zeph
50fcee6fe0
UI: ANSI colors, code fix suggestion
...
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Co-authored-by: Megamouse <studienricky89@googlemail.com>
2026-01-10 17:22:54 +01:00
zeph
4431f6b3d9
UI: ANSI TTY colors, fix git submodule versions and correct include
2026-01-10 17:22:54 +01:00
zeph
84ddcea45a
UI: ANSI colors, more explicit erase check
2026-01-10 17:22:54 +01:00
zeph
6eeca69c56
UI: ANSI colors, further fix-ups
2026-01-10 17:22:54 +01:00
zeph
484d97caf1
UI: colored ANSI logs fix-ups
2026-01-10 17:22:54 +01:00
zeph
b2768bbd61
UI: colored ANSI logs
2026-01-10 17:22:54 +01:00
Megamouse
9faf9a6145
ISO: optimize byteswap and utf16 string conversion
2026-01-10 15:22:41 +01:00
Megamouse
36bce33684
ISO: use string_view in retrieve
2026-01-10 15:22:41 +01:00
Megamouse
f712de0c91
ISO: Remove psf hack
2026-01-10 15:22:41 +01:00
Megamouse
a8624682a7
ISO: add some logging
2026-01-10 12:14:09 +01:00
Megamouse
4dc994833d
Qt: fix shortcut creation for ISO
2026-01-10 12:14:09 +01:00
Megamouse
98e64d7821
Qt: fix appicon for ISO
2026-01-10 12:14:09 +01:00
Megamouse
6bd4f52173
Qt: Allow to boot iso files from menu
2026-01-10 12:14:09 +01:00
Megamouse
41a5c69db4
Qt: Allow to add iso files from menu
2026-01-10 12:14:09 +01:00
Megamouse
f2afdee40c
Qt: fix missing mice menu
2026-01-10 12:14:09 +01:00
Megamouse
19129eddd7
Qt: ISO clean up
...
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Should fix some potential Qt bugs as well
2026-01-10 06:36:58 +01:00
Megamouse
be77083a2b
Qt: some cleanup
2026-01-10 06:36:58 +01:00
Functionable
49bcc93072
ISO: Move load_icon
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2026-01-09 14:40:51 +02:00
Functionable
a53f2fc7b9
ISO: Fix save states in games with multiple executables
...
- Some games will load into a different executable from EBOOT.BIN, and
attempting to restore those games from savestate causes the game to
crash immediately.
- This commit repurposes the disc_info field in a savestate generated
from an ISO game to store the running game executable at the time of the
save state.
2026-01-09 14:40:51 +02:00
Functionable
f4dffd985b
ISO: Fix argv[0] being set to a garbage value
...
- Due to GetCallbacks().resolve_path behaviour being reverted in a prior
commit, resolved_path will not have the path to the game executable.
This causes issues when setting argv[0] to the game executable path and
apparently breaks some games which may rely on this value.
2026-01-09 14:40:51 +02:00
Functionable
59a1f81e86
ISO: Game loading fixes
...
- After undoing the changes to do with resolve_path, loading game
updates was broken. This required the condition to be changed to check
for launching_from_disc_archive.
- When attempting to load an update for an ISO game,
inherited_ps3_game_path needs to be set otherwise launching the updated
game will fail.
- An additional check was added to ensure that the inherited vitual game
directory isn't saved as the game path in games.yml.
- Fixed attempting to load an updated ISO game by launching its updated
executable, which can happen when loading a savestate for a game with
updates, the emulator would crash before.
- Unload ISO file when Load() fails, otherwise ISO loading might be
stuck in a broken state.
2026-01-09 14:40:51 +02:00
Functionable
a2d76aedaa
ISO: Fix recent actions created when launching ISO games
2026-01-09 14:40:51 +02:00
Functionable
59f9a7c080
ISO: Use clearer code to set game.icon_in_archive
...
- Suggested change from PR review
2026-01-09 14:40:51 +02:00
Functionable
714359b544
ISO: Move icon loading to a common function in qt_utils.h
2026-01-09 14:40:51 +02:00
Functionable
bc1d0b9e65
ISO: Move game size assignment to size_calc_func in game_list_table.cpp
2026-01-09 14:40:51 +02:00
Functionable
407cbf9690
ISO: Add ISO games through Emulator::AddGamesFromDir
...
- When dragging and dropping ISO files, they will be treated the same as
game directories currently are and added to the game list rather than
immediately being opened.
