TLSharp/TeleSharp.TL/TL/Messages/TLRequestSetInlineGameScore.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TeleSharp.TL;
namespace TeleSharp.TL.Messages
{
[TLObject(363700068)]
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public class TLRequestSetInlineGameScore : TLMethod
{
public override int Constructor
{
get
{
return 363700068;
}
}
public int Flags { get; set; }
public bool EditMessage { get; set; }
public bool Force { get; set; }
public TLInputBotInlineMessageID Id { get; set; }
public TLAbsInputUser UserId { get; set; }
public int Score { get; set; }
public bool Response { get; set; }
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public void ComputeFlags()
{
Flags = 0;
Flags = EditMessage ? (Flags | 1) : (Flags & ~1);
Flags = Force ? (Flags | 2) : (Flags & ~2);
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}
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public override void DeserializeBody(BinaryReader br)
{
Flags = br.ReadInt32();
EditMessage = (Flags & 1) != 0;
Force = (Flags & 2) != 0;
Id = (TLInputBotInlineMessageID)ObjectUtils.DeserializeObject(br);
UserId = (TLAbsInputUser)ObjectUtils.DeserializeObject(br);
Score = br.ReadInt32();
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}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
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ComputeFlags();
bw.Write(Flags);
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ObjectUtils.SerializeObject(Id, bw);
ObjectUtils.SerializeObject(UserId, bw);
bw.Write(Score);
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}
public override void DeserializeResponse(BinaryReader br)
{
Response = BoolUtil.Deserialize(br);
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}
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}
}