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# pragma once
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# include "Utilities/Thread.h"
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# include "Emu/Memory/vm.h"
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# include "Emu/Audio/AudioBackend.h"
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# include "Emu/Audio/AudioDumper.h"
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// Error codes
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enum CellAudioError : u32
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{
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CELL_AUDIO_ERROR_ALREADY_INIT = 0x80310701 ,
CELL_AUDIO_ERROR_AUDIOSYSTEM = 0x80310702 ,
CELL_AUDIO_ERROR_NOT_INIT = 0x80310703 ,
CELL_AUDIO_ERROR_PARAM = 0x80310704 ,
CELL_AUDIO_ERROR_PORT_FULL = 0x80310705 ,
CELL_AUDIO_ERROR_PORT_ALREADY_RUN = 0x80310706 ,
CELL_AUDIO_ERROR_PORT_NOT_OPEN = 0x80310707 ,
CELL_AUDIO_ERROR_PORT_NOT_RUN = 0x80310708 ,
CELL_AUDIO_ERROR_TRANS_EVENT = 0x80310709 ,
CELL_AUDIO_ERROR_PORT_OPEN = 0x8031070a ,
CELL_AUDIO_ERROR_SHAREDMEMORY = 0x8031070b ,
CELL_AUDIO_ERROR_MUTEX = 0x8031070c ,
CELL_AUDIO_ERROR_EVENT_QUEUE = 0x8031070d ,
CELL_AUDIO_ERROR_AUDIOSYSTEM_NOT_FOUND = 0x8031070e ,
CELL_AUDIO_ERROR_TAG_NOT_FOUND = 0x8031070f ,
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} ;
// constants
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enum
{
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CELL_AUDIO_BLOCK_16 = 16 ,
CELL_AUDIO_BLOCK_8 = 8 ,
CELL_AUDIO_BLOCK_SAMPLES = 256 ,
CELL_AUDIO_CREATEEVENTFLAG_SPU = 0x00000001 ,
CELL_AUDIO_EVENT_HEADPHONE = 1 ,
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CELL_AUDIO_EVENT_MIX = 0 ,
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CELL_AUDIO_EVENTFLAG_BEFOREMIX = 0x80000000 ,
CELL_AUDIO_EVENTFLAG_DECIMATE_2 = 0x08000000 ,
CELL_AUDIO_EVENTFLAG_DECIMATE_4 = 0x10000000 ,
CELL_AUDIO_EVENTFLAG_HEADPHONE = 0x20000000 ,
CELL_AUDIO_EVENTFLAG_NOMIX = 0x40000000 ,
CELL_AUDIO_MAX_PORT = 4 ,
CELL_AUDIO_MAX_PORT_2 = 8 ,
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CELL_AUDIO_MISC_ACCVOL_ALLDEVICE = 0x0000ffffUL ,
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CELL_AUDIO_PERSONAL_DEVICE_PRIMARY = 0x8000 ,
CELL_AUDIO_PORT_2CH = 2 ,
CELL_AUDIO_PORT_8CH = 8 ,
CELL_AUDIO_PORTATTR_BGM = 0x0000000000000010ULL ,
CELL_AUDIO_PORTATTR_INITLEVEL = 0x0000000000001000ULL ,
CELL_AUDIO_PORTATTR_OUT_NO_ROUTE = 0x0000000000100000ULL ,
CELL_AUDIO_PORTATTR_OUT_PERSONAL_0 = 0x0000000001000000ULL ,
CELL_AUDIO_PORTATTR_OUT_PERSONAL_1 = 0x0000000002000000ULL ,
CELL_AUDIO_PORTATTR_OUT_PERSONAL_2 = 0x0000000004000000ULL ,
CELL_AUDIO_PORTATTR_OUT_PERSONAL_3 = 0x0000000008000000ULL ,
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CELL_AUDIO_PORTATTR_OUT_SECONDARY = 0x0000000000000001ULL ,
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CELL_AUDIO_STATUS_CLOSE = 0x1010 ,
CELL_AUDIO_STATUS_READY = 1 ,
CELL_AUDIO_STATUS_RUN = 2 ,
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} ;
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//libaudio datatypes
struct CellAudioPortParam
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{
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be_t < u64 > nChannel ;
be_t < u64 > nBlock ;
be_t < u64 > attr ;
be_t < float > level ;
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} ;
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struct CellAudioPortConfig
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{
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vm : : bptr < u64 > readIndexAddr ;
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be_t < u32 > status ;
be_t < u64 > nChannel ;
be_t < u64 > nBlock ;
be_t < u32 > portSize ;
be_t < u32 > portAddr ;
} ;
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enum : u32
{
AUDIO_PORT_COUNT = 8 ,
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AUDIO_MAX_BLOCK_COUNT = 32 ,
AUDIO_MAX_CHANNELS_COUNT = 8 ,
AUDIO_PORT_OFFSET = AUDIO_BUFFER_SAMPLES * AUDIO_MAX_BLOCK_COUNT * AUDIO_MAX_CHANNELS_COUNT * sizeof ( f32 ) ,
EXTRA_AUDIO_BUFFERS = 8 ,
MAX_AUDIO_EVENT_QUEUES = 64 ,
AUDIO_BLOCK_SIZE_2CH = 2 * AUDIO_BUFFER_SAMPLES ,
AUDIO_BLOCK_SIZE_8CH = 8 * AUDIO_BUFFER_SAMPLES ,
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PORT_BUFFER_TAG_COUNT = 6 ,
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PORT_BUFFER_TAG_LAST_2CH = AUDIO_BLOCK_SIZE_2CH - 1 ,
