TLSharp/TeleSharp.TL/TL/Messages/TLRequestSetGameScore.cs
Andrzej Gołaszewski ca3a71e39a update to layer 71
code formatting
2017-12-20 12:06:31 +01:00

65 lines
1.5 KiB
C#

using System.IO;
namespace TeleSharp.TL.Messages
{
[TLObject(-1896289088)]
public class TLRequestSetGameScore : TLMethod
{
public override int Constructor
{
get
{
return -1896289088;
}
}
public bool EditMessage { get; set; }
public int Flags { get; set; }
public bool Force { get; set; }
public int Id { get; set; }
public TLAbsInputPeer Peer { get; set; }
public TLAbsUpdates Response { get; set; }
public int Score { get; set; }
public TLAbsInputUser UserId { get; set; }
public void ComputeFlags()
{
}
public override void DeserializeBody(BinaryReader br)
{
Flags = br.ReadInt32();
EditMessage = (Flags & 1) != 0;
Force = (Flags & 2) != 0;
Peer = (TLAbsInputPeer)ObjectUtils.DeserializeObject(br);
Id = br.ReadInt32();
UserId = (TLAbsInputUser)ObjectUtils.DeserializeObject(br);
Score = br.ReadInt32();
}
public override void DeserializeResponse(BinaryReader br)
{
Response = (TLAbsUpdates)ObjectUtils.DeserializeObject(br);
}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
bw.Write(Flags);
ObjectUtils.SerializeObject(Peer, bw);
bw.Write(Id);
ObjectUtils.SerializeObject(UserId, bw);
bw.Write(Score);
}
}
}