/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import java.nio.Buffer; import java.nio.IntBuffer; import java.util.Arrays; class BaseReferences { int elementArrayBuffer; int arrayBuffer; Buffer[] glVertexAttribPointer_buffer; Buffer[] glTexCoordPointer_buffer; int glClientActiveTexture; BaseReferences(ContextCapabilities caps) { IntBuffer temp = caps.scratch_int_buffer; int max_vertex_attribs; if (caps.OpenGL20 || caps.GL_ARB_vertex_shader) { GL11.glGetInteger(ARBVertexShader.GL_MAX_VERTEX_ATTRIBS_ARB, temp); max_vertex_attribs = temp.get(0); } else max_vertex_attribs = 0; glVertexAttribPointer_buffer = new Buffer[max_vertex_attribs]; int max_texture_units; if (caps.OpenGL13 || caps.GL_ARB_multitexture) { GL11.glGetInteger(GL13.GL_MAX_TEXTURE_UNITS, temp); max_texture_units = temp.get(0); } else max_texture_units = 0; glTexCoordPointer_buffer = new Buffer[max_texture_units]; } void clear() { this.elementArrayBuffer = 0; this.arrayBuffer = 0; this.glClientActiveTexture = 0; Arrays.fill(glVertexAttribPointer_buffer, null); Arrays.fill(glTexCoordPointer_buffer, null); } void copy(BaseReferences references) { this.elementArrayBuffer = references.elementArrayBuffer; this.arrayBuffer = references.arrayBuffer; this.glClientActiveTexture = references.glClientActiveTexture; System.arraycopy(references.glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer, 0, glVertexAttribPointer_buffer.length); System.arraycopy(references.glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer, 0, glTexCoordPointer_buffer.length); } }