rpcsx/rpcs3/Gui/GameViewer.cpp

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#include "stdafx.h"
#include "stdafx_gui.h"
#include "Utilities/AutoPause.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
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#include "Emu/FS/VFS.h"
#include "Emu/FS/vfsDir.h"
#include "Emu/FS/vfsFile.h"
#include "GameViewer.h"
#include "Loader/PSF.h"
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#include "SettingsDialog.h"
static const std::string m_class_name = "GameViewer";
// Auxiliary classes
class sortGameData
{
int sortColumn;
bool sortAscending;
public:
sortGameData(u32 column, bool ascending) : sortColumn(column), sortAscending(ascending) {}
bool operator()(const GameInfo& game1, const GameInfo& game2) const
{
// Note that the column index has to match the appropriate GameInfo member
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switch (sortColumn - 1) // skip *icon* column
{
case 0: return sortAscending ? (game1.name < game2.name) : (game1.name > game2.name);
case 1: return sortAscending ? (game1.serial < game2.serial) : (game1.serial > game2.serial);
case 2: return sortAscending ? (game1.fw < game2.fw) : (game1.fw > game2.fw);
case 3: return sortAscending ? (game1.app_ver < game2.app_ver) : (game1.app_ver > game2.app_ver);
case 4: return sortAscending ? (game1.category < game2.category) : (game1.category > game2.category);
case 5: return sortAscending ? (game1.root < game2.root) : (game1.root > game2.root);
default: return false;
}
}
};
// GameViewer functions
GameViewer::GameViewer(wxWindow* parent) : wxListView(parent)
{
LoadSettings();
m_columns.Show(this);
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m_sortColumn = 1;
m_sortAscending = true;
m_path = "/dev_hdd0/game/";
m_popup = new wxMenu();
Bind(wxEVT_LIST_ITEM_ACTIVATED, &GameViewer::DClick, this);
Bind(wxEVT_LIST_COL_CLICK, &GameViewer::OnColClick, this);
Bind(wxEVT_LIST_ITEM_RIGHT_CLICK, &GameViewer::RightClick, this);
Refresh();
}
GameViewer::~GameViewer()
{
SaveSettings();
}
void GameViewer::DoResize(wxSize size)
{
SetSize(size);
}
void GameViewer::OnColClick(wxListEvent& event)
{
if (event.GetColumn() == m_sortColumn)
m_sortAscending ^= true;
else
m_sortAscending = true;
m_sortColumn = event.GetColumn();
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// Sort entries, update columns and refresh the panel
std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
m_columns.Update(m_game_data);
ShowData();
}
void GameViewer::LoadGames()
{
m_games.clear();
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for (const auto info : vfsDir(m_path))
{
if(info->flags & DirEntry_TypeDir)
{
m_games.push_back(info->name);
}
}
}
void GameViewer::LoadPSF()
{
m_game_data.clear();
for (u32 i = 0; i < m_games.size(); ++i)
{
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const std::string sfb = m_path + m_games[i] + "/PS3_DISC.SFB";
const std::string sfo = m_path + m_games[i] + (Emu.GetVFS().ExistsFile(sfb) ? "/PS3_GAME/PARAM.SFO" : "/PARAM.SFO");
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if (!Emu.GetVFS().ExistsFile(sfo))
{
continue;
}
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vfsFile f;
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if (!f.Open(sfo))
{
continue;
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}
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const psf::object psf(f);
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if (!psf)
{
continue;
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}
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// get local path from VFS...
