/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id$ * * Base Win32 functionality for GL. * * @author cix_foo * @version $Revision$ */ #include #include "org_lwjgl_opengl_BaseGL.h" #include "extgl.h" HGLRC hglrc = NULL; // OpenGL rendering context extern HDC hdc; extern HWND hwnd; extern void handleMessages(); /* * Class: org_lwjgl_opengl_BaseGL * Method: nCreate * Signature: (IIII)Z */ JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_BaseGL_nCreate (JNIEnv * env, jobject obj) { if (!hwnd) { printf("No window handle\n"); return JNI_FALSE; } if (extgl_Open() != 0) return JNI_FALSE; // Create a rendering context hglrc = wglCreateContext(hdc); if (hglrc == NULL) { printf("Failed to create device context.\n"); return JNI_FALSE; } // Automatically make it the current context wglMakeCurrent(hdc, hglrc); if (extgl_Initialize() != 0) { printf("Failed to initialize GL\n"); return JNI_FALSE; } #ifdef _DEBUG char * p = (char *) glGetString(GL_EXTENSIONS); if (NULL == p) { printf("NO extensions available\n"); } else { printf("Available extensions:\n%s\n", p); } #endif return JNI_TRUE; } /* * Class: org_lwjgl_opengl_BaseGL * Method: nDestroy * Signature: ()V */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nDestroy (JNIEnv * env, jobject obj) { wglMakeCurrent(NULL, NULL); // Delete the rendering context if (hglrc != NULL) wglDeleteContext(hglrc); extgl_Close(); } /* * Class: org_lwjgl_opengl_BaseGL * Method: swapBuffers * Signature: ()V */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_swapBuffers (JNIEnv *, jobject) { // Handle OS messages here handleMessages(); // Then do the flip SwapBuffers(hdc); } /* * Class: org_lwjgl_opengl_BaseGL * Method: nFreeContext * Signature: ()V */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nReleaseContext (JNIEnv *env, jobject obj) { wglMakeCurrent(hdc, NULL); } /* * Class: org_lwjgl_opengl_BaseGL * Method: nMakeCurrent * Signature: ()V */ JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nMakeCurrent (JNIEnv * env, jobject obj) { wglMakeCurrent(hdc, hglrc); }