mirror of
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440 lines
21 KiB
Markdown
440 lines
21 KiB
Markdown
## Example programs using WTelegramClient
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For these examples to work as a fully-functional Program.cs, be sure to start with these lines:
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```csharp
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using System;
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using System.Linq;
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using TL;
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using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
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var myself = await client.LoginUserIfNeeded();
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```
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In this case, environment variables are used for configuration so make sure to
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go to your **Project Properties > Debug > Environment variables**
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and add at least these variables with adequate value: **api_id, api_hash, phone_number**
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Remember that these are just simple example codes that you should adjust to your needs.
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In real production code, you might want to properly test the success of each operation or handle exceptions.
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ℹ️ WTelegramClient covers 100% of Telegram Client API, much more than the examples below: check the [full API methods list](https://corefork.telegram.org/methods)!
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More examples can also be found in the [Examples folder](Examples) and in answers to [StackOverflow questions](https://stackoverflow.com/questions/tagged/wtelegramclient).
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<a name="msg-by-name"></a>
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### Send a message to someone by @username
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```csharp
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var resolved = await client.Contacts_ResolveUsername("MyEch0_Bot"); // username without the @
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await client.SendMessageAsync(resolved, "/start");
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```
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*Note: This also works if the @username points to a channel/group, but you must already have joined that channel before posting there.
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If the username is invalid/unused, the API call raises an exception.*
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<a name="msg-by-phone"></a>
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### Send a message to someone by phone number
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```csharp
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var contacts = await client.Contacts_ImportContacts(new[] { new InputPhoneContact { phone = "+PHONENUMBER" } });
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if (contacts.imported.Length > 0)
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await client.SendMessageAsync(contacts.users[contacts.imported[0].user_id], "Hello!");
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```
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*Note: To prevent spam, Telegram may restrict your ability to add new phone numbers.*
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<a name="markdown"></a>
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<a name="html"></a>
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### Send an HTML/Markdown formatted message to ourself (Saved Messages)
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```csharp
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// HTML-formatted text:
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var text = $"Hello <u>dear <b>{HtmlText.Escape(myself.first_name)}</b></u>\n" +
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"Enjoy this <code>userbot</code> written with <a href=\"https://github.com/wiz0u/WTelegramClient\">WTelegramClient</a>";
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var entities = client.HtmlToEntities(ref text);
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var sent = await client.SendMessageAsync(InputPeer.Self, text, entities: entities);
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// if you need to convert a Message to HTML: (for easier storage)
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text = client.EntitiesToHtml(sent.message, sent.entities);
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// Markdown-style text:
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var text2 = $"Hello __dear *{Markdown.Escape(myself.first_name)}*__\n" +
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"Enjoy this `userbot` written with [WTelegramClient](https://github.com/wiz0u/WTelegramClient)";
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var entities2 = client.MarkdownToEntities(ref text2);
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var sent2 = await client.SendMessageAsync(InputPeer.Self, text2, entities: entities2);
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// if you need to convert a Message to Markdown: (for easier storage)
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text2 = client.EntitiesToMarkdown(sent2.message, sent2.entities);
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```
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See [MarkdownV2 formatting style](https://core.telegram.org/bots/api/#markdownv2-style) and [HTML formatting style](https://core.telegram.org/bots/api/#html-style) for details.
