Megamouse
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d172b9add6
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Rename CallAfter to CallFromMainThread
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2022-02-07 19:42:08 +01:00 |
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Megamouse
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ff5e31f396
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overlays: add system sounds
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2021-11-15 23:03:30 +01:00 |
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Megamouse
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0e20acdf55
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overlays: add optional sound to trophy popup
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2021-10-30 17:16:45 +02:00 |
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Nekotekina
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d788b12a8e
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fixed_typemap.hpp: reduce indirection
Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
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2021-03-02 16:08:14 +03:00 |
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RipleyTom
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af8c661a64
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Remove BOM markers
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2020-12-06 15:30:12 +03:00 |
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Megamouse
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a3eb5c2d63
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More Header cleanup
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2020-11-06 22:14:05 +01:00 |
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Megamouse
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ee46ad1ca9
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move overlays code to headers
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2020-02-26 23:43:18 +01:00 |
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Megamouse
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f7666f44da
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Untangle GUI and input includes
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2020-02-24 16:31:01 +01:00 |
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Nekotekina
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4bc431ec31
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Silence deprecation warning (implicit capture of this on [=])
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2020-02-10 14:47:12 +03:00 |
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kd-11
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3ada97d2d3
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rsx/overlays: Implement trophy notification queue
- Allows to display more than one trophy at a time. Trophy notifications
will simply get queued up and displayed at appropriate time.
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2020-01-04 16:36:49 +03:00 |
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Megamouse
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46ca39ec4d
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Add Emu.HasGui() to properly hide Qt dialogs in no-gui mode
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2019-12-03 09:12:51 +01:00 |
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Nekotekina
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d2eba2387b
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Use g_fxo for display_manager
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2019-08-27 03:50:15 +03:00 |
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kd-11
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f6f45b8699
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Native UI refactored (#4623)
Refactor and improve native overlays
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2018-05-20 23:05:00 +03:00 |
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kd-11
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71f69d1d48
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rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
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2018-01-17 19:14:00 +03:00 |
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Robbie
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b0737d1c90
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Make a basic trophy notification dialog (#3204)
* Make trophy notification dialog.
* Fix bug where trophy state doesn't persist with game reboot.
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2017-10-24 18:43:05 +03:00 |
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