PORT_BUFFER_TAG_DELTA_2CH = PORT_BUFFER_TAG_LAST_2CH / ( PORT_BUFFER_TAG_COUNT - 1 ) ,
PORT_BUFFER_TAG_FIRST_2CH = PORT_BUFFER_TAG_LAST_2CH % ( PORT_BUFFER_TAG_COUNT - 1 ) ,
PORT_BUFFER_TAG_LAST_8CH = AUDIO_BLOCK_SIZE_8CH - 1 ,
PORT_BUFFER_TAG_DELTA_8CH = PORT_BUFFER_TAG_LAST_8CH / ( PORT_BUFFER_TAG_COUNT - 1 ) ,
PORT_BUFFER_TAG_FIRST_8CH = PORT_BUFFER_TAG_LAST_8CH % ( PORT_BUFFER_TAG_COUNT - 1 ) ,
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} ;
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enum class audio_port_state : u32
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{
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closed ,
opened ,
started ,
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} ;
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struct audio_port
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{
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atomic_t < audio_port_state > state = audio_port_state : : closed ;
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u32 number ;
vm : : ptr < char > addr { } ;
vm : : ptr < u64 > index { } ;
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u32 num_channels ;
u32 num_blocks ;
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u64 attr ;
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u64 cur_pos ;
u64 global_counter ; // copy of global counter
u64 active_counter ;
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u32 size ;
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u64 timestamp ; // copy of global timestamp
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struct alignas ( 8 ) level_set_t
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{
float value ;
float inc ;
} ;
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float level ;
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atomic_t < level_set_t > level_set ;
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u32 block_size ( ) const
{
return num_channels * AUDIO_BUFFER_SAMPLES ;
}
u32 buf_size ( ) const
{
return block_size ( ) * sizeof ( float ) ;
}
u32 position ( s32 offset = 0 ) const
{
s32 ofs = ( offset % num_blocks ) + num_blocks ;
return ( cur_pos + ofs ) % num_blocks ;
}
u32 buf_addr ( s32 offset = 0 ) const
{
return addr . addr ( ) + position ( offset ) * buf_size ( ) ;
}
to_be_t < float > * get_vm_ptr ( s32 offset = 0 ) const
{
return vm : : _ptr < f32 > ( buf_addr ( offset ) ) ;
}
// Tags
u32 prev_touched_tag_nr ;
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f32 last_tag_value [ PORT_BUFFER_TAG_COUNT ] = { 0 } ;
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void tag ( s32 offset = 0 ) ;
} ;
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struct cell_audio_config
{
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const std : : shared_ptr < AudioBackend > backend = Emu . GetCallbacks ( ) . get_audio ( ) ;
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const u32 audio_channels = AudioBackend : : get_channels ( ) ;
const u32 audio_sampling_rate = AudioBackend : : get_sampling_rate ( ) ;
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const u32 audio_block_period = AUDIO_BUFFER_SAMPLES * 1000000 / audio_sampling_rate ;
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const u32 audio_buffer_length = AUDIO_BUFFER_SAMPLES * audio_channels ;
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const u32 audio_buffer_size = audio_buffer_length * AudioBackend : : get_sample_size ( ) ;
/*
* Buffering
*/
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const u64 desired_buffer_duration = g_cfg . audio . desired_buffer_duration * 1000llu ;
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private :
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const bool raw_buffering_enabled = static_cast < bool > ( g_cfg . audio . enable_buffering ) ;
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public :
// We need a non-blocking backend (implementing play/pause/flush) to be able to do buffering correctly
// We also need to be able to query the current playing state
const bool buffering_enabled = raw_buffering_enabled & & backend - > has_capability ( AudioBackend : : PLAY_PAUSE_FLUSH | AudioBackend : : IS_PLAYING ) ;
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const u64 minimum_block_period = audio_block_period / 2 ; // the block period will not be dynamically lowered below this value (usecs)
