rpcsx/rpcs3/rpcs3qt/trophy_notification_helper.cpp

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#include "trophy_notification_helper.h"
#include "trophy_notification_frame.h"
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#include "../Emu/IdManager.h"
#include "../Emu/System.h"
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#include "../Emu/RSX/Overlays/overlay_trophy_notification.h"
#include "Utilities/File.h"
s32 trophy_notification_helper::ShowTrophyNotification(const SceNpTrophyDetails& trophy, const std::vector<uchar>& trophy_icon_buffer)
{
if (auto manager = g_fxo->try_get<rsx::overlays::display_manager>())
{
// Allow adding more than one trophy notification. The notification class manages scheduling
auto popup = std::make_shared<rsx::overlays::trophy_notification>();
return manager->add(popup, false)->show(trophy, trophy_icon_buffer);
}
if (!Emu.HasGui())
{
return 0;
}
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Emu.CallFromMainThread([=, this]
{
trophy_notification_frame* trophy_notification = new trophy_notification_frame(trophy_icon_buffer, trophy, m_game_window->frameGeometry().height() / 10);
// Move notification to upper lefthand corner
trophy_notification->move(m_game_window->mapToGlobal(QPoint(0, 0)));
trophy_notification->show();
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Emu.GetCallbacks().play_sound(fs::get_config_dir() + "sounds/snd_trophy.wav");
});
return 0;
}