From c4c93f01df09bf88d823ac31e49a47bec15656a6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bar=C4=B1=C5=9F=20Hamil?= Date: Sat, 7 Feb 2026 14:54:04 +0300 Subject: [PATCH] Wiimote to GunCon3 removed fake wiimote_continuous_scanning --- rpcs3/Emu/system_config.h | 1 - rpcs3/rpcs3qt/emu_settings_type.h | 2 -- rpcs3/rpcs3qt/settings_dialog.cpp | 3 --- rpcs3/rpcs3qt/settings_dialog.ui | 7 ------- rpcs3/rpcs3qt/tooltips.h | 1 - 5 files changed, 14 deletions(-) diff --git a/rpcs3/Emu/system_config.h b/rpcs3/Emu/system_config.h index 86d0d8b41f..518e6eeb6e 100644 --- a/rpcs3/Emu/system_config.h +++ b/rpcs3/Emu/system_config.h @@ -276,7 +276,6 @@ struct cfg_root : cfg::node cfg::_bool keep_pads_connected{this, "Keep pads connected", false, true}; cfg::uint<0, 100'000> pad_sleep{this, "Pad handler sleep (microseconds)", 1'000, true}; cfg::_bool background_input_enabled{this, "Background input enabled", true, true}; - cfg::_bool wiimote_continuous_scanning{this, "Wiimote continuous scanning", false, true}; cfg::_bool show_move_cursor{this, "Show move cursor", false, true}; cfg::_bool paint_move_spheres{this, "Paint move spheres", false, true}; cfg::_bool allow_move_hue_set_by_game{this, "Allow move hue set by game", false, true}; diff --git a/rpcs3/rpcs3qt/emu_settings_type.h b/rpcs3/rpcs3qt/emu_settings_type.h index 0ce1bc0865..cc8ab57b96 100644 --- a/rpcs3/rpcs3qt/emu_settings_type.h +++ b/rpcs3/rpcs3qt/emu_settings_type.h @@ -164,7 +164,6 @@ enum class emu_settings_type CameraFlip, CameraID, Move, - WiimoteScan, Buzz, Turntable, GHLtar, @@ -369,7 +368,6 @@ inline static const std::map settings_location { emu_settings_type::LockOvlIptToP1, { "Input/Output", "Lock overlay input to player one"}}, { emu_settings_type::PadHandlerMode, { "Input/Output", "Pad handler mode"}}, { emu_settings_type::PadConnection, { "Input/Output", "Keep pads connected" }}, - { emu_settings_type::WiimoteScan, { "Input/Output", "Wiimote continuous scanning" }}, { emu_settings_type::KeyboardHandler, { "Input/Output", "Keyboard"}}, { emu_settings_type::MouseHandler, { "Input/Output", "Mouse"}}, { emu_settings_type::Camera, { "Input/Output", "Camera"}}, diff --git a/rpcs3/rpcs3qt/settings_dialog.cpp b/rpcs3/rpcs3qt/settings_dialog.cpp index 2f450435e7..81e85546e9 100644 --- a/rpcs3/rpcs3qt/settings_dialog.cpp +++ b/rpcs3/rpcs3qt/settings_dialog.cpp @@ -1220,9 +1220,6 @@ settings_dialog::settings_dialog(std::shared_ptr gui_settings, std m_emu_settings->EnhanceCheckBox(ui->padConnectionBox, emu_settings_type::PadConnection); SubscribeTooltip(ui->padConnectionBox, tooltips.settings.pad_connection); - m_emu_settings->EnhanceCheckBox(ui->wiimoteScanBox, emu_settings_type::WiimoteScan); - SubscribeTooltip(ui->wiimoteScanBox, tooltips.settings.wiimote_scan); - m_emu_settings->EnhanceCheckBox(ui->showMoveCursorBox, emu_settings_type::ShowMoveCursor); SubscribeTooltip(ui->showMoveCursorBox, tooltips.settings.show_move_cursor); diff --git a/rpcs3/rpcs3qt/settings_dialog.ui b/rpcs3/rpcs3qt/settings_dialog.ui index e723346430..6a27f45be3 100644 --- a/rpcs3/rpcs3qt/settings_dialog.ui +++ b/rpcs3/rpcs3qt/settings_dialog.ui @@ -1785,13 +1785,6 @@ - - - - Wiimote Continuous Scanning - - - diff --git a/rpcs3/rpcs3qt/tooltips.h b/rpcs3/rpcs3qt/tooltips.h index 8952611504..abdc60f3dd 100644 --- a/rpcs3/rpcs3qt/tooltips.h +++ b/rpcs3/rpcs3qt/tooltips.h @@ -233,7 +233,6 @@ public: const QString pad_mode = tr("Single-threaded: All pad handlers run on the same thread sequentially.\nMulti-threaded: Each pad handler has its own thread.\nOnly use multi-threaded if you can spare the extra threads."); const QString pad_connection = tr("Shows all configured pads as always connected ingame even if they are physically disconnected."); - const QString wiimote_scan = tr("Enables continuous scanning for Wiimotes. Required for some adapters like Mayflash DolphinBar to work correctly when hot-plugging."); const QString keyboard_handler = tr("Some games support native keyboard input.\nBasic will work in these cases."); const QString mouse_handler = tr("Some games support native mouse input.\nBasic or Raw will work in these cases."); const QString music_handler = tr("Currently only used for cellMusic emulation.\nSelect Qt to use the default output device of your operating system.\nThis may not be able to play all audio formats.");