Fix Liquid syntax error

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Morris Chen 2024-03-05 09:50:41 -05:00 committed by GitHub
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@ -199,7 +199,7 @@ Theres more work to do, but this lets us get closer to offering Vulkan as the
epicboy found out that {{< gh-hovercard "8106" "avoiding a doubly locked mutex" >}} fixes a crash when using Extreme GPU accuracy on the OpenGL backend, making it a safe option for those aiming for the most possible accurate rendering. epicboy found out that {{< gh-hovercard "8106" "avoiding a doubly locked mutex" >}} fixes a crash when using Extreme GPU accuracy on the OpenGL backend, making it a safe option for those aiming for the most possible accurate rendering.
This option is only accessible from `Emulation > Configure... > Graphics > Advanced`. This option is only accessible from `Emulation > Configure... > Graphics > Advanced`.
He also includes an {{< gh-hovercard "8068" "optimization focused on eliminating `if(false) {}` branches in the shader code" >}}. He also includes an {{< gh-hovercard "8068" "optimization focused on eliminating `if(false) {...}` branches in the shader code" >}}.
This has the added benefit of reducing shader build times ever so slightly. Hey, less shader stuttering is less shader stuttering! This has the added benefit of reducing shader build times ever so slightly. Hey, less shader stuttering is less shader stuttering!
## Not all changes benefit everybody ## Not all changes benefit everybody