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*Note: For the `tg://user?id=` notation to work, that user's access hash must have been collected first ([see below](#collect-access-hash))*
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<a name="fun"></a>
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### Fun with stickers, GIFs, dice, and animated emojies
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```csharp
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// • List all stickerSets the user has added to his account
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var allStickers = await client.Messages_GetAllStickers();
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foreach (var stickerSet in allStickers.sets)
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Console.WriteLine($"Pack {stickerSet.short_name} contains {stickerSet.count} stickers");
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//if you need details on each: var sticketSetDetails = await client.Messages_GetStickerSet(stickerSet);
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// • Send a random sticker from the user's favorites stickers
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var favedStickers = await client.Messages_GetFavedStickers();
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var stickerDoc = favedStickers.stickers[new Random().Next(favedStickers.stickers.Length)];
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await client.SendMessageAsync(InputPeer.Self, null, stickerDoc);
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// • Send a specific sticker given the stickerset shortname and emoticon
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var friendlyPanda = await client.Messages_GetStickerSet("Friendly_Panda");
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var laughId = friendlyPanda.packs.First(p => p.emoticon == "😂").documents[0];
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var laughDoc = friendlyPanda.documents.First(d => d.ID == laughId);
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await client.SendMessageAsync(InputPeer.Self, null, laughDoc);
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// • Send a GIF from an internet URL
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await client.SendMessageAsync(InputPeer.Self, null, new InputMediaDocumentExternal
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{ url = "https://upload.wikimedia.org/wikipedia/commons/2/2c/Rotating_earth_%28large%29.gif" });
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// • Send a GIF stored on the computer (you can save inputFile for later reuse)
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var inputFile = await client.UploadFileAsync(@"C:\Pictures\Rotating_earth_(large).gif");
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await client.SendMediaAsync(InputPeer.Self, null, inputFile);
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// • Send a random dice/game-of-chance effect from the list of available "dices", see https://core.telegram.org/api/dice
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var appConfig = await client.Help_GetAppConfig();
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var emojies_send_dice = appConfig["emojies_send_dice"] as string[];
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var dice_emoji = emojies_send_dice[new Random().Next(emojies_send_dice.Length)];
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var diceMsg = await client.SendMessageAsync(InputPeer.Self, null, new InputMediaDice { emoticon = dice_emoji });
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Console.WriteLine("Dice result:" + ((MessageMediaDice)diceMsg.media).value);
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// • Send an animated emoji with full-screen animation, see https://core.telegram.org/api/animated-emojis#emoji-reactions
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// Please note that on Telegram Desktop, you won't view the effect from the sender user's point of view
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// You can view the effect if you're on Telegram Android, or if you're the receiving user (instead of Self)
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var msg = await client.SendMessageAsync(InputPeer.Self, "🎉");
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await Task.Delay(5000); // wait for classic animation to finish
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await client.SendMessageAsync(InputPeer.Self, "and now, full-screen animation on the above emoji");
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// trigger the full-screen animation,
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var typing = await client.Messages_SetTyping(InputPeer.Self, new SendMessageEmojiInteraction {
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emoticon = "🎉", msg_id = msg.id,
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interaction = new DataJSON { data = @"{""v"":1,""a"":[{""t"":0.0,""i"":1}]}" }
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});
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await Task.Delay(5000);
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```
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<a name="list-chats"></a>
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### List all chats (groups/channels) the user is in and send a message to one
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```csharp
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var chats = await client.Messages_GetAllChats();
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foreach (var (id, chat) in chats.chats)
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if (chat.IsActive)
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Console.WriteLine($"{id} : {chat}");
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Console.Write("Choose a chat ID to send a message to: ");
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long chatId = long.Parse(Console.ReadLine());
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await client.SendMessageAsync(chats.chats[chatId], "Hello, World");
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```
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Notes:
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- This list does not include discussions with other users. For this, you need to use [Messages_GetAllDialogs](#list-dialogs).
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- The list returned by Messages_GetAllChats contains the `access_hash` for those chats. Read [FAQ #4](FAQ.md#access-hash) about this.
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- If a basic chat group has been migrated to a supergroup, you may find both the old `Chat` and a `Channel` with different IDs in the `chats.chats` result,
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but the old `Chat` will be marked with flag [deactivated] and should not be used anymore. See [Terminology in ReadMe](README.md#terminology).
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- You can find a longer version of this method call in [Examples/Program_GetAllChats.cs](Examples/Program_GetAllChats.cs)
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<a name="schedule-msg"></a>
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### Schedule a message to be sent to a chat
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```csharp
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var chats = await client.Messages_GetAllChats();
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InputPeer peer = chats.chats[1234567890]; // the chat we want
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DateTime when = DateTime.UtcNow.AddMinutes(3);
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await client.SendMessageAsync(peer, "This will be posted in 3 minutes", schedule_date: when);
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```
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<a name="upload"></a>
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### Upload a media file and post it with caption to a chat
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```csharp
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const int ChatId = 1234567890; // the chat we want
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const string Filepath = @"C:\...\photo.jpg";
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var chats = await client.Messages_GetAllChats();
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InputPeer peer = chats.chats[ChatId];
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var inputFile = await client.UploadFileAsync(Filepath);
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await client.SendMediaAsync(peer, "Here is the photo", inputFile);
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```
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<a name="album"></a>
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### Send a grouped media album using photos from various sources
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```csharp
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// Photo 1 already on Telegram: latest photo found in the user's Saved Messages
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var history = await client.Messages_GetHistory(InputPeer.Self);
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PhotoBase photoFromTelegram = history.Messages.OfType<Message>().Select(m => m.media).OfType<MessageMediaPhoto>().First().photo;
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// Photo 2 uploaded now from our computer:
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var uploadedFile = await client.UploadFileAsync(@"C:\Pictures\flower.jpg");
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// Photo 3 specified by external url:
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const string photoUrl = "https://picsum.photos/310/200.jpg";
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var inputMedias = new InputMedia[]
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{
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photoFromTelegram, // PhotoBase has implicit conversion to InputMediaPhoto
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new InputMediaUploadedPhoto { file = uploadedFile },
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new InputMediaPhotoExternal() { url = photoUrl },
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};
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await client.SendAlbumAsync(InputPeer.Self, inputMedias, "My first album");
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```
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*Note: Don't mix Photos and file Documents in your album, it doesn't work well*
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<a name="list-dialogs"></a>
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### List all dialogs (chats/groups/channels/user chat) the user is in
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```csharp
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var dialogs = await client.Messages_GetAllDialogs();
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foreach (var dialog in dialogs.dialogs)
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switch (dialogs.UserOrChat(dialog))
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{
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case User user when user.IsActive: Console.WriteLine("User " + user); break;
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case ChatBase chat when chat.IsActive: Console.WriteLine(chat); break;
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}
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```
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*Note: the lists returned by Messages_GetAllDialogs contains the `access_hash` for those chats and users.*
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See also the `Main` method in [Examples/Program_ListenUpdates.cs](Examples/Program_ListenUpdates.cs).
