meshcore-open/TESTFLIGHT_GUIDE.md
2026-02-01 18:37:14 -07:00

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# TestFlight and App Store Deployment Guide
## Prerequisites
- [x] Apple Developer Account ($99/year) - [developer.apple.com](https://developer.apple.com)
- [x] Xcode installed
- [x] Apple Transporter app installed
- [x] App icons ready (1024x1024px)
- [x] Bundle ID configured: `com.monitormx.meshcoreopen`
## Step 1: Register Bundle Identifier
1. Go to [Apple Developer - Identifiers](https://developer.apple.com/account/resources/identifiers/list)
2. Click the **"+"** button
3. Select **"App IDs"** → Continue
4. Select **"App"** → Continue
5. Fill in:
- **Description**: Meshcore Open
- **Bundle ID**: Explicit - `com.monitormx.meshcoreopen`
- **Capabilities**: Leave defaults (or add as needed)
6. Click **Continue****Register**
## Step 2: Create App in App Store Connect
1. Go to [App Store Connect](https://appstoreconnect.apple.com)
2. Sign in with your Apple ID
3. Click **"My Apps"**
4. Click the **"+"** button → **"New App"**
5. Fill in the form:
- **Platforms**: iOS
- **Name**: Meshcore Open
- **Primary Language**: English (U.S.)
- **Bundle ID**: Select `com.monitormx.meshcoreopen` from dropdown
- **SKU**: `meshcore-open-001` (or any unique identifier)
- **User Access**: Full Access
6. Click **"Create"**
## Step 3: Build the IPA
Run these commands from the project directory:
```bash
# Add CocoaPods to PATH
export PATH="/opt/homebrew/lib/ruby/gems/4.0.0/bin:$PATH"
# Clean previous builds
../flutter/bin/flutter clean
# Build IPA for App Store
../flutter/bin/flutter build ipa
```
The IPA will be created at: `build/ios/ipa/meshcore_open.ipa`
## Step 4: Upload to App Store Connect via Transporter
1. **Open Apple Transporter**
- Launch from Applications folder
- Sign in with your Apple ID
2. **Upload the IPA**
- Drag and drop `build/ios/ipa/meshcore_open.ipa` into Transporter
- Click **"Deliver"**
- Wait for upload to complete (usually 1-5 minutes)
3. **Processing**
- Apple will process your build (10-30 minutes)
- You'll receive an email when processing is complete
## Step 5: Configure App Store Connect Metadata
### App Information
1. In App Store Connect, go to your app
2. Fill in required information:
- **Subtitle**: Short description (30 chars max)
- **Privacy Policy URL**: Required for Bluetooth apps
- **Category**: Utilities or Productivity
- **Age Rating**: Complete questionnaire
### App Store Listing
1. Go to **App Store** tab
2. Upload **Screenshots** (required):
- iPhone 6.7" display (1290 x 2796 pixels) - At least 1 screenshot
- iPhone 6.5" display (1242 x 2688 pixels) - At least 1 screenshot
- Optional: iPad screenshots
3. Fill in **Description**:
```
Meshcore Open is a Flutter client for MeshCore LoRa mesh networking devices.
Features:
- BLE connectivity to MeshCore devices
- Real-time mesh network communication
- Map visualization with OpenStreetMap
- Community management with QR code scanning
- Message tracking and retry system
Connect to your MeshCore LoRa device and start communicating over the mesh network.
