#pragma once #include "Cache.hpp" #include "FlipPipeline.hpp" #include "Pipe.hpp" #include #include namespace amdgpu { void draw(GraphicsPipe &pipe, int vmId, std::uint32_t firstVertex, std::uint32_t vertexCount, std::uint32_t firstInstance, std::uint32_t instanceCount, std::uint64_t indiciesAddress, std::uint32_t indexCount); void dispatch(Cache &cache, Scheduler &sched, Registers::ComputeConfig &computeConfig, std::uint32_t groupCountX, std::uint32_t groupCountY, std::uint32_t groupCountZ); void flip(Cache::Tag &cacheTag, VkCommandBuffer commandBuffer, VkExtent2D targetExtent, std::uint64_t address, VkImageView target, VkExtent2D imageExtent, FlipType type, TileMode tileMode, gnm::DataFormat dfmt, gnm::NumericFormat nfmt); } // namespace amdgpu