lwjgl2-arm64/src/native/win32/org_lwjgl_opengl_BaseGL.cpp
2003-02-12 09:29:07 +00:00

145 lines
3.7 KiB
C++

/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* Base Win32 functionality for GL.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
#include <windows.h>
#include "org_lwjgl_opengl_BaseGL.h"
#include "extgl.h"
HGLRC hglrc = NULL; // OpenGL rendering context
extern HDC hdc;
extern HWND hwnd;
extern void handleMessages();
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nCreate
* Signature: (IIII)Z
*/
JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_BaseGL_nCreate
(JNIEnv * env, jobject obj)
{
if (!hwnd) {
printf("No window handle\n");
return JNI_FALSE;
}
if (extgl_Open() != 0)
return JNI_FALSE;
// Create a rendering context
hglrc = wglCreateContext(hdc);
if (hglrc == NULL) {
printf("Failed to create device context.\n");
return JNI_FALSE;
}
// Automatically make it the current context
wglMakeCurrent(hdc, hglrc);
if (extgl_Initialize() != 0) {
printf("Failed to initialize GL\n");
return JNI_FALSE;
}
#ifdef _DEBUG
char * p = (char *) glGetString(GL_EXTENSIONS);
if (NULL == p) {
printf("NO extensions available\n");
} else {
printf("Available extensions:\n%s\n", p);
}
#endif
return JNI_TRUE;
}
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nDestroy
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nDestroy
(JNIEnv * env, jobject obj)
{
wglMakeCurrent(NULL, NULL);
// Delete the rendering context
if (hglrc != NULL)
wglDeleteContext(hglrc);
extgl_Close();
}
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: swapBuffers
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_swapBuffers
(JNIEnv *, jobject)
{
// Handle OS messages here
handleMessages();
// Then do the flip
SwapBuffers(hdc);
}
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nFreeContext
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nReleaseContext
(JNIEnv *env, jobject obj)
{
wglMakeCurrent(hdc, NULL);
}
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nMakeCurrent
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nMakeCurrent
(JNIEnv * env, jobject obj)
{
wglMakeCurrent(hdc, hglrc);
}