the render device.
  Fixes object lifetime issues with swapchain management due to cyclic dependencies
2018-06-08 22:17:50 +03:00
kd-11 c9e367befd rsx/debug: Fix rendering when FIFO reordering is disabled 2018-06-08 22:17:50 +03:00
kd-11 1c5667f0ce vk: Avoid use-after-free fence object 2018-06-08 22:17:50 +03:00
kd-11 e9c3ab7ae6 fix some linux issues
- Fix build
- Fix VMA incompatibility with swapchain_NATIVE
2018-06-08 22:17:50 +03:00
kd-11 1b9c9267f0 rsx: Update memory flags after memory transfer 2018-06-08 22:17:50 +03:00
kd-11 fc18e17ba6 vk: Implement depth scaling using hardware blit/copy engines
- Removes the old depth scaling using an overlay.
  It was never going to work properly due to per-pixel stencil writes being unavailable
- TODO: Preserve stencil buffer during ARGB8->D32S8 shader conversion pass
2018-06-08 22:17:50 +03:00
kd-11 3150619320 rsx: Preserve read AA state separate from write AA state
- Some applications (e.g Backbreaker) use an evil hack to resolve MSAA.
  The application respecifies a formerly AA region as a region with no AA then performs a framebuffer feedback lookup.
  The old memory keeps AA during read, but writes back to itself with AA resolved.
  This is evil on several levels but it just happens to work on PS3
2018-06-08 22:17:50 +03:00
kd-11 0f24379c0e rsx: Obey MSAA resolve during memory persistence transfer
- Ugh. This is a bandaid on a festering wound, AA badly needs a rewrite

 Also silence some warnings
2018-06-08 22:17:50 +03:00
Daniel Valentine fb20c27e7b Delay GDB server launch until emulator run (#4658) 2018-06-08 13:34:27 +01:00
isJuhn dde4a9c6e7 Fix cellGameCreateGameData temporary path 2018-06-06 23:51:58 +04:00
ikki84 73f7ab29bc Return offline according to g_psn_connection_status. 2018-06-06 19:14:12 +04:00
ikki84 83b09cf047 sceNpManagerRequestTicket2 (return offline)
Returning CELL_OK in sceNpManagerRequestTicket2 makes NPEB01268 loop indefinitely trying to check the downloaded content.
Telling that the system is offline escapes the loop and make the game go further.
Moves NPEB01268/BLES01794 from Intro to Ingame.
2018-06-06 19:14:12 +04:00
scribam 824ad4fea7 cmake: simplify glslang integration (#4652)
* cmake: simplify glslang integration

* Fix warning (ignored attributes), part 2
2018-06-06 15:45:28 +03:00
Nekotekina 5c9d0e4b46 Add "SPU Cache" option
If disabled, the cache will still be loaded, but never updated.
2018-06-05 12:35:26 +03:00
Nekotekina 5d4c5ecc1c Add "SPU Verification" option
Should be always enabled
2018-06-05 12:35:26 +03:00
Nekotekina 12eee6a19e SPU ASMJIT: Implement Mega block mode (experimental)
Disable extra modes for SPU LLVM for now.
In Mega mode, SPU Analyser tries to determine complete functions.
Recompiler tries to speed up returns via 'stack mirror'.
2018-06-05 12:35:26 +03:00
Nekotekina 11bdb4102a SPU LLVM: implement returnable check_state()
Call it only at the beginning of loop entries
2018-06-05 12:35:26 +03:00
Nekotekina df489d786a sys_timer_usleep: give Linux a partial exemption 2018-06-05 12:35:26 +03:00
Nekotekina ec6d1fb1ba SPU: optimize GETLLAR (TSX)
Add an option "Accurate GETLLAR"
2018-06-05 12:35:26 +03:00
Nekotekina a5f4e6ecef SPU: fix PUTLLUC accuracy 2018-06-04 16:01:17 +03:00
Nekotekina 9fe03a94d8 SPU ASMJIT: implement returnable check_state() 2018-06-04 16:01:17 +03:00
Nekotekina 7242387a42 Block GUI after stopping emulation
This is necessary to prevent restarting the emulation until it's finished
Remove "process_events" callback completely
2018-06-04 16:01:17 +03:00
Nekotekina 1e107487da SPU: improve analyser (v3) 2018-06-04 16:01:17 +03:00
Nekotekina 05e24f38f9 SPU: use progress dialog 2018-06-04 16:01:17 +03:00
Zion Nimchuk ea1bb3b90e Convert all spaces to tabs in CMakeLists.txt 2018-06-04 17:00:44 +04:00
Zion Nimchuk 4d3b60cf46 Unify Linux detection in CMake 2018-06-04 17:00:44 +04:00
Jake 84ae643692 Fix msvc debug build 2018-06-03 16:37:37 +04:00
Megamouse 9dea602496 Discord: add some stuff 2018-06-03 13:28:12 +04:00
Dravonic 400079a006 Parallel shader cache loading (#4677)
* Parallel shader cache loading
2018-06-01 19:49:29 +03:00
kd-11 87b510d5bf vulkan improvements
- Remove deprecated device layers
- Reimplement overlays resource management using real heap instead of using first_vertex hack
2018-05-31 11:22:40 +03:00
kd-11 9f9e1b5fe0 overlay; Fix leak 2018-05-31 11:22:40 +03:00
Nekotekina b0ee369135 Rewrite LLVM compilation progress dialog
Use a single dialog
2018-05-30 20:35:35 +03:00
Nekotekina a2253e840f SPU LLVM: fix *QBI instructions (UB)
Improve codegen at the cost of unnecessary shuffle, use u64[2]
2018-05-30 20:35:35 +03:00
Nekotekina 37577714fa SPU LLVM: emulate PSHUFB
For targets without SSSE3 support
2018-05-30 20:35:35 +03:00
Nekotekina 759370ea1b SPU: rewrite FSM/FSMH/FSMB instructions
Remove lookup tables
2018-05-30 20:35:35 +03:00
Nekotekina 55e9d437a9 Fix warning (ignored attributes) 2018-05-30 20:35:35 +03:00
Nekotekina bdf6545571 SPU: rewrite spu_interpreter::SHUFB
Use ASMJIT to generate SSSE3+ code at runtime
Remove static SSSE3 code from spu_interpreter
2018-05-30 20:35:35 +03:00
Nekotekina bebb1bdeda Extend ppu_decoder/spu_decoder templates
Automatically dereference pointers
2018-05-30 20:35:35 +03:00
Nekotekina 944e89058e SPU: improve SHUFB 2018-05-30 20:35:35 +03:00
Megamouse c5709f71b3 Qt: Add performance overlay options to the emu tab in the settings dialog 2018-05-30 21:31:45 +04:00
Megamouse cc50d503ef Qt: Add a gui tab to the settings dialog
this is mainly to make place in the emulator tab
2018-05-30 21:31:45 +04:00
kd-11 cf2cb7978b facepalm 2018-05-30 13:30:23 +03:00
kd-11 f543fb0243 vk/gl: Fix flush synchronization to be kinder to weaker CPUs but not harm higher end CPUs 2018-05-30 13:30:23 +03:00
kd-11 6362942928 rsx: Avoid semaphore acquire deadlock 2018-05-30 13:30:23 +03:00
VelocityRa c8d8a81ccd overlays: Performance Overlay 2018-05-30 12:35:41 +03:00
VelocityRa c2e17d04e1 overlays: Font improvements
* Support for using arbitrary firmware fonts
* Support for specifying font extension in `font` constructor (useful for most firmware fonts that use .TTF)
2018-05-30 12:35:41 +03:00
VelocityRa 33b01d9306 overlays: Allow for non-interactable UI components
* Also fix a few warnings in overlay_controls
2018-05-30 12:35:41 +03:00
eladash 4576a31f47 fix memory mapping alignment 2018-05-30 00:34:38 +04:00
eladash 8826948c43 cellgcm: implement cellGcmTerminate 2018-05-29 19:57:28 +03:00
eladash 23b380eb41 allow deallocations to unmap rsx mapped memory 2018-05-29 19:57:28 +03:00
eladash ce98c962f8 cellgcm: use offset table to get the corresponding address to io address 2018-05-29 19:57:28 +03:00
eladash c2b2dee56d cellgcm/sys_rsx: fix multiple io maps at the same effective address and vice verse
from hw testing, as long as the io address is valid, it returns CELL_OK, even when it doesn't make much sense
2018-05-29 19:57:28 +03:00
eladash 97515a0941 sys_rsx/cellgcm: return EINVAL if the io map requast's size is 0 2018-05-29 19:57:28 +03:00
eladash 0a7902d313 sys_rsx: fix mem_handle id 2018-05-29 19:57:28 +03:00
eladash 8eab9fe36c sys_rsx: fix unused pointer dereferencing 2018-05-29 19:57:28 +03:00
kd-11 d48f391b41 lv2: Ease the pain of lower end CPUs
- Avoid busy waiting in usleep code as much as possible, instead yield
- Also avoid busy_wait for SPU concurrency choker
2018-05-29 13:54:30 +03:00
kd-11 83f9be2524 rsx: Promote FIFO optimizations outside of strict mode
- The benefits of FIFO optimizations are huge in some cases.
  The optimizations also do not break any tested applications so no need to disable with strict mode
- A debug option is provided to disable this behaviour for testing
2018-05-29 13:54:30 +03:00
kd-11 be13a776f4 lv2: Reimplement sys_timer_usleep
- Matches ps3 accuracy for all tested values with few exceptions
- Do not enter the host OS kernel if waiting for less than 500us to avoid scheduler issues
2018-05-29 13:54:30 +03:00
kd-11 2adb2ebb00 overlays: Avoid race condition on remove-on-update views
- Improves cleanup code to consist of 2 parts, remove then dispose. Remove
  does not deallocate the item until dispose is called on it, allowing the
  backends to first deallocate external references.
- Caller is responsible for managing list locking and tracking disposable list
  of items when external references have been cleaned up before using
  dispose method.
2018-05-29 13:54:30 +03:00
kd-11 0fc67aa2f6 gl: fix wcb regression
- Partial framebuffers and blit targets are possible!
2018-05-24 10:36:04 +03:00
kd-11 493d4e8613 fixup - Improve invalidated region checks for performance 2018-05-24 10:36:04 +03:00
kd-11 b030d1900c rsx: Fixup - fix broken memory protection fail caused by region respec
- Some applications will alternate memory between framebuffer and texture data
2018-05-24 10:36:04 +03:00
kd-11 f38f61d110 vk: Clean up memory allocation and fix GPUOpen VMA for Radeon 2018-05-23 19:07:08 +03:00
kd-11 92b5a705d8 fixup - locking 2018-05-23 19:07:08 +03:00
kd-11 b957eac6e8 rsx: Avoid calling any blocking callbacks from threads that are not rsx::thread
- Defers on_notity_memory_unmapped to only run from within rsx context
- Avoids passive_lock + writer_lock deadlock
2018-05-23 19:07:08 +03:00
kd-11 d2bf04796f Optimized cached write-through
- Allows grabbing an unsynchronized memory block if overwriting contents
anyway
- Allows flushing only specified range of memory
2018-05-23 19:07:08 +03:00
kd-11 f8d999b384 fixup - range check 2018-05-23 19:07:08 +03:00
kd-11 fbf6581249 rsx: Fix segmented memory access for rsx::super_ptr 2018-05-23 19:07:08 +03:00
kd-11 d283200e13 vk: Do not do extension test if in a fast context (enum only) 2018-05-23 19:07:08 +03:00
kd-11 3f14bc6961 rsx: Silence some meaningless error 2018-05-23 19:07:08 +03:00
kd-11 f2a3167193 rsx: Lower format compatibility severity since it confuses some people 2018-05-23 19:07:08 +03:00
kd-11 8fcd5c1e5a rsx: Texture cache fixes
1. rsx: Rework section synchronization using the new memory mirrors
2. rsx: Tweaks
    - Simplify peeking into the current rsx::thread instance.
      Use a simple rsx::get_current_renderer instead of asking fxm for the same
    - Fix global rsx super memory shm block management
3. rsx: Improve memory validation. test_framebuffer() and
tag_framebuffer() are simplified due to mirror support
4. rsx: Only write back confirmed memory range to avoid overapproximation errors in blit engine
5. rsx: Explicitly mark clobbered flushable sections as dirty to have them
removed
6. rsx: Cumulative fixes
    - Reimplement rsx::buffered_section management routines
    - blit engine subsections are not hit-tested against confirmed/committed memory range
      Not all applications are 'honest' about region bounds, making the real cpu range useless for blit ops
2018-05-23 19:07:08 +03:00
pauls-gh f8a0be8c3e Performance enhancement - Vulkan memory allocator (#4635)
* Incorporates the vulkan memory allocator from the AMD GPUOpen project
2018-05-23 17:02:35 +03:00
Nekotekina c5d8d50908 Move SPU LLVM log file 2018-05-23 15:36:29 +03:00
Nekotekina 3e580afe21 SPU: remove passive lock (fixup) 2018-05-23 15:36:29 +03:00
scribam 2270b8d15c vulkan: link with vulkan-1.lib instead of VKstatic.1.lib 2018-05-23 13:54:27 +03:00
Megamouse b230b0df0d Qt: Workaround for yet another hidden column resize 2018-05-22 16:27:33 +01:00
Megamouse 62efe6e5be Qt: set smaller default log frame height 2018-05-22 16:27:33 +01:00
Megamouse 7c031c2330 Qt: remove redundant visibility check in FixNarrowColumns 2018-05-22 16:27:33 +01:00
Megamouse 40d2341ef1 Qt: resize game list columns by default with slight spacing 2018-05-22 16:27:33 +01:00
Megamouse f1670a9ea0 Qt: disable resizing trophy tables to contents by default 2018-05-22 16:27:33 +01:00
Megamouse 325048a134 Qt: apply header states after populating the tables 2018-05-22 16:27:33 +01:00
Megamouse bff9a06f9f Qt: simplify occasions of restoreState 2018-05-22 16:27:33 +01:00
Megamouse 31101b4828 Qt: use correct menu icon for "Play last played game" on booting RPCS3 2018-05-22 16:27:33 +01:00
Megamouse 598008868e Qt: include QButtonGroup in settings_dialog.cpp in order to fix Qt 5.11 2018-05-22 16:27:33 +01:00
Nekotekina 72574b11ff SPU: use reservation spinlocks on writes (non-TSX)
This should decrease contention by avoiding global lock
2018-05-21 21:56:14 +03:00
Nekotekina 182259e4a5 cellSaveData fix 2018-05-21 21:47:04 +03:00
kd-11 c9669818eb Facepalm
- overlays: Do not free self handle!!!!
2018-05-21 15:55:25 +03:00
Nekotekina 6fd402bcf8 Transactions: drop RDTSC usage
Use simple increment (minor optimization)
2018-05-21 00:18:37 +03:00
Nekotekina fb0f5f0c8b Fix vm::reservation_notifier 2018-05-21 00:18:37 +03:00
Nekotekina 7a6db3dd7e spu_getll_tx: diagnose loop count 2018-05-21 00:18:37 +03:00
Nekotekina 295f782b30 spu_putlluc_tx: diagnose loop count 2018-05-21 00:18:37 +03:00
Nekotekina a33f297315 Replace notifier::lock_shared() with try_lock_shared()
Also add notify_one(), try_lock() and unlock()
Move some code in cond.cpp
2018-05-21 00:18:37 +03:00
Nekotekina 8d5bbfb850 Update SPU dump: print current MFC cmd 2018-05-21 00:18:37 +03:00
Nekotekina 33a1c743a4 Transactions: move loops inside
Rewrite loops in assembler (minor optimization)
2018-05-21 00:18:37 +03:00
kd-11 f6f45b8699
Native UI refactored (#4623)
Refactor and improve native overlays
2018-05-20 23:05:00 +03:00
Megamouse 68fff54a8b cellSaveData: don't return after funcStat was successful in savedata_op
also add some missing constants
2018-05-20 23:16:11 +04:00
Megamouse c61049b76f Qt: Fix missing rows in our beloved trophy manager 2018-05-20 14:29:56 +04:00
Megamouse f8bbdc39c5 Qt: Change Trophy Manager to use item selection instead of double click 2018-05-20 14:29:56 +04:00
Megamouse 4c03348e60 Qt: Restrict trophy manager combo box size 2018-05-20 14:29:56 +04:00
Megamouse 95951c31f8 Qt: Fix obnoxious glitch where game list columns ended up with 0 width
Qt can be messy at times
2018-05-19 21:59:13 +01:00
Megamouse 67637dfaa4 Qt: Fix compat download exception 2018-05-19 21:59:13 +01:00
scribam bf2f00a163 log: add Vulkan header version 2018-05-19 10:59:10 +03:00
scribam 6c5c89a4a3 3rdparty: remove Vulkan/Vulkan-LoaderAndValidationLayers 2018-05-19 10:59:10 +03:00
Megamouse 4e8ce7fac0 Qt: Enable all play options for the last played game on StartUp
- main_window::CreateThumbnailToolbar into main_window::Init
- also moved the log message for "Recent Game Not Valid" from Error to Warning (only the common occurance)
2018-05-18 21:30:16 +01:00
Megamouse 6b3eebc907 Qt: trophy manager - fix trophy sorting by ID + handle some warnings 2018-05-18 23:17:10 +04:00
Megamouse 9269d8a370 Qt: resize initial game list headers to minimal size if necessary
we do this on showing columns already
2018-05-18 23:17:10 +04:00
Megamouse 99c52a0d0c Qt: use column names instead of numbers in gui_settings 2018-05-18 23:17:10 +04:00
Megamouse d1a9afbd67 Qt: refactor game list column initialization 2018-05-18 23:17:10 +04:00
Megamouse 2b8f96dcec Qt: refactor Get-/SetGamelistColVisibility 2018-05-18 23:17:10 +04:00
Megamouse 9c025be831 Qt: improve game list header behavior 2018-05-18 23:17:10 +04:00
Megamouse aee03114fd Qt: rsx debugger replace wrong setSectionResize command 2018-05-18 23:17:10 +04:00
Megamouse bb8e89f84a Qt: add game icons to the trophy manager
and fix some header behaviour
2018-05-18 23:17:10 +04:00
Megamouse 6f0bad34f4 Qt: remove trophy_tree_widget_item.h 2018-05-18 23:17:10 +04:00
Megamouse d275c36e0a Qt: trophy manager overhaul 2018-05-18 23:17:10 +04:00
Megamouse 4e5cceb03e TROPUSR: add GetUnlockedTrophiesCount() 2018-05-18 23:17:10 +04:00
Nekotekina 67391322f4 Transactions: touch memory only after a failure
Minor optimization
2018-05-17 22:19:26 +03:00
Nekotekina 39088e5005 SPU: Allow waiting on LR+TM events (fixup) 2018-05-17 21:21:15 +03:00
Nekotekina 7afda26c69 spu_putllc_tx: preload a little more (WIN32) 2018-05-17 18:58:08 +03:00
Nekotekina 58e4d49bb5 Fixup (endless loop) 2018-05-17 18:33:44 +03:00
scribam 8f975e2329 cmake: improve pthread inclusion 2018-05-17 18:42:44 +04:00
scribam 3dfe46fc42 cmake: use -Wno-unused-command-line-argument only with clang (gcc doesn't have this option) 2018-05-17 18:42:44 +04:00
scribam 580c8b8803 cmake: remove leftover from #4329 about X11 2018-05-17 18:42:44 +04:00
scribam 5ef1cab30b cmake: update cotire to 1.8.0 2018-05-17 18:42:44 +04:00
pauls-gh fdef77d779 Set Windows timer resolution to 0,5ms (#4579)
* Fix for https://github.com/RPCS3/rpcs3/issues/4569
(Win 10 update 1803 performance regression)
2018-05-17 15:00:22 +04:00
Megamouse 2eae06454b Qt: simplify horizontal header text alignment in the gamelist
Needs reset of the gamelist state in the settings to work properly.
Also added minor refactor
2018-05-17 14:27:45 +04:00
Megamouse 29318803a6 Qt: add sanity check to remove game (prevent nasty system flush).
and minor code refactor
2018-05-17 14:27:45 +04:00
Megamouse ff2c05da50 Qt: Use pointer to game info instead of index in game list
this should fix differences between model and view
2018-05-17 14:27:45 +04:00
Megamouse cafcac9ccd Qt: streamline custom config refresh in game list and thus ignore scroll
move l_GetItem lambda into custom_table_widget_item constructor
2018-05-17 14:27:45 +04:00
Megamouse e43afa7148 Qt: streamline game removal in game list and fix followed item selection 2018-05-17 14:27:45 +04:00
Megamouse 9a1c0e4577 Qt: merge custom context menu functions 2018-05-17 14:27:45 +04:00
Megamouse baec681c9e Qt: minor fix for compat downloader 2018-05-17 14:27:45 +04:00
Megamouse 8b54552ddf Qt: use NoEditTriggers instead of ItemIsEditable flags in the gamelist 2018-05-17 14:27:45 +04:00
Megamouse 1cff1ca03e Qt: add "Move Support" column to the gamelist and load the info from psf 2018-05-17 14:27:45 +04:00
Megamouse 3ba133f485 Qt: fix gamelist sort by adding a sort_role to custom_list_widget_item 2018-05-17 14:27:45 +04:00
Megamouse 28e19a1d14 Qt: use GameInfo's bootable instead of GUI_GameInfo's bootable member 2018-05-17 14:27:45 +04:00
Megamouse 49a4015d5d Qt: Hide firmware and path columns by default 2018-05-17 14:27:45 +04:00
Florent Castelli 253248349f Link against the top-level LLVM targets only
Dependencies are still linked through usage requirements.
2018-05-16 23:35:53 +01:00
Florent Castelli afd55da8cb Add EXCLUDE_FROM_ALL to add_subdirectory calls 2018-05-16 23:35:53 +01:00
scribam 70e2873e69 Compilation fix for GCC 8 (at least) 2018-05-17 00:53:31 +04:00
Zion Nimchuk 705525510e re-enable LLVM for travis and build AppImages with LLVM 6 2018-05-17 00:01:53 +04:00
Nekotekina 367f039523 Build transactions at runtime
Drop _xbegin family intrinsics due to bad codegen
Implemented `notifier` class, replacing vm::notify
Minor optimization: detach transactions from global mutex on TSX path
Minor optimization: don't acquire vm::passive_lock on PPU on TSX path
2018-05-16 17:31:58 +03:00
Nekotekina fd525ae1cf Implement build_function_asm
Uses ASMJIT to build function at startup
2018-05-16 15:48:35 +03:00
scribam fd8aae5725 emu: remove wait_engine files
These files are empty and do not serve any purpose currently
2018-05-16 03:56:06 +04:00
scribam 7518200c7e ps3emu_api: remove leftover files
Initial removal has been started with commit 6dd2c78b1b
2018-05-16 03:56:06 +04:00
scribam 196f985283 hle: improve cellSync2 error checks and logging 2018-05-15 22:59:34 +04:00
sftt 27004eb934 Avoid illegal available_user_memory in sys_memory (#4399)
jarveson says "the comment and minus can be completely deleted/reverted" in 17cf24d0ed
2018-05-15 17:40:45 +01:00
scribam 04ad49de4d typos 2018-05-14 21:14:39 +04:00
isJuhn fc23243d01 Fix setParam in cellHddGameCheck 2018-05-14 16:56:47 +01:00
Jan Beich 2cfb2428d2 build/cmake: pass -DNDEBUG by default like msvc
Downstream may override CMAKE_CXX_FLAGS_RELEASE in order to enforce
consistent optimization flags for every package. If -DNDEBUG is lost
RPCS3 may run slower and fall victim to assertions in bundled libs.
2018-05-14 16:01:19 +01:00
tlm-2501 21dc05265d Add description for SPU LLVM (#4558)
Not entirely sure on the wording, but some form of a description seems necessary.
2018-05-14 15:32:47 +01:00
creeperjedi 819ed801a7 Added (experimental) next to LLVM Recompiler 2018-05-14 14:41:50 +01:00
Nekotekina a46ef4f29a Increase open file limit on Linux
Add some assertions to VirtualMemory.cpp
2018-05-13 23:56:43 +03:00
Nekotekina 3c70645f0b Update SPU cache (v2)
Improve SPU analyser: filter unreachable fragments
More strict NOP/LNOP analysis
Fill block predecessors info
ASMJIT: fix assertion and improve indirect branch
2018-05-13 20:40:23 +03:00
Megamouse 84a4671a0e Qt: Use additional windows resource file for qt.conf
fixup for a39384cadd
2018-05-13 21:02:21 +04:00
Megamouse a39384cadd Qt: Create qt/plugins dir to tidy up our Visual Studio builds
see folders: bearer, imageformats, styles and platforms.
This will stay compatible with the old builds too, unless someone wisely put their plugin folders into a 'plugin' subdirectory
2018-05-13 18:39:24 +04:00
kd-11 4836a03a7d rsx: Fix build 2018-05-13 14:44:14 +03:00
kd-11 9d1f4a2538 vk: Include RADV POLARIS and RADV VEGA in the primitive restart
blacklist
2018-05-13 14:44:14 +03:00
kd-11 bff6060bd6 rsx: Improve puller state management
- Properly identify puller spin primitives
- Add a small wake delay after exiting a spin delay. Fixes desynchronization
  It seems real hw has a small delay between cell edits to commandbuffer memory at the GET address and the changes becoming visible to the DMA puller
  Simulated with a short busy_wait, large values will improve sync but degrade performance
2018-05-13 14:44:14 +03:00
kd-11 1aa44ede31 gl: Improve AMD multidraw workaround
- Reimplements the AMD workaround using an identity buffer to avoid the performance hit of doing multiple glDrawArrays for every single compiled set
- Reimplements first/count allocation using a scratch buffer to reduce allocation overhead when large number of draw calls is used
2018-05-13 14:44:14 +03:00
kd-11 eccb57d4b8 vk: AMD primitive restart bug workaround
- Emulate primitive restart with degenerate triangles
2018-05-13 14:44:14 +03:00
kd-11 b7979d3f57 rsx/vk: Improvements and minor optimizations
- Improve dirty state tracking affecting program state
- vk: Refactor out transform constants upload into a separate channel to avoid if possible
  transform data uploads are quite expensive
2018-05-13 14:44:14 +03:00
kd-11 440a31ef18 rsx: Optimizations for program management 2018-05-13 14:44:14 +03:00
kd-11 a52ea7f870 rsx: Improve fragment and vertex program usage
- Introduces a gpu program analyser step to examine shader contents before attempting compilation or cache search
  - Avoids detecting shader as being different because of unused textures having state changes
  - Adds better program size detection for vertex programs
- Improved vertex program decompiler
  - Properly support CAL type instructions
  - Support jumping over instructions marked with a termination marker with BRA/CAL class opcodes
  - Fix SRC checks and abort
  - Fix CC register initialization
  - NOTE: Even unused SRC registers have to be valid (usually referencing in.POS)
2018-05-13 14:44:14 +03:00
Jake 75b40931fc rsx: initial capture/replay functionality (#4510)
* rsx: initial capture/replay functionality
2018-05-13 12:18:05 +03:00
Nekotekina 7cb4672344 Travis: remove LLVM for now 2018-05-13 00:03:08 +03:00
Nekotekina 4c7afb6952 Opt-in set DAZ and FTZ 2018-05-13 00:03:08 +03:00
Nekotekina a77896c1b6 Update LLVM commit, use small code model 2018-05-13 00:03:08 +03:00
Nekotekina be5c18cc85 SPU Re: more precise jt generation
Improve analyser, set v1
Fix branch indirect conditional
2018-05-12 23:50:49 +03:00
Nekotekina 737db90058 Set DAZ and FTZ 2018-05-09 23:38:26 +03:00
Nekotekina 5d15d64ec8 Memory mirror support
Implemented utils::memory_release (not used)
Implemented utils::shm class (handler for shared memory)
Improved sys_mmapper syscalls
Rewritten ppu_patch function
Implemented vm::get_super_ptr (ignores memory protection)
Minimal allocation alignment increased to 0x10000
2018-05-09 23:35:34 +03:00
Nekotekina fe4c3c4d84 Implement SPU recompiler cache
Shared between ASMJIT/LLVM recompilers, compiled at startup
2018-05-09 23:35:18 +03:00
Nekotekina f5ee6fb113 Convert newlines in game title 2018-05-09 22:19:55 +03:00
Nekotekina acfe22e5bc SPU: improve jumptable detection 2018-05-09 22:19:55 +03:00
Nekotekina 8f91917e8c SPU ASMJIT: simplify patchpoints
Remove SPU thread reference from spu_recompiler_base
Disable support for far jumps in pathpoints (they were rare and unsafe)
2018-05-09 22:19:55 +03:00
Nekotekina 1ca51a023c SPU LLVM Recompiler (preview) 2018-05-09 22:19:55 +03:00
Nekotekina a975ecdc4f Use LLVM 6 2018-05-08 13:05:29 +03:00
Nekotekina 8b704588d0 Update cpu_translator 2018-05-08 13:05:29 +03:00
Nekotekina db229dffb0 PPU LLVM: minor update 2018-05-08 13:05:29 +03:00
Nekotekina 16f5167aed SPU Analyser improved
This restores some functionality removed in SPU ASMJIT v2.0
Also implements new experimental features
2018-05-08 13:05:29 +03:00
Nekotekina 767dfa271e SPU ASMJIT: internal jumptable
Allow indirect calls within current function using a jumptable
This restores some functionality removed in SPU ASMJIT 2.0
Change SPUThread::get_ch_value prototype
2018-05-08 13:05:29 +03:00
Nekotekina df453d6d4f SPU ASMJIT: allow holes in raw block data
This is preparation for further changes.
This commit shouldn't affect anything.
2018-05-08 13:05:29 +03:00
Nekotekina 2fecddcde2 SPU ASMJIT: rewrite halt instruction
Use conditional memory access to invalid address.
This approach can allow continue (for debugging);
but at the same time it doesn't add function call to recompiled code.
2018-05-08 13:05:29 +03:00
Nekotekina 4d60d85db5 SPU: fix MFC_PUTQLLUC_CMD fence trait 2018-05-08 13:05:29 +03:00
Nekotekina f4af3f2987 PPU: improve LWARX/LDARX consistency 2018-05-08 13:05:29 +03:00
Maxetto dca6f1f863 Update some lv2 syscall names (#4490) 2018-05-06 14:21:50 +04:00
scribam ff1b0d73b7 hle: make cellSubDisplayInit returns CELL_SUBDISPLAY_ERROR_ZERO_REGISTERED 2018-05-06 12:49:44 +04:00
isJuhn f27f7d50c9 Add Rich Presence option 2018-04-29 18:38:00 +01:00
kd-11 98b715d8c8 gl: Workaround for AMD driver bug 2018-04-25 19:14:36 +03:00
kd-11 ffa62918aa gl: Improve pixel transfer code and notify on AMD driver bug
- Readback does not work at all with float textures on AMD openGL
  Driver throws a bogus OUT_OF_MEMORY error regardless of amount of VRAM and system RAM available
2018-04-25 19:14:36 +03:00
kd-11 f3210a9a33 rsx: Workaround for lost memory sections
- TODO: surface_cache and texture_cache need a better method of persisting partial framebuffer resources
2018-04-25 19:14:36 +03:00
kd-11 58035697d5 rsx: Restore component mapping override for depth textures 2018-04-25 19:14:36 +03:00
kd-11 7e32e7343a vk: Reorganize handling of formats support
- Formats support is linked to the physical device and by extension the logical device derived from it
  It therefore makes no sense to track this as a separate object.
  Simplifies parameter passing and template specialization.
  Also avoids corner cases with AMD hardware (where D24S8 is not supported)
2018-04-25 19:14:36 +03:00
kd-11 291a828217 fixups 2018-04-25 19:14:36 +03:00
kd-11 40ae5e605d vk: Fix border color selection 2018-04-25 19:14:36 +03:00
kd-11 c5d1f30e82 rsx: Fix performance counters
- Detect jump-to-self type idling
2018-04-25 19:14:36 +03:00
kd-11 91a6091d26 rsx: Minor fixes
- vk: Clear dirty textures before copying 'old contents' in case the old data does not fill the new region
- rsx: Properly decode border color - seems to be in BGRA format
- vk: better approximation of border color to better choose between the presets
- vk: Individually clear color images outside render pass and without scissor
- vk: Fix renderpass selection for clear overlay pass
- vk: Include scissor region when emulating clear mask

