rpcsx/rpcsx-gpu/Renderer.hpp

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#pragma once
#include "Cache.hpp"
#include "FlipPipeline.hpp"
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#include "Pipe.hpp"
#include <cstdint>
#include <vulkan/vulkan_core.h>
namespace amdgpu {
void draw(GraphicsPipe &pipe, int vmId, std::uint32_t firstVertex,
std::uint32_t vertexCount, std::uint32_t firstInstance,
std::uint32_t instanceCount, std::uint64_t indiciesAddress,
std::uint32_t indexCount);
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void dispatch(Cache &cache, Scheduler &sched,
Registers::ComputeConfig &computeConfig,
std::uint32_t groupCountX, std::uint32_t groupCountY,
std::uint32_t groupCountZ);
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void flip(Cache::Tag &cacheTag, VkCommandBuffer commandBuffer,
VkExtent2D targetExtent, std::uint64_t address, VkImageView target,
VkExtent2D imageExtent, FlipType type, TileMode tileMode,
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gnm::DataFormat dfmt, gnm::NumericFormat nfmt);
} // namespace amdgpu