using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using TeleSharp.TL; namespace TeleSharp.TL { [TLObject(-1107729093)] public class TLGame : TLObject { public override int Constructor { get { return -1107729093; } } public int flags { get; set; } public long id { get; set; } public long access_hash { get; set; } public string short_name { get; set; } public string title { get; set; } public string description { get; set; } public TLAbsPhoto photo { get; set; } public TLAbsDocument document { get; set; } public void ComputeFlags() { flags = 0; flags = document != null ? (flags | 1) : (flags & ~1); } public override void DeserializeBody(BinaryReader br) { flags = br.ReadInt32(); id = br.ReadInt64(); access_hash = br.ReadInt64(); short_name = StringUtil.Deserialize(br); title = StringUtil.Deserialize(br); description = StringUtil.Deserialize(br); photo = (TLAbsPhoto)ObjectUtils.DeserializeObject(br); if ((flags & 1) != 0) document = (TLAbsDocument)ObjectUtils.DeserializeObject(br); else document = null; } public override void SerializeBody(BinaryWriter bw) { bw.Write(Constructor); ComputeFlags(); bw.Write(flags); bw.Write(id); bw.Write(access_hash); StringUtil.Serialize(short_name, bw); StringUtil.Serialize(title, bw); StringUtil.Serialize(description, bw); ObjectUtils.SerializeObject(photo, bw); if ((flags & 1) != 0) ObjectUtils.SerializeObject(document, bw); } } }