2017-08-24 10:42:01 +02:00
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#include "Emu/System.h"
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#include "PulseThread.h"
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#ifdef HAVE_PULSE
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#include <pulse/simple.h>
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#include <pulse/error.h>
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PulseThread::PulseThread()
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{
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}
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PulseThread::~PulseThread()
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{
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this->Close();
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}
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void PulseThread::Play()
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{
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}
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void PulseThread::Close()
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{
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if(this->connection) {
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pa_simple_free(this->connection);
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this->connection = nullptr;
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}
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}
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void PulseThread::Stop()
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{
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}
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void PulseThread::Open(const void* src, int size)
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{
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pa_sample_spec ss;
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ss.format = g_cfg.audio.convert_to_u16 ? PA_SAMPLE_S16LE : PA_SAMPLE_FLOAT32LE;
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ss.channels = g_cfg.audio.downmix_to_2ch ? 2 : 8;
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ss.rate = 48000;
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int err;
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this->connection = pa_simple_new(NULL, "RPCS3", PA_STREAM_PLAYBACK, NULL, "Game", &ss, NULL, NULL, &err);
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if(!this->connection) {
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fprintf(stderr, "PulseAudio: Failed to initialize audio: %s\n", pa_strerror(err));
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}
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this->AddData(src, size);
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}
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void PulseThread::AddData(const void* src, int size)
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{
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if(this->connection) {
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int err;
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if(pa_simple_write(this->connection, src, size, &err) < 0) {
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2017-08-24 21:15:09 +02:00
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fprintf(stderr, "PulseAudio: Failed to write audio stream: %s\n", pa_strerror(err));
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2017-08-24 10:42:01 +02:00
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}
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}
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}
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#endif
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