#include "stdafx.h" #include "Emu/System.h" #include "Emu/ARMv7/PSVFuncList.h" extern psv_log_base sceNpBasic; #define REG_FUNC(nid, name) reg_psv_func(nid, &sceNpBasic, #name, name) psv_log_base sceNpBasic("SceNpBasic", []() { sceNpBasic.on_load = nullptr; sceNpBasic.on_unload = nullptr; sceNpBasic.on_stop = nullptr; //REG_FUNC(0xEFB91A99, sceNpBasicInit); //REG_FUNC(0x389BCB3B, sceNpBasicTerm); //REG_FUNC(0x26E6E048, sceNpBasicRegisterHandler); //REG_FUNC(0x050AE072, sceNpBasicUnregisterHandler); //REG_FUNC(0x20146AEC, sceNpBasicCheckCallback); //REG_FUNC(0x5183A4B5, sceNpBasicGetFriendOnlineStatus); //REG_FUNC(0xEF8A91BC, sceNpBasicGetGamePresenceOfFriend); //REG_FUNC(0xDF41F308, sceNpBasicGetFriendListEntryCount); //REG_FUNC(0xFF07E787, sceNpBasicGetFriendListEntries); //REG_FUNC(0x407E1E6F, sceNpBasicGetBlockListEntryCount); //REG_FUNC(0x1211AE8E, sceNpBasicGetBlockListEntries); //REG_FUNC(0xF51545D8, sceNpBasicCheckIfPlayerIsBlocked); //REG_FUNC(0x51D75562, sceNpBasicSetInGamePresence); //REG_FUNC(0xD20C2370, sceNpBasicUnsetInGamePresence); //REG_FUNC(0x7A5020A5, sceNpBasicSendInGameDataMessage); //REG_FUNC(0x3B0A7F47, sceNpBasicRecordPlaySessionLog); //REG_FUNC(0xFB0F7FDF, sceNpBasicGetPlaySessionLogSize); //REG_FUNC(0x364531A8, sceNpBasicGetPlaySessionLog); });