NOTES:
- vk: Completely avoid using vkClearXXXXimage - its 'broken' on nvidia drivers
  Spec is vague about the function so its not an actual bug
  ClearAttachment is clearly defined as bypassing bound state which works correctly
- TODO: Implement memory sampling to simulate loading precleared memory if cell used memset to preinitialize the framebuffer
  Autoclear depth to 1|255 and color to 0 is hacky!
2018-04-25 19:14:36 +03:00
kd-11 da99f3cb9a rsx: Critical fixes
- texture cache: Avoid leaking memory sections
  - Avoid double ref increment on flush-always reprotection
  - Detect invalidated_resources entries in surface cache when protecting fbo memory
- vk: Copypasta bugfix, properly initialize aspect mask
2018-04-25 19:14:36 +03:00
kd-11 a42b00488d rsx: Texture fixes
- gl/vk: Fix subresource copy/blit
- gl/vk: Fix default_component_map reading
- vk: Reimplement cell readback path and improve software channel decoder
- Properly name the subresource layout field - its in blocks not bytes!
- Implement d24s8 upload from memory correctly
- Do not ignore DEPTH_FLOAT textures - they are depth textures and abide by the depth compare rules
- NOTE: Redirection of 16-bit textures is not implemented yet
2018-04-25 19:14:36 +03:00
kd-11 63d9cb37ec rsx: Framebuffer fixes
Primary:
- Fix SET_SURFACE_CLEAR channel mask - it has been wrong for all these
  years! Layout is RGBA not ARGB/BGRA like other registers

Other Fixes:
- vk: Implement subchannel clears using overla pass
- vk: Simplify and clean up state management
- gl: Fix nullptr deref in case of failed subresource copy
- vk/gl: Ignore float buffer clears as hardware seems to do
2018-04-25 19:14:36 +03:00
kd-11 9abbbb79ae rsx: Blit engine fixes
- Ignore unlocked blit sections [TODO]
- Do not attempt blit on hw if bytesize is unsupported
- gl: Implement typeless memory transfers
  Uses pbo to handle type-agnostic memory transfer
2018-04-25 19:14:36 +03:00
kd-11 bb5622401c overlays/gl: minor fixes
- fix ogl color map for overlay resources
- fix label background for save dialog
2018-04-25 19:14:36 +03:00
kd-11 6d46ac1ad6 gl: Reimplement textures
- Separate texture data from texture views
2018-04-25 19:14:36 +03:00
kd-11 cf1b700ebc rsx: Improve format mismatch detection hack 2018-04-25 19:14:36 +03:00
kd-11 c5cd758700 rsx: Workaround for G8B8 render targets
- Mainly affected are colormasks and read swizzles

NOTES:
- Writes to G write to the second and fourth component (YW)
- Writes to B write to first and third component (XZ)
- This means the actual format layout is BGBG (RGBA) making RG mapping actually GR
- Clear does not seem to have any intended effect on this format (TLOU)
2018-04-25 19:14:36 +03:00
Nekotekina bd1d4de422 Fix unnecessary cache dir 2018-04-22 00:06:49 +03:00
Nekotekina da6afb11f0 Fix game title if unset 2018-04-22 00:06:49 +03:00
Nekotekina ef0196d791 Fix warning (vm::reservation_update) 2018-04-22 00:06:49 +03:00
Nekotekina 738a7cac4f SPU ASMJIT: inline WRCH 2018-04-22 00:06:49 +03:00
Nekotekina 9516250bec SPU: fix MFC_WrTagUpdate 2018-04-22 00:06:49 +03:00
Nekotekina 2418de7e8b SPU ASMJIT: inline RDCH 2018-04-22 00:06:49 +03:00
Nekotekina 00ce814501 SPU ASMJIT: inline RCHCNT 2018-04-22 00:06:49 +03:00
Nekotekina 9ad5fc8a08 SPU: rewrite spu_channel_t 2018-04-22 00:06:49 +03:00
Nekotekina 3ffafb741c SPU ASMJIT: übertrampolines and spu_runtime
Use opt-out shared spu_runtime to save memory (Option: SPU Shared Runtime)
Implement "übertrampolines" for dispatching compiled blocks
Patch fixed branch points to use trampolines after check failure
2018-04-22 00:06:49 +03:00
Nekotekina 8ca33bcb94 SPU ASMJIT v2.0
Use X86Assembler and blocks
2018-04-22 00:06:48 +03:00
Robbie 477522210e Refactor debugger_frame into subclasses. Mostly trying to simplify
breakpoints.
2018-04-21 22:21:51 +04:00
Greg V 633004c820 Fix build with ffmpeg 4.0 2018-04-21 21:06:06 +04:00
Megamouse 8f4fa8a5b6 cellPad: check for more invalid parameters 2018-04-20 17:09:14 +04:00
Zion Nimchuk 3b24e7e685 Discord Rich Presence Integration (Thanks to @Megamouse for fixing the windows build) 2018-04-19 04:47:56 +04:00
Zion Nimchuk 3d551482a9 Remove weird whitespace from appdata
Fixes xml validation
2018-04-19 02:30:35 +04:00
TheAnig eb3dfb6bb4 Implemented sysCacheClear() (#4445) 2018-04-18 18:17:55 +04:00
Megamouse cecfc59040 Qt: implement log Repaint 2018-04-18 01:28:11 +04:00
TGEnigma 6baf675205 Fixes PPU disasm for branch opcodes 2018-04-16 19:02:06 +04:00
isJuhn da6f98f310 Fix setParam in cellGameDataCheckCreate2 2018-04-16 15:53:22 +04:00
Zion Nimchuk 2bb0387fc5 Fix appstream copypasta, thanks to @Dominator56 for pointing it out 2018-04-16 15:11:37 +04:00
Megamouse 41f4bb9016 Rename Supporter 2018-04-15 15:49:01 +01:00
Megamouse 69b5f25644 Qt: Fix vfs dialog reset and add some translations
Reset would crash the app, because a cleared item received a signal on currentItemChanged.
Also, Reset did not reset the list as one might think, but clean it and then result in wrong behaviour.
Furthermore the settings were saved, regardless of accepting the dialog or not.
2018-04-15 15:49:01 +01:00
Zion Nimchuk 78bb9a7278 Add appstream metadata for linux 2018-04-14 01:10:12 +04:00
JohnHolmesII 7303f04bc5 Minor bugfix 2018-04-10 15:06:56 +03:00
Nekotekina ea82b732a3 SPU: fix non-TSX path 2018-04-08 23:30:50 +03:00
Talkashie 64992f758d Fix typos (#4410)
* MASSIVE TYPO FIX part 1