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<a name="list-members"></a>
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### Get all members from a chat
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For a basic Chat: *(see Terminology in [ReadMe](README.md#terminology))*
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```csharp
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var chatFull = await client.Messages_GetFullChat(1234567890); // the chat we want
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foreach (var (id, user) in chatFull.users)
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Console.WriteLine(user);
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```
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For a Channel/Group:
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```csharp
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var chats = await client.Messages_GetAllChats();
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var channel = (Channel)chats.chats[1234567890]; // the channel we want
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for (int offset = 0; ;)
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{
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var participants = await client.Channels_GetParticipants(channel, null, offset);
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foreach (var (id, user) in participants.users)
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Console.WriteLine(user);
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offset += participants.participants.Length;
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if (offset >= participants.count) break;
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}
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```
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For big Channel/Group, Telegram servers might limit the number of members you can obtain with the normal above method.
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In this case, you can use this helper method, but it can take several minutes to complete:
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```csharp
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var chats = await client.Messages_GetAllChats();
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var channel = (Channel)chats.chats[1234567890]; // the channel we want
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var participants = await client.Channels_GetAllParticipants(channel);
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```
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<a name="join-channel"></a>
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### Join a channel/group by their public name or invite link
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* For a public channel/group `@channelname`
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If you have a link of the form `https://t.me/channelname`, you need to extract the `channelname` from the URL.
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You can resolve the channel/group username and join it like this:
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```csharp
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var resolved = await client.Contacts_ResolveUsername("channelname"); // without the @
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if (resolved.Chat is Channel channel)
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await client.Channels_JoinChannel(channel);
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```
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* For a private channel/group/chat, you need to have an invite link
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Telegram invite links can typically have two forms: `https://t․me/joinchat/HASH` or `https://t․me/+HASH` *(note the '+' prefix here)*
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To use them, you need to extract the `HASH` part from the URL and then you can use those two methods:
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```csharp
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var chatInvite = await client.Messages_CheckChatInvite("HASH"); // optional: get information before joining
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await client.Messages_ImportChatInvite("HASH"); // join the channel/group
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// Note: This works also with invite links of public channel/group
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```
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<a name="add-members"></a>
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### Add/Invite/Remove someone in a chat
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```csharp
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var chats = await client.Messages_GetAllChats();
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var chat = chats.chats[1234567890]; // the target chat
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```
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After the above code, once you [have obtained](https://github.com/wiz0u/WTelegramClient/blob/master/FAQ.md#access-hash) an `InputUser` or `User`, you can:
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```csharp
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// • Directly add the user to a Chat/Channel/group:
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await client.AddChatUser(chat, user);
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// You may get exception USER_PRIVACY_RESTRICTED if the user has denied the right to be added to a chat
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// or exception USER_NOT_MUTUAL_CONTACT if the user left the chat previously and you want to add him again
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// • Obtain the main invite link for the chat, and send it to the user:
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var mcf = await client.GetFullChat(chat);
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var invite = (ChatInviteExported)mcf.full_chat.ExportedInvite;
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await client.SendMessageAsync(user, "Join our group with this link: " + invite.link);
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// • Create a new invite link for the chat/channel, and send it to the user
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var invite = (ChatInviteExported)await client.Messages_ExportChatInvite(chat, title: "MyLink");
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await client.SendMessageAsync(user, "Join our group with this link: " + invite.link);
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// • Revoke then delete that invite link (when you no longer need it)
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await client.Messages_EditExportedChatInvite(chat, invite.link, revoked: true);
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await client.Messages_DeleteExportedChatInvite(chat, invite.link);
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// • Remove the user from a Chat/Channel/Group:
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await client.DeleteChatUser(chat, user);
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```
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<a name="history"></a>
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### Get all messages (history) from a chat
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```csharp
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var chats = await client.Messages_GetAllChats();
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InputPeer peer = chats.chats[1234567890]; // the chat we want
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for (int offset_id = 0; ;)
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{
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var messages = await client.Messages_GetHistory(peer, offset_id);
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if (messages.Messages.Length == 0) break;
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foreach (var msgBase in messages.Messages)
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if (msgBase is Message msg)
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Console.WriteLine(msg.message);
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offset_id = messages.Messages[^1].ID;
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}
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```
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<a name="contacts"></a>
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### Retrieve the current user's contacts list
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There are two different methods. Here is the simpler one:
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```csharp
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var contacts = await client.Contacts_GetContacts();
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foreach (User contact in contacts.users.Values)
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Console.WriteLine($"{contact} {contact.phone}");
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```
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<a name="takeout"></a>
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The second method uses the more complex GDPR export, **takeout session** system.
