using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using TeleSharp.TL; namespace TeleSharp.TL.Messages { [TLObject(363700068)] public class TLRequestSetInlineGameScore : TLMethod { public override int Constructor { get { return 363700068; } } public int Flags { get; set; } public bool EditMessage { get; set; } public bool Force { get; set; } public TLInputBotInlineMessageID Id { get; set; } public TLAbsInputUser UserId { get; set; } public int Score { get; set; } public bool Response { get; set; } public void ComputeFlags() { Flags = 0; Flags = EditMessage ? (Flags | 1) : (Flags & ~1); Flags = Force ? (Flags | 2) : (Flags & ~2); } public override void DeserializeBody(BinaryReader br) { Flags = br.ReadInt32(); EditMessage = (Flags & 1) != 0; Force = (Flags & 2) != 0; Id = (TLInputBotInlineMessageID)ObjectUtils.DeserializeObject(br); UserId = (TLAbsInputUser)ObjectUtils.DeserializeObject(br); Score = br.ReadInt32(); } public override void SerializeBody(BinaryWriter bw) { bw.Write(Constructor); ComputeFlags(); bw.Write(Flags); ObjectUtils.SerializeObject(Id, bw); ObjectUtils.SerializeObject(UserId, bw); bw.Write(Score); } public override void DeserializeResponse(BinaryReader br) { Response = BoolUtil.Deserialize(br); } } }