std::string local_path;
Emu.GetVFS().GetDevice(m_path, local_path);
GameInfo game;
game.root = m_games[i];
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game.serial = psf["TITLE_ID"].as_string();
game.name = psf["TITLE"].as_string();
game.app_ver = psf["APP_VER"].as_string();
game.category = psf["CATEGORY"].as_string();
game.fw = psf["PS3_SYSTEM_VER"].as_string();
game.parental_lvl = psf["PARENTAL_LEVEL"].as_integer();
game.resolution = psf["RESOLUTION"].as_integer();
game.sound_format = psf["SOUND_FORMAT"].as_integer();
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if (game.serial.length() == 9)
{
game.serial = game.serial.substr(0, 4) + "-" + game.serial.substr(4, 5);
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}
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if (game.category.substr(0, 2) == "HG")
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{
game.category = "HDD Game";
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game.icon_path = local_path + "/" + m_games[i] + "/ICON0.PNG";
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}
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else if (game.category.substr(0, 2) == "DG")
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{
game.category = "Disc Game";
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game.icon_path = local_path + "/" + m_games[i] + "/PS3_GAME/ICON0.PNG";
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}
else if (game.category.substr(0, 2) == "HM")
{
game.category = "Home";
game.icon_path = local_path + "/" + m_games[i] + "/ICON0.PNG";
}
else if (game.category.substr(0, 2) == "AV")
{
game.category = "Audio/Video";
game.icon_path = local_path + "/" + m_games[i] + "/ICON0.PNG";
}
else if (game.category.substr(0, 2) == "GD")
{
game.category = "Game Data";
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game.icon_path = local_path + "/" + m_games[i] + "/ICON0.PNG";
}
m_game_data.push_back(game);
}
// Sort entries and update columns
std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
m_columns.Update(m_game_data);
}
void GameViewer::ShowData()
{
m_columns.ShowData(this);
}
void GameViewer::Refresh()
{
Emu.GetVFS().Init("/");
LoadGames();
LoadPSF();
ShowData();
Emu.GetVFS().UnMountAll();
}
void GameViewer::SaveSettings()
{
m_columns.LoadSave(false, m_class_name, this);
}
void GameViewer::LoadSettings()
{
m_columns.LoadSave(true, m_class_name);
}
void GameViewer::DClick(wxListEvent& event)
{
long i = GetFirstSelected();
if (i < 0) return;
const std::string& path = m_path + m_game_data[i].root;
Emu.Stop();
Debug::AutoPause::getInstance().Reload();
Emu.GetVFS().Init("/");
std::string local_path;
if (Emu.GetVFS().GetDevice(path, local_path) && !Emu.BootGame(local_path))
{
LOG_ERROR(HLE, "Boot error: elf not found! [%s]", path.c_str());
return;
}
if (rpcs3::config.misc.always_start.value() && Emu.IsReady())
{
Emu.Run();
}
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}
void GameViewer::RightClick(wxListEvent& event)
{
for (wxMenuItem *item : m_popup->GetMenuItems()) {
m_popup->Destroy(item);
}
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wxMenuItem* boot_item = new wxMenuItem(m_popup, 0, _T("Boot"));
#if defined (_WIN32)
// wxMenuItem::Set(Get)Font only available for the wxMSW port
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wxFont font = GetFont();
font.SetWeight(wxFONTWEIGHT_BOLD);
boot_item->SetFont(font);
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#endif
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m_popup->Append(boot_item);
m_popup->Append(1, _T("Configure"));
m_popup->Append(2, _T("Remove Game"));
Bind(wxEVT_MENU, &GameViewer::BootGame, this, 0);
Bind(wxEVT_MENU, &GameViewer::ConfigureGame, this, 1);
Bind(wxEVT_MENU, &GameViewer::RemoveGame, this, 2);
PopupMenu(m_popup, event.GetPoint());
}
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void GameViewer::BootGame(wxCommandEvent& WXUNUSED(event))
{
wxListEvent unused_event;
DClick(unused_event);
}
void GameViewer::ConfigureGame(wxCommandEvent& WXUNUSED(event))
{
long i = GetFirstSelected();
if (i < 0) return;
Emu.CreateConfig(m_game_data[i].serial);
rpcs3::config_t custom_config { fs::get_config_dir() + "data/" + m_game_data[i].serial + "/settings.ini" };
custom_config.load();
LOG_NOTICE(LOADER, "Configure: '%s'", custom_config.path().c_str());
SettingsDialog(this, &custom_config);
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}
void GameViewer::RemoveGame(wxCommandEvent& event)
{
long i = GetFirstSelected();
if (i < 0) return;
Emu.GetVFS().Init("/");
Emu.GetVFS().DeleteAll(m_path + "/" + this->GetItemText(i, 6).ToStdString());
Emu.GetVFS().UnMountAll();
Refresh();
}