rpcsx/rpcs3/Emu/Io/PadHandler.h

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2019-05-16 21:14:33 +02:00
#pragma once
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
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#include <cmath>
#include "pad_config.h"
CMake: Refactor CMake build (#5032) * CMake: Refactor build to multiple libraries - Refactor CMake build system by creating separate libraries for different components - Create interface libraries for most dependencies and add 3rdparty::* ALIAS targets for ease of use and use them to try specifying correct dependencies for each target - Prefer 3rdparty:: ALIAS when linking dependencies - Exclude xxHash subdirectory from ALL build target - Add USE_SYSTEM_ZLIB option to select between using included ZLib and the ZLib in CMake search path * Add cstring include to Log.cpp * CMake: Add 3rdparty::glew interface target * Add Visual Studio CMakeSettings.json to gitignore * CMake: Move building and finding LLVM to 3rdparty/llvm.cmake script - LLVM is now built under 3rdparty/ directory in the binary directory * CMake: Move finding Qt5 to 3rdparty/qt5.cmake script - Script has to be included in rpcs3/CMakeLists.txt because it defines Qt5::moc target which isn't available in that folder if it is included in 3rdparty directory - Set AUTOMOC and AUTOUIC properties for targets requiring them (rpcs3 and rpcs3_ui) instead of setting CMAKE_AUTOMOC and CMAKE_AUTOUIC so those properties are not defined for all targets under rpcs3 dir * CMake: Remove redundant code from rpcs3/CMakeLists.txt * CMake: Add BUILD_LLVM_SUBMODULE option instead of hardcoded check - Add BUILD_LLVM_SUBMODULE option (defaults to ON) to allow controlling usage of the LLVM submodule. - Move option definitions to root CMakeLists * CMake: Remove separate Emu subtargets - Based on discussion in pull request #5032, I decided to combine subtargets under Emu folder back to a single rpcs3_emu target * CMake: Remove utilities, loader and crypto targets: merge them to Emu - Removed separate targets and merged them into rpcs3_emu target as recommended in pull request (#5032) conversations. Separating targets probably later in a separate pull request * Fix relative includes in pad_thread.cpp * Fix Travis-CI cloning all submodules needlessly
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#include "Utilities/types.h"
#include "Emu/GameInfo.h"
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// TODO: HLE info (constants, structs, etc.) should not be available here
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enum SystemInfo
{
CELL_PAD_INFO_INTERCEPTED = 0x00000001
};
enum PortStatus
{
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CELL_PAD_STATUS_DISCONNECTED = 0x00000000,
CELL_PAD_STATUS_CONNECTED = 0x00000001,
CELL_PAD_STATUS_ASSIGN_CHANGES = 0x00000002,
CELL_PAD_STATUS_CUSTOM_CONTROLLER = 0x00000004,
};
enum PortSettings
{
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CELL_PAD_SETTING_LDD = 0x00000001, // Speculative
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CELL_PAD_SETTING_PRESS_ON = 0x00000002,
CELL_PAD_SETTING_SENSOR_ON = 0x00000004,
CELL_PAD_SETTING_PRESS_OFF = 0x00000000,
CELL_PAD_SETTING_SENSOR_OFF = 0x00000000,
};
enum Digital1Flags
{
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CELL_PAD_CTRL_LEFT = 0x00000080,
