rpcsx/rpcs3/Emu/Audio/Pulse/PulseThread.cpp

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#include "Emu/System.h"
#include "PulseThread.h"
#ifdef HAVE_PULSE
#include <pulse/simple.h>
#include <pulse/error.h>
PulseThread::PulseThread()
{
}
PulseThread::~PulseThread()
{
this->Close();
}
void PulseThread::Play()
{
}
void PulseThread::Close()
{
if(this->connection) {
pa_simple_free(this->connection);
this->connection = nullptr;
}
}
void PulseThread::Stop()
{
}
void PulseThread::Open(const void* src, int size)
{
pa_sample_spec ss;
ss.format = g_cfg.audio.convert_to_u16 ? PA_SAMPLE_S16LE : PA_SAMPLE_FLOAT32LE;
ss.rate = 48000;
pa_channel_map channel_map;
if (g_cfg.audio.downmix_to_2ch)
{
channel_map.channels = 2;
channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT;
channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT;
}
else
{
channel_map.channels = 8;
channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT;
channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT;
channel_map.map[2] = PA_CHANNEL_POSITION_FRONT_CENTER;
channel_map.map[3] = PA_CHANNEL_POSITION_LFE;
channel_map.map[4] = PA_CHANNEL_POSITION_REAR_LEFT;
channel_map.map[5] = PA_CHANNEL_POSITION_REAR_RIGHT;
channel_map.map[6] = PA_CHANNEL_POSITION_SIDE_LEFT;
channel_map.map[7] = PA_CHANNEL_POSITION_SIDE_RIGHT;
}
ss.channels = channel_map.channels;
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int err;
this->connection = pa_simple_new(NULL, "RPCS3", PA_STREAM_PLAYBACK, NULL, "Game", &ss, &channel_map, NULL, &err);
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if(!this->connection) {
fprintf(stderr, "PulseAudio: Failed to initialize audio: %s\n", pa_strerror(err));
}
this->AddData(src, size);
}
void PulseThread::AddData(const void* src, int size)
{
if(this->connection) {
int err;
if(pa_simple_write(this->connection, src, size, &err) < 0) {
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fprintf(stderr, "PulseAudio: Failed to write audio stream: %s\n", pa_strerror(err));
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}
}
}
#endif