```
4. **Keywords**: `lora,mesh,networking,bluetooth,communication`
5. **Support URL**: Your GitHub or website URL
6. **Marketing URL**: (Optional)
### Version Information
1. **What's New in This Version**:
```
Initial release of Meshcore Open
- BLE device connectivity
- Mesh network messaging
- Map integration
- Community features
```
2. **Build**: Select the uploaded build once processing completes
## Step 6: TestFlight Setup
### Internal Testing (No Review Required)
1. Go to **TestFlight** tab in App Store Connect
2. Click **Internal Testing** → **"+"** to create a group
3. Name your group (e.g., "Internal Testers")
4. Add yourself as a tester using your email
5. Select the build you uploaded
6. Testers will receive an email with TestFlight invitation
### External Testing (Requires Beta Review)
1. Click **External Testing** → **"+"** to create a group
2. Add build and testers
3. Fill in **Test Information**:
- **What to Test**: Brief description of features
- **Feedback Email**: Your email address
4. Click **Submit for Review**
5. Beta review typically takes 24-48 hours
## Step 7: App Store Submission
Once you're ready for public release:
1. Go to **App Store** tab
2. Complete all required metadata (if not done)
3. Select your build
4. Fill in **App Review Information**:
- **Contact Information**: Your name, phone, email
- **Demo Account**: If app requires login
- **Notes**: Any special instructions for reviewers
5. Answer **Export Compliance** questions:
- Does your app use encryption? **Yes** (uses TLS/HTTPS)
- Is encryption registration required? **No** (standard encryption)
6. Click **Add for Review**
7. Review summary and click **Submit to App Review**
## Step 8: After Submission
- **App Review**: Typically 24-48 hours
- **Common Rejection Reasons**:
- Missing privacy policy
- Incomplete app information
- Crashes or bugs
- Misleading app description
- **If Approved**: You can release immediately or schedule a release date
- **If Rejected**: Address issues and resubmit
## Updating the App
When you need to release an update:
1. **Update version** in `pubspec.yaml`:
```yaml
version: 0.5.0+6 # Increment version (0.5.0) and build number (+6)
```
2. **Build new IPA**:
```bash
export PATH="/opt/homebrew/lib/ruby/gems/4.0.0/bin:$PATH"
../flutter/bin/flutter clean
../flutter/bin/flutter build ipa
```
3. **Upload via Transporter** (same process as above)
4. **Create new version** in App Store Connect:
- Click **"+"** next to versions
- Select version number
- Update "What's New" text
- Select new build
- Submit for review
## macOS Build (Bonus)
To build for macOS:
```bash
export PATH="/opt/homebrew/lib/ruby/gems/4.0.0/bin:$PATH"
../flutter/bin/flutter build macos --release
cd build/macos/Build/Products/Release
zip -r meshcore_open-macos.zip meshcore_open.app
```
Distribution:
- Share the zip file directly
- Users unzip and drag to Applications
- First run: Right-click → Open (to bypass Gatekeeper)
## Troubleshooting
### Build Errors
- **CocoaPods not found**: Ensure PATH includes `/opt/homebrew/lib/ruby/gems/4.0.0/bin`
- **No signing certificate**: Configure Team in Xcode (Signing & Capabilities)
- **Bundle ID mismatch**: Check `ios/Runner.xcodeproj/project.pbxproj`
### Upload Errors
- **No profiles found**: Create app in App Store Connect first
- **Bundle ID not registered**: Register in Apple Developer portal
- **Authentication failed**: Use Transporter app instead of CLI
### TestFlight Issues
- **Build not appearing**: Wait 10-30 minutes for processing
- **Can't add testers**: Check you have available slots (100 internal, 10,000 external)
- **TestFlight crashes**: Check device logs in Xcode → Devices & Simulators
## Important Files
- **iOS IPA**: `build/ios/ipa/meshcore_open.ipa`
- **macOS App**: `build/macos/Build/Products/Release/meshcore_open.app`
- **Bundle ID Config**: `ios/Runner.xcodeproj/project.pbxproj`
- **Version Info**: `pubspec.yaml`
## Useful Links
- [App Store Connect](https://appstoreconnect.apple.com)
- [Apple Developer Portal](https://developer.apple.com/account)
- [TestFlight Documentation](https://developer.apple.com/testflight/)
- [App Store Review Guidelines](https://developer.apple.com/app-store/review/guidelines/)
- [Flutter iOS Deployment](https://docs.flutter.dev/deployment/ios)
## Support
For issues with:
- **App Store Process**: [Apple Developer Support](https://developer.apple.com/contact/)
- **Flutter Build Issues**: [Flutter GitHub](https://github.com/flutter/flutter/issues)
- **Meshcore Open App**: [GitHub Issues](https://github.com/wel97459/meshcore-open/issues)