rpcsx/rpcs3/Gui/GameViewer.cpp

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#include "stdafx.h"
#include "GameViewer.h"
#include "Loader/PSF.h"
static const wxString m_class_name = "GameViewer";
GameViewer::GameViewer(wxWindow* parent) : wxListView(parent)
{
LoadSettings();
m_columns.Show(this);
m_path = "/dev_hdd0/game/";
Connect(GetId(), wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(GameViewer::DClick));
Refresh();
}
GameViewer::~GameViewer()
{
SaveSettings();
}
void GameViewer::DoResize(wxSize size)
{
SetSize(size);
}
void GameViewer::LoadGames()
{
vfsDir dir(m_path);
ConLog.Write("path: %s", m_path.wx_str());
if(!dir.IsOpened()) return;
m_games.Clear();
for(const DirEntryInfo* info = dir.Read(); info; info = dir.Read())
{
if(info->flags & DirEntry_TypeDir)
{
m_games.Add(info->name);
}
}
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//ConLog.Write("path: %s", m_path.wx_str());
//ConLog.Write("folders count: %d", m_games.GetCount());
}
void GameViewer::LoadPSF()
{
m_game_data.Clear();
for(uint i=0; i<m_games.GetCount(); ++i)
{
const wxString& path = m_path + m_games[i] + "/PARAM.SFO";
vfsFile f;
if(!f.Open(path))
continue;
PSFLoader psf(f);
if(!psf.Load(false)) continue;
psf.m_info.root = m_games[i];
m_game_data.Add(new GameInfo(psf.m_info));
}
m_columns.Update(m_game_data);
}
void GameViewer::ShowData()
{
m_columns.ShowData(this);
}
void GameViewer::Refresh()
{
Emu.GetVFS().Init(m_path);
LoadGames();
LoadPSF();
ShowData();
Emu.GetVFS().UnMountAll();
}
void GameViewer::SaveSettings()
{
m_columns.LoadSave(false, m_class_name, this);
}
void GameViewer::LoadSettings()
{
m_columns.LoadSave(true, m_class_name);
}
void GameViewer::DClick(wxListEvent& event)
{
long i = GetFirstSelected();
if(i < 0) return;
const wxString& path = m_path + m_game_data[i].root;
Emu.Stop();
Emu.GetVFS().Init(path);
wxString local_path;
if(Emu.GetVFS().GetDevice(path, local_path) && !Emu.BootGame(local_path.ToStdString()))
{
ConLog.Error("Boot error: elf not found! [%s]", path.wx_str());
return;
}
Emu.Run();
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}