ISO: Fix icons in savestate_manager_dialog

This commit is contained in:
Functionable 2025-12-08 20:38:54 +00:00 committed by Elad
parent 1d2f6404c6
commit ab45b1bf61

View file

@ -208,7 +208,7 @@ savestate_manager_dialog::savestate_manager_dialog(std::shared_ptr<gui_settings>
m_savestate_table->create_header_actions(m_savestate_column_acts,
[this](int col) { return m_gui_settings->GetSavestateListColVisibility(static_cast<gui::savestate_list_columns>(col)); },
[this](int col, bool visible) { m_gui_settings->SetSavestateListColVisibility(static_cast<gui::savestate_list_columns>(col), visible); });
m_game_table->create_header_actions(m_game_column_acts,
[this](int col) { return m_gui_settings->GetSavestateGamelistColVisibility(static_cast<gui::savestate_game_list_columns>(col)); },
[this](int col, bool visible) { m_gui_settings->SetSavestateGamelistColVisibility(static_cast<gui::savestate_game_list_columns>(col), visible); });
@ -445,6 +445,18 @@ void savestate_manager_dialog::ResizeGameIcons()
}
}
if (icon.isNull())
{
for (const game_info& gameinfo : m_game_info)
{
if (gameinfo && gameinfo->info.serial == m_savestate_db[savestate_index]->title_id)
{
icon = gameinfo->icon;
break;
}
}
}
if (cancel && cancel->load())
{
return;