Commit graph

5578 commits

Author SHA1 Message Date
gibbed
2ad5ee8ff6 Force clang-format config that differs on Travis. 2020-02-22 10:26:26 -06:00
Triang3l
d156c3275d [Memory] Fix incorrect comparison in QueryRangeAccess 2020-02-22 18:12:46 +03:00
Triang3l
1e9f999b37 [Kernel] Add xe:: in XFile::Read for consistency 2020-02-22 18:10:25 +03:00
Triang3l
f858631245 [Kernel] Trigger memory callbacks after file read 2020-02-22 18:06:56 +03:00
Triang3l
028c784c5c [Memory] Make heap_size actually mean size rather than high address 2020-02-22 14:55:28 +03:00
Prism Tutaj
f6e6641568 [XB] Fix python not expecting UTF-8 for the output of vswhere 2020-02-21 00:37:24 -06:00
Joel Linn
8efa35d996 Remove unused yaml-cpp. 2020-02-20 06:44:34 -06:00
Joel Linn
64539621b4 Replace binary_function by plain function.
- Deprecated in C++11
- Removed in C++17
2020-02-20 06:44:09 -06:00
gibbed
722018d095 [Kernel] Use reserved form of sc for dynamic imports. 2020-02-20 01:01:31 -06:00
Triang3l
c7cb964b4e [D3D12] Recompile immediate_ps after the change to SampleLevel 2020-02-20 08:57:16 +03:00
Triang3l
1336316139 [D3D12] Vertex kill and multipass vertex exports 2020-02-20 08:56:16 +03:00
Margen67
bb13103102 Update to new issue template workflow
Add wiki link to top since people don't (or can't) read it.
Change discord.me invite link back to normal discord.gg.
Change game-compatibility link to readme since people don't (or can't) read it.
Add Discord server link in config.yml.
2020-02-19 02:20:28 -06:00
Triang3l
47eee5e1c3 [GPU] Unified function for mip level bounds, BaseMap mip filter, small refactoring 2020-02-18 23:31:48 +03:00
Rick Gibbed
0437488853
[AppVeyor] Grab all ZIPs for artifacts. 2020-02-17 16:22:05 -06:00
Rick Gibbed
5cef591070
[AppVeyor] AppVeyor didn't like %7Z_SWITCHES%. 2020-02-17 16:03:06 -06:00
Rick Gibbed
c72d65ad9f
[AppVeyor] AppVeyor doesn't like IF blocks. 2020-02-17 15:38:05 -06:00
Rick Gibbed
75f98b01b9
[AppVeyor] Make checked builds harder to access.
[AppVeyor] Hopefully make checked builds harder and more annoying to access for non-developers.
2020-02-17 15:19:38 -06:00
Triang3l
710d225d0a [GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors 2020-02-16 19:35:26 +03:00
Triang3l
d18e63e6e2 [D3D12] Always write original shader source in DXBC if PIX is attached 2020-02-16 18:09:22 +03:00
Triang3l
8ec813de82 [Memory, D3D12] Various refactoring from data provider development 2020-02-15 21:35:24 +03:00
Triang3l
b59ae30ec3 [D3D12] DXBC: Fix two uninitialized register usages in ROV code, better comments 2020-02-13 08:31:01 +03:00
gibbed
cc47704a6b [CPU] Use reserved form of sc for imports. 2020-02-11 06:45:57 -06:00
gibbed
e2346ee539 [PPC] Support basic form of sc. 2020-02-11 06:45:57 -06:00
Rick Gibbed
ce1d632f4e
[CI] Include SDL2.dll as part of artifacts. 2020-02-11 04:34:37 -06:00
Gliniak
d241a98189 [Kernel] Rewrote ObReferenceObjectByHandle 2020-02-10 20:52:23 -06:00
Triang3l
014d03193e [D3D12] Convert dxbc_shader_translator_om.cc to new DXBC emission code 2020-02-10 23:50:26 +03:00
Joel Linn
160f218210 [APU/Linux] Implement cross platform audio using SDL2 library. 2020-02-10 14:01:47 -06:00
Joel Linn
64f3925c7d [HID/Linux] Implement cross platform controller input using SDL2 library. 2020-02-10 13:41:19 -06:00
Joel Linn
498b73612f Link against SDL2.
- Use MSVC delayed loading on Windows.
- Rely on system libraries for Linux.
- Add libsdl2-dev to Travis.
2020-02-10 13:41:19 -06:00
Joel Linn
d355d433c5 Add SDL2 submodule for MSVC development.
Tracking 2.0.10 headers and libraries.
2020-02-10 13:41:19 -06:00
Rados??aw Gli??ski
404aa82147 [CPU] Implemented instructions: rldclx, rldcrx 2020-02-09 16:48:50 -06:00
gibbed
0b3cdf2aaa [Base] Fix non-Windows bit_scan_forward. 2020-02-09 16:37:52 -06:00
Prism Tutaj
fc37f3e93a [App] Fix discord cvar 2020-02-09 16:21:51 -06:00
Joel Linn
2aa008e02e [HID] Fix Demo for XInput 2020-02-09 16:19:39 -06:00
Gliniak
0d866aa173 [CPU] Increased maximum function count 2020-02-09 15:47:29 -06:00
Silent
684f9fedec [Base] Remove kMaxPath from Windows, it should not be used
All instances of kMaxPath or MAX_PATH being used have been removed,
and removing this constant is supposed to encourage writing code
without artificial constraints on path length.
2020-02-09 14:02:37 -06:00
Silent
f392347673 [GPU] Remove MAX_PATH limit from Shader::Dump 2020-02-09 14:02:37 -06:00
Silent
d3a73022fd [UI] Remove MAX_PATH limit from WM_DROPFILES
Also required const-ifying a file drop message.
2020-02-09 14:02:22 -06:00
Silent
96a9397349 [Base] Remove MAX_PATH limit from GetUserFolder
Replace SHGetFolderPath with SHGetKnownFolderPath to remove the limit
2020-02-09 14:01:39 -06:00
Silent
6f2c39d8d1 [Base] Remove MAX_PATH limit from to_absolute_path
Let _wfullpath allocate memory by itself to remove the limit
2020-02-09 14:01:39 -06:00
gibbed
74c95c64d2 [Kernel] Ignore page size with base addr allocs.
Changes NtAllocateVirtualMemory so that it ignores specified page size when a
base address is specified.

