xenia/src/alloy/compiler/compiler.cc

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/compiler/compiler.h>
#include <alloy/compiler/compiler_pass.h>
namespace alloy {
namespace compiler {
using alloy::hir::HIRBuilder;
using alloy::runtime::Runtime;
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Compiler::Compiler(Runtime* runtime) : runtime_(runtime) {}
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Compiler::~Compiler() { Reset(); }
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void Compiler::AddPass(std::unique_ptr<CompilerPass> pass) {
pass->Initialize(this);
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passes_.push_back(std::move(pass));
}
void Compiler::Reset() {}
int Compiler::Compile(HIRBuilder* builder) {
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SCOPE_profile_cpu_f("alloy");
// TODO(benvanik): sophisticated stuff. Run passes in parallel, run until they
// stop changing things, etc.
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for (auto& pass : passes_) {
scratch_arena_.Reset();
if (pass->Run(builder)) {
return 1;
}
}
return 0;
}
} // namespace compiler
} // namespace alloy