CELL_PAD_CTRL_DOWN = 0x00000040,
CELL_PAD_CTRL_RIGHT = 0x00000020,
CELL_PAD_CTRL_UP = 0x00000010,
CELL_PAD_CTRL_START = 0x00000008,
CELL_PAD_CTRL_R3 = 0x00000004,
CELL_PAD_CTRL_L3 = 0x00000002,
CELL_PAD_CTRL_SELECT = 0x00000001,
};
enum Digital2Flags
{
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CELL_PAD_CTRL_SQUARE = 0x00000080,
CELL_PAD_CTRL_CROSS = 0x00000040,
CELL_PAD_CTRL_CIRCLE = 0x00000020,
CELL_PAD_CTRL_TRIANGLE = 0x00000010,
CELL_PAD_CTRL_R1 = 0x00000008,
CELL_PAD_CTRL_L1 = 0x00000004,
CELL_PAD_CTRL_R2 = 0x00000002,
CELL_PAD_CTRL_L2 = 0x00000001,
};
enum DeviceCapability
{
CELL_PAD_CAPABILITY_PS3_CONFORMITY = 0x00000001, // PS3 Conformity Controller
CELL_PAD_CAPABILITY_PRESS_MODE = 0x00000002, // Press mode supported
CELL_PAD_CAPABILITY_SENSOR_MODE = 0x00000004, // Sensor mode supported
CELL_PAD_CAPABILITY_HP_ANALOG_STICK = 0x00000008, // High Precision analog stick
CELL_PAD_CAPABILITY_ACTUATOR = 0x00000010, // Motor supported
};
enum DeviceType
{
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CELL_PAD_DEV_TYPE_STANDARD = 0,
CELL_PAD_DEV_TYPE_BD_REMOCON = 4,
CELL_PAD_DEV_TYPE_LDD = 5,
};
enum ButtonDataOffset
{
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CELL_PAD_BTN_OFFSET_DIGITAL1 = 2,
CELL_PAD_BTN_OFFSET_DIGITAL2 = 3,
CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X = 4,
CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y = 5,
CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X = 6,
CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y = 7,
CELL_PAD_BTN_OFFSET_PRESS_RIGHT = 8,
CELL_PAD_BTN_OFFSET_PRESS_LEFT = 9,
CELL_PAD_BTN_OFFSET_PRESS_UP = 10,
CELL_PAD_BTN_OFFSET_PRESS_DOWN = 11,
CELL_PAD_BTN_OFFSET_PRESS_TRIANGLE = 12,
CELL_PAD_BTN_OFFSET_PRESS_CIRCLE = 13,
CELL_PAD_BTN_OFFSET_PRESS_CROSS = 14,
CELL_PAD_BTN_OFFSET_PRESS_SQUARE = 15,
CELL_PAD_BTN_OFFSET_PRESS_L1 = 16,
CELL_PAD_BTN_OFFSET_PRESS_R1 = 17,
CELL_PAD_BTN_OFFSET_PRESS_L2 = 18,
CELL_PAD_BTN_OFFSET_PRESS_R2 = 19,
CELL_PAD_BTN_OFFSET_SENSOR_X = 20,
CELL_PAD_BTN_OFFSET_SENSOR_Y = 21,
CELL_PAD_BTN_OFFSET_SENSOR_Z = 22,
CELL_PAD_BTN_OFFSET_SENSOR_G = 23,
};
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enum
{
CELL_PAD_ACTUATOR_MAX = 2,
CELL_PAD_MAX_PORT_NUM = 7,
CELL_PAD_MAX_CAPABILITY_INFO = 32,
CELL_PAD_MAX_CODES = 64,
CELL_MAX_PADS = 127,
};
struct Button
{
u32 m_offset;
u32 m_keyCode;
u32 m_outKeyCode;
u16 m_value = 0;
bool m_pressed = false;
Button(u32 offset, u32 keyCode, u32 outKeyCode)
: m_offset(offset)
, m_keyCode(keyCode)
, m_outKeyCode(outKeyCode)
{
}
};
struct AnalogStick
{
u32 m_offset;
u32 m_keyCodeMin;
u32 m_keyCodeMax;
u16 m_value = 128;
AnalogStick(u32 offset, u32 keyCodeMin, u32 keyCodeMax)
: m_offset(offset)
, m_keyCodeMin(keyCodeMin)
, m_keyCodeMax(keyCodeMax)
{
}
};
struct AnalogSensor
{
u32 m_offset;
u16 m_value;
AnalogSensor(u32 offset, u16 value)
: m_offset(offset)
, m_value(value)
{}
};
struct VibrateMotor
{
bool m_isLargeMotor;
u16 m_value;
VibrateMotor(bool largeMotor, u16 value)
: m_isLargeMotor(largeMotor)
, m_value(value)
{}
};
struct Pad
{
bool m_buffer_cleared;
u32 m_port_status;
u32 m_device_capability;
u32 m_device_type;
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u32 m_class_type;
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
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// Cable State: 0 - 1 plugged in ?
