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34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
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#include "stdafx.h"
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#include "Emu/System.h"
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#include "Emu/ARMv7/PSVFuncList.h"
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extern psv_log_base sceNpBasic;
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#define REG_FUNC(nid, name) reg_psv_func(nid, &sceNpBasic, #name, name)
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psv_log_base sceNpBasic("SceNpBasic", []()
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{
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sceNpBasic.on_load = nullptr;
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sceNpBasic.on_unload = nullptr;
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sceNpBasic.on_stop = nullptr;
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//REG_FUNC(0xEFB91A99, sceNpBasicInit);
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//REG_FUNC(0x389BCB3B, sceNpBasicTerm);
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//REG_FUNC(0x26E6E048, sceNpBasicRegisterHandler);
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//REG_FUNC(0x050AE072, sceNpBasicUnregisterHandler);
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//REG_FUNC(0x20146AEC, sceNpBasicCheckCallback);
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//REG_FUNC(0x5183A4B5, sceNpBasicGetFriendOnlineStatus);
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//REG_FUNC(0xEF8A91BC, sceNpBasicGetGamePresenceOfFriend);
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//REG_FUNC(0xDF41F308, sceNpBasicGetFriendListEntryCount);
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//REG_FUNC(0xFF07E787, sceNpBasicGetFriendListEntries);
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//REG_FUNC(0x407E1E6F, sceNpBasicGetBlockListEntryCount);
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//REG_FUNC(0x1211AE8E, sceNpBasicGetBlockListEntries);
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//REG_FUNC(0xF51545D8, sceNpBasicCheckIfPlayerIsBlocked);
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//REG_FUNC(0x51D75562, sceNpBasicSetInGamePresence);
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//REG_FUNC(0xD20C2370, sceNpBasicUnsetInGamePresence);
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//REG_FUNC(0x7A5020A5, sceNpBasicSendInGameDataMessage);
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//REG_FUNC(0x3B0A7F47, sceNpBasicRecordPlaySessionLog);
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//REG_FUNC(0xFB0F7FDF, sceNpBasicGetPlaySessionLogSize);
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//REG_FUNC(0x364531A8, sceNpBasicGetPlaySessionLog);
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});
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