lwjgl2-arm64/src/java/org/lwjgl/opengl/BaseReferences.java
2008-04-07 18:36:09 +00:00

82 lines
3.2 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.Buffer;
import java.nio.IntBuffer;
import java.util.Arrays;
class BaseReferences {
int elementArrayBuffer;
int arrayBuffer;
Buffer[] glVertexAttribPointer_buffer;
Buffer[] glTexCoordPointer_buffer;
int glClientActiveTexture;
BaseReferences(ContextCapabilities caps) {
IntBuffer temp = caps.scratch_int_buffer;
int max_vertex_attribs;
if (caps.OpenGL20 || caps.GL_ARB_vertex_shader) {
GL11.glGetInteger(ARBVertexShader.GL_MAX_VERTEX_ATTRIBS_ARB, temp);
max_vertex_attribs = temp.get(0);
} else
max_vertex_attribs = 0;
glVertexAttribPointer_buffer = new Buffer[max_vertex_attribs];
int max_texture_units;
if (caps.OpenGL13 || caps.GL_ARB_multitexture) {
GL11.glGetInteger(GL13.GL_MAX_TEXTURE_UNITS, temp);
max_texture_units = temp.get(0);
} else
max_texture_units = 0;
glTexCoordPointer_buffer = new Buffer[max_texture_units];
}
void clear() {
this.elementArrayBuffer = 0;
this.arrayBuffer = 0;
this.glClientActiveTexture = 0;
Arrays.fill(glVertexAttribPointer_buffer, null);
Arrays.fill(glTexCoordPointer_buffer, null);
}
void copy(BaseReferences references) {
this.elementArrayBuffer = references.elementArrayBuffer;
this.arrayBuffer = references.arrayBuffer;
this.glClientActiveTexture = references.glClientActiveTexture;
System.arraycopy(references.glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer.length);
System.arraycopy(references.glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer.length);
}
}