u8 m_cable_state;
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// DS4: 0 - 9 while unplugged, 0 - 10 while plugged in, 11 charge complete
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
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// XInput: 0 = Empty, 1 = Low, 2 = Medium, 3 = Full
u8 m_battery_level;
std::vector<Button> m_buttons;
std::vector<AnalogStick> m_sticks;
std::vector<AnalogSensor> m_sensors;
std::vector<VibrateMotor> m_vibrateMotors;
// These hold bits for their respective buttons
u16 m_digital_1;
u16 m_digital_2;
// All sensors go from 0-255
u16 m_analog_left_x;
u16 m_analog_left_y;
u16 m_analog_right_x;
u16 m_analog_right_y;
u16 m_press_right;
u16 m_press_left;
u16 m_press_up;
u16 m_press_down;
u16 m_press_triangle;
u16 m_press_circle;
u16 m_press_cross;
u16 m_press_square;
u16 m_press_L1;
u16 m_press_L2;
u16 m_press_R1;
u16 m_press_R2;
// Except for these...0-1023
// ~399 on sensor y is a level non moving controller
u16 m_sensor_x;
u16 m_sensor_y;
u16 m_sensor_z;
u16 m_sensor_g;
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bool ldd = false;
u8 ldd_data[132] = {};
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void Init(u32 port_status, u32 device_capability, u32 device_type, u32 class_type)
{
m_port_status = port_status;
m_device_capability = device_capability;
m_device_type = device_type;
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m_class_type = class_type;
}
Pad(u32 port_status, u32 device_capability, u32 device_type)
: m_buffer_cleared(true)
, m_port_status(port_status)
, m_device_capability(device_capability)
, m_device_type(device_type)
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, m_class_type(0)
, m_cable_state(0)
, m_battery_level(0)
, m_digital_1(0)
, m_digital_2(0)
, m_analog_left_x(128)
, m_analog_left_y(128)
, m_analog_right_x(128)
, m_analog_right_y(128)
, m_press_right(0)
, m_press_left(0)
, m_press_up(0)
, m_press_down(0)
, m_press_triangle(0)
, m_press_circle(0)
, m_press_cross(0)
, m_press_square(0)
, m_press_L1(0)
, m_press_L2(0)
, m_press_R1(0)
, m_press_R2(0)
, m_sensor_x(512)
, m_sensor_y(399)
, m_sensor_z(512)
, m_sensor_g(512)
{
}
};
struct PadDevice
{
pad_config* config{ nullptr };
};
class PadHandlerBase
{
protected:
enum button
{
up,
down,
left,
right,
cross,
square,
circle,
triangle,
l1,
l2,
l3,
r1,
r2,
r3,
start,
select,
ps,
//reserved,
ls_left,
ls_right,
ls_down,
ls_up,
rs_left,
rs_right,
rs_down,
rs_up,
button_count
};
enum connection
{
no_data,
connected,
disconnected
};
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
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static const u32 MAX_GAMEPADS = 7;
std::array<bool, MAX_GAMEPADS> last_connection_status{{ false, false, false, false, false, false, false }};
std::string m_name_string;
size_t m_max_devices = 0;
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
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int m_trigger_threshold = 0;
int m_thumb_threshold = 0;
bool b_has_led = false;
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
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bool b_has_deadzones = false;
bool b_has_rumble = false;
bool b_has_config = false;
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std::array<pad_config, MAX_GAMEPADS> m_pad_configs;
std::vector<std::pair<std::shared_ptr<PadDevice>, std::shared_ptr<Pad>>> bindings;
std::unordered_map<u32, std::string> button_list;
std::vector<u32> blacklist;
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
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template <typename T>
T lerp(T v0, T v1, T t) {
return std::fma(t, v1, std::fma(-t, v0, v0));
}
// Search an unordered map for a string value and return found keycode
int FindKeyCode(const std::unordered_map<u32, std::string>& map, const cfg::string& name, bool fallback = true);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
// Search an unordered map for a string value and return found keycode
long FindKeyCode(const std::unordered_map<u64, std::string>& map, const cfg::string& name, bool fallback = true);
// Search an unordered map for a string value and return found keycode
