mirror of
https://github.com/RPCS3/rpcs3.git
synced 2026-03-11 16:05:23 +01:00
Wiimote to GunCon3 removed fake wiimote_continuous_scanning
This commit is contained in:
parent
6b68a705cd
commit
c4c93f01df
|
|
@ -276,7 +276,6 @@ struct cfg_root : cfg::node
|
|||
cfg::_bool keep_pads_connected{this, "Keep pads connected", false, true};
|
||||
cfg::uint<0, 100'000> pad_sleep{this, "Pad handler sleep (microseconds)", 1'000, true};
|
||||
cfg::_bool background_input_enabled{this, "Background input enabled", true, true};
|
||||
cfg::_bool wiimote_continuous_scanning{this, "Wiimote continuous scanning", false, true};
|
||||
cfg::_bool show_move_cursor{this, "Show move cursor", false, true};
|
||||
cfg::_bool paint_move_spheres{this, "Paint move spheres", false, true};
|
||||
cfg::_bool allow_move_hue_set_by_game{this, "Allow move hue set by game", false, true};
|
||||
|
|
|
|||
|
|
@ -164,7 +164,6 @@ enum class emu_settings_type
|
|||
CameraFlip,
|
||||
CameraID,
|
||||
Move,
|
||||
WiimoteScan,
|
||||
Buzz,
|
||||
Turntable,
|
||||
GHLtar,
|
||||
|
|
@ -369,7 +368,6 @@ inline static const std::map<emu_settings_type, cfg_location> settings_location
|
|||
{ emu_settings_type::LockOvlIptToP1, { "Input/Output", "Lock overlay input to player one"}},
|
||||
{ emu_settings_type::PadHandlerMode, { "Input/Output", "Pad handler mode"}},
|
||||
{ emu_settings_type::PadConnection, { "Input/Output", "Keep pads connected" }},
|
||||
{ emu_settings_type::WiimoteScan, { "Input/Output", "Wiimote continuous scanning" }},
|
||||
{ emu_settings_type::KeyboardHandler, { "Input/Output", "Keyboard"}},
|
||||
{ emu_settings_type::MouseHandler, { "Input/Output", "Mouse"}},
|
||||
{ emu_settings_type::Camera, { "Input/Output", "Camera"}},
|
||||
|
|
|
|||
|
|
@ -1220,9 +1220,6 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
|
|||
m_emu_settings->EnhanceCheckBox(ui->padConnectionBox, emu_settings_type::PadConnection);
|
||||
SubscribeTooltip(ui->padConnectionBox, tooltips.settings.pad_connection);
|
||||
|
||||
m_emu_settings->EnhanceCheckBox(ui->wiimoteScanBox, emu_settings_type::WiimoteScan);
|
||||
SubscribeTooltip(ui->wiimoteScanBox, tooltips.settings.wiimote_scan);
|
||||
|
||||
m_emu_settings->EnhanceCheckBox(ui->showMoveCursorBox, emu_settings_type::ShowMoveCursor);
|
||||
SubscribeTooltip(ui->showMoveCursorBox, tooltips.settings.show_move_cursor);
|
||||
|
||||
|
|
|
|||
|
|
@ -1785,13 +1785,6 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="wiimoteScanBox">
|
||||
<property name="text">
|
||||
<string>Wiimote Continuous Scanning</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="showMoveCursorBox">
|
||||
<property name="text">
|
||||
|
|
|
|||
|
|
@ -233,7 +233,6 @@ public:
|
|||
|
||||
const QString pad_mode = tr("Single-threaded: All pad handlers run on the same thread sequentially.\nMulti-threaded: Each pad handler has its own thread.\nOnly use multi-threaded if you can spare the extra threads.");
|
||||
const QString pad_connection = tr("Shows all configured pads as always connected ingame even if they are physically disconnected.");
|
||||
const QString wiimote_scan = tr("Enables continuous scanning for Wiimotes. Required for some adapters like Mayflash DolphinBar to work correctly when hot-plugging.");
|
||||
const QString keyboard_handler = tr("Some games support native keyboard input.\nBasic will work in these cases.");
|
||||
const QString mouse_handler = tr("Some games support native mouse input.\nBasic or Raw will work in these cases.");
|
||||
const QString music_handler = tr("Currently only used for cellMusic emulation.\nSelect Qt to use the default output device of your operating system.\nThis may not be able to play all audio formats.");
|
||||
|
|
|
|||
Loading…
Reference in a new issue