2026-01-09 14:40:51 +02:00
Functionable
4cd75971f0
ISO: Move code to load psf::registry into iso_archive
...
- Multiple places end up needing to retrieve a psf::registry from an is
o archive.
- Added a safety check along with this
2026-01-09 14:40:51 +02:00
Functionable
38daf8d325
ISO: Add empty path check to iso_archive::retrieve
2026-01-09 14:40:51 +02:00
Functionable
095f433f8e
ISO: Fix loading games in continuous mode
...
Some games will load into another game and continuous mode will be set.
Currently, if this happens the ISO will get unloaded in the shutdown
function. This commit adds an additional check before calling the unload
function to fix this.
2026-01-09 14:40:51 +02:00
Functionable
fa11af1cba
ISO: Remove resolve_path hack
...
- Modify Emulator::GetFakeCat to return "DG" for mounted ISO games like
expected.
- Undo changes to main_application resolve_path callback
2026-01-09 14:40:51 +02:00
Functionable
48f39acac7
ISO: Unload the iso_device on shutdown
2026-01-09 14:40:51 +02:00
Functionable
257043529a
ISO: Loader improvements
...
- Don't use floating point when advancing sectors
- Remove redudndant seek in iso_archive constructor
- Drop error code checks in iso_file::read_at
- Don't use lexically_normal for handling path in iso_archive::retrieve.
More complete directory search implementation.
2026-01-09 14:40:51 +02:00
Functionable
2533aa02d0
ISO: Don't access m_game_info from icon_load_func
2026-01-09 14:40:51 +02:00
Functionable
27510f5fa8
ISO: Move game image loading to game_list_base::IconLoadFunction
2026-01-09 14:40:51 +02:00
Functionable
acdb0ee729
ISO: Small clean up
...
Cleaning up old comments and fixing small mistakes in ISO.cpp
2026-01-09 14:40:51 +02:00
Functionable
673cc040fa
ISO: Add UI support
...
Adds ISO file type to load dialog and allows launching ISO games via
drag and drop.
2026-01-09 14:40:51 +02:00
Functionable
eff25ed0aa
ISO: Fix game movie icons
2026-01-09 14:40:51 +02:00
Functionable
ab45b1bf61
ISO: Fix icons in savestate_manager_dialog
2026-01-09 14:40:51 +02:00
Functionable
1d2f6404c6
ISO: Fix for save states
2026-01-09 14:40:51 +02:00
Functionable
d6d7ae35f8
ISO: Add games to games list
2026-01-09 14:40:51 +02:00
Functionable
990e002782
ISO: Modify game boot for ISOs
...
This commit modifies code in System.cpp to allow games to boot from ISO
images. Game data is loaded by leveraging fs::set_virtual_device, and
setting the m_path to the ISO device location.
This commit also modifies the resolve_path callback to return the path
it was given if it wasn't found in the OS. This is necessary as
Emulator::GetFakeCat will return "HG" on disc games, making games
unplayable through ISO.
2026-01-09 14:40:51 +02:00
Functionable
6c083d6184
ISO: Add ISO reader code and ISO device
...
Adds infrastructure to read files/data from ISOs.
Also adds classes extending fs::device_base and fs::file_base in order
to allow reading files through fs namespace functions. This approach
should allow ISO data to be read by the emulator with the least changes
to existing code.
2026-01-09 14:40:51 +02:00
Megamouse
ef5a4bf7e4
Qt/input: fix pressure intensity button availability
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2026-01-08 14:33:37 +01:00
kd-11
c22d2b51bb
gl: Do not overwrite texture-cache image dimensions when updating format
...
- The code was an outdated relic from the early days. The calculated pitch was wrong as it did not take subregions (incomplete rows) into account.
2026-01-08 14:31:44 +03:00
Megamouse
72a19a87b6
Qt: Add mulit selection to game grid
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2026-01-08 07:45:04 +01:00
Megamouse
1bfd1154f5
Update FAudio to 26.01
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2026-01-07 19:12:04 +01:00
Megamouse
0bd6aee8c8
Update SDL to 3.4.0
2026-01-07 19:12:04 +01:00
qurious-pixel
e3a938fb76
Embed qt.conf in RPCS3 binary
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2026-01-07 09:58:06 +01:00
qurious-pixel
db89f55ca1
Add Qt translations to Windows Clang
2026-01-07 09:58:06 +01:00
Antonino Di Guardo
27033ee0cb
move disk usage dialog box to game list's context menu ( #17977 )
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2026-01-07 08:22:40 +01:00