using System.IO; namespace TeleSharp.TL.Messages { [TLObject(-1896289088)] public class TLRequestSetGameScore : TLMethod { public override int Constructor { get { return -1896289088; } } public bool EditMessage { get; set; } public int Flags { get; set; } public bool Force { get; set; } public int Id { get; set; } public TLAbsInputPeer Peer { get; set; } public TLAbsUpdates Response { get; set; } public int Score { get; set; } public TLAbsInputUser UserId { get; set; } public void ComputeFlags() { } public override void DeserializeBody(BinaryReader br) { Flags = br.ReadInt32(); EditMessage = (Flags & 1) != 0; Force = (Flags & 2) != 0; Peer = (TLAbsInputPeer)ObjectUtils.DeserializeObject(br); Id = br.ReadInt32(); UserId = (TLAbsInputUser)ObjectUtils.DeserializeObject(br); Score = br.ReadInt32(); } public override void DeserializeResponse(BinaryReader br) { Response = (TLAbsUpdates)ObjectUtils.DeserializeObject(br); } public override void SerializeBody(BinaryWriter bw) { bw.Write(Constructor); bw.Write(Flags); ObjectUtils.SerializeObject(Peer, bw); bw.Write(Id); ObjectUtils.SerializeObject(UserId, bw); bw.Write(Score); } } }