* ANOTHER HUUUUGE TYPO FIX part 2

* thank you :hcorion: for all of your help. I could not have done this without you
2018-04-08 01:01:39 +01:00
GinkREAL 8a51af0b56 cellVdec: Do not decode next frame during end_sequence 2018-04-08 02:51:46 +04:00
Nekotekina c77b310422 Implement sys_vm_invalidate 2018-04-07 21:18:34 +03:00
Nekotekina 0797164fac SPU: fix possible livelock
The bug affects TSX path
2018-04-07 20:51:21 +03:00
Nekotekina 3681507136 Rewrite vm::reservation
Use flat virtual memory area
2018-04-07 20:51:21 +03:00
Nekotekina 2b5cf2455f SPU: improve TSX usage
Reduce transaction failure amount
Remove vm::try_to_lock
2018-04-06 21:47:54 +03:00
Nekotekina d392379c7a Use vm::passive_lock for SPU threads 2018-04-06 15:47:00 +03:00
Nekotekina e88508b679 SPU: cache barrier/fence masks 2018-04-06 15:47:00 +03:00
kd-11 568118634e vk: Squash some spec violations that went unnoticed 2018-04-05 01:06:50 +03:00
kd-11 cfd0b8a975 rsx: Fix alphakill 2018-04-05 01:06:50 +03:00
kd-11 93b2776604 rsx: Fix vertex input detection
- Properly detect inline array registers vs constant value registers
- Silence needless spam, 306E is 2D surface engiine, the assumption that y is multiplied by 306E pitch is not crazy
2018-04-05 01:06:50 +03:00
kd-11 53f2533a08 rsx: Implement proper Z-order curve in 3 dimensions
- Should fix garbage palette textures getting uploaded (LSD graphics)
2018-04-05 01:06:50 +03:00
kd-11 e291494282 rsx: Texture cache updates
- Properly implement section gather for 3d and cubemaps
  Implements render-to-3d and fixes some corner cases for render-to-cubemap
2018-04-05 01:06:50 +03:00
Zion Nimchuk b0352d6ef7 Silence some annoying terminal output 2018-04-03 03:17:52 +04:00
Zion Nimchuk 8c19ff4fb9 Make loading StyleSheets work for AppImages and if installed via make install 2018-04-03 03:17:52 +04:00
Nekotekina da9baac842 Improve save data dialog
Bug fix: don't display new data entry when not asked for
Use icon/title provided by the game for the new data entry
Display new data entry at the beginning of list when necessary
Minor cellSaveData cleanup
2018-04-02 16:27:28 +03:00
Nekotekina 0e74f2e340 Fix MMIO on SPU
Thanks Digitaldude555 for reporting the bug and @elad335 for pinging me
2018-04-01 22:39:48 +03:00
Nekotekina 402ca480cd Fix vm::check_addr usage 2018-04-01 22:39:48 +03:00
Nekotekina d871675b3b Process RawSPU MMIO in do_dma_transfer 2018-04-01 22:39:48 +03:00
Nekotekina bb0cfe383d Fix MFC_SYNC_CMD 2018-04-01 20:52:54 +03:00
scribam 717f2b0ac8 cellVdec: log error when using interlaced frame instead of throwing an exception 2018-04-01 03:36:22 +04:00
Megamouse 2bf405e36d rsx_debugger: clear command count when not used 2018-04-01 02:53:53 +04:00
Megamouse c42b25f10e rsx_debugger: use PerformJump on doubleclick instead of the mouse scroll 2018-04-01 02:53:53 +04:00
Megamouse b9318f73e6 rsx_debugger: handle show buffer per doubleclick through an event filter 2018-04-01 02:53:53 +04:00
Megamouse ff89f7ca45 Qt: add show_windowed_image to qt_utils 2018-04-01 02:53:53 +04:00
Megamouse ed7d514c31 rsx_debugger: move debugger table resize to qt_utils for reusability
maybe create a custom table class in the future
2018-04-01 02:53:53 +04:00
Megamouse d97d30ea2e rsx_debugger: save/restore table header states 2018-04-01 02:53:53 +04:00
Megamouse 4899e35fbb rsx_debugger: layout refactoring for highdpi and resizeability 2018-04-01 02:53:53 +04:00
Megamouse 92ec846375 Qt: simplify resetGeometry occurances 2018-04-01 02:53:53 +04:00
Megamouse 755ceb50a4 stub cellGem some more (#4349) 2018-04-01 02:03:37 +04:00
VelocityRa 706faa1d32 PPUTranslator: Ignore relative relocations 2018-04-01 01:32:08 +04:00
jjsat 4620fa8bd8 Return parameter error if the result of funcFixed is invalid. 2018-04-01 01:04:37 +04:00
jjsat 1dc87a0704 Corrected logic for handling number of returned save data list entries and total number of save entries. 2018-04-01 01:04:37 +04:00
jjsat bba7184090 Handle some invalid save function parameters. 2018-04-01 01:04:37 +04:00
jjsat d973337c4e Calculate save data file size more accurately and return size in savedata_get_list_item if requested. 2018-04-01 01:04:37 +04:00
Nekotekina 898637f830 Remove mfc_thread
Clear mfc_queue on reset
Improve MFC Proxy a bit
2018-03-31 21:13:12 +03:00
Nekotekina 78dbc4fb5f RawSPU: reset status register on start
Was proposed by @elad335
Implemented as atomic op
2018-03-31 20:35:30 +03:00
Nekotekina a3db2774f1 [LLVM] Fix thread limiter
Allow to apply max llvm threads setting as usual
2018-03-31 20:35:30 +03:00
Nekotekina c3a5e3f491 [LLVM Cache] Minor workaround 2018-03-31 16:51:19 +03:00
Ani 7359774c76 qt: Do not deploy Qt5Quick
We're using Qt5Qml but not Qt5Quick, therefore the extra extension can be removed
2018-03-31 02:54:59 +01:00
VelocityRa bca46e92d4 cellCamera: Implement cellCamera*NotifyEventQueue and do some refactoring 2018-03-30 20:50:31 +01:00
Jake 2c16dddd1e fix debug build 2018-03-30 13:30:04 +03:00
Jake 6d6d6fa827 dx12/vk/gl: implement use of vertex_data_base_index when calculating index 2018-03-30 13:30:04 +03:00
Megamouse 3e863f2189 remove redundant error messages in sceNpTrophy 2018-03-30 05:40:57 +04:00
Megamouse 2d68aed68f improve sceNpTrophyGetTrophyInfo and sceNpTrophyGetGameInfo 2018-03-30 05:40:57 +04:00
kd-11 ee0fe28ddc rsx: Fix copypasta 2018-03-29 13:52:11 +03:00
kd-11 7627ad04f1 rsx: Disable gamma control on WZYX textures
- Gamma is seemingly used for (D/X/A)RGB only. Data textures are unaffected
2018-03-29 13:52:11 +03:00
kd-11 f559c088a1 rsx: Dubious fix for broken B8 swizzle remap 2018-03-29 13:52:11 +03:00
pauls-gh a17025c465 Strict Rendering Mode (SRM) fix. Move old surface copy before texture upload.
Fixes the following issues on Tales of Vesperia which requires SRM.
- Blacked out scene after the sleeping dog now renders correctly
- Ghosting effect. The ghosting was most noticeable as a delay between the character rendering and the cell shading around the character. This appears to be gone with this change.
2018-03-29 11:01:58 +03:00
Megamouse 70cc2e3665 Qt: minor fixes 2018-03-28 16:01:32 +01:00
kd-11 fca6c4fb7f vk: Improve compatibility workarounds
- Disable fence reset on gcn1 - gcn3
- Enable polaris+ workarounds on linux if proprietary driver is used
2018-03-28 11:30:11 +03:00
Megamouse 05fc49506a Qt: use seperate icon sizes for game list and game grid 2018-03-27 19:40:25 +01:00
Kravickas e6cb4df877 Fix a typo in gcm_enums.cpp (#4333)
* Update gcm_enums.cpp
2018-03-27 18:43:38 +01:00
Asinine 2172e61ce5 Update settings to indicate speed differences between Interpreters and Recompilers for less confusion (#4345)
* Update settings_dialog.ui

* Qt: completely detach ppu and spu ui texts from backend.
2018-03-27 17:55:54 +01:00
kd-11 5aac8aa424 rsx: Clamp negative fog distance 2018-03-25 16:02:47 +03:00
kd-11 887ea43e39 rsx: Fix some texture cache problems
- gl/vk: Properly handle remapping temporary resources
2018-03-25 13:31:06 +03:00
kd-11 9fce5b0f7a gl: Fix leaking occlusion queries
- GL queries share the target binding (not asynchronous!)
- Discard active queries by closing them, leave closed queries alone (nothing to be done for discard op)
2018-03-25 13:31:06 +03:00
kd-11 22af70d0d0 gl: Always use indexed blend caps to avoid conflict with the state cache.
- glEnable/glDisable should not be used with GL_BLEND as the main renderer uses the indexed variant
2018-03-25 13:31:06 +03:00
kd-11 321c360dcb rsx: Overhaul rendertarget sampling/shuffles
- Reimplements render target views used for sampling
- Optimizes access using an encoded control token
- Adds proper encoding for 24-bit textures (DRGB8 -> ORGB/OBGR)
- Adds proper encoding for ABGR textures (ABGR8 -> ARGB8)
- Silence some compiler warnings as well
- TODO: Real texture views for OGL current method is a hack
2018-03-25 13:31:06 +03:00
kd-11 9bb1ed78f9 gl: Implement video-out calibration for gamma and dynamic range
- Seems to be of limited use but if it is determined to be useful, a vulkan implementation can be done
2018-03-25 13:31:06 +03:00
kd-11 9fc1740608 rsx/fp: Fragment program overhaul
- Separate TXB from TXL: They are completely different!
- Properly perform TMU emulation in the fragment shader. Implemens SRGB conversion and alphakill at the moment
- Properly perform ROP emulation in the fragment shader. Implements FRAMEBUFFER_SRGB. While support on the chip looks to be incomplete (and wierd), it does work
- Document some more bits in SHADER_CONTROL register
2018-03-25 13:31:06 +03:00
kd-11 c6a2525c9b video out: Set up video configuration options in fxm
- TODO: Actually do something with the values
2018-03-25 13:31:06 +03:00
kd-11 aeebeed0f2 vk: Fix AMD primitive restart emulation when strict mode is active
The restart emulation is there to keep the proprietary drivers from randomly crashing when using primitive restart
2018-03-25 13:31:06 +03:00
kd-11 9f416e5ce1 rsx/gl/vk: Obey channel remapping on framebuffer resources if requested 2018-03-25 13:31:06 +03:00
kd-11 27552891ad rsx/fp: Improvements
- Export some debug information in the free texture register space components zw
  Very useful when analysing renderdoc captures
- Enable shadow comparison on depth as long as compare function is active and texture is uploaded for depth read
  Some engines (UE3) read all the components in the shader and use mul/mad with the result
2018-03-25 13:31:06 +03:00
kd-11 5817f9fe3f rsx: Texture format fixes
- Implement SRGB (gamma corrected) textures (DXT1, DXT3, DXT5, RGBA8 only)
- Fix channel map decode for XY data texture formats
- Fix remap layout for X16 textures (verified with Mass Effect 3)
2018-03-25 13:31:06 +03:00
Talkashie a35bcb131e unimportant teepo fix (#4328)
* ultra teepo fix part 1

* super mega teepo fix part 2
2018-03-24 20:21:50 +04:00
eladash 63fa50080d sys_spu: dont check prio if spu group type is 0x20
it's currently unknown whats the exact relationship between the prio and the group type SYS_SPU_THREAD_GROUP_TYPE_COOPERATE_WITH_SYSTEM (0x20).
tho we do know prio'es whom less than 16 are reserved for the system.
2018-03-24 19:48:14 +04:00
eladash d27a375363 RawSPU/MFC: fix get start type proxy commands 2018-03-24 19:48:14 +04:00
eladash fad9cd6ef1 sys_spu: fix spu image loading address calculation
by calculating mem_size after nsegs has being calculated
2018-03-24 19:48:14 +04:00
Zeke Sonxx 3066a05df0 sys_crash_dump user_log_area improvements
Gets Destiny BLUS31181 to Intro
2018-03-24 17:49:18 +04:00
scribam 50446f7fef Partial compilation fixes for osx 2018-03-24 11:14:40 +00:00
Kaiwen Xu 32d38a4633 Fix git-version.h not correctly updating. 2018-03-24 00:52:11 +04:00
scribam 1ae724f739 sys_fs: returns the correct error value when the path is 0 or an empty string 2018-03-23 21:45:22 +04:00
Megamouse 50ff987850 stub sceNpScoreWaitAsync and sceNpScorePollAsync
and sceNpScoreCreateTransactionCtx
2018-03-23 20:46:24 +04:00
pauls-gh 44cddda4b4 Fix VTC source index increment 2018-03-23 12:01:30 +03:00
pauls-gh d79a544320 VTC tiling - fix source offset increment. 2018-03-23 12:01:30 +03:00
pauls-gh e5b4710471 Add end condition for VTC copy. This handles the case when depth is not a multiple of 4. 2018-03-23 12:01:30 +03:00
pauls-gh e6010ba2ca Fix code formatting 2018-03-23 12:01:30 +03:00
pauls-gh fd8d2ecbf4 Remove Volume Texture Compression (VTC) tiling for Vulkan, DX12 and ATI (OpenGL). 2018-03-23 12:01:30 +03:00
Nekotekina 78cfba158d Use lowercase for FNIDs for consistency 2018-03-22 23:24:58 +03:00
Nekotekina 2c6c8f1a25 Implement patch support for PRX
Store SHA-1 hash in ppu_module
2018-03-22 23:24:58 +03:00
Nekotekina 19944eeed0 Implement SPRX precompilation
Automatically precompile firmware modules
Add "Create LLVM Cache" menu (for games)
Reimplement jit_compiler::cpu as static method
2018-03-22 23:24:58 +03:00
Megamouse 9d961f620b rsx/Qt: add option to disable the shader compilation hint 2018-03-22 16:33:37 +04:00
Megamouse 9fcba58537 Qt: sort the game list case insensitive initially 2018-03-22 16:33:37 +04:00
Megamouse 9f1fe5775e Qt: use QString::simplified() instead of get_single_line
hopefully this works
2018-03-22 16:33:37 +04:00
Megamouse baea538c32 Qt: clean up gui_settings.h - move general functions to qt_utils.h 2018-03-22 16:33:37 +04:00
Megamouse c10e195dba Qt: move compat_status to game_compatibility.h 2018-03-22 16:33:37 +04:00
Megamouse 5492e0eae1 Qt: enable hiding on game list and optimize the game list filter 2018-03-22 16:33:37 +04:00
Megamouse 17d2124a71 visual studio: add filters for some module headers 2018-03-22 16:33:37 +04:00
scribam af89b62194 Check if the compiler supports "-march=native" 2018-03-21 14:11:05 +03:00
scribam 526228442b Use "USE_NATIVE_INSTRUCTIONS" variable instead of a specific "TRAVIS" variable 2018-03-21 14:11:05 +03:00
GeniusMage 4e2a8a3cdb Teepo fix
2D isn't always > 3D
2018-03-21 13:40:34 +03:00
eladash 252ddf8085 set logging stack mode to true by default 2018-03-20 02:49:53 +04:00
eladash fc3698f831 qt: make description of disabled AF setting a bit clearer 2018-03-20 02:49:53 +04:00
eladash 3426531e38 qt/spu: remove max dma write size setting
This wasn't really used for anything tbh
2018-03-20 02:49:53 +04:00
kd-11 92fb828d52 gl: Compat support for mesa drivers Needs CLIENT_STORAGE bit set for persistent buffers to make them useful 2018-03-20 00:11:41 +03:00
kd-11 d13584f858 rsx: fixups
gl/vk: Bump shader cache version
gl/vk: Disable anisotropic override when strict mode enabled as it is proven to alter some games negatively
gl: Clamp buffer view range to not exceed the backing buffer size. Also add assert for the same condition
2018-03-19 12:13:34 +03:00
scribam b232409cc5 Add return codes when camera handler is set to null 2018-03-16 18:16:49 +00:00
scribam da635af0d6 Make cellCameraInit returns CELL_OK when no camera is plugged in. 2018-03-16 18:16:49 +00:00
kd-11 5f047034ae rsx: Disable async count verification to avoid lockup due to zombie reports in ZCULL 2018-03-13 18:55:03 +03:00
kd-11 ffe6c9ba5a fix linux builds 2018-03-13 18:55:03 +03:00
kd-11 910fc54ee2 vk: Implement reading from cell if swap image isn't found 2018-03-13 18:55:03 +03:00
kd-11 f00d9a7c7f rssx" Halfplement alpha-to-coverage AA transparency 2018-03-13 18:55:03 +03:00
kd-11 2dce55d036 rsx: ZCULL synchronization fixes
- Track asynchronous operations in RSX core
- Add read barriers to force pending writes to finish.
  Fixes zcull delay flicker in all UE3 titles without forcing hard stall
- Increase zcull latency as all writes should be synchronized now
2018-03-13 18:55:03 +03:00
kd-11 315798b1f4 rsx: ZCULL rewrite and other improvements
- ZCULL unit emulation rewritten
- ZCULL reports are now deferred avoiding pipeline stalls
- Minor optimizations; replaced std::mutex with shared_mutex where contention is rare
- Silence unnecessary error message
- Small improvement to out of memory handling for vulkan and slightly bump vertex buffer heap
2018-03-13 18:55:03 +03:00
kd-11 dece1e01f4 rsx: Improve transform constants management
- Removes the duplicate local_transform_constants
- Resets the transform constants on every context reset
- Simplifies the code abit which should make it faster
- NOTE: Transform constants are persistent across context re-init events (VF5)
2018-03-13 18:55:03 +03:00
kd-11 a19ffba8e8 rsx: Simplify MRT blend setup; Enable separable MRT blend on vulkan and fix corner cases for GL 2018-03-13 18:55:03 +03:00
kd-11 e230867492 rsx: Properly implement raster window offsets 2018-03-13 18:55:03 +03:00
kd-11 0c8e4c0887 rsx: Improve FIFO commandlist flattening
- TODO: Alot of work is still needed to execute draw commands out of order
  Thats the only solution to games sending many draw calls with high frequency of state changes
2018-03-13 18:55:03 +03:00
kd-11 84b8a08d26 rsx: Basic performance counters 2018-03-13 18:55:03 +03:00
kd-11 2855869530 vulkan: Support APPLE
- Adds support for compilation on MAC with moltenVK. Note that vulkan does
  not work on MacOS yet. There are two main blockers:-
  1) Texture component swizzles are not supported except for
  RGBA8_UNORM->BGRA8_UNORM.
  2) There is a bug in their SPIR-V -> MSL generator.
  GLSL.std.450.xxxx functions are not implemented which breaks rpcs3
  functionality. Trying to compile a vertex shader will throw because
  unpackHalf2x16 is missing.
2018-03-13 18:55:03 +03:00
kd-11 d41b49d8b4 rsx/fp: Color output registers are always present and zero initialized
- According to NV_fragment_program spec, registers are zero initialized always
- A program even without writing to these registers will have black (0, 0, 0, 0) output
  Confirmed behaviour with MotorStorm games. Their engine uses this quirk to clear color buffers when doing depth replace
  Might be an unfixed game bug
2018-03-13 18:55:03 +03:00
kd-11 4804efc17d rsx: Clear up confusion on depth writes.
According to the NV_fragment_program spec, its not feasible to have 16-bit depth wries
 NOTE: NV_fragement_program precedes NV_fragment_program2 which is very
 close to what RSX consumes. It is hardware from that era afterall
2018-03-13 18:55:03 +03:00
kd-11 053ab585f4 gl/vk: Clean up some format casts
- TODO: Byte ordering considerations on data casts
2018-03-13 18:55:03 +03:00
kd-11 20d4c09a1c rsx/vk/gl: Enforce format matching for render target resources. Fall back to raw data copy if match fails
- Forces Bitcast of texture data if input format cannot possibly be the
  same as the existing texture format

- rsx: Other minor improvements to texture cache :-
  - remove obsolete blit engine incompatibility warning. The texture will be re-uploaded if it is indeed incompatible
  - Implement warn_once and err_once to avoid spamming the log with systemic errors
  - Track mispredicted flushes
  - Reswizzle bitcasted texture data to native layout
    TODO: Also needs reshuffle according to input remap vector
2018-03-13 18:55:03 +03:00
kd-11 68b3229756 rsx/fp: Improve rgister component gather detection
- Also avoids clobbering register data by keeping gathered bits in a temp var
2018-03-13 18:55:03 +03:00
kd-11 87741141f1 rsx/vulkan: Add post-compilation key validation and dynamically determine attachment write maks based on decompiled shader
- A new step is added between decompilation and pipeline object creation allowing for properties to be updated based on shader contents
- Allos masking off attachment writes that are unmodified in the shader
2018-03-13 18:55:03 +03:00
kd-11 705820c430 rsx: Nvidia driver compatibility workarounds
- Sanitize NaN values before they reach the driver. On nvidia (X * NaN = X)
2018-03-13 18:55:03 +03:00
kd-11 6b23e733d0 rsx/gl/vk: Improvements
- gl: Do not call makeCurrent every flip - it is already called in set_current()
- gl: Improve ring buffer behaviour; use sliding window to view buffers larger than maximum viewable hardware range
  NV hardware can only view 128M at a time
- gl/vk: Bump transform constant heap size When lots of draw calls are issued, the heap is exhaused very fast (8k per draw)
- gl: Remove CLIENT_STORAGE_BIT from ring buffers. Performance is marginally better without this flag (at least on windows)
2018-03-13 18:55:03 +03:00
kd-11 07cbf3da48 rsx/gl: Minor fixes
- Identify depth textures reaching the gpu via shader_read upload path
- Use correct timestamp counter for opengl
- inline draw_state::test_property because msvc doesnt do it for us
2018-03-13 18:55:03 +03:00
kd-11 af1b13550b rsx/vk: More optimizations
- Do not bother rechecking the dirty sampler pool for hits. Its faster to create new sampler than to search the pool
- Reserve some memory on vertex layout struct to reduce reallocation penalty
2018-03-13 18:55:03 +03:00
kd-11 8ccaabb502 vulkan: Optimize vertex data upload
- Reuse buffer views as much as possible, vkCreateBufferView is slow on NV
  Implemented as a large sliding window, reuseable until it is filled
2018-03-13 18:55:03 +03:00
kd-11 01349b8cee rsx: Texture cache fixes - Optionally attempt to merge framebuffers into an atlas if partial resources are missing - Support for data update requests to the temporary subresource handler This is useful for framebuffer feedback loops where a new copy is needed after every draw call (resource is always dirty) 2018-03-13 18:55:03 +03:00
kd-11 4487cc8e7a Remove an ugly hack pertaining to partial framebuffer-resident texture data - Its better to fill in the missing information with a wrap or clamp than to fake the texture reads in valid regions - Texture coordinate scaling is used to fill in for the cropped dimension available 2018-03-13 18:55:03 +03:00
TGEnigma cb9e6e75db Debugger improvements (#4026)
* Improve debugger
 * Added 'Step Over' functionality
 * Added special SPU pause functionality that pauses the SPU thread when the tag mask is at 0x80000000 by holding ctrl while pausing
  * Go to address dialog now evaluates expressions, including defined variables such as pc, r1, r2, etc
    * Requires QtScript to be linked with the project
  * Made the option to center shown addresses (Go to addr/pc) optional by making it an entry in the GUI ini config
  * Shown addresses now appear 'selected'
  * New keyboard shortcuts!
    - Ctrl+G -> Go to address
    - F10 -> Step Over
    - F11 -> Step (Into)
2018-03-13 16:23:12 +04:00
Nekotekina 817dfe8651 cellGameContentPermit workaround 2018-03-12 19:16:52 +03:00
Nekotekina ba54f7ae39 Improve cellGameCreateGameData error checks 2018-03-12 18:53:57 +03:00
Nekotekina f328cdbaef Fix cellGame regression 2018-03-12 11:40:12 +03:00
Nekotekina 4b1c052030 Fix crash on exit after access violation 2018-03-11 19:33:02 +03:00
Nekotekina c0a0cb98c5 Fix argv for DG category 2018-03-11 19:33:01 +03:00
Nekotekina 4fd69a09c7 Fix cellGameDataCheckCreate2 2018-03-11 19:33:01 +03:00
Nekotekina eea2c20420 Improve vfs::mount
Mount /dev_bdvd/PS3_GAME if necessary
2018-03-11 19:33:01 +03:00
Nekotekina f4d2fccdfe Improve boot dir access
Add Emu.GetDir() method
2018-03-11 19:33:01 +03:00
Nekotekina c8a6bc6e24 Relax /dev_bdvd mounting requirements
Allow some PSN games with DG category to boot
2018-03-11 19:33:01 +03:00
Jake 7bbadfd08b ppu/sys_interrupt: add stack_reset command to fix sys_interrupt stack overflowing 2018-03-09 20:30:59 +04:00
Jake 3a9428a88e rsx: Fix alpha test on VK/GL
Moving alpha test outside of fp_main. This enforces alpha test is still done even if shader asm has early return
2018-03-09 18:06:20 +03:00
Jake 7233640cf0 rsx: add vertex data base to offset and mask before translating address 2018-03-07 16:57:20 +03:00
Talkashie d4e88aa11c gui: Fix typos and clean up Engrish (#4250) 2018-03-05 18:28:10 +00:00
Jake ec0cd9f006 cellGame: Fix cellDiscGameGetBootDiscInfo return values (#4241) 2018-03-03 03:11:25 +04:00
Megamouse 8db7ef4d5a Qt: enable background images for floating dock widgets 2018-03-02 21:50:48 +04:00
Nick Renieris 504e3112dd [HLE] First steps to Playstation Move (#4083)
* [sysutil] Add Magnetometer system param

*  [ui] Add UI for Move handler

 Current options are "Null" and "Fake".