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Here is an example on how to implement it:
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```csharp
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using TL.Methods; // methods as structures, for Invoke* calls
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var takeout = await client.Account_InitTakeoutSession(contacts: true);
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var finishTakeout = new Account_FinishTakeoutSession();
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try
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{
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var savedContacts = await client.InvokeWithTakeout(takeout.id, new Contacts_GetSaved());
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foreach (SavedPhoneContact contact in savedContacts)
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Console.WriteLine($"{contact.first_name} {contact.last_name} {contact.phone}, added on {contact.date}");
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finishTakeout.flags = Account_FinishTakeoutSession.Flags.success;
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}
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finally
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{
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await client.InvokeWithTakeout(takeout.id, finishTakeout);
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}
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```
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<a name="updates"></a>
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### Monitor all Telegram events happening for the user
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This is done through the `client.Update` callback event.
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See [Examples/Program_ListenUpdates.cs](Examples/Program_ListenUpdates.cs).
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<a name="monitor-msg"></a>
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### Monitor new messages being posted in chats
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You have to handle `client.Update` events containing an `UpdateNewMessage`.
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See the `DisplayMessage` method in [Examples/Program_ListenUpdates.cs](Examples/Program_ListenUpdates.cs).
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You can filter specific chats the message are posted in, by looking at the `Message.peer_id` field.
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<a name="download"></a>
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### Downloading photos, medias, files
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This is done using the helper method `client.DownloadFileAsync(file, outputStream)`
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that simplify the download of a photo/document/file once you get a reference to its location *(through updates or API calls)*.
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See [Examples/Program_DownloadSavedMedia.cs](Examples/Program_DownloadSavedMedia.cs) that download all media files you forward to yourself (Saved Messages)
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<a name="collect-access-hash"></a>
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### Collect Access Hash and save them for later use
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You can automate the collection of `access_hash` for the various resources obtained in response to API calls or Update events,
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so that you don't have to remember them by yourself or ask the API about them each time.
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This is done by activating the experimental `client.CollectAccessHash` system.
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See [Examples/Program_CollectAccessHash.cs](Examples/Program_CollectAccessHash.cs) for how to enable it, and save/restore them for later use.
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<a name="proxy"></a>
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### Use a proxy to connect to Telegram
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SOCKS/HTTP proxies can be used through the `client.TcpHandler` delegate and a proxy library like [StarkSoftProxy](https://www.nuget.org/packages/StarkSoftProxy/):
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```csharp
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using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
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client.TcpHandler = async (address, port) =>
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{
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var proxy = new Socks5ProxyClient(ProxyHost, ProxyPort, ProxyUsername, ProxyPassword);
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return proxy.CreateConnection(address, port);
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};
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var myself = await client.LoginUserIfNeeded();
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```
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or with [xNetStandard](https://www.nuget.org/packages/xNetStandard/):
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```csharp
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client.TcpHandler = async (address, port) =>
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{
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var proxy = xNet.Socks5ProxyClient.Parse("host:port:username:password");
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return proxy.CreateConnection(address, port);
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};
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```
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<a name="mtproxy"></a>
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MTProxy (MTProto proxy) can be used to prevent ISP blocking Telegram servers, through the `client.MTProxyUrl` property:
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```csharp
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using var client = new WTelegram.Client(Environment.GetEnvironmentVariable);
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client.MTProxyUrl = "http://t.me/proxy?server=...&port=...&secret=...";
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var myself = await client.LoginUserIfNeeded();
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```
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You can find a list of working MTProxies in channels like [@ProxyMTProto](https://t.me/ProxyMTProto) or [@MTProxyT](https://t.me/MTProxyT) *(right-click the "Connect" buttons)*
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If your Telegram client is already connected to such MTPROTO proxy, you can also export its URL by clicking on the shield button  and then **⋮** > **Share**
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*Note: WTelegramClient always uses transport obfuscation when connecting to Telegram servers, even without MTProxy*
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<a name="logging"></a>
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### Change logging settings
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By default, WTelegramClient logs are displayed on the Console screen.
