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@ -56,7 +56,7 @@ void D3D12GSRender::load_program()
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u32 input_mask = rsx::method_registers[NV4097_SET_VERTEX_ATTRIB_INPUT_MASK];
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u32 modulo_mask = rsx::method_registers[NV4097_SET_FREQUENCY_DIVIDER_OPERATION];
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vertex_program.rsx_vertex_inputs.clear();
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for (u8 index = 0; index < rsx::limits::vertex_count; ++index)
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{
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bool enabled = !!(input_mask & (1 << index));
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@ -757,7 +757,7 @@ bool GLGSRender::load_program()
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u32 input_mask = rsx::method_registers[NV4097_SET_VERTEX_ATTRIB_INPUT_MASK];
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u32 modulo_mask = rsx::method_registers[NV4097_SET_FREQUENCY_DIVIDER_OPERATION];
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vertex_program.rsx_vertex_inputs.clear();
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for (u8 index = 0; index < rsx::limits::vertex_count; ++index)
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{
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bool enabled = !!(input_mask & (1 << index));
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