int FindKeyCodeByString(const std::unordered_map<u32, std::string>& map, const std::string& name, bool fallback = true);
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// Search an unordered map for a string value and return found keycode
long FindKeyCodeByString(const std::unordered_map<u64, std::string>& map, const std::string& name, bool fallback = true);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
// Get new scaled value between 0 and 255 based on its minimum and maximum
2017-12-23 22:25:51 +01:00
float ScaleStickInput(s32 raw_value, int minimum, int maximum);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
// Get new scaled value between -255 and 255 based on its minimum and maximum
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float ScaleStickInput2(s32 raw_value, int minimum, int maximum);
// Get normalized trigger value based on the range defined by a threshold
u16 NormalizeTriggerInput(u16 value, int threshold);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
// normalizes a directed input, meaning it will correspond to a single "button" and not an axis with two directions
// the input values must lie in 0+
2019-05-16 21:14:33 +02:00
u16 NormalizeDirectedInput(s32 raw_value, s32 threshold, s32 maximum);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
2019-05-16 21:14:33 +02:00
u16 NormalizeStickInput(u16 raw_value, int threshold, int multiplier, bool ignore_threshold = false);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
// This function normalizes stick deadzone based on the DS3's deadzone, which is ~13%
// X and Y is expected to be in (-255) to 255 range, deadzone should be in terms of thumb stick range
// return is new x and y values in 0-255 range
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std::tuple<u16, u16> NormalizeStickDeadzone(s32 inX, s32 inY, u32 deadzone);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
// get clamped value between 0 and 255
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u16 Clamp0To255(f32 input);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
// get clamped value between 0 and 1023
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u16 Clamp0To1023(f32 input);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
// input has to be [-1,1]. result will be [0,255]
2017-12-23 22:25:51 +01:00
u16 ConvertAxis(float value);
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
// The DS3, (and i think xbox controllers) give a 'square-ish' type response, so that the corners will give (almost)max x/y instead of the ~30x30 from a perfect circle
// using a simple scale/sensitivity increase would *work* although it eats a chunk of our usable range in exchange
// this might be the best for now, in practice it seems to push the corners to max of 20x20, with a squircle_factor of 8000
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// This function assumes inX and inY is already in 0-255
std::tuple<u16, u16> ConvertToSquirclePoint(u16 inX, u16 inY, int squircle_factor);
public:
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
s32 thumb_min = 0;
s32 thumb_max = 255;
s32 trigger_min = 0;
s32 trigger_max = 255;
s32 vibration_min = 0;
s32 vibration_max = 255;
u32 connected_devices = 0;
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
pad_handler m_type;
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std::string name_string();
size_t max_devices();
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bool has_config();
bool has_rumble();
bool has_deadzones();
bool has_led();
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static std::string get_config_dir(pad_handler type, const std::string& title_id = "");
static std::string get_config_filename(int i, const std::string& title_id = "");
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virtual bool Init() { return true; }
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PadHandlerBase(pad_handler type = pad_handler::null);
virtual ~PadHandlerBase() = default;
// Sets window to config the controller(optional)