* cellGem: Improvements

* cellCamera: Improvements
2018-03-02 20:51:21 +04:00
Nekotekina f96e9b6ed7 Fix boot game crash 2018-03-01 16:28:08 +03:00
Nekotekina f056b2f4ab Improve TTY output
Use atomic variable to sync TTY size
Implement console_putc (liblv2)
Write plaintext instead of HTML
Slightly improve performance
Fix random line breaks in TTY
2018-03-01 16:28:08 +03:00
Nekotekina 445b7c0758 Optimize SPU interpreter
Made SPU decoder similar to PPU decoder
2018-03-01 16:13:35 +03:00
Nekotekina 53f8b03acc CPUTranslator: implement ICmp ops
Added operators ==, !=, >, <, >=, <=
2018-03-01 16:13:35 +03:00
Megamouse 900329a1de Qt: fix dockwidget background 2018-03-01 17:10:26 +04:00
scribam dacc9af38f Add 2-channels mode for cellAudioOutGetDeviceInfo 2018-03-01 04:20:54 +04:00
scribam 8d7620d95f Change return of function "sceNpMatching2Init" to CELL_OK 2018-03-01 01:41:42 +04:00
Megamouse 3043c73745 Fix Boot regression introduced by #4158 2018-02-28 23:44:06 +04:00
Megamouse f786c078c2 Qt: enable custom fonts for stylesheets and add random object names 2018-02-28 23:44:06 +04:00
scribam 31cee7e4c8 Make cellNetCtlGetInfo returns the correct value in disconnected mode 2018-02-28 22:25:51 +04:00
elad 6e8ccbcf17 spu/interp: optimize floating point exception checking
read once the MXCSR register and use his value to check for all exceptions
2018-02-28 21:30:33 +04:00
Megamouse 72e54e8b60 Qt: ask for cache and config removal on app remove (#4016) 2018-02-28 20:06:44 +04:00
Andrey e0f53ace19 Improve GDB debug server (#4027)
* Made GDB debugger working with IDA

* Added async interrupts support

* Report proper thread after pausing

* Support attaching debugger before running app
2018-02-28 19:31:39 +04:00
Megamouse 2444385763 Qt: simplify Boot options a bit (#4158) 2018-02-28 18:53:39 +04:00
Megamouse 6141bc5598 Fix firmware installation for vfs 2018-02-28 17:27:06 +04:00
Megamouse 9138d537c8 Qt: remove gamelist toolbar 2018-02-28 16:52:19 +04:00
scribam 05354698f0 Add callbacks for cellStorage 2018-02-28 15:58:50 +04:00
scribam 14e15b2feb Add callbacks for cellUserInfo 2018-02-28 15:58:50 +04:00
scribam 324d21d849 Add callbacks for cellPhotoImport 2018-02-28 15:58:50 +04:00
scribam aa30e865c2 Add callbacks for cellSysconf 2018-02-28 15:58:50 +04:00
scribam 0772b9c879 Add callbacks for cellCrossController 2018-02-28 15:58:50 +04:00
scribam 296052b1ff Add callbacks for cellPrint 2018-02-28 15:58:50 +04:00
scribam be834a67d1 Add callbacks for cellPhotoDecode 2018-02-28 15:58:50 +04:00
scribam b63461f599 Add callbacks for cellMusicExport 2018-02-28 15:58:50 +04:00
scribam 1fb7cc4002 Add callbacks for cellMusicDecode 2018-02-28 14:47:35 +04:00
elad b61a69c877 fix spu interpreter single stepping 2018-02-25 20:30:44 +04:00
scribam 7753ac60b0 Add CELL_GAMEUPDATE_RESULT_STATUS_* enum 2018-02-25 13:17:38 +00:00
scribam aabf3c6695 Checks for content_id in sceNpDrmVerifyUpgradeLicense and sceNpDrmVerifyUpgradeLicense2 2018-02-25 13:17:38 +00:00
zarroboogs d78b0467d8 RPCS3 0.0.5: Versioning Changes (Hotfix) (#4208)
* travis hotfix

* expose env vars for tag, hash and commit number

* bump version

* also update av version string

* remove hash from av version for master builds

* change hash encoding back to ascii
2018-02-24 19:54:58 +00:00
scribam ede76033a7 Add callbacks for cellMusic 2018-02-24 02:38:43 +04:00
Nikolay Amiantov 41bd07274f Fix quoting in cmake 2018-02-23 19:06:37 +00:00
Megamouse 5266dd6c60 Update for Qt 5.10 (#4202)
* Update Readme for Qt 5.10

* Update cmake for Qt 5.10

* Update travis to Qt 5.10.1
2018-02-23 02:08:14 +04:00
Megamouse cf1c45dfe8 Qt: use setAttribute(AA_DisableWindowContextHelpButton) instead of flags
probably needs Qt 5.10.1 to work propery
2018-02-22 00:18:14 +04:00
Megamouse ae7e275a9d sceNpTrophyGetRequiredDiskSpace: take vfs into account for trophy dir 2018-02-22 00:18:14 +04:00
Megamouse b60f29282a Qt: add translation to save manager messageboxes 2018-02-22 00:18:14 +04:00
Megamouse bda466c3bd Qt: improve VFS dialog a bit
- use normal selection instead of doubleclick
- move SaveSettings out of the tabs to reduce file access
- translate EmptyPath as well
- some other minor refactors to reduce lines of code
2018-02-22 00:18:14 +04:00
kd-11 4c6ceeff11 rsx/vk: Cleanup
- Silence some warnings, remove dprints
2018-02-21 14:59:46 +03:00
kd-11 77f2b521e1 vulkan: Swapchains reimplemented
- Adds support for abstract implementations
- Adds native windowing implementations for WIN32 and X11 as fallbacks
  when present support is lacking (headless configs)
2018-02-21 14:59:46 +03:00
Juhn 1b26ec56ed Implement _sys_qsort in sys_libc_.cpp (#4176) 2018-02-21 00:24:47 +04:00
elad 7c0fd5094e disasm: clamp spu address 2018-02-20 20:27:57 +04:00
Zion Nimchuk 77b8f3a0f9 Add an easy way for package builders to disable native cpu optimizations 2018-02-19 17:30:24 +04:00
Megamouse 95d232db4f Qt: fix gamegrid scroll
scrollafter is useless in gamegrid, because the currentIndex was reset after PopulateGameGrid, so just ignore it.
2018-02-19 01:23:40 +04:00
Robbie 00b1ff752d Add flag for rockband. Tests have shown it independent other flags. But, actual use is currently not known. 2018-02-18 04:29:41 +04:00
elad 877b296fc3 hle: return enosys on unpresented syscalls 2018-02-16 21:57:31 +04:00
kd-11 ee88e7f948 rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled 2018-02-16 16:14:54 +03:00
kd-11 ebb9fc7cd9 vk/drivers: Restore polaris+ patch to disable primitive restart 2018-02-16 16:14:54 +03:00
kd-11 32f0e91893 vulkan: Improve primitive restart workaround for vega/polaris
- For some reason the hardware forgets that primitive restart is enabled and tries to actually read vertex index 65535
- Works correctly if uint32 vertex indices are used instead of uint16 for cases where primitive restart is active
2018-02-16 16:14:54 +03:00
kd-11 a8ab408f64 rsx: Account for null blit ops (memcpy)
- Do not perform extra memory tasks if no actual image copy was performed
2018-02-16 16:14:54 +03:00
kd-11 661b8b006f rsx: Add texture readback statistics to the texture cache and debug overlay 2018-02-16 16:14:54 +03:00
kd-11 1bd77c2f51 rsx: Add cache pattern checking to blit engine resources
- Feature was implemented long ago but was not functional due to bugs
2018-02-16 16:14:54 +03:00
kd-11 c191a98ec3 vulkan API fixes
- Fix for texture barriers
- vulkan: Rework texture cache handling of depth surfaces
- Support for scaled depth blit using overlay pass
- Support proper readback of D24S8 in both D32F_S8 and D24U_S8 variants
- Optimize the depth conversion routines with SSE
- vulkan: Replace slow single element copy with std::memcpy
- Check heap status before attempting blit operations
- Bump guard size on upload buffer as well
2018-02-16 16:14:54 +03:00
kd-11 3bbecd998a infinitesimal fixes 2018-02-16 16:14:54 +03:00
kd-11 3406cc9886 gl: Fix save binding state for cube textures 2018-02-16 16:14:54 +03:00
kd-11 bd297d079d rsx: Minor optimizations 2018-02-16 16:14:54 +03:00
kd-11 a5500ebfa4 rsx: Fix disjoint draw range splitting
- Fixes flickering and missing draws in R&C and other games such as Motorstorm Apocalypse and Okami HD when strict mode is disabled
2018-02-16 16:14:54 +03:00
kd-11 a64bea1286 rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color 2018-02-16 16:14:54 +03:00
kd-11 b67f28e00d rsx/texture_cache: Do not access non-existent components 2018-02-16 16:14:54 +03:00
kd-11 89c548b5d3 rsx: fbo fixes 2.5
- Implement flush-always behaviour to partially fix readback from a currently bound fbo
  - Without this, only the first read is correct, as more draws are added the results become 'wrong'
  - Fixes WCB and cpublit behviour
- Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used
  - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers)
- Memory management tuning
  - rsx: on-demand texture cache rescanning for unprotected sections
  - rsx: Only framebuffer resources are upscaled
  - Do not resize regular blit engine resources
  - Lazy initialize readback buffer when using opengl
  -- These measures should help minimize vram usage
2018-02-16 16:14:54 +03:00
kd-11 02e571adbc gl: Cleanup some more things
- Avoid referencing GL's null texture
- Improve texture creation helpers
- Remove useless __glcheck from GLHelpers.cpp
2018-02-16 16:14:54 +03:00
kd-11 98e50d3064 gl: Reuse framebuffer textures whenever possible 2018-02-16 16:14:54 +03:00
kd-11 f20fd217f8 rsx: Reorganize framebuffer setup code
- Fixes some fast paths for framebuffer creation and binding
2018-02-16 16:14:54 +03:00
elad 95c6ac699b hle: gpio syscalls
* add sys_gpio_get, sys_gpio_set
2018-02-12 04:29:07 +04:00
Ani 9caceeacd7 gui: Update compatibility colors
Update to the colors now used by the website
2018-02-12 01:58:14 +04:00
Ani c689a9ba8e rpcs3qt: Handle duplicate name warning
The name 'verticalLayout_29' (QVBoxLayout) is already in use, defaulting to 'verticalLayout_291'.
2018-02-12 01:58:14 +04:00
Ani 777cd9a8ae Remove redundant imports
They are already included on the related rpcs3qt files
2018-02-12 01:58:14 +04:00
Ani 6dd2c78b1b Remove unused files (ps3emu_api) 2018-02-12 01:58:14 +04:00
Nekotekina d2652aedd2 VK: add two options (workarounds)
Force FIFO present mode option is workaround for recent MESA drivers
Force primitive restart flag should also work on said drivers
2018-02-11 19:52:14 +03:00
Nekotekina fa04ff6d90 CPUTranslator: add bitcast, trunc, zext, sext 2018-02-10 15:57:01 +03:00
Nekotekina cce0ad0c35 Clean vm::ps3 namespace use 2018-02-09 17:49:37 +03:00
Nekotekina 76be7d40ac Remove PSP2 2018-02-09 15:24:46 +03:00
Nekotekina 13aa88c3c4 Game list: improve deduplication logic 2018-02-08 21:10:03 +03:00
Nekotekina 439a78d12c SPU ASMJIT: rewrite 128-bit shifts by bit
Six instructions changed to use xmm registers instead of gpr.
ROTQBII, ROTQMBII, SHLQBII look better (shifts by imm)
ROTQBI, ROTQMBI, SHLQBI changed for consistency (shifts by variable)
2018-02-08 21:10:03 +03:00
Nekotekina c7c49ab286 SPU ASMJIT: minor change to ROTH instruction
Only AVX-512 path is changed (third version).
This instruction is extremely rare.
And the code is probably not optimal.
So this commit is pretty useless.
2018-02-08 21:10:03 +03:00
Nekotekina b01e460863 PPU LLVM: rewrite AVG instructions 2018-02-08 21:10:03 +03:00
Nekotekina 93c0a0aa35 PPU LLVM: rewrite add/sub instructions
Use new patterns for saturation instructions
Avoid ZExt/SExt completely
2018-02-08 21:10:03 +03:00
Nekotekina 74834527eb SPU: rewrite ORX instruction 2018-02-08 21:10:03 +03:00
Nekotekina 9b9ac3ca62 SPU: emit VZEROUPPER
Workaround dirty AVX high state
2018-02-08 21:10:03 +03:00
Nekotekina db83113316 Initial cpu_translator impl 2018-02-08 21:10:03 +03:00
Nekotekina 17ce5d9117 Handle exceptions at game list update
Should fix #4056
2018-02-08 20:46:13 +03:00
Nekotekina e2439e962c SPU: use XOP instructions 2018-02-08 20:46:13 +03:00
Nekotekina 84103b69cf SPU: 16-bit shifts for AVX2 2018-02-08 20:46:13 +03:00
elad 5b5f2d4240 hle: add a missing check in sys_spu
check if exit code exists and the spu is stopped by a stop instruction
and optimize the way were getting the exit code
2018-02-06 04:09:07 +04:00
elad 956ae17876 spu: add a missing STOP code
should fix #2456
for whatever reason, this call accepts only an empty ouput mailbox, otherwise break
2018-02-06 04:09:07 +04:00
elad a6fb6c865d mfc: dont check for one completed command if tag update requast is 2
Instead check only for completed commads tag groups specified in the tag mask ( as real hw does )
2018-02-06 04:09:07 +04:00
TGEnigma f6b0b31e8b Fix gs_frame spawning on monitor other than the one the main window is on (#4029)
* Fix gs_frame spawning on a screen other than the one the RPCS3 window is on for multi-monitor setups

* Cleaned up code & refactored it into a utility function for reuse

* Qt: take gs_frame's framemargins into account by using showEvent
2018-02-03 19:50:48 +00:00
scribam cd9bfba790 Add sceNpMatchingInt 2018-02-03 14:07:38 +00:00
scribam 6001808174 Add callbacks for cellPhotoExport 2018-02-03 03:52:06 +00:00
TGEnigma 55821041bf core/GUI: Fix null pointer dereference 2018-02-02 11:17:12 +03:00
kd-11 e7537cded5 vk: Also discard background if window is too small in vertical axis 2018-02-02 10:07:55 +03:00
kd-11 ea8bdda9a3 rsx/gl/vk: Support for swizzled? context surfaces
- For some surfaces, dimensions are passed via the log2 bits rather than surface pitch
-- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled
2018-02-02 10:07:55 +03:00
kd-11 eeb6e29e39 vulkan: implement proper texture read barriers 2018-02-02 10:07:55 +03:00
kd-11 b9cca71c47 gl: API compliance fixes
- Do not assume texture2D when creating new textures
- Flag invalid texture cache if readonly texture is trampled by fbo memory.
  Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance
2018-02-02 10:07:55 +03:00
scribam 2821915eae Add callbacks for cellVideoUpload 2018-02-01 17:19:52 +04:00
scribam 68143bc47c Add callbacks for cellVideoExport 2018-02-01 17:19:52 +04:00
scribam f4e5bfbdf7 Add callbacks for cellRec 2018-02-01 17:19:52 +04:00
Zion Nimchuk 70fe0cc224 Install and load icons from Icons in executable directory, fixes local builds using Icons 2018-01-31 01:01:33 +04:00
kd-11 4f7d3e5dc1 vk: Stuff
- Remove subpass dependencies; transitions are handled via exicit imagememrybarriers
- Reuse sampler objects whenever possible; create/delete cycles are not free
2018-01-30 21:16:43 +03:00
kd-11 33bcdd476c glsl/fp/vp: Avoid shader clutter
- Do not add unused subroutines in shaders unless necessary
-- makes shaders easier to read and disassembled spir-v has less clutter
- glsl: Replace switch block with lookup table
2018-01-30 21:16:43 +03:00
kd-11 2e04dceaf0 rsx: misc fixes
- Supply explicit options for spv emit allowing optimizations (not yet compiled into the backend)
- Add epsilon fix to glslcommon
- Fix shader dialog crash when using qt (race condition)
2018-01-30 21:16:43 +03:00
kd-11 648fc92184 rsx/fp/vp: Epsilon value is too large!
- Original epsilon value was 1.E-10 which nvidia linux driver could not read properly
-- Restores the original value represented in decimal notation
2018-01-30 21:16:43 +03:00
kd-11 c05d164eee gl: Implement swap control on linux 2018-01-30 21:16:43 +03:00
Juhn d37aa466ff Fix native UI save_dialog when there are no saves (#4113)
- Also implements single action list view with cancel action only
2018-01-30 16:26:00 +03:00
ZeroZero2018 cd8e97a7c6 Fix to B8 format render target swizzling (#4123) 2018-01-29 21:58:25 +03:00
isJuhn a27e2db455 Stub some functions in cellWebBrowser 2018-01-28 02:50:42 +04:00
Megamouse bb5bdb2e8c improve cellKB keyreleases and autorepeat 2018-01-27 01:57:55 +04:00
Megamouse b9c10a186d Qt/Core: implement max llvm compile threads 2018-01-26 01:57:05 +04:00
Zangetsu38 c8965564e4 vk/ogl: Fix regression for G8B8 2018-01-24 20:20:28 +03:00
Zangetsu38 a9c26b40dd hle: Stub function Unimplemented in NpSns. 2018-01-24 20:20:28 +03:00
Jake efe6a6cf53 rsx: fixed emulated primitive restart 2018-01-24 16:28:09 +00:00
Jake 2f414f96bf rsx: fix potential hang during thread close 2018-01-24 16:28:09 +00:00
Inviuz cc0d7c5985 improved hack/fix for cellsurmixer 2018-01-24 15:21:24 +00:00
kd-11 4f01794713 Minor fixes
- vulkan: Do not assume an aux frame context must exist in a well defined state as set in init_buffers() since the request might be external (via overlays path)
- gl: Do not bother waiting for idle before servicing external flip requests
- gl: Queue overlay cleanup requests to ensure only glthread attempts touching the context
- overlays: Do not compute size metrics for invalid/unsupported glyphs
2018-01-22 11:43:35 +03:00
kd-11 3d9e3a16f1 rsx/gl/vk: Fixes and optimizations
- opengl driver optimization for nvidia. On nvidia glTextureBufferRange performance is horrendous
-- Initialize texture buffer to whole buffer at startup and use absolute offsets to read data instead
-- Over 2x performance in some cases (Resogun, TNT racers)
- gl/vk: Do not flip non-existent display buffers. Fixes spec violation at boot in TNT racers demo
- whitespace fixes for sys_rsx
2018-01-22 11:43:35 +03:00
kd-11 ab17b49e15 scheduler stuff
- more threads for rsx
- better 1600
2018-01-22 11:43:35 +03:00
kd-11 fcd702c8a6 rsx: Texture format fixes
- Implement low bit decode override flags for 2-component textures
- Properly implement alot of texture remaps according to the autotest results

rsx: Do not unnecessarily shuffle WZYX->RGBA unless we have proof
- From looking at format swizzles, this is incorrect
2018-01-22 11:43:35 +03:00
kd-11 743928b379 vk/gl: Preserve clamped z precision to some extent
- Use edges of depth range to map clamped stuff

