Wiimote to GunCon3 removed 2 extra spaces

This commit is contained in:
Barış Hamil 2026-02-07 14:43:43 +03:00
parent 0376d7c352
commit 6b68a705cd
2 changed files with 1 additions and 2 deletions

View file

@ -369,7 +369,7 @@ inline static const std::map<emu_settings_type, cfg_location> settings_location
{ emu_settings_type::LockOvlIptToP1, { "Input/Output", "Lock overlay input to player one"}},
{ emu_settings_type::PadHandlerMode, { "Input/Output", "Pad handler mode"}},
{ emu_settings_type::PadConnection, { "Input/Output", "Keep pads connected" }},
{ emu_settings_type::WiimoteScan, { "Input/Output", "Wiimote continuous scanning" }},
{ emu_settings_type::WiimoteScan, { "Input/Output", "Wiimote continuous scanning" }},
{ emu_settings_type::KeyboardHandler, { "Input/Output", "Keyboard"}},
{ emu_settings_type::MouseHandler, { "Input/Output", "Mouse"}},
{ emu_settings_type::Camera, { "Input/Output", "Camera"}},

View file

@ -35,7 +35,6 @@ extern std::unique_ptr<raw_mouse_handler> g_raw_mouse_handler; // Only used for
/** RPCS3 GUI Application Class
* The main point of this class is to do application initialization, to hold the main and game windows and to initialize callbacks.
*/
class gui_application : public QApplication, public main_application
{
Q_OBJECT