Wiimote to GunCon3 removed fake wiimote_continuous_scanning

This commit is contained in:
Barış Hamil 2026-02-07 14:54:04 +03:00
parent 6b68a705cd
commit c4c93f01df
5 changed files with 0 additions and 14 deletions

View file

@ -276,7 +276,6 @@ struct cfg_root : cfg::node
cfg::_bool keep_pads_connected{this, "Keep pads connected", false, true};
cfg::uint<0, 100'000> pad_sleep{this, "Pad handler sleep (microseconds)", 1'000, true};
cfg::_bool background_input_enabled{this, "Background input enabled", true, true};
cfg::_bool wiimote_continuous_scanning{this, "Wiimote continuous scanning", false, true};
cfg::_bool show_move_cursor{this, "Show move cursor", false, true};
cfg::_bool paint_move_spheres{this, "Paint move spheres", false, true};
cfg::_bool allow_move_hue_set_by_game{this, "Allow move hue set by game", false, true};

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@ -164,7 +164,6 @@ enum class emu_settings_type
CameraFlip,
CameraID,
Move,
WiimoteScan,
Buzz,
Turntable,
GHLtar,
@ -369,7 +368,6 @@ inline static const std::map<emu_settings_type, cfg_location> settings_location
{ emu_settings_type::LockOvlIptToP1, { "Input/Output", "Lock overlay input to player one"}},
{ emu_settings_type::PadHandlerMode, { "Input/Output", "Pad handler mode"}},
{ emu_settings_type::PadConnection, { "Input/Output", "Keep pads connected" }},
{ emu_settings_type::WiimoteScan, { "Input/Output", "Wiimote continuous scanning" }},
{ emu_settings_type::KeyboardHandler, { "Input/Output", "Keyboard"}},
{ emu_settings_type::MouseHandler, { "Input/Output", "Mouse"}},
{ emu_settings_type::Camera, { "Input/Output", "Camera"}},

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@ -1220,9 +1220,6 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
m_emu_settings->EnhanceCheckBox(ui->padConnectionBox, emu_settings_type::PadConnection);
SubscribeTooltip(ui->padConnectionBox, tooltips.settings.pad_connection);
m_emu_settings->EnhanceCheckBox(ui->wiimoteScanBox, emu_settings_type::WiimoteScan);
SubscribeTooltip(ui->wiimoteScanBox, tooltips.settings.wiimote_scan);
m_emu_settings->EnhanceCheckBox(ui->showMoveCursorBox, emu_settings_type::ShowMoveCursor);
SubscribeTooltip(ui->showMoveCursorBox, tooltips.settings.show_move_cursor);

View file

@ -1785,13 +1785,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="wiimoteScanBox">
<property name="text">
<string>Wiimote Continuous Scanning</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="showMoveCursorBox">
<property name="text">

View file

@ -233,7 +233,6 @@ public:
const QString pad_mode = tr("Single-threaded: All pad handlers run on the same thread sequentially.\nMulti-threaded: Each pad handler has its own thread.\nOnly use multi-threaded if you can spare the extra threads.");
const QString pad_connection = tr("Shows all configured pads as always connected ingame even if they are physically disconnected.");
const QString wiimote_scan = tr("Enables continuous scanning for Wiimotes. Required for some adapters like Mayflash DolphinBar to work correctly when hot-plugging.");
const QString keyboard_handler = tr("Some games support native keyboard input.\nBasic will work in these cases.");
const QString mouse_handler = tr("Some games support native mouse input.\nBasic or Raw will work in these cases.");
const QString music_handler = tr("Currently only used for cellMusic emulation.\nSelect Qt to use the default output device of your operating system.\nThis may not be able to play all audio formats.");