Disable range compression on regular draws vs extended range draws
- Some applications require full 0-1 usage without compromises.
-- TODO: This leaves the extended range z values to fight with regular draws in the .99 - 1.0 range
2018-01-22 11:43:35 +03:00
elad f908daf323 SPU/MFC: check for sync command before doing a list transfer
fixes #3828
2018-01-20 03:32:48 +04:00
Zion Nimchuk 49e64b9e82 install icons to /usr/share and load them from there 2018-01-19 12:44:01 +03:00
kd-11 6828fbf658 rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point 2018-01-19 12:03:57 +03:00
kd-11 0a2992839b rsx/gl/vk: Simulate z clipping with selective depth clamp
- The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances
-- If depth falls within near/far, clamp depth value to [0,1]
2018-01-19 12:03:57 +03:00
kd-11 1a6e53ec98 overlay: Fixes
- Add fallback fonts including attempting to find glyphs in dev_flash
- Fix vulkan hang on startup if icons are not present
2018-01-19 12:03:57 +03:00
kd-11 9ec2337192 rsx: Synchronization improvements
- Always flush the primary queue and wait if not involking readback from rsx thread
-- Should fix some instances of device_lost when using WCB
-- Marked remaining case as TODO
-- TODO: optimize amount of time rsx waits for external threads trying to read
2018-01-19 12:03:57 +03:00
kd-11 cbc8bf01a1 cell/scheduler: Manage thread placement depending on cpu hardware 2018-01-19 12:03:57 +03:00
Megamouse d238791b7d RSX: properly handle disconnected pads 2018-01-18 21:18:56 +03:00
Megamouse 42f56e357c Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already
also remove some unused headers
2018-01-18 21:18:56 +03:00
scribam fbac1c304a Improve cellSearch implementation 2018-01-18 18:40:57 +04:00
kd-11 71f69d1d48
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) 2018-01-17 19:14:00 +03:00
scribam 34c49c77b2 Fix #3950 2018-01-17 15:17:06 +00:00
elad cc02ef64a5 [GUI] remove the letter v from the emu's version 2018-01-17 14:16:13 +00:00
elad ff26bf411b [GUI] add commit hash to game panel if not master
also cleaned up game id
2018-01-17 14:16:13 +00:00
Megamouse 7aa1707c2c Qt/Input: use name_string instead of hard coded strings
hopefully prevents any more need for fixups like this lol
+ tend to some warnings for rebase
2018-01-17 13:23:51 +00:00
Megamouse d6c4d8eec0 Qt/Input: enable XInput configs with disconnected devices 2018-01-17 00:43:08 +04:00
Megamouse c5755b3633 Qt: fix deadzone preview size on high dpi 2018-01-16 05:05:00 +04:00
elad 24e97b9e03 SPU: Allow writing to the WrSRR0 channel 2018-01-16 04:34:15 +04:00
elad 5848864f55 SPU: Allow reading of the RdSRR0 channel
stupid bug
2018-01-16 04:34:15 +04:00
scribam ec41483e9b Update current firmware version 2018-01-15 22:52:07 +00:00
TGEnigma 28a96f1543 Add option to disable on-disk shader cache (#4041) 2018-01-15 19:23:36 +03:00
Nekotekina 435ea8d553 Fix "cellGame: cellGameDataCheck arg validate"
Fixes #4058
2018-01-14 22:23:48 +03:00
Megamouse 14ddeb07a5 Qt: handler zero-width columns in gamelist 2018-01-14 22:23:43 +03:00
myfreeweb 15d0bdb7cf Detect Vulkan Xlib/Wayland surface support at runtime (#4048)
Detect Vulkan Xlib/Wayland surface support at runtime
2018-01-14 22:16:06 +03:00
Jake d216398596 cellGame: cellGameDataCheck arg validate 2018-01-14 20:50:55 +03:00
Jake 0477f8ed3c rsx: add log for potential source of error 2018-01-14 20:50:55 +03:00
Jake 7ca2c444cc rsx: Fix depth clipping 2018-01-14 20:50:55 +03:00
Jake c5074ba81f d3d12: fix invalid framebuffer crash and shader compile 2018-01-14 20:50:55 +03:00
Jake ac53fc54dc rsx: fix image_in arg and swizzle fix 2018-01-14 20:50:55 +03:00
Megamouse 2053de0885 handle some warnings 2018-01-13 23:38:23 +04:00
Megamouse ef6a36241e Qt: fix CurrentSelectionIconPath() 2018-01-13 23:38:23 +04:00
Megamouse fbde1818a2 Qt: fix register editor
and remove a windowhint (?)
2018-01-13 23:38:23 +04:00
Unknown 155f7a7d76 improve cellPad
fix input regression and fix input for FIFA games
fix input in NASCAR [BLUS30932]
fix port status query -> disconnected devices don't cripple following devices by decreased now_connect
2018-01-13 22:48:52 +04:00
Megamouse 9b4868f017 Input: init pads as disconnected
inlcudes simpsons "hack" as comment
2018-01-13 22:48:52 +04:00
kd-11 5959411aeb Fix windows build 2018-01-11 12:26:41 +03:00
Greg V fbceec47b8 Add support for Vulkan on Wayland
The variable VK_USE_PLATFORM_WAYLAND_KHR is actually used by the Vulkan
header, so use it here too.
2018-01-11 12:26:41 +03:00
Unknown 51a2b43d81 Qt/Input: Introduce profiles 2018-01-10 03:17:02 +04:00
Zion Nimchuk 4231ea2eb6 Also stub some similar cellGameUpdate functions 2018-01-09 04:56:06 +04:00
Zion Nimchuk 8ee0ed84e4 Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN 2018-01-09 04:56:06 +04:00
TGEnigma d770a42349 Fix debug build 2018-01-06 04:45:55 +04:00
Megamouse 19d181fa4c Qt: implement simple find dialog for logs (#3941) 2018-01-05 03:41:10 +04:00
Nekotekina 83b541ea9d SPU: rewrite ROTH (AVX-512) 2018-01-03 01:04:04 +03:00
Nekotekina af3e1fc580 Improve Restart function
Don't erase boot args
Should now work correctly with game launchers
2018-01-03 01:04:04 +03:00
Nekotekina 7050575fdb Add Start Threshold parameter (ALSA) 2018-01-03 01:04:04 +03:00
kd-11 ee009ec99c rsx: Robustness fixes
- Track last working state and reset to it if RSX starts to desync
-- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands
- Ignore empty sets
-- Mark empty/invalid IB sets as having 0 element counts.
2018-01-02 21:17:56 +03:00
Nekotekina 198e9dce1d Fix #4005 regression
Delay unregister EH frames (Linux)
2018-01-01 10:41:07 +03:00
VelocityRa 383c501a35 [gui] Show total number of llvm compilation dialogs
- Doesn't account for dynamic libraries loaded after the fact,
  but usually good enough since
  1) Those aren't even present in some games
  2) They usually only have about 1 or 2 fragments (dialogs) each.
2017-12-31 22:08:17 +03:00
VelocityRa 7c64c2f703 MsgDialog: Add SetMsg() for changing main text 2017-12-31 22:08:17 +03:00
lewmpk d64e79bd9f fix clang warning: logical-op-parentheses 2017-12-31 22:08:17 +03:00
VelocityRa 489ded43b1 Trophy: Return correct disk space requirements
Closes #3763
2017-12-31 22:08:17 +03:00
Nekotekina d40aaf0391 PPU: use shared jit_compiler instance
(Linux) Fix deregisterEHFrames error message
2017-12-31 22:08:17 +03:00
kd-11 1ea5e7404a rsx: Workaround for nvidia linux
- For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
2017-12-31 12:43:40 +03:00
kd-11 55c324e062 rsx: Invalidate surface configuration if stencil state is changed
- Stencil state afects validity of a depth/stencil surface same as depth state
2017-12-31 12:43:40 +03:00
kd-11 d496dbecad rsx: Implement depth clamping 2017-12-31 12:43:40 +03:00
kd-11 4872be9de3 rsx/vk: Synchronize access to queue submit calls
- Should prevent concurrent access on the present/graphics queue
2017-12-31 12:43:40 +03:00
kd-11 688569e5c8 gl: Remove flag test optimization as it does not work properly
- Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
2017-12-31 12:43:40 +03:00
Megamouse 90f825aa49 Qt: fix compat list sort (#4003) 2017-12-31 01:43:56 +00:00
Nekotekina 78f7020ce6 Warn about corrupted PARAM.SFO 2017-12-29 20:05:06 +03:00
Nekotekina a92bf39efa Trophy: check both bdvd and hdd locations 2017-12-29 20:04:40 +03:00
Nekotekina e836c33f37 cellGame: don't write empty TITLE_IDs in PARAM.SFO 2017-12-29 20:04:10 +03:00
Nekotekina f271b650da SPU: minor addition for CFLTU, CUFLT 2017-12-29 03:09:35 +03:00
Nekotekina 14929a1497 Fix game category issues
Fix cellGameDataCheckCreate2 PARAM.SFO
Fix trophy initialization for gamedata (game patch)
Implement psf::assign
Potentially fix cellGameSetParamString
2017-12-29 03:09:35 +03:00
Nekotekina e768bdc80f Remove /app_home/ dependency
Should also fix exitspawn
2017-12-27 02:51:58 +03:00
Nekotekina a605919729 Fix lv2_socket id_base 2017-12-27 02:51:58 +03:00
Nekotekina 39a3ed2d03 SPU: minor additions for AVX2+ 2017-12-27 02:51:58 +03:00
Nekotekina 0a89f1db39 Fix primary stack size 2017-12-25 21:08:15 +03:00
Ofek 3cf0fb60a4 Set lv2_socket id_base (#3983) 2017-12-25 15:47:28 +04:00
Megamouse fc2ef5529d Fix cellPadSetPortSetting (#3980)
* Don't skip setting port settings when no controller is connected
* DS4: fix error message
2017-12-24 14:47:36 +00:00
Unknown 8a3759f479 Input: evdev: add positive axis list yml to handle 0+ range sticks 2017-12-24 00:27:52 +04:00
Ofek a6208d2bd7 Reset initial seek position in MSELF files (#3977) 2017-12-23 23:18:55 +04:00
Unknown 58d8d12665 Qt/Input: fix numpad (regression) 2017-12-23 02:01:37 +04:00
kd-11 8b31a9448a vulkan: Tweaks to sampler state fallback paths
- Make all texture access on non-existent textures return 0
- If border color is closer to 0, then set alpha to 0 as well (might break some corner cases with alpha test)
- Zero initialize null sampler
2017-12-22 20:08:14 +03:00
kd-11 4819847c46 rsx: Modify semaphore_acquire timeout detection
- Take paused state into account
- Make timeout configurable
2017-12-22 20:08:14 +03:00
kd-11 d6bc6ec2c1 rsx: fix initial swizzle ordering for render target data 2017-12-22 20:08:14 +03:00
kd-11 320fb5f94c rsx/fp: Fix alphakill 2017-12-22 20:08:14 +03:00
kd-11 4a0c4259f0 c++ is hard
- Remove unnecessary const definitions
2017-12-22 20:08:14 +03:00
Unknown e9364bd87b Input: fix initial DS4 connection (regression) 2017-12-22 01:26:31 +04:00
Ani 5e04a5f21d
_sys_process_exit: Fix logging (#3963) 2017-12-21 19:48:21 +00:00
Unknown 106de04485 Input: Fix connection count
and some minor commenting
2017-12-21 18:42:53 +04:00
Unknown 8eb8755aea Input: fix evdev directions, sticks and rumble
minor style fix
2017-12-21 18:42:53 +04:00
Unknown 1b13b94095 Qt: Fix icon size actions 2017-12-21 18:42:53 +04:00
Unknown 69283accd0 Qt/Input: implement mouse button mapping / improve keyboard 2017-12-21 18:42:53 +04:00
Unknown 2dd8a1afdb Input: evdev fixes and first rumble implementation 2017-12-21 18:42:53 +04:00
Unknown 114dd2a723 Input: improve evdev settings dialog / change threshold behaviour 2017-12-21 18:42:53 +04:00
Unknown 6891371a79 Input: improve MMJOY settings dialog / change threshold behaviour 2017-12-21 18:42:53 +04:00
Nekotekina a285409f59 Fix travis 2017-12-21 00:40:28 +03:00
Nekotekina f24491de84 SPU: fixes 2017-12-20 01:21:59 +03:00
Nekotekina 83da7f9b63 PPU: remove SSSE3 dependency 2017-12-20 01:21:15 +03:00
Nekotekina 1ae8850b3f PPU: rewrite VMHRADDSHS without SSSE3 2017-12-20 00:04:09 +03:00
Nekotekina 140a581d23 PPU: redesign LVSL, LVSR instructions 2017-12-20 00:04:09 +03:00
Nekotekina d3198ddf60 SPU: reorder some instructions for better throughput 2017-12-20 00:04:09 +03:00
Nekotekina 6d34dcd75f SPU: add some AVX-512 variants 2017-12-20 00:04:09 +03:00
Nekotekina 4aee4ed6d7 SPU: remove SSSE3 dependency 2017-12-20 00:04:08 +03:00
Nekotekina 61de20a633 RSX: remove SSSE3 dependency 2017-12-20 00:04:08 +03:00
kd-11 de5dab35e0 rsx: Raise semaphore timeout duration bacause some games are very slow 2017-12-18 10:45:37 +03:00
kd-11 47060cdc5f rsx/fp: Fix typo 2017-12-18 10:45:37 +03:00
kd-11 7dd349ae8e Update FragmentProgramDecompiler.cpp 2017-12-18 10:45:37 +03:00
kd-11 4e80858bed rsx/fp: Hotfix for TEXBEM/TXPBEM 2017-12-18 10:45:37 +03:00
kd-11 e89a035e8b rsx/fp: Implement TXPBEM 2017-12-18 10:45:37 +03:00
kd-11 f7c52d3bb7 rsx/fp: Implement TEXBEM (untested) 2017-12-18 10:45:37 +03:00
kd-11 6f8dd20f03 rsx/fp: Stuff
- Implement BEM
- Add LG2 to special instructions
2017-12-18 10:45:37 +03:00
kd-11 b1a1c0251f rsx: Implement variable point size 2017-12-18 10:45:37 +03:00
kd-11 0d0821e914 rsx: Pause FIFO queue when changing ctrl registers 2017-12-18 10:45:37 +03:00
kd-11 6891323c18 rsx: framebuffer textures do not have mipmaps!
- Force mipmap count to 1 if sampling from an RTV/DSV
- TODO: Better wcb flush detection, it should be better to re-upload the texture after it has been dwnloaded if expected mipmaps are > 1
2017-12-18 10:45:37 +03:00
kd-11 71c8885678 rsx/cfg: Lower the default scaling threshold to 16x16 2017-12-18 10:45:37 +03:00
kd-11 7c7cd4153e rsx: Framebuffer setup fixes
- Sometimes square renders are done to surfaces with pitch=64 and re-uploaded with swizzle scanning
-- This setup avoids discarding targets if they are square and pitch == 64
2017-12-18 10:45:37 +03:00
kd-11 ff0f1510e5 rsx: Minor fixes
- Abort nv406e semaphore acquire if the rsx thread stalls/crashes
- Fix texture size approximation to take mipmaps into account. Fixes some games hanging with WCB
2017-12-18 10:45:37 +03:00
kd-11 3338fdb936 rsx: Fix RGB565 blits. Data is byteswapped on input
- Fixes messed up BG on retroarch glyphs
2017-12-18 10:45:37 +03:00
kd-11 6dfe32c6d2 fix linux builds 2017-12-18 10:45:37 +03:00
kd-11 95966a467e rsx: Texture cache fixes
- Handle blit resources in a more consistent way
- TODO: Handle some corner cases (piyotama)
2017-12-18 10:45:37 +03:00
kd-11 ac0022483a rsx: Implement delayed swizzle remap for blit engine resources
- Fixes remap vectors for memory copied via blit engine as it has no context
2017-12-18 10:45:37 +03:00
Zion 17bfb3beaf various memory access violation fixes (and friends) (#3930)
* various memory access violation fixes

* Another fix, for motorstorm demo

* Better stub cellGameUpdateCheckStartAsync and FinishAsync, Fixes #3934
2017-12-16 04:03:49 +04:00
scribam 6e9b064a0f Add new functions to cellSysutil 2017-12-11 01:36:22 +04:00
scribam 50f2be57f7 Spaces to tabs 2017-12-10 16:48:33 +04:00
scribam b4a97c99d8 Add const and ref for loops 2017-12-10 16:48:33 +04:00
elad335 3aefd14b3d disasm: display db[x]cyc 2017-12-10 16:19:36 +04:00
Ani 60f5929f81
Hotfix #3919 (#3920)
* Restore GIT_BRANCH
Removed by mistake on previous commit