virtual void SetPadData(const std::string& /*padId*/, u32 /*largeMotor*/, u32 /*smallMotor*/, s32 /*r*/, s32 /*g*/, s32 /*b*/) {}
// Return list of devices for that handler
virtual std::vector<std::string> ListDevices() = 0;
// Callback called during pad_thread::ThreadFunc
virtual void ThreadProc();
// Binds a Pad to a device
virtual bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device);
2017-12-23 22:25:51 +01:00
virtual void init_config(pad_config* /*cfg*/, const std::string& /*name*/) = 0;
virtual void get_next_button_press(const std::string& padId, const std::function<void(u16, std::string, std::string, std::array<int, 6>)>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons = {});
[Qt/Input] Improve pad_settings_dialog a bit (#3611) * Input: further work on remapping Xinput and begin work on remapping DS4 * Input: Improve pad_settings_dialog a bit and begin Remapping for XInput * Input: begin evdev remapping and change all handlers to use cfg::string * Input: finish work on remapping evdev and some more crap * Input: finish work on remapping Xinput and DS4 * Input: add DS4 Colors to DS4 config * Input: Improve DS4 deadzone scaling Jarves made some mistakes, so I'll fix them in the follow up commit * Input: fix Jarves fixes on DS4 deadzone and remove unnecessary usage of toUtf8 * Input: add primitive batterychecks to XInput and DS4 * Input: add mmjoystick remapping * Input: Fix evdev and some Vibration issues * Input: adjust capabilities to fix stick input for games like LoS 2 also fix threshold slider minimum also add ps button to all the handlers * Input: Further evdev work based on danilaml code review and own debugging: Fixed path issue, <= 0 issue, some captures, const, axis with same codes. Adds a map to each device that differentiates negative and positive axis mappings. adjusted rest of the file to tabs (ListDevices and beginning of threadProc) * Input: use 20ms vibration update time for xbox one elite controllers. * Input: Fix return type of Clamp() * Input: Evdev Fix * Input: Evdev Optional GetNextButtonPress presumably better than the other * Input: review changes * Input: evdev: fix wrong index in axis handling move bindpadtodevice down to keep consistency between handlers and not get crazy * Input: evdev: fix expensive add_device in GetNextButtonPress * cleanup * Input: mmjoy: fix type * Input: evdev: final fixes * Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4 * Input: add deadzone preview by passing necessary values in callback use 0.5 of max value for threshold in pad dialog * Input: get rid of all-uppercase variables
2017-11-27 22:31:15 +01:00
private:
virtual std::shared_ptr<PadDevice> get_device(const std::string& /*device*/) { return nullptr; };
virtual bool get_is_left_trigger(u64 /*keyCode*/) { return false; };
virtual bool get_is_right_trigger(u64 /*keyCode*/) { return false; };
virtual bool get_is_left_stick(u64 /*keyCode*/) { return false; };
virtual bool get_is_right_stick(u64 /*keyCode*/) { return false; };
virtual PadHandlerBase::connection update_connection(const std::shared_ptr<PadDevice>& /*device*/) { return connection::disconnected; };
virtual void get_extended_info(const std::shared_ptr<PadDevice>& /*device*/, const std::shared_ptr<Pad>& /*pad*/) {};
virtual void apply_pad_data(const std::shared_ptr<PadDevice>& /*device*/, const std::shared_ptr<Pad>& /*pad*/) {};
virtual std::unordered_map<u64, u16> get_button_values(const std::shared_ptr<PadDevice>& /*device*/) { return {}; };
virtual std::array<int, 6> get_preview_values(std::unordered_map<u64, u16> /*data*/) { return {}; };
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protected:
virtual std::array<u32, PadHandlerBase::button::button_count> get_mapped_key_codes(const std::shared_ptr<PadDevice>& /*device*/, const pad_config* profile);
virtual void get_mapping(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad);
void TranslateButtonPress(const std::shared_ptr<PadDevice>& device, u64 keyCode, bool& pressed, u16& val, bool ignore_stick_threshold = false, bool ignore_trigger_threshold = false);
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void init_configs();
};