rpcsx/rpcs3qt-legacy/_discord_utils.cpp

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#ifdef WITH_DISCORD_RPC
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#include "_discord_utils.h"
#include "discord_rpc.h"
#include <string>
#include <ctime>
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namespace discord
{
void initialize(const std::string& application_id)
{
DiscordEventHandlers handlers = {};
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Discord_Initialize(application_id.c_str(), &handlers, 1, nullptr);
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}
void shutdown()
{
Discord_Shutdown();
}
void update_presence(const std::string& state, const std::string& details, bool reset_timer)
{
DiscordRichPresence discordPresence = {};
discordPresence.details = details.c_str();
discordPresence.state = state.c_str();
discordPresence.largeImageKey = "rpcs3_logo";
discordPresence.largeImageText = "RPCS3 is the world's first PlayStation 3 emulator.";
if (reset_timer)
{
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discordPresence.startTimestamp = std::time(nullptr);
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}
Discord_UpdatePresence(&discordPresence);
}
} // namespace discord
#endif