Zangetsu38
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ae6ff4449e
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Debug DX12
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2016-01-24 16:39:15 +01:00 |
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Zangetsu38
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f47540b48c
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d3d12: Update minidx12 SDK on build 10.586.
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2016-01-24 00:47:44 +01:00 |
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Zangetsu38
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e12fbae17c
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Update LLVM with release_37
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2016-01-24 00:47:44 +01:00 |
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Zangetsu38
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2399107fdf
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Fix Xaudio2 for Windows 8 and Windows 10.
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2016-01-24 00:47:44 +01:00 |
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Zangetsu38
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97c848c521
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Some Change in Gui.
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2016-01-24 00:47:44 +01:00 |
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Vincent Lejeune
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7706dcb7cd
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d3d12: Compare mipmap level count when checking texture compatibility.
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2016-01-24 00:30:00 +01:00 |
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Vincent Lejeune
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29791bcacf
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fix naruto 2 crash
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2016-01-21 01:47:46 +01:00 |
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Vincent Lejeune
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eb6f737895
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d3d12: fix default values in vertex
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2016-01-20 18:21:00 +01:00 |
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Vincent Lejeune
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560b363ad2
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rsx/common: Div is vector over scalar division.
According to Resogun investigation.
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2016-01-20 17:59:27 +01:00 |
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Vincent Lejeune
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1883310ea3
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rsx-debug: Print number of vertex draw again.
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2016-01-20 00:07:25 +01:00 |
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Vincent Lejeune
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14791630f9
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enable instancing
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2016-01-19 23:54:43 +01:00 |
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Vincent Lejeune
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b9914a8aab
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more
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2016-01-19 23:54:42 +01:00 |
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Vincent Lejeune
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435838e89c
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continue working on input less
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2016-01-19 23:54:41 +01:00 |
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Vincent Lejeune
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19cc11cf91
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more
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2016-01-19 23:54:39 +01:00 |
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Vincent Lejeune
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9820a2a7c3
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more
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2016-01-19 23:54:38 +01:00 |
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Vincent Lejeune
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5641a2ce70
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rsx: Add vertex input and output in RSXVertexProgram.
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2016-01-19 23:54:37 +01:00 |
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Vincent Lejeune
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d0ec3f33e7
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-19 23:54:35 +01:00 |
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vlj
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9f7caf90e3
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Merge pull request #1446 from vlj/rsx
rsx/common/d3d12: Move surface_store in common
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2016-01-19 23:51:54 +01:00 |
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Vincent Lejeune
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f453194e32
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rsx: Fix int type not big enough
Fix glitch in After Burner Climax
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2016-01-19 23:24:39 +01:00 |
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Vincent Lejeune
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440c637b1f
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rsx/common/d3d12: Move surface_store in common
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2016-01-19 22:49:10 +01:00 |
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vlj
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d95809a069
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Merge pull request #1445 from vlj/rsx
d3d12/gl: Use r1 as depth output.
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2016-01-19 01:16:57 +01:00 |
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Vincent Lejeune
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6aac972bda
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d3d12/gl: Use r1 as depth output.
The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
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2016-01-19 00:45:26 +01:00 |
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Vincent Lejeune
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233689a6bc
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enable instancing
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2016-01-18 23:57:56 +01:00 |
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Vincent Lejeune
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92c17c35ec
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more
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2016-01-18 20:57:07 +01:00 |
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Vincent Lejeune
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73a4555c9d
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continue working on input less
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2016-01-18 20:42:20 +01:00 |
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Vincent Lejeune
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d9f4b4b600
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more
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2016-01-18 20:25:48 +01:00 |
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Vincent Lejeune
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3d765e26bf
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more
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2016-01-18 20:21:00 +01:00 |
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Vincent Lejeune
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bb3950804f
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rsx: Add vertex input and output in RSXVertexProgram.
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2016-01-18 20:10:55 +01:00 |
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Vincent Lejeune
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0b1da09106
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-18 19:48:47 +01:00 |
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vlj
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df3fddc026
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Merge pull request #1442 from vlj/rsx-debug
rsx-debug/d3d12: Support all rtt formats.
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2016-01-18 16:11:55 +01:00 |
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Vincent Lejeune
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1ce49b60d9
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rsx-debug/d3d12: Support all rtt formats.
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2016-01-17 20:02:30 +01:00 |
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B1ackDaemon
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8b5b23e6c0
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Merge pull request #1439 from vlj/d3d12
D3d12: Fixes
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2016-01-17 10:17:03 +02:00 |
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Vincent Lejeune
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26f329d186
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d3d12: Fix dsv increment size
Typo.
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2016-01-16 18:25:20 +01:00 |
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Vincent Lejeune
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5ace4438e2
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d3d12: Fix texture proj
I misinterpreted "last component" from glsl doc... it's w, not z.
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2016-01-16 18:25:19 +01:00 |
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Vincent Lejeune
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b8e10225f9
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d3d12: Use first color output for alpha discard instead of 0.
Fix Naruto 2 shader miscompilation.
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2016-01-16 18:25:18 +01:00 |
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Vincent Lejeune
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224facf3ba
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d3d12: Never pass nullptr as render target descriptor, even if unused.
Function interface doesn't allow this.
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2016-01-16 18:25:16 +01:00 |
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B1ackDaemon
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9c12d8ff22
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Merge pull request #1433 from vlj/rsx
rsx: Use enum class for surface related regs
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2016-01-16 01:23:53 +02:00 |
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Vincent Lejeune
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3b4339c8e0
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rsx: Use enum class for surface related regs
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2016-01-15 23:44:27 +01:00 |
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Ivan
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8e12c4cb00
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Merge pull request #1355 from bentley/malloc-stdlib
Already implemented. Test.
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2016-01-14 21:42:38 +03:00 |
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Nekotekina
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efe1678088
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"Build Solution" fix
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2016-01-14 20:41:36 +03:00 |
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Nekotekina
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2f5be3559e
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Hotfix
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2016-01-14 20:13:41 +03:00 |
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Nekotekina
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960668ecf1
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For #1355
offsetof() eliminated
OFFSET_32, SIZE_32, ALIGN_32 used
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2016-01-14 19:07:27 +03:00 |
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Nekotekina
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83084467c6
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For #1356
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2016-01-14 19:07:26 +03:00 |
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Nekotekina
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8464ab6a23
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Fixes (#1432)
/dev_bdvd/, rap file loading fix
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2016-01-14 19:07:24 +03:00 |
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raven02
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74ec128e62
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Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4
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2016-01-14 19:00:16 +03:00 |
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vlj
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194c6b8bee
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Merge pull request #1431 from vlj/gl
gl: Fix warnings and enable treat warning as error.
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2016-01-14 00:28:19 +01:00 |
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Vincent Lejeune
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69272edba6
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gl: Fix warnings and enable trat warning as error.
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2016-01-13 23:53:11 +01:00 |
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Nekotekina
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38531459df
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Logging system rewritten
GUI doesn't freeze anymore
Some things simplified
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2016-01-13 18:54:57 +03:00 |
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Nekotekina
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b3e3c68f15
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File utility improved
+ minor fixes
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2016-01-13 14:12:04 +03:00 |
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B1ackDaemon
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5029dff73a
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Merge pull request #1428 from vlj/rsx
rsx/common/d3d12: Consider separate index range as a whole.
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2016-01-13 02:08:23 +02:00 |
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