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const u64 maximum_block_period = ( 6 * audio_block_period ) / 5 ; // the block period will not be dynamically increased above this value (usecs)
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const u32 desired_full_buffers = buffering_enabled ? static_cast < u32 > ( desired_buffer_duration / audio_block_period ) + 1 : 2 ;
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const u32 num_allocated_buffers = desired_full_buffers + EXTRA_AUDIO_BUFFERS ; // number of ringbuffer buffers
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const f32 period_average_alpha = 0.02f ; // alpha factor for the m_average_period rolling average
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const s64 period_comparison_margin = 250 ; // when comparing the current period time with the desired period, if it is below this number of usecs we do not wait any longer
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const u64 fully_untouched_timeout = 2 * audio_block_period ; // timeout if the game has not touched any audio buffer yet
const u64 partially_untouched_timeout = 4 * audio_block_period ; // timeout if the game has not touched all audio buffers yet
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/*
* Time Stretching
*/
private :
const bool raw_time_stretching_enabled = buffering_enabled & & g_cfg . audio . enable_time_stretching & & ( g_cfg . audio . time_stretching_threshold > 0 ) ;
public :
// We need to be able to set a dynamic frequency ratio to be able to do time stretching
const bool time_stretching_enabled = raw_time_stretching_enabled & & backend - > has_capability ( AudioBackend : : SET_FREQUENCY_RATIO ) ;
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const f32 time_stretching_threshold = g_cfg . audio . time_stretching_threshold / 100.0f ; // we only apply time stretching below this buffer fill rate (adjusted for average period)
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const f32 time_stretching_step = 0.1f ; // will only reduce/increase the frequency ratio in steps of at least this value
const f32 time_stretching_scale = 0.9f ;
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/*
* Constructor
*/
cell_audio_config ( ) ;
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} ;
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class audio_ringbuffer
{
private :
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const std : : shared_ptr < AudioBackend > backend ;
const cell_audio_config & cfg ;
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const u32 buf_sz ;
std : : unique_ptr < AudioDumper > m_dump ;
std : : unique_ptr < float [ ] > buffer [ MAX_AUDIO_BUFFERS ] ;
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const float silence_buffer [ AUDIO_MAX_CHANNELS_COUNT * AUDIO_BUFFER_SAMPLES ] = { 0 } ;
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bool backend_open = false ;
bool playing = false ;
bool emu_paused = false ;
u64 update_timestamp = 0 ;
u64 play_timestamp = 0 ;
u64 last_remainder = 0 ;
u64 enqueued_samples = 0 ;
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f32 frequency_ratio = 1.0f ;
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u32 cur_pos = 0 ;
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bool get_backend_playing ( ) const
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{
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return has_capability ( AudioBackend : : PLAY_PAUSE_FLUSH | AudioBackend : : IS_PLAYING ) ? backend - > IsPlaying ( ) : playing ;
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}
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public :
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audio_ringbuffer ( cell_audio_config & cfg ) ;
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~ audio_ringbuffer ( ) ;
void play ( ) ;
void enqueue ( const float * in_buffer = nullptr ) ;
void flush ( ) ;
u64 update ( ) ;
void enqueue_silence ( u32 buf_count = 1 ) ;
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f32 set_frequency_ratio ( f32 new_ratio ) ;
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float * get_buffer ( u32 num ) const
{
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AUDIT ( num < cfg . num_allocated_buffers ) ;
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AUDIT ( buffer [ num ] . get ( ) ! = nullptr ) ;
return buffer [ num ] . get ( ) ;
}
u64 get_timestamp ( ) const
{
return get_system_time ( ) - Emu . GetPauseTime ( ) ;
}
float * get_current_buffer ( ) const
{
