TLSharp/TeleSharp.TL/TL/TLGame.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TeleSharp.TL;
namespace TeleSharp.TL
{
[TLObject(-1107729093)]
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public class TLGame : TLObject
{
public override int Constructor
{
get
{
return -1107729093;
}
}
public int flags { get; set; }
public long id { get; set; }
public long access_hash { get; set; }
public string short_name { get; set; }
public string title { get; set; }
public string description { get; set; }
public TLAbsPhoto photo { get; set; }
public TLAbsDocument document { get; set; }
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public void ComputeFlags()
{
flags = 0;
flags = document != null ? (flags | 1) : (flags & ~1);
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}
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public override void DeserializeBody(BinaryReader br)
{
flags = br.ReadInt32();
id = br.ReadInt64();
access_hash = br.ReadInt64();
short_name = StringUtil.Deserialize(br);
title = StringUtil.Deserialize(br);
description = StringUtil.Deserialize(br);
photo = (TLAbsPhoto)ObjectUtils.DeserializeObject(br);
if ((flags & 1) != 0)
document = (TLAbsDocument)ObjectUtils.DeserializeObject(br);
else
document = null;
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}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
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ComputeFlags();
bw.Write(flags);
bw.Write(id);
bw.Write(access_hash);
StringUtil.Serialize(short_name, bw);
StringUtil.Serialize(title, bw);
StringUtil.Serialize(description, bw);
ObjectUtils.SerializeObject(photo, bw);
if ((flags & 1) != 0)
ObjectUtils.SerializeObject(document, bw);
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}
}
}