Commit graph

6532 commits

Author SHA1 Message Date
Margen67
808c05a818 CI: Fix tag conflicts 2022-05-19 09:39:57 +02:00
Margen67
1e58ab9f7d CI: Remove unneeded line 2022-05-19 09:39:57 +02:00
Margen67
81179700bc Fix vfs-dump artifact conflict 2022-05-19 09:39:57 +02:00
Margen67
6a4ad7c0a4 Add game patches to Canary artifacts+release
Also add release for canary_experimental+pr
2022-05-19 09:39:57 +02:00
Margen67
81ca27575c Make GH Actions use matrix for runs-on 2022-05-19 09:39:57 +02:00
Margen67
8698062213 Switch GH Actions to 2019 2022-05-19 09:39:57 +02:00
Margen67
46ed118703 Update .appveyor.yml 2022-05-19 09:39:57 +02:00
Margen67
2bc0dead2a Azure Pipelines: Ignore canary_base 2022-05-19 09:39:57 +02:00
Radosław Gliński
7b27456639 Updated Appveyor to ignore canary_base builds 2022-05-19 09:39:56 +02:00
Radosław Gliński
c364822ab0 Updated Github CI to ignore canary_base builds 2022-05-19 09:39:56 +02:00
Margen67
1f0b8245b1 CI: Use gh release create
Move archive creation to create release step.
Error if archive is too small.
2022-05-19 09:39:56 +02:00
Margen67
c3d6bdee54 CI improvements
Use GITHUB_SHA to prevent commit hash/tag inconsistency.
Don't set release parameters if release isn't going to be created.
action-gh-release:
 Add branch to release name.
 Add fail_on_unmatched_files: true
2022-05-19 09:39:56 +02:00
Gliniak
ef235e29c3 Copied CI commits from canary_new 2022-05-19 09:39:56 +02:00
illusion0001
f9fd3e5fec AVPack cvar 2022-05-19 09:39:56 +02:00
illusion
357d9adfca automatic aspect ratio change
aspect ratio will now change if internal resolution is set to anything 4:3
(i.e 640x480, 1024x768, 1600x1200.. etc.)
2022-05-19 09:39:56 +02:00
Margen67
bdd431cd4a Rename exe to xenia_canary 2022-05-19 09:39:55 +02:00
illusion98
7242efdeef Change default config file name 2022-05-19 09:39:55 +02:00
illusion98
471041a9b5 Change window title
xenia -> xenia-canary
2022-05-19 09:39:55 +02:00
illusion98
6036c977e8 Change ID and new description 2022-05-19 09:39:55 +02:00
illusion98
c0333ea7c6 Add Time Elasped and Description Text
Display Time Elapsed when idle or playing a game
Display description when hovering over the icon
2022-05-19 09:39:55 +02:00
Cancerous
29ffaca737 icon fix 2022-05-19 09:39:55 +02:00
Cancerous
6012386d01 New Icons 2022-05-19 09:39:55 +02:00
Triang3l
7675b6b140 [DXBC] Cleanup texture/sampler name setting 2022-05-17 22:30:55 +03:00
Triang3l
533de3b477 [D3D12] Remove unnecessary binding count uint32_t casts 2022-05-17 21:33:17 +03:00
Triang3l
f9261811a9 [D3D12] Fix layouts_mutex_ lock naming 2022-05-15 18:52:28 +03:00
Triang3l
a65fd4f673 [GPU] Shader::IsHostVertexShaderTypeDomain 2022-05-15 16:13:05 +03:00
Triang3l
f9b3b90a68 [D3D12] Subsystem management order cleanup 2022-05-14 22:30:06 +03:00
Triang3l
60052fb4fc [Vulkan] Don't require imageViewFormatSwizzle in the immediate drawer 2022-05-14 22:18:21 +03:00
Triang3l
d6a9056952 [D3D12] D3D12Texture::SRVDescriptorKey structure 2022-05-14 18:41:15 +03:00
Triang3l
26cf717394 [GPU] Make TextureCache constructors explicit 2022-05-14 18:28:32 +03:00
Triang3l
d280b3953d [GPU] Texture object/binding management to common superclass 2022-05-14 16:18:10 +03:00
Triang3l
af3158f1bf [Legacy Vulkan] Add Vulkan prefix to Pipeline/TextureCache to avoid future name collisions 2022-05-11 21:21:33 +03:00
Triang3l
e6fb9883d2 [D3D12] Discard primitives with NaN position in GS 2022-05-09 22:34:17 +03:00
Triang3l
4cd4a91aa7 [D3D12] Rectangle GS comment typo fix [ci skip] 2022-05-09 19:17:55 +03:00
Triang3l
8f0e751909 [D3D12] Runtime geometry shader generation 2022-05-09 19:16:22 +03:00
Triang3l
44cda56d35 [GPU] Handle kRegisters and kGammaRamp in the trace viewer 2022-05-08 19:41:11 +03:00
Triang3l
2473496c7e [GPU] Make RegisterFile::kRegisterCount constexpr 2022-05-08 19:37:29 +03:00
Triang3l
72cf75f365 [DXBC] Geometry shader instructions 2022-05-07 22:11:31 +03:00
Caroline Joy Bell
d36c3975d8 [UI] Implement Type::kDirectory in Win32FilePicker 2022-05-07 21:54:26 +03:00
Triang3l
e3425b242e [DXBC] Both v[#] and v[#][#] operands for HS and GS 2022-05-07 16:17:17 +03:00
Triang3l
5875f6ab31 [UI] Windows: Disable rounded corners 2022-05-05 21:46:20 +03:00
Triang3l
9c8e0cc53e [GPU] DC_LUT_PWL_DATA comment fix [ci skip] 2022-05-05 13:13:30 +03:00
Triang3l
c794d0d538 [GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in traces 2022-05-05 13:10:29 +03:00
Triang3l
2d90d5940f [DXBC] Jump to the loop skip address before pushing 2022-05-04 22:01:30 +03:00
Triang3l
0e0f04dc1d [D3D12] Fix point size calculation + point code cleanup
6fcf9d21fe made per-vertex diameter vs. constant radius consistent, and with that commit the shader works with direct pixel to NDC conversion, however, the NDC conversion factor was outdated in that commit (still included the 0.5 factor for diameter to radius conversion, resulting in all points being 50% narrower along each axis than needed). Now, the diameter to radius conversion factor is used there properly, and also the multiplication of the per-vertex diameter by 0.5 has been removed from the shader since the constant already includes it now (the constant diameter is passed via the system constants instead of the radius also).
2022-05-04 13:26:30 +03:00
Peter Wright
7ab5ccbbd9 Add #include <cfloat> to fix build error on Linux. 2022-05-03 19:45:10 +03:00
Triang3l
6fcf9d21fe [D3D12] Point sprite size fixes, point/line bits in PsParamGen 2022-05-03 16:15:16 +03:00
Triang3l
fe50c5c2e5 [XeSL] Prefix all local names with xesl_id/var_ 2022-05-03 13:48:32 +03:00
Triang3l
7a89ad16a6 [D3D12] Update D3D12RenderTargetCache::Update write mask argument name 2022-05-02 23:16:18 +03:00
Triang3l
0fd578cafd [GPU] Get unclipped draw height by running VS on the CPU 2022-04-28 22:25:25 +03:00