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return get_buffer ( cur_pos ) ;
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}
u64 get_enqueued_samples ( ) const
{
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AUDIT ( cfg . buffering_enabled ) ;
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return enqueued_samples ;
}
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u64 get_enqueued_playtime ( bool raw = false ) const
{
AUDIT ( cfg . buffering_enabled ) ;
u64 sampling_rate = raw ? cfg . audio_sampling_rate : static_cast < u64 > ( cfg . audio_sampling_rate * frequency_ratio ) ;
return enqueued_samples * 1 ' 000 ' 000 / sampling_rate ;
}
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bool is_playing ( ) const
{
return playing ;
}
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f32 get_frequency_ratio ( ) const
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{
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return frequency_ratio ;
}
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u32 has_capability ( u32 cap ) const
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{
return backend - > has_capability ( cap ) ;
}
const char * get_backend_name ( ) const
{
return backend - > GetName ( ) ;
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}
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} ;
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class cell_audio_thread
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{
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vm : : ptr < char > m_buffer ;
vm : : ptr < u64 > m_indexes ;
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std : : unique_ptr < audio_ringbuffer > ringbuffer ;
void reset_ports ( s32 offset = 0 ) ;
void advance ( u64 timestamp , bool reset = true ) ;
std : : tuple < u32 , u32 , u32 , u32 > count_port_buffer_tags ( ) ;
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template < bool DownmixToStereo >
void mix ( float * out_buffer , s32 offset = 0 ) ;
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void finish_port_volume_stepping ( ) ;
constexpr static u64 get_thread_wait_delay ( u64 time_left )
{
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return ( time_left > 350 ) ? time_left - 250 : 100 ;
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}
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public :
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cell_audio_config cfg ;
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std : : vector < u64 > keys ;
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std : : array < audio_port , AUDIO_PORT_COUNT > ports ;
u64 m_last_period_end = 0 ;
u64 m_counter = 0 ;
u64 m_start_time = 0 ;
u64 m_dynamic_period = 0 ;
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f32 m_average_playtime ;
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void operator ( ) ( ) ;
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cell_audio_thread ( vm : : ptr < char > buf , vm : : ptr < u64 > ind )
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: m_buffer ( buf )
, m_indexes ( ind )
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{
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for ( u32 i = 0 ; i < AUDIO_PORT_COUNT ; i + + )
{
ports [ i ] . number = i ;
ports [ i ] . addr = m_buffer + AUDIO_PORT_OFFSET * i ;
ports [ i ] . index = m_indexes + i ;
}
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}
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audio_port * open_port ( )
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{
for ( u32 i = 0 ; i < AUDIO_PORT_COUNT ; i + + )
{
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if ( ports [ i ] . state . compare_and_swap_test ( audio_port_state : : closed , audio_port_state : : opened ) )
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{
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return & ports [ i ] ;
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}
}
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return nullptr ;
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}
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bool has_capability ( u32 cap ) const
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{
return ringbuffer - > has_capability ( cap ) ;
}
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} ;
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using cell_audio = named_thread < cell_audio_thread > ;