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- Introduced "Contacts" documentation detailing the contact management system, types, list, search, and tap actions. - Added "Map & Location" documentation covering map features, interactions, path tracing, and line-of-sight analysis. - Created "Navigation" documentation outlining app flow, QuickSwitchBar, and device screen interactions. - Developed "Notifications" documentation explaining notification types, in-app badges, settings, and rate limiting. - Established "Repeater Management" documentation for managing repeaters and room servers, including CLI access and telemetry. - Compiled "Scanner & Connection" documentation detailing BLE, USB, and TCP connection processes. - Formulated "Settings" documentation outlining access, layout, device info, app settings, node settings, actions, debug options, export features, and about section.
118 lines
5.4 KiB
Markdown
118 lines
5.4 KiB
Markdown
# Contacts
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## Overview
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The Contacts screen is the primary hub for managing mesh nodes your radio has a relationship with. A "contact" is any node whose cryptographic advertisement has been received — it can be a chat user, repeater, room server, or sensor.
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## How to Access
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- Automatically shown after connecting to a device
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- QuickSwitchBar tab 0 (leftmost) from Channels or Map screens
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- Back navigation from Chat or Settings screens
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## Contact Types
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| Type | Avatar Color | Icon | Description |
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|---|---|---|---|
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| Chat | Blue | Chat bubble | Another user's mesh radio |
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| Repeater | Orange | Cell tower | A mesh repeater/relay node |
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| Room | Purple | Group | A room server for group chat |
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| Sensor | Green | Sensors | A sensor device |
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## Contact List
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Each contact is displayed as a list tile showing:
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- **Avatar**: Color-coded circle with type icon (or first emoji of the contact's name if it starts with one)
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- **Name**: Contact name (single line)
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- **Path label**: "Direct", "N hops", or "Flood" (with forced variants if a path override is active)
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- **Public key**: Shortened hex format `<XXXXXXXX...XXXXXXXX>`
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- **Unread badge**: Red pill with count (if unread messages exist)
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- **Last seen**: Relative timestamp ("Now", "5 mins ago", "2 hours ago", "3 days ago"). For chat contacts, this shows whichever is more recent: the last advertisement time or the last message time
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- **Favorite star**: Amber star icon if favorited
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- **Location pin**: Grey pin icon if the contact has GPS coordinates
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Pull-to-refresh re-fetches the full contact list from the device.
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## Search and Filter
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A toolbar at the top provides:
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**Search**: Matches contact name (case-insensitive) or public key hex prefix. Debounced at 300ms.
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**Sort options**:
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- Latest Messages (by most recent message)
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- Heard Recently (by last seen / last message)
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- A–Z (alphabetical)
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**Filter options**:
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- All, Favorites, Users, Repeaters, Room Servers, Unread Only
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## Contact Groups
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Groups are a client-side organizational feature for grouping contacts.
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- **Create a group**: Tap the group dropdown → "+" icon → enter name → select members → Save
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- **Edit a group**: Group dropdown → pencil icon next to the group
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- **Delete a group**: Group dropdown → trash icon next to the group
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- **Filter by group**: Select a group from the dropdown to show only its members
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Groups are stored per radio identity (scoped by public key).
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**Validation rules**: Group names cannot be empty, cannot be "all" (reserved, case-insensitive), and must be unique (case-insensitive). The group creation dialog includes a built-in search field to filter contacts when selecting members. Creating a new group automatically selects it as the active filter.
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## Tap Actions
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| Contact Type | Action on Tap |
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|---|---|
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| Chat / Sensor | Opens ChatScreen for direct messaging |
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| Repeater | Shows password login dialog → opens RepeaterHubScreen |
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| Room | Shows password login dialog → opens ChatScreen for room chat |
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## Long-Press / Right-Click Menu
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| Action | Availability | Description |
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|---|---|---|
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| Path Trace / Ping | Repeaters, Rooms (always); Chat if `pathLength > 0` | Opens PathTraceMapScreen. Label shows "Ping" when no path bytes are known, "Path Trace" otherwise |
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| Manage Repeater | Repeaters only | Login dialog → RepeaterHubScreen |
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| Room Login | Rooms only | Login dialog → ChatScreen |
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| Room Management | Rooms only | Login dialog → RepeaterHubScreen (management mode) |
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| Open Chat | Chat/Sensor | Same as single tap |
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| Add/Remove Favorite | All types | Toggles the favorite flag |
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| Share Contact | All types | Copies `meshcore://<hex>` URI to clipboard |
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| Share Contact Zero-Hop | All types | Broadcasts the contact's advertisement one hop |
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| Delete Contact | All types | Confirmation dialog → removes from device and clears messages |
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## App Bar Menus
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The Contacts screen has **two separate popup menus** in the app bar:
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**Antenna icon menu** (contact sharing):
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- Zero-Hop Advert — broadcasts your advertisement to immediately adjacent nodes
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- Flood Advert — broadcasts across the full mesh network
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- Copy Advert to Clipboard — copies your `meshcore://<hex>` URI for sharing externally
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- Add Contact from Clipboard — reads a `meshcore://<hex>` URI from clipboard and imports it
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**Three-dot overflow menu**:
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- Disconnect — disconnects from the device
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- Discovered Contacts — opens the DiscoveryScreen
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- Settings — opens the Settings screen
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## Adding Contacts
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### Automatic (Passive)
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When the radio hears an advertisement, the contact appears automatically if auto-add is enabled for that type (configurable in Settings → Contact Settings).
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### Import from Clipboard
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Antenna menu → "Add Contact from Clipboard". Reads a `meshcore://<hex>` URI from clipboard and imports it to the device.
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### Import from Discovered Contacts
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Overflow menu → "Discovered Contacts". Shows nodes heard passively that haven't been added yet. Tap to immediately import (no confirmation dialog), or long-press for more options (Add, Copy URI, Delete). The Discovery screen has its own search bar, type filters (Users, Repeaters, Rooms, Favorites), and sort options (Last Seen, A-Z). An overflow "Delete All" option clears all discovered contacts.
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## Contact Sharing Format
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Contacts are shared using the `meshcore://` URI scheme:
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```
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meshcore://<hex-encoded-advertisement-packet>
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```
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This contains the node's public key and metadata. Paste it into another MeshCore app to import.
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