Fixes a crash seen in N3 demo boot.
2020-02-09 06:54:27 -06:00
Justin Moore
96a7908c28 [Base] Fix formatting errors accidentally introduced 2020-02-08 16:30:17 -06:00
Rick Gibbed
754e64fcf1 Fix warning that newer Python is whining about.
Fix a warning that a newer version of Python is whining about:
SyntaxWarning: "is" with a literal. Did you mean "=="?
2020-02-08 16:25:13 -06:00
Justin Moore
7ed6296bb2 [Base] Call SetThreadDescription to name threads on versions of Windows that support it. 2020-02-08 21:12:42 +00:00
Justin Moore
1111394c83 Merge branch 'noshbar-unintialised-fileaccess-fix' 2020-02-08 14:44:26 -06:00
noshbar
2ce455fc73 [Base] Initialize file 'open_access' flag before using it.
In the 'OpenExisting' function, 'open_access' is used to create the flags for opening the file.
However, it is not set to zero, so could end up being incorrect file modes, potentially even emptying the file for appending, which would be bad.

This simply initialises it to zero first.
2020-02-08 14:43:46 -06:00
Triang3l
85fb028faa [D3D12] Cleaner DXBC emission code, port ROV prologue to it 2020-02-07 09:42:43 +03:00
Prism Tutaj
1cce25d5e7 [CPU] Change thunk layout and fix Linux thunk misalignment 2020-02-05 09:49:29 -06:00
Joel Linn
f0723c211b [UI] Fix frame leak on context loss. 2020-02-05 09:48:31 -06:00
Joel Linn
2c99228041 [UI] Use ticks as frame time instead of file time.
File time is not as accurate as its resolution suggests.
This results in a zero time delta between frames for high fps.
2020-02-05 09:48:31 -06:00