* Fix commit count on AppVeyor builds
2017-12-08 23:53:05 +00:00
Ani 6b323d7e2e Version adjustments 2017-12-08 22:46:19 +00:00
Jake d7881c6714 ds4: fix led on bluetooth 2017-12-08 15:19:17 +04:00
Jake d0013679c0 rsx: fix image_in swizzled texture crash 2017-12-08 15:19:17 +04:00
kd-11 0b3fbf1d4c rsx: Narrow the race condition window further
- Needs aliased paging to be implemented to fix properly or a re-entrant global IO lock
2017-12-06 12:55:49 +03:00
kd-11 69eb483089 rsx: Framebuffer setup fix
- Stencil flag is meaningless if surface does not support stencil
2017-12-06 12:55:49 +03:00
kd-11 a2b4cf22b5 rsx: Reimplement invalidate_range_base_impl
- Avoid unprotecting memory until just before we have to write the data
- Avoids race conditions where the caller thread takes too long to enter the second phase and another thread accesses the "bad" memory
2017-12-06 12:55:49 +03:00
Nekotekina d8ae94df5b savedata: avoid passing vm memory to fs::file 2017-12-05 15:55:10 +03:00
Unknown 03814e8d02 Qt: implement compatibility column 2017-12-05 16:53:14 +04:00
kd-11 970d2a06e0 rsx: Properly fix DATA3F_M register alignment 2017-12-04 18:22:18 +03:00
kd-11 9853027f72 rsx/vp: Decide default return values in case of undefined attributes based on location ID
- Different default values should be returned for different attributes
2017-12-04 18:22:18 +03:00
kd-11 90c2324e47 rsx: Program cache fixes
- Reorganize storage hash vs ucode hash
- Scan for actual fragment program start in case leading NOPed code precedes the actual instructions
-- e.g FEAR2 Demo has over 32k of padding before actual program code that messes up hashes
2017-12-04 18:22:18 +03:00
kd-11 f5145943b2 d3d12: Fix fragment shader compile 2017-12-04 18:22:18 +03:00
kd-11 960f26f84e rsx:: fixes for framebuffer setup
- provide a DSV if depth and/or stencil testing is enabled
2017-12-04 18:22:18 +03:00
kd-11 cdd4fd9867 rsx/fp: Explicitly insert global functions.
- Functions such as pack/unpack ops must exist before the shared gather functions are declared
2017-12-04 18:22:18 +03:00
Nekotekina bfb3144f34 sys_net: Force AF_INET 2017-12-02 12:36:05 +03:00
Unknown 8f314c5101 Input: handle MMJOY reconnection (pad still needs to be online on start) 2017-12-01 20:28:06 +00:00
Unknown 2ec4f66427 Input: improve evdev and mmjoy stick input 2017-12-01 20:28:06 +00:00
Unknown 7165001b68 Qt: Fix SettingsDialog crash introduced by removal of groupboxes 2017-12-01 20:28:06 +00:00
Unknown c077426e95 Input: Fix filter button for evdev and DS4 2017-12-01 20:28:06 +00:00
Unknown c870bbb885 Input/MMJOY: handle Axis and POV capabilities 2017-12-01 20:28:06 +00:00
kd-11 3fbc960c44 gl/vk: Better handling of inter-format data copies
- RGBA8->RG16 does not require special instructions so the overlay pass is disabled for OGL
2017-12-01 21:00:50 +03:00
kd-11 896c8991de rsx/fp: Properly implement PK/UP instructions based on NV_fragment_program documentation 2017-12-01 21:00:50 +03:00
kd-11 bec6c1a939 gl: Implement rgba8 -> fp16 casting pass
-- Is this actually necessary? The two format are binary compatible
2017-12-01 21:00:50 +03:00
kd-11 fe9090bd39 rsx/fp: Implement register gather (only for UP(X) instructions)
- Workaround for temp register aliasing between H and R variants
- TODO: Implement temp regs as 128 bit-blocks with r/w as pack/unpack
2017-12-01 21:00:50 +03:00
kd-11 44e34064de vulkan: Do not clear non-existent surfaces 2017-12-01 21:00:50 +03:00
kd-11 a18ae0f6ac rsx/fp: Reimplement PK(X) and UP(X) opcodes. The read back values are obviously in normalized range
- Confirmed with a GOW shader which writes result of UP8 to BGRA8 output
2017-12-01 21:00:50 +03:00
kd-11 08b829dc22 rsx: wcb scaling fixes 2017-12-01 21:00:50 +03:00
kd-11 9d27ac359b gl: Minor wcb tweaks 2017-12-01 21:00:50 +03:00
kd-11 6c9c300fe0 rsx: Fix texture cache memory usage statistics 2017-12-01 21:00:50 +03:00
kd-11 17340c44cc rsx: method register fixes
- Fix VERTEX_DATA_3F_M element alignment (its 16 bytes per attribute)
- Fix DATA_2S_X interpretation type. Its signed 16-bit unnormalized (s32k) and not signed normalized (s1)
2017-12-01 21:00:50 +03:00
kd-11 90a3f3af30 rsx: Discard queue if RET is found without CALL 2017-12-01 21:00:50 +03:00
kd-11 da1e97618b rsx: Changes to surface pitch handling
- Zeta pitch is ignored by real HW for some reason
- Monitor ptch value changes as well since they may affect disabled surfaces
- TODO: Verify if MRT pitch is really taken into consideration
2017-12-01 21:00:50 +03:00
kd-11 89bc333295 vk: Compliance fixes; vkCmd state affects currently bound descriptor set! 2017-12-01 21:00:50 +03:00
kd-11 3350e7ee55 rsx: Fixes for framebuffer setup code 2017-12-01 21:00:50 +03:00
kd-11 ddebc334bf rsx: Fixes
- Discard intentionally invalidated framebuffer resources. These are created after a flush has happened, forcing reupload since contents cannot be guaranteed (strict mode only)
- Fix for blits using vulkan; dont use the copy method if formats do not match, use generic blit instead
2017-12-01 21:00:50 +03:00
kd-11 145ecb00fc rsx: Texture cache hotfixes 2017-12-01 21:00:50 +03:00
kd-11 75d0ff177d gl: Avoid null deref 2017-12-01 21:00:50 +03:00
kd-11 4d75e98647 rsx/fp: Do not apply input mods to all types of inputs
- Temp registers are confirmed to be affected
- Const registers are confirmed to be unaffected
- Varying inputs are not confirmed yet
2017-12-01 21:00:50 +03:00
kd-11 3bfdcf698d rsx: More tuning for depth/color buffer selection 2017-12-01 21:00:50 +03:00
kd-11 51891039dd rsx: improve depth/color contested memory allocation heuristics
- Needs more tests to prove correct behaviour
2017-12-01 21:00:50 +03:00
kd-11 07fe5f87ae gl: Fix face winding
- Face winding is always calculated based off the top left corner
2017-12-01 21:00:50 +03:00
kd-11 de5a4fe083 rsx: Reimplement depth <-> RGBA reinterpretation code
- Implements proper channel order for fp24-ARGB8 conversion
- Takes swizzle remap into account when reconstructing source bytes
2017-12-01 21:00:50 +03:00
kd-11 5cf2d774f3 fp32 precision on GPUs is embarassing
- Division seems to suffer from drift easily on GPUs due to limited precision
2017-12-01 21:00:50 +03:00
kd-11 ccc0383f75 vulkan: Implement overlay shader passes
- Implements vk::overlay_pass and vk::depth_convert_pass
- Also added a sanity check in RSX core for depth replace shaders
2017-12-01 21:00:50 +03:00
kd-11 680ca1d12a rsx: Zcull refactoring and vulkan implementation 2017-12-01 21:00:50 +03:00
kd-11 c926868758 vk: Dont always assume framebuffers exist
- TODO: Use temporary renderbuffers for these outputs
2017-12-01 21:00:50 +03:00
kd-11 30269e5bad rsx/gl: Use strict method of gathering the depth buffer bits
- Performance difference on modern GPUs is negligible
2017-12-01 21:00:50 +03:00
kd-11 07f61db24a rsx: Try to take the context for the surface creation into account 2017-12-01 21:00:50 +03:00
kd-11 63f261a66d rsx: Improve framebuffer check heuristics for contested memory buffers 2017-12-01 21:00:50 +03:00
kd-11 33f3a3e014 rsx: Major fixes
- Handle aliased depth + color target by disabling depth writes. This looks to be the correct way
- Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects
- Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly
-- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround
-- Only implemented for openGL at the moment
-- Requires a workaround for an AMD driver bug
2017-12-01 21:00:50 +03:00
kd-11 8646f51fa3 rsx: Add more validation to framebuffer setups. Game devs sometimes do crazy things 2017-12-01 21:00:50 +03:00
kd-11 0aaae000b3 rsx: Minor improvements 2017-12-01 21:00:50 +03:00
kd-11 db58cd7513 rsx: Invalidate both depth and color surfaces when binding a new surface 2017-12-01 21:00:50 +03:00
Jake d17093e65b spu: Fix interrupt jump check - also change interrupt variable to atomic bool for ease of setting/checking 2017-12-01 20:29:59 +03:00
Jake 34e01ba3d8 mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks 2017-12-01 20:29:59 +03:00
Jake 8b476b5bfa spu: Recompiler Interrupt optimizations - Pigeonhole optimize for branching pattern that is used to enable and disable interrupts used in code, this should lower amount of blocks that are compiled and avoid falling out of a block - Recompiled interupt check in some cases to stay in block instead of falling out to dispatcher 2017-12-01 20:29:59 +03:00
Jake ad97780c4f spu: Implement DFCMGT for interpreter and recompiler 2017-12-01 20:29:59 +03:00
Jake 17cf24d0ed sys_memory: Lower maximum size for memory block to fake OS size - Report available memory minus another fake block that can be used for the OS 2017-12-01 20:29:59 +03:00
Zion Nimchuk c424652b43 Silence warnings in misc files (gui, psp2, mfc, mouse) 2017-11-30 18:07:19 +03:00
Zion Nimchuk 3a9ae2df9e silence warnings in RSX stuff 2017-11-30 18:07:19 +03:00
Zion Nimchuk 8276d29d4f Silence warnings in lv2/Modules 2017-11-30 18:07:19 +03:00
Zion Nimchuk b9b06143d2 Silence some warnings in some files in Utilities 2017-11-30 18:07:19 +03:00
Unknown 853c3f9e39 Qt/Input: implement blacklist to Filter Noise in pad dialog 2017-11-30 19:06:54 +04:00
Unknown c04c23f33d Input/MMJOY: use provided min and max. Move info and caps to MMJOYDevice 2017-11-30 19:06:54 +04:00
Unknown 25a1d86986 Qt/Input: Remove unsupported groupboxes from pad dialog and shorten text 2017-11-30 19:06:54 +04:00
Unknown c2379b8337 Qt/Input: disable config button when device combobox is empty 2017-11-30 19:06:54 +04:00
elad 91fd1465f2 SPU MFC: Clamp tag and size (#3803) 2017-11-29 16:28:41 +04:00
Unknown a4de495093 Qt/Input: Implement GetModifierCode to improve keyevents 2017-11-29 15:57:29 +04:00
Unknown 2cd551a222 Qt/Input: disable TabFocus while mapping buttons in order to map Tab key 2017-11-29 15:57:29 +04:00
Unknown dd4ccb059e Input: MMJOY prioritize button presses due to constant axis events 2017-11-29 15:57:29 +04:00
Unknown 5810b29298 Input: Fallback in FindKeyCode to prevent crashes on incompatible config 2017-11-29 05:09:41 +04:00
Peter Mcteague 6702c14b88 Added installation for additional packages to game boot 2017-11-28 22:22:37 +03:00
scribam 8901cc9ae6 Update Qt to 5.9.3 2017-11-28 15:22:47 +04:00
Unknown 17ff1e41a5 Input: fix MMJOY a bit 2017-11-28 10:25:22 +00:00
Unknown 782156b26f Input: fix currentText of device combobox 2017-11-28 10:25:22 +00:00
Unknown 4f5e93bd09 Input: Fix Default XInput LB 2017-11-28 10:25:22 +00:00
Megamouse 662fe8cc95 [Qt/Input] Improve pad_settings_dialog a bit (#3611)
* Input: further work on remapping Xinput and begin work on remapping DS4

* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput

* Input: begin evdev remapping and change all handlers to use cfg::string

* Input: finish work on remapping evdev

and some more crap

* Input: finish work on remapping Xinput and DS4

* Input: add DS4 Colors to DS4 config

* Input: Improve DS4 deadzone scaling

Jarves made some mistakes, so I'll fix them in the follow up commit

* Input: fix Jarves fixes on DS4 deadzone

and remove unnecessary usage of toUtf8

* Input: add primitive batterychecks to XInput and DS4

* Input: add mmjoystick remapping

* Input: Fix evdev and some Vibration issues

* Input: adjust capabilities to fix stick input for games like LoS 2

also fix threshold slider minimum
also add ps button to all the handlers

* Input: Further evdev work

based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)

* Input: use 20ms vibration update time for xbox one elite controllers.

* Input: Fix return type of Clamp()

* Input: Evdev Fix

* Input: Evdev Optional GetNextButtonPress

presumably better than the other

* Input: review changes

* Input: evdev: fix wrong index in axis handling

move bindpadtodevice down to keep consistency between handlers and not get crazy

* Input: evdev: fix expensive add_device in GetNextButtonPress

* cleanup

* Input: mmjoy: fix type

* Input: evdev: final fixes

* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4

* Input: add deadzone preview by passing necessary values in callback

use 0.5 of max value for threshold in pad dialog

* Input: get rid of all-uppercase variables
2017-11-28 01:31:15 +04:00
Nekotekina 695b4c1f06 Change sys_usbd_receive_event 2017-11-27 23:15:28 +03:00
Nekotekina d366823949 RSX: fix fix (406E semaphore release) 2017-11-27 23:15:28 +03:00
Unknown 917ee472d4 Qt: implement progress_dialog 2017-11-27 23:16:46 +04:00
Unknown 2f7d621fc8 Qt: remove some warnings 2017-11-27 23:16:46 +04:00
VelocityRa 754cdea435 Avoid recreating SwsContext every frame
* Applies to video decoding(`libvdec`) and post-processing(`libvpost`).
2017-11-27 22:35:40 +04:00
scribam 5f07f78c23 CMake minor improvements (#3783)
* cmake: simplify GLEW integration

* cmake: simplify ZLIB integration

* cmake: simplify ALSA detection

* cmake: check C++ compiler and flags instead of C ones

* cmake: bring consistency in Qt packages detection and remove unnecessary related "include_directories"

* cmake: harmonize coding style

* cmake: set CMAKE_INCLUDE_CURRENT_DIR to ON only when necessary
2017-11-27 22:04:55 +04:00
Unknown b22f3d7a55 Qt: change settingsdialog to horizontal layout 2017-11-27 21:35:59 +04:00
Nekotekina 1344f15efd RSX: improve nv406e::semaphore_release 2017-11-26 09:02:37 +03:00
Nekotekina f7803927d9 Fix exitspawn (autoexit option)
Fix other situations affected by this options
2017-11-26 09:02:37 +03:00
scribam 78101a9e57 cmake: remove unused link to ffmpeg libswresample 2017-11-25 14:07:11 +00:00
scribam d05071221e cmake: check if ffmpeg libswscale is present 2017-11-25 14:07:11 +00:00
Nekotekina 7d3a528871 Use Qt for error reports 2017-11-23 20:36:21 +03:00
Nekotekina 5fffef74a2 PKG installer update for DLC
Also:
1) Don't ask for overwriting. It's outdated feature.
2) Limit cancellation capabilities.
2017-11-23 18:38:05 +03:00
Nekotekina 74c248150b Log sys_fs_utime values 2017-11-23 18:38:05 +03:00
Ofek 3628a8593f Fix cellGameBootCheck for disc games (#3771)
Don't return dirName
2017-11-23 16:27:44 +04:00
Ofek 58c42ad9c0 Check sys_spu_thread_group_create's nsize (#3742)
* Check sys_spu_thread_group_create's nsize

* cellSearch callback correction
2017-11-23 02:02:23 +04:00
Megamouse fb52cbb8b2 Trophy: Save dialog state (#3729)
* Trophy: Save dialog state and add show type settings

* SaveDataManager: Save Dialog State

* SaveDataList: Minor Optimization

* Qt: Save icon size on mouseevent resizes

it's a bit slower than using the slider because it saves every single resize. But better than not saving at all for now

* SaveData: Optimize saving to settings a bit

No Saving needed there

* Qt: get rid of all-uppercase enums and namespaces

* Qt/Linux: adjust remaining DX12 tooltip

* Qt: prevent dockwidget contextmenu
2017-11-22 15:11:59 +04:00
Unknown de465cb941 Fix "Exit RPCS3 when process finishes" command line crash
Added force_boot to force boot on cmdline boot.
Load() caused a Stop() that exited the application with "Exit RPCS3 when process finishes" enabled. Now Stop is only called if the emu is not stopped
2017-11-21 03:02:47 +04:00
Jan Beich dd5791a2cc Fixes from FreeBSD package (#3765)
* Thread: unbreak on BSDs after dbc9bdfe02

Utilities/Thread.cpp:1920:2: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'?
        cpu_set_t cs;
        ^~~~~~~~~
        cpusetid_t
/usr/include/sys/types.h:84:22: note: 'cpusetid_t' declared here
typedef __cpusetid_t    cpusetid_t;
                        ^
Utilities/Thread.cpp:1921:2: error: use of undeclared identifier 'CPU_ZERO'
        CPU_ZERO(&cs);
        ^
Utilities/Thread.cpp:1922:2: error: use of undeclared identifier 'CPU_SET'
        CPU_SET(core, &cs);
        ^
Utilities/Thread.cpp:1923:48: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'?
        pthread_setaffinity_np(pthread_self(), sizeof(cpu_set_t), &cs);
                                                      ^~~~~~~~~
                                                      cpusetid_t

* JIT: use MAP_32BIT on Linux and FreeBSD

Unless RLIMIT_DATA is low enough FreeBSD by default reserves lower 2Gb
for brk(2) style heap, ignoring mmap(2) address hint requested by RPCS3.
Passing MAP_32BIT fixes the following crash

Assertion failed: ((Type == ELF::R_X86_64_32 && (Value <= UINT32_MAX)) || (Type == ELF::R_X86_64_32S && ((int64_t)Value <= INT32_MAX && (int64_t)Value >= INT32_MIN))), function resolveX86_64Relocation, file /usr/ports/devel/llvm40/work/llvm-4.0.1.src/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp, line 287.

* build: unbreak -DVULKAN_PREBUILT with system glslang on Unix

rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:4:10: fatal error: '../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h' file not found
 #include "../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::compile_glsl_to_spv(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&, glsl::program_domain, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&)':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x50e): undefined reference to `glslang::TProgram::TProgram()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x51d): undefined reference to `glslang::TShader::TShader(EShLanguage)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x542): undefined reference to `glslang::TShader::setStrings(char const* const*, int)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x581): undefined reference to `glslang::TShader::parse(TBuiltInResource const*, int, EProfile, bool, bool, EShMessages, glslang::TShader::Includer&)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5d6): undefined reference to `glslang::TProgram::link(EShMessages)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5f1): undefined reference to `glslang::GlslangToSpv(glslang::TIntermediate const&, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&, glslang::SpvOptions*)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5ff): undefined reference to `glslang::TShader::getInfoLog()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x61a): undefined reference to `glslang::TShader::getInfoDebugLog()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x630): undefined reference to `glslang::TShader::~TShader()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x63c): undefined reference to `glslang::TProgram::~TProgram()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6d2): undefined reference to `glslang::TShader::~TShader()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6de): undefined reference to `glslang::TProgram::~TProgram()'
rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::initialize_compiler_context()':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6f5): undefined reference to `glslang::InitializeProcess()'
rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::finalize_compiler_context()':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x856): undefined reference to `glslang::FinalizeProcess()'

* build/msvc: add missing glslang include directory after 6bb3f1b4d75c

"c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj" (default target) (15) ->
(ClCompile target) ->
  Emu\RSX\VK\VKCommonDecompiler.cpp(4): fatal error C1083: Cannot open include file: 'SPIRV/GlslangToSpv.h': No such file or directory [c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj]
2017-11-21 01:56:25 +04:00
clienthax 86a34fbb45 Fix regressions caused by network code. (#3702)
* Stub SOCK_DGRAM_P2P to allow some games to load again.

* Add 'support' for unspec sockets
(Have only seen the youtube app using these so far)
2017-11-20 16:42:16 +03:00
kd-11 5d87ef86b5 vk: Reset renderer status whenever a window geometry event is processed 2017-11-20 15:18:57 +03:00
kd-11 df7d52b177 rsx/fp: Give abs higher prio as it invalidates any precision checks 2017-11-20 15:18:57 +03:00
kd-11 f5addbf751 rsx/fp: improve SRC modifier order
- Neg modifier is applied after clamping. Abs has not been tested/proven so precision clamp goes first now, not last
2017-11-20 15:18:57 +03:00
kd-11 a8c0dd649e rsx/fp: RE work on precision modifier bits
- Testing DS2 has revealed clamping bits in SRC1 that were not respected and left negative values reaching the framebuffer
2017-11-20 15:18:57 +03:00
kd-11 bbb3bdf008 rsx: Abort all drawing commands if no swapchain exists
- Should keep nvidia from consuming all device memory when minimized
2017-11-20 15:18:57 +03:00
kd-11 6d2dcbd164 rsx: Enable hw blit engine for local->main memory blit operations as well 2017-11-20 15:18:57 +03:00
kd-11 be6b5922dd rsx: research native texel byte order on cpu readback (WCB) [WIP] 2017-11-20 15:18:57 +03:00
Unknown 59be9dc36e Qt: move "Disable Vertex Cache" option back to gpu tab 2017-11-20 13:36:13 +03:00
Unknown 61ca9df45c Qt: Use global Appicon instead of setting it in every Dialog 2017-11-20 00:34:29 +00:00
Zion Nimchuk 12ecba7d49 Initial work on sys_usbd syscalls 2017-11-19 23:11:13 +03:00
scribam 223f17ac7e Bump CMake requirement 2017-11-16 01:41:51 +04:00
Nekotekina c435b328c7 Implement savedata delete op 2017-11-15 21:00:02 +03:00
Nekotekina 0d1cb8c878 Fix cellMsgDialog 2017-11-15 21:00:02 +03:00
Nekotekina 16d7023a92 cellSaveData fixes 2017-11-15 21:00:02 +03:00
Nekotekina 358afc045d Minor fix (cellGame) 2017-11-15 21:00:02 +03:00
Nekotekina 0fbb8b9a18 Implement _sys_prx_load_module_by_fd
Implement _sys_prx_load_module_on_memcontainer_by_fd
2017-11-15 21:00:02 +03:00
Nekotekina 9ef00b4a12 RSX: Rewrite frame limit 2017-11-15 21:00:02 +03:00
Nekotekina 9bc0ec586a Fix command line args 2017-11-15 21:00:02 +03:00
Nekotekina f4eab09557 Add supporters 2017-11-15 21:00:02 +03:00
Nekotekina f2980d57a1 ALSA audio backend fixes 2017-11-15 21:00:02 +03:00
Nekotekina dbc9bdfe02 Implement set_ideal_processor_core (linux) 2017-11-15 21:00:02 +03:00
clienthax 9e0b881b2b Fire callback in cellSearchInitialize
Allows BLJS10131 to get ingame ;)
2017-11-15 02:26:36 +04:00
clienthax 946ba3be29 Fix bug in sys_spu_thread_group_create (#3734) 2017-11-14 22:24:55 +04:00
Ani 0064976c43 Bump version to 0.0.4 2017-11-12 18:13:22 +00:00
Robbie 2c19fdf092 Fix off by one error in trophies (#3715) 2017-11-12 17:36:13 +00:00
Ofek 8fc9862614 Fix cellGameGet(Set)Param (#3690)
* Fix cellGameGet(Set)Param
2017-11-11 22:22:38 +00:00
Talkashie 55d84414ee Stub sceNpSnsFbCheckConfig (#3720) 2017-11-11 22:18:32 +04:00
Talkashie 8c0bdd71d9 Correct two typos and a couple of other nitpicky things (#3721)
Correct two typos and a couple of other nitpicky things
2017-11-11 12:56:59 +00:00
kd-11 3c9126d91f rsx: Ignore FENCE instruction as it seems like its ignored on realhw
- This is likely a compiler hint for performance reasons and not a mandate
2017-11-09 14:39:50 +03:00
kd-11 8b4836a12f rsx: Fix shader cache version check 2017-11-09 14:39:50 +03:00
kd-11 b2a7eee1ec rsx: Bump shader cache ver and fix blit engine crash
- Disables blit operations if the target will have a size of 0 in any dimension
- Bumps shader cache ver to 1.1
2017-11-09 14:39:50 +03:00
kd-11 ed21bb309f rsx: Minor fixups
- Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA
-- This requires handling AA resolve by removing a half downscale on multisampled axes