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If you are not in a Console app or don't want the logs on screen, you can redirect them as you prefer:
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```csharp
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// • Log to file in replacement of default Console screen logging, using this static variable:
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static StreamWriter WTelegramLogs = new StreamWriter("WTelegram.log", true, Encoding.UTF8) { AutoFlush = true };
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...
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WTelegram.Helpers.Log = (lvl, str) => WTelegramLogs.WriteLine($"{DateTime.Now:yyyy-MM-dd HH:mm:ss} [{"TDIWE!"[lvl]}] {str}");
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// • Log to VS Output debugging pane in addition (+=) to the default Console screen logging:
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WTelegram.Helpers.Log += (lvl, str) => System.Diagnostics.Debug.WriteLine(str);
|
||
|
||
// • In ASP.NET service, you will typically send logs to an ILogger:
|
||
WTelegram.Helpers.Log = (lvl, str) => _logger.Log((LogLevel)lvl, str);
|
||
|
||
// • Disable logging (THIS IS NOT RECOMMENDED as you won't be able to diagnose any upcoming problem):
|
||
WTelegram.Helpers.Log = (lvl, str) => { };
|
||
```
|
||
|
||
<a name="2FA"></a>
|
||
### Change 2FA password
|
||
```csharp
|
||
const string old_password = "password"; // current password if any (unused otherwise)
|
||
const string new_password = "new_password"; // or null to disable 2FA
|
||
var accountPassword = await client.Account_GetPassword();
|
||
var password = accountPassword.current_algo == null ? null : await WTelegram.Client.InputCheckPassword(accountPassword, old_password);
|
||
accountPassword.current_algo = null; // makes InputCheckPassword generate a new password
|
||
var new_password_hash = new_password == null ? null : await WTelegram.Client.InputCheckPassword(accountPassword, new_password);
|
||
await client.Account_UpdatePasswordSettings(password, new Account_PasswordInputSettings
|
||
{
|
||
flags = Account_PasswordInputSettings.Flags.has_new_algo,
|
||
new_password_hash = new_password_hash?.A,
|
||
new_algo = accountPassword.new_algo,
|
||
hint = "new password hint",
|
||
});
|
||
```
|
||
|
||
<a name="reaction"></a>
|
||
<a name="pinned"></a>
|
||
### Send a message reaction on pinned messages
|
||
This code fetches the available reactions in a given chat, and sends the first reaction emoji (usually 👍) on the last 2 pinned messages:
|
||
```csharp
|
||
var chats = await client.Messages_GetAllChats();
|
||
var chat = chats.chats[1234567890]; // the chat we want
|
||
var full = await client.GetFullChat(chat);
|
||
var reaction = full.full_chat.AvailableReactions[0]; // choose the first available reaction emoji
|
||
var messages = await client.Messages_Search<InputMessagesFilterPinned>(chat, limit: 2);
|
||
foreach (var msg in messages.Messages)
|
||
await client.Messages_SendReaction(chat, msg.ID, reaction);
|
||
```
|
||
|
||
<a name="database"></a><a name="sessionStore"></a><a name="customStore"></a>
|
||
### Store session data to database or elsewhere, instead of files
|
||
|
||
If you don't want to store session data into files *(for example if your VPS Hosting doesn't allow that)*, or just for easier management,
|
||
you can choose to store the session data somewhere else, like in a database.
|
||
|
||
The WTelegram.Client constructor takes an optional `sessionStore` parameter to allow storing sessions in an alternate manner.
|
||
Use it to pass a custom Stream-derived class that will **read** (first initial call to Length & Read) and **store** (subsequent Writes) session data to database.
|
||
|
||
You can find an example for such custom session store in [Examples/Program_Heroku.cs](https://github.com/wiz0u/WTelegramClient/blob/master/Examples/Program_Heroku.cs#L61)
|