Commit graph

15 commits

Author SHA1 Message Date
Megamouse d172b9add6 Rename CallAfter to CallFromMainThread 2022-02-07 19:42:08 +01:00
Megamouse ff5e31f396 overlays: add system sounds 2021-11-15 23:03:30 +01:00
Megamouse 0e20acdf55 overlays: add optional sound to trophy popup 2021-10-30 17:16:45 +02:00
Nekotekina d788b12a8e fixed_typemap.hpp: reduce indirection
Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
2021-03-02 16:08:14 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Megamouse a3eb5c2d63 More Header cleanup 2020-11-06 22:14:05 +01:00
Megamouse ee46ad1ca9 move overlays code to headers 2020-02-26 23:43:18 +01:00
Megamouse f7666f44da Untangle GUI and input includes 2020-02-24 16:31:01 +01:00
Nekotekina 4bc431ec31 Silence deprecation warning (implicit capture of this on [=]) 2020-02-10 14:47:12 +03:00
kd-11 3ada97d2d3 rsx/overlays: Implement trophy notification queue
- Allows to display more than one trophy at a time. Trophy notifications
will simply get queued up and displayed at appropriate time.
2020-01-04 16:36:49 +03:00
Megamouse 46ca39ec4d Add Emu.HasGui() to properly hide Qt dialogs in no-gui mode 2019-12-03 09:12:51 +01:00
Nekotekina d2eba2387b Use g_fxo for display_manager 2019-08-27 03:50:15 +03:00
kd-11 f6f45b8699
Native UI refactored (#4623)
Refactor and improve native overlays
2018-05-20 23:05:00 +03:00
kd-11 71f69d1d48
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) 2018-01-17 19:14:00 +03:00
Robbie b0737d1c90 Make a basic trophy notification dialog (#3204)
* Make trophy notification dialog.

* Fix bug where trophy state doesn't persist with game reboot.
2017-10-24 18:43:05 +03:00