- Return all ones when a vertex attribute is disabled.
-- Some games forget to enable vertex attributes actually needed by the fs
2017-11-08 13:15:34 +03:00
kd-11 7b3e4f5e3d vk: Hotfix
- facepalm: Do not enable depth comparison mode if masquerading as RGBA color!
2017-11-08 13:15:34 +03:00
kd-11 30b3af0d12 vk: Cleanup, simplify renderpass management 2017-11-08 13:15:34 +03:00
kd-11 541cb4062b vk: Fix shader logging
- Do not overwrite logged programs
2017-11-08 13:15:34 +03:00
kd-11 4e9160104a rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
- Both backends now generate very similar code
2017-11-08 13:15:34 +03:00
kd-11 86fa379c78 rsx/vk: Fix unnormalized converted textures 2017-11-08 13:15:34 +03:00
kd-11 8733505d0a rsx: Minor fixes
- texture_cache: Fix internal size calculation for subresources
- vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state
2017-11-08 13:15:34 +03:00
kd-11 242611aa46 gl/qt: Catch segfaults in wglDeleteContext with SEH (AMD windows driver)
- In rare cases the driver derefs a nullptr and dies, taking the emulator with it
- From testing, it seems the vram is indeed freed when this happens so its "safe" to continue
2017-11-08 13:15:34 +03:00
kd-11 baa5a261a5 rsx: Rewrite invalidate_range_impl_base in a way that makes sense. Fixes wcb hanging 2017-11-08 13:15:34 +03:00
kd-11 3730b9d1da rsx: More fixes
- Support for raster offsets in surface descriptors (looks to be unused)
- Do not tag disabled render targets when using MRT (pitch = 64)
- Add missing notify_surface_changed() call for openGL
2017-11-08 13:15:34 +03:00
kd-11 0d35363ea0 rsx: Minor optimization - dont update sampler state if texture state registers have not changed 2017-11-08 13:15:34 +03:00
kd-11 75504b3f5e rsx: Rework context handling and stop leaking the GL ccontext
- GL contexts are external handles that require manual lifecycle management
2017-11-08 13:15:34 +03:00
kd-11 4ca98e53a6 rsx: Fix for unnormalized texture access 2017-11-08 13:15:34 +03:00
kd-11 300a36d3d6 rsx: Fixes for cubemap reconstruction
- Do not abort generation if sides are missing, replace with blank surfaces instead
- Make cubemaps scale with res scaling
2017-11-08 13:15:34 +03:00
kd-11 60c7a508a7 rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache
- This limits the number of times an image is copied and improves performance
2017-11-08 13:15:34 +03:00
kd-11 1fa18757fc rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW]
- Enables real-time cubemap reflections
- TODO: Vulkan is broke; rsx is very slow with this feature
2017-11-08 13:15:34 +03:00
kd-11 fbb7186e66 rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters 2017-11-08 13:15:34 +03:00
kd-11 0961a43997 rsx: Implement 1D<->2D image type casts 2017-11-08 13:15:34 +03:00
kd-11 7037504dcf rsx: Workaround for missing AA flags on some surfaces
- This just doesnt work right yet. It looks like AA is being used dynamically? (RDR)
- TODO: Try to locate flags to set AA if AA mode is not changed
2017-11-08 13:15:34 +03:00
kd-11 2385029eab gl: Shift code around to increase work done after memory transfer operations
- The current code is slower because memory operations are too close to their draw calls
-- This is mainly an issue with proprietary AMD drivers
2017-11-08 13:15:34 +03:00
kd-11 eed55a446c rsx: Minor optimization
- Defer resolving image copy operations to the binding step
2017-11-08 13:15:34 +03:00
kd-11 bbcb6b6851 rsx: Fbo fixes 2
- Use AA mode to predict surface compression. Compression mode is useless without AA activated
- Rewrites most image subresource fetch routines to use the new heuristic
- Fix rsx:🧵:find_tile. FEED000(X) can be substituted for (X) in the code
-- Fixes alot of failures when looking for tiled regions

rsx: Fix antialiased unnormalized coords
- scaling factors are inverse to allow proper coordinates to be computed in fs
2017-11-08 13:15:34 +03:00
kd-11 b95630d84a rsx: Minor fixups
- Optimize framebuffer memory invalidate conditions
- Fix texture sampling of AA textures (wider by 2x surfaces)
2017-11-08 13:15:34 +03:00
kd-11 af1d3c2aa6 rsx: Improve surface store resource management
- vk: Use frame testing to determine invalidated resources that can be safely deleted
2017-11-08 13:15:34 +03:00
kd-11 ec3e5c547f rsx: More fixes
- Tag surface store to help determine when contents have been invalidated
- Crop framebuffer textures if they are not the requested dimensions!
2017-11-08 13:15:34 +03:00
kd-11 963a87fed5 rsx: Critical fixes
- Remove generic throws from the rsx pipeline. Stops the rsx thread from silently dying leaving the emulator in a hung state
- Hackplement add_signed and reverse_subtract_signed blend modes
2017-11-08 13:15:34 +03:00
kd-11 173d05b54f rsx: Optimizations
- Reimplement fragment program fetch and rewrite texture upload mechanism
-- All of these steps should only be done at most once per draw call
-- Eliminates continously checking the surface store for overlapping addresses as well

addenda - critical fixes
- gl: Bind TIU before starting texture operations as they will affect the currently bound texture
- vk: Reuse sampler objects if possible
- rsx: Support for depth resampling for depth textures obtained via blit engine

vk/rsx: Minor fixes
- Fix accidental imageview dereference when using WCB if texture memory occupies FB memory
- Invalidate dirty framebuffers (strict mode only)
- Normalize line endings because VS is dumb
2017-11-08 13:15:34 +03:00
Zion Nimchuk 865bb47462 HEAD or master will no longer show up in the titlebar 2017-11-08 12:49:22 +04:00
scribam 3e7ed8a831 PPUTranslator minor changes 2017-11-08 08:34:00 +04:00
Zion Nimchuk 6782b22637 Make cellMouseGetDataList return CELL_MOUSE_ERROR_NO_DEVICE if mouse handler is set to null 2017-11-04 19:55:32 +00:00
scribam 4600094829 [RSX] Fix uninitialized value before usage 2017-11-04 01:28:53 +03:00
kd-11 daaa83b9ca rsx: Fix for framebuffer validation 2017-11-04 00:08:30 +03:00
Robbie 3288050680 Have trophy manager reject games that have invalid usr data rather than dying. 2017-11-03 21:15:43 +03:00
Robbie b8c29ae957 Make it so that TROPUSR doesn't crash on "bad" imput. 2017-11-03 21:15:43 +03:00
Robbie 47bacc0ef0 Make trophy dialog smarter and not need the silly file. Can load all games by default now. 2017-11-03 21:15:43 +03:00
Tahir Akhlaq 3d0dced4bd change CryptAcquireContextW to try CRYPT_NEWKEYSET flag if key container doesnt exist already < https://msdn.microsoft.com/en-us/library/windows/desktop/aa379886(v=vs.85).aspx > 2017-11-03 14:17:37 +03:00
kd-11 30bba09fed disable fb testing for partial framebuffer resources 2017-11-02 14:35:19 +03:00
kd-11 31b07f2c5c rsx: Tweaks
- Optimize get_surface_subresource
- Add check_program_status time to draw call setup statistics. It can slow down games significantly
2017-11-02 14:35:19 +03:00
kd-11 f7063bb57b vk: Improved handling of swap_bytes behaviour when using WCB 2017-11-02 14:35:19 +03:00
kd-11 e4ef85b6e0 rsx: Experimental; Try to calculate pixel offset using nv3062 pitch register since we know the target block is defined with 3062 registers 2017-11-02 14:35:19 +03:00
Nekotekina b7c2088489 Add supporters 2017-11-01 05:07:12 +03:00
Nekotekina 59cd0a9c7f Implement set_native_priority (posix) 2017-11-01 05:07:12 +03:00
Nekotekina af107df0b4 Fix NPDRM exitspawn 2017-11-01 05:07:12 +03:00
Nekotekina 0e7e40f2cb Fix /dev_bdvd/ for exitspawn 2017-11-01 05:07:11 +03:00
Nekotekina 0b788f5b43 Add Delete LLVM Cache option 2017-11-01 05:07:11 +03:00
scribam db5c2500c2 Update PPA urls to the latest version of Qt 2017-10-31 09:29:12 +00:00
Robbie 4aa89132d7 Implement Trophy Manager. 2017-10-29 18:48:33 +03:00
MRG95 c1f08ce58d Added breakpoint list
Added a list widget that displays all the currently active breakpoints. You can rename each one for convenience, delete them in bulk, or double click to jump to that address.
2017-10-29 16:17:05 +03:00
MRG95 09a0d046f4 Repositioned current instruction to middle
As soon as I tried the debugger, i wanted to move it to the middle almost instantly. Checked the code and found it sitting right here but commented out. Why? This is awesome.
2017-10-29 16:17:05 +03:00
Unknown 0741698f13 Qt: Fix Save Data Dialog initial size 2017-10-29 15:52:46 +03:00
kd-11 c2ac05f734 rsx: Fix for rsx thread lockup due to nested access violations when WCB is enabled 2017-10-29 15:25:17 +03:00
kd-11 f8f5f9f418 vk: Allow swapchain create to fail with an error 2017-10-29 15:25:17 +03:00
kd-11 7e6d6b45d4 nvidia facepalm 2017-10-29 15:25:17 +03:00
kd-11 361e80f7dc rsx: Tag cache blocks returned on access violation to validate data passed
to flush_all is up to date. Should prevent recursive exceptions

Partially revert Jarves' fix to invalidate cache on tile unbind. This will
need alot more work. Fixes hangs
2017-10-29 15:25:17 +03:00
kd-11 395b4bfa45 gsframe: Break waiting is emulator is stopped suddenly
- Keeps the queue from hanging the GUI
2017-10-29 15:25:17 +03:00
kd-11 ce2b790d8f rsx/qt: GsFrame improvements
- Identify minimize/restore events as separate from regular resize and do not react to them
- Enable message queue consumption after loading the shaders cache. Also hides the frame in this step
-- This fixes the 'start fullscreen' bug when running vulkan
2017-10-29 15:25:17 +03:00
Nekotekina 1ffc1e82b0 fixup 2017-10-28 23:39:10 +03:00
Nekotekina 8520ca7ef7 Audio: add Buffer Count setting 2017-10-28 23:24:08 +03:00
Nekotekina 89fba1c385 ppu_acontext draft 2017-10-28 23:24:08 +03:00
Nekotekina 00a0d37455 Add cmdline support 2017-10-28 23:24:08 +03:00
scribam dbb2251f93 [Qt] Fix uninitialised values before usage 2017-10-28 13:56:32 +03:00
kd-11 7abf755a57 rsx: Avoid false positives by early rejection. Should keep cache thashing to a minimum 2017-10-28 13:26:16 +03:00
kd-11 055f0e2e4a rsx: Export more information about affected cache sections when handling violations
- This allows for better handling of deferred flushes.
-- There's still no guarantee that cache contents will have changed between the set acquisition and following flush operation
-- Hopefully this is rare enough that it doesnt cause serious issues for now
2017-10-28 13:26:16 +03:00
kd-11 49f4da3016 rsx: Fixes
- vk: Always reopen primary command buffers. They should only be closed in flush_command_queue
- If uploading a texture and there are collisions with protected buffers, do not rebuild the cache
- Perform writes via flush before reprotecting pages that were not trampled
- Only flush no pages once
2017-10-28 13:26:16 +03:00
kd-11 bf234dc668 rsx: Implement memory tags for strict mode to validate render target memory 2017-10-28 13:26:16 +03:00
kd-11 11bd65c2b5 vulkan: Flush queue before attempting to copy texture memory! 2017-10-28 13:26:16 +03:00
Jake e0d1ac676e rsx: invalidate surface store address when tile is unbound 2017-10-28 12:46:20 +03:00
Jake 494cbac78b spu: save and restore mfc cmd after processing 2017-10-28 12:46:20 +03:00
Jake 0d46a8e786 spu: Implement readch(mfc_cmd) 2017-10-28 12:46:20 +03:00
Jake 626b9f93c4 rsx: make dmactrl get 'readonly' 2017-10-28 12:46:20 +03:00
Zangetsu38 53f9defb07 Trophy: use system language setting 2017-10-27 14:09:50 +01:00
Robbie 4bf8d1e41f Fix off by one error. Sigh. 2017-10-26 20:31:55 +01:00
Robbie 936c817bd8 Fix focus issue in trophies. 2017-10-26 20:31:55 +01:00
kd-11 9c9495621c rsx: Fix critical bug concerning transient data layout in memory 2017-10-26 00:35:45 +03:00
kd-11 d53673c6f7 rsx: Disable draw call batching when strict mode is enabled
- Minor bugs have been observed with it always enabled
2017-10-26 00:35:45 +03:00
kd-11 882e949f80 vk: Fix for infinite hanging in the access violation handler 2017-10-24 22:59:09 +03:00
kd-11 e6849a59a2 rsx: Better detection of framebuffer memory copy operations
- Still requires texture stitching to work correctly, but matching dimensions works well for now
2017-10-24 22:59:09 +03:00
kd-11 6918e265ec rsx/vk: Be a little more frugal with texture memory to avoid running out of VRAM on 1GB cards 2017-10-24 22:59:09 +03:00
kd-11 e9f293f522 rsx: Improve separate treatment of write exceptions vs read exceptions
- Optimizes search functionality and avoids thrashing valid sections
2017-10-24 22:59:09 +03:00
kd-11 5fc36d64b6 fix build 2017-10-24 22:59:09 +03:00
kd-11 95e6d78689 rsx: Workaround for 0 pitch textures.
- Should these be ignored? Needs investigation
2017-10-24 22:59:09 +03:00
kd-11 f4a666345a rsx: Even more texture cache fixes
- Fix subresource sampling
- Invalidate memory range before uploading textures to prevent hangs
2017-10-24 22:59:09 +03:00
kd-11 7a5c88a8d1 rsx: Only transfer framebuffer contents if memory contents are compatible 2017-10-24 22:59:09 +03:00
kd-11 0de0dded53 rsx: Texture fixes continued
- Fix buffer invalidate behaviour (wcb)
- Disable auto rebuild with only framebuffer storage getting rebuilt
- Fix vulkan subresource sampling
2017-10-24 22:59:09 +03:00
kd-11 5e58cf6079 rsx: Restructuring [WIP]
- Refactor invalidate memory functions into one function
- Add cached object rebuilding functionality to avoid throwing away useful memory on an invalidate
- Added debug monitoring of texture unit VRAM usage
2017-10-24 22:59:09 +03:00
Robbie b0737d1c90 Make a basic trophy notification dialog (#3204)
* Make trophy notification dialog.

* Fix bug where trophy state doesn't persist with game reboot.
2017-10-24 18:43:05 +03:00
Robbie 779ed75a19 Save manager improvements (#3631)
* Make size of manager only 60% of screen height initially at most.

* Add ability to delete/select multiple entries.

* Add ability to open up save dir and fix how it's done in
game_list_frame.

* Make delete much cleaner.
2017-10-24 18:09:38 +03:00
kd-11 96fd8556f2 Silence annoying experimental build warning
- Compiling locally on VS defines BRANCH to "" (empty $BRANCH envvar) and defines _MSC_VER. The pdb check is useless since it will never be reached
2017-10-22 00:14:40 +03:00
kd-11 8f324dfc0a vk: Enable primitive restart workaround for polaris and vega on linux as well
- Looks like it might be a hardware erratum
2017-10-22 00:14:40 +03:00
Unknown 34a6085cc0 Qt: add "clear" option to tty log contextmenu 2017-10-19 15:13:17 +01:00
Megamouse b3efa75206 [Qt] UI improvements (#3558)
* Qt: Show tooltips in description box

* Qt: implement description subscription

* Qt: add gamelist resize for ctrl-+/-/wheel (simple zoom)

* Qt: handle strict mode in gui tab

* Qt: more highdpi stuff

* Qt: remove old tooltips from settings_dialog

* Qt: conform cpublit tooltip to new subscription model
2017-10-19 14:29:48 +03:00
toccata10 b90a7dc66a evdev: add analog to dpad option (#3551)
* evdev Analog to digital option

* rewrite conditions on axis rotation

* a bit of cleanup
2017-10-19 13:41:02 +03:00
Megamouse 200557c036 [Qt] Add syntax highlighter (#3550)
* Qt: Add syntax highlighter

* Qt: add syntax highlighter to cg_disasm

The glsl part is pretty much finished.
The asm is still missing a few rules.
Colors are not yet fully decided

* Qt: add filter for syntax highlighter
2017-10-19 12:58:39 +03:00
kd-11 472cb3b1c2 gl: Check for vendor_string ATI for AMD cards. It seems AMD is still using the ATI openGL stack 2017-10-19 12:22:52 +03:00
kd-11 d8ee6a2edb add RX 550 to AMD vulkan cards with restart bug 2017-10-19 12:22:52 +03:00
kd-11 ddcacb8258 general fixes; Force u32 return type for index_count and add RX Vega to primitive restart blacklist 2017-10-19 12:22:52 +03:00
kd-11 a8e1754fa4 rsx: Allow clear_surface command for depth-only passes. Removes invalidate cache hack 2017-10-19 12:22:52 +03:00
kd-11 5db45c3699 rsx: More fixes
- Workaround for AMD glMultiDrawArrays bug
- Disable disjoint command submission when multidraw support is disabled
2017-10-19 12:22:52 +03:00
kd-11 89dcafbe41 rsx: Reimplement index buffer generation
- Emulate primitive restart in software whenever we get the chance
- Ensure PRIMITIVE_RESTART is never active when LIST topologies are active
- Reimplement TRIANGLE_FAN, POLYGON and QUAD expansion
2017-10-19 12:22:52 +03:00
kd-11 3d05e61f7e rsx/vk: Workaround for polaris primitive restart bug 2017-10-19 12:22:52 +03:00
scribam 170a95f5df Add BRANCH as a preprocessor definition taken from an environment variable 2017-10-15 18:20:02 +01:00
scribam f20e0c2898 rpcs3.vcxproj: remove unused paths in AdditionalLibraryDirectories 2017-10-15 14:23:48 +01:00
kd-11 a11d66f52d update vulkan submodules (#3600) 2017-10-15 14:37:52 +03:00
Megamouse 304a4a1b61 GUI: add some visual studio filters (#3375) 2017-10-14 19:06:20 +03:00
Henrique Jung 76b7103fed [CMake] Build LLVM from the submodule if there's no suitable version
When RPCS3 is compiled with LLVM (default option), CMake only tries to
find LLVM on the default system installation. So the OS must have a
sytstem-wide installation of LLVM of at least version 4.0, which is not
available on many GNU/Linux distributions (e.g. Ubuntu 16.04, Debian
Stretch). If CMake can not find a suitable version, it silently falls
back to compile RPCS3 without LLVM.

This patch makes CMake defaults to compile the LLVM submodule if and
only if a suitable LLVM version is not found installed on the system.
Due to a build time check on LLVM, in-tree builds will not work when
building the submodule (LLVM does not allow in-source builds). For this
reason, the instruction for building on CMake were updated.
2017-10-14 14:54:10 +03:00
kd-11 1572d01c53 qt: Add cpu blit emulation override to the debug tab 2017-10-14 14:19:14 +03:00
kd-11 86bf61ad35 rsx: Fix memory protection
- Fixes hanging when wcb is enabled
2017-10-14 14:19:14 +03:00
kd-11 479aa91368 rsx: Add a debug option to force full software emulation of blit engine 2017-10-14 14:19:14 +03:00
kd-11 eab9d06981 rsx: Texture cache fixes
- Fix src/dst framebuffer detection
- Silence some warnings
2017-10-13 15:23:48 +03:00
Zangetsu38 c63ff05e6e Fix compile VS for Optional submodule 2017-10-13 05:14:12 +03:00
scribam 0129c54ab6 Move optional.hpp as a submodule 2017-10-12 18:00:24 +03:00
kd-11 c570410e06 rsx: Stop executing broken command queues if the application fails to recover in 3 retries 2017-10-12 13:51:29 +03:00
kd-11 9af71699a4 rsx: Minor fixes
- Dont skip cb if a problem occurs, just spin on it instead to allow possibility of recovery
- Vulkan cleanup for the die_with_error helper
2017-10-12 13:51:29 +03:00
kd-11 58860614e3 rsx/qt: Implement native window hooks for win32 windows to allow communication between WndProc thread and rsx::thread
- This communication is important in communicating window events. Helps properly synchronize swapchain management on vulkan and stops nvidia crashing
- Do not block the message queue lest the driver detect window as not responding
2017-10-12 13:51:29 +03:00
Farseer e8bde583ef Remove sysutil callback 2017-10-12 04:46:10 +03:00
Nekotekina 5b19908996 Escape problematic characters in VFS
With full-width <>:"\|?*
2017-10-11 22:01:37 +03:00
Nekotekina 19f3bb8cb0 Allow shader cache dialog cancellation 2017-10-11 20:06:33 +03:00
Nekotekina ac64792d99 Optimize PPU module loading
I'm garbage 🤦
2017-10-11 20:06:33 +03:00
Nekotekina efe140bc0c Fix instruction editor a bit 2017-10-11 20:06:33 +03:00
Nekotekina df2fc13b7a Add PPU instruction stat dumper
Needs PPU Debug option to activate and PPU Interpreter
Dumps after Resume (after Pause)
Fix utils::memory_decommit, clean vm.cpp
2017-10-11 20:06:33 +03:00
kd-11 f5d450f24c vk: Better vsync mode selection (#3571) 2017-10-11 19:10:49 +03:00
yzwduck 2e5f8c0786 Rename outputs correctly when writing default values to them (#3574)
- Fix for undeclared variable errors
2017-10-11 01:50:43 +03:00
kd-11 5a03db7d2e rsx: Improve memory protection behavior when strict mode is off 2017-10-10 12:10:41 +03:00
kd-11 91ef202ee7 vulkan: Better VkResult handling 2017-10-10 12:10:41 +03:00
Zion Nimchuk 6d6b281270 Fix gentoo LLVM linking 2017-10-09 22:46:36 +01:00
Zion Nimchuk a3c49bea2c Revert "Add option to build using llvm shared libs and document other cmake options"
This reverts commit 6f33953861430882d318b6b96f7e59b06b6a4d4c.
2017-10-09 22:46:36 +01:00
kd-11 1d375cb13c vulkan: Fix window resize race condition when doing flip 2017-10-09 20:25:41 +03:00
Megamouse 20ad9a13b8 Qt: add high resolution settings to gui tab 2017-10-09 20:25:41 +03:00
kd-11 fc0f98b5db rsx: Res scaling improvements
- gl: Reintroduce the wcb hw downscaling
- rsx: Clamp scalable render target size with a config var
2017-10-09 20:25:41 +03:00
kd-11 3fe37ede97 rsx: Fixups
- gl: Remove redundant texstorage1D call
- gl: Disable the wcb scaling code as it doesnt work right yet [WIP]
- vk: Fix wcb reads
2017-10-09 20:25:41 +03:00
kd-11 55df3cdf67 vulkan: Implement vsync 2017-10-09 20:25:41 +03:00
kd-11 6e8107a5cb rsx: Implement AF override 2017-10-09 20:25:41 +03:00
kd-11 7bee4064a6 gl/wcb: Use temporary scaled image to implement bilinear filter 2017-10-09 20:25:41 +03:00
kd-11 12ab03b0b5 rsx/gl: Implement resolution scaling
rsx: Revise wpos calculation to take resolution scale into account
2017-10-09 20:25:41 +03:00
kd-11 47202d5839 rsx: Set up patch functionality for program coeffecients 2017-10-09 20:25:41 +03:00
Robbie 47b121a700 PPU Page Faults (#3309)
I guess I'll merge it and fix some issues later myself.
2017-10-08 23:37:54 +03:00
scribam d53b640bcf Change compiler requirements in cmake script to match with the values listed in the README.md file 2017-10-08 14:50:31 +03:00
Unknown 78ef467138 Qt: fix fullscreen icon 2017-10-08 13:34:46 +03:00
Unknown b7f6bd4c91 Qt: extend drag and drop to mainwindow 2017-10-08 13:34:46 +03:00
Unknown e272acd7c1 Qt: sort game_list_frame members 2017-10-08 13:34:46 +03:00
Unknown 93d2ac887d Qt: add spu and ppu debug checkboxes to debug tab 2017-10-08 13:34:46 +03:00
Megamouse a84cc1d3bb Qt: move Render_Info to emu_settings.h 2017-10-08 13:34:46 +03:00
Nekotekina cc594ad353 Add supporters 2017-10-05 19:51:37 +03:00
Nekotekina 3907dd0444 Implement SYS_NET_SO_REUSEPORT 2017-10-05 19:51:37 +03:00
Nekotekina 3d64b65813 Fix /dev/urandom typo 2017-10-05 19:51:37 +03:00
Nekotekina ab4e66a0bf Add cellVdec hack (stolen TLS) 2017-10-05 19:51:37 +03:00
Nekotekina 144f6809bf Implement CALL_FUNC 2017-10-05 19:51:37 +03:00
Nekotekina d296e6021d libbeisobmf.sprx 2017-10-05 19:51:37 +03:00
Nekotekina 45a855ef1f Fix cellKb 2017-10-05 19:51:37 +03:00
Nekotekina e5f756205c sys_net full rewrite
Implement sys_net syscalls
Clean libnet functions
Use libnet.sprx
Use libhttp.sprx
Use libssl.sprx
Use librudp.sprx
Implement sys_ss_random_number_generator
2017-10-05 19:51:37 +03:00
Talkashie 6335fa8df1 Update tooltips.json (#3529) 2017-10-05 19:34:48 +03:00
Megamouse b2605206b1 Qt: fix gamegrid regression: mismatch between entry count and grid size 2017-10-05 17:10:18 +01:00
Megamouse 0ca1f82059 [Qt] fix experimental build warning layout and smoothen gamelist scrolling (#3532)
* Qt: fix layout of "experimental build warning" for dpi scaling

