diff --git a/site/content/entry/yuzu-progress-report-mar-2022/index.md b/site/content/entry/yuzu-progress-report-mar-2022/index.md index 117c6529f..9062549c0 100644 --- a/site/content/entry/yuzu-progress-report-mar-2022/index.md +++ b/site/content/entry/yuzu-progress-report-mar-2022/index.md @@ -199,7 +199,7 @@ There’s more work to do, but this lets us get closer to offering Vulkan as the epicboy found out that {{< gh-hovercard "8106" "avoiding a doubly locked mutex" >}} fixes a crash when using Extreme GPU accuracy on the OpenGL backend, making it a safe option for those aiming for the most possible accurate rendering. This option is only accessible from `Emulation > Configure... > Graphics > Advanced`. -He also includes an {{< gh-hovercard "8068" "optimization focused on eliminating `if(false) {…}` branches in the shader code" >}}. +He also includes an {{< gh-hovercard "8068" "optimization focused on eliminating `if(false) {...}` branches in the shader code" >}}. This has the added benefit of reducing shader build times ever so slightly. Hey, less shader stuttering is less shader stuttering! ## Not all changes benefit everybody