xenia/src/alloy/compiler/compiler.cc

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <alloy/compiler/compiler.h>
#include <alloy/compiler/compiler_pass.h>
#include <alloy/compiler/tracing.h>
using namespace alloy;
using namespace alloy::compiler;
using namespace alloy::hir;
using namespace alloy::runtime;
Compiler::Compiler(Runtime* runtime) :
runtime_(runtime) {
scratch_arena_ = new Arena();
alloy::tracing::WriteEvent(EventType::Init({
}));
}
Compiler::~Compiler() {
Reset();
for (auto it = passes_.begin(); it != passes_.end(); ++it) {
CompilerPass* pass = *it;
delete pass;
}
delete scratch_arena_;
alloy::tracing::WriteEvent(EventType::Deinit({
}));
}
void Compiler::AddPass(CompilerPass* pass) {
pass->Initialize(this);
passes_.push_back(pass);
}
void Compiler::Reset() {
}
int Compiler::Compile(HIRBuilder* builder) {
// TODO(benvanik): sophisticated stuff. Run passes in parallel, run until they
// stop changing things, etc.
for (auto it = passes_.begin(); it != passes_.end(); ++it) {
CompilerPass* pass = *it;
scratch_arena_->Reset();
if (pass->Run(builder)) {
return 1;
}
}
return 0;
}