and remove compiler warning in welcome_dialog.ui

* Qt: smoothen gamelist/-grid scrolling by setting singlestep value

and fix missing scroll and deselect on gamegrid

* Qt: show all bootable categories in gamegrid
2017-10-05 05:22:02 +03:00
toccata10 0c5cb4824b Add Deadzones for evdev gamepads (#3519) 2017-10-05 04:59:35 +03:00
Megamouse cf83b796e1 Qt: include debug tool colors in stylesheet (#3527)
Qt: include debug tool colors in stylesheet
2017-10-04 23:10:24 +01:00
kd-11 b338c81907 spu: Fixes (#3526)
* spu: Rewrite interpreter fast FM
- Partially implement accurate FM
- Fix FMA/FMS/FNMS by removing an optimization that does not work for INF (cmpunord)
- cmpunord does not catch all cases of an extended result/overflow
- NOTE: FM still does not handle corner cases well (e.g inf * 1.2 because SPU does not have concept of inf)
2017-10-04 20:58:06 +03:00
Megamouse 81b3e7e449 Qt: disable viewport settings on custom configs 2017-10-03 01:34:26 +03:00
scribam 425ddd13e5 [Qt] Fix repository urls to install Qt 2017-10-03 00:41:56 +03:00
Megamouse 3067c8bd27 Qt: fix tty objectname and add tty text color to stylesheet 2017-09-28 18:23:17 +03:00
jjsat 632c8872cd Respect the controller setting when returning data from cellPadGetData. 2017-09-28 12:15:54 +03:00
Megamouse 9650218bb8 Qt: fix log stacking bug when wordwrap occurs 2017-09-28 01:46:20 +03:00
Megamouse 0b51102167 Qt: add log colors to stylesheet
and silence some compiler warnings
2017-09-28 01:46:20 +03:00
Megamouse ca36d08893 Qt: use rgba lambda for default stylesheet 2017-09-28 01:46:20 +03:00
Megamouse a358384900 Qt: support thumbnail icons in stylesheets 2017-09-28 01:46:20 +03:00
Megamouse 77a75305c7 Qt: implement GetOpaqueImageArea 2017-09-28 01:46:20 +03:00
Ryan Gonzalez 85b9809b39 Fix evdev axis reversal (#3303) 2017-09-28 01:13:57 +03:00
Zion Nimchuk d36de7d54f AppVeyor git branch in title fix #2 2017-09-28 00:50:24 +03:00
Jake 2b1c757084 ds4: Fix initial connection issue and hotplug/dongle calibration detection 2017-09-24 22:03:49 +03:00
kd-11 e7db0c7d99 vk: Clamp unreleased texture metric
- TODO: Find the leaking references
2017-09-23 16:46:41 +03:00
kd-11 393e3b702f rsx: Clean up debug overlays. Add unreleased textures metric to track texture memory 2017-09-23 16:46:41 +03:00
kd-11 23ad687e7e vk: New images always should be UNDEFINED or PREINITIALIZED 2017-09-23 16:46:41 +03:00
kd-11 a04ecdbe0a vulkan: Use frameid to determine texture storage to discard 2017-09-23 16:46:41 +03:00
kd-11 9ee21af524 vulkan: Optimize memory allocation 2017-09-23 16:46:41 +03:00
kd-11 b74cdcde00 rsx: Make the 3rd texture dimension matter
- Affects cube maps and texture3D surfaces
2017-09-23 16:46:41 +03:00
kd-11 4d83d749a0 rsx: Texture cache fixes
- Update section flags when requested
- Fix nullptr dereference: cached_dest will be null if dst_is_render_target is true
2017-09-23 16:46:41 +03:00
Zion 8e66e719fa Fix branch name for AppVeyor Builds (#3472) 2017-09-22 13:26:43 +03:00
kd-11 c6e6f4afea vs/qt: Explicitly reference target output to avoid failing post-build step
- Referencing the whole build folder will err if there is any non-qt exe in the folder
2017-09-21 20:05:07 +03:00
kd-11 d0148728c6 rsx: Fixes
- Fix section scanning range for early reject
- Specify IMAGE_ASPECT_STENCIL when uploading image_from_cpu
2017-09-21 20:05:07 +03:00
kd-11 dfc564f837 gl: Check that fence is not empty before calling destroy 2017-09-21 20:05:07 +03:00
Farseer 2b0edf6cde Allow null argument
Should fix Jak 2
2017-09-21 17:31:46 +03:00
Henrique Jung daa7520d1d Deploy QT DLLs using windeployqt tool (#3432)
* Deploy QT DLLs using windeployqt tool

Replace the old mechanism that manually copy the DLLs using either CMake
or VS built-in functions. The new approach uses the windeployqt tool
provided by the QT project that automatically detect the needed DLLs and
perform the necessary copying.

This approach should be more robust if there's an upstream change on QT
project regarding DLLs usage.

* QT DLLs: do not ship RPCS3 with ANGLE and software-OpenGL

According to https://doc.qt.io/qt-5/windows-requirements.html ANGLE is
useful for applications that use OpenGL ES by removing the need to
install OpenGL drivers, redirecting OpenGL calls to DirectX instead.
RPCS does not uses OpenGL ES so it's better to just remove it from the
binary distribution.

opengl32sw.dll is a fallback mechanism when ANGLE libraries are not
available that uses a software backend for OpenGL. It's unlikely that
RPCS3 will work using software-OpenGL, so there's little point into
shipping them.

* QT DLLs: do not ship with SVG and translation files

Like the other removed QT libraries: they are not needed right now. We
can deploy them if they become useful someday.
2017-09-21 16:53:20 +03:00
kd-11 3499d089e7 rsx: Texture cache fixes and improvements
rsx: Conditional lock hack removed
vulkan - Fixes
- Remove unused texture class
- Fix native pitch calculation (WCB)
rsx: Catch hanging begin/end pairs when flushing deferred draw calls
vulkan: Register DXT compressed formats
vulkan: Register depth formats
gl: Workaround for 'texture stitching' when gathering flip surface
- TODO: Add a proper flip hack option
rsx: Fix texture memory size calculation
- DXT textures dont have real pitch. Since pitch is used to calculate memory size, make sure it always evaluates to rsx_size
rsx: Fix cpu copy detection
rsx: Validate blit dst surface and dont make assumptions about region blit order
- Also relax restrictions on memory owned by the blit engine if strict rendering is not enabled
rsx: Fix depth texture detection
rsx: Do not manually offset into dst. The overlapped range check does so automatically
rsx: Minor optimizations
rsx: Minor fixes
- Fix to detect incompatible formats when using GPU texture scaling and show message
- Better 'is_depth_texture' algorithm to eliminate false positives
2017-09-21 16:17:06 +03:00
kd-11 6b96a2022a rsx: Add support for non-projective shadow sampling
- Fixes missing shadows in persona 5

vk: Enable polygon depth bias a.k.a polygonOffset
- Fixes shadow acne in persona 5
2017-09-21 16:17:06 +03:00
kd-11 3836b40bf7 rsx: Fixups 2017-09-21 16:17:06 +03:00
kd-11 571dbfb7b1 rsx: Texture cache improvements
- Limits buffer size to min 720 in the Y axis (1024 section causes conflicts in some cases - TODO)
rsx: Fixups to allow large textures for blit operation
- Also includes checks for both leaking sections and blit regions for vulkan
hotfix for hanging when using WCB
addendum - unlock both ro and no blocks before attempting to copy memory blocks
gl: Fixups for ARB_explicit_uniform_location
- Forces glsl v 430 to make use of the extension
rsx/vk: Rework texture cache to minimize recursive access violations
- Also modifies the vulkan commandbuffer begin/end/submit mechanism
gl: Fix cached_texture_section::is_flushable to take memory protection into account
rsx: Fix blit dst offset calculation
2017-09-21 16:17:06 +03:00
kd-11 10e25eb362 rsx: Fix multidraw range splits again
rsx: Hotfix for disjoint range detection
2017-09-21 16:17:06 +03:00
kd-11 45d0e821dc gl: Minor optimizations
rsx: Texture cache - improvements to locking
rsx: Minor optimizations to get_current_vertex_program and begin-end batch flushes
rsx: Optimize texture cache storage
- Manages storage in blocks of 16MB
rsx/vk/gl: Fix swizzled texture input
gl: Hotfix for compressed texture formats
2017-09-21 16:17:06 +03:00
kd-11 e37a2a8f7d rsx: Texture cache fixes and improvments
gl/vk/rsx: Refactoring; unify texture cache code
gl: Fixups
- Removes rsx::gl::texture class and leave gl::texture intact
- Simplify texture create and upload mechanisms
- Re-enable texture uploads with the new texture cache mechanism
rsx: texture cache - check if bit region fits into dst texture before attempting to copy
gl/vk: Cleanup
- Set initial texture layout to DST_OPTIMAL since it has no data in it anyway at the start
- Move structs outside of classes to avoid clutter
2017-09-21 16:17:06 +03:00
kd-11 07c83f6e44 gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw 2017-09-21 16:17:06 +03:00
kd-11 061824a7ec rsx: Add support for batched multidraw
gl: Fix multidraw [WIP]
rsx: Ignore vertex base when data source is generated using arithmetic
vk: Check pending flag before doing fence poke
vk/gl: Fix for inlined array and immediate draws
rsx: Collapse joined draws when batching
2017-09-21 16:17:06 +03:00
kd-11 abb56a354d rsx: Bug fixes and improvements
rsx: Try to skip unknown commands without discarding entire cb
2017-09-21 16:17:06 +03:00
kd-11 9359b8c170 rsx/fp: Shader decompiler fixes
- Requires proper 2-pass impl
rsx/fp: Catch hanging code blocks
rsx/fp: Don't pause on scaling error
2017-09-21 16:17:06 +03:00
kd-11 2d0f1f27a8 esx: Fixes to the texture cache
rsx: Blit engine improvements
- Always handle blits to and from framebuffers through the GPU
- Handle depth surfaces properly when using GL
- Check for format mismatches when blitting to the surface store [WIP]
2017-09-21 16:17:06 +03:00
kd-11 73312fc363 rsx: Several fixes and improvements
- Do not ignore non-centered pixel blitting
- Register method ac00+16
- Bump texture memory heap to account for GPU texture scaling requirements (vulkan)
- Explicit MRT location index output to better convey intent (openGL)
2017-09-21 16:17:06 +03:00
kd-11 deb590cb05 rsx/vk: Bug fixes
- Make each frame context own its own memory
- Fix GPU blit
- Fix image layout transitions in flip

vk: Improve frame-local memory usage tracking to prevent overwrites
- Also slightly bumps VRAM requirements for stream buffers to help with running out of storage
- Fixes flickering and missing graphics in some cases. Flickering is still there and needs more work
vk: Up vertex attribute heap size and increase the guard size on it
vulkan: Reorganize memory management
vulkan: blit cleanup
vulkan: blit engine improvements
- Override existing image mapping when conflicts detected
- Allow blitting of depth/stencil surfaces
2017-09-21 16:17:06 +03:00
kd-11 2033f3f7dc rsx/vk/gl: Refactoring and reimplementation of blit engine
Fix rsx offscreen-render-to-display-buffer-blit surface reads
- Also, properly scale display output height if reading from compressed tile

gl: Fix broken dst height computation
- The extra padding is only there to force power-of-2 sizes and isnt used

gl: Ignore compression scaling if output is rendered to in a renderpass

rsx/gl/vk: Cleanup for GPU texture scaling. Initial impl [WIP]
- TODO: Refactor more shared code into RSX/common
2017-09-21 16:17:06 +03:00
Nekotekina 3e3160d7ac Minor VFS fix 2017-09-21 14:34:09 +03:00
Nekotekina dd919c76b8 cellAudio: use error_code 2017-09-20 14:27:52 +03:00
Nekotekina a6a0f13264 Remove unnecessary include git-version.h 2017-09-20 14:26:42 +03:00
Nekotekina b9a0c107ab Fix library loading mode 'both' 2017-09-20 14:26:42 +03:00
Nekotekina 5c93acefd9 Try to fix some fs errors 2017-09-19 15:07:07 +03:00
Nekotekina a428dac71c sys_fs_mkdir: implement ENOENT 2017-09-19 15:07:07 +03:00
Nekotekina 3901f08fa0 Fix error on loading a library twice 2017-09-19 15:07:07 +03:00
Nekotekina 519f21db18 Exitspawn support renewal
Implemented _sys_process_exit2 syscall
Rewritten sys_game_process_exitspawn
Rewritten sys_game_process_exitspawn2
Implemented _sys_process_atexitspawn
Implemented _sys_process_at_Exitspawn
And some other changes
2017-09-19 15:07:07 +03:00
Nekotekina bc098d6b9c Rewrite _sys_strncat 2017-09-19 15:07:07 +03:00
Nekotekina 22ff8abd7d Rewrite _sys_strncpy 2017-09-19 15:07:07 +03:00
Nekotekina 871ccfd32c Rewrite _sys_strrchr 2017-09-19 15:07:07 +03:00
Nekotekina 7a79e184c5 Rewrite _sys_strchr 2017-09-19 15:07:07 +03:00
Nekotekina 0e72cc879f Rewrite _sys_strcpy 2017-09-19 15:07:07 +03:00
Nekotekina 13304bd18b Rewrite _sys_strcat 2017-09-19 15:07:07 +03:00
Nekotekina a4b824c50a Rewrite _sys_strncmp 2017-09-19 15:07:07 +03:00
Nekotekina ccc87081f3 Rewrite _sys_strcmp 2017-09-19 15:07:07 +03:00
Nekotekina 800ba9d902 Rewrite _sys_strlen 2017-09-19 15:07:07 +03:00
Nekotekina 015b9fdf8b Fix _sys_strncasecmp 2017-09-19 15:07:07 +03:00
Nekotekina 83f93202d0 Rewrite _sys_memcmp 2017-09-19 15:07:07 +03:00
Nekotekina ae2ea02377 Implemented _sys_prx_load_module_on_memcontainer 2017-09-19 15:07:07 +03:00
Nekotekina 4fe4521881 Implemented __sys_look_ctype_table
Implemented _sys_tolower, _sys_toupper
Fixed _sys_strncasecmp
2017-09-19 15:07:07 +03:00
Nekotekina b9b71ccbc1 Implemented syscall _sys_process_exit 2017-09-19 15:07:07 +03:00
Nekotekina e789b969b0 Implemented MFF_HIDDEN for VNIDs
Minor refactoring
Now possible: ```REF_FUNC(...).flag(MFF_HIDDEN);```
2017-09-19 15:07:07 +03:00
Nekotekina 837c5dddee Add <typeinfo> 2017-09-19 15:07:07 +03:00
Nekotekina 669b1385cc Move sys_process_exit 2017-09-19 15:07:07 +03:00
scribam 01ffaab3e0 Silent some compiler warnings 2017-09-19 13:21:12 +03:00
Robbie d5fb7180d0 HGA calls sys_rsx_context_attribute before calling sys_rsx_memory_allocate. This inevitably causes RPCS3 to crash. Add nullptr check to prevent this. 2017-09-18 21:24:13 +01:00
Megamouse b141b43c1c [Qt] fix graphics adapter selection and rebase for less redundancy 2017-09-17 21:05:54 +01:00
Megamouse cad91e114d Qt: add char count label to osk dialog 2017-09-17 12:39:52 +03:00
Megamouse db51779682 Qt: settings_dialog layout fix (hack) 2017-09-17 11:40:41 +03:00
Peter Mcteague c18e71ca29 Add git_branch to git-version.h, add display version info to gs_frame and add branch and version to log. (#3186)
* Added version number and branch name to gs_frame and log file. This also involved making the files that generate git-version.h , get the branch.
2017-09-16 14:54:25 +03:00
myfreeweb 07af701afe Vulkan: use pkg-config instead of checking for Linux (#3440)
Makes Vulkan optional on Linux / makes it possible on FreeBSD.
2017-09-14 21:02:09 +03:00
Nekotekina 669d953529 Implement fs::error::notempty 2017-09-14 00:23:23 +03:00
Nekotekina 22d8b57027 Improve lv2_memory object 2017-09-14 00:23:23 +03:00
Nekotekina 0e691e2c51 sys_mmapper: minor range fix 2017-09-14 00:23:23 +03:00
Nekotekina ae1e9e78db sys_fs: use g_tls_error for diagnostic
Affected syscalls:
sys_fs_open
sys_fs_opendir
sys_fs_stat
sys_fs_mkdir
sys_fs_fcntl (get free space)
2017-09-14 00:23:23 +03:00
Zion Nimchuk 4a10dcc549 Fix buffer overrun in cert loading, made it more accurate. Fixes #3408 2017-09-13 17:40:57 +03:00
Megamouse 553f67d7e3 Qt: improve gamelist refresh, fix some more scroll issues
despite earlier efforts with modelindex and so on the annoying scroll jump still surfaced sometimes, so we only scrollTo index on selected occasions from now on.
Furthermore we don't need to refresh the gamelist if no custom config has been applied, so this will only be needed on accept from now on
2017-09-11 23:17:32 +03:00
Megamouse fac8a520f0 Qt: Remove duplicate gui repaints in settings dialog
ApplyGuiOptions(true) already forces GuiStylesheetRequest and therefore RepaintGui in main_window if necessary.
We don't need GuiRepaintRequest on accept because there should be no option left that doesn't repaint immediately
2017-09-11 23:17:32 +03:00
Megamouse f0358f85fc [Qt] fix small buttons/missing icons in the toolbar (Doppelgänger) (#3413)
* Qt: use lambda for colorizedIcon in main_window and game_list_frame

* Qt: enable AA_UseHighDpiPixmaps for better looking icons

* Qt: use iconSize instead of sizehint for linux, add some comments
2017-09-10 20:46:39 +03:00
Henrique Jung 4b9fa8ec6d CMake build: copy QT DLLs files to bin directory
AppVeyor build relies on CMake to build the VS project files, which then
is used to build RPCS3, so we must tell CMake to copy Qt DLLs files the
same way VS build does.
2017-09-10 19:25:54 +03:00
Robbie 47685bef39 If the loop is never entered, then the jit is null. 2017-09-10 18:51:59 +03:00
Megamouse b11f9e0405 [Qt] add scrollbar to about dialog (#3417)
* Qt: add scrollbar to about dialog

* move contributors
2017-09-10 14:03:24 +03:00
Henrique Jung 84e7de0a78 VS build: copy Qt5WinExtras.dll to bin directory
When building RPCS3 on Visual Studio, there's some DLLs that are copied
from the local QT installation to the RPCS3's output directory using a
post-build script. However, one of these DLL was missing, which is
required for running the program on debug mode (for release versions,
the file is already present on git).

This commit just add the additional command that is needed to copy the
file.
2017-09-10 01:27:22 +01:00
scribam f39e2b999f [Qt] Delete "ui" pointer in destructor 2017-09-09 20:29:42 +01:00
Megamouse cd4b28b4d7 Qt / OpenGL: fix delete_context 2017-09-09 19:46:10 +01:00
Megamouse 2db2114a45 Qt: add Refresh button to gamepad settings, minor cleanup 2017-09-09 19:46:10 +01:00