rpcsx/rpcs3/Emu/Audio/AudioBackend.h

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#pragma once
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#include "util/types.hpp"
#include "Utilities/StrFmt.h"
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enum : u32
{
DEFAULT_AUDIO_SAMPLING_RATE = 48000,
MAX_AUDIO_BUFFERS = 64,
AUDIO_BUFFER_SAMPLES = 256,
AUDIO_MIN_LATENCY = 512,
AUDIO_MAX_CHANNELS = 8,
};
enum class AudioFreq : u32
{
FREQ_32K = 32000,
FREQ_44K = 44100,
FREQ_48K = 48000,
FREQ_88K = 88200,
FREQ_96K = 96000,
FREQ_176K = 176400,
FREQ_192K = 192000,
};
enum class AudioSampleSize : u32
{
FLOAT = sizeof(float),
S16 = sizeof(s16),
};
enum class AudioChannelCnt : u32
{
STEREO = 2,
SURROUND_5_1 = 6,
SURROUND_7_1 = 8,
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};
class AudioBackend
{
public:
enum Capabilities : u32
{
SET_FREQUENCY_RATIO = 0x1, // Implements SetFrequencyRatio
};
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AudioBackend();
virtual ~AudioBackend() = default;
/*
* Pure virtual methods
*/
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virtual std::string_view GetName() const = 0;
virtual u32 GetCapabilities() const = 0;
virtual void Open(AudioFreq freq, AudioSampleSize sample_size, AudioChannelCnt ch_cnt) = 0;
virtual void Close() = 0;
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// Sets write callback. It's called when backend requests new data to be sent
// Callback should return number of submitted bytes. Calling other backend functions from callback is unsafe
virtual void SetWriteCallback(std::function<u32(u32 /* byte_cnt */, void * /* buffer */)> cb) = 0;
// Returns length of one callback frame in seconds.
virtual f64 GetCallbackFrameLen() = 0;
// Returns true if audio is currently being played, false otherwise
virtual bool IsPlaying() = 0;
// Start playing enqueued data
virtual void Play() = 0;
// Pause playing enqueued data
virtual void Pause() = 0;
/*
* This virtual method should be reimplemented if backend can fail to be initialized under non-error conditions
* eg. when there is no audio devices attached
*/
virtual bool Initialized() { return true; }
/*
* This virtual method should be reimplemented if backend can fail during normal operation
*/
virtual bool Operational() { return true; }
/*
* Virtual methods - should be implemented depending on backend capabilities
*/
// Sets a new frequency ratio. Backend is allowed to modify the ratio value, e.g. clamping it to the allowed range
// Returns the new frequency ratio set
// Should be implemented if capabilities & SET_FREQUENCY_RATIO
virtual f32 SetFrequencyRatio(f32 /* new_ratio */) // returns the new ratio
{
fmt::throw_exception("SetFrequencyRatio() not implemented");
return 1.0f;
}
/*
* Helper methods
*/
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u32 get_sampling_rate() const;
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u32 get_sample_size() const;
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u32 get_channels() const;
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bool get_convert_to_s16() const;
bool has_capability(u32 cap) const;
void dump_capabilities(std::string& out) const;
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protected:
AudioSampleSize m_sample_size = AudioSampleSize::FLOAT;
AudioFreq m_sampling_rate = AudioFreq::FREQ_48K;
AudioChannelCnt m_channels = AudioChannelCnt::STEREO;
};