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Wiimote to GunCon3 removed 2 extra spaces
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@ -369,7 +369,7 @@ inline static const std::map<emu_settings_type, cfg_location> settings_location
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{ emu_settings_type::LockOvlIptToP1, { "Input/Output", "Lock overlay input to player one"}},
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{ emu_settings_type::PadHandlerMode, { "Input/Output", "Pad handler mode"}},
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{ emu_settings_type::PadConnection, { "Input/Output", "Keep pads connected" }},
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{ emu_settings_type::WiimoteScan, { "Input/Output", "Wiimote continuous scanning" }},
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{ emu_settings_type::WiimoteScan, { "Input/Output", "Wiimote continuous scanning" }},
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{ emu_settings_type::KeyboardHandler, { "Input/Output", "Keyboard"}},
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{ emu_settings_type::MouseHandler, { "Input/Output", "Mouse"}},
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{ emu_settings_type::Camera, { "Input/Output", "Camera"}},
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@ -35,7 +35,6 @@ extern std::unique_ptr<raw_mouse_handler> g_raw_mouse_handler; // Only used for
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/** RPCS3 GUI Application Class
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* The main point of this class is to do application initialization, to hold the main and game windows and to initialize callbacks.
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*/
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class gui_application : public QApplication, public main_application
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{
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Q_OBJECT
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